Sie sind auf Seite 1von 286

WALKTHROUGH FOR EVERLONG

This walkthrough is a mere compilation of the actual walkthrough and the bits and pieces contributed by other members at the Everlong forum. The guide is for the game ver 3.0. The main story walkthrough was done by ljspence; the boss strategies and side quests were listed by Goku; the library book contents were compiled by miadarling and Captain jacks treasure was consolidated by many members. The game has many versions and each version is being updated. The newest version is 3.2 which dont have a walkthrough. All the separate parts of information were put together into this document by over_cloud9 for convenience of the players. If you love RPG games, you can find more free walkthroughs at www.overcloud9.com If you find the text too large, adjust the resolution of the PDF as per your convenience (see screenshot below).

**CONTENTS**
1. 2. 3. 4. 5. 6. Maps Walkthrough The library book contents Boss strategies Side quests Captain Jack's Treasure

THE WALKTHROUGH:
List of Chapters ************ The Introduction: Everlong Chapter 1: The Beginning: Tyr-Anon Castle Chapter 2: The Escape: Tyr Anon Island Chapter 3: The Defeat of General Gerovitus and Escape from the Tyr-Anon Castle Chapter 4: The First Gateway: North Outpost Chapter 5: The First Riddle: Golems Pass and Water Caverns Chapter 6: A New Development: Port Town Chapter 7: Eridwells Refuge: Valiantides secret Hideout Chapter 8: The Party Mishap, Seraphia and the Temple of Aurora Chapter 9: A New World: The Void Chapter 10: The Fate of Brad and the party Chapter11: A New Turmoil: Justin and Vanguard Chapter12: The great Seraphian War, Expirius and the escape to the Land of East Chapter 13: A journey to free lands: Mt. Periculum and Bridelveil Castle Chapter 14: The Legend comes true: Veneficus and Tower of Propugnaculum Chapter 15: A mysterious journey: Mt. Asper, Dokkalfar and King of Alveus Chapter 16: Fall of Emperor Daevas Rise of an Evil Chapter 17: Hidden truth: Senium Forest and Tower of Auctus Chapter 18: The Unveiling Mystery: Expirius and The Unicon War Chapter 19: The World Tour and Triangle Island Chapter 20: The Return Journey to Tyr Anon Castle
2

Chapter 21: The End of General Gerovitus and Tyr Anon regime Chapter 22: The Crystals Chase The West Tower Chapter 23: The Crystals Chase Occultus Gaza Chapter 24: The Crystals Chase Vanguard Chapter 25: The Crystals Chase The East Tower Chapter 26: Return to Tower of Actus Chapter 27: Leviathan Caverns (optional) Chapter 28: Shipwreck on Forgotten Continent and reuniting the party Chapter 29: Aditus Grotto and Antiquus Fanum Chapter 30: Chocobos, Master Forger, Viridis Mons and Wolverton Chapter 31: Nemus Aveum Chapter 32: Triangle Island (optional) Chapter 33: Dreaming Forest Chapter 34: Caeruleus Silex Chapter 35: Phoenix Cave (optional) Chapter 36: Return to Dwarf Castle (optional) Chapter 37: Sepulcrum Profundus Chapter 38: Silentium Tumulus Chapter 39: Return to White Shrine Chapter 40: Nex Cacumen (optional) Chapter 41: Incultus Regnum Basement and Solus Insula (optional) Chapter 42: Atlantis Chapter 43: Rift Core Chapter 44: Ending
3

***************************************************

The Introduction: Everlong

The game begins with the poetic rhymes giving hint of differentiating the right and the illusion.

The first glimpse of the game shows a Tyr-Anox knight searching for someone. She comes forward to find a dead knight. Another knight and a Cirigoth Grunt show up. The new knight decides this was the work of the mad knight. The three continue on past more dead bodies until they discover the mad knight surrounded my dead knights. The mad knight slays them all. A new person arrives and complements the knight on being an efficient killing machine. A spell is used to render the knight senseless. It is suggested that the knight is getting help from somewhere else. The knight is dragged back to Tyr-Anon Castle.

Mysterious voices speculate on the wisdom of interfering with balance. There is a suggestion that the dark forces are currently growing stronger and the light has lost influence.

A Mysterious voice speaks to our knight directing him to escape.

Chapter 1: The Beginning: Tyr-Anon Castle

When the darkness vanishes with the mysterious voice, we can see the unnamed knight in a prison cell of Tyr-Anon Castle with his sword lying next to him. His cell door is open and he plans to flee. On the left there is a wooden chest. Stand in front of it and open it. Chests are full of treasures and you should always try to open them. Red Chests have monsters in them, but generally also have better treasurers. You should access your journal and your
4

skill shard system in your primeval shard. (NOTE: I also recommend you change the main menu from Active to Wait. This means you always get your turn. This isnt a big deal yet, but will be more of a problem later in the game). You need to lead your knight upstairs and to the back of the Castle. After few fights with Tyr-Anon guards, he escapes to small island forest, Tyr Anon Island, in the eastern part of castle. You will have two different types of fight encounters. One is a planned encounter (you see the enemy, walk up to him and engage him in a fight). If you lose that sort of encounter, the game ends. The second kind of encounter is a random encounter. These generally happen when you are merrily walking along minding your own business. If you lose these sorts of encounters, you get a second chance. You go to purgatory where a dark spirit allows you to buy more items to help you. You can then go to the center teleport pad and continue on your journey. Once you have been to purgatory, you will get an option on your Primeval Shard to enable you to go to purgatory when you need to supply yourself with more items (this might be helpful in the larger dungeons later). Generally these random encounters are meant to give you a chance to increase your levels so that the big boss fights are manageable. These random encounters, however, are capped in this version so that you cant gain too many levels too quickly, so at some point you may find that you dont get any more random encounters in a particular area.

Treasures: Potion 3x Heal 1x

Chapter 2: The Escape: Tyr Anon Island

The knight escapes to the east until he reaches a set of caves. Once you get the Strength Belt, you will probably want to equip your knight with it as an accessory. After several tunnels, there is doorway to the north where your knight prepares a fire. He is discovered by people who take him with them to their inner base he meets the gang leader Glen. When Glen discovers that you claim to have amnesia, he gives you a name you are now Brad. The gang members distrust Brad and want to kill him, but Glen is not so sure this is the solution. Instead he presents Brad with a proposition. As a test of trust Brad is to help Glen beat the cavern Kraken who is menacing the passage from their base to their secret
5

lake dock. In return Glen will lead Brad out of the caves. As Brad agrees, Glen joins him as a party member (you can now arrange skills and equipment for Glen).

The party members can chose to explore the south part of the caves for any missed treasure. There is a well which will heal the party if they pull up the bucket. To find Kraken, chose the northern way near the healing well of the base. You need to travel north to find the place with four pillars on the base and a pillar with strange mark above them. Leave the place for now and move forward. Eventually the party will reach two pillars, one green and one purple. These healing pillars mark places where boss fights take place. Be sure and use them before going forward. Once at the lake, the monster will approach. Once the party has beaten the Kraken you will receive a Beherit (these will be useful late in the game), dont go back but chose the other way to the right of it and exit the cave. At the dock there is a row boat. Get in this and cross the lake. There is a strange bright flash which appears to come from the East. The strange pillar of light explodes. The party will be greeted by General Gerovitus, one of the Cirigon advisors and Tyr-Anon soldiers who take them as prisoners back to the castle dungeon.

Treasures

Outside of caves

Heal 1X Potion 2X Phoenix Down 1X Tent 1X Ether 1X Strength Belt 1X

Caves Glen joins as party


6

Heal 2x Potion 2x Phoenix Down 2x Ether 2x Defense Belt 1X

After Glen joins as party Potion 2x Phoenix Down 1x GP -1000 Red Chest- Skeleton Song (Sword)

Chapter 3: The Defeat of General Gerovitus and Escape from the Tyr-Anon Castle

Brad is again shown as being locked up in a cell and he again gets haunted by a mysterious voice. As the voice fades away and he is still puzzled, Sammy, Glens another gang member, comes to his rescue and joins his party. Sammy leads the way and all Brad needs to do is to follow him to find Glen who is being interrogated by General Gerovitus. Limited exploring of the castle is possible, but you will eventually be back and the aim is simply to save Glen and escape from the castle. The most direct route is to follow Sammy and the yellow arrows. As the party reaches the interrogation room Glen is freed and they all fight with General Gerovitus. Once he is defeated (receive another Beherit), they decide to quickly flee away from there rather than spent more time fighting to the death. You can choose to explore a bit to get any remaining available treasures around the castle before leaving.

For a quick Escape follow the yellow arrows: Come out of the room, turn right to come downstairs to a room, pass the room and climb stairs on far right. Again you will be walking
7

on the top catwalks of the castle, come downstairs to a room and go straight to right hand stairs which will again led you to top catwalk (ignore the other two stairs below the room). This time, chose way to the south where you will be led to a room with three stairs two on left and one on right. Choose the bottom left stairs which eventually let you go down t o a red carpeted throne area. Take the passage to the front of the throne and come out of the throne room. Travel to the leftmost area where only one door is open and eventually that is the only way. Follow the passage forward which led you to outside area again. Turn right and enter castles ground floor by rightmost door (that is the only door open anyway). Follow the way and eventually the party will escape from the castle. The General and Cirigon Advisor who is introduced as Lord Altair watch them escape from the top of the castle where, to add mystery to the story, Altair affirms that everything is going as per the plan. The party is seen in the world map.

Treasures: Phoenix Down 1x

Potion 1x Shadow Helmet 1x Shadow Shield 1x Shadow Armor 1x Magic Belt 1x Agility Belt 1X

Chapter 4: The First Gateway: North Outpost

After an interlude of plot with Emperor Daevus and Lord Marowit where they discuss Lord Altairs plot, the group realizes they will need to leave Tyr-Anon entirely. There are three different outposts that link Tyr-Anon Valley to the outside world. All except the north outpost are heavily guarded by Tyr-Anon soldiers and the game wont let you go past either of them. Therefore, the north outpost is the only gateway to the outside world. A merchant
8

appears and runs to the right. He ends up in front of a healing well which is quite useful at this point. The merchant claims the gargoyles all came to life and killed everyone. Buy things you need and proceed into the outpost. The place gives a wonderful opportunity for the party to level up by fighting Gargoyles and skeletons. Once the party gets past the post and comes to the rear, they meet the final boss, Ull, the ice beast and gain another Beherit. The victory over the beast leads the party out of the valley. Their plan of action is to reach the town of Occultus Gaza and head south towards the mountain pass.

Treasures: Headband 1x Bronze Armor 1x Kung-Fu Suit 1x Bronze Helmet 1x Bronze Shield 1x Potion 4x Rune Edge (Sword) 1x Cat Claw 2x Heal 3x Shadow Blade 1x Phoenix Down 4x Ether 1x Gargoyle Armor 1X

Chapter 5: The First Riddle: Golems Pass and Water Caverns

The next challenge for the party is to go past the mountain namely Golems Pass which ends up to Water Caverns and to the other side of the world. Before heading for the mountain,
9

the hero party can stop at the first village Niveus to recover and replenish their stocks in the shops. If you stop at the Inn, you can speak with a stranger wearing flight goggles who claims that there may be helping hands ahead (Hmm, will we see him again?). A note about Inns: there are lots of these in various cities, but they can get expensive. One way to keep your costs down is to have your healer physically heal the party first, and then the calculation is only based upon the amount of MP which needs to be replenished (much cheaper!). Although the town people talk about the mysterious basement way to dwarfs kingdom and climbing, these matters can be left for now and the party can move forward for this instance. The other town is Occultus Gaza whose entrance is blocked by the TyrAnon knights and hence cant be explored for now. So leaving the two towns behind, the hero party can move to mountain entrance and hence starts the Golems pass. On the way, there lie lots of boulders, some even blocking the path ahead. However when carefully pushed, some boulders can be rolled out of way while the rest can be knocked down by pushing nearby other boulders. The bottom line is to make the path clear ahead and move forward by rolling the boulders in different direction possible. Make note of the location of the Waterfall of Seasons since you will want to come back here later in the game. Once Golems pass finished, the Water Caverns starts. After going through different whirlpools and caves, at the end of the water cavern, the party needs to make offerings to the statue of Leviathan to extend the bridge that leads to the exit. The offering is simple to make; all they need to do is push the statue of the stone serpent and the bridge gets visible. However, the real exit is not that simple. As the hero party tries to exit the cavern, the final boss Charybdis attacks them. After defeating the monster (yep, you get another Beherit), they exit the cavern and camp in the forest where Sammy and Glen relate their pasts.

Treasures:

Niveus: Tent 1x Potion 2x Ether 1x Phoenix Down 1x

10

Golems Pass Ether 2x Potion 3x GP 2000GP Red Chest- Black Sword Phoenix Down 3x Red Chest- Poison Claw Red Chest- Regal Cutlass (Sword) Red Chest- Poison Claw Tent-1x

Water Caverns: Heal 3x Hi-Potion 2x Red Chest-Water Ring Red Chest-Aqua Shield Phoenix Down 3x Potion 2x Ether 2x Red Chest- Black Belt (Suit) Tent 1x

Chapter 6: A New Development: Port Town

11

As dawn approaches, the hero party again set their feet for the new adventure ahead. At the water tower there is a merchant with lots of elemental rings (you might want to remember him for later) and a green book. The green books arent very useful until you get library shelves, but start collecting them now because there are lots of them! A quick visit to Herb town can be made where they can collect some treasure. The next stop is Port town. They can meet the first NPC of the game Swank in an inn of the town. He wont join the party as of now though but have little chit chat with the party and you will gain a side quest. He offers them to meet for a drink in Seraphia if either of them reaches there safely.

As the party enters the pub of the town, they can see a green-haired girl running inside. The party decides to follow her to the basement. On doing so, they reach the basement where they find a clock key in a chest with the help of which they can wind up the clock on the wall behind. It will open the passageway to the secret Tyr-Anon Base below. After fighting few Tyr-Anox knights and help releasing the prisoners, the hero party finds the way up the north and eventually finds the girl, who introduces herself as Meredith, a member of Valiantide and explains that she has come down to investigate the secret meeting of the enemy and her primary objective is to take Brad safely to Seraphia. Meredith will join the party, so make sure to update her equipment and skills. As they move ahead, they overhear the secret meeting where they find out that the ene my actually is not preventing them from going to Seraphia, but rather wants them to go there so that they can call for open war with the kingdom. Meredith, then suggest the party to go to their Valiantide base deep in the forest of Eridwells Refuge to consult to her commander, Logan. As they walk out of the basement, the door locks behind them and they get attacked by a shadow agent of Cirigoth Guardian, Furvus Equester, a dark knight. Defeat him to gain another Beherit.

Treasures:

Water Tower Green book

Herb town A Green book


12

Karate Wrist for leaving alone a guy behind the bush on North West wall of the town. 2000 GP Potion 1x Heal 1x

Port Town: A Green Book

Secret Tyr Anon Base below Port Town Pub A Clock Key Nightmare (Sword)

After Guardian: Elixer 1X Chapter 7: Eridwells Refuge: Valiantides secret Hideout

After defeating the dark knight on the way out of the secret Tyr-Anon Base below Port town pub, there is another plot sequence with the Emperor speaking to General Aries. Once back on the map, the hero party members should ignore the tower, but can chose to visit the first half of the Border town and collect some treasures available which will help in fights later. You can also trigger Ray-Natalie side quest to get a reward later. (Refer Side quest guide)

The hero party needs to travel north to a small forest surrounded by mountain above border town. They can solve the Butterfly Hunting puzzle where they can get butterflies from logs, stumps and flowers to get treasures from a number of graves. There is also a healing pool which is useful. As they move forward in the forest and after passing a short
13

cave, they heard a cry from ahead for help from a Valiantide Officer. When Meredith talks to the two officers ahead, one of them informs them that they saw something suspicious in nearby pools. A creature has attacked them at the waters edge and gravely wounded one of them. As they were talking, Brad notices something moving around in the trees and suddenly the wounded officer is killed by sharp claws and it starts to attack other officer too. Its none other than a final boss of the forest, Bog Devil. After a successful fight (theres that Beherit again), the party concludes that evil times are here and Meredith suggests them that they discuss these strange matters with Commander Logan. The party follows the surviving officer and enters the Valiantide base through a cave ahead.

Inside the base, choose the right hand way and move forward to the huge conference room where you can meet, Julia, a white wizard who will later join the party. Leaving behind her, enter a room ahead and meet an old man in green robe, Commander Logan. He identifies each one of them and welcomes them to the base and lets them rest. As the screen reappears, you can see Logan questioning Brad about any reasons why he being pursued. Brad tells him that he has no recollection of any memories. Logan suspects that he might have greater powers which he is unaware of and that might be the reason for Cirigoth attempting to control his mind. He suggests Brad to go away to one of Valiantides fortified base where Cirigoth would never find him. Glen, however, thinks that its because of Brad that they were able to be tracked during their entire journey. Meredith reports to Logan about their discovery of the enemys plan to declare open war on Seraphia if Brad reaches there. Logan decides to send Brad to Seraphia and to face Cirigoth and their allies in war for good. He plans to escort Brad to Borealis during war and to Triangle Island, the secret Valiantide base in the mountains. Logan asks Meredith to permanently join the party and help Brad reach Seraphia. There is a point during this conversation at which you are able to choose answers for Glen. The answer you give will raise or lower you r attraction points to Meredith. The choices you make here and in later conversations wont make much difference the first time through the game (If you play this with Game+ on the second time, then you can change the ending whether Glen marries Meredith or not - by your choices), so go which ever way you want for now.

As the talk ends, we can find Brad alone in the party and he must talk to various other characters around the base including Sammy, Glen, Meredith and Cirus, the last knight of Eridwell. You can also plunder the storage room for treasures. When you finish your chitchats with everyone, you need to go talk with Logan to confirm your departure. He asks you to go get each member of the party Meredith, Sammy and Glen and so you need to go
14

talk with each one of them again to make them join the party. Once everyone joins the party, Logan will them open the north door of his room which was locked before. After opening the final gate, as the hero party tries exit, they hear that the base is under attack. Glen then asks the hero party to go get ready for the boat while he helps the rest to fight the enemy so as to buy some time for them to escape.

Now Glen will be alone in the active party and he can go forth and fight with the enemies. Logan and Julia are in the main conference room and Julia asks him to help the tro op to defeat the enemy and agrees to get full recovery of his MP and HP whenever he requires. For this, you need to walk Glen back to Julia every time he needs to be recovered. You can see Valiantide troops fighting with the enemy on one on one basis. You can choose to help them by fighting their opponent. You will get rewarded for this later in the game (refer triangle island). As Glen reaches the front room, he sees Cirus fighting with General Gerovitus and his two knights. You choose to help him and as the two of you defeat the General, the scene will change to the Meredith, Brad and Sammy who are now trying to get on the boat behind the base. They get attacked by two sets of Cirigoth soldiers and after they defeat them will ultimately be able to escape. Glen on the other hand, now reaches the dock where he will be joined by Cirus and they both get on a boat and finally escape.

Border Town: Hi Potion 2x Ether 2x Heal 2x GP 2500 GP Phoenix Down 1x GP 3000 GP Oak Staff 1x

Eridwells Refuge: Grave 1: Red Chest: Black Shield


15

Phoenix Down 3x Grave 2: Ether 1x Grave 3: Red Chest: Black Armor Grave 4: 2000GP Heal 3x Ether 2x Hi-Potion 1x GP 1000GP Grave 5: Elixir 1x Grave 6: Red Chest: Black Helmet Grave 7: 3000GP Earth Ring 1x

Valiantide Base: GP: 2500GP Potion 2x Ether 1x Phoenix Down 1x

Chapter 8: The Party Divides, Seraphia and the Temple of Aurora

After escaping from the Valiantide base successfully you will find Sammy alone lying in a ground. As you exit the screen, you will find him across the river above the mountain range north of the other half of Border town. All you now need to do is to find more of the party members who are in nearby town West Minister.
16

At the entrance of the town, inside an inn you can see the familiar black outfit with hat of Valiantide member, which gives the clue that some Valiantide people are here. As you enter the room, you will find Logan and Julia standing near the bed where Brad is lying with serious illness. They are happy to see Sammy safe. Julia tells Sammy that because of a sharp current in river, they were capsized about halfway across and she ended up on the shore with Logan while they lost all the other boats. They found Brad farther down the river bank and since then, they were unsuccessfully trying to get him out of his deep sleep. Julia joins the party (dont forget to upgrade her equipment and skills). Sammy and Julia decide to look for help while Logan looks after Brad.

Apart from main castle, there are altogether five towns in Seraphia; West Minister, Singapore, Methus, Argentum and Borealis. You can visit around these places and talk with people. Dont forget to equip your party with latest weapons and equipment (Note: You may want to hang on to equipment which is associated with particular elemental protection since even low level equipment of this type can be useful against particular enemies, generally you can buy equipment again at Revirdok later, so if you are cash poor at this point dont worry about it). There are also few treasures in some towns. Before you leave West Minister, you can deliver Rays letter if you began this side quest. You can again meet Swank in Singapores inn and have a little chitchat. You can also meet two NPCs. First is Kainofski, a piano player who is at the basement of the house on bottom right part of West Minister. The other is Maona who is in a cave of Argentum. Please refer more to side quests. The clue to move ahead in game is in Borealis. If you talk to a guard near inn, he tells you that a strange man in armor has left to the temple of Aurora with glowing stone. This gives the hint that you need to visit the temple where main turn of events arises.

In the Temple of Aurora, the party meets a man in dragon suit introduces himself as Drakeor from Dragonoir, the kingdom of dragoons from East Continent. After a little chat, he convinces the party that a malignance has been cast upon this land and that might have grabbed Brad. He thinks Aurora might help revive Brad, as she is the protector of this region. He eventually joins the party (same drill, add accessories and update skills) and they move forward in the temple. Inside the temple, voice of Aurora tells them that Brads soul has been stained with evil and she could not help as her power in this world is vanishing by evil force. As Drakeor offers to aid Aurora to restore the balance in these lands, she shows them a way to neutralize the evil that has drained her power. She opens a door ahead and
17

the hero party enters the void where Auroras power exists between earth and realms of the god.

Treasures:

West Minister Potion 1x Phoenix Down 1x GP 2000GP Heal 1x

Methus Potion 1x Elixir 1x A Green Book

Argentum A Green Book Potion 2x Heal 2x Ether 1x Phoenix Down 1X Elixir 1x

18

Borealis A Green Book

Chapter 9: A New World: The Void

You need to move forward in the void. As you exit the first scene you will end up in a place with illusionary doors. Follow the below steps to move ahead.

Take Right door and you will exit from the left door of the top left pair of doors. Get the treasure. Enter the same door left door again. You will exit from the right door of the top right pair of doors. Get the red chest. Enter the same right door again and you will exit from the first pair of entrance. Again choose the right door among the two and you will exit from the left door of the top left pair of doors. This time, enter from the right door. You will exit from the left door from the centre pair of the doors. Enter the same door from where you just exited (at the yellow arrow) and you will find yourself in a ship aboard.

You need to get to the open door on the side of the ship preventing yourself from sliding along with other. You continue through various puzzles: falling stars, Laser Beams, Eagle Patrols, Stop and Go Lights etc. Some of these can be skipped, but you dont gain as many treasures. At the end of the void, the party sees another of these glowing pillars and the final boss Grolantor challenges the party. After successfully beating him and gaining another Beherit. The hero party members are, then, teleported back to the temple. The voice of Aurora thanks them and promises them to return Brad from his deep sleep. However, she warns that an evil is festering inside him and if it is removed, he will die.

Treasures

19

Tent 2x Hi-Potion 1x Red Chest: Star Pendent 1x Elixir 1x Red Chest: Kaiser Knuckle GP 2000 GP 4500 Mega-Ether 1X Ether 1x Red Chest: Silver Anklet Mega-Phoenix 1X GP 5000 Potion 4x Phoenix Down 2x Heal 1x Red Chest: Mythril Pike (Spear)

Chapter 10: The Fate of Brad and the party

Upon returning to West Ministers inn, as they are about to report their story to Logan, the shadow inside Brad awakens. The evil attacks the party. As they defeat the Manifest Conception after a long battle (add another Beherit), the hero party decides to leave for Triangle Island by boarding ship from Borealis. Logan suggests they go on ahead while he gathers the rest of the members. When the hero party goes onboard, they find the enemy led by Lord Altair waiting for them. After a brief fight (dont put much effort into this, you cant win this fight), they take possession of the dark knight, Brad and send the rest to the Cirigoth Emperors prison.
20

Chapter11: A New Turmoil: Justin and Vanguard

With the fate of Brad, Sammy, Julia and Drakeor unknown for awhile, Glen and Meredith are shown in a house of a Seraphian side of Border Town. Both have dropped their accessories, so you will need to reset these. If you are continuing with the Ray-Natalie sidequest, you can get a second letter from Ray before you leave Border Town. Glen and Meredith plan to reach Borealis to meet other members, but in order to do this they must pass through Vanguard where the guards deny them entry. The Colonel of the troop, who was standing on the top, asks the guards to let them in so that they can have a word. Follow the guard and enter the building and talk to the guard in the red suit that is standing in the leftmost door of the room. He will let you in. Again take a door where a red-guard is standing. Move ahead and you will eventually lead to a room with big table and a red chair. The colonel will appear in the doorway ahead and introduces himself as Colonel Justin of the Seraphian military. They will have a little talk there and Justin asks them to join him in the war of Seraphia against Tyr-Anon and Cirigoth. He lets them rest for a night and plans to move to the castle of Seraphia at dawn.

