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Tutorial Manual
Volume IA Basic Operations
(August 2008)
Notice
Information in this document is subject to change without notice and does not represent a commitment on the part of Vibrant Technology. Except as otherwise noted, names, companies, and data used in examples, sample outputs, or screen shots, are fictitious and are used solely to illustrate potential applications of the software.
Warranty
Vibrant Technology, Inc. warrants that (a) the software in this product will perform substantially in accordance with the accompanying documentation, for a period of one (1) year from the date of delivery, and that (b) any hardware accompanying the software will be free from defects in materials and workmanship for a period of one (1) year from the date of delivery. During this period, Vibrant Technology will provide software and hardware maintenance to the customer at no cost, excluding delivery charges. Software maintenance includes normal "bug" fixes, documentation changes, and normal improvements to the software. Extra cost software enhancements are not considered normal improvements, and are not covered by this warranty. Any replacement software will be warranted for the remainder of the original warranty period or thirty (30) days, whichever is longer. This warranty shall not apply to defects resulting from improper or inadequate maintenance by the customer, customer supplied software or interfacing, unauthorized modification or misuse, operation outside of the environmental specifications for the product, or improper site preparation or maintenance. NO OTHER WARRANTY IS EXPRESSED OR IMPLIED. VIBRANT TECHNOLOGY SPECIFICALLY MAKES NO WARRANTY OF ANY KIND WITH REGARD TO THIS MATERIAL, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANT ABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE REMEDIES PROVIDED HEREIN ARE THE CUSTOMER'S SOLE AND EXCLUSIVE REMEDIES. VIBRANT TECHNOLOGY SHALL NOT BE LIABLE FOR ANY DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH THE FURNISHING, PERFORMANCE, OR USE OF THIS PRODUCT, WHETHER BASED ON CONTRACT, TORT, OR ANY OTHER LEGAL THEORY.
Copyright
The software described in this document is copyrighted by Vibrant Technology, Inc. or its suppliers and is protected by United States copyright laws and international treaty provisions. You may make copies of the software only for backup or archival purposes. No part of this manual may be reproduced or transmitted in any form or by any means for any purpose without the express written permission of Vibrant Technology.
Copyright 1992-2008 by Vibrant Technology, Inc. All rights reserved. Printed in the United States of America.
Table Of Contents
1. Overview ___________________________________________________________________________________ 1 Introduction --------------------------------------------------------------------------------------------------------------------------------------------- 1 Interactive Animation------------------------------------------------------------------------------------------------------------------------------ 1 ME'scopeVES Packages & Options-------------------------------------------------------------------------------------------------------------- 1 Signal Processing Option ------------------------------------------------------------------------------------------------------------------------ 1 Acoustics Option ----------------------------------------------------------------------------------------------------------------------------------- 1 Modal Analysis Option ---------------------------------------------------------------------------------------------------------------------------- 1 Multi-Reference Modal Analysis Option------------------------------------------------------------------------------------------------------ 2 OMA (Operating Modal Analysis) Option ---------------------------------------------------------------------------------------------------- 2 MIMO (Multi-Input Multi-Output) Modeling & Simulation Option----------------------------------------------------------------------- 2 SDM (Structural Dynamics Modifications) Option ----------------------------------------------------------------------------------------- 2 Experimental FEA (Finite Element Analysis) Option ------------------------------------------------------------------------------------- 2 FEA Model Updating Option -------------------------------------------------------------------------------------------------------------------- 2 Direct Data Acquisition Options ---------------------------------------------------------------------------------------------------------------- 2 Types of Measurements Imported ---------------------------------------------------------------------------------------------------------------- 3 Time Domain Functions -------------------------------------------------------------------------------------------------------------------------- 3 Frequency Domain Functions ------------------------------------------------------------------------------------------------------------------ 3 Order Tracked Responses ---------------------------------------------------------------------------------------------------------------------- 3 Time-Based ODS Animation ----------------------------------------------------------------------------------------------------------------------- 3 Frequency-Based ODS Animation---------------------------------------------------------------------------------------------------------------- 4 Mode Shape Animation------------------------------------------------------------------------------------------------------------------------------ 5 Documentation with Digital Movies ------------------------------------------------------------------------------------------------------------ 6 How the Operating Manual is Organized ------------------------------------------------------------------------------------------------------- 7 Installation ------------------------------------------------------------------------------------------------------------------------------------------- 7 Tutorials ---------------------------------------------------------------------------------------------------------------------------------------------- 7 Command References---------------------------------------------------------------------------------------------------------------------------- 8 Online Help ------------------------------------------------------------------------------------------------------------------------------------------ 9 2. Installation_________________________________________________________________________________ 11 Computer System Requirements ----------------------------------------------------------------------------------------------------------------11 Check List of ME'scopeVES Shipment ---------------------------------------------------------------------------------------------------------11 Installing the Software ------------------------------------------------------------------------------------------------------------------------------11 The Security System --------------------------------------------------------------------------------------------------------------------------------13 If ME'scopeVES Won't Run --------------------------------------------------------------------------------------------------------------------13 Help | About Box ----------------------------------------------------------------------------------------------------------------------------------14 Registering for User Support ----------------------------------------------------------------------------------------------------------------------14 3. Introduction to ME'scopeVES _________________________________________________________________ 15 Projects, Data Files & Windows ------------------------------------------------------------------------------------------------------------------15 Opening and Saving Files ----------------------------------------------------------------------------------------------------------------------15 ME'scopeVES Windows-------------------------------------------------------------------------------------------------------------------------15 Project (.VTprj) File -------------------------------------------------------------------------------------------------------------------------------15 Structure (STR) File ------------------------------------------------------------------------------------------------------------------------------15 Data Block (BLK) File ----------------------------------------------------------------------------------------------------------------------------16 Shape Table (SHP) File -------------------------------------------------------------------------------------------------------------------------16 Mouse Operations -----------------------------------------------------------------------------------------------------------------------------------16 Pointing & Clicking--------------------------------------------------------------------------------------------------------------------------------16 Double Clicking ------------------------------------------------------------------------------------------------------------------------------------16 Dragging---------------------------------------------------------------------------------------------------------------------------------------------17 Command Tools-----------------------------------------------------------------------------------------------------------------------------------17 Scrolling or Zoom with the Mouse Wheel---------------------------------------------------------------------------------------------------17 Show or Hide Spreadsheet Columns --------------------------------------------------------------------------------------------------------17 Window Operations----------------------------------------------------------------------------------------------------------------------------------17 Tool Tips------------------------------------------------------------------------------------------------------------------------------------------------18 Command Toolbars----------------------------------------------------------------------------------------------------------------------------------18 v
ME'scope Tutorial Volume IA - Basic Operations Editing a Toolbar---------------------------------------------------------------------------------------------------------------------------------- 18 Adding a Tool to a Toolbar --------------------------------------------------------------------------------------------------------------------- 19 Removing a Tool from a Toolbar ------------------------------------------------------------------------------------------------------------- 19 Creating a New Toolbar------------------------------------------------------------------------------------------------------------------------- 19 Moving a Toolbar --------------------------------------------------------------------------------------------------------------------------------- 19 Locking a Toolbar--------------------------------------------------------------------------------------------------------------------------------- 20 Hidden Floating Toolbars----------------------------------------------------------------------------------------------------------------------- 20 Reset All Toolbars -------------------------------------------------------------------------------------------------------------------------------- 20 The ME'scopeVES Window ----------------------------------------------------------------------------------------------------------------------- 20 Project Panel--------------------------------------------------------------------------------------------------------------------------------------- 20 Work Area ------------------------------------------------------------------------------------------------------------------------------------------ 21 Arranging Windows in the Work Area ------------------------------------------------------------------------------------------------------- 21 Opening a Project------------------------------------------------------------------------------------------------------------------------------------ 21 Creating a New Project ------------------------------------------------------------------------------------------------------------------------- 21 Adding a Data File to the Current Project -------------------------------------------------------------------------------------------------- 22 Importing a Data File ---------------------------------------------------------------------------------------------------------------------------- 22 Creating a New File ------------------------------------------------------------------------------------------------------------------------------ 22 Structure Window ------------------------------------------------------------------------------------------------------------------------------------ 22 Draw or Animate State -------------------------------------------------------------------------------------------------------------------------- 22 Data Block Window---------------------------------------------------------------------------------------------------------------------------------- 23 Interactive Zoom ---------------------------------------------------------------------------------------------------------------------------------- 24 Interactive Pan ------------------------------------------------------------------------------------------------------------------------------------ 24 Shape Table Window ------------------------------------------------------------------------------------------------------------------------------- 24 Picture Window --------------------------------------------------------------------------------------------------------------------------------------- 25 Digital Movie Window ------------------------------------------------------------------------------------------------------------------------------- 26 Report Window --------------------------------------------------------------------------------------------------------------------------------------- 27 Running the Self-Playing Demos ---------------------------------------------------------------------------------------------------------------- 28 Time-Based ODS Animation---------------------------------------------------------------------------------------------------------------------- 28 Changing the Animation Speed--------------------------------------------------------------------------------------------------------------- 28 Interactive Rotation in the 3D View ---------------------------------------------------------------------------------------------------------- 29 Interactive Zoom ---------------------------------------------------------------------------------------------------------------------------------- 29 Interactive Pan ------------------------------------------------------------------------------------------------------------------------------------ 29 Measurement Display Formats --------------------------------------------------------------------------------------------------------------- 29 Interpolated Motion------------------------------------------------------------------------------------------------------------------------------- 29 Frequency-Based ODS Animation -------------------------------------------------------------------------------------------------------------- 30 Animating Near a Resonance ----------------------------------------------------------------------------------------------------------------- 30 Quad View versus Single View --------------------------------------------------------------------------------------------------------------- 31 Active View ----------------------------------------------------------------------------------------------------------------------------------------- 31 Mode Shape Animation ---------------------------------------------------------------------------------------------------------------------------- 31 Contour Colors ------------------------------------------------------------------------------------------------------------------------------------ 31 Shape Comparison ---------------------------------------------------------------------------------------------------------------------------------- 32 Comparing a Mode Shape and an ODS---------------------------------------------------------------------------------------------------- 32 Overlaid Shapes ---------------------------------------------------------------------------------------------------------------------------------- 33 Digital Movie Demo---------------------------------------------------------------------------------------------------------------------------------- 33 4. Tutorial - Building and Animating a Plate Model __________________________________________________ 35 Flat Plate Model -------------------------------------------------------------------------------------------------------------------------------------- 35 Step 1. Drawing the Plate Model ---------------------------------------------------------------------------------------------------------------- 36 Structure Units------------------------------------------------------------------------------------------------------------------------------------- 36 Using the Drawing Assistant------------------------------------------------------------------------------------------------------------------- 36 Step 2. Importing Measurements ---------------------------------------------------------------------------------------------------------------- 38 DOFs for a Roving Impact Test ------------------------------------------------------------------------------------------------------------------ 39 Trace DOFs ---------------------------------------------------------------------------------------------------------------------------------------- 39 Trace Units ----------------------------------------------------------------------------------------------------------------------------------------- 40 Animation Equations -------------------------------------------------------------------------------------------------------------------------------- 40 Current Animation Source---------------------------------------------------------------------------------------------------------------------- 41 Point Numbers & Measurement Directions --------------------------------------------------------------------------------------------------- 41 Point Numbering ---------------------------------------------------------------------------------------------------------------------------------- 41 Point Labels ---------------------------------------------------------------------------------------------------------------------------------------- 42 Measurement Axes ------------------------------------------------------------------------------------------------------------------------------ 43 vi
