Beruflich Dokumente
Kultur Dokumente
Player Name
Maiama
Character Name
21
Level
Cavalier
Class
Questing Knight
Paragon Path
Chosen
Epic Destiny
175,000
Total XP RPGA Number
BASE ARMOR ITEM MISC
Eladrin
Race
SCORE
Medium
Size Age
1/2 LVL
Female 6'
Gender
MISC
150
Weight
Good
Alignment
Melora
Deity Adventuring Company
Height
INITIATIVE
DEX SCORE
DEFENSES
DEFENSE 10 + ARMOR/ 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE
19
Initiative
10
CONDITIONAL MODIFIERS
40
AC
20
14
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL
24 14 13 12 13 26
STR Strength
Constitution
DEFENSE
10 + 1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
MISC
SCORE
PASSIVE SENSE
BASE
SKILL BONU
7 2 1 1 1 8 HIT POINTS
17 12 11 11 11 18
35
FORT
20
10 + 1/2 LVL
25 23
10 + 10 +
15 13
CON
CONDITIONAL BONUSES
DEFENSE
Low-light Vision
31
REF
20
10 + 1/2 LVL
2
ABILITY
ATTACK WORKSPACE
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
WIS CHA
DEFENSE
ABIL
CLASS
FEAT
ENH
MISC
MISC
37
WILL
+ 27
ABILITY
10
7
CLASS
3
PROF
3
FEAT
4
ENH MISC
20
Charisma
CONDITIONAL BONUSES
+ 17
10
CHARACTER BACKGROUND
SURGES/DAY
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
149
CURRENT HIT POINTS
74
1/2 HP
39
1/4 HP
12
CURRENT SURGE USES
USED
Eladrin - Noble Birth One of your parents is a noble eladrin. What was your noble parent's title? (Bralani of autumn winds, ghaele of winter, and coure of mischief and strife are examples of the many possible titles.) Do you feel a special affinity for a season, passion, or other natural or emotional phenomenon associated with your parent's title? You probably have much stronger ties to the Feywild than to the world. Why are you now adventuring in the world? When was the first time you visited the world, and what was your reaction to it? Early Life - Well-Loved Everyone wanted to be your friend, or at least thought to be your friend. Did you resent their false attention, or did you revel in the power the attention gave you? Occupation - Mariner You worked aboard a ship. Was it a river boat or a sailing ship? Were you a deckhand, a pilot, a marine, or an officer? How extensively did you travel? Where did you go? Was your vessel a merchant craft, a pleasure yacht, a transport vessel, or a pirate ship?
DAMAGE WORKSPACE
ABILITY DAMAGE ABIL FEAT ENH MISC MISC
2d10+14
ABILITY DAMAGE
7
ABIL
3
FEAT
4
ENH MISC MISC
2d10+5
BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
27 17 26 26
vs vs vs vs
AC AC AC AC
SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC
RACE FEATURES
Trance - Meditate aware 4 hours instead of sleep when extended resting Eladrin Will - +1 to Will; +5 to saving throws against charm Fey Step - You have the fey step power Fey Origin - You have the fey origin Eladrin Weapon Proficiency - Proficiency with longsword Eladrin Education - Training in any one additional skill
7 13 18 19 26 11 8 16 13 15 23 11 13 16 7 23 7
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
11 11 17 18 18 11 12 11 11 11 18 11 11 11 11 18 11
0 0 5 0 5 0 0 5 0 0 5 0 0 5 0 5 0
4 n/a 4 n/a n/a n/a 4 n/a n/a n/a n/a n/a n/a n/a 4 n/a 4
0 2 0 1 3 0 0 0 2 4 0 0 2 0 0 0 0 Page 1
LANGUAGES KNOWN
Common, Elven, Primordial
Maiama
OTHER EQUIPMENT
Adventurer's Kit Heavy Shield Climber's Kit Longbow Arrow (20) Celestial Pegasus Scroll of Embalm Scroll of Decipher Script Scroll of Warded Campsite Scroll of Thorough Search Scroll of Word on the Street Holy Symbol Blessed Soil Javelin (20) Godplate Armor (E) Improved Initiative - +4 to initiative Spirit of Virtue - Gain virtue benefits Spirit of Valor - Valor is your virtue
