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Character Sheet

Player Name

Maiama
Character Name

21
Level

Cavalier
Class

Questing Knight
Paragon Path

Chosen
Epic Destiny

175,000
Total XP RPGA Number
BASE ARMOR ITEM MISC

Eladrin
Race
SCORE

Medium
Size Age
1/2 LVL

Female 6'
Gender
MISC

150
Weight

Good
Alignment

Melora
Deity Adventuring Company

Height

INITIATIVE
DEX SCORE

DEFENSES
DEFENSE 10 + ARMOR/ 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE

MOVEMENT 4 2 5 Speed (Squares) 6 SENSES -1

19

Initiative

10

CONDITIONAL MODIFIERS

40

AC

20

14

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL

24 14 13 12 13 26

STR Strength
Constitution

DEFENSE

10 + 1/2 LVL

ABIL

CLASS

FEAT

ENH

MISC

MISC

SCORE

PASSIVE SENSE

BASE

SKILL BONU

7 2 1 1 1 8 HIT POINTS

17 12 11 11 11 18

35

FORT

20
10 + 1/2 LVL

25 23

Passive Insight Passive Perception

10 + 10 +

15 13

CON

CONDITIONAL BONUSES

SPECIAL SENSES ABIL CLASS FEAT ENH MISC MISC

DEX Dexterity INT Intelligence


Wisdom

DEFENSE

Low-light Vision

31

REF

20
10 + 1/2 LVL

2
ABILITY

ATTACK WORKSPACE
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

Melee Basic Attack - Radiant Bastard sword

WIS CHA

DEFENSE

ABIL

CLASS

FEAT

ENH

MISC

MISC

37

WILL

+ 27
ABILITY

10

7
CLASS

3
PROF

3
FEAT

4
ENH MISC

20

Ranged Basic Attack - Longbow

Charisma

CONDITIONAL BONUSES

+2 Will Defense against charm, fear, and illusion effects

ATT BONUS 1/2 LVL ABIL

+ 17

10

CHARACTER BACKGROUND
SURGES/DAY

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

149
CURRENT HIT POINTS

74
1/2 HP

39
1/4 HP

12
CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER


TEMPORARY HIT POINTS

USED

Eladrin - Noble Birth One of your parents is a noble eladrin. What was your noble parent's title? (Bralani of autumn winds, ghaele of winter, and coure of mischief and strife are examples of the many possible titles.) Do you feel a special affinity for a season, passion, or other natural or emotional phenomenon associated with your parent's title? You probably have much stronger ties to the Feywild than to the world. Why are you now adventuring in the world? When was the first time you visited the world, and what was your reaction to it? Early Life - Well-Loved Everyone wanted to be your friend, or at least thought to be your friend. Did you resent their false attention, or did you revel in the power the attention gave you? Occupation - Mariner You worked aboard a ship. Was it a river boat or a sailing ship? Were you a deckhand, a pilot, a marine, or an officer? How extensively did you travel? Where did you go? Was your vessel a merchant craft, a pleasure yacht, a transport vessel, or a pirate ship?

DAMAGE WORKSPACE
ABILITY DAMAGE ABIL FEAT ENH MISC MISC

Melee Basic Attack - Radiant Bastard sword

2d10+14
ABILITY DAMAGE

7
ABIL

3
FEAT

4
ENH MISC MISC

Ranged Basic Attack - Longbow

2d10+5

BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE

DEATH SAVING THROW FAILURES


SAVING THROW MODS +5 Racial bonus against charm effects RESISTANCES Resist 5 All while you have two or more enemies marked CURRENT CONDITIONS AND EFFECTS

27 17 26 26

vs vs vs vs

AC AC AC AC

Radiant Bastard swor Longbow Javelin (Melee) Javelin (Range)

2d10+14 2d10+5 2d6+11 2d6+11

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

RACE FEATURES
Trance - Meditate aware 4 hours instead of sleep when extended resting Eladrin Will - +1 to Will; +5 to saving throws against charm Fey Step - You have the fey step power Fey Origin - You have the fey origin Eladrin Weapon Proficiency - Proficiency with longsword Eladrin Education - Training in any one additional skill