On next scene, when darkness clears, you will find Glen alone in the active party who has woken from his rest. You need to find Meredith. Get out of the room Choose the middle door among the three adjacent doors and walk until you exit to greenery. Lead Glen to the water fountain in the middle of the garden where Meredith is kneeling in front of it. Go ahead and talk with her.

After a little chat, you will again find Glen, and Meredith in the same room where Glen originally had woken up and Justin stands in a doorway. Only Glen will be selected as an active party. You need to lead him to Justin and talk with him. Justin joins the party (update his skills and equipment) and the party is ready to depart to Seraphia. There arent any
21

treasures in Vanguard as of yet. So, you can leave the place for now. Simply head north to lead the party into the other half of Vanguard Forest.

As you exit the forest, the party will be seen in the world map. Lead them to the Seraphian Castle (If you are completing the Ray-Natalie quest you will want to go to West Minister to deliver the letter before you go to the castle).

Treasures

Bottom part of the Vanguard Forest Elixir 1x Phoenix Down 1x Upper part of the Vanguard Forest Phoenix Down 1x Red Chest- Chimera Bracelet Tent 1x Ether 1x

Chapter12: The great Seraphian War, Expirius and the escape to the Land of East

As the party reaches the castle of Seraphia, the guards welcomes them and eventually Justin leds Glen and Meredith to the inner part of the castle. In the next scene, Justin leaves Glen and Meredith in a room and excuses himself to attend an important meeting. You will have Glen only in your active party who decides to walk around the castle while Justin is gone. Collect treasures that are lying around in the castle. Talk to a Seraphian Commander on the right room of lower half of the castle. He recognizes Glen and talks with him about the war whilst Glen, still in his anger, gives few incorrect updates and leaves the room. After you visit the places, go talk with Meredith again. Glen will have some furious chat with
22

Meredith and speaks out about his mistrust for Colonel Justin. Eventually, she will again join Glen and as you exit the room, you will see that the way on the top of the main room, which was blocked by soldiers before, is now open. As you enter the room, you will see lot of red soldiers around the long table while Justin and Chancellor of Seraphia are having little talk in a corner.

Have Glen talk to Justin and an argument will begin. A guard interrupts them to inform them that an enemy spy has been caught. Justin asks him to bring forward. The said spy is none other than Vetu, yet another playable character of the game. All the party members are convinced that Vetu cannot be a spy as he is just a little kid who cannot hurt anyone. Justin asks Vetu to join the battlefield to prove his innocence. This surprises both Glen and Meredith. While they have a big argument, Justin convinces them that they only need to stay until long enough to ensure the war will begin. Then, the Seraphian army will retreat behind while they sneak away to a hidden ship that waits for them on the eastern s hore. Eventually, Vetu joins the party (equipment and skills updates are needed) and we begin the great Seraphian War!

The enemy is shown to have landed in a shore. General Gerovitus of Tyr Anon and General Aries of Cirigoth are together leading their armies. The party will have another fight with General Gerovitus. As the party defeats him, the war begins and the scene black out.

As the next scene appears, Brad is seen back at Tyr-Anon Island. He sees vision of his ghost moving past him. He sees his friends and strangers ghosts running around too. He is too puzzled to understand the whole concept. At the entrance to the gangs cave, he meets Altair who kidnapped him from the ship. Altair tells him that he is a servant of the dark lord and so is Brad. As he vanishes, he leaves Brad behind more puzzled than before. A mysterious shadow with a mysterious voice appears. As Brad tries to fight the enemy, he is introduced as Expirius, a dark lord who is trying to control Brad. He kills Brad easily (dont work too hard on this battle, you arent supposed to win it) and disappears telling him that the fate is inevitable now.

23

On the next scene, Glen, Meredith, Justin and Vetu are shown escaping to a ship. However, they find the enemy waiting for them in the ship too. After a few fights with enemy soldiers, the party manages to take control of the ship back from them. Here are some tips:

Go to the bottom of the ship and pull up the anchor (go near it and press spacebar). Go back to the top deck of the ship. Face the steering wheel correctly and hit spacebar.

The party will be off on a new voyage to the Eastern Continent.

Treasures Seraphian Castle Potion 6x Phoenix Down 6x Heal 1x Ether 3x Tent 1x

Ship in the West Continent Shore Red Cutlass (Sword) 1x Ether 1x Phoenix Down 1x Black Ring 1x Chapter 13: A journey to free lands: Mt. Periculum and Bridelveil Castle

24

The party hits the land of Eastern continent quite hard, which makes the ship useless. They plan to move ahead and hope to meet the King of Seraphia, who as per the master plan, is to visit every kingdom on eastern continent and forge alliances with them. Their first aim is to cross Mt. Periculum and to reach Bridelveil Castle. Vetu tells the party that his home is in Fhorestain of eastern continent, where his grandfather lives. Glen gives him hope they will reach there sometime in future.

Before moving ahead to Mt. Periculum, do not forget to peep into the nearby town of Dale, and upgrade equipment because tough monsters wait in the mountain and beyond. You can meet the NPC Master Miyagi who knows lots of information about monsters, but wont join you yet. You may also stop at a strange place called Jihad Central where everyone wears turbans and talks about the great Osama (perhaps someday you will fight this great enemy?). The way ahead in Mt. Periculum is quite straight forward. As you go through the highs and lows of the mountains, you will eventually lead to the end of the mountain ways and to another one of these glowing pillars. The party fights the final boss, the Earth Fiend Yarthkin, the first elemental fiend among Four Fiends of the game and gains another Beherit.

Once out to the world map again, you can chose to visit other small towns Lacuna, Diego and Providence. Your ultimate stop is Bridelveil Castle. As the party attempts to enter the castle, Justin introduces himself as Colonel of Seraphia to the guard. He denies recognizing him and thinks a military colonel of Seraphia could not be one who is traveling with rabble. They refuse to open the castle. They will only let them enter if they prove who they are by defeating a witch, Veneficus of the Tower of Propugnaculum who is wreaking havoc upon Bridelveil and especially the village of Silva Vicus.

Treasures

Dale A green book

Mt. Periculum
25

Tent 1x Phoenix Down 3x Hi-Potion 3x Ether 2x Heal 1x GP 3500 Red Chest-Champion Belt Red Chest- Long Bow Elixir 1x Red Chest-Mystic Axe Red Chest- Unicorn Crown GP 5000

Lacuna: A green book

Diego: A green book GP 5000 Heal 1x

Providence: A green book

26

Chapter 14: The Legend comes true: Veneficus and Tower of Propugnaculum

In order to prove their identity, the party has left no choice but to move north to Bridelveil Mountains in search of the witch. Go to a cave on the north of the Bridelveil Castle, you will find yourself at the bottom of the Bridelveil Mountains. Enter the way ahead and you will be in an abandoned mine of Internus Vorago. Make sure to take the path that exits into the Quercetum Woods in the mountain valley above. For quick navigation, you can follow the following steps or you can chose to linger around to get all the exciting treasures around the mine. The way is pretty simple though and youcan easily find the way ahead even if you get lost at some point. All you need to do is to clear your path if it is blocked by pushing another movable cart nearby. Clear up the blocked path ahead by pushing a cart at the centre of the room. In second room, you will see red chest on the right had side of the room, but is blocked and also the cart nearby cannot be budged. You need to push down another cart on the top of the room. Move ahead to next room. Watch out for moving cart which is coming your way. Again go to next room. Push a cart in your way which will stop after moving a bit, push it again to clear up some more blocked way. Go ahead to next room. From this room, there are lots of ways divided. You can either choose to go left to look out for treasures and come back later at the same point. To move ahead in game straightaway, however, you need to choose the way on right. Clear up the blocked path by pushing down the cart on the open centre room. Choose the right most way and exit to next room. Watch out for the moving carts and carefully exit from the way ahead. Follow the path ahead which is pretty straight and the party will be in Quercetum Woods in no time.

The next plan is to journey to the west corner of the valley to the village of Silva Vicus. So, forget about the treasures and puzzles for this instance and travel ahead and to the left when you see sprite statue for the clue of the dynamite puzzle. You will find the party in a burning village of Silva Vicus. A villager cries for help and says that the witch Veneficus has
27

set the village ablaze. He pleads with Vetu to use his magic and put out fire. And voila! You will see Vetu putting out the fire with his superb magic and the village is finally safe, phew! The villager thanks them and tells them that they must the heroes from the legend that the ancient prophet of Bridelveil had forecast years ago. The party rests there for a night. Before you leave you will want to check in with Swank again and make sure you have plenty of supplies.

Now, its time to go back to the wood and to the tower of Propugnaculum! You need to go through two puzzles before you reach the base of the tower; Hungry Flowers and Sunlight Eaters. The puzzles are pretty simple and well explained. Once you reach the base of the tower, climb upstairs to the entrance. As you about to enter, you will see two funny characters on the balcony which calls themselves as Arma and Magus and set plans to stop the party. As they disappear behind the door, proceed ahead to the door. You will again need to solve number of puzzles in the tower viz. Light Sentinels, Doppelgangers, Ghosts of Veneficus, Light Patrols, Weeping Heavens, Light Guardians. Finally, you will again meet Arma (Blue) and Magus (purple) and have quite a fight with them. Once you defeat them, they will disappear. Follow the path ahead to the top of the tower. The witch will be waiting for you. It will be a tough fight with her considering it takes place floating in the sky. Once you defeat her and gain another Beherit, she tells you that she will go see her brother one last time before she vanishes. She says that her brother sold his soul to survive but that she would not. To add to the mystery of it, she says her brother and his master will be stopped at due time to save the world. As for now, ignore the mystery of who her brother is! On next scene, you will find yourself describing the defeat of the witch to the town people of Silva Vicus. They will give you a pendent, Bridelveil Star, and say that if this is shown to the King of Bridelveil, he will give you access to anything. As you depart from there, the party is shown in the world map again, just outside the cave. Next stop- Bridelveil Castle!

Treasures Internus Vorago Red Chest: Serpent Mail (Armor) GP 5000 Hi-Potion 1x Phoenix Down 1x
28

Ether 1x Red Chest: Super Gunblade (Sword) Heal 1x

Silva Vicus A green book 2x

Quercetum Woods Heal 2x Red Chest Magician Bangle Ether 1x Hi-Potion 1x Red Chest- Gem Shield High Ether 1X

Propugnaculum Juji Fruit 2X X-Potion 1X Tent 2x Mega-Phoenix 1X Red Chest-Protect (Arm) Heal 1x Red Chest- Gargoyle Helmet GP 4500
29

Red Chest-Wind Ring Hi-Potion 2x Phoenix Down 2x Ether 2x Red Chest- Flame Ribbon Red Chest- Magician Cloak Red Chest- Feather Dress GP 5000 Mega-Potion 1X Elixir 1x Red Chest-Ogre Axe Hi-Ether 1X Red Chest- Prism Wand

Chapter 15: A mysterious journey: Mt. Asper, Dokkalfar and King of Alveus

In Bridelveil castle, this time the guard will open the gate and let you in as you show them the Bridelveil Star, a royal heirloomn pendent given by the chief of town Silva Vicus. Follow the yellow arrows to find the king. In the presence of the king of Bridelveil, he informs the party that Seraphia has fallen under a curtain of darkness and that Tyr-Anon and Cirigoth have taken control of the capital. He also says that the King of Seraphia is due to meet hi m and at present has been traversing the land, forming a coalition of kingdoms to fight against the Cirigoth. A governing body, the Unicon, has been created and the representatives from all regions have yet to decide to join. He also informs them that a massive warship fleet is under construction with the support of kingdoms like Fhorestein, Revirdok and Incultus Regnum. The king indicates that King of Seraphia might be in Alveus at the moment before coming to Bridelveil and offers to let them stay in his castle. The hero party however plans to journey ahead and meet the king in Alveus. The king gives the party access to go through Mt. Asper, a volcano mountain. A few interesting people live in Bridelveil Castle. One is Dr.
30

Mazzi who may give you a valuable stamp if you answer his question correctly. The second is Smales the accountant who need some help before he will join you.

As the hero party enters Mt Asper, volcano erupts and they will be unable to move ahead through normal path. They find a pit in the ground and decide to take a chance of finding an exit going through it. They land in a magma chambers below the mountain and hope to eventually find their way out to the top. There are lots of flame puzzles again in here. Some flames erupts at fixed time interval, some follow you while some travel in fixed straight or circular motions etc. At the end of the passage inside the volcano, the party feels a tremble once again and ultimately a liquid flame attacks. As you fight it, it transforms to different shapes. Once you defeat him and get another Beherit, the road ahead will lead you to the lower half of the tunnel of Mt. Asper and eventually outside to a world map.

You can choose to visit towns like Nealien, Syrtis, Arboreus and Alveus before going to Alveus Castle. As you reach the castle, the guards stop you to go in the castle. They suspect you of being another trick from Dokkalfar, a dark elf, who inhabits the cave to the north and has conjured an evil malignance in the area. The guards ask the party to journey to Tenebrosus Specus and bring back his skull to prove that you are not associated with him in any way and that you are good people. While the discussion is going on, a guy will appear in a balcony above who is introduced as Chancellor Dolus. He asks the guard to let you in and says that the King Carl wishes to speak with the hero party. Follow the yellow arrows to the king.

King Carl welcomes the party and informs them that the King of Seraphia has not visited them yet. When Justin inquires if he plans to join Unicon, the King says that he is going to decline the offer. The party tries to persuade him to aid them and propose to help him slay Dokkalfar. A mystery is revealed about the whole conversation with King Carl when Vetu has this strange feeling about the king that something is not right. The party then leaves for Tenebrosus Specus to encounter Dokkalfar. The path is fairly straightforward in this version of the game. The monsters here are comparatively much tougher to beat esp. if they are i n pair. On the good side, the party can level up very quickly by 3-4 while traveling through it. If fighting does not appeal to you, you can stop random encounters by tackling pillars. Each room has at least one pillar and they changes in color frequently. The result of touching the pillar depends on the color of the pillar when you invoke it.
31

Green- All party gets poisoned Blue- Restore all MP Red-Teleports Hero to next pillar Purple-Stops random encounters until the room is exited Yellow-Restore all HP At the end of the cave, you will find Dokkalfar in his lair. You can choose not to fight him, but the treasures (and extra Beherit) are worth it if you do fight him. He is tough. In his fight, he sheds some light of his master and the upcoming apocalypse. The party then plans to go back to Alveus castle. Although Glen and Vetu suspect something is mysteriously wrong about whole thing, Justin and Meredith are convinced that there is no conspiracy in Alveus. Touch the red pillar to be transported back to the cave entrance. Amidst suspicion, the party travels back to the castle.

To their dismay, they find the castle empty and the hero party is convinced that Alveus has met some evil fate and that the King is actually an impostor. They hurry upstairs to f ace the evil. They meet Chancellor Dolus blocking their way to the King. He is actually a traitor. The party is call upon for a fight with him and boy! Does he use all of his four arms together with his body to strike the hero party? Yep! He is pure evil with six arms. Once he is defeated and the party collects their Beherit, the hero party goes ahead and meets the impostor in the form of King Carl. He is none other than second among the four fiends, Aegir, the Fiend of Water. As the party defeats the fiend (a second Beherit hurrah), Sir Bishamon and his party enters the room. He is a karate master of Alveus and with the death of the King, he becomes governor of the region. As a ruler, he agrees to join Unicon.

In next scene, we players are given little information on what is happening currently in the world. Most of the kingdoms have joined Unicon and headquarter has been set in the great city of Revirdok. A significant progress has been made in constructing the war machine, several hundreds of airship fleet, navel fleets and ground forces. The Unicon plans to blockage the Cirigoth ports and strangle them into submission. If the situation is to escalate into total war, then the capital city is planned to be bombed. The hero party objects to hurting innocent people, but request that the forces capture the Emperor and his men. Sir Bishamon adds the information that the Valiantide are given the charge of accomplishing

32

this task. And again they fear the worst about Expirius and his evil plans. At the end, a guard comes to inform that the King of Seraphia has arrived and the scene darkens.

Treasures Mt. Asper Elixir 2x Phoenix Down 2x Hi-Ether 6x Hi-Potion 3x Red Chest- Fire Ring Juji Fruit 3X Heal 1x GP 3000 Red Chest- Fossil Armor Tent 2x Mega-Ether 1X Red Chest- Vulcan (Helmet) GP 2500 Red Chest- Obsidian Scepter GP 2500 Mega-Phoenix 1X

Nealien A green book

33

Syrtis A green book

Alveus A green book

Tenebrosus Specus Red Chest Gold Armlet Red Chest - Gold Shield Gold Ribbon Red Chest Gold Armor Magician Robe Red Chest Gold Dress Red Chest Blue Beret Spire Hat Gold Helmet Red Chest Ultra Gunblade (Sword) White Ring Charm (Shield) Mist Robe

Chapter 16: Fall of Emperor Daevas Rise of an Evil


34

The screen reappears showing a fleet of Cirigoth Armada. Sammy, Julia and Drakeor are shown locked in a room with Sammy in a playable mode. Go talk to Julia and Drakeor each and check the door too before talking to Julia a second time. Sammy is puzzled how they were captured and discusses this with Julia. Drakeor tells his past - that he followed in the footsteps of his father. He tells Sammy that his father was a dragoon of Dragonoir like he is now. He was captured by Cirigoth and never heard from him again. Drakeor fears that he will share the same fate as him. Once its done, a Cirigoth soldier comes to the door and tells them that they are about to arrive at Tiro Amicus and they will be taken to a prison. On the next scene, Julia and Drakeor are locked up in a cell while Sammy is imprisoned with another guy in the next cell. Let Sammy go and talk with the strange cell mate. Sammy recognizes him as a prisoner who was captured when they were anchored in Illac Salus. He introduces himself as Keen, the legendary thief and tells Sammy that Cirigoth set him up to get caught. He agrees to help them flee if the hero party agrees to let him join in their travels and ultimately helps set him free. As Sammy goes over to Keen and chooses to be ready, Keen quickly unlocks their cell doors and frees Drakeor and Julia. And there! They will be interrupted by cell guards. Once you defeat them, Keen is introduced to rest of the party. They plan to disguise themselves by wearing the guards clothes. Keen tells them that they are now in Tiro Amicus, a port on eastern edge of the Imperial Continent. He plans to hi-jack Cirigon military vehicle from Castrensis, a military base of Cirigoth in a desert, for easy travel to the capital city. You can now update Keens equipment and skills.

The party can choose to shop around for equipment. You may also want to check out a strange pirate named Jack (who wont join you yet). Once out of the city, travel through the desert to reach a military base in between the hills. You will reach Castrensis. On the second scene, you will see military tanks. Talk to a soldier near the main pathway and he will offer you a ride. It will be much easier to travel in a tank as no monster can attack the hero party plus it is quicker. Before heading to the capital of Cirigoth, you can choose to visit other nearby villages in imperial continent; Navalis, Murus and Reus Proditor. Dont you worry about the enemy soldiers! They will never recognize you and that is the fun of the game ;-). However, you wont be allow to cross the bridge of Pons Pontus as of yet. You can meet Swank again in the inn of Murus and have a little chat. Once finished, you need to head over to hexagonal city of Cirigon, a capital of Cirigoth Empire. All paths leading into the heart of the city are closed. But wait! All is not lost!

35

The hero party plans to find a secret Valiantide base in the outer city so that they can penetrate a secret path down to the main area. If you move around, you will find that the city is shown in three separate scenes. On the leftmost scene the only places you can enter are a weapon shop and an equipment shop. On the middle scene, there are inn and an item shop. If the party travels to the rightmost scene, you will again see military quarters which are guarded inside and another item shop. What are two item shops doing in a same place??? The second item shop near military quarters is a fake one and if you go and try to buy stuff from the shop keeper he will start the conversation by asking for an identity card to buy stuff unlike in other shops. In fact, he is a member of Valiantide and welcomes him inside, where the hero party meets Commander Powell (remember him?). He informs the party about the alliance of the free country. He also says that they have helped them to escape by ensuring that they are kept in same prison as Keen. He asks the hero party to journey to inner Cirigon through sewers which can be access through the now open military barracks.

Walk outside of the shop, go to nearby big building. This time, one of the soldiers blocking your way in one side will be gone. Follow the path and you will reach sewers. Once inside, the hero party will leaves behind Cirigoth attire. The only puzzle in the room is Sewer Drainage where any 10 combination of valves needs to be open to drain the water level at the end of the way. Otherwise the party wont be able to cross it. Please refer to map for easy navigation on decision on valves (the ever useful yellow arrows make their appearance the end as well). At the end of the sewers, as you climb the ladder, a Valiantide messenger will be waiting for you to receive. He will ask you to follow and you need to do so. Dont lose him in to heavy rain and thundering. If you do, then, here is the navigation; As you are outside in the road, turn right, From first junction turn left and go north. Walk until scene flashes to white and next scene appears. On first junction, enter the door open on your right.

Few Valiantide officers are in a long table and General Dianyn is near the window with blonde hair. She then tells the party about Operation Fatal Swoop, the objectives of which are to assassinate the Emperor Daevas of Cirigon and rescue two high-profile prisoners; Commander Logan of Valiantide and Brad. As per the plan, the Emperor is to be attacked while he is Red Carpet Square to rally his troops and to escape by jumping over the train
36

that runs below the square. However, she is not very sure why Brad is important to Cirigoth Empire. They suggest that they should either rescue Brad or kill him if they could not rescue him.

In the next scene, you need to travel north where everyone else is going. So if you move along with the people on the road, you will reach Red Carpet Square. The party members will then, go line up with other soldiers. In a moment, the Emperor starts to make his address and to everyone surprise, gives a nice speech about leadership, mercy and humanity. As the time approaches, the party moves swiftly near the Emperor and Brad jumps forward and kills him on the spot. Altair who was standing at rear near Brad for all this time, now comes forward and cheers the death of the Emperor and tells the hero party that they have done as he wishes. He unveils his new plot to rule the entire world, enslaving every life on this planet. The invincible four were also with him. He disappears along with Brad. Nonetheless, they manage to save Logan and flee away from there in time. After a few fights on the top of the train, they are able to reach safety in the station where General Dianyn and Commander Powell await to hear an update about the Operation from them. The hero party is furious with Valiantide officers because the war will still go ahead despite the death of the Emperor since neither Unicon nor the Cirigoth troops who are marching in the war know that the Emperor is dead. They plan to walk out of the Imperial Continent to the East by the port of Fons Moenia before war breaks.

Treasures Navalis A green book

Reus Proditor A green book

Cirigon Sewers Phoenix Down 5x

37

Red Chest Gold Axe Ether 4x Potion 5 x Heal 4x Elixir 1x Red Chest Razorstone (Arm) Tent 1x Red Chest Epee (Sword) Red Chest Ninja Gear GP 5000 Chapter 17: Hidden truth: Senium Forest and Tower of Auctus

The heroes plan to walk out of the Imperial Continent to the East by the port of Fons Moenia before war breaks. Head over to Pons Pontus. Unlike last time, it will be abandoned and the hero party can cross the bridge. However, you cant take your tank across and the party needs to walk on foot then after. The party can peek into a small village Effluo Pagus to restock equipment and potions before entering Senium Forest. To move ahead in the forest, you need to find bags of wood planks to fill in broken bridges so that you can pass. The forest is a bit misty as you enter but eventually will you reach a place where there is no mist at all. The party decides to rest there for a night. There they talk a bit about their past and the present situation that has changed their lives drastically. The next day, the journey begins again and the party discovers the mist has overtaken them once more. The forest is a great source of treasures, so look out. At the end of the forest, they see (surprise) a glowing pillar. The sinister servant of Expirius, Druidbane, is poisoning the forest with thick mist so that no one can pass it. Watch out for its MP buster spell which will totally take all of your MPs as well as the other roots which he can grow (backfire, guardian, etc.). Once you kill the monster, you gain a Beherit and the mist starts to vanish.