Table Of Contents Step 3. Assigning M#s To DOFs of the Model -----------------------------------------------------------------------------------------------44 Step 4. Animating the Shapes of the Plate ----------------------------------------------------------------------------------------------------45 Other Data Block Window Commands ------------------------------------------------------------------------------------------------------46 Other Structure Window Commands --------------------------------------------------------------------------------------------------------46 5. Tutorial - Drawing Structure Models____________________________________________________________ 47 Requirements for Animation-----------------------------------------------------------------------------------------------------------------------47 Drawing Methods ---------------------------------------------------------------------------------------------------------------------------------47 Types of Drawing Objects--------------------------------------------------------------------------------------------------------------------------47 Drawing a New Model-------------------------------------------------------------------------------------------------------------------------------47 Interpolated Animation of Un-Measured Points -------------------------------------------------------------------------------------------48 Point Coordinate Units ------------------------------------------------------------------------------------------------------------------------------48 Using the Drawing Assistant ----------------------------------------------------------------------------------------------------------------------48 3-Plate Structure Model -------------------------------------------------------------------------------------------------------------------------48 Bottom Plate----------------------------------------------------------------------------------------------------------------------------------------48 Top Plate --------------------------------------------------------------------------------------------------------------------------------------------49 Back Plate ------------------------------------------------------------------------------------------------------------------------------------------50 Quad View and Active View -----------------------------------------------------------------------------------------------------------------------51 Interactive Rotation in the 3D View--------------------------------------------------------------------------------------------------------------51 Interactive Zoom and Pan--------------------------------------------------------------------------------------------------------------------------52 Building a Model with Points, Lines & Surfaces----------------------------------------------------------------------------------------------52 Axis Lines -------------------------------------------------------------------------------------------------------------------------------------------52 Adding Points to a Model---------------------------------------------------------------------------------------------------------------------------52 Selecting Objects-------------------------------------------------------------------------------------------------------------------------------------53 Current Object Type------------------------------------------------------------------------------------------------------------------------------54 Object Spreadsheet ------------------------------------------------------------------------------------------------------------------------------54 Selecting an Object-------------------------------------------------------------------------------------------------------------------------------54 Click Select -----------------------------------------------------------------------------------------------------------------------------------------54 Selection Box --------------------------------------------------------------------------------------------------------------------------------------54 Selecting All Objects -----------------------------------------------------------------------------------------------------------------------------54 Un-selecting Objects --------------------------------------------------------------------------------------------------------------------------------54 Editing Point Coordinates --------------------------------------------------------------------------------------------------------------------------55 View Perspective----------------------------------------------------------------------------------------------------------------------------------56 Adding Lines to a Model----------------------------------------------------------------------------------------------------------------------------56 Adding Surfaces to a Model -----------------------------------------------------------------------------------------------------------------------57 Creating a SubStructure----------------------------------------------------------------------------------------------------------------------------58 SubStructure Rules-------------------------------------------------------------------------------------------------------------------------------58 SubStructure Library -----------------------------------------------------------------------------------------------------------------------------59 Extruding a 2D SubStructure----------------------------------------------------------------------------------------------------------------------59 Building an I-Beam Model ----------------------------------------------------------------------------------------------------------------------59 Tracing a 2D Profile from a Photograph--------------------------------------------------------------------------------------------------------63 Tracing a Car Profile -----------------------------------------------------------------------------------------------------------------------------65 6. Tutorial - Importing Measurement Data _________________________________________________________ 67 Requirements for Animation-----------------------------------------------------------------------------------------------------------------------67 Measurement Types---------------------------------------------------------------------------------------------------------------------------------67 Vibration Measurements ------------------------------------------------------------------------------------------------------------------------67 Time Domain Measurements ---------------------------------------------------------------------------------------------------------------------67 Repeatable Acquisition --------------------------------------------------------------------------------------------------------------------------68 Frequency Domain Measurements--------------------------------------------------------------------------------------------------------------68 Steady State Acquisition ------------------------------------------------------------------------------------------------------------------------68 Cross-Channel Measurements ----------------------------------------------------------------------------------------------------------------69 FRF Measurements ------------------------------------------------------------------------------------------------------------------------------69 Measurements from Operating Data---------------------------------------------------------------------------------------------------------69 Importing Data Blocks-------------------------------------------------------------------------------------------------------------------------------70 Different File Extensions ------------------------------------------------------------------------------------------------------------------------70 Selecting Multiple Files --------------------------------------------------------------------------------------------------------------------------70 Measurement Selection Dialog Box----------------------------------------------------------------------------------------------------------71 Translate Files Dialog Box----------------------------------------------------------------------------------------------------------------------71 Importing Shapes ------------------------------------------------------------------------------------------------------------------------------------72 vii
ME'scope Tutorial Volume IA - Basic Operations 7. Tutorial - Displaying Shapes in Animation_______________________________________________________ 73 Requirements for Animation ---------------------------------------------------------------------------------------------------------------------- 73 Animation Equations -------------------------------------------------------------------------------------------------------------------------------- 73 Measured, Interpolated, or Fixed DOFs ---------------------------------------------------------------------------------------------------- 73 Measurement Axes---------------------------------------------------------------------------------------------------------------------------------- 73 Animation Equations -------------------------------------------------------------------------------------------------------------------------------- 75 Creating Measured Equations-------------------------------------------------------------------------------------------------------------------- 77 Current Animation Source---------------------------------------------------------------------------------------------------------------------- 77 Using the Assign M#s Command ------------------------------------------------------------------------------------------------------------ 77 Matching Structure and Source DOFs ------------------------------------------------------------------------------------------------------ 78 Displaying Measured Directions ----------------------------------------------------------------------------------------------------------------- 80 Initiating Animation ---------------------------------------------------------------------------------------------------------------------------------- 80 Interpolation Of Un-Measured Points and Directions ----------------------------------------------------------------------------------- 80 Animating With Interpolation ---------------------------------------------------------------------------------------------------------------------- 81 Creating Interpolation Equations ------------------------------------------------------------------------------------------------------------- 81 Un-deformed Structure-------------------------------------------------------------------------------------------------------------------------- 83 Data Block Animation ------------------------------------------------------------------------------------------------------------------------------- 84 Animation Methods------------------------------------------------------------------------------------------------------------------------------- 84 Sweep Animation --------------------------------------------------------------------------------------------------------------------------------- 84 Sine or Stationary Dwell ------------------------------------------------------------------------------------------------------------------------ 85 Animation Speed------------------------------------------------------------------------------------------------------------------------------------- 85 Data Block Sweep Speed ---------------------------------------------------------------------------------------------------------------------- 85 Sine Dwell Speeds ------------------------------------------------------------------------------------------------------------------------------- 85 Animation Amplitude -------------------------------------------------------------------------------------------------------------------------------- 85 Increase or Decrease Amplitude ------------------------------------------------------------------------------------------------------------- 85 Animate | Step ---------------------------------------------------------------------------------------------------------------------------------------- 86 Shape Scaling ---------------------------------------------------------------------------------------------------------------------------------------- 86 Auto Scale ------------------------------------------------------------------------------------------------------------------------------------------ 86 Relative Scale ------------------------------------------------------------------------------------------------------------------------------------- 86 Animating From Multiple Sources --------------------------------------------------------------------------------------------------------------- 86 Methods of Shape Animation --------------------------------------------------------------------------------------------------------------------- 87 Deformed Animation ----------------------------------------------------------------------------------------------------------------------------- 88 Animation with Arrows--------------------------------------------------------------------------------------------------------------------------- 88 Contour Fill ----------------------------------------------------------------------------------------------------------------------------------------- 88 Contour Node Lines------------------------------------------------------------------------------------------------------------------------------ 88 Terminating Shape Animation -------------------------------------------------------------------------------------------------------------------- 88 8. Tutorial - Documenting Results________________________________________________________________ 89 Digital Movies ----------------------------------------------------------------------------------------------------------------------------------------- 89 Movie Options ------------------------------------------------------------------------------------------------------------------------------------- 89 Making a Movie--------------------------------------------------------------------------------------------------------------------------------------- 89 Playing a Movie -------------------------------------------------------------------------------------------------------------------------------------- 91 ME'scopeVES and Other Applications --------------------------------------------------------------------------------------------------------- 91 Report File --------------------------------------------------------------------------------------------------------------------------------------------- 91 The Windows Clipboard---------------------------------------------------------------------------------------------------------------------------- 92 Copy Graphics to Clipboard ------------------------------------------------------------------------------------------------------------------- 92 Copying from the Screen ----------------------------------------------------------------------------------------------------------------------- 92 Copying Spreadsheet Cells -------------------------------------------------------------------------------------------------------------------- 92 Printing-------------------------------------------------------------------------------------------------------------------------------------------------- 93 Structure & Data Block Windows ------------------------------------------------------------------------------------------------------------- 93 Shape Table Window---------------------------------------------------------------------------------------------------------------------------- 93 9. Glossary __________________________________________________________________________________ 95
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Overview
Introduction
This manual documents the operation of ME'scopeVES Version 5.0. The complete manual consists of two Volumes. Volume I is the Tutorial manual. Volume II is the Command Reference manual. MEscopeVES (Visual Engineering Series) is a family of software packages and options that make it easier for you to observe, analyze, and document noise & vibration problems in machinery and structures. MEscopeVES is used to display and analyze experimental multi-channel time or frequency domain data, acquired during the operation of a machine, or forced vibration of a structure.
Interactive Animation
ME'scopeVES contains a state-of-the-art interactive animated display with which you can observe spatially defined data such as operating deflection shapes (ODS's), mode shapes, acoustic sound and intensity fields, or other engineering data such at temperatures or pressures. By animating the spatial response of a structure in slow motion, you can view a structures overall motion, and the motion of one part relative to another. Locations of excessive vibration or high levels of noise are easily identified. Using interactive sweep animation, you can animate a structure model by sweeping through a set of time histories, and observe its overall response; whether it is sinusoidal, random, transient, linear or non-linear, stationary or non-stationary. With interactive dwell animation, you can dwell at a specific time or frequency in a set of response data, and display shapes statically or with sinusoidal animation.
Acoustics Option
This option allows you to post-process and display Acoustic Intensity, Sound Pressure Level (SPL), Sound Power, Octave and Narrow Band measurement data. You can also display acoustic shapes and vibration data together in the same picture, so that surface vibrations can be correlated with acoustic field measurements.
Overview
Power Spectral Density (PSD) Frequency Response Function (FRF) (Response / Force)
Transfer Function (Output / Input) Transmissibility (Roving response / Reference response)
Overview
Overview
Installation
This chapter describes the hardware & software requirements for running ME'scopeVES. It also has instructions for installing the ME'scopeVES software on your computer, and for installing and testing the hardware Security Key if your software has one.
Tutorials
The following chapters in Volume I show you by example how to use ME'scopeVES. These Tutorial topics are presented in the order in which you would normally encounter them when using ME'scopeVES. Basic Operations are covered in Volume IA, and Options are covered in Volume IB. If you are a first time user, read through these Tutorials and perform the example exercises to gain an overall understanding of the use of ME'scopeVES. Volume IA - Basic Operations
Introduction to ME'scopeVES Drawing the 3D Structure Model Importing Measurement Data Displaying Shapes in Animation
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Documenting Results
Volume IB - Options
Direct Data Acquisition Signal Processing Acoustics Modal Analysis Multi-Reference Modal Analysis
OMA (Operating Modal Analysis)
MIMO (Multi-Input Multi-Output) Modeling & Simulation SDM (Structural Dynamics Modification) Experimental FEA (Finite Element Analysis) FEA Model Updating
Command References
The following chapters in Volume II document the commands in each ME'scopeVES window. Basic Operations are documented in Volume IIA, and Optional commands are documented in Volume IIB. Command descriptions are ordered by command menu, from left to right in a window, and then by the commands in each menu, from top to bottom. Each Option enables additional commands in one or more ME'scopeVES Windows. Volume IIA - Basic Operations
ME'scopeVES Window Commands Structure Window Commands Data Block Window Commands
Shape Table Window Commands
Overview
Online Help
All of material in Volumes I & II of the Operating Manual is also contained in the Online Help file in ME'scopeVES. The Help window can be opened at any time, and left open during the operation of ME'scopeVES. To open the Help window,
Execute the Help | Online Help command from the ME'scopeVES window.
The Help window contains a Table of Contents, Index, and Glossary. Any word can be searched, making it convenient to locate a particular topic.
Installation
Computer System Requirements
To use ME'scopeVES, your computer must have at least the following capabilities;
Microsoft Windows XP or Windows Vista operating environment. (Both Microsoft Windows versions x32 and x64 are supported.) A computer with a 1 Giga Hz or faster microprocessor. At least 1 Giga Bytes of RAM memory. A hard disk with at least 3 Giga Bytes of available space. A mouse or other pointing device. Microsoft Managed DirectX 9 graphics software and compatible graphics hardware (provided with ME'scopeVES installation). Microsoft .NET Framework 2.0 software (provided with ME'scopeVES installation).
NOTE: You cannot run ME'scopeVES from its installation CD ROM or over a network. ME'scopeVES must be installed on your computer hard drive in order to use it.
If AUTORUN is turned ON in Windows, the ME'scopeVES Installation program will begin operation, and its main window will open as shown below. If the Installation program window is not displayed,
Open the Windows Explorer, and display the CD ROM drive contents. Double click on Installer.EXE.
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The installer program will carry out the following steps, which are displayed on the right hand side of the Installation program window;
1. 2. 3. 4. Upgrade the Microsoft Framework and DirectX software on your computer, if necessary. Install the ME'scopeVES software. Install the Security Key software, if necessary. Install Direct Data Acquisition (option VES-7xx) software, if necessary.
Each of the installers will run automatically. When a new dialog box opens, simply follow the instructions in the dialog box to continue the installation. After the ME'scopeVES software has been installed on your computer, the following dialog box will open.
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Installation
Volumes I & II of the Operating Manual in PDF format are copied from the Installation CD to the My Documents/ME'scopeVES sub directory on your hard drive. These can be read with the Adobe Acrobat reader. (See other Programs and Files section for details on installing Adobe Acrobat.)
In order to use ME'scopeVES, all three parts of the system must be present and functional on your computer.
After checking the above items and reinstalling the software, if ME'scopeVES still does not run, contact Vibrant Technology for assistance.
13
About Box.
After you have registered for User Support you can return to the Support page and enter your email address and License number to down load the latest date code of software and documentation.
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Introduction to ME'scopeVES
Projects, Data Files & Windows
All work in ME'scopeVES is done in the currently open Project. A Project file (with file name extension .VTprj) can contain several different types of data files. A Project file can contain one or more Structure (STR) files, Data Block (BLK) files, Shape Table (SHP) files, Digital Movie (AVI) files, Report (RTF) files, Picture (JPG) files, and Acquisition (ACQ) files. All of the data for these individual files is contained with the Project file on disk.
NOTE: Only one Project file can be open at a time.
ME'scopeVES Windows
Windows inside ME'scopeVES are used for displaying and manipulated the contents of data files. ME'scopeVES has the following windows,
ME'scopeVES window, always open when ME'scopeVES in running. Structure window, displays the contents of an STR file. Data Block window, displays the contents of a BLK file. Shape Table window, displays the contents of an SHP file. Digital Movie window, displays the contents of an AVI file. Report window, displays the contents of an RTF file. Picture window, displays the contents of a JPG file. Acquisition window, displays the contents of an ACQ file.
Finite elements, (called FEA Objects), are used by the SDM, FEA, and FEA Model Updating commands, and are also added to and displayed on a structure model.
Mouse Operations
Many operations in ME'scopeVES require the use of the Windows mouse. Commonly used mouse operations are pointing, clicking & dragging.
NOTE: Unless otherwise specified, all mouse operations are done using the left mouse button.
Double Clicking
Double clicking means moving the mouse pointer to a designated region or position on the screen, and clicking the left mouse button twice in rapid succession.
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Introduction to ME'scopeVES
Dragging
Dragging means moving the mouse pointer to a designated region or position on the screen, holding down the left mouse button, and then moving the cursor to another position (which typically drags an object on the screen with it), and then releasing the mouse button.