Defender Aura - Gain the defender aura power Summoned Steed - Gain call celestial steed power Level 5 Guardian Feature - You gain a +2 power bonus to Insight checks and Perception checks. Level 10 Guardian Feature - Choose one creature to be your bonded charge. If an enemy attacks your bonded charge, you gain a +1 bonus t Questing Knight Resolute Action Truth Sense Level 13 Extra Holy Smite - Use three times per encounter Knight's Resurgence Encouraging Presence - Adjacent allies gain +cha mod temp hp when they spend a healing surge. Divine Spark - Increase two ability scores by 2 each Divine Spark Strength - +2 to your Strength
FEATS
Mounted Combat - Gain access to the special abilities of your mount; mount can use your skill bonus in Athletics, Acrobatics, Endurance, Stealth Improved Defenses - +1/+2/+3 (by tier) to Fortitude, Reflex, and Will Weapon Proficiency (Bastard sword) - Gain proficiency with the Bastard sword Improved Steed (Celestial Pegasus) - You can summon a celestial pegasus Holy Steed - When mounted, your mount gains +2 to defenses and your Cha modifier bonus to damage Fey Step Trailblazer - Fey step also teleports willing adjacent creature (no bigger than you), place creature next to you Hero's Poise - When you save to end effect, allies within 5 sq. who see you gain Cha modifier bonus to saving throws until SoNT Master of Stories - Bard: Skill training, skald's aura 1/encounter, wand proficiency Devout Protector Expertise - Gain +1 feat bonus per tier to weapon attack rolls you make with any one-handed melee weapon and a +1 feat bonus per tier to holy symbol implement attacks. While you use a shield, your allies gain a +1 shield bonus to AC. Weapon Focus (Heavy Blade) - Gain +1 damage per tier with weapon attacks with Heavy Blades Eyes in the Back of Your Head - You don't grant CA from being flanked Strength Through Challenge - Gain resist 5 all while you have 2+ enemies marked
Maiama
Page 2
Righteous Radiance
KEYWORDS
Valiant Strike
USED KEYWORDS
Vengeful Strike
USED KEYWORDS
Divine, Weapon
*
USED
vs
vs
Trigger: An enemy subject to your defender aura either shifts or makes an attack that targets an ally of yours but not you or an ally who has an active defender aura. Effect: The target takes radiant damage equal to 3 + your Charisma modifier (+8). Level 11: 6 + Charisma modifier (+8) radiant damage. Level 21: 9 + Charisma modifier (+8) radiant damage.
ADDITIONAL EFFECTS
Attack: Strength + 1 per enemy adjacent to you vs. AC Hit: 1[W] + Strength modifier (+7) damage. Increase damage to 2[W] + Strength modifier (+7) at 21st level. Radiant Bastard sword +3: +27 attack, 2d10+14 damage
Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+7) radiant damage. If at least one bloodied ally is within 5 squares of you, the target takes extra radiant damage equal to your Charisma modifier (+8). Level 21: 2[W] + Strength modifier (+7) radiant damage. Miss: You gain a +2 power bonus to your next damage roll against the target. Radiant Bastard sword +3: +27 attack, 2d10+14 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+1 attack bonus per enemy adjacent to you. +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
CLASS
+3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
CLASS
Paladin
LEVEL
BOOK
PEHOTFK
CLASS
Paladin
LEVEL
BOOK
PH
Paladin
LEVEL
BOOK
PEHOTFK
AT-WILL POWER
AT-WILL POWER
AT-WILL POWER
Guardian's Counter
KEYWORDS
Strength of Ten
USED KEYWORDS
USED
RANGE TARGET
Trigger: An ally within 2 squares of you is hit by an attack and you are not included in the attack. Effect: You and the ally shift up to 2 squares as a free action, swapping positions. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.