7 13 18 19 26 11 8 16 13 15 23 11 13 16 7 23 7

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

11 11 17 18 18 11 12 11 11 11 18 11 11 11 11 18 11

0 0 5 0 5 0 0 5 0 0 5 0 0 5 0 5 0

4 n/a 4 n/a n/a n/a 4 n/a n/a n/a n/a n/a n/a n/a 4 n/a 4

0 2 0 1 3 0 0 0 2 4 0 0 2 0 0 0 0 Page 1

LANGUAGES KNOWN
Common, Elven, Primordial

Maiama

OTHER EQUIPMENT
Adventurer's Kit Heavy Shield Climber's Kit Longbow Arrow (20) Celestial Pegasus Scroll of Embalm Scroll of Decipher Script Scroll of Warded Campsite Scroll of Thorough Search Scroll of Word on the Street Holy Symbol Blessed Soil Javelin (20) Godplate Armor (E) Improved Initiative - +4 to initiative Spirit of Virtue - Gain virtue benefits Spirit of Valor - Valor is your virtue

CLASS / PATH / DESTINY FEATURES


Guardian Starting Feature - You gain the guardian's counter power.

Defender Aura - Gain the defender aura power Summoned Steed - Gain call celestial steed power Level 5 Guardian Feature - You gain a +2 power bonus to Insight checks and Perception checks. Level 10 Guardian Feature - Choose one creature to be your bonded charge. If an enemy attacks your bonded charge, you gain a +1 bonus t Questing Knight Resolute Action Truth Sense Level 13 Extra Holy Smite - Use three times per encounter Knight's Resurgence Encouraging Presence - Adjacent allies gain +cha mod temp hp when they spend a healing surge. Divine Spark - Increase two ability scores by 2 each Divine Spark Strength - +2 to your Strength

FEATS
Mounted Combat - Gain access to the special abilities of your mount; mount can use your skill bonus in Athletics, Acrobatics, Endurance, Stealth Improved Defenses - +1/+2/+3 (by tier) to Fortitude, Reflex, and Will Weapon Proficiency (Bastard sword) - Gain proficiency with the Bastard sword Improved Steed (Celestial Pegasus) - You can summon a celestial pegasus Holy Steed - When mounted, your mount gains +2 to defenses and your Cha modifier bonus to damage Fey Step Trailblazer - Fey step also teleports willing adjacent creature (no bigger than you), place creature next to you Hero's Poise - When you save to end effect, allies within 5 sq. who see you gain Cha modifier bonus to saving throws until SoNT Master of Stories - Bard: Skill training, skald's aura 1/encounter, wand proficiency Devout Protector Expertise - Gain +1 feat bonus per tier to weapon attack rolls you make with any one-handed melee weapon and a +1 feat bonus per tier to holy symbol implement attacks. While you use a shield, your allies gain a +1 shield bonus to AC. Weapon Focus (Heavy Blade) - Gain +1 damage per tier with weapon attacks with Heavy Blades Eyes in the Back of Your Head - You don't grant CA from being flanked Strength Through Challenge - Gain resist 5 all while you have 2+ enemies marked

COINS AND OTHER WEALTH


Money on hand: Stored money: 0 gp Encumbrance: 180 / 440 (+200)

Maiama

Page 2

Righteous Radiance
KEYWORDS

Valiant Strike
USED KEYWORDS

Vengeful Strike
USED KEYWORDS

Divine, Radiant Melee 1 RANGE vs The triggering enemy DEFENSE TARGET

Divine, Weapon
*

Divine, Radiant, Weapon


*

USED

Opportunity * ACTION ATTACK

Standard ACTION 27 ATTACK

Melee weapon RANGE AC DEFENSE One creature TARGET

Standard ACTION 27 ATTACK

Melee weapon RANGE AC DEFENSE One creature TARGET

vs

vs

Trigger: An enemy subject to your defender aura either shifts or makes an attack that targets an ally of yours but not you or an ally who has an active defender aura. Effect: The target takes radiant damage equal to 3 + your Charisma modifier (+8). Level 11: 6 + Charisma modifier (+8) radiant damage. Level 21: 9 + Charisma modifier (+8) radiant damage.
ADDITIONAL EFFECTS

