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3G (third generation of mobile telephony) 3G refers to the third generation of mobile telephony (that is, cellular) technology.

The third generation, as the name suggests, follows two earlier generations. The first generation (1G) began in the early 80's with commercial deployment of Advanced Mobile Phone Service (AMPS) cellular networks. Early AMPS networks used Frequency Division Multiplexing Access (FDMA) to carry analog voice over channels in the 800 MHz frequency band. The second generation (2G) emerged in the 90's when mobile operators deployed two competing digital voice standards. In North America, some operators adopted IS-95, which used Code Division Multiple Access (CDMA) to multiplex up to 64 calls per channel in the 800 MHz band. Across the world, many operators adopted the Global System for Mobile communication (GSM) standard, which used Time Division Multiple Access (TDMA) to multiplex up to 8 calls per channel in the 900 and 1800 MHz bands. The International Telecommunications Union (ITU) defined the third generation (3G) of mobile telephony standards IMT-2000 to facilitate growth, increase bandwidth, and support more diverse applications. For example, GSM could deliver not only voice, but also circuit-switched data at speeds up to 14.4 Kbps. But to support Learn More

Wireless Networks WiMAX, 3G and Wireless Broadband Mobile Basics

mobile multimedia applications, 3G had to deliver packet-switched data with better spectral efficiency, at far greater speeds. However, to get from 2G to 3G, mobile operators had make "evolutionary" upgrades to existing networks while simultaneously planning their "revolutionary" new mobile broadband networks. This lead to the establishment of two distinct 3G families: 3GPP and 3GPP2. The 3rd Generation Partnership Project (3GPP) was formed in 1998 to foster deployment of 3G networks that descended from GSM. 3GPP technologies evolved as follows. General Packet Radio Service (GPRS) offered speeds up to 114 Kbps. Enhanced Data Rates for Global Evolution (EDGE) reached up to 384 Kbps. UMTS Wideband CDMA (WCDMA) offered downlink speeds up to 1.92 Mbps. High Speed Downlink Packet Access (HSDPA) boosted the downlink to 14Mbps.

LTE Evolved UMTS Terrestrial Radio Access (E-UTRA) is aiming for 100 Mbps. GPRS deployments began in 2000, followed by EDGE in 2003. While these technologies are defined by IMT-2000, they are sometimes called "2.5G" because they did not offer multimegabit data rates. EDGE has now been superceded by HSDPA (and its uplink partner HSUPA). According to the 3GPP, there were 166 HSDPA networks in 75 countries at the end of 2007. The next step for GSM operators: LTE E-UTRA, based on specifications completed in late 2008. A second organization, the 3rd Generation Partnership Project 2 (3GPP2) -- was formed to help North American and Asian operators using CDMA2000 transition to 3G. 3GPP2 technologies evolved as follows. One Times Radio Transmission Technology (1xRTT) offered speeds up to 144 Kbps. Evolution Data Optimized (EV-DO) increased downlink speeds up to 2.4 Mbps. EV-DO Rev. A boosted downlink peak speed to 3.1 Mbps and reduced latency. EV-DO Rev. B can use 2 to 15 channels, with each downlink peaking at 4.9 Mbps. Ultra Mobile Broadband (UMB) was slated to reach 288 Mbps on the downlink. 1xRTT became available in 2002, followed by commercial EV-DO Rev. 0 in 2004. Here again, 1xRTT is referred to as "2.5G" because it served as a transitional step to EV-DO. EV-DO standards were extended twice Revision A services emerged in 2006 and are now being succeeded by products that use Revision B to increase data rates by transmitting over multiple channels. The 3GPP2's next-generation technology, UMB, may not catch on, as many CDMA operators are now planning to evolve to LTE instead. In fact, LTE and UMB are often called 4G (fourth generation) technologies because they increase downlink speeds an order of magnitude. This label is a bit premature because what constitutes "4G" has not yet been standardized. The ITU is currently considering candidate technologies for inclusion in the 4G IMT-Advanced standard, including LTE, UMB, and WiMAX II. Goals for 4G include data rates of least 100 Mbps, use of OFDMA transmission, and packet-switched delivery of IP-based voice, data, and streaming multimedia.

Introduction

AN INTRODUCTION TO BASIC CONCEPTS

CONCERNING TELECOMMUNICATIONS SYSTEMS One way of understanding how telecommunications systems work and how they are changing is to consider a number of basic paired concepts. This short paper looks at nine such pairs and it should be emphasised that many of them are linked. One-way v Interactive Most broadcasting systems are one-way: the radio or television signal is transmitted to the listener or viewer and there is no means for the recipient to send back any information. By contrast, telecommunications systems whether telegraph, telex, facsimile or telephony are intrinsically two-way: both parties to the communication process have the same facility to send and receive the same kind of information. Increasingly, broadcasting systems are becoming more interactive as digital television allows viewers to use their sets to take part in electronic polling or order goods or send e-mail or access the Internet. Similarly more and more Web sites are becoming interactive allowing the user to comment on a film or book a play or order a book.