Attack: Charisma vs. Fortitude Hit: 2[W] + Charisma modifier (+8) force damage, and you push the target 3 squares. The target is also subject to your divine sanction until the start of your next turn. Effect: After the attack, you shift to a square within the blast. Radiant Bastard sword +3: +28 attack, 2d10+15 damage
Attack: Charisma vs. Reflex Hit: 3[W] + Charisma modifier (+8) radiant damage, and the target is blinded (save ends). Miss: Half damage, and the target is blinded until the end of your next turn. Radiant Bastard sword +3: +28 attack, 3d10+15 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
CLASS
+3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
CLASS
Guardian
LEVEL
BOOK
Dragon 399
CLASS
Questing Knight
LEVEL
11
BOOK
DP
Paladin
LEVEL
19
BOOK
PH
ENCOUNTER POWER
ENCOUNTER POWER
DAILY POWER
Virtuous Wrath
KEYWORDS
Fey Step
USED KEYWORDS
Holy Smite
USED KEYWORDS
Teleportation
USED
vs
Attack: Charisma vs. Will Hit: 4[W] + Charisma modifier (+8) damage, and you push the target 5 squares. The target is weakened (save ends). Radiant Bastard sword +3: +28 attack, 4d10+15 damage
Trigger: You target an enemy with an at-will weapon attack power. Effect: The target takes radiant damage equal to 2 + your Charisma modifier (+8). If the triggering attack hits, the target is also dazed until the end of your next turn. Level 7: 4 + Charisma modifier (+8) radiant damage. Level 17: 7 + Charisma modifier (+8) radiant damage. Level 27: 10 + Charisma modifier (+8) radiant damage. Special: You may use this attack three times per encounter, but only once per turn.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
CLASS
Questing Knight
LEVEL
20
BOOK
DP
CLASS
Eladrin
LEVEL
BOOK
PH
CLASS
Paladin
LEVEL
BOOK
PEHOTFK
DAILY POWER
Maiama
UTILITY POWER
Page 3
ENCOUNTER POWER
Shout of Condemnation
KEYWORDS
Defender Aura
USED KEYWORDS
Aura
USED
vs
Attack: Strength vs. Will Hit: 2d6 + Strength modifier (+7) thunder damage, and the target takes ongoing 5 thunder damage and is subject to your divine sanction (save ends both). Miss: Half damage, and the target is subject to your divine sanction until the end of your next turn. Radiant Bastard sword +3: +24 attack, 2d6+11 damage
ADDITIONAL EFFECTS
Attack: Strength vs. AC Hit: 4[W] + Strength modifier (+7) radiant damage. Miss: Half damage. Effect: Both the radius of your defender aura and the range of your righteous radiance change to 3. This benefit lasts until the aura is deactivated or until the end of the encounter. Radiant Bastard sword +3: +27 attack, 4d10+14 damage
ADDITIONAL EFFECTS
Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.
ADDITIONAL EFFECTS
+3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
CLASS
+3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
CLASS
Paladin
LEVEL
BOOK
DP
Paladin
LEVEL
15
BOOK
PEHOTFK
CLASS
Cavalier
LEVEL
BOOK
PEHOTFL
DAILY POWER
DAILY POWER
UTILITY POWER
Righteous Shield
KEYWORDS
Restore Vitality
USED KEYWORDS
Divine
Divine, Healing *
Divine, Summoning 5
USED
Minor ACTION
AT-WILL
AT-WILL
Trigger: An ally within 3 squares of you is damaged by an attack. Target: The triggering ally in the burst Effect: You take the damage of the triggering attack instead of the target. This damage ignores your immunities and resistances. In addition, you gain a +2 power bonus to attack rolls until the end of your next turn. Improved Righteous Shield: You also gain a bonus to your next damage roll before the end of your next turn. The bonus equals 2 + your Charisma modifier (+8). At 23rd level, this bonus increases to 5 + your Charisma modifier (+8).
Target: One creature Effect: The target regains hit points equal to your healing surge value and can make a saving throw. Unarmed: +17 attack
Effect: A celestial warhorse appears in an unoccupied space within range to obey your commands. The steed is an ally to you and your allies, and it serves as a mount to you or one ally you designate. While the steed is serving as a mount, the normal rules for mounted combat apply (see the Rules Compendium). The only actions that the steed can take while riderless are move actions and free actions. When the steed makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties. The steed lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until you start an extended rest. Special: You can use this power twice per day. However, if the steed drops to 0 hit points, you cannot use the power again until after an extended rest.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Paladin
LEVEL
BOOK
PEHOTFK
CLASS
Paladin
LEVEL
BOOK
PEHOTFK
CLASS
Paladin
LEVEL
BOOK
Dragon 393
UTILITY POWER
UTILITY POWER
UTILITY POWER
Aspect of Domination
USED KEYWORDS
Divine, Radiant
Divine
Fear, Shadow
USED
Minor ACTION
10
AT-WILL
Target: One ally in burst Effect: Until the end of the encounter, any enemy that hits or misses the target takes 3 + your Charisma modifier (+8) radiant damage, unless that enemy is marked by the target. Level 11: 6 + your Charisma modifier (+8) radiant damage. Level 21: 9 + your Charisma modifier (+8) radiant damage.