Attack: Strength + 1 per enemy adjacent to you vs. AC Hit: 1[W] + Strength modifier (+7) damage. Increase damage to 2[W] + Strength modifier (+7) at 21st level. Radiant Bastard sword +3: +27 attack, 2d10+14 damage

Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+7) radiant damage. If at least one bloodied ally is within 5 squares of you, the target takes extra radiant damage equal to your Charisma modifier (+8). Level 21: 2[W] + Strength modifier (+7) radiant damage. Miss: You gain a +2 power bonus to your next damage roll against the target. Radiant Bastard sword +3: +27 attack, 2d10+14 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 attack bonus per enemy adjacent to you. +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
CLASS

+3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
CLASS

Paladin

LEVEL

BOOK

PEHOTFK

CLASS

Paladin

LEVEL

BOOK

PH

Paladin

LEVEL

BOOK

PEHOTFK

AT-WILL POWER

AT-WILL POWER

AT-WILL POWER

Guardian's Counter
KEYWORDS

Strength of Ten
USED KEYWORDS

Corona of Blinding Radiance


USED KEYWORDS

Martial Close burst 2


2

Divine, Force, Weapon Close blast 3


3

Divine, Radiant, Weapon Close burst 1


1

USED

Imm Interr ACTION ATTACK vs DEFENSE

Standard ACTION 28 ATTACK vs Fort DEFENSE

Standard ACTION 28 ATTACK vs Reflex DEFENSE

RANGE TARGET

RANGE Each enemy in blast TARGET

RANGE Each enemy in burst you can see TARGET

Trigger: An ally within 2 squares of you is hit by an attack and you are not included in the attack. Effect: You and the ally shift up to 2 squares as a free action, swapping positions. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.

Attack: Charisma vs. Fortitude Hit: 2[W] + Charisma modifier (+8) force damage, and you push the target 3 squares. The target is also subject to your divine sanction until the start of your next turn. Effect: After the attack, you shift to a square within the blast. Radiant Bastard sword +3: +28 attack, 2d10+15 damage

Attack: Charisma vs. Reflex Hit: 3[W] + Charisma modifier (+8) radiant damage, and the target is blinded (save ends). Miss: Half damage, and the target is blinded until the end of your next turn. Radiant Bastard sword +3: +28 attack, 3d10+15 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
CLASS

+3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
CLASS

Guardian

LEVEL

BOOK

Dragon 399

CLASS

Questing Knight

LEVEL

11

BOOK

DP

Paladin

LEVEL

19

BOOK

PH

ENCOUNTER POWER

ENCOUNTER POWER

DAILY POWER

Virtuous Wrath
KEYWORDS

Fey Step
USED KEYWORDS

Holy Smite
USED KEYWORDS

Divine, Fear, Reliable, Weapon


*

Teleportation

Divine, Radiant Personal RANGE vs DEFENSE TARGET

USED

Standard ACTION 28 ATTACK

Melee weapon RANGE Will DEFENSE One creature TARGET

Move ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Free ACTION ATTACK

vs

Effect: Teleport up to 5 squares.

Attack: Charisma vs. Will Hit: 4[W] + Charisma modifier (+8) damage, and you push the target 5 squares. The target is weakened (save ends). Radiant Bastard sword +3: +28 attack, 4d10+15 damage

Trigger: You target an enemy with an at-will weapon attack power. Effect: The target takes radiant damage equal to 2 + your Charisma modifier (+8). If the triggering attack hits, the target is also dazed until the end of your next turn. Level 7: 4 + Charisma modifier (+8) radiant damage. Level 17: 7 + Charisma modifier (+8) radiant damage. Level 27: 10 + Charisma modifier (+8) radiant damage. Special: You may use this attack three times per encounter, but only once per turn.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
CLASS