Once out of the forest, you can drop by the nearby town of Situs to replenish any stocks before heading to cave passages of Terra Cavus. The place is pretty easy to navigate until
38

your each the third section where the ways diverge everywhere. But, dont worry! You will reach a dead end with treasure chests at the end in each way. So, you wont get lost. If you travel to the southeast part of a cave, the hero party will see a man in a red cloak open a secret path and disappear inside it. The party has no option b ut to enter the cave as all the other ways are dead ends ;-)

Inside they find a lavish place and it is none other than Tower of Auctus which the rest of the world thinks is a mirage as nobody has been there or seen a way to get there. There are altogether 6 floors in Tower of Auctus. In each floor, you need to play with switches on the floor so that you can gain an access forward. A word of suggestion: As you move to the next floor, leave your previous pathway in such a way that when you return you dont need to look for switches again but can go swiftly to lower floor. At the end of the 6th floor, you will find the same man with red cloak in a strange looking platform. Go near him and you will get a close look at the man. He has red eyes and calls himself Dr. Ament of Cirigoth. He is a pure evil and will give quite a tough fight, he may even call in help, so beware! The party might need lot of potions to for the fight.

As you win the battle and get your Beherit, the evil doctor wont stand for his defea t and hence tries to sink the tower. The party needs to run to the bottom floor within the fraction of minutes given. Hence, here comes the great help of keeping your way clear as you come upwards. So simply move you characters as quickly as possible downwards and if you encounter any monster on the way try to run from it. You can try saving the game as soon as the countdown begins so that if you dont make it you can restart from that point and do not need to do the whole fight.

As the party exits the tower to the cave, a vicious blow will make the screen bright. And when party comes back to consciousness, they find the cave to the tower blocked. Dont worry though! Move your party to the top right part of the cave and you will find a new cave open this time. The way ahead is pretty straight forward. Exit the cave of Terra Cavus and head towards the town of Fons Moenia. Drakeor suggest that they go to his homeland Draganoir. You can again have a little chat with our traveller NPC-Swank. Among six docks in the town, there is only one ship waiting in top right corner. Go and talk with the pirate standing on the way and you will get a free ride to the port of Ora Domus in East continent. The port is a part of Dragonoir kingdom and hence the voyage to Dragonoir begins!
39

Treasures: Effluo Pagus A green Book

Senium Forest Heal 6x Potion 7x Phoenix Down 7x Ether 5x Hi-Potion 6x GP 3000 Red Chest Charm (Shield) Elixir 1x Hi-Ether 3x Red Chest Mist Robe Red Chest Song Duel (Wand) Red Chest Ogre Axe

Situs A green book

Terra Cavus (1st half)


40

Heal 1x Ether 1x Hi-Potion 1x Hi-Ether 1x Phoenix Down 1x Elixir 1x

Tower of Auctus Floor 1 Heal 1x Phoenix Down 1x Floor 2 Hi-Ether 1x Hi-Potion 1x Ether 1x Heal 1x Floor 3 Hi-Potion 1x Tent 1x Red Chest-Giant Armor Ether 1x Floor 4 Red Chest - Double Ribbon Ether 1x Phoenix Down 1x Floor 5 Red Chest White Ring Red Chest Prasad (Armlet) Hi Ether-1x
41

Elixir 1x Floor 6 Heal 1x Phoenix Down 1x GP 5000 Ether 1x Hi-Potion 1x

Terra Cavus (2nd half) Hi-Potion 1x

Chapter 18: Unveiling Mystery: Expirius and The Unicon War

As the ship docks on the port of Ora Domus, exit the town and head to a white tower on the map. It is a grand city of Dragonoir. As you enter the tower, you will ultimately enter an inner room with a square slab on the floor with a sign of a star in the centre. As the party steps on the star sign, you will be asked if you wan to go to top floor or Dragonoir city. Yup! It is works as our modern day lift/elevator. Dont be afraid if you want to explore around a bit. Your ultimate stop is Dragonoir city. This is an underground city build below the tower and rest of the world. As you enter the city, you will find people of town waiting for your arrival. They hold a council with the elder of the city. The elder updates them of the battle and tells them that the Valiantide has arranged for them to join the battle. A vessel will land outside the White Tower and they can join the Unicons airship fleet. He tells them that Altair has seized the control of the Cirigoth Empire and is boarding the Imperial Flagship along with Brad. He adds that conquering Cirigon wont bring peace to the world and doubts the unity.

As the council dismisses, you will see an enemys air fleet followed by a Unicon force all prepared for war. In the end you will see our second hero party, Meredith, Glen, Justin and
42

Vetu in one of the air-ships of war. Eventually the war starts. The enemy decides to head forward with man to man combat by attaching the gangplank to the heros ship. In return, hero party decides to take this as an opportunity to head off their ship and to next enemy ship so as to penetrate their line.

You need to go from ship to ship by operating the gangplank of the ship to reach the next. Listen to what heroes have to say as they will give a you plan of actions during conversation which you can use to ease the battle. By doing what you ought to do the most, you will end the war quickly and this will also save you from fighting unnecessary battles with the enemy. But if you enjoy battles and would see this as an opportunity to level up, then feel free to kick their butts out. You can even find treasures in some of them. For detailed navigation follow the following points. For simplicity, ships are numbered with Ship 1 as the ship where the heroes are currently in: Ship 1: Head south to an enemy ship connected by gangplank (numbered ship 2). Ship 2: Go down on the ship base and find a gangplank operating point. Approach it and hit action key (spacebar). Now go again to the upper deck of the ship. This time you will find another gang plank on the south east of the ship. Cross it. Ship 3: On this ship, another gang plank is already attached from the next ship on the top right. Walk across it and you will end up to an allys ship. All of them are fighting vigorously. Ship 4: It is an allys ship. Another gang plank is set on the north part of the ship. Go over it. A few allies are fighting with enemies here. You can choose to help them or move over to execute other important stuff. But remember! If you do save them, you will get rewarded later (refer Triangle Island). Ship 5: As you approach another enemy ship, the hero party decides to go below deck and navigate another gangplank to Imperial Flag ship. Enemies encounters are more in this ship when you go downstairs to steer gangplank. You will get GR ship key here when you fight an enemy soldier on the basement. o With the key, you can choose to go back to ship 3 and obtain treasures (which are basically equipment) that are on the base of the ship which is previously locked. You can also have an access to the side room of the open deck of the ship as this door is open unlike other ships. You will also find some potions there. But of course, you need to fight all enemies on that side. Even while you get treasures from the basement, more enemies will

43

approach you. And when you get back to the basement of Ship 5, you need to fight with all those enemies again in the basement. o If you dont want to take the risk, you can forget about the treasures and just continue with the war. You can get those items by buying equipment and items during a later part of the game, but these might be helpful at this point in the game.

To continue on, you need to action the gangplank control point in the basement of the Ship 5. The previous way from where you came in will move off while a new gangplank will be connected on the north east part of the ship. This leads to the Imperial Flag ship where Altair and General Aries are expected to meet up with you. You can buy some potions from the vendor who is standing in the doorway of the side room of a deck. Lead the party to the enemys ship. The scene will change to other hero party on the basement of the ship.

As Glen and the party reach the main ship, you will see our first hero party, Sammy, Julia, Drakeor and Keen on the basement of the war air-ship. They have also joined the war from Dragonoir. They are planning on how to reach the main Imperial Flag ship. They choose to go from ship to ship like the other hero party. To start with, their ship is under attack. You can choose to help your friends or move straight to next ship which is joined by a gangplank on the north left. Here is a navigation help for Sammy and the party. Ship 1: Their ship which is under attack. You can choose to help your friends or move on to next ship on north. Ship 2: Go to the basement of the ship to the gangplank operating point and hit action key. Back on the deck, you will find a new gangplank connected to the north which leads you to your allys ship. Ship 3: The third ship is an allys ship. The main guy who is standing on a way to basement tells the party that the wind is too harsh, so they couldnt throw a gangplank to the north. He asks you to come back if you cant find any way ahead and that they will try to throwa gangplank again. For now, you should move ahead to another gangplank on the left side of the ship on the south. Ship 4: The enemies on this ship are busy firing bullets. Go to the basement and activate gangplank key. This time the party throws two. One in the south is numbered 5 and the one in the north is numbered 6.

44

Ship 5: This ship has dead ended. All you can do is fight the enemies and collect some treasures from the side room of the deck. Ship 6: From north-left gangplank of Ship 4, you can reach this ship. Head to the basement and throw another gangplank, of course. Out on the deck, you will find a way to the north to Ship 7. Ship 7: This is again your allys ship and is a complete dead end. The person standing on a way to the basement asks you to backtrack to any previous ship that might help to get you to the main Flag ship. Yup! You need to go to Ship 3. Go and talk with a guy near the way to the basement. He says they are now near the main enemy flag ship. Go down to the basement and hit the gangplank key.

The scene will change to Glen and party who are approaching the main enemy flag ship. Move them ahead to the enemies who are blocking your way. He is none other than General Aries. He will provoke Justin to agree to single combat. Justin agrees. The fight wont be that difficult, in my experience but take the Beherit anyway, although Justin has to fight alone. Once Justin defeats him, Altair appears.

The scene will again move to Sammy and party. Lead the party to the north. You will reach Ship 5 of Glen and party with vendor on the doorway of the deck, again head to the gangplank in the north. They will be stopped by Fulgora, Fiend of Wind. As she vanishes after her defeat and you get another Beherit, she calls out Expirius name again to everybodys surprise. As Sammy and party reach the enemys ship, they find Glen and party there when Altair appears on top of the deck. They join together and you can have a choice to make a main party of four among the eight heroes. When the heroes demand an answer from Altair, he vanishes and each one of Cirigoth army also falls out of the ship.

Then Expirius, master of all evil on this planet, appears! He unveils his plot of ruling the world and bringing apocalypse to all man kind. As he vanishes, he brings in Brad who Expirius calls an angel of death. Although Brad has little memory of the past, he is engulfed by an evil. He asks the heroes to go away before he surrenders to the evil, but they are determined to make things right. There comes a manifest birth of Brad again. After a rigorous fight, he disappears again but you gain a Beherit. No, its not over as yet! Once
45

Brad is gone, a gateway of evils opens and the heroes have to fight with the gatekeeper. You dont need to fight her till death though. Phew! What a relief! But you need to fight with her for at least few 4-5 rounds. She does an individual attack and that will be pretty huge too. So make sure your party is revived continuously. After a few rounds, a rift will open and she will be sucked back in. uh-eh! Dont be so happy yet! The rift will pull the heroes too and thus they have to run away. Like in tower of Auctus, the heroes have to run away and find Unicon ship within fraction of minutes. Look out for lot of Gargoyles encounters and oil patches on your way.

Once you get to the Unicon ship, the party will be safely taken back home. They are still puzzled by Expirius and his evil plan.

Treasures Ora Domus A green book

Unicon Fight: Tent 1x Elixir 1x GP 5000 GR ship Key Giant Helmet 1x Giant Shield 1x Giant Armor 1x Taoist Robe 1x Zephyr Cape 1x (Item) Prasad (Armlet)
46

Double Ribbon GP 3500 Hi-Ether 1x Mega-Phoenix 1x GP 4500 Mega-Potion 1x Hi-Potion 1x

Chapter 19: The World Tour and Triangle Island

As the world celebrates the fall of Cirigon and the victory of Unicon, the hero party finds their quest still ongoing. With Expirius showing his face and all the turmoil of evil rising, they understand that their journey is not over yet. On the next scene, all the heroes are seen on Vetus house in Fhorestain. Glen prepares to leave to meet a Valiantide informant in a pub while the rest of the party members are to meet him at the port of Ianua Salum before noon. In Fhorestain, you can deposit money in the bank and withdraw it anytime you need. You can also see the congress house (you can sell Dr. Mazzis stamp and gain a Presidental medal hmm maybe Dr. Mazzi would like to see this?) To proceed on, go to the nearby pub. It is on the left of triple flag thing in the middle of the town.

When Glen enters the pub and sits on a nearby seat, he is greeted by a cowboy named Willis. He introduces himself as a Valiantide informant. He asks him to go to his small cabin hidden in a forest to northwest of Fhorestain. He syas that he has a friend and both of them are assigned to escort them to Triangle Island. Although doubtful, Glen agrees. In the cabin, Glen meets Vixen. Glen refuses to see them as Valiantide members. They try hard to convince him. Vixen tells him that Willis has worked for years under her and is trustworthy. She, herself, is a summoner. Glen has suspicions that a summoner cannot be a Valiantide. He believes only few people from the Revirdok royal family are summoners. In the end, Glen agrees to have them join the party (update equipment and skills, NOTE: actually all of the heroes seem to have dropped their accessories at this point, so make sure that you give those back to the others as you have them form new parties).
47

Next day, head over to the port city of Ianua Salum. It is the town on the left of Fhorestain. In one of the ports the rest of the heroes are waiting for Glen, Vixen and Willis. Once everyone is introduced to the new members, the party plans to journey to Triangle Island. Once you are ready to sail, move Glen onboard and he will call all the others. You need to choose your main combat party of four. You can alter the party whenever you like by choosing Heros Calling in the item list. The ship will be seen in the world map. You now have library shelves, so you can read the books you have been collecting!

You can choose to look around a bit. With a ship, you can go anywhere around the world except Forgotten Continent which is blocked for now. You can choose to visit the towns where you have never been before in different continent or to new places which were inaccessible previously. For now, lets travel across different towns in East continent and collect green books. You can go back to Dragonoir and to the bottom most level which is called Nexus of Ordeals to develop dragon skill of Drakeor (this is a point at which elemental equipment you may have saved from before is a big help, but since the highest skill is meant to be done at level 99, this takes several trips to complete, so dont worry if you fail some of them at this point). You can visit the pub of Fhorestain again to meet our traveler NPC Swank. This time, he agrees to join you. You can also go back and recruit other NPCs (Jack Pidgeon, Master Myagi, Shadow Ninja, Dr. Odine). You can visit a small island to the east of the continent called Costa del Sol where you can see the Battle Arena, forge new equipment and meet another NPC in one of the houses (though he wont join you at this point). You can visit Tyr-Anon city and if you go behind a waterfall, you can meet another NPC who will join you if you get him a ghost in a bottle. Please refer to the side quests guide for more information on all this stuff.

To move on with the game, however, your ultimate stop is the Valiantide base in Triangle Island. Navigate the boat to the top of the Eastern continent. A separate island in the shape of triangle will be seen. As you approach it, hit the action key (spacebar) and the party will be seen to have landed on the coast. Walk the party to the opening of the base on the arc of the mountains. A Valiantide guard will welcome you and ask you to go see Logan. Enter the cave and follow through the corridor until you reach an open hall with four ways on each direction. To meet Logan, choose right and in next junction go up ahead to a room. Logan is standing near the desk. He will greet the party and he along with General Dianyn brief the present political situation of the world where they update them that the Eastern
48

countries are free from the fear of Cirigoth and Unicon has become now a mere tool to provide leverage in negotiations and acquire all power that is free to be seized. On the other hand western countries still arent fully safe. Tyr-Anon has retreated back to their original borders and General Gerovitus has fallen back too. Unicon has not bothered to care about the grievances of the people in the West. Thus, the Valiantide has considered helping these western provinces. For that, they need inside information to figure out what they must do to make their plot succeed. Logan asks the heroes to infiltrate the domain of General Gerovitus who is hiding within his stone fortress in the great valley on the West Continent and capture him. The heroes decide to follow the Valiantide mission and sail off to the Western Continent.

On the next scene, Glen will be alone in the active party and you can choose to move around in the Valiantide base. Collect some treasures and green books. As Glen said before party dispersed, you need to go talk with Logan and he says that Vixen wants to talk with him. You need to walk Glen to the inner part of the Valiantide base. The way that previously was blocked by Valiantide members will be open now. Vixen tells Glen that she has two rare stones to open the ancient temples where she can summon god/goddess. You will probably want to do these quests before you continue. Vixens skills are rather limited otherwise. You can also collect rewards from one of the Valiantide officer in the topmost floor for saving allies in fights and wars (Note: If you gain Golden/Silver Apples, you will want to save them until you max out your levels. Once you gain level 99 for a character, the only way to max their MP/HP numbers is through these apples. They can be used up to 5 times depending upon how much more is required to get your character to the next level). You can also invoke the drill quest by talking to workers on the back of the island. (Refer to side quests for more details).

Once you have talked with Vixen and shop around for upgraded equipment, you can move Glen to Logan for a final talk. They still express their doubts about Vixen and Willis being Valiantide. Logan tells Glen that Expirius and his dark armies invaded the Forgotten Continent years before but was defeated by men. He warns that Expirius may be watching them all the time and may try to stop them. The Invincible Four and Altair have joined the evil too. So, Logan warns them to be careful in their journey.

Treasures
49

Fhorestain Vetus House A green book

Fhorestain Presidential Palace Green Books 4x

Vixens Cabin A green book

Triangle Island Base: Hi-Ether 1x Mega-Potion 1x GP 7500 Tent 1x Mega-Ether 1x Green books-2x

Alchiba A green book

Revirdok A green book

50

Cruor Pistris A green book

Leotini A green book

Occiduus A green book

Tyr Anon City A green book

Draganoir Green books 3x

Costa del Sol A green book

Chapter 20: The Return Journey to Tyr Anon Castle

The party needs to head toward the Western Continent and to one of the outpost to enter the Tyr Anon Valley. Whichever the way you choose, the type of treasures you obtain are pretty much similar and the rest of the outpost will be nullify as mere entry. You w ont get any extra treasures if you go through another outpost next time. Head over to one of the outpost. Personally I find the North outpost a lot easier followed by the West and finally the South. While other type of monsters can be found in rest of the outposts, North outpost has
51

Tyr-Anon Elite and same old Gargoyles and the puzzle is also pretty simple to solve. South outpost is a bit complicated as the hero party needs to go round and round to solve the puzzles. At the end of the each outpost, you will get different types of final bosses; however I believe all of them are equally tough to fight. In North outpost, you will find Necrotic Gargoyle, in South you will find the Demon Wall and in West the final boss is King Dragonfly defeating any of these gains you a Beherit. Find the list of types of puzzles you get in each post and the list of treasures below.

West Outpost: Puzzle: Demolition Derby Find dynamite and blast away rock debris, step on switches to extend bridges. White Cape (Accessory) Brave Sword Red Chest Duke Jacket Mage Masher (Weapon) Stout Spear Heal 1x Twilight Wand Gore Claw Cypress Scepter Elixir 1x Red Chest Power Sash (Jacket) Phoenix Down 1x Red Chest Thors Hammer Hi Ether 1x Mega Potion 1x Mega Ether 1x
52

GP 9000 Final Boss- King Dragonfly

South Outpost: Puzzle: Spike Spelunking Press button to throw switches and remove spikes. Coal Mining Find coal carts and take their loads and deposit then in 4 carts near statues. Red Chest Thors Hammer Brave Sword Cypress Scepter Stout Spear Twilight Wand White Cape Red Chest Power Sash (Jacket) Elixir 1x Gore Claw Hi-Ether 1x Mega Potion 2x Mage Masher (Weapon) Red Chest Duke Jacket Heal 1x Phoenix Down 1x Mega Ether 1x Final Boss Demon Wall

53

North Outpost: Puzzles: Keepers of Key Obtain five different key by fighting Tyr Anon Elites; Red, Blue, Yellow, Green and Master GP 7000 Brave Sword Mega Ether 2x Mage Masher(Weapon) Mega Potion 2X Gore Claw Red Chest - Power Sash Red Chest Thors Hammer Twilight Wand Red Chest Duke Jacket Cypress Scepter Phoenix Down 1X White Cape (Accessory) Hi-Ether 1X Red Key Green Key Blue Key Yellow Key Master Key Final Boss Necrotic Gargoyle Chapter 21: End of General Gerovitus and Tyr Anon regime

54

Once inside the valley, head over to the castle. The party will find the castle empty and they fear that the General might be dead already. Glen and Sammy plan to cross the river and meet at the secret entrance to the cave from where they could reach Tyr-Anon Island and can enter the castle from rear. (Remember, it is the same cave where Brad and Glen escaped from, after defeating Kracken). Once there, the heroes find the cave blocked inside. However, they manage to open a secret path under the statue. Following the secret TyrAnon Water Passage you will eventually escape from the caves to reach the gang headquarters. Move the party back out of the caves, across the island and back to the rear entrance of the castle. Once inside the castle, try to find the throne room (the ever helpful yellow arrows are back) where General Gerovitus will be waiting for you. If you havent collected treasures from the beginning, look out for them on your way during your search. (Refer to the list of treasures in Chapter 3). Additional treasures can be collected from the rooms which are unlocked now.

Once you find the General in his throne, he tries to frighten you to leave showing fear of Altair. He shows his utter regret for ever making pact with Altair and his team. He tells the heroes that the enemy wants him dead as he knows a lot of their secrets. The heroes ask the General to tell them all he knows of the enemy. The General tells them that it is already too late and that Altairs master Expirius is already unleashing some powerful force of evil to aid him in his conquest of ruling the world. He further tells the heroes that they are after a great seal that is established by the power of light. The seal protects this planet against the evil of the other world and forgotten island is the source of all these powers. The heroes plan to take the General to Triangle Island for safety before Altair finds them out. But General Gerovitus forces them to defeat him before Altair comes to get him. The battle will be the tough one. Once the General collapses, Altair appears before the hero party can escape from the castle. He tells of his plan to collect crystals which are necessary to amplify the power of the Tower of Auctus. He disappears from the scene just as the heroes find that General Gerovitus is not fully dead and Altair has transformed him to some monster. The heroes will have another vicious battle with Draugr Gerovitus (the transformation). This will be the end of General Gerovitus and his regime (now you get a Beherit). The party will return to Triangle Island to have further discussions of the new developments with the Valiantide.

55

Hint for quick Search of General: Once entering the castle, head north. Take either set of stairs and reach upstairs. Choose the left stairs to the roof. Walk straight until you come down to a room and again go straight to the roof. (Ignore the other two s tairs on the south). Once again the party will be walking in a room and down to a room. Go to the far end stairs (ignore the two in between) and come to the roof again. Walk to the left most part of the roof and follow the way to come downstairs. Choose the first stairs to the right which led you to the roof and come straight down to the room. Come to the front of the room and choose a small passage way. This way will lead you to a set of three doors in which the middle one has red curtains. All three doors lead to the throne room and to General Gerovitus.

Treasures: Tyr-Anon Water Passage Tent 1x Red Chest Amazon (bracelet) Topaz stone Hi Potion 3x Elixir 1x Heal 2x Phoenix Down 2x GP 8000 Red Chest Goliath (Helmet) Red Chest Butterfly Sword Obsidian stone GP 6000 Red Chest Ancient (Sword)

56

Tyr-Anon Castle A green book Hi-Potion 1x Phoenix Down 1x Elixer 1x Hi-Ether 1x (Hidden room) Hi-Ether 1X Tent 1X GP 8000 Phoenix Down 1X Mega Potion 1X Mega Ether 1X Heal 1X Hi-Potion 1X

Treasury of Incultus Regnum Castle Ether 5x Hi-Potion 4x Phoenix Down 3x Hi-Ether 4x Tent 1x GP 8000 Heal 1x
57

Elixer 1x

Chapter 22: The Crystals Chase The West Tower

General Dianyn and Logan tell them about the origin of the four light crystals and their present locations in the West Continent. They ask the heroes to go to each of the four guardian shrines in the West Continent and obtain the crystals before the enemies do. Logan tells them that the crystals need to be obtained in a specific order; West Tower, Occultus Gaza, Vanguard and East Tower. The Valiantide has also hired a pilot for the heroes ship for easy navigation. Before the hero party makes a move, Vixen and Willis come forward and tell the rest that they are spies of the Unicon and apologize for deceiving them. Vixen tells them that she is a princess of Revirdok royal family and Willis introduces himself as her bodyguard. They request that the heroes take them as allies and they promise not to leak any information to Unicon.

The heroes decide to take Vixen and Willis in their team. Then, their journey starts to save the world from evil Expirius. You can first get new summons for Vixen with the Topaz and Obsidian stones and if you have extra money, you could start working on Battle Arena points (unfortunately in this version this is not a way to level up since you dont keep your experience). When you have enough points you can finish side quests to collect NPCs such as Smales, Pixi and Maona. You could also take the Technology Magazine to Incultus Regnum, pick up some more treasures and get the drill quest working. If you stop at West Minister and you have finished the letter quest, you can pick up your Lunar Harp and recruit Kainofski. Be sure to take the sword Ancient to Watts Forge so he can start working on it (your new sword wont be ready until you leave for Forgotten Continent, so dont forget to retrieve it). Finally, you might want to talk to Dr. Mazzi, get a Rat Tail and exchange it with the tail collectors for the Adamant Ore.