Command Tools
Each menu command in ME'scopeVES has a Tool (or button) associated with it. Its Tool is displayed in front of the command in its menu. Any command Tool can be placed on a Toolbar in its respective window (See the Command Toolbars section below for details). A Tool is pressed by moving the mouse pointer over it, and clicking the left mouse button. Some Tools will remain depressed until either they are pressed again (to terminate the command state), or another action is taken which cancels the state.
Double clicking the right mouse button while the mouse pointer is over any spreadsheet column heading opens the File | Options box for the window, allowing you to show or hide spreadsheet columns.
Other special operations are performed with the right mouse button in certain window. (See the beginning of each Command Reference chapter for details.)
Window Operations
Since you will typically have more than one window open during the operation of ME'scopeVES, you should learn how to open, close, move and resize windows so that you can conveniently display them together on the screen.
Execute Window | Arrange | Center in the ME'scopeVES window to center it on your desktop, Execute Display | Center Window window. to center a window within the Work Area of the ME'scopeVES
To make a window active, click anywhere within the window. (The title bar of the active window is darkened or colored.) To move a window, place the mouse pointer on the title bar (on the top of the window), and drag the title bar into the desired position. To resize a window, hover the mouse pointer over one of the edges of the window so that the cursor changes to a double arrow. Then drag the edge to resize the window. To close a window, click on close button in the upper right corner of the window. button in the upper right corner of the window. button in the upper right corner of the window.
To maximize the size of a window, click on the maximize To minimize the size of a window, click on the minimize
To re-open a minimized window, double click on its ICON in the Work Area of the ME'scope window, or double click on it in the Project Panel.
If the ME'scopeVES window is minimized, all of the other open windows in ME'scopeVES will be closed. If the minimized ME'scopeVES window is re-opened, all of the previously open windows in the current Project will be re-opened.
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Tool Tips
A Tool Tip is a brief description of a command. Tool Tips are displayed by executing the Help | Show Tool Tips command.
Execute the Help | Show Tool Tips command to enable or disable the display of Tool Tips.
Command Toolbars
A Toolbar is a collection of menu command Tools. Toolbars can be created, edited, floated, or attached to one of the four sides of each window in ME'scopeVES. Any menu command can be added to any Toolbar in its respective window. Each window will open with one or more default Toolbars, each with several commonly used commands on it. More command Tools can be added to these Toolbars, or new Toolbars can be created and commands added to them.
Editing a Toolbar
Toolbars are edited by executing the Toolbar Customize command. There are two ways to execute the Customize command,
1. Place the mouse pointer in the menu or the Toolbar area in a window, and click the right mouse button. A floating menu containing a list of current Toolbar names and the Customize command will be shown. Choose the Customize command. Click on the More Tools command button from the submenu. at the end of a Toolbar, and execute the Customize command
2.
When the Customize command is executed, the Toolbar Customize dialog box will open.
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Introduction to ME'scopeVES
Command Tools are added to Toolbars by dragging them from the Tools list in the Customize box and dropping them onto a Toolbar. During a drag & drop operation, when the Tool is moved over the Toolbar, an I beam indicator is displayed in front of the Tool indicating its position on the Toolbar.
To add a Tool to a Toolbar, drag the command Tool from the Tools list in the Customize dialog box onto the Toolbar (until the I beam is displayed), and drop it. To move a Tool from one Toolbar to another, drag it from the Toolbar and drop it onto the other Toolbar. To reposition a Tool on a Toolbar, drag it from its position to another position on the Toolbar.
Click on the New button in the Customize dialog box. Another dialog box will open allowing you to enter a name for the new Toolbar.
After you have created the new Toolbar, it will be displayed in the Toolbars area at the top of the window.
Moving a Toolbar
Any Toolbar can be attached to and repositioned on the top, bottom or sides of its window. A Toolbar can also be made into a floating Toolbar. Toolbars are moved by dragging & dropping them. If you drag a Toolbar to an side of a window, it will ”adhere to the side. If you drag a Toolbar into the middle or outside of a window, it will be displayed as a floating Toolbar. To move a Toolbar,
Place the mouse pointer over the line at the beginning of the Toolbar . The pointer will change to crossed arrows. Now, drag & drop the Toolbar to anywhere inside or outside of the window.
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Locking a Toolbar
All of the Toolbars in a window can be locked in position so they cannot be moved.
Click on the More Tools command button command from the submenu. at the end of a Toolbar, and execute the Lock the Toolbars
Project Panel
When the Project panel is open, it is displayed on the left side of the red vertical splitter bar in the ME'scopeVES window. The width of the Project Panel can be changed by dragging the red splitter bar horizontally. The Project Panel is divided vertically into two panes, separated by a horizontal blue splitter bar.
1. 2. Bottom Pane: Contains all of the ME'scopeVES Project files (with file extension .VTprj) in the current folder on your computer disk. Top Pane: Contains all of the data files that are contained in the currently open Project.
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Introduction to ME'scopeVES
ME'scopeVES Window Showing Project Panel, Work Area, and Status Bar .
Work Area
The Work Area occupies the area on the right side of the red vertical splitter bar in the ME'scopeVES window.
NOTE: All data file windows in the currently open Project can only be opened inside the Work Area.
2.
Opening a Project
There are several ways to open a previously saved ME'scopeVES Project,
1. 2. 3. 4. Execute File | Project | Open in the ME'scopeVES window.. Choose it from the last four Project files saved on the bottom of the File menu in the ME'scopeVES window. Right click on the file in the lower pane of the Project Panel, and select Open from the drop down Menu. Double click on the Project file in the lower pane of the Project Panel.
Execute File | Project | New in the ME'scopeVES window to create a new Project file.
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Use one of the commands in the File | Import menu in the ME'scopeVES window to import a disk data file and add it to the current Project file.
Use one of the commands in the File | New menu in the ME'scopeVES window to create a new data file in the current Project file.
Structure Window
This window is used for drawing and displaying a 3D structure model or acoustic surface, and for displaying shapes in animation. (It is also used for adding FEA Objects to a structure model for use by the SDM, FEA, and FEA Model Updating commands.) Each Structure file is opened into its own window. When a Structure file is imported or added from another Project, it is automatically added to the currently open Project file. To open a Structure file in its own window,
Double click on the Structure (STR) file name in the upper pane of the Project Panel, or Right click on the Structure (STR) file and select Open from the drop down menu.
The Structure window contains a graphics area on the left side, and a spreadsheet on the right side, separated by a vertical blue splitter bar. The 3D model is interactively drawn in the graphics area using drawing Objects. The properties of each drawing Object are listed and edited in its own spreadsheet on the right of the blue splitter bar. To make either the graphics area or the spreadsheet larger,
Drag the blue splitter bar horizontally in the window, or Toggle the Display | Spreadsheet command.
When the Structure window is in the Draw state, the Draw menu is enabled. In the Draw state, you can interactively draw or modify the 3D model. When the Structure window is in the Animate state, the Animate menu is enabled. In the Animate state, shapes from Data Blocks, Shape Tables or Acquisition windows (called Animation Sources) are displayed in animation on the 3D model.
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Introduction to ME'scopeVES
The Data Block window contains a graphics area on the left side and a spreadsheet on the right side, separated by a vertical blue splitter bar. Traces are plotted in the graphics area. Each row of the spreadsheet on the right lists the properties of one of the Traces. Each Trace occupies a unique Row in the Traces spreadsheet. This row or measurement number (M#) is listed in the first column of the spreadsheet.
NOTE: M#'s are used by the animation equations in a connected Structure window, to display Trace data at a DOF (Point & direction) on the structure model during animation.
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Interactive Zoom
To interactively Zoom the display, place the mouse pointer in on a Trace and spin the mouse wheel to Zoom the Trace display in or out.
Interactive Pan
After the Trace display has been Zoomed, hold down the Shift key and drag the mouse pointer on a Trace to pan the Trace display.
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Introduction to ME'scopeVES
Picture Window
The Picture window is used for viewing a JPEG format file. Most digital cameras and scanners can store pictures in JPEG format. Digital Pictures and drawings can be used to document a test, or to assist in drawing a structure model of the test article.
Execute File | Import | Add File to import a picture file into the current Project.
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Introduction to ME'scopeVES
Report Window
This window is used for creating, viewing, editing and printing Report (RTF) files. The RTF file format is a standard Windows format. Report files can be further processed using Microsoft Word and other Windows word processors. To assist you in documenting a test, any graphics in a Structure, Data Block, Shape Table or Picture window can be copied to the Windows Clipboard (using one of the File | Copy to Clipboard commands in each window) and pasted into a Report window.
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Execute Help | Demos | Time Based ODS animation. in the ME'scopeVES window for a demo of time-based ODS
A Structure file with a 3D model in it and a Data Block file with four Traces in it are opened, and Sweep animation is initiated. Notice that a Line cursor (vertical red line) is sweeping through the Traces in the Data Block window. The model is being deformed by the shape data at the cursor position.
Click a few times on the Increase & Decrease Speed Tools to change the animation speed.
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Introduction to ME'scopeVES
Hold down the right mouse button and drag the mouse pointer in the 3D View to interactively rotate the structure in the 3D View.
Interactive Zoom
Click in any View and spin the mouse wheel to interactively Zoom the structure in that View.
Interactive Pan
Hold down the Shift key and drag the mouse to pan the structure model in any View.
Interpolated Motion
The deformation of the structure model is being caused by vibration shape data from only a few measurements in the Data Block. Without interpolation, only the numbered points on the 3D model would move. Most of the points on the model are unmeasured points, but they are moving also. The motions of the un-measured points are being interpolated from the motions of nearby measured points. With interpolation turned ON, the motions of all unmeasured DOFs (points & directions) on the model are calculated from the motions of nearby measured or fixed DOFs.
Execute Animate | Interpolation in the Structure window to turn interpolation ON or OFF.
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With interpolation turned ON, all of the Points on the model have motions based on the motions of the measured DOFs plus the influence of the fixed DOFs on the base of the structure.
Execute Help | Demos | Frequency Based ODS based animation. in the ME'scopeVES window for a demo of frequency-
A Structure window with a 3D Structure model in it and a Data Block file with FRF measurements in it are opened, and sine dwell animation is initiated. Notice that the Line cursor (vertical red line) is positioned in the middle of the Data Block Traces. The 3D model is being animated with shape data from each Trace at the cursor position, using Sine Dwell animation.
To view each of the FRF measurements, drag the vertical scroll bar on the right side of the Data Block window.
Drag the Line cursor in the Data Block window until it lies on one of the resonance peaks.
At one of the lower frequency resonance peaks, the ODS on the structure model should "look like" a bending or torsional mode shape of the structure.
Drag the Line cursor to another peak, and notice how the ODS changes.
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Introduction to ME'scopeVES
NOTE: When the Vertical Axis is changed on the Display tab in the Structure File | Options box, the labeling of the three 2D Views will also change.
To toggle between the Quad View and one of the four Views,
Double click on a single View in the Quad View to display the View. Double click on the single View to return to the Quad View.
Active View
When the Structure window is in Quad View, the active View is indicated by the yellow box in the Display | View button. For example, when the 3D View is active the upper right quadrant of the Display | View button is yellow .
In Quad View, click on each of the Views and notice that the quadrant of the active View turns yellow on the Display | View button.
Execute Help | Demos | Mode Shapes animation. in the ME'scopeVES window for a demo of mode shape
A Structure window with a 3D Structure model in it and a Shape Table file with mode shapes in it are opened, and Sine Dwell animation of a mode shape is initiated on the structure model. Notice that one of the Shape buttons is depressed in the (upper) Shape spreadsheet in the Shape Table window. This is the mode shape currently being displayed on the structure model.
To display a different mode shape, click on a different Shape button in the Shapes spreadsheet.
Contour Colors
Many display functions in the Structure window are turned ON by clicking on their Tool, and turned OFF by clicking on their depressed Tool again. To turn ON the contour fill display and display contour colors on the surfaces of the structure model,
Execute Animate | Contours | Contour Fill in the Structure window.
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Execute Animate | Contours | Contour Fill again to turn OFF the contour fill display.
Shape Comparison
The Shape Comparison Display is used to display two shapes at once, using two different Structure models and two different Animation Sources (Shape Tables or Data Blocks).
Sine Dwell
animation of a mode shape from the Shape Table is initiated on the structure model in the Structure window. To initiate a shape comparison,
Execute Animate | Compare Shapes.
A mode shape from the Shape Table is now displayed on the left hand structure, while an ODS from the Data Block is displayed on the right hand structure.
NOTE: When the Animate | Compare Shapes command is enabled, a scroll bar is also displayed on the bottom of the window. Use the scroll bar to change the distance between the two structures,
Use the scroll bar and interactive Zoom (using the mouse wheel) to improve the side by side comparison display.
To display a different mode shape from the Shape Table on the left hand structure,
Click on its Shape button in the Shape Table window.
To display a different ODS from the Data Block window on the right hand structure.
Drag the Line cursor to a different frequency in the Data Block window.
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Introduction to ME'scopeVES
Drag the Line cursor in the Data Block window to approximately the same frequency as the frequency of the mode shape being displayed from the Shape Table window.
Side by Side Comparison of a Mode Shape and an ODS at the Same Frequency.
Overlaid Shapes
Slide the scroll bar at the bottom of the Structure window all the way to the left to overlay the two shapes on one another,
Click on the Digital Movie Demo button on the Toolbar in the ME'scopeVES window to play the Digital Movie Demo.
A Digital Movie is a sequence of animation frames saved into a Microsoft Windows AVI file. Digital Movies are made by using one of the Animation | Make Movie commands in the Structure window. After a movie is made, it will be added to the current Project.
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This will clear all data from the computer memory and display the ME'scopeVES window with an empty Work Area.
Structure Units
To assign dimensional units to the structure geometry,
Execute File | Options in the Structure window to open the Options dialog box. On the Units tab, choose length units from the Length list, and click on OK to close the Options box.