Analogue v Digital Analogue signals have a continuous wave-like form. The further the signal travels, the more likely it is to become degraded and therefore, over anything other than short distances, these signals are boosted in strength at various points in the network and any subsequent distortions are amplified at the same time. By contrast, digital signals are discrete in form and essentially represent power on or off or to use the binary language of computers nought (0) or one (1). Digital signals can be recreated at their destination in exactly the form they left their starting point despite any distortion along the way, since the only two possibilities for the original signal are 0 and 1. All communications networks whether telecommunications or broadcasting, whether fixed or mobile are increasingly becoming digital because the quality of the signal is so much better and the capacity of the network is so much greater.

Circuit switching v Packet switching Traditionally telecommunications networks have connected the sender and the recipient through a series of circuits, controlled by switches or exchanges, which provide a dedicated, physical connection for the duration of the call. This provides a high-quality connection, but it requires considerable capacity that is often unused for a lot of the time. By contrast, data networks which link computers rather than people use a method of transmission in which the information is broken up into a multitude of tiny packets. These packets are switched to their ultimate destination through a multitude of routes and then reconfigured into the original order or message at the end of the transmission. Packet switching enables much more intensive use to be made of network capacity and therefore it is much cheaper. The Internet, which was designed to carry data and therefore uses packet switching, is increasingly being used to carry voice telephony at lower cost and (currently) poorer quality than traditional circuit switched networks.

Soon, however, we will have IP (Internet Protocol) networks which will be able to carry voice as well as data with quality comparable to current telephone networks.

Fixed v Mobile Until comparatively recently, all communications networks used fixed links whether these were wire, microwave or satellite. In the last 20 years, we have seen a growing proportion of calls carried on mobile networks. The first generation of mass market mobile networks were cellular; the second generation are called Personal Communications Networks (PCN) or Personal Communications Services (PCS); and the third generation not yet in operation will be called Universal Mobile Communications Systems (UMTS). What makes these mobile networks possible and increasingly cheap is microelectronics that has enabled the development of small and light handsets and sophisticated computers that can switch calls made while moving at speed. Over time, mobile telephony may well become a larger market than fixed telephony.

Geo-stationary satellites v LEO satellites Until very recently, virtually all communications satellites have used a particular orbit called the geo-stationary or geo-synchronous orbit which is 22,240 miles (35,780 kms) above the earths surface. At this distance, the satellite travels around the globe once every 24 hours, so that it appears to be stationary above a particular spot on the earths surface (usually around the equator). The advantage of such an orbit is that only three-six satellites can cover the entire surface of the globe. The disadvantage of this orbit is that the signal has to travel so far up to the satellite and back to the earth that there is a time delay and more seriously large and expensive transmitters and receivers are necessary. By contrast, low earth orbit (LEO) satellites use much lower orbits typically around 500-1,200 miles (or 800-1,930 kms) above the earth. The disadvantage of such orbits is than many more satellites are needed to cover the earths surface the ill-fated Iridium system would have used 66 satellites but the advantage is that the signal has much less distance to travel and therefore the handsets can be so much smaller, lighter and cheaper. In the next decade, LEO systems will enable access to advanced communications facilities almost anywhere in the world however remote.

Low bandwidth v High bandwidth Bandwidth is a measure of the information-carrying capacity of a particular form of transmission and it is usually denoted in bits per second (bit/s) where a bit is a binary digit (that is, a nought or a one in computer terms). Services with low information content such as basic voice telephony only require low bandwidth and are called narrowband; services with more information content such as video require mid bandwidth and are called midband; and services with a great deal of information content such as high definition television require high bandwidth and are called broadband. Even a narrowband service like lower-rate data might need midband transmission if the intention is to download large volumes of data at high speed. Therefore the

trend is for all communications networks to provide more and more bandwidth and the challenge to network operators is how to provide this in a cost-effective way.

Electrical signal v Optical signal Twisted copper pairs and coaxial cables transmit signals in electrical form as a flow of electrons. By contrast, optical fibre transmits signals in the form of pulses of light generated by miniature lasers and received by tiny diodes. Both forms of transmission travel at the fastest speed known to physics, the speed of light which is approximately 186,000 miles per second (or 300,000 km per second). Currently all switching is done electrically, so that light signals are converted into electrical signals for the switching process and then afterwards reconverted back into light signals. However, in future we can expect the development of optical switches. Indeed developments may be so profound that some have suggested that, if the last century was that of the electron (electricity), then this century will be that of the photon (photonics).

Basic signal v Processed signal Frequently communications networks process basic signals in order to increase the capacity of the network. One effective means of increasing the range or number of services that can be carried on any particular cable or wireless system is to compress the basic signal, so that much of the redundant information is removed before transmission. For instance, the information in the 30 frames that make up a second of video can be compressed from about 27 million to 1 million bits without serious loss of quality. Another way to enhance the capacity of a transmission system is to carry different types of signal or service at the same time. This can be done by multiplexing techniques that for instance mix voice and data signals on the same transmission path. A whole variety of compression and multiplexing technologies are now massively expanding the capacity of communications networks.

Stand-alone networks v Converged offerings Traditionally communications networks have been created to serve specific purposes, such as the broadcasting network for television, the telephone network for voice, and the Internet for data. Increasingly both physical networks and customer offerings are converging because digitalisation of networks makes this possible and competitive marketplaces make it desirable. At least three types of convergence are occurring: between voice and data through services like ISDN and networks like the Internet; between telecommunications and broadcasting through telephone companies offering video on demand and cable companies providing telephony service; and between fixed and mobile telephony as customers are offered packages combining both services and phones are developed that can be used in the home or office or on the move.

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