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This is a troop drop ship I created for Palladium RPG. I use it in a low tech space setting. The rectangular pod detaches to become a command station and rally point. Enjoy and contact me to ask any questions. FREE.WILL.POWER
This is a troop drop ship I created for Palladium RPG. I use it in a low tech space setting. The rectangular pod detaches to become a command station and rally point. Enjoy and contact me to ask any questions. FREE.WILL.POWER
Copyright:
Attribution Non-Commercial (BY-NC)
Verfügbare Formate
Als PDF, TXT herunterladen oder online auf Scribd lesen
This is a troop drop ship I created for Palladium RPG. I use it in a low tech space setting. The rectangular pod detaches to become a command station and rally point. Enjoy and contact me to ask any questions. FREE.WILL.POWER
Copyright:
Attribution Non-Commercial (BY-NC)
Verfügbare Formate
Als PDF, TXT herunterladen oder online auf Scribd lesen
JE-65 Drop Ship Short Range Missiles (Forward) Range: 5 mi. “Gentle Fall” Damage: 2D6 x 10 MDC each The JE-65 was a design of necessity when the Protos Rate of Fire: Volley of 1 – 8 equal to that of the started colonizing other planets and found themselves in pilot’s hand to hand. battles on alien worlds. This is a quick way to land Payload: 8 multiple troops, establish a command base, and secure a Bonus: +3 strike landing area for the larger drop ships that held the vehicles like tanks and armored troop carriers. I am going Sensors and Equipment: to approach explaining this vessel in two parts since the Shield Generators I: A unit that projects a field of vessel and the cargo container are separable. The vessel energy around the ship to provide protection against will be first. anything that would cause damage to the ship. Reduces damage from any energy weapon by ½. The JE-65 Drop Ship; “Gentle Fall” shields regenerate any lost MDC at a rate of 1D6 x 10 Vehicle Type: Ship to planet transport. at the end of each melee round. Crew: 3, pilot, communications tech, and loading tech. Long Range Video and Communication system: MDC By location: Controlled from the comm. tech, it can send a clean Nose (command section): 100 accurate audio/visual transmission up to 1,000 miles * Main Body: 200 away. It may also pick up and monitor outside Wings (2): 75 each transmissions. The range is doubled in space and can Turret Weapon: 50 be extended indefinitely by relaying it from one ship ** Shields: 150 to another or using satellites. Combat Computer: Calculates, stores, and the data can * Depleting the MDC of the Main body completely be called up on any display in the ship. This system is destroys the vessel. linked to the radar and targeting systems. Adds +2 to ** Depleting the MDC of the shields will short the unit initiative roll, +1 to strike on all weapons systems, +1 out. Any damage above the shields MDC transfers to to dodge. the hull of the ship. Targeting System: A special system that allows the ship Speed: Atmosphere (X2 in space) to lock on one specific target and either guide the Hover – Max: 175 kps lasers where to shoot to hit a moving target, or guide Cruise: 100 kps the missiles to the target. Adds a +5 to strike to all Power Source: Chemical Drive weapons systems. Range is equal to the ships radar Maximum Range: 23,000 km on full tank system. Length: 76 ft 4 in (88 m) Radar System: A sophisticated radar system, suitable for Width: 33 ft 3 in (130 m) ground, air, and space surveillance. Can identify up Height: 23 ft 7 in (16 m) to 20 targets and simultaneously track 10. Range: 30 Cargo: 100 mt mi. Radar Detector: Registers radar waves to indicate radar surveillance. Can track the source of radar emissions Weapons: with 80% accuracy. Range 5000 miles. Mass Driver (2 on turret) Chemical Drive: This is the system that provides the Firing Arc: 360˚ f/p/a/s propulsion for the vessel. Chemical drive uses liquid Range: 9500 km ( 5970 mi. ) fuel to produce the thrust which propels the space Damage: 5D6 MDC each Rate of Fire: 3 per melee craft. It is also what provides power to the ship’s Internal Description systems. 1. Pilot’s Station: This seat is where the pilot sits to Anti-Missile Chaff: When triggered it sends out a navigate the ship either through space or through an canister designed to decoy enemy anti-aircraft atmosphere. The seat slides back along tracks and missiles. The canister heats up, attracting the swivels to allow the pilot to sit or get out of the seat. missile’s heat sensors, gives off a fake radio signal, In the forward position it locks into position to secure and sends out streamers of aluminum designed to the pilot into position. fool radar-guided units. 