Effect: You gain a +2 power bonus to speed. You also gain a power bonus to damage rolls with charge attacks equal to your Charisma modifier (+8). These effects last until the end of the encounter. Level 18: You also gain a fly speed equal to your speed. Level 28: This power can also target each ally within 2 squares of you.
Effect: Until the end of the encounter, when you hit any enemy with an at-will melee attack, you also push that target up to a number of squares equal to your Charisma modifier (+8).
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Paladin
LEVEL
BOOK
DP
CLASS
Paladin
LEVEL
BOOK
PEHOTFK
CLASS
Paladin
LEVEL
BOOK
PEHOS
UTILITY POWER
Maiama
UTILITY POWER
Page 4
UTILITY POWER
Liberation
KEYWORDS
Second Wind
USED KEYWORDS USED
Skald's Aura
KEYWORDS
Divine, Healing
USED
Move ACTION
5
AT-WILL
Target: One ally in burst Effect: You pull the target a number of squares equal to your Charisma modifier (+8). At the end of this movement, the target can spend a healing surge. Unarmed: +14 attack
Effect: Spend a healing surge and gain a +2 bonus to all defenses until the start of your next turn.
Effect: You activate an aura 5 that lasts until the end of the encounter. If the aura ends prematurely for any reason, you can reactivate it during the encounter as a minor action. Once per day, you or any ally in the aura can use a minor action to spend a healing surge and regain 1d6 additional hit points. Alternatively, you or any ally can use a minor action to allow an adjacent ally to spend a healing surge and regain the additional hit points. level 6: 2d6 additional hit points. level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: Sd6 additional hit points. Level 26: 6d6 additional hit points. Unarmed: +14 attack
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Paladin
LEVEL
16
BOOK
DP
CLASS
LEVEL
BOOK
PH
CLASS
Bard
LEVEL
BOOK
HOTF
UTILITY POWER
UTILITY POWER
UTILITY POWER
Quester's Discipline
KEYWORDS
Divine
1d10
DAMAGE
3
PROFICIENT
Heavy Blade
GROUP
15
LEVEL
5
ENHANCEMENT LEVEL
Potion
TYPE
Trigger: An attack that would blind, daze, dominate, stun, or weaken you hits you Effect: The triggering attack's conditions are negated against you.
When this weapon is used to deal radiant damage, add its enhancement bonus as an item bonus to damage rolls. Versatile Melee Basic Attack: +27 attack, 2d10+14 damage
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
ADDITIONAL EFFECTS
Rarity: Uncommon Power (At-Will Radiant): Free Action. All damage dealt by this weapon is radiant damage. Another free action returns the damage to normal.
Rarity: Common Power (Consumable Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.
CLASS
Questing Knight
LEVEL
12
BOOK
DP
ITEM SLOT
One-hand
WEIGHT
PRICE
25000
BOOK
PH
ITEM SLOT
WEIGHT
PRICE
50
BOOK
PH
UTILITY POWER
MAGIC WEAPON
MAGIC ITEM
-2
CHECK
SPEED
1
QUANTITY
13
ENHANCEMENT
PROPERTIES
2
ENHANCEMENT LEVEL
2
LEVEL
LEVEL
When you spend a healing surge, each ally adjacent to you gains a +2 shield bonus to AC until the start of your next turn.
Gain a +1 item bonus to Bluff and Diplomacy checks. Understand and speak 1 additional language, chosen at the time of the gem's creation.
AT-WILL
POWER
When you charge, your movement made as part of the charge doesn't provoke opportunity attacks.
AT-WILL
POWER
ENCOUNTER
DAILY
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
Rarity: Uncommon
Rarity: Uncommon
Rarity: Uncommon
ITEM SLOT
Off-hand
WEIGHT
15
PRICE
17000
BOOK
PH
ITEM SLOT
Head
WEIGHT
PRICE
520
BOOK
AV
ITEM SLOT
Neck
WEIGHT
PRICE
520
BOOK
AV2
MAGIC ITEM
Maiama
MAGIC ITEM
Page 5
MAGIC ITEM
5
ENHANCEMENT
PROPERTIES
4
ENHANCEMENT LEVEL
2
ENHANCEMENT LEVEL
LEVEL
Enemies that are grabbing you take 1d8 damage at the start of your turn.
After charging, you can shift 1 square before your turn ends.