NOTE: To animate shapes, it is only necessary to build a structure model with dimensions that are proportionally close to those of the test article. A dimensionally correct model is only required for using SDM to perform certain kinds of structural modifications, for building FEA models, or for performing FEA Model Updating.
When the Drawing Assistant is opened, several tabs are displayed above the SubStructure spreadsheet on the right side of the window, but only the SubStructure tab is enabled.
On the SubStructure tab, click on the SubStructure Library browser, and scroll the browser to find the rectangular Plate SubStructure, the third one from the top of the browser list. Double click on the Plate SubStructure in the browser. A vertical plate SubStructure will be displayed in the graphics area of the Structure window.
The test structure will be defined as a grid of Points spaced 10 length units apart, with 5 points in the Global X direction and 6 points in the Global Y direction.
On the Dimensions tab, enter a Width (length units) = 50 , and Points = 6 below it, as shown below. Enter a Height (length units) = 40, and Points = 5 below it, as shown below.
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Next, the plate will be rotated from its vertical position to a horizontal position in two increments of 45 degrees each,
On the Position tab, enter 45 into the Rotate Deg. box. Choose Global coordinates, and press the Rotate Y up arrow twice to rotate the SubStructure to a horizontal position. In the SubStructures spreadsheet, change the SubStructure Label to Horizontal Plate.
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This box provides a summary of the data it found in the file, and allows you to edit measurement Units, DOFs etc. if necessary.
Click on OK to import the Plate 30 FRFs.UFF file.
Next, the Data Block window will open showing the imported FRFs. Notice on the Title Bar that there are 30 FRFs in the file.
Use the vertical scroll bar on the right of the graphics area to scroll through the FRF measurements.
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Trace DOFs
Drag the vertical blue splitter bar to the left in the Data Block window to display the Trace properties spreadsheet.
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Trace DOFs for cross-channel measurements such as FRFs have the following form, Trace DOF = Roving DOF : Reference DOF
NOTE: The Roving DOF always precedes the colon ":" and the Reference DOF always follows the colon ":".
In this case, notice that all of the Trace DOFs listed in the DOFs column of the Traces spreadsheet contain the Roving DOF of each measurement (from 1Z to 30Z) followed by the same Reference DOF (1Z) behind the colon ":". Because there is only one reference DOF, this is called a Single Reference test. Single channel measurements only have a Roving DOFs and no Reference DOF. Cross-channel measurements (like FRFs) will normally have both a Roving DOF and a Reference DOF.
NOTE: Only the Roving DOFs are used to assign M#s to a structure model by matching Point numbers on the model with Point numbers in the measurement DOFs.
Trace Units
Notice also that all of the measurements have the same units, (in this case Gs/lbf). The FRF units indicate that the response (or output) was measured with an accelerometer (in Gs), and the excitation (or input) was measured with a force gage or load cell (in lbf).
Animation Equations
All animation in a Structure window is done by evaluating an Animation Equation for each DOF of the structure model. Measured DOFs (DOFs where measurements were made) are animated using a Measured Animation Equation. All unmeasured DOFs are either Fixed, or are animated using an Interpolated Animation Equation. An Animation Equation is simply a weighted summation of M#s. During animation, each DOF of the structure model is animated by evaluating its Animation Equation and summing together weighted data from each M# in the current Animation Source.
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In a Data Block window, each row in the Traces spreadsheet contains the properties of a single Trace. Notice that the first column of the Traces spreadsheet contains the measurement number (M#) of the Trace. In other words, each Trace has a unique M#, which is its row number in the spreadsheet
Point Numbering
To number the Points on the plate model,
Execute Draw | Number Points in the Structure window. A dialog box will open from which you can control the Point numbering process. Start at one corner of the structure, and click near each Point on the model to number it, as shown below. When you have finished, all 30 Points should have unique numbers next to them, as shown below.
NOTE: If you number the wrong Point, enter the Point number into the Next Point Number box in the Number Point dialog, and begin Point numbering again starting from that Point number.
When you have numbered all of the Points, click on Close in the Number Points dialog box
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Point Labels
The Points were numbered by using their Point Labels. To view the Point Labels,
Click on Display | Center Window Work Area. Execute Edit | Objects | Points in the upper right corner of the Structure window to center it in the
Drag the vertical blue splitter bar in the Structure window to the left to show the Point properties spreadsheet. Execute Display | Points Labels to toggle the display of the Point numbers ON and OFF.
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Measurement Axes
Each Point on a structure model has its own Measurement (or local) Axes. Measurement Axes are used for specifying directions of measurement at each Point. The directions of the Measurement Axes are defaulted to coincide with the directions of the Global Axes, which are displayed in the lower right corner of each View in the Structure window.
Execute Draw | Animation Equations | Equation Editor to display the Measurement Axes at a Point.
When the Equation Editor is open, the Measurement Axes and Animation Equations tabs will be displayed above the Points spreadsheet in the Structure window. Also, the Measurement Axes of one Point will be displayed, and the Edit | Click Select command will be enabled.
Hover the mouse Pointer near a Point to display its Measurement Axes, Execute Edit | Select | SELECT All to display the Measurement Axes of all of the Points. Execute Edit | Select | SELECT None to return to the display of the Measurement Axes of the nearest Point to the mouse.
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Notice that the axis Coordinates are Rectangular on the Measurement Axes tab, and that the axis directions coincide with the Global (X, Y, Z) axes in the lower right corner of the graphics area. The Measurement Axes tab has controls for graphically rotating the Measurement Axes of each selected Point. (In this case, since the Measurement Axes at each Point are already oriented with the Z direction pointing in the vertical direction, no further changes are necessary.)
With Match Structure and Source DOFs selected, click on OK to use this method.
When all M#s have been assigned to the model, the following message box will open, saying that 30 Animation Equations were created for animating data from (all 30) M#s in the Data Block.
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Animation of ODS data from the Data Block window will begin using Sine Dwell animation. To animate near a resonance peak, and therefore view its approximate mode shape,
Execute Display | Imaginary in the Data Block to display the Imaginary part of the FRFs.
Execute Format | Overlay Traces to overlay all 30 Traces of data. Place the mouse pointer inside the graphics area of the Data Block, hold down the left mouse button and drag the Line cursor to one of the resonance peaks, as shown below.
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With the cursor near one of the peak frequencies, the ODS is dominated by the mode of vibration associated with the resonance. Near a resonance, the ODS is a "close approximation" to the mode shape associated with the resonance.
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In this Tutorial, Step 1. will be illustrated by using the drawing tools in ME'scopeVES to draw several different structure models,
A three plate beam model will be drawn using the Drawing Assistant. A square plate model will be drawn using Points, Lines and Surfaces. An I-beam model will be drawn by extruding a 2D cross section using the Drawing Assistant. A 2D car profile will be traced from a digital photograph.
Drawing Methods
Several different methods can be used to draw a structure model,
Add Points to a View, then add Lines and Surfaces between the Points. Open the Drawing Assistant tabs, select a SubStructure from the SubStructure Library, and modify it. Create a 2D profile (or cross section) of the structure, and use the Drawing Assistant to Extrude or Revolve the 2D profile into a 3D model.
A SubStructure is merely a collection of Points, Lines & Surfaces. Once it is defined, a SubStructure can be manipulated just like a Point, Line or Surface, Complex structure models are more easily built by assembling together several smaller SubStructures.
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data is displayed in animation on a structure model by assigning measurement data to DOFs (i.e. Points & directions) on the model. Therefore, the model should contain at least all of measured Points on the test article. However, if the model contains more Points than the measured Points, ME'scopeVES has built-in interpolation so that shape values at un-measured Points are animated from values at nearby measured and fixed Points. To begin drawing a new model,
Execute File | New | Structure in the ME'scopeVES window to create a new Structure file.
An empty Structure window will open in the Drawing state, with the Draw menu enabled.
The chosen length units will be displayed in each Coordinate column heading in the Points spreadsheet, and also in the Drawing Assistant tabs.
Bottom Plate
The bottom plate SubStructure will be created as a grid of Points spaced 1 unit apart, with 7 Points in the width direction and 11 Points in the height (to be rotated to the length) direction,
On the SubStructure tab, double click on the Plate SubStructure from the browser. A vertical plate SubStructure will be displayed. On the Dimensions tab, enter Width = 6 and Points = 7 below it. Enter Height = 10 and Points = 11 below it.
On the Position tab, click on the Global button to center the SubStructure about the Global origin. Enter 45 into the deg. box. Click on the Y Up Arrow twice to rotate the vertical plate into a horizontal position, as shown below.
Top Plate
The bottom plate will be duplicated to create the top plate of the model. This is done by pasting a copy of the bottom plate into the drawing, and changing the vertical or Z position of the copy to position it as the top plate. Execute Edit | Paste Objects from File. The Structure file selection dialog box will open. Select the (STR Structure 1) file, and press the Paste button to paste a copy of the bottom plate into the drawing.
Notice that there are now two SubStructures in the SubStructures spreadsheet. The first SubStructure is the bottom plate and the second selected Substructure is a copy of it.
On the Position tab, enter 4.5 for the Z coordinate of the Local Origin. Double click on the Color column heading in the SubStructure spreadsheet to open the color dialog box. Double click on the Surface color, and select a new Surface color for the top plate.
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Back Plate
To create the back plate SubStructure as a grid of Points spaced 1 unit apart, with 7 Points in the width direction and 7 Points in the height direction,
On the SubStructure tab, double click on the Plate SubStructure from the Library browser. A vertical plate SubStructure will be displayed as before. On the Dimensions tab, enter Width = 6 and Points = 7 below it. Enter Height = 4.5 and Points = 7 below it. On the Position tab, click on the Global button to center the SubStructure about the Global origin. Enter "2.25" for the Z coordinate, and" -5.00" for the X coordinate of the Local Origin.
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To toggle between the Quad View and one of the four single Views,
Double click on a single View to display the Quad View. Double click on a single View in the Quad View to display that View.
One of the four Views in the Quad View is always active. When the display is in Quad View, the active View is indicated by the yellow box in the Display | View command list example, if the upper right quadrant is yellow, the 3D View is active.
1. 2. Click anywhere on a View to make it active, or Choose the View from the Display | View command list .
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Execute File | New | Structure in the ME'scopeVES window to open a new (empty) Structure window.
Axis Lines
Global axes lines can be helpful in drawing a structure model. Display of axis lines is turned ON or OFF in the Options box of the Structure window.
Execute File | Options in the Structure window to open the Options box. On the Labels tab, check the Axes Lines box. On the Display tab, make sure that the Z Axis is selected as the Vertical Axis. Click on OK to close the dialog box.
Choose Points
Double click in the 3D View to display the Quad View. Move the mouse pointer into the X View, and click to add the first corner Point near the origin, as shown below.
When a new Point is added to the drawing, it is displayed as a selected Point in all Views, and a new row is added to the Points spreadsheet on the right of the vertical blue splitter bar.
WARNING: When the Add Points function is enabled, each time you click on a View, a new Point is added to the model.
Move the mouse pointer to the next (approximate) corner of the box, and click to add the next corner Point. Add the last two corner Points of the square to form an approximate square, as shown below.
The four corner Points should now be displayed in all four Views, and their properties listed in the Points spreadsheet. Notice also that the four Points are selected because their buttons in the Select Object column of the spreadsheet are depressed.
Execute Edit | Add Objects again to disable the Add Points function.
Selecting Objects
Most drawing operations are performed on selected drawing Objects, or on all Objects if none are selected. Selected Objects are displayed differently on the model, and their Select Object buttons are depressed in their Object spreadsheet.
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Object Spreadsheet
Each type of drawing Object has its own spreadsheet where properties can be viewed and edited. The properties spreadsheet for the currently chosen Object type is always displayed to the right of the vertical blue splitter bar in the Structure window. This spreadsheet contains the properties of all Objects in the drawing of the current Object type. To display more of the Objects spreadsheet,
1. 2. Drag the vertical blue splitter bar to the left, or Execute Display | Spreadsheet.
Selecting an Object
There are several ways to select Objects of the current Object type:
1. 2. 3. 4. Depress its Select Object button in the Object properties spreadsheet. Hold down the Ctrl key, and click near the center of an Object in a View to select (or un-select) it. Enable Click Select, as described below Use a Selection Box, as described below.
Click Select
When the Click Select function in enabled, an Object can be selected by clicking near the center of the Object in any View.
When the Edit | Select Objects | Click Select Tool is depressed, Click Select is enabled.
Selection Box
Objects can be selected by drawing a Selection Box around them in any View. To draw a Selection Box,
Execute Edit | Select Objects | Selection Box to enable the Selection Box
Move the mouse pointer into the View where the Selection Box is to be drawn. (Notice that the mouse pointer turns into a cross.) Move the mouse pointer to one corner of the area where the Selection Box will be drawn, and drag to draw the Selection Box large enough to enclose the desired Objects. Release the mouse button to select all of the Objects inside the Selection Box..
Un-selecting Objects
There are several ways to un-select Objects of the current Object type;
1. 2.
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Double click on the Select Objects column heading in the Objects spreadsheet until all buttons are "No". Execute Edit | Select Objects | SELECT None .
3.
Execute Edit | Select Objects | Selection Box enclose the Objects to be un-selected.
coordinates can be edited by entering coordinate values into the Points spreadsheet. The coordinates of multiple Points can be changed together by first selecting the Points and then editing their global X, Y, or Z coordinates using the column editing box on the Points spreadsheet. To illustrate this, we will align the four previously added corner Points so that they form a perfect square. To align the two corner Points on the left side on the square in the X View,
In the Quad View, double click on the X View to display it alone. Enable Edit | Select Objects | Click Select, and click near the upper & lower left corner Points in the X View to select them. Double click on the Y Coord. column heading in the Points spreadsheet to open the column editing box.
Enter a" 0" into the dialog box and click on OK.