The first stop on your quest is West Tower in Western Continent, where the heroes need to collect the first among the four light crystals. As they enter the tower alley, the heroes find a stranger dressed as a ranger of the East Continent waiting for them. Willis and Vixen

58

identify him as Dynamo who is sent by Unicon to capture them for not fulfilling their original task of spying on heroes and reporting details to Unicon.

Once you defeat Dynamo, navigate the heroes inside the tower. Move upstairs in the tower collecting treasures in between. There is a color code puzzle to solve on one floor which can be solved by observing the color pattern of the two pillars in the previous room and stepping on the different color switches in same pattern. to next room.

As you move on, in one of the floor upstairs, you will find a crystal chamber with a green crystal, Crystal of Earth. As the heroes quickly grab it and try to make their way back, they are greeted by the invincible four on their exit. They leave the room and the heroes decide to follow them to the roof of the tower. On the roof, the four enemies are trying to make an escape. As the heroes approach them on time, one of them decides to stay back and fight while the rest escape. The heroes have a vicious fight with Valkyrie, the first among the Invincible Four. After victory over the enemy, you gain a Beherit, but Valkyrie escapes. The heroes plan to make journey to Occultus Gaza to obtain the second crystal before the enemy.

Treasures

West Tower: Hi-Potion 1x Hi- Ether 1x Tent 1x Red Chest Rifle Heal 1x Phoenix Down 1x Red Chest Peace Ring Elixer 2x
59

Red Chest Archimedes (Pointy Hat for Vetu) Red Chest Bone Wrist (Bracelet) GP 7500 Mega Ether 2x Mega Potion 1x Red Chest Blossom Robe

Chapter 23: The Crystals Chase Occultus Gaza

None except monsters dwell in the frozen land of Occultus Gaza. The crystal is believed to be in the mountain forests on top of the main mine shafts and passages. The quickest way to reach the town is to dock your ship in the town of Illac Salus. Pass through the town, cross the bridge and to reach the frozen town of Occultus Gaza. When the heroes reach the town, they find it deserted with doors of the house locked. Dont forget to peek inside houses by taking Keen into the active party. There are lot of treasures and a hireable NPC waiting inside these homes. Once you collect the treasures, leave the town and enter the mines from the northern passage. Deep into the mines, you will find a place called Moogle Manor where cat looking creatures are living. They make strange sound kupo each time you go talk with one of them. Some of them will act like a vendor selling potions, equipment and weapons. One in the corner will give you Moogle suit (jacket) for nothing as well. Leave the place and try to go to the topmost part of the mountain through mines where a blue star will guide your way ahead. Follow the star to a cave. Go inside to find a mine again. Navigate the heroes ahead in this mine. The way is pretty simple moving forward. At the end, the heroes will again be in a peaceful snowy area, more like a snowy garden. Move the heroes forward. At the end, you will find a cave which is actually a crystal chamber with a blue crystal, Crystal of Ice. Much in confusion, heroes decide to get the crystal a nd go away, only to find Brad waiting for them on the exit of the chamber. Brad tries to allure them with words. As the heroes try to chase him, they find him with the Invincible Four. There of the four take off with Brad while the final member of the Invincible Four, Nergal, waits to fight with the heroes. After the battle, Nergal vanishes to join his group while you collect your Beherit and the heroes analyze how the enemy fooled them and try to understand the enemy strategy. Their next stop is Vanguard.

60

Treasures: Illac Salus A green book

Treasures Occultus Gaza-Town A green book Hi-Ether 2x GP 8000 Phoenix Down 2x Hi-Potion 1x Elixer 1x Mega Ether 1x Heal 2x Mega Potion 1x

Occultus Gaza Mines/Snow Red Chest Chimera Bane (Sword) Heal 1x Hi-Potion 1x Moogle Suit Phoenix Down 1x Tent 1x
61

Red Chest Lions Mane (Shield) Red Chest Battle Axe

Snowy Garden Phoenix Down 1x Red Chest Empower (Headband) Elixer 1x Sandstone (summon stone)

Chapter 24: The Crystals Chase Vanguard

Feel free to upgrade equipment (you may want to be careful what you sell in case you want to forge things later or need elemental/status protection and dont want to have to buy this stuff again) and gain another summon for Vixen before heading out to Vanguard. As heroes reach inside the Vanguard forest, they find the place ablaze. Make your way to the fortress itself. If you have Justin in your party, he will place green arrows on your map to indicate the fastest way through the fortress (unfortunately there is no indication where on the map you currently are, so you may need to get your bearings). You may miss some of the treasures on this path, but you can easily go back through the fortress later when the flames are out (which may make things easier for you). Several switches need to be thrown in order for you to gain access to the path to the crystal inside the fortress. You will need to go back and forth between the outer and inner courts, so its rather easy to become confused. Eventually you will gain the top roof level where the red crystal of Fire lies. The heroes take the crystal, but as they exit the roof-top room Laverna of the Invincible Four makes her appearance. Although the heroes try to avoid her, there is no escape and a battle begins. After the heroes win and collect their Beherit, Laverna warns that the others are already heading for the last crystal. The heroes notice that as she leaves, so do the flames. The heroes are transported to the southern entrance of Vanguard forest and their ship waits below. You may go back through the fortress if you have missed any items.

62

Treasures: Red Chest Troll Plate A green book Heal 1X Red Chest Rose Thorn (Whip) Pearl (summon stone) Mega-Potion 1X Mega-Ether 1X Magic Lamp (summon stone) Red Chest Rising Sun (throwing weapon for Keen)

Chapter 25: The Crystal Chase East Tower

You may wish to get the next two summons for Vixen and stock up on any equipment or supplies you need before heading to the East Tower to continue the crystal chase. This tower starts with a switch puzzle which requires going back and forth between the left and center entrances at the back of the tower. You can skip this puzzle by speaking to the statue below, but the treasures are good enough that you should probably try this. There is a puzzle later where you must follow a floating star. Finally the heroes reach the final yellow crystal, the crystal of Lightning. At first nothing happens, so Glen taunts Expirius to show himself. Expirius arrives and explains that the reason the heroes have been allowed access to the crystals is that only those with no evil could enter the chambers and take the crystals out. He threatens to send his minions to take the crystals. He reveals that he seeks to use them to destroy a great seal, but then disappears. Lord Marowit arrives and also threatens the party before escaping. The heroes decide to go after him and fight. The Invincible Four are standing at the roof top ledge. Three decide to leave allowing Marowit to challenge the party by himself. Defeat Marowit and collect a Beherit. He will leave and the scene will change to Glen on the Inceptium. Glen will talk with Vixen for a bit before suddenly Brad appears and steals all of the crystals. Brad disappears, but promises to see them at the Tower of Auctus.
63

In the next scene the party is inside the ship having a conference to decide what to do next. Drakeor declares that there are higher floors of the tower which were not accessible in the previous journey and Vetu suggests there might be a second secret entrance to the tower. The pilot Cid arrives and tells the party that General Dianyn is gathering a force along with Cirus to attack the tower as well. The party gets ready to enter the tower once again.

Chapter 26: Return to the Tower of Auctus

The party will end up at the plain in front of Fons Moenia. There is a cave entrance in the southwest corner which leads to the second secret entrance to the Tower of Auctus. If you wish to get the Odin summon for Vixen (dont try to use the Aquamarine stone yet, this wi ll be covered in the next section) or gather more items before going to the tower, feel free to take care of these things.

To reenter the Tower, go to the entrance of Terra Cavus. Take the first left (follow the yellow arrow) and a new opening will lead to stairs in the tower. Eventually you will emerge into the tower proper. To solve the switch puzzle, refer to the solution posted as a map on the website. At the top of the tower the final element fiend Muspell, the Fire Fiend, will be waiting. Defeat Muspell and gain another Beherit. The rest of the party will then join your main group. The party decides to divide up and confront Expirius in the next room. Choose your main party. The rest will depart.

The scene will shift to General Dianyn, Commander Powell and Cirus organizing troops to attack the tower. Cirus and his troops climb the tower stairs. In the next scene your party will enter the inner tower room along a torch-lit path. Expirius confronts them. Dont worry about trying too hard in this fight (this is another of the must lose fights). In the next scene the remainder of the hero party who were not fighting is seen on the tower stairs. As they reach the top, a door traps them on the stairs and Expirius drops them in a pitfall so that they join their comrades in the inner tower room. Suddenly Cirus arrives and strikes at Expirius. The tower begins to shake and Expirius tells the party that they cannot stop the reaction of the crystals from breaking the shield on the Forgotten Continent. Expirius and the Invincible Four leave. Cirus dies and Lord Altair suddenly appears. Lord Altair disappears
64

again, but leaves behind a minion to fight the party Brad! The evil inside of Brad has finally matured to Manifest Life and so the combat begins. Defeat Manifest Life and receive another Beherit. Meanwhile the crystals are powering up and start flashing. The force field around the Forgotten Continent is destroyed. The party realizes it must escape the tower, but fears they will not make it back down. Keen comes up with the idea that the party should use the teleport pad and the rest agree.

The party is next seen on the Inceptum. The members all decide to continue to try to thwart Expirius plans. As Glen suggests before going to Forgotten Continent be sure to stock up on supplies (places to buy things are few and far between and you wont be able to get back off the island until you are done) and finish any other things (recover you sword from Watts it will now be called Legend, finish any other summons for Vixen, complete as many dragoon skills as possible for Drakeor, etc.). One thing to be careful of at this point is not to drive your ship too close to Forgotten Continent until you are ready. The force shield you may have bumped into previously is gone and if you get too close, you will trigger the party landing on Forgotten Continent and at that point you cant get back.

Treasures: Red Chest Ice Brand (Sword) W. Barrel Shotgun Glacier Glove Red Chest Blizzard (Sword for Keen) Hi-Ether 4X Hi-Potion 3X Phoenix Down 4X Heal 3X Enfeeble (Skill scroll for swordsmen) Flame Helmet Flame Armor
65

Northern Spirit (Staff) Viper Strike (Skill scroll for swordsmen) Red Chest Eskimo (Bow) Red Chest Poison Axe Mega-Potion 1X Mega-Ether 1X Mega-Phoenix 1X Elixer 1X Flame Shield

Chapter 27: Leviathan Caverns (optional) If you have been working on Vixens skills, you will probably want to do Leviathan caverns before you leave for Forgotten Continent. The enemies here are a good place to level up and the items in the caverns are more useful at this stage of the game. If you would rather work on the main story-line, simply skip this chapter.

To gain the Leviathan Caverns, go back to Golems pass at the Northeast corner of the West Continent. Return to the Waterfall of Seasons (remember that?) which will now be dry and you can cross. There are a few rooms in the caverns which are dark or having multiple paths, but there is only one way forward. After a few levels, you will reach a room with six closed chests and pillars blocking all the three exits. Various combinations of open/shut chests open the exits (just keep trying things until you get what you want). The north exit leads to a red chest. The south exit leads to the Water tower (this may be a good time to go to the inn at Herbtown and rest or restock your supplies as well as buy some water rings from the merchant at the tower if you need these). A note about the sources you find here. If you go the the status menu for a character you can find their levels of various traits. Equipment and weapons play a large part in getting characters to max their stats, so generally the sources are useful for characters without natural or equipment supported stats boosters. Generally this means that you will want to give sources to characters which

66

are the lowest in a particular stat (defense/attack for magic users, magic/speed for swordsmen). The west exit leads to the second half of the caverns.

The path is slightly confusing, but even if it ends up being circular at some points, there is really only one path forward. At the end of the caverns is the Temple of Leviathan. You can try this fight, but it will be tough. If you fail, dont worry, the entry square has now become a teleport, so you can go back and forth between the mountain entrance at Golems pass and the water tower as you like and wouldnt have to repeat the entire cavern to get back. There is also a second entry to the temple from the outside and if you get the airship, you can land directly at the temple that way.

Treasures: 1st Half X-Ether 2X X-Potion 2X Red Chest Ice Helmet Red Chest Dragon Armlet Speed Source 2X Mega-Elixir 2X Vitality Source 2X Power Source 2X Mind Source 2X Mega-Phoenix 2X Mega-Potion 2X Red Chest Ice Shield Elixer 1X Mega-Ether 2X
67

Aura Ring Phoenix Down 1X Red Chest Gigas Armlet Zealous Blades (skill scroll for swordsmen)

Chest Room/North room: Mega-Phoenix 1X Red Chest Tough Ring

2nd Half: Mega-Phoenix 3X Mega-Ether 2X Elixer 2X Mega-Elixer 1X Mega-Potion 2X Mind Source 2X Speed Source 2X Vitality Source 2X Power Source 2X X-Potion 1X Red Chest Ice Armor X-Ether 1X Phoenix Down 1X Jewel Ring
68

Red Chest Unicorn Bow Red Chest Defense (Sword)

Chapter 28: Shipwreck on Forgotten Continent and reuniting the party

Once you are ready to go to Forgotten Continent, simply drive the ship near the island. The scene will shift to the Inceptum with the party watching Cid piloting through a storm. Ci d discovers he has lost control of the ship. Apparently the Inceptum has been sabotaged. The villain is revealed as Dynamo. Dynamo is still determined to take Vixen and so the party must fight. The fight is not extremely long, but is complicated by the fact that large waves come over the ship and damage the party as well. Dynamo will jump ship as he notices that there is no way to prevent the ship from crashing so much for the ship. Dont worry about the NPCs on the ship; you will get them back when you earn your airship at the end of Forgotten Continent.

You will now be starting with only one character and need to find the rest of the party. Which character you have is random and the area you need to search is rather large. Make sure a search inside of caves as well as all levels you find since the characters are in various places (consult the website maps if you need help). As you find other members of the party, simply push on them to add them back into the party. Once you have all of your party, go to the north central area and you will be able to see the entrance to Aditus Grotto. If you get to this area before you gain all of your party, you will trigger a map with a yellow highlight indicating your current position which gives you a better idea of what areas you may still need to search.

Treasures: Phoenix Down 5X X-Potion 2X X-Ether 2X Heal 4X


69

Hi-Ether 4X Hi-Potion 5X Tent 1X

Chapter 29: Aditus Grotto and Antiquus Fanum

Entering Aditus Grotto, you will notice a strange statue on the left. These statues are scattered through the grotto. If you push on them they will ask you questions. You must answer the question correctly in order to get past them and access the treasures behind them. After quite a few stairways, you will enter an area with a waterfall on the right. Be sure and look for the yellow arrows which point out the helpful blue rock used the cross the stream to gain access to the chests on this side. Once you enter the south room on the upper level, you will see a red chest which seems to be unreachable. You will need to search the west wall in order to find a hidden passage. The final boss is Terrapin (head and body) who emerges before the party can exit the grotto. Once you have defeated this enemy and collected your Beherit, exit the grotto. Move the party through the mountain pass.

Eventually the party decides to camp for the night. They start a fire, but soon worry that this will attract the notice of monsters. Mysterious red eyes glow in the darkness. The party feels they are safe for the moment and will wait until morning to decide what to do. Suddenly the cricket sounds stop. The party begins to feel dizzy and fall asleep except for Vetu. The fire goes out.

Vetu is awoken by a small bird called a chocobo. The chocobo wants Vetu to come with it. Vetu protests that his friends must come as well. Once the chocobo assures Vetu that others will take care of Vetus friends, he agrees to come, but almost immediately falls back asleep.

Vetu awakes in a cabin. He sees a strange being. The being calls him Young Master. The being called Translator reveals that this is the Pure Lands, Vetus true home. After some

70

discussion Translator reveals that Vetus friends have also been brought here and suggests Vetu find them.

The rest of the party is just outside the door. There is some discussion of the dangers ahead and the mages recommend that the party journey to Viridis Mons on chocobos which live to the east (like the tank, you cant be attacked while on a chocobo). The mages also recommend that the party buy lots of supplies and upgrade equipment (you can buy them from Merchant who is walking near the entry to the town). You will also want to find treasures in the houses before going forward.

Treasures:

Aditus Grotto Red Chest SaberTooth (claw for Sammy) Phoenix Down 3X Hi-Ether 3X Hi-Potion 3X Red Chest Gaea Gear (Suit) X-Ether 4X X-Potion 4X Vitality Source 1X Mind Source 1X Speed Source 1X Power Source 1X Samurai Helmet Elixer 1X

71

Samurai Band (headband) Samurai Armlet Red Chest Samurai Armor Assault Rifle Emerald (summon stone) Mega-Phoenix 1X Mega-Elixer 1X Red Chest Ribbon (Accessory) Esuna (skill scroll for non-swordsmen) Heal 1X Samurai Shield

Antiquus Fanum Mega-Potion 1X Mega-Phoenix 1X X-Ether 1X Mega-Elixer 2X Miracle 1X Elixer 2X Mega-Ether 1X Green book X-Potion 1X

Chapter 30: Chocobos, Master Forger, Viridis Mons and Wolverton


72

Once the party is ready, they should head east to discover one of the many hidden places on Forgotten Continent where the Chocobos live. This may take a bit of precise searching. Different colored chocobos do different things. You will see a white chocobo which can heal the party. The yellow chocobos travel over land and the blue chocobos travel over land and shallow water (no great oceans). Later in the game you will gain green chocobos which travel over land and mountains.

If you wish to do a slight detour at this point you can take a blue chocobo to the waterfall to the north. This holds one of the mini-chocobo games which also cover the island. This is the only one you can reach at this point, but gives you an idea of what they are like. Once you gain the green chocobos you can go to the others. These games have valuable treasures and if you beat all of them you can play this at the Battle Arena (see side quests).

When you wish to progress with the plot, take a yellow or blue chocobo and head through the mountain pass to the west. You will see a small house at the north. If you wish, you may stop (unfortunately you will lose your chocobo at this point) and you will discover the Master Forger at Erus Caminus. There a healing well and merchant on the outside, but if you go inside you will discover that the Master Forger is not doing anything. If you have the Adamant Ore, he will perk up, but still needs something else (hmm perhaps you will discover an interesting sword somewhere?). Either return to gain another chocobo to get to Viridis Mons or continue on by foot (you will have to abandon the chocobo at the entrance to Viridis Mons anyway).

Follow the mountain path south to the entrance of Viridis Mons. The way through forward is fairly straightforward. There is one point at which you have a choice to go across a narrow ledge to the west or a path to the south. First go west and finish those paths and then go south to continue the rest of the journey.

Finally, the party will encounter Flidais who accuses them of being agents of evil. To protect the Lupuson (wolf-people), she challenges the party to a fight. Defeat her and get your Beherit. Flidais reveals that this was in fact a test setup by the Lupuson to make sure that

73

the party has pure hearts. Flidais now knows their strength and courage and will now allow them to continue to Wolverton.

At Wolverton the party is welcomed and invited to speak with the Alpha Wolf. The Alpha Wolf will describe the history of the Pure Lands. He speaks of an ancient war in which evil reached the White Shrine and the only way to contain it was for four heroes to come forward and defeat it. These heroes had created the force shield around the island, but made the mistake of taking half of the power crystals back to their own countries (the very crystals the heroes had chased). The Alpha Wolf decides to give the party the key to the woods at Nemus Aveum, a Sacred Branch.

Before you leave Wolverton be sure to gather up your treasures, load up on items and equipment and rest (for free!) at the inn. You can also talk to the chocobo lore mas ter to learn more facts about them.

Treasures: Erus Caminus GP 2500

Viridis Mons X-Ether 2X Phoenix Down 4X Red Chest Yoshiyuki (Sword) Mega-Ether 2X Mega-Potion 2X X-Potion 2X Heal 2X

74

Hi-Potion 1X Elixer 1X Red Chest Regen (skill scroll for non-swords men) Tent 1X Mega-Phoenix 1X Power Source 1X Mind Source 1X Vitality Source 1X Speed Source Red Chest High Mage Scepter Red Chest Darkness Cloak Mega-Elixer 1X Ruby (summon stone) Miracle 1X Red Chest Elementalist Cape (Accessory)

Wolverton Elixer 1X Mega-Ether 1X X-Ether 1X X-Potion 1X Heal 1X Mega-Phoenix 1X Phoenix Down 1X


75

Mega-Potion 1X Green book

Chapter 31: Nemus Aveum

There is a group of chocobos just to the south of Wolverton so you can take the opportunity (including the green ones), so you can take the opportunity to search for chocobo games. Otherwise, head over to the north to the entrance of Nemus Aveum.

Nemus Aveum is made of several portions. Initially you will find yourself with two pathways. This is a circular set of paths both of which if you keep heading north lead you to the temple. In the middle of this portion of the dungeon is a temple guarded by a stone knight. The knight will heal you or allow you to exit the forest if you want (if you need to level up a bit, try fighting near the knight and get him to keep healing you). You cannot pass through the temple until you defeat both of the east/west bosses and set the bells of the temple ringing. If you follow the east path, you come to a cave with a light following puzzle (Im not fast enough for this one, but if you just wander around you can eventually find the boss anyway). You will see a flashing light colored tile set in the ground. To fight a boss, step on the tile. Be sure that you have healed yourself since from now on you dont get any free healing before a boss fight. Tyrano is a Tyrannosaurus Rex and you need lots of physical attacks to defeat him. If you follow the west path, you eventually find an island where you find Aquaron. You will need lots of water/ice protection for him. If you defeat a boss, you gain a Beherit and then are returned to the stone knight (no long walks back). Once you defeat both of these bosses, you will be admitted to the temple and can go to the next portion of the dungeon.

The second portion of the dungeon is basically like the first. Once you get through a few rooms to the north, there is another stone knight. There are bosses to the east and west (Kuwadora and Dragona) and you must defeat them (more Beherits for you) in order to g ain access to the temple. Keep looking for hidden paths leading to some treasures (see maps on website for details). On the way to Dragona, make sure you find the sword Legend (remember the Master Smith was looking for something inspiring?). You can go bac k and give the Master Smith the sword before you go through the temple entrance or you will
76

have to wait until you gain the airship. It takes the smith awhile to make your new sword (and he wont forge anything else until hes done), so the earlier you get it to him, the better.

Once past the second knight, you will spend some time looking out over the land and discussing your situation. The way forward is back toward the temple. There is a path in the east which will take you to a cave. There is only one path here. You will encounter several glowing memory beacons which tell an interesting story. Once out onto the ridge, you will find a series of quakes will slow you down just wait until you can go again and keep moving forward. Finally you will reach a straight ridge and see the glowing eye of Demon Keeper, the boss. Hes pretty tough, but if you defeat him, you will gain another Beherit.

You have finally reached the White Shrine! Notice the four statues in front? They will be flashing, so watch the order of the flashes (you will need to remember this pattern). Inside the shrine, look around. You will find that there are four rooms, two in the east wing and two in the west. They each have a statue (hmm looks familiar). You need to touch the statues in the order of the flashing statues outside. If you do this correctly, you will get a flash and shake. Return to the main hall. The rest of the heroes will join your main party and all will look at the teleport tile in the middle of the floor. They all decide to try the teleport.

At first the room at the other end of the teleport appears empty other than containing one plain chair. Suddenly Garland, the guardian of the White Shrine appears. He recounts the true tale of the crystals. He says that the party mus t regain the eight crystals and return them to the White Shrine. Luckily if they find the four Dark Crystals, they will be able to summon the four Light Crystals. Garland also reveals that Cid has survived the shipwreck and is also at the Shrine. Cid has discovered an airship, the Aetherius. You have regained your NPCs. Dr. Odine will no longer heal you, but there are several recovery machines on board, so you dont need him. If you are playing Game+, then he will ask you questions and reward correct answers with spells, otherwise, he isnt going to do anything more for you. You will also find several synthesizer machines which will make things like equipment, items and weapons. Once you recruit Zepphyrus, you can upgrade these to produce better items.

Treasures:
77

First Knight X-Potion 4X X-Ether 4X Speed Source 1X Mind Source 1X Vitality Source 1X Power Source 1X Heal 3X Zoro (Whip) Elixer 2X Orichalon (Sword) Phoenix Down 8X Mega-Potion 4X Angel Earrings (Accessory) Shinra Beta (Armlet) Unholy Smiter (Hat for Vetu) Venetia Shield Mega-Phoenix 1X Fire Armlet Executor (gun) Coronet Twist Headband Mega-Ether 4X
78

Scissor Fang (claw for Sammy) Tin Armor Minerva (Armlet) Survival Vest Aura Ribbon Mega-Elixer 1X Freyas Lance Brave Suit Aurora Armlet Huntress Bangle Coral Sword Cross Helm Wizard Wand Jade Armlet Whale Whisker (staff)

Second Knight Dragon Sword X-Ether 9X Phoenix Down 7X Mega-Ether 4X Mega-Phoenix 4X Dark Cap Power Source 2X
79

Mind Source 2X Speed Source 2X Vitality Source 2X Demon Mail Safety Bit (Accessory) X-Potion 9X Dragon Claw (for Sammy) Rabbits Foot (Accessory) Dispel Slash (Skill scroll for swordsmen) Heal 3X Prodigy Glove (Accessory) Dragon Shield Elixer 3X Ying Yang (Accessory) Dragon Armor Dragon Helmet Control Ring (Accessory) Gold Hairpin (Accessory) Defense Gloves (Shield for Drakeor) Dark Gear Circlet Mega-Potion 2X Maximillian (Armor) Angel Bless (Sword)
80

Sentinel Belt (Accessory) Heavens Cloud (Sword) Spirit Resist 1X Echo Sound 1X GP 20,000 Pot of Ashes (Summon stone) Thunder Armlet Light Cloak Green Cherry 1X Time Tear 1X Ribbon (Accessory) Hero Drink 1X Scorpion Uniform Legend (sword) Ice Crown Mirror Shield Storm Jacket Miracle 1X

Chapter 32: Triangle Island (optional) Feel free gain the Aurora and Carbunkle summons for Vixen and get a few more dragoon skills for Drakeor. You return to Costa del Sol and recruit the Banker (although you might not really need him yet). You can start the crystal chase right away if you want, but if you got King Thoth to deliver a drill to Triangle Island, you will find a part of the island is now accessible and this is a good way to level up.