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
Rarity: Common
Rarity: Uncommon
Rarity: Uncommon
ITEM SLOT
Waist
WEIGHT
PRICE
1000
BOOK
AV
ITEM SLOT
Hands
WEIGHT
PRICE
840
BOOK
AV2
ITEM SLOT
Feet
WEIGHT
PRICE
520
BOOK
AV
MAGIC ITEM
MAGIC ITEM
MAGIC ITEM
11
ENHANCEMENT
PROPERTIES
17
ENHANCEMENT LEVEL
Ring
TYPE
PROPERTIES
5
ENHANCEMENT LEVEL
Wondrous Item
TYPE
LEVEL
When you hit an enemy with a lightning or radiant power and deal damage to it, you can roll the damage twice and use either result.
This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action.
AT-WILL
POWER
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
ENCOUNTER
DAILY
Rarity: Uncommon
Rarity: Uncommon Power (Daily): Free Action. Trigger: You attack an enemy with an encounter lightning or radiant power and miss every target. Effect: You regain the use of the power. If you've reached at least one milestone today, a daily lightning or radiant power can trigger this power instead.
0
PRICE
Rarity: Uncommon
ITEM SLOT
Mount
WEIGHT
9000
BOOK
AV
ITEM SLOT
Ring
WEIGHT
PRICE
65000
BOOK
AV2
ITEM SLOT
WEIGHT
PRICE
1000
BOOK
PH
MAGIC ITEM
MAGIC ITEM
MAGIC ITEM
11
ENHANCEMENT
PROPERTIES
Consumable
TYPE
PROPERTIES
10
ENHANCEMENT LEVEL
Potion
TYPE
PROPERTIES
17
ENHANCEMENT LEVEL
Consumable
TYPE
LEVEL
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
Rarity: Uncommon Power (Consumable): Standard Action. Rub this unguent on your closed eyelids. You gain darkvision for 1 hour.
Power (Consumable Healing): Minor Action: You drink the potion. If you have a healing surge you must spend one. Instead of the hit points you would normally regain, you regain 2d8 + 10 hit points. If you are bloodied and don't have any healing surges, you still regain the hit points. If neither of these things are true, there is no effect. Rarity: Uncommon
ITEM SLOT WEIGHT
Rarity: Common Utility Power (Zone) * Consumable (Minor Action) Effect: You release the ray from its vessel, and it creates a zone of bright light in a close burst 20. The light functions as sunlight, and the zone lasts until the end of the encounter. In addition, plants in the zone are restored to peak life.
ITEM SLOT WEIGHT
ITEM SLOT
WEIGHT
PRICE
350
BOOK
AV
PRICE
200
BOOK
MME
PRICE
2600
BOOK
HOTF
MAGIC ITEM
Maiama
MAGIC ITEM
Page 6
MAGIC ITEM
18
ENHANCEMENT
PROPERTIES
Ring
TYPE
PROPERTIES
2
ENHANCEMENT LEVEL
Wondrous Item
TYPE
LEVEL
Each of these rings is part of a set of two. As a minor action, a ring wearer can ascertain the following information: The current hit points and general status (alive, dying, or dead) of the other ring wearer The number of healing surges the other ring wearer has remaining Any effects currently affecting the other ring wearer The current emotional state of the other ring wearer The straight-line distance to the other ring wearer. If the other ring wearer is on a different plane, neither the distance nor the specific plane can be ascertained. Special: These rings come in pairs. If one ring is disenchanted, the other loses all its magic. The cost covers a set of rings.
When you jump or fall out of this window, you take no damage when you hit the ground, regardless of the distance.
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
Rarity: Uncommon Power (Daily Teleportation): Standard Action. Teleport to a square adjacent to the wearer of the other ring, regardless of distance. If you've reached at least one milestone today, this power uses a minor action.
ITEM SLOT WEIGHT PRICE BOOK
Rarity: Uncommon
Ring
85000
AV
ITEM SLOT
WEIGHT
PRICE
520
BOOK
AV2
2: You gain an item bonus to saving throws against ongoing damage equal to the number of items you have from this set. 4: Your healing surge value increases by 4.
ITEM SET
MAGIC ITEM
MAGIC ITEM
2: When you hit with a lightning or radiant attack power, you gain a bonus to damage rolls on that attack equal to the number of items you have from this set. 5: The resistances granted by the bracelet of the radiant storm increase to 10. In addition, when you take lightning or radiant damage, you can make a saving throw as an immediate reaction to negate that damage.
ITEM SET
Maiama
Page 7