Questing Knight

LEVEL

20

BOOK

DP

CLASS

Eladrin

LEVEL

BOOK

PH

CLASS

Paladin

LEVEL

BOOK

PEHOTFK

DAILY POWER
Maiama

UTILITY POWER
Page 3

ENCOUNTER POWER

Shout of Condemnation
KEYWORDS

Avatar of Righteous Nobility


USED KEYWORDS

Defender Aura
USED KEYWORDS

Divine, Implement, Thunder Close blast 5


5

Divine, Radiant, Weapon


*

Aura

USED

Standard ACTION 24 ATTACK vs Will DEFENSE

Standard ACTION 27 ATTACK

Melee weapon RANGE AC DEFENSE One creature TARGET

Minor ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

RANGE Each creature in blast TARGET

vs

Attack: Strength vs. Will Hit: 2d6 + Strength modifier (+7) thunder damage, and the target takes ongoing 5 thunder damage and is subject to your divine sanction (save ends both). Miss: Half damage, and the target is subject to your divine sanction until the end of your next turn. Radiant Bastard sword +3: +24 attack, 2d6+11 damage
ADDITIONAL EFFECTS

Attack: Strength vs. AC Hit: 4[W] + Strength modifier (+7) radiant damage. Miss: Half damage. Effect: Both the radius of your defender aura and the range of your righteous radiance change to 3. This benefit lasts until the aura is deactivated or until the end of the encounter. Radiant Bastard sword +3: +27 attack, 4d10+14 damage
ADDITIONAL EFFECTS

Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.

ADDITIONAL EFFECTS

+3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
CLASS

+3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
CLASS

Paladin

LEVEL

BOOK

DP

Paladin

LEVEL

15

BOOK

PEHOTFK

CLASS

Cavalier

LEVEL

BOOK

PEHOTFL

DAILY POWER

DAILY POWER

UTILITY POWER

Righteous Shield
KEYWORDS

Restore Vitality
USED KEYWORDS

Call Celestial Steed


USED KEYWORDS

Divine

Divine, Healing *

Divine, Summoning 5

USED

Imm Interr ACTION


3

Close burst 3 RANGE ENCOUNTER DAILY

Minor ACTION

Melee 1 RANGE ENCOUNTER DAILY

Standard ACTION AT-WILL

Ranged 5 RANGE ENCOUNTER DAILY

AT-WILL

AT-WILL

Trigger: An ally within 3 squares of you is damaged by an attack. Target: The triggering ally in the burst Effect: You take the damage of the triggering attack instead of the target. This damage ignores your immunities and resistances. In addition, you gain a +2 power bonus to attack rolls until the end of your next turn. Improved Righteous Shield: You also gain a bonus to your next damage roll before the end of your next turn. The bonus equals 2 + your Charisma modifier (+8). At 23rd level, this bonus increases to 5 + your Charisma modifier (+8).

Target: One creature Effect: The target regains hit points equal to your healing surge value and can make a saving throw. Unarmed: +17 attack

Effect: A celestial warhorse appears in an unoccupied space within range to obey your commands. The steed is an ally to you and your allies, and it serves as a mount to you or one ally you designate. While the steed is serving as a mount, the normal rules for mounted combat apply (see the Rules Compendium). The only actions that the steed can take while riderless are move actions and free actions. When the steed makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties. The steed lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until you start an extended rest. Special: You can use this power twice per day. However, if the steed drops to 0 hit points, you cannot use the power again until after an extended rest.
ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Paladin

LEVEL

BOOK

PEHOTFK

CLASS

Paladin

LEVEL

BOOK

PEHOTFK

CLASS

Paladin

LEVEL

BOOK

Dragon 393

UTILITY POWER

UTILITY POWER

UTILITY POWER

Shield the Virtuous


KEYWORDS

Spirit of the Virtuous Charger


USED KEYWORDS

Aspect of Domination
USED KEYWORDS

Divine, Radiant

Divine

Fear, Shadow

USED

Minor ACTION
10

Close burst 10 RANGE ENCOUNTER DAILY

Minor ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Minor ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

AT-WILL

Target: One ally in burst Effect: Until the end of the encounter, any enemy that hits or misses the target takes 3 + your Charisma modifier (+8) radiant damage, unless that enemy is marked by the target. Level 11: 6 + your Charisma modifier (+8) radiant damage. Level 21: 9 + your Charisma modifier (+8) radiant damage.