81

Logan, Commander Powell and General Dianyn will greet you at the entrance of the base. After a talk, you will be free to go through the base. Be sure and check out the old storage room (more supplies are now available). Also explore the new expansion of the base. There is a new supply room there (the doors will open for you). There is also a merchant and green book which is available in this section. You can buy new equipment and weapons as well as stock up on items if you like.

Once you are ready, you can go north of the inn area and see a new tunnel area which will lead you to the dungeon on the island. Theres even a guard standing at the entrance. There is no boss in this mountain dungeon, but several items here are useful, so its worth doing.

The first sections have a couple of switch style puzzles. If you find a flashing tile, step on it since this is a type of switch (this is true except at the exit where you have already flipped switches to start the flashing). In one of the northern doors, you will find a chest with a pumice piece. There are two of these, so just hang on to this for the moment. Once you climb to the top of the mountain, you will find a series of holes (helpfully marked by yellow arrows). Each hole leads to a path which leads to a chest and a second path which leads to a switch leading back to the front steps. Just keep going round and round until you gather all of your items. The exit is through the southern pathway down a set of stairs. You will find some nightshade in a chest here. Just keep this for now (you will find it useful when you get to Atlantis). The mountain exit leads you to the far end of the island. Walk back around to the front.

Treasures: Old Storage Room Elixer 1X X-Potion 1X GP 20,000 Mega-Phoenix 1X X-Ether 1X

82

New Addition Green book X-Potion 1X Mega-Ether 1X Power Source 1X Mind Source 1X Vitality Source 1X Speed Source 1X Mega-Phoenix 1X Mega-Potion 1X X-Ether 1X

Mountain X-Potion 6X X-Ether 7X Phoenix Down 3X Red Chest Black Robe Heal 1X Vitality Source 1X Power Source 1X Mind Source 1X Speed Source 1X Red Chest Sentinel (skill scroll for non-swordsmen)
83

Red Chest Spring Has Come (gun) Elixer 1X Miracle 1X Pumice Piece 1X Red Chest Apocalypse (Sword) Garnet (summon stone) Mega-Potion 1X Black Dream (hat for Vetu) Force Shield Force Armor Force Helm Red Chest Fearless Gear Mega-Phoenix 2X Tent 1X Nightshade 1X

Chapter 33: Dreaming Forest

The order in which you gather the dark crystals doesnt matter, so you can interchange several of the following chapters. I start with the one held by the elves in Dreaming Forest. Fly the airship over Forgotten Continent until you reach a small opening on the middle island. This is dreaming forest, so teleport to the surface. If you cross the stream and head south, you will enter the elven tree city. Although there are shops with nice equipment and weapons, the elves wont sell anything to you until you gather the crystal. You can, however, gather books and open chests. There is a yellow arrow pointing to the tree where you can talk to the Elf Queen. She has some things to say before she opens the way to the

84

crystal. There are more yellow arrows on the upper tree walkways which lead you to the path to the crystal.

Once you reach the bottom of the tree, you will see the crystal ahead. You may want Willis in your party at this point. You will see Dynamo for the final time and if Willis is in your party you can choose to do a man-to-man fight or simply use the whole party. Either way you decide to fight, defeat Dynamo and get a gun (treason). Now take the crystal of Sanctity. If you need anything, you can now buy things from the elves.

Treasures: Elven City X-Potion 1X X-Ether 1X Mega-Potion 1X Mega-Ether 1X Mega-Phoenix 1X Hero Drink 1X Green book 2X Phoenix Down 1X Heal 1x Mega-Elixer 1X Miracle 1X Golden Apple 1X Silver Apple 1X Vitality Source 1X Power Source 1X
85

Speed Source 1X Mind Source 1X

Chapter 34: Caeruleus Silex

Head over to Niveus on the West Continent and walk to the back cliff. You will see a rope which will enable you to climb up the mountain side. You will need to find several places where you can slide boulders over the side of ice cliffs to destroy ice spikes in the way of the main path forward. Find cave entrances with the yellow arrows and keep working at it.

Eventually you will get to a torch puzzle where you pick up torches from the ground and use them to light your way and melt down ice walls (look for areas of light haze on the cave walls) hiding treasure chests. This part is rather circular, so make sure you search all of the paths before going forward.

There are several rolling boulder puzzles to do. Just make sure your timing is good. Same with the geyser puzzle. Once the snow path ends, you will be in the cave stairs leading to the dwarf castle (Ignus Castrum). If you go straight ahead, you can talk to the Dwarf king. Once you explain your mission, he tells you that the crystal is in a room below. He invites you to rest.

You wake up in the inn. You can rest, buy equipment, weapons and items, and collect treasures in the upper towers (be careful of the hidden paths here). You can meet Zepphyrus as well, but you need to get another pumice piece and get them forged back together by the master smith before he will join you.

Once you are ready, the yellow arrows will guide you to the crystal chamber. Talk to the guard and he will let you enter. Take the crystal of Shadow. As you leave, however, you will have to fight Calbrenda who starts out as many little Cal and Brenda fairies. The more of these you kill before they merge, the weaker Calbrenda will be. Defeat Calbrenda and gain a
86

Beherit. If you go directly across from the crystal chamber, you will find a hall with pillars and a large hole. The hole is the lava tube, a quick way out of the dwarf realm. You may want to save at this point and try several ways down the slide. You can collect items and treasures along the way down and some of them are quite good, so feel free to try this several times until you get a good set. You will fall down into a cave. To the west, you will see a second path back to the dwarf kingdom (just tuck that fact away in your mind for the moment) and to the south, you can unlock the door which leads to the basement of the wealthy man in Niveus.

Feel free to stop by the Master Smith, he has finished the sword Excalibur by this time and he will be free to forge some other items. The assistants also forge some nice things as well. Remember that if you trade your tails with the tail collectors you should return to the smith to see what he can make of them.

Treasures: Caeruleus Silex X-Ether 4X X-Potion 4X Mega-Elixer 6X Red Chest Avenger (Sword) Diamond Helmet Diamond Armor Diamond Shield Diamond Vest Mega-Ether 7X Mega-Potion 7X Surge (skill scroll for Vetu) Tent 1X
87

Red Chest Artemis Bow Miracle 1X Mega-Phoenix 6X Vitality Source 2X Power Source 2X Mind Source 2X Speed Source 2X Elixer 3X Golden Apple 2X Silver Apple 2X Red Chest Vitality Vest (Accessory) Diamond Armlet Diamond Gloves Diamond Robe Diamond Crown Diamond Dress Diamond Bandana Diamond Hood

Ignis Castrum Elixer 1X Mega-Potion 3X Mega-Ether 3X GP 50,000


88

Green Cherry 1X Spirit Resist 1X Echo Sound 1X Time Tear 1X Mega-Elixer 2X Mega-Phoenix 2X Speed Source 1X Vitality Source 1X Speed Source 1X Mind Source 1X Green Book

Chapter 35: Phoenix Cave (optional)

If you are doing the summons for Vixen, this cave is for you. The Phoenix summon is by far the best thing Vixen will have and makes her a much more valuable character. Otherwise, feel free to skip this cave. It is one of the trickiest, but most fun switch puzzles I have ever done. Luckily you can exit the cave at any time, so if you get too frustrated, just come back later (though unless you get all the way to the temple, you have to start over at the beginning).

Phoenix Cave is located at the southern part of the East Continent at a volcano. Once you dock there, you will have to split into two parties. Each party must activate switches in order to allow the second party to advance. Some switches are pressure switches (someone has to keep standing on it to make it work), but others are set switches which stay flipped once you have stepped on them. Its fairly easy to tell these apart. Watch out for wall switches in a few places as well! There are also lots of smaller puzzles to navigate. There are no maps on the website, so do the best you can. If you get one party stuck, switch to the other one. Dont be afraid to backtrack along your path as well (some of these backtracks
89

are quite far in places). In some places both parties must be on switches at the same time in order to advance. The parties will also cross paths at a few points and you can rearrange your party members if you wish. The white doors set into the walls are monsters you can fight.

Once you reach the temple, defeat Phoenix. There is a teleport in the southwest which will return you to the airship. If you want to save the fight with Phoenix until later (or if you havent won this fight), you can go back to the ship and the next time you teleport down, there is a beacon which will allow you to teleport directly back to the temple (so you dont have to go through the whole place yet again).

You now have the Ghost in a bottle, so you can recruit Hammond. You can also take your Awkward tail to the tale collectors.

Treasures: Phoenix Down 7X Hero Drink 6X Mystery Veil (Crown) Spirit Resist 4X Panther Suit Mirage Vest Silver Apple 1X Golden Apple 1X Mega-Phoenix 4X Elixer 4X X-Ether 4X X-Potion 4X
90

Cat Hood (Hat for Vetu) Mega-Ether 5X Mega-Potion 5X Heal 2X Time Tear 4X Miracle 2X Vitality Source 3X Mega-Elixer 3X Power Source 3X Speed Source 3X Mind Source 3X Laser (Sword) Arthur Armor Arthur Shield Arthur Helm Echo Sound 4X Ghost in a bottle Scimitar (Sword) Oath Veil (Crown) Panther Bandana Rainbow Gloves Green Cherry 2X Gungnir (Spear) Minerva Crown
91

Minerva Armor Awkward Tail Rainbow Bangle Rainbow Jacket Thornlet (Crown) Ragnarok (Sword) Paladin Gloves Paladin Shield Paladin Helm Paladin Armor Pumice Piece Comet Ribbon Rainbow Shield Rainbow Armor Comet Bangle Comet Robe Boon (skill scroll for non-swords men)

Chapter 36: Return to Dwarf Castle (optional)

If you have done both Triangle Mountain and Phoenix Cave, you now have two Pumice Pieces. Take these to the Master Smith and get them forged. Now you can return to the Dwarf Castle to recruit Zepphyrus.

92

Return to Niveus. You have two choices in returning to the Dwarf Castle. You can repeat the original path (useful if you had trouble the first time or missed something). Otherwise, there are new treasures to be had on the path we skipped underneath the rich mans house.

Go to the basement of the rich man and through the cavern to the northwest passageway. You will have to dodge rolling/falling boulders and later you will have to push barrels. Save often because otherwise they knock you back to the beginning.

You get to go back through the lava tube on your way out, so you can get lots of good items.

Once you get back to the airship, talk to Zepphyrus. Perhaps you have already gotten the first three memory beacons, otherwise round these up now (Port Town, Effluo Pagus and Silva Vicus). You can use these upgrades right away. After those, you will have to go around and hunt for more beacons. Zepphyrus will give you a clue (rather like Captain Jack). Some of the upgrades can be used only once, so you have to be sure you have money to pay for anything you would want from that beacon.

Treasures: X-Ether - 2 GP 1500 Hero Drink -1

Chapter 37: Sepulcrum Profundus

OK. You can go back to crystal chasing. Sepulcrum Profundus is a whirlpool in the center of an island in the north east. The oil streaks prevent you from going in a straight line, but otherwise just follow the gangplanks from ship to ship. Sometimes you will need to go down into the hold of the ship (the yellow arrows should help you find these). Several treasure areas require you to go through shallow water areas, so dont be afraid to try anything
93

which looks likely. There are several switch puzzles as well. If you never managed to recruit Swank (because you missed him somewhere on the way), I believe you can rescue him here.

At the end you will find the blue crystal of Water. Take it and fight Lockness. Gain your Beherit and then you can leave via the teleport pad.

Treasures: X-Potion 5X X-Ether 4X Green Cherry 4X Mega-Ether 6X Mega-Potion 5X Mega-Phoenix 5X Echo Sound 4X Red Chest Silencer (Claw for Sammy) Heal 12X Phoenix Down 13X Hero Drink 1X GP 15,000 Elixer 7X Aegis Shield Aegis Armor Mega-Elixer 7X Speed Source 4X Mind Source 4X
94

Vitality Source 4X Power Source 4X Silver Apple 1X Golden Apple 1X Magus Staff Red Chest Battle Armor Barrier Helm Barrier Armor Barrier Shield Time Tear 4X Spirit Resist 4X Thunder Shield Aegis Helmet Tent 1X Miracle 1X Red Chest White Robe Thunder Armor Pearl Tiara Pearl Dress Pearl Cloak Thunder Helmet Pearl Armlet Freeze (Skill scroll for Vetu) Red Chest Gladius (sword)
95

Carabini Gear GP 15,000 GP 12,500 GP 17,500 Junon Jacket GP 20,000 Pearl Bandana

Chapter 38: Silentium Tumulus

The final crystal is in Silentium Tumulus which is on a small island on the western edge of the Imperial Continent. You will find yourself on the start of a trail up a mountain. Work your way upwards collecting treasures on the way.

Soon you will reach some caves. These are filled with lots of hidden paths, so go slowly and check every wall. Some areas require switches to be pushed in order to gain access, these are usually blue gems set into pillars or squares (watch for yellow arrows).

At the end, take the pink crystal of Wind and fight Nidhogg. Defeat him and gain another Beherit. Return to the airship using the teleport pad.

Treasures: Phoenix Down 5X Mega-Phoenix 6X Echo Sound 1X Elixer 2X


96

X-Potion 4X Red Chest Graedus (Sword) Mind Source 2X Vitality Source 2X Power Source 2X Speed Source 2X Firestorm Bandana Miracle 1X Red Chest Rainbow (Sword) Magma Tiara Valiant (Gun) Firestorm Robe Mega-Elixer 1X Golden Apple 1X Silver Apple 1X Magma Bangle X-Ether 3X Green Cherry 1X Mega-Potion 3X Mega-Ether 2X Red Chest Atlas Armlet Tent 1X Omega Helm Omega Shield
97

Spirit Resist 1X Detonator (skill scroll for Vetu) Scorched Wrist (Armlet) Zeus Helmet Hero Drink 1X Heal 1X Zeus Gloves Red Chest Life Staff

Chapter 39: Return to White Shrine

As you take off in the airship, Garland will contact you. He asks you to return to the White Shrine now that you have the four crystals. You can teleport directly to the White Shrine (you can stop and admire your statues out front if you rescued Mason). Once you enter the shrine, Garland helps the heroes use the four light crystals to summon the four dark crystals. The crystals are finally reunited, but the enemy has discovered the shrine and is attacking the seal at the antenna. The heroes must defend the crystals. When you are ready, the main party must step on the teleport square to go to the antenna. Wander around towards the north and find Marowit and Brad. Marowit claims that Brad is being destroyed by the dark powers given to him. This is the final fight with Brad as Manifest Death appears. Defeat him and finally gain a Beherit. Brad, unfortunately, cant be saved, but does find some peace as the spirits within him have been destroyed.

Now Marowit comes forward. He reveals that he was Veneficus brother and created Arma and Magus as parts of himself. The duo appears and joins Marowit in the fight. Defeat Marowit and gain a Beherit. The heroes decide to take the fight to Expirius to seek to stop the rift from opening.

98

The next scene is on the airship. The group is searching, but they dont really know what they are looking for yet. Vetu gets another feeling at the middle of the ocean like the one he had when he crossed the ocean in the Inceptum. It is Atlantis! The group returns to the White Shrine. After consulting with Garland, the group decides to take the crystals and attempt to stop Expirius from opening the rift.

Chapter 40: Nex Cacumen (optional)

You are free to go directly to Atlantis, but if you want to finish up the summons for Vixen, you will need to go to Nex Cacumen. Nex Cacumen is on an icy island far in the south. In this dungeon, you can only save at specific locations (teleport pads).

The teleport from the airship will start at a snowy path. Take the path up the mountain. Just before you enter Bahamuts lair, there is a teleport, so be sure and save. The Behemoth monster in here will give you Beherits if you defeat it, but it is tough, so be careful in this part. The final teleport is at the temple of Bahamut (really just two pillars and Bahamut himself). You will want to save and perhaps go back to the airship to heal up before attempting this fight. When you are ready (you must have the Garnet and have defeated all the other god/goddesses), simply approach Bahamut and action him. Of course, if you are really having trouble with this fight, you can always come back later.

Treasures: X-Potion 3X X-Ether 3X Time Tear 3X Spirit Resist 3X Lunarian (Armlet) Echo Sound 3X Green Cherry 3X
99

Mega-Phoenix 3X Vitality Source 3X Speed Source 3X Lunarian (Gear) Power Source 3X Mind Source 3X Lunarian (Crown) Lunarian (Cloak) Elixer 1X Mega-Potion 2X Silver Apple 1X Golden Apple 1X Mega-Ether 2X Lunarian (hat for Vetu) Mega-Elixer 2X Frozen Tail Genji Shield Genji Armor Miracle 1X Genji Helm Rainbow Dress Hero Drink 1X Nova Shield Nova Armor
100

Nova Gloves

Chapter 41: Incultus Regnum Basement and Solus Insula (optional)

Now that Atlantis has risen, you can gain access to the basement of Incultus Regnum. Feel free to fight Osama and win your pink tail along with another Beherit. You can take your frozen tail along to the tail collectors and finish up with them. Then ask King Thoth for permission to go to the basement. The guards will let you through once he gives it. This is good practice for Atlantis since the monsters here are basically the same as Atlantis, but the dungeon is MUCH smaller. There is no boss, so just wander through collecting items.

Solus Insula is a tiny island in the far north east. Walk around the island to the entrance of Prodigium Nidus. This is mostly a switch puzzle where switches extend bridges across gaps in the pathway. In the end you will find the Skull Knight. Show him Excalibur (he wont really take it) and he will join you (now you have a use for all of those Beherits!). In the room beyond, is Ultimate Weapon (the most difficult of all of the bosses in the game). If you arent able to defeat Ultimate Weapon, feel free to leave by going straight ahead from the rooms. You will find yourself near the entrance to Prodigium Nidus and so you can return without having to go through the whole dungeon again.

Treasures:

Incultus Regnum Basement Mega-Elixer 3X Elixer 4X Mega-Phoenix 5X Power Source 2X Speed Source 2X X-Ether 2X
101

X-Potion 2X Mind Source 2X Vitality Source 2X Silver Apple 1X Golden Apple 1X Miracle 1X Hero Drink 1X GP 25,000 Mega-Ether 1X Mega-Potion 1X Time Tear 1X Spirit Resist 1X Green Cherry 1X Echo Sound 1X

Prodigium Nidus X-Potion 2X X-Ether 2X Miracle 2X Hero Drink 2X Mega-Phoenix 3X Mind Source 3X Speed Source 3X Vitality Source 3X
102

Power Source 3X Blitz (Whip) Battle Armor Mega-Elixer 3X Mega-Potion 3X Elixer 3X Mega-Ether 3X Golden Apple 1X Silver Apple 1X Spirit Resist 1X Time Tear 1X Green Cherry 1X Echo Sound 1X Nova Helm Nova Gloves Nova Armor Nova Shield Minerva Crown Minerva Armor Minerva Armlet Genji Helm Genji Armor Genji Shield

103

Chapter 42: Atlantis

Atlantis is a very long dungeon. Basically there is a teleport at each roof. Take the time to return to the airship when you reach a teleport to heal up, dump your money (the monsters here drop lots of cash), etc. when you get through each section. There are several puzzle sections. There are also four swords you can win along with Beherits by defeating the guardians (when you get to Plague, you will be glad you have your nightshade with you).

First floor is Pale Dim on the left hand path. Floor two has a switch puzzle and then lots of passageways, teleports, etc.

The next section is Shinryu which is on the left of a floating arrow pad puzzle. There is a hole/teleport puzzle rather like the one on Triangle Island. Later there is a rolling boulder puzzle. Then there is a teleport/switch puzzle. The teleports dont necessarily go back to the place you came from, so keep trying different combinations.

The next sword (this is really a lance) is Plague. There is a start following puzzle and a teleport puzzle. Then blue/red flash, floating pads, spike and timed bridge puzzles. Then there will be the final sword Opopopago. After this is a series of final battles with the Guardian Archangle, Altair/Dark Lich, the four elemental fiends (you actually get healed before this one plus lots of Beherits) and finally Expirius. There is a teleport and a combined MP/HP restore pot in the room with Expirius, so feel free to come and go and get whatever you need at this point before battling Expirius. When you are ready, approach the empty chair on the dais and action it. As you defeat him, Expirius opens the rift with the last of his strength and is pulled inside. The rest of the group arrives. Garland explains that the crystals have deliberately left the rift open. He gives the group the choice of maki ng a final battle with Expirius on his home ground. He leaves a teleport so that the group can go back and finish any business left undone before attempting this final dungeon.

Treasures: First Teleport


104

Debilitate (skill scroll for swordsmen) Dragoon Shield Dragoon Armor X-Potion 1X Dragoon Helmet Elixer 2X X-Ether 2X Hero Drink 1X Mega-Phoenix 3X Stealth Armlet Golden Apple 1X Silver Apple 1X Stealth Gear Mega-Potion 4X Mega-Ether 3X Stealth Bandana Speed Source 2X Mind Source 2X Power Source 2X Vitality Source 2X Heroine Armor Robe of Lords Green Cherry 1X Echo Sound 1X
105

Spirit Resist 1X Time Tear 1X Mega-Elixer 3X Ziedrich Armlet Hookshot (Spear) Miracle 1X Apollo Jacket Regal Crown

2nd Teleport Ace Cap Hero Drink 3X Mega-Phoenix 5X Elixer 3X X-Potion 3X X-Ether 2X Golden Apple 2X Silver Apple 2X Goddess Dress Lore Sage (hat for Vetu) Nirvana Gear Miracle 5X Nirvana Bandana Mega-Elixer 3X
106

Mega-Potion 5X Mega-Ether 5X Hope Ribbon Prayer Claw (for Sammy) Dragon (Whip) Power Source 4X Vitality Source 4X Speed Source 4X Mind Source 4X Time Tear 3X Green Cherry 3X Spirit Resist 3X Echo Sound 3X Crystal Shield Crystal Armor Crystal Helmet Sigma Shield Sigma Armor Sigma Helmet

3rd Teleport Time Tear 3X Spirit Resist 3X Green Cherry 3X


107

Echo Sound 3X Golden Apple 3X Silver Apple 3X Mega-Potion 4X Mega-Ether 2X Mega-Phoenix 4X Elixer 6X X-Potion 3X X-Ether 4X Amethyst (Sword) Tiger Fang (claw for Sammy) GP 50,000 Princess Guard (Wand) Miracle 5X Mega-Elixer 2X Imperial Shield Hero Drink 1X Protect Ring (Accessory) Elementalist Gloves Terra Born (Scepter for Vetu) Red Mage Dress GP 50,000 Crimson Armlet Mind Source 2X
108

Power Source 2X Vitality Source 2X Speed Source 2X Soklet Armlet Golden Hairpin (Accessory) Singularity (Skill scroll for Vetu) Twin Bow

Chapter 43: Rift Core

This is it. Once you enter the rift, you will not return to the ship, etc, so make sure you are finished with everything before you enter. Once you are ready head into the rift. You will need to fight the gatekeeper (remember her?). She has an ugly side as you will discover, but you gain a Beherit for defeating her.

Inside of the rift core, you will find a series of floating cliff edges with stairs between the levels. The path here is fairly easy to follow. There are teleports between each short section (the whole dungeon is rather small). At the final teleport, you will encounter the Chaos of the Void which speaks of the heroes being freed of their energy and joining the powers of chaos. The rest of the group catches up. You will be able to form three parties to fight Entropy Expirius (Im not sure why there are three parties here; I win with just the first one).

Treasures: Hero Drink 2X Elixer 3X Philosopher King (hat for Vetu) Enigma (Armlet)
109

Miracle 3X Divine Right (Staff) Gods Hand (Shield) Mega-Elixer 3X Shinobis Mark (Bandana) Red Chest Guardian Angel (Accessory) Red Chest Immortal Fervor (Accessory) Beowulf Helmet Full Moon (Throwing weapon for Keen) Pandemonium (Wizard staff) Speed Demon (Cloak)

Chapter 44: Ending

Congratulations on defeating Expirius. You have completed the game. The heroes will get themselves lost in the darkness of the Void, but eventually the couples find each other and everyone escapes.

