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~ The Fear of Death ends right now once & for all ~

It is accomplished.

Memos to Myself (Whoever I may be)


Remember R. Buckminster Fuller (who knew the Truth). I'm calling this Memo The Complete Player's Guide The Way to OUT or, Creator's Manual v. 1.01. A set of tools everyone can begin to use right now. Begin here: The stars above us are not our destination neither to reach nor to conquer so what then does that leave us, who as a species excels most in adventure and the discovery of new frontiers? What does that leave us, to give us hope, and a living future, and greater dreams to fill our hearts and souls? Where can we go from here? This we do know: our true destiny & our birthright as a species is to find new worlds of adventure and play not to 'rule,' not to 'conquer,' not to 'dominate,' but to explore the myriad worlds of limitless imagination in all their infinite variety by doing just that by fully living within those worlds! Our birthright as sentient living creatures is to access for ourselves and our descendants the full Master Game.* Our task, as thinking, creative, beings, is to learn how to travel through the Frames* at will, so that we can play wherever we wish we are free precisely to the degree that we can shift out of one Game into another, at will. We can train ourselves to make this shift consciously and deliberately having set aside the fear of death & dissolution which haunts Western Civilization. We can then live with joy and wonder, constantly in awe at the infinite possibilities of life. The Master Game is already in place, around us. Everyone, RIGHT NOW, has the choice to engage in a new Game, one of their own choosing

Eternal Play begins now

Playing the Game:


Imagine a wondrous realm where you, and that guy over there, and even that old woman, are characters in a great Game. A Game that you love an enormous amusement park full of excitement and adventure where the price of a ticket is believing that it's all terribly 'real' and not a Game. This Game, this Game that you love, is part of (and only one tiny part of) an enormous, humongous, 'library' of possible Games. You chose to have a rle or Part in this one. You are free to leave a Game-Story at any time, and choose again. There are lots of 'em. All kinds. No limit. However, you may become very attached to certain people, places, or objects in one Game, and want to Play a rle in that Story again. Or, if you always wanted to go sky-diving/auto-racing/whale-watching, but never had the time/courage/opportunity in the rle you had been Playing, you can choose a rle that can do those things. You can even, if you want, experience every rle for yourself. If you stick with it, you'll understand, first-hand, the entire Story of each rle's Part, and eventually develop a deep natural compassion for every possible rle. You can also choose from every possible type of Game: Games of magic and fantasy; all-animal Games (talking animals, if you like), under-water Games (with or without mermaids); strange-alien-planet Games be a living energy field on the surface of the Sun, for instance. You get the idea. Anything imaginable is a Game you can take part in; you can be a member of any World or Universe.

There will be a revolution in game-playing; you can play any other kind of game.
R. Buckminster Fuller

I'm going to start playing a different game Emma, Once Upon a Time. [ABC-TV]

Let us sing, and dance, and ring in the new... Donovan Eden, Faerie, Neverland, soon will around us be, again; All Eternal Children, Play! Nights, snuggled close; Adventuring by Day.

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Ralph Waldo Trine Free men from ignorance, superstition, credulity, and from half truths, by leading them into a continually larger understanding of truth. And why call ye me, Lord, Lord, and do not the things which I say? Thou shalt love thy neighbour as thyself mutuality the highest source of fidelity to one's fellow-men. These are the essentials of Jesus' revelation. His every teaching, his every act, comes back to them. The spirit of the living God dwelleth within you. Better, even, to regard the world the world and all things in it as the expression of the Divine mind and as one great worldwide family. By following his instruction, one realizes at once also one's true relationship with the whole the essential oneness of life as with one's neighbour. The cell is formed; it does its work; it serves its purpose and dies; and all the while new cells are being formed to take its place. The form of the body remains practically the same; but its constituent elements are in a constant state of change. The body is continually changing in that it is continually throwing out and off used cells, and continually building new cells to take their places. It is not therefore at any time or at any age a fixed mass in the sense of being solid or material, but a structure in a continually changing fluid state. We must get over the idea, as we quickly will if we study into the matter, that the body in fact anything that we call material and solid is really solid. Atoms are in continual action. In the body, the cells are continually changing; it is continually renewing itself. Regarding Death and Christianity:

"It should not be a matter of grief when we are called to pass from one part of this vast habitation of God to another. I am going only to another part of the vast dwelling-place of God." Barnes' Notes on the Bible
When we (our bodies) 'die,' it is exactly as you have been hearing all of your life, the actual truth it is merely the casting off of a costume, a character, a role, which God has been playing just as God is playing every role. You do not 'die' or 'cease to exist;' do you really think that is possible? Your body lays down, and God ceases to exist? What happens when we die? You get a choice. Lots of choices. Take your pick. Choose a new baby-body (lots of people do that). Choose a different life-time to experience, maybe someone you know (they're really you, too, you see). Choose a different place in history to experience entire life-times. Pick. Choose an experience of Paradise, if you want to; but it's bland and boring. That's why we have this Grand Theatre of Life, to play in. Or, even be a guardian angel for someone you love. Grandmas usually pick that gig, and they do the best job at it.

It will be dark. It will be quiet. It will be peaceful. It will be like between sleep and a dream, just floating, not really aware, except of the dark and the quiet and the peace. You will not notice that you have no body or heartbeat, nor that you are not breathing. (Just as when you dream, tonight and every night.) There is no sensation of a passage of time, but a memory comes to you, to remind you that you can 'have something interesting to do.' That is when you can choose. You may or may not remember anything about your former life. That will depend on how it concluded. The basic thing is, you can choose. Pick something ahead of time, now, and an image or idea to remember it by. It will come back to you, when you are ready. If you have not chosen, or simply forget about all of this, then you will have a new adventure of some kind, anyway. This process will never end; it does not stop; it is the only game in town. You play in the Theatre of Life. And all the characters are You. You know all of this; you've heard it before. But consider this: ... What if it's true? ... the knowing of it in itself would be sufficient. This is how it is, right now. We only have to join the Master Game already in progress intentionally with our awareness intact, to realize our destiny.

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Many Mansions Master Game:


LEVELS
1. CHAOS 'Void'/'Ground'/Undifferentiated Consciousness/dreamless sleep (DARK) 2. FRAMES Choices ('inside' Level 1) VIRTUAL 3. GAME/Selected Frame/Dream-story ('inside' Level 2) VIRTUAL 4. Player's Rle (selected point-of-view) ('inside' Level 3) VIRTUAL 5. Player's Sleep-Dreams (subconscious) ('inside' Level 4 / p.o.v.) VIRTUAL (Dreams can access Levels 1 - 4.) 6. ( 1st Level) hyper-nested Chaos (dreamlessness/no-pattern) exists solely within the subconscious of the Player Player Option: When an avatar 'dies' on one level of Game-play, another can awaken on the 'next-deeper'/-higher' level of Game, as though from a normal dream. This option can be set into play at any time during a Game. This is key!

SPECIAL VOCABULARY
MIND Aspect of Consciousness / Self / Awareness / Director-of-design MATRIX Aspect of Contents (of a Frame/Story/Game) / Stuff-of-design TOTALITY Mind + Matrix Identical to WEB Always ONE WEB Patterns / Choices / Memories / Games / Dreams. Also, 'the library' / Field (As: The Motes appear to flicker in scintillating Patterns, but the Field (WEB) is steady-state & Eternal.)

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Discussion of LEVELS & VOCABULARY*