Effect: You gain a +2 power bonus to speed. You also gain a power bonus to damage rolls with charge attacks equal to your Charisma modifier (+8). These effects last until the end of the encounter. Level 18: You also gain a fly speed equal to your speed. Level 28: This power can also target each ally within 2 squares of you.

Effect: Until the end of the encounter, when you hit any enemy with an at-will melee attack, you also push that target up to a number of squares equal to your Charisma modifier (+8).

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Paladin

LEVEL

BOOK

DP

CLASS

Paladin

LEVEL

BOOK

PEHOTFK

CLASS

Paladin

LEVEL

BOOK

PEHOS

UTILITY POWER
Maiama

UTILITY POWER
Page 4

UTILITY POWER

Liberation
KEYWORDS

Second Wind
USED KEYWORDS USED

Skald's Aura
KEYWORDS

Divine, Healing

Aura, Healing, Martial

USED

Move ACTION
5

Close burst 5 RANGE ENCOUNTER DAILY

Standard ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Minor ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

AT-WILL

Target: One ally in burst Effect: You pull the target a number of squares equal to your Charisma modifier (+8). At the end of this movement, the target can spend a healing surge. Unarmed: +14 attack

Effect: Spend a healing surge and gain a +2 bonus to all defenses until the start of your next turn.

Effect: You activate an aura 5 that lasts until the end of the encounter. If the aura ends prematurely for any reason, you can reactivate it during the encounter as a minor action. Once per day, you or any ally in the aura can use a minor action to spend a healing surge and regain 1d6 additional hit points. Alternatively, you or any ally can use a minor action to allow an adjacent ally to spend a healing surge and regain the additional hit points. level 6: 2d6 additional hit points. level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: Sd6 additional hit points. Level 26: 6d6 additional hit points. Unarmed: +14 attack

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Paladin

LEVEL

16

BOOK

DP

CLASS

LEVEL

BOOK

PH

CLASS

Bard

LEVEL

BOOK

HOTF

UTILITY POWER

UTILITY POWER

UTILITY POWER

Quester's Discipline
KEYWORDS

Radiant Bastard sword +3


USED

Potion of Healing (heroic tier)


4
RANGE AC BONUS CHECK SPEED QUANTITY

Divine

1d10
DAMAGE

3
PROFICIENT

Heavy Blade
GROUP

No Action ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

+3 attack rolls and damage rolls


ENHANCEMENT
PROPERTIES

15
LEVEL

+3d6 radiant damage


CRITICAL
PROPERTIES

5
ENHANCEMENT LEVEL

Potion
TYPE

Trigger: An attack that would blind, daze, dominate, stun, or weaken you hits you Effect: The triggering attack's conditions are negated against you.

When this weapon is used to deal radiant damage, add its enhancement bonus as an item bonus to damage rolls. Versatile Melee Basic Attack: +27 attack, 2d10+14 damage
AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

ADDITIONAL EFFECTS

Rarity: Uncommon Power (At-Will Radiant): Free Action. All damage dealt by this weapon is radiant damage. Another free action returns the damage to normal.

Rarity: Common Power (Consumable Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.

CLASS

Questing Knight

LEVEL

12

BOOK

DP

ITEM SLOT

One-hand

WEIGHT

PRICE

25000

BOOK

PH

ITEM SLOT

WEIGHT

PRICE

50

BOOK

PH

UTILITY POWER

MAGIC WEAPON

MAGIC ITEM

Shield of the World Tree Heavy Shield


2
AC BONUS

Gem of Colloquy (heroic tier)


1
AC BONUS CHECK SPEED QUANTITY

Badge of the Berserker +1


1
AC BONUS CHECK SPEED QUANTITY

-2
CHECK

SPEED

1
QUANTITY

13
ENHANCEMENT
PROPERTIES

Arms Slot Item


TYPE
PROPERTIES

2
ENHANCEMENT LEVEL

Head Slot Item


TYPE

+1 Fortitude, Reflex, and Will


ENHANCEMENT
PROPERTIES

2
LEVEL

Neck Slot Item


TYPE

LEVEL

When you spend a healing surge, each ally adjacent to you gains a +2 shield bonus to AC until the start of your next turn.