Meredith has a dream that she and Glen are married, but she wakes up. You can have either a Meredith/Glen or Vixen/Glen ending depending upon your attraction number (all of those questions add up here). You see the future of all of the members of the party.

Thats it. Feel free to play the Game+ version. You will retain all of your equipment, levels, items and skills, so its extremely easy. Otherwise the story is the same as the first time around. Have fun.

110

SIDEQUESTS : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Side Quest 1:Letter of Love ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.Ray is in west side of Border Town,Ray write a letter to his girl friend,so you need to accept this quest before the Tyr-Anox and Cirigoth attack the

Eridwell base. 2.Give the letter to his girl friend before Altair and Marowit chase you.She is waiting in a house in West Minister. 3.Receive the letter again from Ray in east side of Border Town a house near the exit. 4.Give to his girl friend again before Seraphia is fall. 5.After the Cirigoth war,you'll receive a Lunar Harp as a reward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 2:Swanky Trial ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Swank: You can meet Swank in inns of Port town, Singapore, Silva Vicus, Murus and Fons Moenia around the world. Finally, you can meet him in a pub of

111

Fhorestein from where you can hire him. You cant hire him first time when you go to the pub after Unicon war as the sequence of the game introduces

Willis, the game character and they left the pub immediately. But later, when you come to the pub and talks with him, he agrees to join your team. On

board, he helps you earn money by inviting you for a card game. NOTE:Swank will be appear in the INN every place except Fhorestain. 1.Talk to him in Portown before Eridwell fall. 2.Talk to him in Singapore before you go to Temple of Aurora then chase by Altair. 3.Talk to him in Silva Vicus before you defeat Veneficus the witch. 4.Talk to him in Murus before you kill the Emperor. 5.Talk to him in Fons Moenia before you sail the ship to Dragonior. 6.Finally,you meet him in the Fhorestain Pub.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 3:Mr. Miyagi ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Mister Miyagi:When you gain a ship.He'll follow you to your ship and tell you about the monsters.
112

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 4:Unlucky Jack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Jack: Rescue him when you have a ship.A NPC who know the secrect chest's locate,a X mark chest...

Here're the clueness of his treasure: "There be a castle that once stood in a lush forest, but now the area be a bit more desolate. In the shadow of the stone walls when the sun shines upon the

north face, the treasure lay"

A: Incultus Regnum Castle ( circle the castle and you will find an X mark behind)

"This chest be in the ground of a sandy beach, in the town closest to the east in the world, but ain't so itself."

A: Occidus (West Continent)


113

"Find the forest where a great fortress sticks out above the trees. Inside there be two paths run side by side but are divided, and on the left be the treasure."

A : Vanguard Forest (search the forest leading to the right side of the castle)

"Find the town where a little girl talks to her pet bush. She says it talks to her , but it hasn't seemed to have told her of a treasure buried nearby."

A: Ianum Salum (A neighboring town of Fhorestain in the East Continent)

"To obtain this plunder ye are going to have to explore the ground near a well, which be in a town that be built completely on a rock uprising."

A: Effluo Pagus (Imperial Continent)

"It be buried outside the opening to a dark cave, a monster infested lair that is the gateway to the forested valley above"

A: Bridelveil Mountains (West Continent)

"Look for the lonely hut in a forest that covers a whole nation, and by the piles of wood the treasure lay."

A: Vixen's Cabin (East Continent)

114

"There be a town surrounded by a fence with grass that's losin' its color. The ground be paved except for several spots where there be grass, trees and

also me treasure. "

A: Situs (Imperial Continent)

"This chest can be found near a group of four barrels in a town where lamp posts line the docks. It be on a patch of land separated by ocean water, but

reachable from either side of the bridge."

A: Navalis (Imperial Continent)

"This chest be hidden in a town with blue windows in all the houses. The local fishermen and pirates all be terrified of a great white beast of the sea."

A: Cruor Pistris (East Continent)

"This chest be in the ground next to a tower of watchin', where there once be a small army, but now none"

A: Castrensis (the empty army camp in the Imperial Continent)

"Search the grass outside a great metropolis, where soldiers patrol in a light rain in front of great walls o' stone"
115

A: Cirigon (once you reach there keep goin to your right. It's outside the fortress' walls.)

"In a town where ships dock in frigid waters to unload cargo, this treasure be hidden near a house. This house has a locked door and closed window

shutters."

A: Borealis (East Continent)

"Look for a dirt patch of hexagonal shape outside mountain walls that conceal a secret inside, but the treasure be outside the grass."

A: Triangle Island (West Continent)

"There be a port town with docks but no pirates, and here the booty be buried next to a small group of flowers of the color magenta."

A: Leotini (Near the Temple of Ramuh in the West Continent)

It be hidden in a town that has houses of straw roofs, and north of a giant well, where a little girl throws in coin's o wishes."

A: Diego (town near Bridelveil Castle in the West Continent)

116

"This be a treasure in an old town of wooden houses, enclosed by grassy hills, and that has no silver, but thanks to me now has gold."

A: West Minister (East Continent)

"This plunder can be found in a town with golden hills that actually hold a different treasure inside. There be two diffent kinds of buildins here, the

same style but not of the same color."

A: Argentum (nearby Vanguard in the East Continent)

"To locate this booty you must find a forest that be nearly surrounded by mountains on all sides. The treasure inside be hidden in a small patch of flowers

near the entrance of the woods."

A: Eridwell's Refudge (located North of East Towers in the East Continents)

Inside a great city filled with trees taller than buildings the secret treasure be, buried close to the entrance.

A: Fhorestain (West Continent)

"There be a small village with a brook that feeds into a pond, where a lad fishes all day but never seem to catch anythin'. The treasure be hidden along
117

the stone wall that encloses the place "

A: Lacuna (West Continent. Nearby Mt Pericullum)

"This treasure be buried in a cave that few men know about, but many half-men do"

A: Tail Collector's Cave

"Find the town where a little girl talks to her pet bush. She says it talks to her , but it hasn't seemed to have told her of a treasure buried nearby."

A: Ianum Salum (A neighboring town of Fhorestain in the West Continent)

"This chest be hidden in a town with blue windows in all the houses. The local fishermen and pirates all be terrified of a great white beast of the sea."

A: Cruor Pistris (West Continent)

" This chest be buried in a town with rocky shores, where a pirate captain and his mate fish alone. Look for em' at the docks, and remember the doors of

the buildins don't fit in their doorways."

A: Methus (The docks nearby the Temple of Aurora in the East Continent)
118

"Search the top of a small hill behind a house with a locked door and two windows. Just remember x marks the spot."

A: Syrtie, West Continent

Q: There be a town with four entrances and four exits, with big trees that droop down and cast shadows on themselves. A huge stone buildin covers the

north part o town, but its south of an equipment shop that me own treasure lay.

A: Singapore ( West Continent)

"Find the tower where the rain never ceases, and follow the path to the left before climbing any steps."

East Tower, West Continent

"This booty be near the north wall of a town with pink trees, and a large red wooden gate at the entrance" A: Dale - east ntinent

This chest be in the ground next to a tower of watchin', where there once be a small army, but now none"

A: Castrensis - South continent


119

"In a town where ships dock in fridgid waters to unload their cargo, this treasure be hidden near a house. this house has a locked door and closed window

shutters"

A: Borealis - West continent

"Find the forest where a great fortress sticks out above the trees. inside there be an area where two paths run side by side but are divided, and on the

left be the treasure"

A: Vanguard forest - west continent

"It be buried in the grass outside a castle that rests in a valley surrounded by mountains"

A: Tyr-anon castle - west continent

"It be buried undr a palm tree on a tropical island that be growin' out of a lone patch of grass"

A: Costa del sol

120

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 5:Furious Proffesor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Dr. Odine: You will find him in Occiddus in Western Continent. If you go talk with him after you get your ship, he will readily join you. He will provide

with a jar each for HP and MP recovery each whilst you have Inception. Once you get the air ship, he will ask you to talk to him after you accomplish

something great. When you finish playing Evelong for the first time and repeat the game, you can meet him again once you get your ship. This time he will

quizzes you and in return provide you with spell book.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 6:Shadowy Stranger ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


121

Shadow:If Keen in your party,you will able to get this NPC,talk to him 2 of more times,he will join you.He will sell some item that Keen can able to use

in battle,like Sthingy Dagger,Ninja Star...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 7:Dr. Mazzi's Stamp ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.You'll receive the stamp from Dr. Mazzi in Bridelveil Castle south of the eastern continent.The answer of the question is Grune. 2.Sell the stamp for 50000 GP with a guy wear red shirt that walking on northwest,the 1st floor in Congression Meeting House.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 8:Magazine


122

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

King Thoth and Technology Monthly Magazine. On the topmost floor, King Thoth will be in his study room. If you go talk with him he tells you that he loves

machines and always keeps up on the latest. He is looking for his Technology Monthly which is misplaced by his maid while cleaning. You can get the

magazine in exchange of battle points in an island of Costa Del Sol. If you bring him the magazine, he can offer you drill machine when you need it later.

Treasures: It is located at right hand side of the castle. If you talk with King Thoth, he allows you to take any treasures from the castles treasury.

Here is the list of treasures that you can obtain. Ether 5x Hi-Potion 4x Phoenix Down 3x Hi-Ether 4x Tent 1x GP 8000 Heal 1x Elixir 1x

123

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 9:Occultus Survivor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Mason: Rescue him from Gaza.Live in a lonely house,have Keen in your party and pick the lock.He will join in your airship travel within you N after get

back from Forgotten Continent,he will finish the statues for you,front of the White Shirne.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 10:Pick-It Up ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Have Keen in your party,go to Occultus Gaza,pick the lock doors and get goodies.

124

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 11:Stuffed Animal Planet ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Smales: A statistican who is in a small room of Bridelveil castle. He will join you when you bring him raccoondog Doll after you get your airship.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 12:The Great Kainofski ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Kainofski: Piano player,He lives in his room on the basement of a house in West Minister. He agrees to join the party if you bring him a Lunar Harp,you

can get it after you finish Letter of Love quest or you have to use 50000 BP in Battle Area for a Lunar Harp. He will play all kinds of music.

125

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 13:Maona's Wish ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Maona: A nun who lives in a cave of a town in Seraphia, Argentum. Once you bring her back a moon pearl, she will agrees to join you on board. She provides

you with holy water that heals the whole party by full HP and MP. However, it is for one time use only and you need to go back to her each time to refill

it once you use it.Holy Water can fully recover like Miracle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 14:Rare Rose ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Pixi She lives in a house in Syrtis. She will come and join you if you bring her Desert Rose from Battle Arena of Costa del Sol.You have to give her

126

Desert Rose for the draw the other system background color.You can spend 20000 BP for each Desert Rose,or you can go onto the Monster Hunter Island,the

desert,kill the Catuar for Desert Rose.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 15:Watt's Wonder Blade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Give Watt's wonder blade Anicent,which you find in Tyr-Anon Water Passage,and kill the Tonberry,give the Anicent to him and receive a Light after Tower of

Actus crush.He will tell you his teacher Master Forge is in Pure Land.

Here is his forgery:

Page 1 Flame Saber : requires an Epee, a Fire Knuckle cost 24175 GP Twin Blade (170 X 2): 2 Epees, cost 31450 GP Heat Seeker (155) : a Fire Knuckle, a Javelyn, cost 24400 GP Delta Rod (125) : Fire Rod, Ice Rod, Thunder Rod 25200 GP
127

Partisan: Heat Seeker, Blizzard, cost 85675GP Unicorn Bow: Archer, Unicorn Crown, cost 56025GP Hades Hammer: Black Sword, Battle Axe, cost 66775GP Rune Tooth: Butterfly Sword, Sargantanas, cost 69575GP

Page 2 Blessed Bangle : Magician Bangle, White Ring, cost 16900 GP Gargoyle Armlet : Gargoyle Armor, Gargoyle Helm, cost 18750 GP Alloy Shield : Gold Shield, Silver Shield, cost 16525 GP Blue Armguard : Aqua Shield, Blue Beret, cost 14800 GP Bone Wrist: Giant Shield, Fossil Armor, cost 25250GP Carbon Bangle: Rune Bangle, Sacrifice, cost 27850GP Dragon Armlet: Amazon, Rune Bangle, cost 25175GP Gigas Armlet: Rune Bangle, Gigas Gloves, cost 28975GP Samurai Armlet: Ninja Armlet, Rune Bangle, cost 25350GP Samurai Shield: Ninja Armlet, Platinum Shield, cost 30075GP

Page 3 Barbarian Armor : Brave Armor, Reverb, cost 34250 GP Kevlar Plate : Gold Plate, Ninja Gear, cost 31850 GP Enchanted Robe : Magician Robe, Trojan Robe, cost 25875 GP Skywalking : Feather Dress, Gold Dress 25500 GP Paradox : Flame Armor, Ice Armor, cost 144100GP Samurai Armor : Platinum Armor, Ninja Gear, cost 62175GP
128

Gaea Gear : Power Sash, Blossom Robe, cost 55875 GP Majestic Robe : Rune Cape, Taoist Robe, cost 53950GP

Page 4 Swift Helmet : Mythril Helmet, Vulcan, cost 19575 GP Moon Band : Sleeper Sword, Mythril Ribbon, cost 21000 GP Summit Hat : Testament, Wisdom Hood, cost 13525 GP Sun Ribbon : Flame Ribbon, Gold Ribbon, cost 16950 GP Samurai Helm : Platinum Helm, Ninja Bandana, cost 35250 GP Samurai Band : Empower, Ninja Bandana, cost 28300 GP Steepled Hat : Archimedes, Summit Hat, cost 28000 GP Majestic Ribbon : Taoist Crown, Rune Ribbon, cost 30575 GP

(NOTE:You will no longer accept this quest after you return from Forgotten Continent.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 16:Leviathan - The Water God ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Leviathan Cave
129

A cave in Golem Pass that will lead you to Season of Waterfall,Leviathan cave.At the end of the cave you will reach Temple of Leviathan,god of water. You should finish this before you go to Forgotten Continent,also you can earn a lot of new equipments,items like X- and Mega-.Of cource you can gain money

and level a lot. Puzzle: Leviathan Chest Up right chest --> To the red chest. Down left chest --> To Water Tower. Down center chest --> To Leviathan Cave After you reach the end,you will see a teleport that you can choose to turn back to Water Tower and Season of Waterfall. If you get an airship,you can just go to the entrance and open the door with the stone.But I like to go to Leviathan Cave before I go to pure land. (NOTE:Unlock the door to the Water Tower.)

Chests: (*Important) Heal Phoenix Down X 2 X-Potion X 2 X-Ether X 2 Elixer X 3 Mega-Potion X 4


130

Mega-Ether X 4 Mega-Phoenix X 6 Mega-Elixer X 3 Power Source X 4 Vitality Source X 4 Mind Source X 4 Speed Source X 4 Unicorn Bow (Bow) Defense (Sword) Ice Helmet (Helmet) Ice Armor (Armor) Ice Shield (Shield) Dragon Armlet (Armlet) Giga Armlet (Armlet) Aura Ring (Accessory) *Tough Ring (Accessory) Jewel Ring (Accessory)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 17:Chocobo Challege


131

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

About Chocobo: There are 9 chocobo games.Beat all stage that you can go back to battle area play chocobo again to earn BP. Ride the blue and green chocobo to find the caves. Chocobo Race: Blue Chocobo:Can swin through the water. Green Chocobo:Walk on the mounts. Yellow Chocobo:A common chocobo,only can walk on the normal plain and forest. White Chocobo:Heal the party,fully recover HP and MP.

Chocobo Waterfall: Chests: Tinamat Armor (Armor) Elixer Hero Drink Miracle

Difficult:**

Chocobo Bomb: Chests: Protect Ring (Accessory)

132

Elixer

Difficult:*****

Chocobo Pillar: Chests: Devil Tiara (Crown) Mega-Phoenix Mega-Elixer

Difficult:*****

Chocobo Puzzle: Chests: Mummy Tail Mega-Potion Mega-Ether

Difficult:*

Chocobo Pacman: Chests: Wizard Armlet (Armlet)

133

Difficult:***

Chocobo Race: Chests: Golem Gear (Vest)

Difficult:****

Chocobo Waterslide: Chests: Pirate Bandana (Headband)

Difficult:***

Chocobo Search: Chests: Chaos Robe (Robe) Mega-Potion Mega-Ether Mega-Phoenix Green Cherry Spirit Resist Echo Sound Time Tear
134

Difficult:****

Chocobo Catch Chests: Sun Shield (Shield) Power Source Vatality Source Mind Source Speed Source

Difficult:***

You can play Chocobo games after in Battle Area you finish all Chocobo games in Pure Land. (NOTE:Chocobo Pillar and Chocobo Bomb are the hardest,be careful on the bomb,pi llar and Chocobo Phamton.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 18:Triangle Base Drill ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

135

Triangle Island Drill Quest:

During your visit to Triangle Island, talk with the drill workers on the back of the base where they are working to make extended rooms. Their drill is

broken and they are looking for new one. If you complete the technology monthly magazine quest for King Thoth of Incultus Regnum, he will agree to ship a

drilling machine to Triangle Island.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 19:Good Osama Hunting ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

First,you heard some people talking about Osama in Dale. Osama Fight: As you enter the castle, the first two stairs downstairs will take you to prison. There, you can fight with Osama to get Pink tail.You better

fight him after you have an airship.

136

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 20:Monster Hunter ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Monster Hunter Island Gong Head and King Sludge will appear every where in this island,White Tiger will only appear in snow plain,Cactuar only appear in the desert and Preying

Mantis and Catoblepas will ONLY appear in the forest and the plain.You can trade with trading merchants in Alchiba with the monster drops,you can receive

Elixer,Mega/X Potion/Ether.These are the high level item.You can get here with a ship.At least you should have level.60,if you not,then you kill by the

monster.

Gong Head King Sladge White Tiger Cactuar (The only monster that can receive a Desert Rose from it,it will run away from you,20000 HP)
137

Catoblepas Preying Mantis

Chimera's Lair The Chimera's Lair is in the Eastern Forest next to Mt. Asper,you can get there when you have an airship,get the chimeras and get level up faster,but the

monsters are not strong as Pure Land Hunting Range.

Chimera (The weakest Chimera with ~5000 HP) Chimera Brain (You'll face to 1 or more Chimera Brain here,30000 HP) Grand Chimera (80000 HP,a strong monster,you'll receive a Vitality Source as a monster drop)

Pure Land Hunting Range Same as Chimera's Lair of Eastern Forest,you need an airship to land on it.Outside of Dreaming Forest,you can get lots of experience for level up.Lots of

money and source.Level requirement is Lv.80 at least.

Grand Chimera
138

Beholder Horned Dragon T-Rex Blue Dragon Hydra Gazer (Also strong with 140000 HP) Celestial Dragon (Strongest with 180000 HP)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 21:Rembrandt Banker ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Andy: a bank worker,you can able to save your money,he will join you after you get an airship,dude.

139

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 22:Bottled Spirit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Hammonds: He lives behind the waterfall in the back of the Tyr Anon city. He will join your party if you bring him ghost locked in a bottle which you can

obtain from Phoenix Cave.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 23:Triangle Treasure Hunter ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Triangle Mountain in Triangle Island,no special event that you can doing here,just only the chest.I would like to finish this dungeon first then I go

get the dark crystals.Like Leviathan Caves,before you do some Primary Quest,you should done some of the dungeon to get XP,GP,level,item and equipment

first.
140

Remember these 4 chestsSpring Has Come (Gun) (It's good to VS Dynamo that Willis use this gun 1 on 1.) Apocalypse (Sword) (A powerful sword like Dragon Sword,Yoshiyuki and Light.) Garnet (Bahamut's stone.) Pumice Piece (Find the other piece that you can rescue Zephr,the memory beacon worker.) Night Shade (Good for Plague battle)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 24:Phoenix - The Flame Bird ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will pass the Phoenix Cave to Temple of Phoenix.Switch the party members and get entrance. There're 3 important item you have to find. *Pumice Piece *Aaward Tail *Ghost in the Bottle

141

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 25:Library Books ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The books will tell you about the things of the world.

Everlong Hints from the Library

1. Search the piers of Tiro Amicus on the eastern edge of the Imperial Continent when no ships are docked for the pirate captain Jack Pidgeon. Tales say he

is found of both riddles and hunting for treasure, much of which he has reburied in chests all over the world.

2. Doctor Odine conducts research at the town of Occidus, a port on the Western shore of the West Continent. He is not found of strangers, but if you are

persistent he may agree to help you with his knowledge of healing chemical mixtures. If particularly impressed he may even allow you to test your knowledge

of the world for rewards.

3. Smales the statician has locked himself away in the bas ement of Bridelveil Castle, accessible by a small inner courtyard building. He is paranoid

142

schizophrenic, and cannot focus his statistical abilities without the comfort of a stuffed animal such as the *Raccoondog Doll.

4. Shadow is the mysterious ninja from unknown lands who is often sighted at the Narbo pub, an inland town in the kingdom of Incultus Regnum. He is a

master crafter of ninja throwing stars and projectiles that have become popular with thieves, but he seldom responds except to customers.

5. Andrew Dufresne is a banker on vacation at the island of Costa del Sol off the coast of the East Continent. Although enamored with the tropical paradise

as all visitors are, he may wish after a time there to continue his vacation abroad.

6. The great Kainofski is a legendary composer who lost all his masterpieces in a horrific fire. He has closed himself off from the world inside a basement

in the Seraphian town of West Minster as he tries to re-write his compositions. With a *Lunar Harp, however, he could easily replay all his works and

recreate the sheet music.

7. Zephyrs is an immortal being with hair that burns like fire, last of an ancient and mystical race the world has forgotten since long ago. He was

involved in the design of the Aetherius and had an interest in geology, which is why he may now live with the last of the dwarves in their hidden mountain
143

kingdom deep in the earth. While working on the Aetherius Zepphrys gained special expertise in the use of *Memory Beacons, which store and recreate molecular structures. Only three

fully functional *Memory Beacons have survived as family heirlooms into the modern age gathering dust quietly in Portown, Silva Vicus, and Effluo Pagus.

Zephyrs only seeks the *Pumice Pieces, however, hoping they can be combined back into the original *Pumice that was once his prized treasure. Search Triangle Mountain and the Pheonix Cave to obtain these parts of the whole, and then find the man who can forge them back together.

8. The priestess Maona resides in Argentum, a large silver mining city in the heart of Seraphia. She is a keeper of healing lore and grows mushrooms within

a dark musty tunnel under the hills. Maona also has knowledge of the sacred @ Holy Water that can fully restore any who drink it, though it requires rare *

Moon Pearls to make.

9. Pixi the painter works all over the world, but keeps a storehouse in the East Continent desert town of Syrtis she periodically visits. Many praise her

not only for her painting talent but also to design and color new graphics. She has stopped work on major projects, however, since her creativity has dried up. The colors from a *Desert Rose would motivate her, though.
144

10. Mason the sculptor has learned his trade from those who still possess some of the ancient knowledge of the old north kingdom that used to exist on the

West Continent. He lives in Occulus Gaza, the snowy mining city that has been ravaged by monsters and besieged by the Tyr-Anox.

11. (Tyr-Anon City) Hammonds Sanctuary is a secret place, behind a waterfall in the city of Tyr-Anon. Use the rocks in the river as stepping stones to

reach it. It is known that Hammond, a master of psycho analysis, travels a great deal in search of an elusive * Ghost in a bottle. The existence of such a

thing seems absurd, but if one can be found Hammond would offer his abilities to compile a persons histories as thanks.

12. Dr. Mazzi is a historical scholar who lives in Bridelveil Castle in one of the royal suites as an honorary guest. Those with extensive historical

knowledge may impress him enough to earn his stamp of approval, which many detes table Phorestain congressmen buy and sell on the political prestige black

market. Some of the representatives in the Phorestain legislature are legitimate historians, however, and will reward you for proving your knowledge. Any

145

historical awards received from them should definitely be shared with Dr. Mazzi to be further recognized by the historical knowledge community.

13. Shrouded in a thick forest and close to the nearby mountains the temple of Ifrit can be found. It is said that the *Inferno Stone is needed to awaken

this god of fire.

14. Surrounded by a forest north of an old volcano and a great modern city the Temple of Shiva is rumored to exist. The *Ice Diamond must be obtained to

gain Entrance to this ice goddesss shrine.

15. To the west of a river in the greatest forest of the world one may discover the Temple of Titan near the coast and mountains. The volcanic rock

*Obsidian is needed to calm the earth gods fury. Look for it inside the Water Passage of Tyr-Anon.