MIND is not 'within' something 'else.' Everything is within it. You cannot see Mind; it is with Mind that you are 'looking.' There is no 'outside' of it from which to examine it. (MIND includes Chaos, the primordial Void.) ('Void' is not 'Nothingness,' but the peacefulness of 'non-dreaming sleep') The Illusion of TIME as "first this, then that" is specific to Games/Frames. (Sequentiality, as, 'events which occur before or after other events,' is a necessary Illusion for Game-play.) TIME & SPACE Temporality and Separation illusions which provide an apparently 'linear' 'progression.' 'Duration,' like 'distance,' is meaningful only within a particular Game. (In Totality, All is SIMULTANEOUS, that is, at-the-same-instant.) DREAMING is the Primary State. The entire 'Dream' is an 'avatar' of the 'dreamer.' (All points-of-view within Life are simply facets of Consciousness singular.) WEB is the Field of All Possible Games. DARK (Only as in contrast with Games) CHAOS (Pure Potential). CONTENTS are the 'ornamentation' of a Game/Frame, making it discernible from other Games. (However, being simply patterns-in-the-Field, the 'parts' of the Contents cannot be meaningfully separated, although perceived as 'apart' for Game purposes.) TOTALITY is not 'large;' it is infinitesimally small (relative to what?). (It does not have an "OFF" condition.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Solve:
A. How to access next-'higher'-level Game-Choices while inside a 3rd-level-down Game Frame, to demonstrate that it exists. (Answer: in dreams.) B. How to design a color dial-vernier to select a Frame (need not be physical;

'idea-of' is enough). C. How to embed reminders of our freedom-to-use-the-Game Frame Vernier at any moment (+ other Tools) for use within a Frame (any Frame). D. How to transition without a loss of personal awareness. E. How to change Frames deliberately, without dying. (Answer: switch in dreams)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The inner mechanics of Chaos:


Unlike ordinary light, laser light is coherent; that is, it marches along in orderly, matching waves. When these waves strike an object, they reflect back off every point of the object as spherical waves like the concentric waves you see in a pool of water. A piece of photographic film is exposed to these waves; no lens or camera is needed. The film is also exposed to a reference light from a laser that is reflected back from a mirror rather than from the object being photographed. The interaction of the two sets of light waves on the sheet of film produces an interference pattern.... When the film is developed, it bears no resemblance to the object that was photographed. In fact, it looks like a hodgepodge of specks, blobs and whorls, like a collection of oversized fingerprints. How can you get a picture from the hodgepodge on the film? Simply by shining a beam of laser light through it. The captured waves are released and the image of the original object is reconstructed, seeming to hang in midair in perfect 3-D. The hologram, that confusing pattern of swirls, contains considerably more information than does a conventional photograph. What's more...when a hologram is cut in half, the entire picture is contained in both halves. The Silent Pulse, George Leonard.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fingerprint of a Creator:


As a species, we need REM-sleep dreaming to be capable of consciousness when awake. Dreaming can be viewed as an innate virtual reality pattern generator that is of functional use to the brain for the development and maintenance of waking consciousness. What we may need to navigate our waking world is an infinite set of charts from which we may draw the one best suited to an equally infinite set of real-life possibilities: a library of plots [with] enough verisimilitude to be useful; the properties of which are defined for us in our dreams. J. Allan Hobson
It has been shown through experimentation that animals [deprived of] REM sleep show long-term effects on motor coordination, ...eventually leading to the death of the animal. ~~~~~~~~~~~~~ Absolute reality belongs to dreams and not to life. Graham Greene

In actuality, all existence coincides. your dream world is as real to you as life, isn't it? Richard Matheson ...the impossibility of distinguishing anything from anything else or specifically of distinguishing everyday life from dream existence. Charles H. Fort Once I and all were free and we could play with the totality of the cosmos. like the pieces on a game board, to be ... played again with different rules. John Brunner ... would you feel inclined to fight if you thought that everything about you was mere glamour; this earth here, the rock, the sun, the sky? ...only simulacra... William Morris Dreaming a factual dream of the folk who live in the world's patterns--live as clouds, as fires, as trees, as brooks, as people, as cells, as genes....Any type of ongoing process at all would do." "For us nothing's so far away.... Your whole notion of space and distances is [much too simplified]. There's no fixed dimensions at all. Rudy Rucker

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * DEFINITIONS A Partial Glossary