To vertically align the two corner Points on the right side of the square,
Un-select all Points, and click near the upper & lower right corner Points to select them. Double click on the Y Coord. column heading again to open the Y Coordinate column editing box. Enter a "1" into the dialog box and click on OK.
Now the Points on both sides of the square should be vertically aligned.
Execute Display | Re-Center All Views to make all four Points visible in all Views.
Now the four corner Points should form a perfect square, with the lower left corner at the origin of the Global coordinate axes, as shown below.
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View Perspective
Notice that the Points are not aligned properly in the Y View or the Z View. This is because these Views have non-zero Perspective distances in them. To change the Perspective distance in these Views to zero (0),
Execute Display | View Control to enable the View Control.
NOTE: The View Control will appear in the upper right corner of the active View, when the mouse Pointer is moved there.
Double click on a Y View to make it Active, and display it. Move the mouse pointer to the upper right corner. Slide the horizontal scroll bar to the left to change the Perspective to "0". Change the Perspective in the X View and the Z View to "0" also.
Notice that the four Points are now aligned in each View where the Perspective distance was changed to zero (0).
In the Quad View, double click on the X View to display it. Choose Lines in the Edit | Objects list.
Execute Edit | Add Objects to enable the Add Lines function. (Notice that all of the Points are displayed as bold to make them easier to select.) Click near a first corner Point to select it.
Click near a second corner Point to select it, and create a new Line.
Notice that after you selected the second Point, a new selected Line was added between the two Points, and a new row was added to the Lines spreadsheet on the right of the vertical blue splitter bar.
WARNING: When the Add Lines function is enabled, each time you click near two different Points in succession, a new Line is added to the model.
Repeat the above steps to add the other three Lines needed to outline the square, as shown below. Execute Edit | Add Objects again to disable the Add Lines function.
Click near a first corner Point to select it. Click near a second corner Point to select it. Click near a third corner Point to select it, and create a new Surface Triangle.
After you have selected three Points, a new selected Surface Triangle is displayed between the Points, and a new row is also added to the Surface Triangles spreadsheet on the right of the vertical blue splitter bar.
WARNING: When the Add Surfaces function is enabled, each time you click near three different Points in succession, a new Surface Triangle is added to the model.
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Repeat the above steps to add the second Surface Triangle that defines the other half of the surface. Execute Edit | Add Objects again to disable the Add Surfaces function.
Creating a SubStructure
The square plate has been drawn using four Points, four Lines, and two Surface Triangles. All of these Objects can now be grouped together to define a new SubStructure.
SubStructure Rules
The following rules apply when selected Objects are added to a new or existing SubStructure,
The SubStructure only references the selected Objects. The Objects still exist as unique Objects in the Structure file. If the selected Objects are Points, then all of the Objects that use the Points as end Points will also be referenced by the SubStructure. If the selected Objects are not Points, then their end Points will also be referenced by the SubStructure. SubStructures cannot reference other SubStructures.
All of the Points, plus the Lines and Surfaces that reference them, will be referenced by the SubStructure,
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Execute Draw | Add SELECTED Objects to SubStructure. The Structure selection dialog box will open. Press the New SubStructure button, and click on OK.
Notice that SubStructures is now chosen from the Edit | Objects list, and that the SubStructure spreadsheet contains a new SubStructure named ”Grouped Objects. To change the SubStructure Label to "Square SubStructure",
Double click on the Label column heading to open the Label column editing box. Type "Square SubStructure" into the box and click on OK.
SubStructure Library
Any model in a Structure window can be saved in the SubStructure Library and used in the future for building other structure models.
NOTE: All of the SubStructures in the SubStructure Library are displayed in the SubStructure browser when the Drawing Assistant tabs are displayed.
Execute File | Save In Library to save the square plate model into your SubStructure Library.
Extruding a 2D SubStructure
Many 3D structures can be modeled by first drawing a 2D profile or cross section of the structure, and then Extruded or Revolved it into 3D model. You can often start with one of the editable 2D SubStructures in the Drawing Assistant SubStructure Library, modify it so that it looks like a 2D cross section of your test article, and then extrude or revolve it into a 3D model.
On the SubStructure tab, double click on the Plate SubStructure from the browser. A vertical plate SubStructure will be displayed. On the Dimensions tab, enter Width = 4 and Points = 4 below it. Enter Height = 6 and Points = 6 below it. On the Position tab, click on the Global button to center the SubStructure about the Global origin.
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Some of the Surfaces, Lines, and Points will be deleted from the Plate to make it look like an I-Beam cross section.
Choose Points in the Edit | Objects list. to Un-select all of the Points.
Hold down the Ctrl key and click near the two mid-Points on each side to select them, as shown below.
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Execute Edit | Delete SELECTED Objects to delete the selected Points. A dialog will open asking if you also want to delete the Objects using the Points as end points. Click on Yes to delete the Lines and Surfaces connected to the selected Points.
Next, the (vertical) web of the beam will be narrowed so that it is 0.5 length units wide, or 0.25 units on either side of the origin in the Y direction.
Double click on the current View to change to the Quad View, and then double click on the 3D View to display it. Execute Edit | Select Objects | SELECTION Box and draw a box around the Points on the left side on the Web to select them, as shown below,
Double click on the Y Coord. column header in the Points spreadsheet, and enter "-0.25" into the Column editing box.
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Repeat the above steps, but select the Points on the right side of the web and change their Y Coord. to "0.25".
The cross section should now look like the one shown below.
Next, the top and bottom (horizontal) flanges will also be narrowed to 0.5 length units.
Select the bottom row of Points on the top flange, and change their Z Coord. to "2.5". Select the top row of Points on the bottom flange, and change their Z Coord. to "-2.5".
The cross section should now look like the one shown below.
With the cross section complete, the SubStructure can now be extruded into an I-Beam.
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On the Extrude tab, enter Length = "50", and Points = "10". Press the Extrude button to create the I-Beam SubStructure.
I-Beam SubStructure.
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Display the Y View in the Structure window. A Corvette car profile should be in the background of this View, as shown below
A 2D profile of the car body will be drawn by tracing on the photograph of the car.
NOTE: All tracing must be done with the same sized Structure window in order to maintain the same relationship between Point coordinates and the picture.
Choose Points
Move the mouse pointer into the Y View, and click on the edge of the red body to add a Point. Continue clicking along the edge of the red body to add as many outline Points as desired.
Execute Edit | Add Objects to enable the Add Lines function. (Notice that all of the Points are displayed as bold to make them easier to select.) Click near a Profile Point to select it.
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Click near an adjacent Point to add a new Line between the two Points. Repeat the two steps above until all desired Lines are added to the car Profile.
After tracing of the profile is completed, the photograph can be removed from the background of the Y View.
Execute File | Options in the Structure window to open the Structure Options box. On the Display tab, replace Vette5.jpg with (none) for the Y View. Un-check Disable Auto Scaling.
This profile can now be made into a SubStructure and extruded into a 3D model of a car. Of course, further modifications will be necessary in order to make it more closely resemble the real car.
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In this Tutorial, Step 2. will be illustrated by importing measurement data from a third party format file.
Measurement Types
To view animated shapes in ME'scopeVES, an Animation Source file is required. An Animation Source can be a Data Block (BLK) containing either time or frequency domain measurements, or a Shape Table (SHP) file containing shape data,. In addition, data can be acquired directly from front-end hardware with an optional Acquisition (ACQ) window.
Vibration Measurements
Vibration data is usually acquired by attaching one or more vibration transducers to the surface of a machine or structure. (Non-contacting transducers such as Laser vibrometers or Proximity probes are also used.). While the machine or structure is vibrating, sampled time domain data from the transducers is acquired using a multi-channel data acquisition system, FFT analyzer, data recorder, or portable data collector. Further signal processing is then performed on the acquired time domain signals, and special types of functions are calculated. Typical sets of measurements used to obtain ODS's or mode shapes are;
Multi-channel time domain Operating Data. FRFs: The Fourier spectrum of a response divided by the Fourier spectrum of a force causing the response. Transmissibility's: The Fourier Spectrum of a response divided by the Fourier Spectrum of a (fixed) reference response. Cross Power Spectra: The Fourier Spectrum of a response multiplied by the complex conjugate of the Fourier Spectrum of a (fixed) reference response.
ODS FRF's: The Auto Spectrum of a response combined with the phase relative to a (fixed) reference
measurement
response.
Responses are measured as accelerations, velocities, or displacements. In order to display shapes, a set of measurements is required which were acquired at all DOFs (points & directions) where shape values are desired.
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Repeatable Acquisition
If response data can be acquired from a structure or machine following a repeatable event, then it can be acquired using as little as one channel at a time. To be repeatable event, the same time waveform must be obtained in the sampling window of the analyzer or acquisition system, regardless of when it is acquired. A trigger is usually required to capture a repeatable event in the sampling window. A repeatable event will also guarantee that the Fourier Spectra of successively sampled time waveforms are the same, as shown below.
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Cross-Channel Measurements
FRFs, Transmissibilitys, Cross Power Spectra and ODS FRFs are all cross-channel measurements. That is, they are calculated between two signals that have been simultaneously acquired on two different channels of an acquisition system. FRFs require that a response and its corresponding excitation force be simultaneously acquired. Operating or Output Only measurements such as Transmissibilitys, Cross Spectra or ODS FRFs require that a roving and a (fixed) reference response be simultaneously acquired.
FRF Measurements
FRFs are ideal measurements for finding the mode shapes of a structure because each peak in an FRF is evidence of at least one resonance or mode of vibration. To obtain a set of FRF measurements, an instrumented hammer or one or more instrumented shakers are used to impart a broad band force (or forces) to the structure. Then, the excitation forces are simultaneously acquired along with the responses caused by the forces. A set of FRFs between a single excitation point and multiple response points, or between a single response point and multiple excitation points, is used to identify and display the ODS's or mode shapes of a structure.
The Windows Open file dialog box will open, as shown below.
Choose the appropriate third party file format from the Files of Type list in the dialog box. All of the files in the current folder of the type you chose will be listed in the dialog box.
NOTE: The Files of Type list contains the names of all of the third party Data Block file formats that can be imported into an ME'scopeVES Data Block.
Hold down the Shift to select a range of multiple file names listed in the Windows Open dialog box. Hold down the Ctrl key select individual file names listed in the Windows Open dialog box.
After the desired files have been selected, click on the Translate button to translate the selected files.
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When you have selected all of the measurements to be translated, press the OK button to finish importing the data.
A new Data Block window will open showing the imported data.
Importing Shapes
Shapes are imported from one or more external disk data files using the File | Import | Shape Table command. After the data has been imported, it is saved in a Shape Table (SHP) file in the current Project, and need not be imported again.
To import shapes into a Shape Table, execute File | Import | Shape Table in the ME'scopeVES window.
NOTE: The Files of Type list contains the names of all of the external file formats that can be imported into an ME'scopeVES Shape Table.
A new Shape Table window will open displaying the imported shape data.
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In this Tutorial, Step 3. will be illustrated by assigning measurements to a structure model, and then animating its shapes.
Animation Equations
During shape animation in a Structure window, each Point on a structure model is animated by evaluating its Animation Equations. An Animation Equation is simply a weighted summation of measurements (or M#s). If the current Animation Source has an M# that matches the M# in an Animation Equation, data from the M# is used to evaluate the equation. Each Trace in a Data Block has a unique M# which is its row number in the Traces spreadsheet. In a Shape Table window, each DOF in the DOFs spreadsheet also has a unique M#, which is its row number in the DOFs spreadsheet.
2.
3.
Measurement Axes
Each Point on a structure model has it own Measurement Axes. These axes should be oriented so that their directions are the same as the transducer measurement directions at each Point. Each Point has one of the following types of measurement axes; Measurement Axes Rectangular Cylindrical Spherical Machine Axes Directions X, Y, Z R (radial), T (theta), Z (axial) R (radial), T (theta), P (phi) H (horizontal), V (vertical), A (axial)
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For this Tutorial, we will use the Project file Car.VTprj located in the My Documents / ME'scopeVES folder. This Project contains a car body model and a Data Block file with four time domain Traces in it. To open the Project,
Execute File | Project | Open in the ME'scopeVES window. The Windows File Open dialog box will open. Select the Project file Car.VTprj located at My Documents / ME'scopeVES, and press the Open button. Execute Draw | Animate as shown below. in the Structure window to start sweep animation from the Data Block window,
Notice that only the four corners of the car are animating. These are the Points where measurements were made. To examine the Measurement Axes,
Execute Animate | Draw in the Structure window to stop the animation. to display the equation editor tabs above the
Execute Draw | Animation Equations | Equation Editor Points spreadsheet, as shown below.
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Notice that the first Point in the spreadsheet (labeled "1") is selected, its Measurement Axes are displayed on the model, and the Measurement Axes tab displays information about the Axes. Notice also that Edit | Click Select is enabled so that as you move the mouse pointer over the Structure, the Measurement Axes of the nearest Point are also displayed.
Only four measurements where made on the car. The four acquired time domain Traces are displayed in the Data Block window. The four measurement Points are displayed as Bold Points on the four corners of the model.
Hover the mouse pointer over each measurement Point to display its Measurement Axes, and click to select it
After all four measurement Points of the body are selected, their Measurement Axes will be displayed as shown below.
Scroll through the Direction Cosines spreadsheet on the Measurement Axes tab. These are the cosines of each Measurement Axis with respect to the Global (X, Y, Z) Axes.
The controls in the Rotate section of the Measurement Axes tab are used for orienting the Measurement Axes so they coincide with the directions of measurement at each Point on the structure.
Press one of the Y-axis Up or Down arrows in the Rotate section of the Measurement Axes tab, and notice how the Measurement Axes rotate about the Y measurement axis. Press the Reset button to re-align the Measurement Axes with the Global axes.
Animation Equations
Four different types of Animation Equations can be created at each Point;
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1. 2.