16. North of a great desert that was once a land of bountiful life and lush forests the Temple of Ramuh stands against the mountains. The *Topaz is

necessary to call down this gods thunder. Find it within the depths of Tyr-Anon Water Passage.

17. In the northwestern corner of the world there is a forested path between the mountains that leads to the Temple of Typhoon. *Sandstone must be provided
146

as a gift to be received by the wind god. Search the snowy peaks of Occultus Gaza the mining city, to find it.

18. On the great plains of the southern continent the Temple of Alexander stands tall over the surrounding grass lands. The perfect purity that is a *Pearl

must be acquired to have the holy judgement rendered upon your souls. Scour the ground floor of the fortress Vanguard to obtain one.

19. To the east of what was before a lake of fresh water but is now an ocean bay, one may come upon the Temple of Diablos. The upper floors of the fortress

Vanguard is where one can acquire the *Magic Lamp to awaken Diablos and open the path to his lair of darkness.

20. As fall approaches the running snow water that feeds the great falls south of Occulus Gaza will dwindle and reveal a hidden door. Search Golems Pass

outside the water Caverns for a tunnel connected to the Waterfall of Seasons and the Secret entrance, which will lead you to the gates of the Temple of

Leviathan. When presented the watery reflective brilliance of the *Aquamarine the water god will grant you passage. Find it high atop the East Tower.

21. South of a familiar-shaped island and east of the great mountain Periculum, the Temple of Odin looms ominously over the forest it is hidden within.

147

*Dark Matter must be possessed to call forth from the memory of history this great warrior of old. Search the top floors of East Tower for it.

22. North of the greatest castle of the west and set against the mountains, the Temple of Auora shines like a beacon of light as dawn arrives and blazes

like a star as dusk creeps into the world. The *Emerald that glitters like the night sky will allow one to open her doors and transcend both day and night.

Find it hidden within the blue caverns of Aditus Grotto in the Pure Lands.

23. South of the White Tower of Dragonoir, the Temple of Carbunkle rests high atop a hill surrounded by a forest. The light of a *Ruby will attract this

playful god of magic, but beware of his wrath when upset. To obtain this stone one must scour the southern flank of Viridis Mons in the Pure Lands.

24. Inside a volcano north of a great walled city, the Temple of Phoenix can be reached when two parties work together as one. A *Pot of Ashes must be

brought before this god of fiery rebirth in order to revive the greatest Phoenix. Nemus Aevum, the sacred forest of the Pure Lands, is where the pot can be

acquired.

148

25. Traveling to the farthest southern island will allow one to find a frozen mountain that few have ever ventured to or attempted to scale. If one should

ever manage to limb to the top then they will stand before the entrance to the cave of the greatest god, which ancient beasts of incredible power reside

within. No temple can be found here; the *Garnet must be brought as an offering and a ll protective gear removed in order for the great one to be revealed.

It is said that *Garnet once rained from the sky like fire onto the cliffs of Triangle Mountain.

26. Old tales tell of strange bird-like creatures that nest in forests on the Forgotten Continent. They can be ridden like horses to travel great distance

at speed, or cross over terrain that no man could ever hope to navigate or pass through. It is said that there are several types of these giant birds, some

of which can lead one to great treasure in secret caves in the mountains, behind waterfalls and on islands close to shore.

27. The keeper of the great blade *Murasame is said to guard his treasure on the lowest floor of Atlantis. If one is to face him then the battle will be

decided in terms of speed, not raw power. It is a constant fight trying to acquire and maintain the advantage over this quick foe, but it must be done or

149

defeat is assured. The enemy's breath can wipe out an entire army in seconds, but before unleashing it he will try and cripple his opponents badly first,

and catch them with it off-guard. He will also call upon the power of earth to aid him, and his levitation will provide him immunity from it as well.

28. In the white halls of Atlantis is the devil dragon watches over the Crystal Sword, a blade of enormous power. This monster that never sleeps will

relentlessly attack any who dare approach the resting place of the Crystal Sword. His power is said to rival that of the greatest summon monster, and he

will waste no time using it to annihilate his opponents. No defence will protect against this attack; one must survive on sheer endurance alone, and then

on luck to evade his next attack that is aimed at picking off any surivivors individually. He will call upon the power of wind and darkness to oblieterate

his foes, but will cease his rampage for a slight moment to heal himself. Flame will not singe his scale armor, nor will earth be able to reach him in the

sky. Darkness will prove no use against this demon of the underworld, but Holy light will bring hope of victory.

29. In the dark dungeons of Atlantis a creature of doom gazes forever upon the * Holy Spear. Any who attempt to remove the spear from her sight will be

150

sentenced to death by her piercing stare. Even blindness is no protection, for her eyes can see into your soul. The only way to beat her is to destroy her

before your sentence is carried out. However, those who are already dead should have no fear, although dead men are of no fighting use of course.

30. Lost in the mystical final floors of Atlantis , a creature exists that keeps vigilance over the Masamune. A deadly blade, it is the longest ever

constructed. It is said that he is similar to the water god, Leviathan, and will immediately call upon the rage of the sea to drown those who seek to

acquire the Masamune. Any who survive these waves of unnatural water must also escape his freezing glare that he will use next to eliminate the crippled

and exhausted. He will call down the power of lightning upon his foes, but is alway weak against it, being born of water. Flame, ice, water and earth will

be of no use against this monster though.

31. There is an island, the smallest in the world, that cannot be found on any map, and that no ship on the sea can hope to dock at. It is a lost, frozen

rock covered in snow and hidden by a blizzard. Legend has it that it is merely a piece of earth that rests upon a great underwater palace built by ancient

151

tribes that sailed away from the Pure Lands to the northwest, never to return. In this palace sleeps the greatest and most powerful monster ever given

birth by the cosmos. It is peacefully awaiting judgement day while resting inside the shrine that was constructed around it. Not even the immortal heroes

of ancient times were able to defeat it, so it is presumed that no living man or woman could. When Atlantis fell beneath the waves the island that housed

this beast of antiquity disappeared under the ocean as well. Perhaps the fate of both are tied together, and if Atlantis should ever rise again from the

depths so shall Solus Insula, the lonely island.

32. The Caeruleus Silex are mighty, sheer mountains that were focused up out of the frozen earth of the western lands by the colliding of two continental

plates in the first years. Climbers have tried to conquer these cliffs for centuries, but non have reached the final summit, and many do not make it far or

ever return. Old folklore, however, indicates that the dwarves of ancient times who came to the new world from the Pure lands settled in the Caeruleus Silex. They

braved the impassable icy slopes, and carved out tunnels and a city from the frozen rock inside the mountain, discovering riches and, among other things,

152

dark secrets. It is also said that they took with them into this place a treasure of infinite value that they would hide deep inside the mountain and guard until the end

of time.

33. The tides of the worlds oceans all eventually lead to the same place, Sepulcrum Profundus. All matter of floating ship wreckage or other things lost

at sea are carried here, and atoll with a strange water phenomenon in the center that pulls everything inside and lets nothing out. It is here that

abandoned ships go to die and are finally laid to rest over the course of centuries. Nothing can sail into or even near this place without also being dealt the same fate as the phantom wreckage. A dark storm cloud forever lays over the

lagoon, stretching out for miles into the sky, serving as a warning sign to nearby seamen. A light fog also rests for eternity upon the sinking hulls,

hovering just above the dark, murky water. Old fishermen tales say that the most strange and deadly creatures of the sea reside here, guarding fortunes of

lost treasure. It is also rumored that the ship graveyard is haunted by the ghosts of sailors and pirates who died on the high seas and sunk along with

their ships that are now residents at the lagoon.

153

34. In a valley shrouded in a mist that the eye is powerless to penetrate there is said to be a great forest where dinosaurs and other strange and powerful

creatures roam. Deep in the forest where the tallest and oldest trees stand is the city of the elves, who protect a great secret. No one can reach this

valley, even if they knew where it was because it is surrounded by both mountain and water.

35. The greatest volcano of the ancient world now sits quietly sleeping on an island just west of the Imperial Continent, and has since been renamed

Silentium Tumulus. It used to be the largest in the world, stretching out over all the surrounding islands and onto what are now the plains north of Murus.

In its last eruption, Silentium Tumulus blew its top, and most of the summit caved into the sea. Over time, as it has been inactive, the forces of nature

eroded the mountain away, and its base now extends out of a lush jungle environment on the island floor below. A race of giants were the first to discover the massive hallow caverns left over inside Silentium Tumulus. There they lived for countless years and traces

of their settlements still exist. Within the last thousand years the giants disappeared, but Silentium Tumulus was soon inhabited again by the last of the

ancient wingless dragons, who now makes his lair there. Inside the mountain he sleeps, guarding great treasures stolen from the kingdoms of men and
154

obtained from unknown origins.

36. There are few who have extensive knowledge of the art of forging and synthesis, but there is rumored to be one man, a master of the craft, who still

walks the earth. It is believed he has left the modern world and taken his knowledge with him, although some of his disciples still practice within

civilization such as at the eastern island of Costa del Sol. He is, however, the only one with the ability to make the greatest of weapons, items, and

equipment through the use of the forge. Nobody is certain where he has gone, but those who find unknown lands may discover him if they explore further into

the wilderness. It is said that forever he obsessed over the existence of the *Adamant Ore, a material of old world myths that he desired above all others. With the

*Adamant Ore it is believed any weapons can be restored to former glory, such as the great *Legend sword that is now thought broken and lost within Nemus

Aevum on the Forgotten Continent.

37. In Ancient times there was a great civilization built by a race that heralded from the Pure Lands. In Order to aid the settlement of the new world,

155

they chose to build their nation in the middle of the ocean, equal distance from all continents. They built a great floating civilization and a giant

fortress to protect many of the secrets of the world that had been found but were thought to be too dangerous. The tower was used to communicate with their

old home, the Pure Lands, and they did much to help direct and advance the populating of the virgin lands of the outside world. They became too greedy and arrogant of their achievements and wealth, however, and when they started to act abusively of their power the water god

leviathan summoned a giant wave. He sank the city and the great tower, killing nearly all, and beginning the rift of communication and similarity between

the people of the Pure Lands and those of the new world. Thus, the legend of the lost city and civilization of Atlantis came to be. It is also suggested

that perhaps survivors of the tragedy went on to build the mysterious Tower of Auctus that could burrow underground. The purpose of the tower was probably

to achieve communication with the Pure Lands again, but there was no one left to answer back by that time and they abandoned Auctus.

38. Triangle island, named for its geometric shape when viewed from above, is just north of the Eastern Continent. On top of the island mountains there was

once a grand fortress, with intricate tunnels running through the mountain that connected with it. Those that built the fortress are now long gone, and the
156

island is thought to be deserted. It is presumed, however, that there is treasure to be found in the tunnels and scattered in the mountains. None have ever

tried to explore the ruins and rocky cliffs because of the dangerous monsters that have been nesting there for centuries.

39. There was once a race of sprites that valued tail collecting highly in their culture, as well as ore mining among other things. They are believed to be

no longer existent, although some old sailors tell stories of a cave southwest of Revirdok on an offshore island where tiny people will barter for strange

things.

40. Southeast of Revirdok is a large island that is as large as a county. There are all types of terrain in this dynamic land: forest, grasslands, plains,

mountains, wastelands, and desserts. Part of the island is even covered in snow. Not a single living soul inhabits this island, for the most dangerous of

monsters that still live in the modern world roam wild here. If they could be defeated the spoils would be handsome, but no expedition to bring back

specimens, dead or alive has returned.

157

41. The Tyr-Anox are well known for building intricate fortifications with many secrets and backdoors. On the top floor of a spire of Tyr-Anon Castle

towards the back of the compound there is a secret switch that will open a door to a treasure vault.

42. The secret base at Portown has a backdoor that exists out of the mountains and is hidden from view by a thin forest. It is impossible to find again

once you leave, but if you are ever there search the forest on both sides of the exit door for secret treasure before departing.

43. There is a traveling gambler and thrill-seeker named Swank. He is almost always moving around from town to town, but if you manage to follow the same

path with him and talk to him every time he stops somewhere, you might just befriend him. Keep an eye out for him in Portown, Singapore, Silva Vicus,

Murus, Fons Moenia, and Phorestain. You must talk to him in order, never missing him at a single town, or else he wont remember you.

44. Inculus Regnum Castle was originally large than it is now with massive underground structures. As the region the castle was built in turned from lush

forest land into desert, the entire place began to sink into the ground. To stop the sinking, Incullus Regnum engineers had to cutoff the bottom part of

158

the castle. The plan proved a success, but a small part of the bottom that was not separated from the main structure was now rather useless since it

connected with nothing. Doors and stairways now leading into the surrounding sand were bricked up. Part of this new basement became the Incullus Regnum prison, and the other part, now infested with monsters that had burrowed in or had found another way

inside, was sealed off. The area isnt totally inaccessible today. However, and there is supposedly many treasures of ancient Incullus Regnum that lay down

there with the monsters.

45. Incullus Regnum is not one of the most populous or powerful nations in the world but they have some of the most brilliant engineers, and their cities

are involved in manufacturing. King Thoth himself is interested in technology and likes to keep up with the world scene. He even designed and engineered

several machines, one of which, his industrial strength drill, has been a success in the world market. It can go through nearly any natural substance like

butter, working both quickly and effectively. Even hard mountain rock can be tunneled through.

46. Those who save comarades in battle will be rewarded by the Valiantide for their distinguished service. Find the operative in the Triangle Island Base

159

to collect what you have earned.

47. Inside Aditus Grotto in the Pure Lands thee is a room with many waterfalls that become small streams as they hit the floor. Search the brook with a

strange blue rock in it that looks out of place. Use this as a stepping stone to reach the other side of the water and find many treasures. You will also

find a room with many glowing mineral foundations, and treasures on a side you cannot seem to reach. Search the left wall just above the start of the

mineral deposits to find the secret passage.

48. In the sacred forest of Nemus Aevum the woods hide several secrets from view. In the center of a room with tree stumps and paths of cracked mud is a

small patch of trees. Approach from the North side of the canopy to reach hidden treasure. There is also a secret passage in a room with several wooden

bridges, one of which has what seems to be an unreachable chest just below it. Search the cracked mud area at the entrance to the room to find the path to

the treasure. The final secret is invisible, lost in the shadow of the dense forest canopy. To find it you must explore hidden paths of light created by

160

breaks in the green tree tops overhead. A long straight detour to the right that seems to come to a dead end actually leads to the chest. The missing library books from above. (I hope my order is correct as the order of library books in the ship is different from that of the air-ship).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 26:Master Forge ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Master Forge was in Erus Carrinus,Forgotten Continent.Bring him the Legendary Adamant Ore.Here is the step: 1.Go to Congressional Meeting House in Fhorestain,talk to the guy in the 3rd floor who is stand in the middle with blue shirt,answer his question,you will

get a Presidental Award. 2.Give the Presidental Award to Dr. Mazzi in Bridelveil Castle,answer his question first,the answer is Grunt,get a Dr. Mazzi's Stamp,talk to him

again,trade with him the award,receive the Rat Tail. 3.Give the Rat Tail to the sprite tail collector,you'll receive an Adamant Ore. 4.Find the Legend in Nemus Aevum the castle side.
161

5.Give it to him. 6.Wait until Atlantis rise he will give you the Excalibur as a reward.

Erus Carrinus Forgery ( Forgotten Continent )

Page 1 X-Potion: Hi-Potion(7), cost 500 GP X-Ether: Hi-Ehter(7), cost 500 GP Mega Potion: X-Potion(2), cost 1000 GP Mega Ether: X-Ether(2), cost 1000 GP Elixer: X-Potion, X-Ether, cost 5000 GP Mega-Elixer: Elixer(4), cost 20000 GP Mega-Phoenix: Phoenix Down(4), cost 2000 GP Miracle: Mega Elixer, Mega Phoenix, cost 50000 GP Hero Drink: Echo Sound, Green Cherry, Spirit Resist, Time Tear, cost 10000 GP

Page 2

Prayer: Dragon Claw, Moon Pearl, cost 36250 GP Imperial Shield: Nova, Gold Hairpin, cost 250000GP Transcendence: Demon Mail, Paladin Armor, cost 275000GP Ziedrich: Mirror Shield, Rainbow Bangle, cost 500000GP Robe of Lords: Black Robe, White Robe, cost 800000GP

162

Adamant Armor: Battle Armor, Maximillian, Tin Armor, cost 999999GP (Master Forge's super forgery)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 27:Pumice Piece and Lost Memory ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Zephyr: Get him two pieces of pumice stone.One is in Triangle Mountain,one is in Phoenix Cave,flame pool.If you get 2 pieces from both of these

dungeon,then you find Master Forge to repair the Pumice,give it to him,he will follow you to your airship.

The first 3 memory beacon are in Portown,Silva Vicus and Effluo Pagus (Equipment Shop),use these 3 memory beacon to update the machine's

weapon,equipment,accessory and item's system first,then you can find the other memory beacon from the other place,and the others will only work once,after

you use it,the memory beacon will fade into black.

So here goes:
163

It seems the signal is coming from within a town's stone wall enclosure located on the plain of Eridwell on the West Continent Herbtown

To my surprise this signal is indeed coming from the Forgotten Continent. It's source is next to a lake, I think on the outskirts of a town. Wolverton

An outside signal on the southwest tip of the Imperial Continent. It is definitely a town enclosed by a stone wall. Murus

yes, this is coming from the east coast of the Imperial Continent. It's within a town dwelling, not a shop with a stock of goods. Tiro Amicus

A southern point on the Imperial Continent is where I pinpoint the location of this signal, likely inside an armory. Navalis

An East Continent signal, near a river, castle, and surrounded by trees. It's inside a building with a single floor.

Alveus, inside the inn.

164

This signal is definitely inside a tall structure near water filled caverns on the West Continent. The Water Tower (near Herbtown).

Peculiar is this signal, coming from an enormous East Continent forest. It must be a settlement south of Alveus, inside a wood dwelling. Arboreus

Inside a building is this signal, one of thick stone on top of a large silver deposit in Seraphia in the West Continent. Singapore, a building in the north east part of town.

A town on the West Continent with a river is where this signal is coming from; location likely the west bank. Border Town (west bank)

The frequency pattern of this signal suggests a stockpile, but not armor or weapons. The northern tip of the Imperial Continent is the source. Reus Proditor

This signal is actually coming from just outside the gates of Revirdok, the East Continent southern city. Revirdok

I am detecting large silver deposits at the signal's origin, likely a West Continent town on Seraphia's plain. Harmonis suggest a weapons cache. Argentum
165

I am certain this signal is located on top of Dragonoir's White Tower on the East Continent. It is outside'probably on the tower's viewpoint. Dragonoir

Within the city of Fhorestain on the East Continent comes this signal. One of two large structures on the upper plaza houses the source. Fhorestain, the presidential palace

Harmonics suggest this signal comes from an East Continent desert, but inside some town structure, perhaps an inn of stone and brick Syrtis

Strange but I do believe this signal comes from the Forgotten Continent. It is a decaying village, and the source is somewhere outside. Antiquus Fanum

I am detecting a signal on the coast of the West Continent, south of a river and snow plains. It must be a shop according to the frequency. Illac Salus

this signal come from the northeast tip of the East Continent. i believe it is a stone paved city. Apparently a shingle roof distorts the signal. Providence Inside the weapons shop

166

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 28:Atlantis Supreme Four ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Four strongest monster in Atlantis are guarding the swords and spear.They're Pale Dim guarding Masamune,Shinryu guarding the Crystal Sword,Plague guarding

White Spear,and Opopopago guarding Murasame.They're all the strongest monsters in Atlantis and guarding the best weapon.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 29:Incultus Regnum Basement ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Basement: In your first visit, the basement will be closed.Not until you return from the Forgotten Island, can you enter the basement. Once you had the

King Technology Monthly magazine and ask for the entrance to basement,with you Alantis is already rise, this time he will agree.

167

There're so many old treasure and monster downstair,you can't escape from the monsters but you can save here.The monsters are:Great Troll,Grand

Cyclop,Giant,and Hammer Ogre (Strongest monster in the basement with 220000 HP.).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 30:Bahamut - The Dragon God ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will pass Nex Cacumen then get entrance to Bahamut's Lair.You can't save game in Nex Cacumen,and you can't save game and escape from the monsters in

Bahamut's Lair,there is a Frozen Tail near the entrance of Bahamut's Lair and lots of Geeji equipment,and you will find Nova equipment in Bahamut's Lair.If

you want to find Bahamut in Bahamut's Lair,you have to fight 2 or more Behemoth in the cavern first.

168

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 31:Tail of Two Sprites ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Tail Collector Cave:

Two tail collectors live in this cave which is located in one of a small island just south of Eastern Continent. Once you have a ship, you can reach there.

They give you ores in exchange of any strange tails you give them. Those ores can be moulded to make weapons in the forgery of Forgotten Island. Here is

the list of things that you can obtain for different types of tail.

Rat Tail: You need to obtain presidential award from Fhorestein Congressional Meeting House. Travel to Bridelveil castle and meet Dr. Mazzi. He lives in a room next

to throne room where king and queen are. When you show him the award, he will give you the tail.Trade with Adamant Ore,this is connect with Master Forge

quest.

Pink Tail: In a prison of Incultus Regnum castle in Eastern Continent, a prisoner Osama bin Laden is kept. You can go there and talk to a sentry outside his room. He
169

provokes you for a fight, choose yes. Beware! The fight will be really tough one. So you need to level up quite well before fighting with Osama. Fighting

after you return from forgotten island will have a better chance of winning. Once he is defeated, the guard will offer you pink tail to keep the matter

quiet.

Frozen Tail: Bahamut's Lair Entrance,trade a stone that can make a ultimate weapon (Tiger Fang) for Sammy,250 attack +.

Aaward Tail: Phoenix Cave behind the Trap Door,bring to tail collector you can able to get a item to Erus and make Grand armour/helmet/shield.

Mummy Tail: From Chocobo Cave after playing Chocobo Puzzle in Forgotten Continent.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 32:Chest Searcher


170

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In Rift Core the 3rd floor.You will find 2 red chest that mons ter in it will be on the left and right side. Left:Giant,Grand Cyclop,Iron Giant Item Find:Guardian Angel Right:Red Giant,Great Troll,Wyvern Item Find:Immortal Fervor

Secrect chests in Nevus Aevum,Dragon Sword,Safety Bit,Gold Hairpin,Legend,Pot of Ash,check the map in this web site.Any way,there were a Tin Armor(Forget)

and Ribbon (Snow Plain last floor)

On the top floor of a spire of Tyr-Anon Castle towards the back of the compound there is a secret switch that will open a door to a treasure vault.There

was a tiny key on the wall,if you see it,press spacebar,the secrect way will let you pass.This door will be lock at the first time,which means when Brad

escape from Tyr AnoX Castle,it will appear when you accept capture general of Tyr Anon this quest. Treasure: Heal Phoenix Down Hi-Potion
171

Hi-Ether Tent 8000 GP Mega-Potion Mega-Ether

Travel in Viridis Mons,the moster guarding the red chest,fight with them,after all ,you will rescue Elementalist Cape,half all elemental with out holy and

darkness.

A step stone on the river in Aditus Grotto,jump to the other side and enter the next room,you can find a secrect tunnel in Northwest of the room,find a red

chest that 2 Cyclops are guarding,Ribbon is reward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 33:Knight of Skull ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Skull Knight:Give him the sword of legend Excalibur that master forge give you,don't sell it,if you sell it,you can still get this NPC,first,you have

Zephyr,he'll ask you to bring more Memory Beacon to him,if you are lucky,you can buy a Excalibur from him.

172

Bring him the sword of legend Excalibur,which means Master Forge give it to you,he will stay on the airship.The best NPC and trader in the game. Beherit X 5 - Adamant Armor X 1 Beherit X5 - Engima X 1 Beherit X 5 - God's Hand X 1 Beherit X 8 - Guardian Angel X 1 Beherit X 5 - Immortal Fervor Beherit X 3 - Omnislash X 1 Beherit X 1 - Gold Apple X 1 Beherit X 1 - Silver Apple X 2 Beherit X 1 - Power Source X 33 Beherit X 2 - Vitality Source X 33 Beherit X 1 - Mind Source X 33 Beherit X 5 - Speed Source X 33 Crimson Beherit X 5 - Maximize Attriubute (All hero's HP,MP,attack,defense,magic,speed will be 999) Crimson Beherit X 1 - Celestial Equipment (The strongest weapon and armour,like against all condiction,auto Might,Focus,Regen,Boon,Protect,all elemental

shell...)

About Crimson Beherit Maximaize Attiriubute: All characters' HP will be 9999,MP,attack,defense,magic,agility will be 999.

