Beruflich Dokumente
Kultur Dokumente
David Smith
1. Introduction
1.1 Concept
Run from the government, who are trying to kill you.
1.8 Story/Setting
In New York 2015, the government is trying to crack-down on people who have been getting
cybernetic power enhancements.
2. Game Mechanics
2.1 General Mechanics
2.1.a Powers
(described in more detail later While some powers are not acceptable and will cause violence
from enemies such as offensive use ones), some such as teleport may be used, but will bring
some limited attention from guards.
2.1.c Saving
The game saves automatically every 5 minutes, quickly. The player can also save manually
2.1.d Hints
When hints are on, the player will receive something like one of these:
2.1.e Achievements
Achievements can be earned by certain tasks such as killing [number] with certain gun or
surviving X amount of time.
2.1.f Attachments
Attachments (such as scopes, silencers and laser pointers), are usually attached to a gun.
2.1.h Adrenaline
Adrenaline allows the player to use slow-mo, slowing their enemies down to 50% of the player’s
speed, also allowing the player to dodge bullets. However, the player moves at 75% their normal
speed, thus making super speed (combined or on its own) a preferred option. The player, when
not using slow-mo moves at
2.1.h Momentum
Momentum can be built by running without bumping into objects at a rate of 1% of normal speed
every 2 seconds.
2.2 Controls
2.2.a Running
The player sprints when shift is held down, the player cannot fire when sprinting.
2.2.b Walking
The player can walk by pressing the Alt key.
2.2.c Jumping
The player can jump with space, pressing space again will allow them to climb up, if grabbing on
to something.
2.2.d Shooting and grenades
While shooting is the usual left mouse click by default, the grenade is used by pressing Q
2.2.e Grabbing
The G key is used for Grab and run, grabbing onto objects in the world and moves such as
disarm. The player automatically grabs onto object.
2.2.f Adrenaline
The player can use adrenaline by pressing V
The player can initiate slow mo by pressing B
3.3 Guns
Used for:
• Breaking Materials
o Wood
o Locks
o Pipes
• Prematurely exploding grenades
• Killing people
• Decoys
• Suppressing Fire
3.3.a Swat
SMGs (4 damage per shot)
HK MP-5SD3
UMP
Shotguns (7 damage per fragment that hits target)
Remmington 870
Assault Rifles (7 damage per shot)
HK416
HK G36
Rifles (10 damage per shot)
M14
Remington 700
G3
Handguns (4 damage per shot)
Glock
3.3b Police
Handguns
Glock
Revolvers
3.3c Army
Assault (12 damage per shot)
M4
M16
G36
AK 47
Rifles (12 damage per shot)
M90
M95
L115A3
FN FNAR
Pistols (4 damage per shot)
Glock
Revolver
3.3d Terrorists
Assault (12 damage per shot)
AK 47
Rifles (12 damage per shot)
FN FNAR
Zastava M76
AW 50
Pistols (4 damage per shot)
Glock
Revolver
SMGs (4 damage per shot)
HK MP-5SD3
UMP
P90
UZI
3.4 Powers
3.4.a Overview
Powers are usually destructive against, but can also directly aid player in movement, some have
same effect as others but different visuals, as each player will have his own certain taste of style.
Powers work by mutation and Mechanical, so different powers can be attained from the mutagen
canisters that have crashed onto the game world while mechanical upgrades are brought from
the alleys which have a red flag hanging on a wire by them.
Sword Arm: Sword Extends from arm, allowing player to stab enemy, player can use Mounted
MGs, Sidearms and other blades, or they may have two sword arms, allowing them to
Bulk Up: If used with sprint, allows player to run faster. If used with punch, allows player to hit
harder. The usage makes the muscles involved become larger.
Gas Mask: Allows player to be immune to any gas used against them
Invisibility
Hallucinogen Darts: Makes the targeted enemy panic, panicked enemies do not attack players,
will run and have a 0.175 chance to suicide
Mechanical
Fire: Allows player to shoot fire from their hands burning enemies at 10 hp/second (costs 50
points)
Night Vision
Thermal Vision
Ice: Allows player to shoot ice from their hands, freezing their enemy (costs 50 points)
Release Hallucinogen: Same effect as hallucinogen Darts, but with an area effect.
Lightning: Shoots lightning from hands, can branch off and hurt other enemies.
3.4.c Points
The points are gained by:
Kills: 2 for Policeman
5 for SWAT Member
10 for Army Member
15 for Sniper
15 for Full KGB unit (5 for dogs, 5 for Swat Member)
25 for Tank
20 for Helicopter
30 for Attack Helicopter
You can also get points for Achievements and Mini games
3.6.b Switches
Triggers lights/ other objects, triggered using a default of E.
3.6.c Generators
Can be turned off or permanently destroyed by being shot 3 times. Enemies guard and will
investigate if one is turned off
3.6.d Vehicles
Cars and lorries can be hijacked. This causes some commotion. Cars can also be hotwired to
cause a bit less disturbance.
3.7.e Stashes
Guns and adrenaline can be found stashed in building apartments marked with a red X. Police
also have guns in their Vans