Translation Equations: Examples of translation data are vibration data and acoustic intensity. As many as three Translation equations can be created at each Point, one for each Measurement Axis direction. Scalar Equation: Examples of scalar data are sound pressure level (SPL), sound power, temperature or pressure data. This data is typically animated using color contours on a surface model. Because scalar data has no direction associated with it, only one Scalar equation can be created at each Point. Machine Rotations: Machine rotational data is measured from a rotating shaft. This data is animated by displaying the rigid body rotation of all Radial Points about a Center Point. As many as three Machine Rotation equations can be created at each Center Point, one for each Measurement Axis direction. FEA Rotations: Rotational DOFs are created as part of FEA modal shapes. As many as three FEA Rotation equations can be created at each Point, one for each Measurement Axis direction. FEA Rotation equations are also used to perform Structural Modifications and FEA Model Updating using FEA mode shapes.
3.
4.
NOTE: Machine Rotations are enabled as part of the VES-2000 Rotating Machine Animation option. FEA Rotations are enabled as part of the VES-8000 Experimental FEA and VES-9000 FEA Model Updating options.
Only Translation equations will be used in this Tutorial, The Animation Equations tab displays the Animation Equations for all (or selected) Points on the model.
Click on the Animation Equations tab to display the equations for the four selected corner Points of the car body. Scroll though the Animation Equations in the spreadsheet on the tab. The animation equations are as follows;
Point 1[1] is animated in the Z-direction using data from M#2. Point 2[2] is animated in the Z-direction using data from M#1. Point 3[3] is animated in the Z-direction using data from M#4. Point 4[4] is animated in the Z-direction using data from M#3,
NOTE: Points are denoted using the notation: spreadsheet row number [ user defined label ]. If the user defined label is blank, then only the spreadsheet row number is used.
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Notice also that the X & Y directions are Interpolated at each Point, but have no equation, and the Scalar equation is not defined.
Notice that the current Animation Source is BLK: Car. (This is the only Animation Source window that is open in the Work Area.)
Draw | Assign M#s in a Structure window. Tools | Assign M#s in a Data Block window. Tools | Assign M#s in a Shape Table window. Connect To | Assign M#s in an Acquisition window.
The Assign M#s command provides two methods for creating Measured Equations,
1. 2. Match Point numbers & Measurement Axis directions on the structure model with DOFs of the M#s in the current Animation Source. Graphically select a Measurement Axis on the structure model and assign a M# from the current Animation Source to it.
We will use the first method to re-create the Measured animation equations that were already present in the model when the Project was opened. To clear all of the current animation equations from the structure model,
Execute Draw | Animation Equations | Clear All Equations in the Structure window, and click on Yes and OK in the dialog boxes that follow. Execute Draw | Animate . You will get an error message telling you that there are no animation equations because they were cleared in the previous step.
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Having verified that everything is ready for Assigning M#s to create new Measured equations,
Execute Draw | Assign M#s in the Structure window. The following Assignment Methods dialog box will open, allowing you to choose a method for assigning M#s.
With Match Structure and Source DOFs selected, click on OK in the dialog box. The following dialog box will open when the animation equations have been created.
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Initiating Animation
There are two ways to initiate animation,
1. 2. Execute Draw | Animate in the Structure window, or in the current Animation Source window.
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The structure model will again be animated with shape data generated by sweeping the Line cursor through the Data Block Traces. But without Interpolation equations for all of the un-measured Points & directions, only the four measured corner Points will animate.
Execute Draw | Animation Equations | Show Measured DOFs again to turn OFF the display of Measured DOFs.
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Execute Draw | Animation Equations | Interpolate All Points. The following dialog box will open, allowing you to choose directions for creating Interpolation equations.
Click on OK to create equations in all directions. The following dialog box will open.
This dialog allows you to specify the maximum number of geometrically close Measured & Fixed Points that will be used to create each Interpolated equation.
Click on OK to create Interpolation Equations for all un-measured Points & directions.
After the Interpolation equations have been created, the following dialog box will open,
The structure model has 57 Points, and since 4 Points have Measured equations in the Z direction, Interpolated equations were created for the remaining 53 Points in the Z direction. To examine the Interpolated equations,
Execute Draw | Animation Equations | Equation Editor to display the Equation tab above the Points spreadsheet. Select an un-measured Point. Click on the Animation Equation tab to display its Interpolated equation.
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The Interpolated equation for Point 43 is shown in the figure above. It is a weighted summation of all four M#s. The closest Measured Point (with M#2) has the largest weight (+0.55), while the next closest Point (with M#1) has the next largest weight (+0.27). To verify this,
Execute Draw | Show Measured DOFs again to enable the display of the Measured DOFs. Click on the front corner Points to display their Measured DOFs.
Now the model is ready to animate using both the Measured and Interpolated equations.
Execute Draw | Animate in the Structure window to initiate sweep animation again using the newly created Measured and Interpolated animation equations.
Un-deformed Structure
To more clearly view the structural deformation, it is helpful to display the un-deformed structure along with the deformed structure.
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Animation Methods
Three kinds of animation can be used for displaying shapes; Sweep, Sine Dwell and Stationary Dwell.
Execute each of the Animate | Method commands from the list window to observe its animation. on the Toolbar in the Structure
Sweep Animation
During sweep animation, the Data Block cursor is swept through the Traces from left to right. When the cursor reaches the right end of the Traces, it starts over at the left end. Sweeping can be initiated from any position on the Traces by dragging the cursor in the Data Block window. Sweep animation is also confined to the displayed samples of Trace data. To confine the sweep animation to a portion of the Trace samples,
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Execute Display | Zoom in the Data Block window and draw a Zoom box over an area of Trace data. Notice that sweep animation now cycles through only the displayed data.
Animation Speed
Animation speed is controlled with the Animate | Increase & Decrease Speed commands in the Structure window. These commands are also displayed as a turtle and a rabbit on either side of the current Animate | Method command list on the Toolbar.
Animation Amplitude
The amplitude of shape animation is influenced by the type of shape scaling (Auto, Relative or Fixed) you choose, and by using the Animation | Amplitude commands or their Tools on the Toolbar.
The current amplitude can also be displayed in the Legend in each View. To display the current amplitude,
Execute File | Options in the Structure window to open the Options box. Check Legion and Settings on the Labels tab.
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Animate | Step
The three Animate | Step commands are used to pause the animation and step it through its frames. When Step is enabled, animation is stopped and the current animation frame is displayed. The Step commands are useful for documenting results.
Execute Animate | Next Frame animation frame. or Animate | Previous Frame to display the next or previous
NOTE: Animation will remain on Step until Step is disabled by executing Animate | Step
again.
Shape Scaling
During animation, shapes are scaled in one of three different ways,
1. 2. 3. Auto Scale: Each shape is scaled relative to its own maximum component value.. Relative Scale: Each shape is scaled relative to the maximum component value of all of data in the current
Animation Source.
Fixed Scale: Each shape is scaled using a user-defined fixed animation scale factor.
Auto Scale
When Auto Scaling is enabled all shapes will display with the same maximum amplitude regardless of their shape values.
Execute Animate | Method | Sine Dwell. Execute Animate | Scaling | Auto Scale to enable Auto scaling. Drag the Line cursor to the beginning, and then to the end of the Data Block Traces.
Notice how the shape animates with the same amplitude from the beginning and end of the Trace display.
NOTE: When Dwell animation is initiated, Auto Scaling is automatically enabled unless Fixed Scaling has been enabled.
Relative Scale
When Relative Scaling is enabled, each shape will display with an amplitude that is relative to the maximum data value in the current Animation Source.
Execute Animate | Scaling | Relative Scale to enable Relative Scaling. Drag the Line cursor to the beginning, and then to the end of the Data Block Traces.
Notice how the shape animates with large amplitude from the beginning and with small amplitude form the end of the Trace display.
NOTE: When Sweep animation is initiated using a Data Block as the current Animation Source, Relative Scaling is automatically enabled unless Fixed Scaling has been enabled.
2. 3.
Click on a Shape button in a Shape Table window to animate its data, or Choose a Source from the Animation Source list on the Structure window Toolbar.
The DEMO Project will open and begin animation. Notice that the Project has two Animation Sources, a Data Block (BLK: FRFs) and a Shape Table (SHP: Mode Shapes).
Right click on the SHP: Mode Shapes file in the Project panel, and select Open from the menu to open its window. Execute Window | Arrange | For Animation to arrange the three windows.
Click on a Shape button in the Shape Table window to display its shape. Drag the Line cursor in the Data Block window to display its shape.
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Deformed Animation
Deformed animation displays shapes as a deformation at each Point. If the Structure model contains SubStructures, then deformed animation will only occur on the SubStructures with Deformation selected in the Animate With column of the SubStructure spreadsheet.
Double click on the Animate With column in the SubStructures spreadsheet in the STR: Photo Jim Beam window. A dialog box will open. Select Deformation or Both in the dialog box and click on OK. Execute Animate | Deformed to enable or disable the display of shapes as deformations at each Point.
Contour Fill
Contour colors are used to display the magnitude of shape components on structure surfaces. All shape magnitudes within a band of values are displayed using the same color. If the Structure model contains SubStructures, then contour fill will only occur on the surfaces of the SubStructures where the Data Type being animated is also selected in the Contours Data Type column of the SubStructure spreadsheet.
Double click on the Contours Data Type column in the SubStructures spreadsheet in the STR: Photo Jim Beam window. A dialog box will open. Select Translation in the dialog box and click on OK. Execute Animate | Contours | Contour Fill the model Surfaces. to enable or disable the display of shape contour colors on
Execute Animate | Contours | Contour Node Lines node lines on the model Surfaces.
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Movie Options
There are two Movie options that should be setup before making a Digital Movie. To view and edit these options,
Execute File | Options in the Structure window to open the Options box. On the Movies tab, there are two controls; Quality and Frames per Second.
Movie quality ranges from Low to High. Low quality uses graphics compression, which yields smaller sized AVI files. Higher quality uses less graphics compression and yields larger sized AVI files. Frames per Second is the desired playback rate for the Digital Movie. It ranges between 5 and 60 frames per second.
Making a Movie
Digital Movies are made by executing one of the commands in the Movie menu. To make a movie of the animation using the Mode Shapes DEMO Project,
Execute Help | Demos | Mode Shapes in the ME'scopeVES window.
This will open a Project that has a Structure, Data Block and Shape Table file in it. Animation will begin from the Shape Table.
Execute Animate | Compare Shapes.
Since there are only two Animation Sources open in the Project, shapes from the Shape Table will be animated on the left hand structure model, and shapes from the Data Block will be animated on the right hand model.
Scroll the scroll bar at the bottom of the Structure window to adjust the separation of the two models. Use the mouse wheel (or the Zoom command) to adjust the sizes of the two models, as shown below. Click on the Shape button for the 636 Hz mode in the Shape Table window. Drag the cursor in the Data Block window to position it on the peak at 636 Hz.
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The ODS (shown on the right hand structure is being dominated by the resonance shown on the left hand structure. In other words, the ODS and mode shape are nearly identical. To make a movie of this shape comparison,
Execute Movies | Make Structure Movie to open the Make Movie window and the Windows File Save As dialog box Select a path and enter a movie name (or use the default path and name), and click on Save in the File Save As dialog box.
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Press the green Start button in the Make Movie window to begin making a movie.
During movie making, you can interact with the structure display using all of the commands in the Structure window.
Try rotating and zooming the display while the movie is being made. Press the red Stop button in the Make Movie window to stop making the movie, and open a Movie (AVI) file window from which to play back the movie.
Playing a Movie
After a movie has been made, it is added to the Project, and a Movie (AVI) window will open with the movie in it.
Click on the Play button in the Movie window to play the movie.
Report File
An ME'scopeVES Project can contain one or more Report (RTF) files. Report files are used to document tests. Each Report file is displayed and edited in its own window where it can be edited. A Report file can also include graphics which is copying directly from other ME'scopeVES windows into the Windows Clipboard and then pasted into the Report.
NOTE: An (RTF) file can be further edited and reformatted using the MS Word program and other more advanced word processors. Many of the commands in the Report window are similar to commands in Word.
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Printing
All ME'scopeVES files can be printed to a Windows printer using File | Print commands in their respective windows. Both graphics and spreadsheets can be printed.
NOTE: To print directly from ME'scopeVES, the installed Windows system printer must be a graphics printer.
Execute File | Printer Setup in the ME'scopeVES window to setup the system printer.
Execute the File | Print commands in the Shape Table window print either the (upper) Shapes spreadsheet or the (lower) DOFs spreadsheet on the system printer.
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Glossary
3
3D Structure Model: 3D structure models are used for displaying operating deflection shapes and mode shapes in animation, and for creating Experimental FEA models. A model normally consists of two or more points connected by lines. If surfaces are added to the model, it is called a surface, or solid model. If digital photos are attached to the surfaces, the model is called a photo realistic model.