Gain a +1 item bonus to Bluff and Diplomacy checks. Understand and speak 1 additional language, chosen at the time of the gem's creation.
AT-WILL
POWER

When you charge, your movement made as part of the charge doesn't provoke opportunity attacks.

AT-WILL
POWER

ENCOUNTER

DAILY

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

Rarity: Uncommon

Rarity: Uncommon

Rarity: Uncommon

ITEM SLOT

Off-hand

WEIGHT

15

PRICE

17000

BOOK

PH

ITEM SLOT

Head

WEIGHT

PRICE

520

BOOK

AV

ITEM SLOT

Neck

WEIGHT

PRICE

520

BOOK

AV2

MAGIC ITEM
Maiama

MAGIC ITEM
Page 5

MAGIC ITEM

Barbed Baldric (heroic tier)


1
AC BONUS CHECK SPEED QUANTITY

Gauntlets of Blood (heroic tier)


1
AC BONUS CHECK SPEED QUANTITY

Boots of Adept Charging (heroic tier)


1
AC BONUS CHECK SPEED QUANTITY

5
ENHANCEMENT
PROPERTIES

Waist Slot Item


TYPE
PROPERTIES

4
ENHANCEMENT LEVEL

Hands Slot Item


TYPE
PROPERTIES

2
ENHANCEMENT LEVEL

Feet Slot Item


TYPE

LEVEL

Enemies that are grabbing you take 1d8 damage at the start of your turn.

You gain a +2 bonus to damage rolls against bloodied targets.

After charging, you can shift 1 square before your turn ends.

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

Rarity: Common

Rarity: Uncommon

Rarity: Uncommon

ITEM SLOT

Waist

WEIGHT

PRICE

1000

BOOK

AV

ITEM SLOT

Hands

WEIGHT

PRICE

840

BOOK

AV2

ITEM SLOT

Feet

WEIGHT

PRICE

520

BOOK

AV

MAGIC ITEM

MAGIC ITEM

MAGIC ITEM

Impenetrable Barding (paragon tier)


1
AC BONUS CHECK SPEED QUANTITY

Ring of the Radiant Storm (paragon tie


1
AC BONUS CHECK SPEED QUANTITY

Bag of Holding (heroic tier)


1
AC BONUS CHECK SPEED QUANTITY

11
ENHANCEMENT
PROPERTIES

Mount Slot Item


TYPE
PROPERTIES

17
ENHANCEMENT LEVEL

Ring
TYPE
PROPERTIES

5
ENHANCEMENT LEVEL

Wondrous Item
TYPE

LEVEL

While ridden, the mount gains resist 10 to all damage.

When you hit an enemy with a lightning or radiant power and deal damage to it, you can roll the damage twice and use either result.

This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action.
AT-WILL
POWER

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

ENCOUNTER

DAILY

Rarity: Uncommon

Rarity: Uncommon Power (Daily): Free Action. Trigger: You attack an enemy with an encounter lightning or radiant power and miss every target. Effect: You regain the use of the power. If you've reached at least one milestone today, a daily lightning or radiant power can trigger this power instead.
0
PRICE

Rarity: Uncommon

ITEM SLOT

Mount

WEIGHT

9000

BOOK

AV

ITEM SLOT

Ring

WEIGHT

PRICE

65000

BOOK

AV2

ITEM SLOT

WEIGHT

PRICE

1000

BOOK

PH

MAGIC ITEM

MAGIC ITEM

MAGIC ITEM

Unguent of Darkvision (paragon tier)


2
AC BONUS CHECK SPEED QUANTITY

Potion of Cure Moderate Wounds


2
AC BONUS CHECK SPEED QUANTITY

Ray of Feywild Sunshine


2
AC BONUS CHECK SPEED QUANTITY

11
ENHANCEMENT
PROPERTIES

Consumable
TYPE
PROPERTIES

10
ENHANCEMENT LEVEL

Potion
TYPE
PROPERTIES

17
ENHANCEMENT LEVEL

Consumable
TYPE

LEVEL

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

Rarity: Uncommon Power (Consumable): Standard Action. Rub this unguent on your closed eyelids. You gain darkvision for 1 hour.