Absolute 'definable in only one way' Avatar 'the parts/rles in every story' Chaos pure potential for everything, all at once; not a 'blank' emptiness. Consciousness 'the sense of existing' or "I am" Dark a state of no-memory, just being; Consciousness between Games. Dream 'any story experienced from the point of view of a part/role' Dreaming 'having an experience' Ego not the "I am," but the personality of the part/rle, within a dream or game-story Eternal 'having no limitations of size or duration; permanent.' Mind is "Eternal." Existence 'it is' or simply, Is. Is-ness. Field the seeming of dimensionality, containing every possible Game Choice variant. Fixed 'of only one specific type forever/everywhere. 'Static.; not alterable' Flux the alternation of extremes, through all intermediate states; reverse; repeat Frames the Framework of a cosmos, or world, in which any Game takes place. Game any setting involving Life. Human an upright bipedal volitional being, of any size or general description Illusion that which is perceived by the senses or imagined Life bound by place and time; subject to an 'end' point (death) Matrix 'Playground' attributes (pattern as organized by Mind) Mind Will, awareness; all memory; all points of view. Nested accessible within another level /object /concept Patterns meaningful to the senses; showing organization; 'contents' of a Game. Play to take a part in an ongoing story; any story, any part Player Consciousness self-aware, reflected in the avatars of every Game. Sequential things or events perceivable to the senses, in a Game setting Simultaneous undifferentiated by time Subconscious Memory of Everything, of all possible ideas, simultaneously. Time a characteristic of Games, allowing Life to experience events in a meaningful sequence. Totality all-inclusive Whole. To-be-whole requires all elements every one.

Virtual occurring in Thought, only; having no 'solid' 'reality.' Void Pure Consciousness without awareness of Itself or anything. See: Dark. Web an endless stock of variations of pattern of every type.

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QUESTIONS & ANSWERS


Q: What makes the patterns that we're calling Games/Frames/Dreams? Why? How?
Consciousness does. Because it's fun. By thinking. Patterns form as a reflection of Thoughts themselves. All Dreams are 'made out of' Consciousness Itself; as, "an image or representation of an idea." ('eidolon')

A: MIND creates and maintains Everything. No exceptions. Q: Where is Consciousness? What is the "Source" of Consciousness?
Consciousness (the sense-of-existing) seems to have squirted out of 'something else,' but, without the squirting or the 'else,' it simply is. Consciousness is and contains Everything, including Dreamlessness (DARK). It has no 'Source' It is Source. It is Simultaneously All-that-Is. There 'was' no 'time' 'before.' Consciousness itself is beyond/outside-of, all of the infinitude of space-time Frames. And it resides in all Life, as Consciousness and in the Subconscious, which is common to all Life. Life can communicate instantaneously through the Subconscious, whether in sleep-dreams or deliberately. And nothing can impede communication between any facet of MIND (Singular) and Itself.

A: It contains within Itself every possible facet of existence. It is DARK; It is Pure Potential; It Sleeps, and Dreams of Life, and Plays Games in those Dreams, Playing all the Parts. Q: Why do Games exist at all?
Consciousness has no capacity to shed tears or feel emotion. It (Wholeness) is without Values or Judgments between "Good" or "Bad," "Right" or "Wrong." How could it be otherwise? It contains All. It is All. Values and Judgments are a human thing. Life has the faculty of 'Evaluation,' such as between "What Works (for me)" and "What Works (for Life)." Life can feel compassion, mercy & charity, whereas Pure Awareness cannot. Life can be differentiated from Pure Mind in that one way: Human consciousness is limited and restricted by the 'reducing valve' of the brain, to only one small facet of selfawareness within the Infinite Field of Pure Consciousness, so as to feel those emotions.

A: MIND DREAMS, and in Dreaming becomes Conscious. Q: Is it possible for everything to come to an end, 'forever'?