A
Acoustic Source: A group of Points on an Acoustic Surface containing measurements from an identified noise source. Sources are used for Source Ranking of acoustic data. Source names are entered in the Source column in the Traces or Shapes spreadsheet. Acoustic Surface: A special type of SubStructure represented by a grid of measurement Points with Lines & Surfaces. Each measurement Point has a surrounding area and surface normal vector. Acoustic Surfaces are created with the Drawing Assistant. Active Graph: Either the Upper or Lower Traces in the graphics area on the left side of the Acquisition window. The Upper or Lower Traces are made active by clicking on them, or by executing Display | Active Graph in the Acquisition window. Active Traces: The Acquisition window displays upper & lower Traces in its graphics area. The upper Traces are time domain data acquired from the Front End, and the lower Traces are time or frequency domain measurements calculated from the upper Traces. The Display | Active Graph command toggles the Active Traces between the upper & lower Traces. Active View: The last one of the four Views clicked on in the Structure window, or the last one displayed. Drawing operations like Move, Rotate and Resize are performed on the active View. Animation Equations: All animation is created by evaluating the Animation Equations at each Point on a structure model. Animation Equations define which measurements (M#s) are used to animate a Point. Each Point can have one Scalar (with no directions), three Translational, and three Rotational Animation Equations. At least one Animation Equation must be defined at a Point for animation to occur. Measured Animation Equations are created using Tools | Assign M#s in the Data Block, Acquisition or Shape Table windows, or Draw | Assign M#s in the Structure window. Interpolated Animation Equations are created using Draw | Animation Equations | Interpolate. Animation Equations are displayed on tabs above the Points spreadsheet in the Structure window by executing Edit | Animation Equations | Equation Editor. Animation Frame: Animation is created by displaying still pictures (frames) in rapid succession in a Structure window. Digital Movies are made by saving frames of animation into an (.AVI) file. When the Step button is depressed, you can step through the frames of animation by using the Next & Previous Frame commands. Animation Source: Any Data Block, Acquisition or Shape Table file that is currently open in the Work Area. Normally, only one Animation Source is used for animation at a time. However, during a comparison display, two Animation Sources are used. The current Animation Source is displayed in the Animation Source list on the Toolbar in the Structure window. During animation, data from the current Animation Source is animated according to the Animation Equations for each Point on the structure model. Auto Spectrum: An Auto Spectrum is calculated by multiplying a Fourier Spectrum by its complex conjugate. Consequently, the Auto Spectrum has magnitude only. Its phase is zero. An Auto Spectrum can have either Linear (RMS) units or Power (MS) units.
B
Band cursor: One of the three Data Block window cursors. It is represented by two vertical lines on each Trace. Placing the mouse pointer outside the band and dragging will move the nearest edge of the band. Placing the mouse pointer inside the band and dragging will move the band. Bitmap: A copy of the pixels used to draw the graphics in a window. Bitmaps are used in all Copy to Clipboard and Print commands that operate on graphics.
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Block Size: The number of samples (time or frequency values) in all of the Traces of a Data Block or Acquisition window. The current Block Size is displayed in the File | Properties dialog box, and can be changed. Increasing the Block Size appends zeros to each Trace. Decreasing the Block Size removes samples from the right hand side (high frequencies or time values) of each Trace.
C
Center Point: Any Point that is referenced by another Point in the Center Point column of the Points spreadsheet. A Point that references a Center Point is called a Radial Point. If a measurement with rotational motion (in degrees) is assigned to a Center Point using a Shaft Rotation Animation Equation, then the rigid body rotational motions of all Radial Points about the Center Point are displayed during animation. Closely Coupled Modes: Two or more modes that appear as a single peak in any spectral measurement function. This occurs when the modal frequencies are close together with sufficient damping so that their resonance peaks sum together to form a single peak. CMIF: An acronym for Complex Mode Indicator Function. The CMIF is one of the mode indicator functions available during the first step of curve fitting. Multiple CMIFs are calculated from a Multiple Reference set of FRFs, and are used to locate closely coupled modes and repeated roots. Modal participation factors are also calculated with the CMIFs, which are used for multiple reference curve fitting in succeeding curve fitting steps. CoMAC: An Acronym for Coordinate Modal Assurance Criterion. CoMAC has values from 0 to 1, and indicates whether or not two different shape DOFs are the same. If CoMAC > 0.95, the shape components are the same. If CoMAC > 0.8, the shape components are similar. If CoMAC < 0.8 the shape components are different. Complex Shape: A shape with components that have phase angles other than 0 or 180 degrees. When animated, the Node Lines of a complex shape will move. Complex shapes can be converted to normal shapes from the Complexity Plot in either the Shape Table or Data Block window. Contour: A contour is a locus of equal values of the currently displayed shape data on a structure model. Contours are displayed only on the surfaces of the structure model. Traces in a Data Block window can also be displayed together using a contour plot. Cross Spectrum: The Cross Spectrum is a cross-channel measurement. It is calculated by multiplying the Fourier Spectrum of one signal by the complex conjugate of the Fourier Spectrum of another signal. A Cross Spectrum has magnitude & phase. For Operating Modal Analysis, Cross spectra are calculated between two or more Roving response signals and a (fixed) Reference response. Operating mode shapes can be obtained after DeConvolution windowing and FRF-based curve fitting of a set of Cross spectra. Cross-channel Measurement: A measurement that was calculated using digital data that was simultaneously acquired from two or more acquisition channels. Examples are Transfer Functions, ODS FRFs, and Cross spectra. During simultaneous data acquisiton, analog data from multiple transducers is simultaneously amplified, anti-alias filtered, and digitized. Cross-channel measurements are then calculated using digital signal processing techniques on multiple channels of data. Current Animation Source: The Data Block, Acquisition, or Shape Table file that is currently shown in the Animation Source drop down list on the Structure window Toolbar. Cursor: There are three different types of cursors in the Data Block and Acquisition windows; the Line, Band, and Peak cursor.
D
Data Block file: One or more measurement Traces with a common time or frequency axis. Time domain measurements are real valued. Frequency domain measurements are complex valued (real & imaginary or magnitude & phase). Each Trace contains values measured on the structure or acoustic surface, at a Point and in a direction (Scalar measurements have no direction.) Each Trace is numbered, starting from M#1. Measurement numbers (M#s) are used in the Animation Equations at each Point to display shape components in each direction. DFT: An acronym for Digital (or sampled) Fourier Transform. The forward FFT transforms a sampled time domain waveform into its equivalent DFT. The inverse FFT transforms a DFT back into its equivalent sampled time waveform. If the time domain signal has N real valued samples, then the DFT has (N/2) complex valued samples.
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Glossary
Digital Movie: A Windows AVI file that documents the animation in the Structure window. Digital Movies are made using commands in the Movies menu of the Structure window. Each Digital Movie file is opened into and played back from its own window. DOF: An acronym for Degree-Of-Freedom. A DOF includes a Point number & direction. Each measurement (M#) in a Data Block, Shape Table or Acquisition window has a DOF. It is defined in the DOFs column of the Traces spreadsheet in a Data Block or Acquisition window, or in the DOFs spreadsheet in a Shape Table window. Directions are defined by the Measurement Axes directions at Points on a connected Structure model. Only Translational and rotational data have directions associated with them. Scalar data has no direction associated with it. Drawing Assistant: A set of tabs in the Structure window that are used for drawing and modifying 3D structure models. The Drawing Assistant tabs are displayed above the SubStructure spreadsheet by executing Draw | Drawing Assistant. Drawing Object: A Point, Line, Surface, or SubStructure in a structure model. Each Point is defined by its global X, Y, Z coordinates. Each Line is defined between two Points, each Surface Triangle between three Points, and each Surface Quad between four Points. Each SubStructure is a collection of Points, Lines and Surfaces. Driving Point: The Point and direction (DOF) where excitation is applied to a structure. A driving point measurement has the same Roving and Reference DOFs. Driving Point Residue: A driving point residue is obtained by FRF-based curve fitting of a driving point measurement, where the Roving and Reference DOFs are the same.
E
EMA: An acronym for Experimental Modal Analysis. During an EMA, the test article is artificially excited with either an impactor or a shaker. The excitation force and one or more responses caused by the force are simultaneously measured, and a set of FRF measurements is calculated The FRFs are then curve fit to obtain a set of experimental modal parameters for the structure. Engineering Data Shape: A general term for any type of data measured from or calculated for two or more Points on a machine, structure, or acoustic surface. Engineering data can be Scalar, Translational, or Rotational.
F
FEA Assistant: A set of tabs in the Structure window that are used for drawing a 3D structure model and adding FEA Objects to it. The FEA Assistant tabs are displayed above the SubStructure spreadsheet by executing FEA | FEA Assistant. FEA Object: FEA Objects are used by the SDM commands to add modification elements to a structure model, by Experimental FEA commands to construct FEA models, and by FEA Model Updating commnads to modifiy element properties. FEA Objects include masses, springs, dampers, rods, bars, plates and solid finite elements. FEA Objects are added to a structure model like any drawing Object, but their material and physical properties must be defined before using them. FFT: An acronym for Fast Fourier Transform. The FFT is a numerical algorithm that transforms a uniformly sampled time domain signal into it equivalent DFT (Digital Fourier Transform). The Inverse FFT transforms the DFT into its equivalent sampled time domain signal. The FFT in ME'scopeVES is a prime number FFT, which doesn't restrict the number of samples transformed to powers of 2. Fixed DOF: A Fixed DOF on a structure model will not move during animation. Fixed DOFs are defined in the Animation Equations Tabs above the Points spreadsheet. Fixed Point: A Fixed Point has no animation in all three Measurement Axes directions. Points are fixed by executing Draw | Animation Equations | Fix Points in the Structure window. Fourier Spectrum: A Fourier Spectrum is the forward FFT of a uniformly sampled time waveform. Another name for the Fourier Spectrum is the DFT. FRF: An acronym for Frequency Response Function. An FRF is a cross-channel frequency domain measurement that defines the dynamic properties of a machine or structure between a response DOF and an excitation force DOF. It is defined as the ratio (response Fourier spectrum / force Fourier spectrum). Excitation force is typically measured with a load cell. Response motion is measured with an acceleration, velocity or displacement transducer. The FRF is a special case of a Transfer Function.
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G
Geometric Center: The average of the minimum & maximum coordinates in each direction (X,Y,Z) of all Points on a structure drawing or FE Object.
I
Interpolated DOF: An Interpolated DOF has its animated shape component calculated using an Interpolated Animation Equation. Interpolated Animation Equations are normally defined for all DOFs that are not measured. Display of Interpolated shape components is turned ON & OFF using Animate | Interpolation.
L
Line: A drawing Object, displayed as a straight line between two Points. All of the Lines on a structure model are displayed by choosing Lines in the Objects List on the Structure window Tool Bar. Line properties are displayed and editing in the Lines spreadsheet. Line cursor: One of the three Data Block or Acquisition window cursors. It is represented by a vertical line on each Trace. Placing the mouse pointer anywhere on a Trace and dragging will move the cursor. Clicking anywhere on a Trace will place the cursor at the mouse pointer.
M
M#: An abbreviation for Measurement Number. Each Trace in a Data Block or Acquisition window, and each row in the DOFs spreadsheet of a Shape Table window has a unique M#. M#s are used in the Animation Equations at each Point on a structure model. They define the source of data (Trace or Shape DOF values) for animating each Point & direction on the model. MAC: An Acronym for Modal Assurance Criterion. MAC indicates whether or not two shapes are the same or different. If MAC > 0.95 the shapes are the same. If MAC > 0.8, the shapes are similar. If MAC < 0.8 the shapes are different. Measured DOF: A measured DOF has its animation defined by a Measured Animation Equation. A Measured Animation Equation is a weighted summation of M#s that specifies which Trace or Shape DOF data is to be used to animate the Point in a specific direction. Animation Equations can be viewed & edited by using the Animation Equator tabs, These tabs are displayed above the Points spreadsheet by executing Draw | Animation Equations | Equation Editor. Measurement: A Trace in a Data Block or Acquisition window, or a row in the DOFs spreadsheet in a Shape Table window. Traces and shape DOFs are numbered using M#s. To obtain an animated shape display, each M# must be assigned to one or more DOFs of a structure model, M# Assignment creates Measured Animation Equations which are used to animate each Point on the model. Measurement Axes: Each Point on a structure model has 3 Measurement Axes. Measurement Axes define the directions in which measurements were made at the Point. Measurement Axes are displayed & edited using the Measurement Axes tab, which is displayed by executing Draw | Animation Equations | Equation Editor. Measurement Set: All of the data that was simultaneously acquired during data acquisition. Simultaneous acquisition includes simultaneous amplification, anti-alias filtering, and analog to digital conversion. Crosschannel measurement functions are calculated using data from the same measurement set. Meshing: Selected Lines, Surfaces, and SubStructures are meshed (or subdivided) using the Draw | Mesh command. Lines and Surfaces are subdividing into additional Lines and Surfaces. If a SubStructure is meshed, all of its Lines and Surfaces are subdivided. MIMO model: A Multiple Input Multiple Output frequency domain matrix model made up of a matrix of FRFs or Transfer Functions. The FRF matrix can be multiplied by Fourier transforms of Forces (or Inputs) to yield Fourier transforms of Responses (or Outputs). MMIF: An acronym for Multivariate Mode Indicator Function. The MMIF is one of the mode indicator choices available during the first step of curve fitting. Multiple MMIFs are calculated from a Multiple Reference set of FRFs, and indicate closely coupled modes & repeated roots. Modal participation factors are also calculated which are used for multiple reference curve fitting in succeeding curve fitting steps. Modal Model: A set of scaled mode shapes that can be used as a complete representation of the dynamics of a structure. Unit modal mass (UMM) scaling is one method of scaling that preserves the mass and stiffness properties of the structure.
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Glossary
Modal Peaks Function: One of the mode indicator choices available during the first step of curve fitting. It is used with the Count Peaks button for determining how many modes are in a set of measurements. Mode Shape: Modes are used to characterize resonant vibration in structures. Each mode has natural frequency, damping value, and a mode shape. The mode shape is a standing wave deformation of the vibrating structure at its resonant (or modal) frequency. mooZ: The reverse of a Zoom operation in a Structure, Data Block, or Acquisition window. It restores the full display of the structure model in a Structure window, or all of the Trace data in a Data Block or Acquisition window. Multiple Reference Test: Using two or more fixed exciters or fixed response transducers during a structural test. In a modal test, this is equivalent to measuring two or more rows or columns of the MIMO matrix model.
N
Node Line: A line where all shape components are zero. Node Lines are displayed as heavy black lines in an animated display of Contour Lines. The Node Lines of a complex shape will move during animation, while Node Lines of a normal shape will not. Normal Shape: A shape with components that all have phase of 0 and 180 degrees. When a normal shape is animated, it looks like a standing wave and its Node Lines will not move. On the other hand, a complex shape will look like a traveling wave, and its node lines will move. Complex shapes can be "normalized" (their phases rotated to 0 or 180 degrees) from the Complexity Plot in either a Shape Table or Data Block window.