2. Communications Station: This is where the Air Recycling System: Allows for unlimited time in communications of the ship are handled. The Comm. space or underwater or in impure air (gas, pollution, tech sits in the chair that slides along the station on a etc.). The unit will recycle the vehicle atmosphere so track. The chair can be locked at any point of the long as power remains. This system includes making track to secure it during turbulence. This chair also the vessel airtight. The vessel becomes effective swivels. under water up to a depth of 1100 feet (335 m). 3. Load Master Station: This station controls and monitors the Radar system, the laser cannons, and is responsible for the loading and the safe drop of the Combat: troop drop container. Attacks per melee equal to those of the Pilot. (Troop Drop Container) +1 to strike 4. Storage Lockers: These two lockers that are next to the +2 on initiative step between the drop Container and the shuttle are +1 to dodge used to hold any equipment needed. Usually it is loaded with medical supplies, extra weapons, a environmental suit w/oxygen, and extra food and water jugs. 5. Drop Container Interior: This whole unit is one room. The front, (the side that merges with the shuttle), has a step up to match with the shuttle bridge. The walls are lined with seats for 19 people, and the back wall opens to make a ramp to exit the container. On each wall there are two sealed gun ports that have a mounted laser rifle mounted in it. Each seat has two ports at the top of the back rest to recharge E-Clips, and there is a shelf above each set of seats for storage of equipment. Under each seat is a Utility Droid (see description) in it’s folded storage position. 6. This is the command station of the container. Whom ever is in charge can monitor any signals from each troop that is assigned to this Drop Container. This includes video and audio transmissions, Bio-readouts, GPS positioning beacons, and even ammunition gauges all depending on if them troops were outfitted with this equipment. This is also where the communications system is to communicate with other Containers, ships, and ground vehicles. 7. Back Door: The whole back wall opens up, hinged at the floor, to be used as a ramp for entrance and exit of the container.
JE-66 Drop Ship Container
Vehicle Type: Troop container and command center. Crew: 20, 19 troops, and 1 commander. MDC By location: * Main Body: 50 each wall Gun Ports: 10 * Depleting the MDC of a Main body wall completely collapses that wall. Speed: 0 Power Source: Fusion Generator Maximum Range: 0 Length: 38 ft 7 in (88 m) Width: 13 ft 10 in (130 m) Height: 11 ft 8 in (16 m) Weapons: Heavy Laser Rifle (1 each port) Firing Arc: 90˚ p/s Range: 3 km ( 1000 ft. ) Damage: 4D6 MDC each Rate of Fire: 1 per attack each Payload: unlimited provided power Close combat bonus: +2 strike
Sensors and Equipment:
Long Range Video and Communication system: Controlled from the comm. tech, it can send a clean accurate audio/visual transmission up to 1,000 miles away. It may also pick up and monitor outside transmissions. The range is doubled in space and can be extended indefinitely by relaying it from one ship to another or using satellites. Flotation Device: The Container is designed so that at the press of a button the very bottom of the container detaches, and a flotation device is inflated. It is basically a thick skinned rectangular air mattress about 41 ft long, 16 ft wide, and 4 ft thick. It is made up of 6 independent chambers so if 1 or 2 are punctured the rest will stay inflated. It is made up of a metal fiber mesh so it is strong, having an SDC of 25 each chamber. Air Recycling System: Allows for unlimited time in space or underwater or in impure air (gas, pollution, etc.). The unit will recycle the vehicle atmosphere so long as power remains. This system includes making the vessel airtight. The vessel becomes effective under water up to a depth of 1100 feet (335 m). Radar System: A sophisticated radar system, suitable for ground, air, and space surveillance. Can identify up to 20 targets and simultaneously track 10. Range: 30 mi. Radar Detector: Registers radar waves to indicate radar surveillance. Can track the source of radar emissions with 80% accuracy. Range 5000 miles.