Power (Consumable Healing): Minor Action: You drink the potion. If you have a healing surge you must spend one. Instead of the hit points you would normally regain, you regain 2d8 + 10 hit points. If you are bloodied and don't have any healing surges, you still regain the hit points. If neither of these things are true, there is no effect. Rarity: Uncommon
ITEM SLOT WEIGHT

Rarity: Common Utility Power (Zone) * Consumable (Minor Action) Effect: You release the ray from its vessel, and it creates a zone of bright light in a close burst 20. The light functions as sunlight, and the zone lasts until the end of the encounter. In addition, plants in the zone are restored to peak life.
ITEM SLOT WEIGHT

ITEM SLOT

WEIGHT

PRICE

350

BOOK

AV

PRICE

200

BOOK

MME

PRICE

2600

BOOK

HOTF

MAGIC ITEM
Maiama

MAGIC ITEM
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MAGIC ITEM

Ring of the Protector (paragon tier)


1
AC BONUS CHECK SPEED QUANTITY

Window of Escape (heroic tier)


1
AC BONUS CHECK SPEED QUANTITY

Raiment of the World Spirit


The Raiment of the World Spirit is a magic item set of ancient design and primal power. To the untrained eye, the items in this set appear as the relics of some primitive tribea shield, necklace, mask, and ring fashioned from wood, bark, and other materials of the forest. However, closer scrutiny reveals that the pieces of the raiment are untouched by mortal tools, appearing instead as though they were grown as living objects. Wardens benefit the most from the Raiment of the World Spirit set, but defenders and classes that grant access to polymorph powers will find these items useful as well.

18
ENHANCEMENT
PROPERTIES

Ring
TYPE
PROPERTIES

2
ENHANCEMENT LEVEL

Wondrous Item
TYPE

LEVEL

Each of these rings is part of a set of two. As a minor action, a ring wearer can ascertain the following information: The current hit points and general status (alive, dying, or dead) of the other ring wearer The number of healing surges the other ring wearer has remaining Any effects currently affecting the other ring wearer The current emotional state of the other ring wearer The straight-line distance to the other ring wearer. If the other ring wearer is on a different plane, neither the distance nor the specific plane can be ascertained. Special: These rings come in pairs. If one ring is disenchanted, the other loses all its magic. The cost covers a set of rings.

When you jump or fall out of this window, you take no damage when you hit the ground, regardless of the distance.

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

Rarity: Uncommon Power (Daily Teleportation): Standard Action. Teleport to a square adjacent to the wearer of the other ring, regardless of distance. If you've reached at least one milestone today, this power uses a minor action.
ITEM SLOT WEIGHT PRICE BOOK

Rarity: Uncommon

Ring

85000

AV

ITEM SLOT

WEIGHT

PRICE

520

BOOK

AV2

2: You gain an item bonus to saving throws against ongoing damage equal to the number of items you have from this set. 4: Your healing surge value increases by 4.
ITEM SET

MAGIC ITEM

MAGIC ITEM

Gifts for the Queen


This item set is spoken of in the legends of humans and eladrin, though its origins remain shrouded in mystery. The tales tell of Isathraina queen of old who was kidnapped and taken to the Shadowfell and of the powerful relics that aided her lover on his dangerous quest to rescue her. Over long centuries, these Gifts for the Queen have found their way back to the world. Though most useful to sorcerers, they are coveted by other characters who undertake adventures in the Shadowfell or who hunt the undead.

2: When you hit with a lightning or radiant attack power, you gain a bonus to damage rolls on that attack equal to the number of items you have from this set. 5: The resistances granted by the bracelet of the radiant storm increase to 10. In addition, when you take lightning or radiant damage, you can make a saving throw as an immediate reaction to negate that damage.
ITEM SET

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