O
ODS: An acronym for Operating Deflection Shape. An ODS is the deformation of a machine or structure at two or more Points due to its own operation and/or other externally applied forces. An ODS obtained from a set of time domain responses characterizes the deformation at a specific moment in time. An ODS obtained from a set of cross-channel frequency domain functions (FRFs, ODS FRFs or Cross Spectra) characterizes the deformation of a machine or structure at a specific frequency. . ODS FRF: A cross-channel frequency domain measurement that is made from operating data. It requires the simultaneous acquisition of two signals, a Roving and a (fixed) Reference response. ODS's can be displayed in animation directly from a set of ODS FRFs. Operating mode shapes can be obtained after DeConvolution windowing and FRF-based curve fitting of a set of ODS FRFs. OMA: Acronym for Operating Modal Analysis or Operational Modal Analysis. This type of modal analysis is done when the excitation forces are not measured. One or more reference (fixed) responses are used, and Cross Spectra or ODS FRFs are calculated instead of FRFs. With Devolution windowing, FRF-based curve fitting can be applied to these measurements to estimate operating modal parameters. Operating Modal Parameters: Modal parameters obtained by FRF-based curve fitting a set of measurements calculated from operating data, typically Cross Spectra or ODS FRFs. Operating Mode Shape: A mode shape obtained from a set of measurements calculated from operating data. Orthogonal Views: The three 2D Views that are part of the Quad View in the Structure window. These three Views are orthogonal (at right angles) to one another. When the Quad View is displayed, all three orthogonal Views and the 3D View are displayed together.
P
Peak cursor: One of the three Data Block window cursors. It is represented by a band (two vertical lines) on each Trace. It finds the largest value of the displayed data in the band. Placing the mouse pointer outside the band and dragging will move the nearest edge of the band. Placing the mouse pointer inside the band and dragging will move the band. Periodic Signal: The FFT assumes that the signal to be transforming is periodic in the transform window (the samples used by the FFT). To be periodic, the Trace waveform cannot have a discontinuity at the ends of the window. Traces that are completely contained within the transform window satisfy this criterion. Cyclical signals that complete an integer number of cycles within the transform window also satisfy this criterion. Photo Realistic Model: A surface or solid model that has digital photographs attached to its surfaces. Photo realistic models are created using third party software, and imported into ME'scope.
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Point: A 3D Object defined by three global coordinates (X,Y,Z). Points are used as the end points for all other 3D Objects in the Structure window. The properties of each Point can be viewed and edited in the Points spreadsheet. Each Point has its own Animation Equations that are used to animate the Point with shape data from the current animation source (Data Block, Shape Table or Acquisition window). Pole: The frequency & damping of a resonance or mode of vibration. Poles Diagram: A graph of modal frequency & damping (Pole) estimates from different model sizes obtained during the Stability curve fitting step. Pole estimates from different model sizes that are within tolerance limits are said to be stable. Stable Pole estimates are displayed on a Poles diagram. When the Save Poles button is pressed on the Stability tab, each stable group average pole value is added to the Modal Parameters spreadsheet. Polynomial: One of the FRF curve fitting methods for estimating modal parameters. Either Global or a Local curve fiitting can be chosen for frequency & damping curve fitting. Global curve fitting processes data from multiple FRFs to obtain a single global frequency & damping estimate for each mode. Local curve fitting estimates a local frequency & damping estimate from each FRF. Project: A Project file contains all of the data files for an ME'scope Project. It can contain one or more Structure, Data Block, Shape Table, Acquisition, Picture, Movie, or Report files. All of the files of the currently open Project are displayed in the top pane of the Project Panel on the left side of the ME'scopeVES window. PSD: An acronym for Power Spectral Density. A PSD is calculated by dividing an Auto Spectrum by its frequency resolution (the increment between frequency lines).
Q
Quad View: Four Views (three 2D and a 3D View) of a structure model displayed together in the Structure window. The Quad View is displayed by double clicking on a single View.
R
Radial Point: Any Point that references a Center Point in the Center Point column of the Points spreadsheet. A Radial Point is given rigid body rotational motion about its Center Point if the Center Point has Shaft Rotation Animation Equations. Reference DOF: The fixed DOF in a set of cross-channel measurements. All cross-channel measurements should have a Roving and a Reference DOF, denoted as; Measurement DOF = Roving DOF : Reference DOF. Repeated Roots: Two or more modes with exactly the same modal frequency but different mode shapes. Repeated Roots will occur in many types of geometrically symmetric structures such as disks, cylinders, square plates and cubes. Residue: One of the three modal parameters (along with modal frequency & damping) obtained from FRF-based curve fitting. The modal residue is the constant numerator term in the partial fraction form of an FRF, and carries the FRF engineering units multiplied by Hz or radians per second. Each mode has a Residue matrix associated with it. The rows and columns of the Residue matrix correspond to the same rows and columns of the FRF matrix model of the structure. The residues from one row or column of the Residue matrix define a Residue mode shape. Residue Mode Shape: The Residues from any row or column of the Residue matrix for a mode. A fundamental assumption of EMA and OMA is that; "All rows and columns of the Residue matrix contain the mode shape, multiplied by one of its own components". Rotational Data: One of the kinds of shape data that can be displayed in animation on a structure model. Shaft Rotational data is normally assigned to a Center Point. During animation, all of the Radial Points that reference a Center Point are animated with rigid body rotation about the Center Point. FEA rotational data is used for SDM and FEA calculations, and can be displayed in animation using color contours. Roving DOF: The DOF that changes in a set of cross-channel measurements. All cross-channel measurements should have a Roving and a (fixed) Reference DOF, denoted as; Measurement DOF = Roving DOF : Reference DOF.
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Glossary
Sampling Window: The time domain samples used by the FFT to calculate a DFT. Also called the transform window. Depending on the type of data in the sampling window, a special time domain windowing function (Hanning, Exponential, etc.) may also be applied to the samples in the Sampling Window prior to applying the FFT. Scalar Data: One of the kinds of shape data that can be displayed in animation on a structure model. Scalar data has no direction associated with it. Examples include Sound Pressure Level (SPL), Sound Power, temperature, and pressure. Scalar data is animated on a structure model using a Scalar Animation Equation at each test Point. Shape: The measured or calculated values at two or more DOFs on a machine, structure or Acoustic Surface. Shape components can be made up of Scalar, Translational, or Rotational data. For animation, all shape components must have correct magnitude & phase values relative to one another. Specific types of Shapes are Operating Deflection Shapes (ODS's), mode shapes, and Engineering Data Shapes (EDS's). Shape Interpolation: DOFs at each Point of a structure model can be Measured, Fixed or Interpolated. During animation, the shape components of Interpolated DOFs are calculated by evaluting Interpolated Animation Equations. Interpolated Equations are created using neighboring Measured or Fixed DOFs. Interpolated Animation Equations are viewed and edited on the Animation Equations tab displayed above the Points spreadsheet. This tab is displayed by executing Draw | Animation Equations | Equation Editor. Shape Table file: A file for storing shapes. A shape is a spatial description of data measured or calculated for two or more DOFs on a structure or Acoustic Surface. Shapes can be imported from an external source, saved during animation or during modal parameter estimation (curve fitting). Sine Dwell: One of the types of shape animation. During dwell animation, the current shape is defined by a Data Block or Acquisition window cursor position, or by the selected shape in a Shape Table. During sine dwell animation, the shape is animated using sine wave values. Single Reference Test: Using a single fixed exciter or fixed response transducer during a structural test. In a modal test, this is equivalent to measuring one row or column of the FRF matrix. Single-channel Measurement: A measurement that was calculated using digital data that was acquired from a single acquisition channel. Examples are Fourier and Auto spectra. During data acquisiton, analog data from a transducer is amplified, anti-alias filtered, and digitized. Single-channel measurements are then calculated using digital signal processing techniques on each channel of data. Stability Diagram: A graph of modal frequency & damping (or Pole) estimates from different curve fitting model sizes. Pole estimates from different model sizes that are within tolerance limits are said to be stable. When the Save Stable Groups button is pressed on the Stability tab. each stable group average pole value is added to the Modal Parameters spreadsheet. Stationary Dwell: One of the types of shape animation. During dwell animation, the current shape is defined by a current Data Block or Acquisition window cursor position, or by the selected shape in a Shape Table. During stationary dwell, the shape is merely displayed on the structure model or Acoustic surface. Structure file: A file of drawing Objects used to model a machine, structure or acoustic surface. Points, Lines, and Surfaces are used for drawing structure models and Acoustic Surfaces. FEA Objects can also be added to a structure model, and are used by the SDM, Experimental FEA, and FEA Model Updating commands to add modification elements to a structure or construct FEA models. SubShape: SubShapes are used to animate two or more different types of shape data together on the same structure model. SubShapes are named in the SubShape column on the Traces and DOFs spreadsheets. SubStructure: A collection of Points, Lines, Surfaces and FE Objects that have already been defined on a structure model. SubStructures can be selected, moved, cut, copied & pasted like any other Object. SubStructure properties are viewed and editing in the SubStructures spreadsheet. The Drawing Assistant is used to create new SubStructures, paste them from the SubStructure library, or modify SubStructures. The FEA Assistant is used to add FEA Objects to a structure model. SubStructure Library: A collection of pre-defined SubStructures that can be added to a structure drawing using the Drawing Assistant. Surface Quad: A 3D Object that defines a surface between four Points on a structure model. Surfaces are used for hidden line, surface fill, texture, and contour displays. Surface Quad properties are viewed & edited in the Surface Quads spreadsheet. Surface Triangle: A 3D Object that defines a surface between three Points on a structure model. Surfaces are used for hidden line, surface fill, texture, and contour displays. Surface Triangle properties are viewed & edited in the Surface Triangles spreadsheet.
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Sweep Animation: One of the types of shape animation. During Sweep animation from a Data Block, the cursor is automatically moved through the Traces from left to right, and the shape is displayed at each cursor position. During Sweep animation from a Shape Table, each shape is displayed in succession.
T
Tool Tip: A brief description of each button (or Tool) on a Toolbar. If the Help | Show Tool Tips command button is depressed, a Tool Tip will be displayed when the mouse pointer is hovered on a button. Trace: One of the measurements displayed in a Data Block or Acquisition window. Each Trace contains values measured at a DOF(single channel measurement), or between two DOFs (cross-channel measurement) on the structure or Acoustic Surface. Each Trace is numbered by its row number in the Traces spreadsheet, starting from M#1. These M#s are used in the Animation Equations in a connected Structure window, to display shapes in animation using the Data Block as an animation source. Transfer Function: A cross-channel frequency domain measurement between an Output signal and an Input signal It is defined as the ratio (Output Fourier spectrum / Input Fourier spectrum). An FRF is a special case of a Transfer Function. Translational Data: One of the kinds of shape data that can be displayed in animation on a structure modal. Examples are vibration and acoustic intensity. Translational data has a Point & direction associated with each measurement. Measurement directions are defined by the Measurement Axes at each Point on the structure model. Translational data is animated using Translational Animation Equations. Transmissibility: A cross-channel frequency domain measurement typically made from operating data, or when excitation forces cannot be measured. It is defined as the ratio (Output Fourier Spectrum / Input Fourier Spectrum). Mode shapes can be displayed in animation from a set of Transmissibility's, calculated between two or more Roving responses and a (fixed) Reference response. Transmissibility is a special case of a Transfer Function where the Output and Input units are the same. A set of ODS FRFs can be obtained by multiplying a set of Transmissibilities by a reference Auto spectrum,
U
UFF: An acronym for Universal File Format. The UFF is a disk file format used for exchanging data between different structural testing and analysis systems. Structure models (Points & Lines), mode shapes, ODS's, and time or frequency domain measurements can be imported to and exported from ME'scope using UFF. Typical UFF file name extensions are .UFF, .UNV and .ASC. UMM Mode Shape: A mode shape that has been scaled to a Unit Modal Mass. A set of UMM mode shapes preserves the mass and stiffness properties of a structure. UMM Mode Shapes are used for Structural Modifications, FRF Synthesis, MIMO calculations and FEA modal updating.
Z
Zoom: Enlarging the display of the model in a Structure window, or the Traces in a Data Block or Acquisition window. A Zoom is initiated by executing Display | Zoom. Execute Display | mooZ to return the display to its un-zoomed state.
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Index
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A
Acoustic Surface........................................................22 Add Object ...........................................................56, 57 Animation speed ........................................................85 Assign M#s ................................................................77
O
Object List ................................................................. 56
P
Point Animation ....................................... 40, 73, 80, 87 Points .................................................................. 40, 52
C
Color ....................................................................86, 87 Contours ..............................................................87, 89
Q
Quad View................................................................. 47
D
Drawing Object ....................................................41, 52 Dwell Animation ...................................................30, 31
R
Resize ....................................................................... 17
S
Selection Box ............................................................ 53 Shape.......................................................................... 1 DOFs spreadsheet ................................................ 73 Mode Shape.................................................... 45, 89 Operating Deflection Shape .................................... 1 Shape Animation ................................................... 31 SubStructure ............................................................. 47 Sweep animation....................................................... 84
F
Fixed Point.................................................................73 FRF............................................................................67
G
Grid......................................................................35, 48 Group.........................................................................58
I
Import ..................................................................70, 72 Interpolated Point.......................................................73 Interpolation...............................................................84
T
Time Domain Animation .................................. 3, 28, 67 Tracing ...................................................................... 63 Transmissibility...................................................... 3, 67
L
Lines ..............................................................47, 56, 63
U
UFF ..................................................................... 70, 72
M
Measured Point .........................................................80 Mouse Operations .....................................................16
W
Work Area ................................................................. 20
104