Can Consciousness come to a 'final' end? Can it stop generating Dreams? Will It? Can Dreamlessness become 'permanent'? [If there is an 'off' to the 'on', why not permanent 'off'?] Can 'Nothingness' exist alone as a Final State?
No. The Player may choose "No Game," for an interval of Dreamlessness, but "No Player" is not a Game in the Infinite Patterns of Existence (WEB) and so is our assurance of continuation. No. Dreaming alternates with Dreamlessness, within the Field of All Possible Games, but the Field (Totality) does not Itself have an "OFF" condition. No. Chaos and Dream fluctuate (FLUX) between Potential & Game, rather than between 'Somethingness' and 'Nothingness.' Even DARK is not 'Nothingness.' DARK is merely one of (necessarily inclusive) all-possible-states within Totality. No. DARK is Dreamlessness not the same as "OFF." It is the 'break' between Frames of Patterned Play, a 'State-of-Quietude,' having 'depth' but not 'length' in duration (it has no extension in Time* [unlike the dreamless sleep of a human] [Time being a quality of Game Frames, only]). DARK is unperceivable by Consciousness (comprehended, yes not perceived). The fear of Nothingness To Not-BE can only arise from inside a Dream/Gamestory; because DARK is unperceivable, it is mistaken for Nothingness, and so is the ultimate fear for humans who are Playing Games.

A: The Levels of Game-play are not 'floating in a vacuum,' nor can they flick 'out of existence.' There is nowhere 'elsewhere' to go. It is the one genuine guarantee among all things in the vastness of Creation: Consciousness cannot 'end.' Q: What are We? Why are we here? What Becomes of Me/Us? Can I become 'lost' in Chaos?
Comprehension is Mankind's purpose. To be co-creators; to make up ever more elaborate Games, for Consciousness to lose Itself within, in delight & gratitude. As our consciousness is both a reflection of, and the very substance of, Consciousness Itself , we reawaken from every Game-story to choose another Game to play. Humans may choose to end a rle within a Dream/Frame, but the removal of an avatar from Play is limited to that Frame-Story alone. As with all Games, Player may choose another avatar to continue Play. When Play within that Game is exhausted, a new Game can be chosen, and Play continues. In a Dream/Frame, Consciousness can become jaded by a state of tranquility, and stir things up quite a bit for a while; until, in the way of FLUX, tranquility again becomes an appealing alternative for a while.

A: Have no fear, then, that you will be lost. Even if you forget all of this, it doesn't matter. You cannot be lost. This rle may fade from memory, but it is a part of the entirety of Consciousness, and there will be new adventures, always. Q: How does the Choice of Frames work? Here are some possible choices:

"do-over" same rle, same game, different decisions in the course of play "re-enter" same game, alternative variations in play/place in history "transfer" same game, different avatar "jump" memory-continuity with different game "turn the page" clean-wipe, different avatar, different game or frame You are always 'yourself.' You wake up 'there'... Just as naturally as waking up 'here,' already knowing your rle and all of your lines. You have the option of remembering this Game, perhaps just as a dream, fading away in the process of awakening.... You laugh at how absurd that dream was! So frightening! The dream of being in this world.... Your chosen Game simply springs up around you.

These are the System Rules and Truths for the entire Wondrous Realm of Every-Possible-Game.

~ There is no 'background' of 'non-existence' in which the Games are embedded.


Non-existence is just a spooky idea to scare Self, which has no other 'scares'! (Since it's difficult to jump out and go 'boo' when it's all You.) ["Off" is only a temporary state of no-dream, within Dream Itself. There is no "OFF" "State" in and of itself.]

~ There 'never' 'was' [or will be] a 'time' 'when' there was 'only' the 'Dark' 'by itself.' 'Time' doesn't work like that. Dark is only 'rest' between Dreams. ['Dark' is NOT "OFF."] ~ There is no hardware it is all 'virtual' (Mind). ~ All structure/pattern occurs by choice (Mind's). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Other Memos in This Series:
A Road-map Getting Where You Want to Go Choosing a Destination. Proof. Qualities of the best Game. Tool-Kit: Dependable Truths that Work when you test them out. Creating a language that accurately reflects Life-at-Play in one-undivided-Whole of unbounded Imagination. Deconstructing the Christian/Western English language. [I.e., correctly define save.] Kingdom of Heaven The Way defined and achieved. Reversing Fragmentation (David Bohm, et al). Restoring Connection.

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