173

Celesital Equipment: Bleeding Edge (Axe) 500 Attack,Twin Attack Tornador Sword (Dagger) 500 Attack,Twin Attack Zodiac's Wall (Shield) 250 defense.All element shield,Auto Protect Alucard's Armor (Armor) 500 defense,Evade +,Physical Resist +,Auto Regen Magnor's Greathelm (Helmet) Verata's Robe (Robe) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 33:Knight of Skull ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Skull Knight:Give him the sword of legend Excalibur that master forge give you,don't sell it,if you sell it,you can still get this NPC,first,you have Zephyr,he'll ask you to bring more Memory Beacon to him,if you are lucky,you can buy a Excalibur from him.

Bring him the sword of legend Excalibur,which means Master Forge give it to you,he will stay on the airship.The best NPC and trader in the game. Beherit X 5 - Adamant Armor X 1 Beherit X5 - Engima X 1 Beherit X 5 - God's Hand X 1 Beherit X 8 - Guardian Angel X 1
174

Beherit X 5 - Immortal Fervor Beherit X 3 - Omnislash X 1 Beherit X 1 - Gold Apple X 1 Beherit X 1 - Silver Apple X 2 Beherit X 1 - Power Source X 33 Beherit X 2 - Vitality Source X 33 Beherit X 1 - Mind Source X 33 Beherit X 5 - Speed Source X 33 Crimson Beherit X 5 - Maximize Attriubute (All hero's HP,MP,attack,defense,magic,speed will be 999) Crimson Beherit X 1 - Celestial Equipment (The strongest weapon and armour,like against all condiction,auto Might,Focus,Regen,Boon,Protect,all elemental shell...)

About Crimson Beherit Maximaize Attiriubute: All characters' HP will be 9999,MP,attack,defense,magic,agility will be 999.

Celesital Equipment: Bleeding Edge (Axe) 500 Attack,Twin Attack Tornador Sword (Dagger) 500 Attack,Twin Attack Zodiac's Wall (Shield) 250 defense.All element shield,Auto Protect Alucard's Armor (Armor)
175

500 defense,Evade +,Physical Resist +,Auto Regen Magnor's Greathelm (Helmet) Verata's Robe (Robe) 300 defense,100 attack,Heal Benefit +,Auto Might Welana's Crown (Crown) 200 defense,all element shield,Auto Regen,Protect Shake's Malice (Headband) 200 defense,Physical Resist +,dark element shield,all condiction Doc Holliday (Cowboy's Hat) 200 defense,Evade +,Physical Resist +,Auto Might Aristotle (Mage's Hat) 200 defense,1/2 MP,all element shield,Auto Boon,Focus Draeg's Gauntlet (Armlet) 175 defense,Physical Resist +,Auto Regen,Protect Robin's Gear (Vest) 500 defense,Evade +,all element shield,Auto Might Ring of Varda (Accessory) Physical Resist +,Auto Regen,Boon,Might,Protect

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
176

Side Quest 34:Dr. Odine's Scroll ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you get the air ship, he will ask you to talk to him after you accomplish something great. When you finish playing Evelong for the first time and repeat the game, you can meet him again once you get your ship. This time he will quizzes you and in return provide you with spell book. Here're the skill scroll

Annihilate (9000)(Single) Dark Orb (7500)(Dark)(Single) Dark Rain (6000)(Dark)(All) Flare Geyser (9000)(Single) Frozen Stone (8000)(Ice)(Single) Massacre (9000)(All)(Dr. Odine's best scroll) Solidify (7000)(Ice)(All) Virus (8000)(Healing Benefit -)(All)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 35:Dragon Trial ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


177

Minor Trial Wind Trial - Wind Dragon Water Trial - Water Dragon

Major Trial Earth Trial - Zombie Dragon Gold Trial - Gold Dragon

Master Trial White Trial - White Dragon Black Trial - Black Dragon

Legendary Dragoon Trial Grand Trial - Grand Dragon

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 36:Aeon and Temples ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

178

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Ifrit ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

Shrouded in a thick forest close to a nearby mountains the Temple of Ifrit can be found. It is said that the Inferno Stone is needed to awaken the fire god.

Item Needed --- Fire Stone Location --- Given to you by Vixen Temple Location --- Southeast of Fhroestein (Eastern Continent) God Weakness --- Ice

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Shiva ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

Surrounded by a forest north of a volcano and a great modern city, the Temple of Shiva is rumored to exist. The Ice Diamond is obtained to gain entrance to this Goddess Shrine.

Item Needed ---- Ice Diamond Location ----- Given to you by Vixen Temple Location ----- Northeast of Revirdok God Weakness ---- Fire

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
179

Titan ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

To the west of a river in the greatest forest of the world, one may discover the Temple of Titan near the coast and mountains. The volcano rock Obsidian is needed to calm the Earth Gods fury.

Item Needed --- Obsidian Location ----- Tyr-Anon Water Passage Temple Location ---- Southwest of Alveus God Weakness ---- Ice/Water

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Ramuh ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

North of a great desert that was once a land of bountiful life and lush forest the Temple of Ramuh stands against the mountains. The Topaz is necessary to call down this Gods Thunder.

Item Needed --- Topaz Location ---- Tyr-Anon Temple Location ---- Northwest of Narbo God Weakness ----- Earth

180

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Typhoon ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

In the northwestern part of the world there is a forested path between the mountains that leads to the Temple of Typhoon. A sandstone must be provided as a gift to be received by the wind god.

Item Needed --- Sandstone Location --- Occultus Gaza Snowy Peaks (Near Crystal Chamber) Temple Location --- Northeast of Occidus God Weakness ---- Earth

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Alexander ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

On the great plains of the southern continent the Temple of Alexander stands tall over the surrounding grass lands. The perfect purity that a Pearl must be required to have the holy judgement rendered upon your souls. (Thanks Talia!)

Item Needed --- Pearl Location --- Vanguard Castle Temple Location --God Weakness ---- Dark

181

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Diablos ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

To the east of what was before a lake of fresh water but is now an ocean bay, one may come upon the Temple of Diablos. The upper floors of Vanguard is where you can acquire the Magic Lamp to awaken Diablos and open the path to his lair of Darkness.

Item Needed --- Magic Lamp Location --- Vanguard Castle (3rd Crystal Hunt) Temple Location ---God Weakness ---- Holy

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Leviathan ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

As fall approaches the running snow water in Occultus Gaza will dwindle and reveal a hidden door. Search Golems Pass outside the water caverns for a tunnel connected to the Waterfall of Seasons and the secret entrance that will lead to the gates of the Temple of Leviathan. When presented the watery reflective brilliance of the Aquamarine the water god will grant you passage.

Item Needed --- Aquamarine Location --- East Tower (4th Crystal Hunt) Temple Location --- From the Waterfall of Season, go through tunnels

182

and caves till you find the gates of the temple God Weakness --- Thunder

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Odin ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

The god of darkness and death.North of East Continent.

Item Needed --- Dark Matter Location --- East Tower,the same floor as Aquamarine. Temple Location --- North of East Continent. God Weakness:None

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Carbunkle ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

n/a

Item Needed --- Ruby Location --- Viridis Mons Temple Location --- South of White Tower. God Weakness --- None
183

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Aurora ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

n/a

Item Needed --- Emerald Location --- Viridis Mons Temple Location --- Seraphia God Weakness --- None

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Phoenix ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

n/a

Item Needed --- Pot of Ashes Location --- Nemus Aevum Temple Location --- Phoenix Cave,next to Revirdok. God Weakness --- None

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
184

Bahamut ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

n/a

Item Needed --- Garnet Location --- Triangle Island Temple Location --- No temple,but Bahamut in Bahamur's Lair,Nex Cacumen,south of the world. God Weakness --- None

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 37:Valiantide Legendary Guardian ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A Valiantide in the topmost floor of the Triangle Island base who is in the first left room keeps track of casualties and statistics of total number of allied troops who the heroes has saved during fights.He categorised you and provide you the reward.

Reward: Ribbon
185

Tough Ring Rabbits Foot Golden Apple Silver Apple Miracle Mega-Elixer 5000 GP

If you have saved less or no. of allies, you will get lower rewards.If you save 80 troops,you can get a Crimson Beherit,but unless you're playing 3 round new game +.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 38:Battle Area Challege ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Black Jack: You can play Black Jack and earn money a lot,unless you deal with 1000 GP.

Cait Sith: Give him 15 GP he will talk something is funny to you,just some joke.

186

Battle Area Complete Walkthrough

Chocobo Game:After you did all chocobo games,go back to battle area play and earn BP. Chocobo Bomb Chocobo Catch Chocobo Pacman Chocobo Pillar Chocobo Puzzle Chocobo Race Chocobo Search Chocobo Waterfall Chocobo Waterslide

BP Shop:Play in Battle Area and Win BP,go to BP shop use BP to buy things,max BP is 999999. Page 1: Echo Sound-4000 BP Green Cherry-4000 BP Spirit Resist-4000 BP Time Tear-4000 BP Technology Monthly-5000 BP X-Potion-7500 BP X-Ether-7500 BP

187

Raccoondog Doll-10000 BP Mega-Phoenix-10000 BP Mega-Potion-15000 BP Mega-Ehter-15000 BP Power Source-15000 BP Page 2: Vitality Source-15000 BP Mind Source-15000 BP Speed Source-15000 BP Hero Drink-17500 BP Elixer-20000 BP Desert Rose-20000 BP Lunar Harp-50000 BP Mega Elixer-80000 BP Miracle-100000 BP Moon Pearl-100000 BP High Tolerance-100000 BP Atlas Armlet-250000 BP Tough Ring-500000 BP Vitality Vest-500000 BP Prodigy Glove-500000 BP Rabbit's Foot-500000 BP Gold Hairpin-500000 BP Golden Apple-750000 BP
188

Silver Apple-750000 BP Ziedrich-800000 BP Protect Ring-900000 BP Ribbon-999999 BP

Handi Cap: 5 level down-All heroes -5 level.BP X 2 10 level down-All heroes -10 level.BP X 4 Agility Half-All heroes' speed will be half.BP X 5 Attack Half-All heroes' attack power will be half.BP X 3 Berserk-All heroes will be berserk in next battle.BP X 2 Blind-All heroes will be blind in next battle.BP + 400 Confuse-All heroes will be confuse in next battle.BP + 800 Defense Half-All heroes' attack power will be half.BP X 3 Equipment Break-All heroes Equipment will be break.BP X 4 Fallen One-HP fallen to 1.BP X 2 HP Half-All heroes' HP limit will be half.BP X 3 HP + MP Half-All heroes' HP and MP will be half.BP X 4 Lucky Seven-All heroes' stat will be 777,HP 7777.BP + 7777 Mind Half-All heroes' magic power will be half.BP X 2 MP Half-All heroes' MP limit will be half.BP X 2 MP Zero-All heroes' MP will be delete.BP X 2 Other Break-Accessory will be break.BP X 3 Poison-All heroes will be poison.BP + 600
189

Recovery-All heroes will be healed.BP half None-None Handi Cap.None BP Silence-All heroes will be Silence in next battle.BP + 200 Weapon Break-All heroes' Weapon will be break.BP X 5

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 39:The Lost Island - Prodigium Nidus ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This island will be appear when Atlantis rise,check the library book will tell you about this island.Prodigium Nidus is on the frozen island Solus Insula,the northeast of the world,no maps can check this place,because this place has already gone a thousand years ago. In Prodigium Nidus,the room that the has only a button,walk on it until you hear the ground is shaking,it means you can build up the bridge to the other side to get Skull Knight and Ultimate Weapon.There are 6 kinds of monster here,Bad Rap is weakest rescue Jelly Glob after battle,weakness is bolt I believe,Ahriman is still weak,too,the item find at end of the battle is Lone Eye.Demonix,has about 80000~100000 HP,you can find Speed Source from him in version rm 2k,but you can't find any source in version rm 2k3,War Mech,Magnate,Dragon are the strongest monster,like Behemoth and Red Dragon,they have about 300000~400000 HP,strong like Nidhogg,Lockness,and Calbrenda.Beherit and lots of experience,gold pieces are the reward of these monsters. Level Requirement:lv.99

Treasure:
190

X-Potion X 3 X-Ether X 3 Elixer X 3 Mega-Potion X 2 Mega-Ether X 2 Mega-Phoenix X 3 Mega-Elixer X 3 Miracle X 2 Green Cherry Spirit Resist Echo Sound Time Tear Echo Sound Hero Drink X 2 Power Source X 3 Vitality Source X 3 Mind Source X 3 Speed Source X 3 Golden Apple Silver Apple Blitz (Whip) Nova (Shield) Genji Shield (Shield) Minerva (Armlet)
191

Nova (Glove) Nova (Armor) Minerva (Armor) Genji Armor (Armor) Battle Armor (Armor) Nova (Helmet) Genji Helm (Helmet) Minerva (Crown)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 40:Ultimate Weapon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ultimate Weapon is the ultimate encounter,so get more Celesitial Equipment and get max stat before the fight.

192

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest 41:Tomb of Khael Magnus ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Not completed.

LIBRARY BOOK CONTENTS : The Inceptum (ship) / The Aetherius (airship) Library

[Arrangement are referred from the Inceptum Ship]

1st Bookshelf (north row which is away from the entrance, starts with the left column) Search the piers of Tiro Amicus on the eastern edge of the Imperial Continent when no ships are docked for the pirate captain Jack Pidgeon. Tales say he is found of both riddles and hunting for treasure, much of which he has reburied in chests all over the world.

2nd Bookshelf Doctor Odine conducts research at the town of Occiduus, a port on the western shore of the West Continent. He is not fond of strangers, but if you are persistent he may agree to help you with his knowledge of healing chemical mixtures. If particularly impressed he may even allow you to test your knowledge of the world for rewards.

3rd Bookshelf Smales the statician has locked himself away in the basement of Bridelveil Castle, accessible by a small inner courtyard building. He is a paranoid schizophrenic, and cannot focus his statistical abilities without the comfort of a stuffed animal such as the Raccoondog Doll.

4th Bookshelf

193

Shadow is the mysterious ninja from unknown lands who is often sighted at the Narbo pub, an inland town in the kingdom of Incultus Regnum. He is a master crafter of ninja throwing stars and projectiles that have become popular with thieves, but he seldom responds except to customers.

5th Bookshelf Andrew Dufresne is a banker on vacation at the island resort of Costa del Sol off the coast of the East Continent. Although enamoured with the tropical paradise as all visitors are, he may wish after a time there to continue his vacation abroad.

6th Bookshelf The Great Kainofski is a legendary composer who lost all his masterpieces in a horrific fire. He has closed himself off from the world inside a basement in the Seraphia town of West Minister as he tries to re-write his compositions. With a Lunar Harp, however, he could easily replay all his works and recreate the sheet music.

7th Bookshelf Zepphrys is an immortal being with hair that burns like fire, last of an ancient and mystical race the world has forgotten since long ago. He was involved in the design of the Aetherius and had an interest in geology, which is why he may now live with the last of the dwarves in their hidden mountain kingdom deep in the earth. While working on the Aetherius Zepphrys gained special expertise in the use of Memory Beacons, which store and recreate molecular structures. Only three fully functional Memory Beacons have survived as family heirlooms into the modern age gathering dust quietly in Portown, Silva Vicus, and Effluo Pagus. Zepphrys only seeks the Pumice Pieces, however, hoping they can be combined back into the original Pumice that was once his prized treasure. Search Triangle Mountain and the Phoenix Cave to obtain these parts of the whole, and then find the man who can forge them back together.

8th Bookshelf

194

The priestess Maona resides in Argentum, a large silver mining city in the heart of Seraphia. She is a keeper of healing lore and grows mushrooms within a dark musty tunnel under the hills. Maona also has knowledge of the sacred Holy Water that can fully restore anyone who drink it, though it requires rare Moon Pearls to make.

9th Bookshelf Pixi the painter works all over the world, but keeps a storehouse in the East Continent desert town of Syrtis she periodically visits. Many praise her not only for her painting talent but also to design and color new graphics. She has stopped work on major projects, however, since her creativity has dried up. The colors from a Desert Rose would motivate her, though.

10th Bookshelf Mason the sculptor has learned his trade from those who still possess some of the ancient knowledge of the old north kingdom that used to exist on the West Continent. He lives in Occultus Gaza, the snowy mining city that has been ravaged by monsters and besieged by the Tyr-Anox.

11th Bookshelf Hammonds Sanctuary is a secret place, behind a waterfall in the city of Tyr Anon. Use the rocks in the river as stepping stones to reach it. It is known that Hammond, a master of psycho analysis, travels a great deal in search of an elusive Ghost in a Bottle. The existence of such a thing seems absurd, but if one can be found Hammond would offer his abilities to compile persons histories as thanks.

12th Bookshelf Dr Mazzi is a historical scholar who lives in Bridelveil Castle in one of the royal suites as a honorary guest. Those with extensive historical knowledge may impress him enough to earn his stamp of approval, which many detestable Fhorestain congressmen buy and sell on the political prestige black market. Some of the representatives in the Fhorestain legislature are legitamite historians, however, and will reward you for proving your knowledge. Any
195

historical awards received from them should definently be shared with Dr Mazzi to be further recognized by the historical knowledge community.

13th Bookshelf (second row, under the upper shelves, starts from left) Shrouded in a thick forest and close to the nearby mountains the Temple of Ifrit can be found. It is said that the Inferno Stone is needed to awaken this god of fire.

14th Bookshelf Surrounded by a forest north of an old volcano and a great modern city the Temple of Shiva is rumored to exist. The Ice Diamond must be obtained to gain entrance to this ice goddess shrine.

15th Bookshelf To the west of a river in the greatest forest of the world one may discover the Temple of Titan near the coast and mountains. The volcanic rock Obsidian is needed to calm the earth gods fury. Look for it inside the Water Passage of Tyr-Anon.

16th Bookshelf North of a great desert that was once a land of bountiful life and lush forests the Temple of Ramuh stands against the mountains. The Topaz is necessary to call down this gods thunder. Find it within the depths of the Tyr-Anon Water Passage.

17th Bookshelf In the northwestern corner of the world there is a forested path between the mountains that leads to the Temple of Typhoon. Sandstone must be provided as a gift to be received by the wind god. Search the snowy peaks of Occultus Gaza, the mining city, to find it.

18th Bookshelf
196

On the great plains of the southern continent the Temple of Alexander stands tall over the surrounding grass lands. The perfect purity that is a Pearl must be acquired to have the hol y judgement rendered upon your souls. Scour the ground floor of the fortress Vanguard to obtain one.

19th Bookshelf To the east of what was before a lake of fresh water but is now an ocean bay, one may come upon the Temple of Diablos. The upper floors of the fortress Vanguard is where one can acquire the Magic Lamp to awaken Diablos and open the path to his lair of darkness.

20th Bookshelf As Fall approaches the running snow water that feeds the great falls south of Occultus Gaza will dwindle and reveal a hidden door. Search Golems Pass outside the Water Caverns for a tunnel connected to the Waterfall of Seasons and the secret entrance, which will lead you to the gates of the Temple of Leviathan. When presented the watery reflective brilliance of the Aquamarine the water god will grant you passage. Find it high atop the East Tower.

21st Bookshelf South of a familiar-shaped island and east of the great mountain Periculum, the Temple of Odin looms ominously over the forest it is hidden within. Dark Matter must be possessed to call forth from the memory of history this great warrior of old. Search the top floors of East Tower for it.

22nd Bookshelf North of the greatest castle of the west and set against the mountains, the Temple of Aurora shines like a beacon of light as dawn arrives and blazes like a star as dusk creeps out into the world. The Emerald that glitters like the night sky will allow one to open her doors and transcend both day and night. Find it hidden within the blue caverns of Aditus Grotto i n the Pure Lands.

197

23rd Bookshelf South of the White Tower of Dragonoir, the Temple of Carbunkle rests high atop a hill surrounded by a forest. The light of a Ruby will attract this playful god of magic, but beware of his wrath when upset. To obtain this stone one must scour the southern flank of Viridis Mons in the Pure Lands.

24th Bookshelf Inside a volcano north of a great walled city, the Temple of Phoenix can be reached when two parties work together as one. A Pot of Ashes must be brought before this god of fiery rebirth in order to revive the great Phoenix. Nemus Aevum, the sacred forest of the Pure Lands, is where the pot can be acquired.

25th Bookshelf (third row, under the second row, starts from left) Traveling to the farthest southern island will allow one to find a frozen mountain that few have ever ventured to or attempted to scale. If one should ever manage to climb to the top then they will stand before the entrance to the cave of the greatest god, which ancient beasts of incredible power reside within. No temple can be found here; the Garnet must be brought as an offering once all other aeons have fallen in order for the great one to be revealed. It is said that Garnet once rained from the sky like fire onto the cliffs of Triangle Mountain.

26th Bookshelf Old tales tell of strange bird-like creatures that nest in forests on the Forgotten Continent. They can be ridden like horses to travel great distance at speed, or cross over terrain that no man could ever hope to navigate or pass through. It is said that there are several types of these giant birds, some of which can lead one to great treasure in secret caves in the mountains, behind waterfalls, and on islands close to shore.

27th Bookshelf

198

The keeper of the great blade Murasame is said to guard his treasure on the lowest floor of Atlantis. If one is to face him then the battle will be decided in terms of speed, not raw power. It is a constant fight trying to acquire and maintain the advantage over this quick foe, but it must be done or defeat is assured. This enemys breath can wipe out an entire army in seconds, but before unleashing it he will try and cripple his opponents badly first, and catch them with it off-guard. He will also call upon the power of earth to aid him, and his levitation will provide him immunity from it as well.

28th Bookshelf In the white halls of Atlantis the devil dragon watches over the Crystal Sword, a blade of enormous power. This monster that never sleeps will relentlessly attack any who dare approach the resting place of the Crystal Sword. His power is said to rival that of the greatest summon monster, and he will waste no time using it to annihilate his opponents. No defense will protect against this attack; one must survive on sheer endurance alone, and then on luck to evade his next attack that is aimed at picking off any survivors individually. He will call upon the power of wind and darkness to obliterate his foes, but will cease his rampage for a slight moment to heal himself. Flame will not singe his scale armor, nor will earth be able to reach him in the sky. Darkness will prove no use against this demon of the underworld, but Holy light will bring hope of victory.

29th Bookshelf In the dark dungeons of Atlantis a creature of doom gazes forever upon the Holy Spear. Any who attempt to remove the spear from her sight will be sentenced to death by her piercing stare. Even blindness is no protection, for her eyes can see into your soul. The only way to beat her is to destroy her before your sentence is carried out. However, those who are already dead should have no fear, although dead men are of no fighting use of course.

30th Bookshelf Lost in the mystical final floors of Atlantis, a creature exists that keeps vigilance over the Masamune. A deadly blade, it is the longest ever constructed. It is said that he is similar to the water god, Leviathan, and will immediately call upon the rage of the sea to drown those who seek to acquire the Masamune. Any who survive these waves of unnatural water must also escape his freezing glare that he will use next to eliminate the crippled and exhausted.
199

He will call down the power of lightning upon his foes, but is also weak against it being born of water. Flame, ice, water and earth will be no use against this monster t hough.

31st Bookshelf There is an island, the smallest in the world, that cannot be found on any map, and that no ship on the sea can hope to dock at. It is a lost, frozen rock covered in snow and hidden by a blizzard. Legend has it that it is merely a piece of earth that rests upon a great underwater palace built by ancient tribes that sailed away from the Pure Lands to the northwest, never to return. In this palace sleeps the greatest and most powerful monster ever given birth by the cosmos. It is peacefully awaiting judgement day while resting inside the shrine that was constructed around it. Not even the immortal heroes of ancient times were able to defeat it, so it is presumed that no living man or woman would. When Atlantis fell beneath the waves the island that housed this beast of antiquity disappeared under the ocean as well. Perhaps the fate of both are tied together, and if Atlantis should ever rise again from the depths so shall Solus Insula, the lonely island.

32nd Bookshelf The Caeruleus Silex are mighty, sheer mountains that were forced up out of the frozen earth of the western lands by the colliding of two continental plates in the first years. Climbers have tried to conquer these cliffs for centuries, but none have reached the final summit, and many do not make it far or ever return. Old folklore, however, indicates that the dwarves of ancient times who came to the new world from the Pure Lands settled in the Caeruleus Silex. They braved the impassable icy slopes, and carved out tunnels and a city from the frozen rock inside the mountain, discovering riches and, among other things, dark secrets. It is also said that they took with them into this place a treasure of infinite value that they would hide deep inside the mountain and guard until the end of time.

33rd Bookshelf The tides of the worlds oceans all eventually lead to the same place, Sepulcrum Profundus. All matter of floating ship wreckage or other things lost at sea are carried here, an atoll with a strange water phenomenon in the center that pulls everything inside and lets nothing out. It is here that abandoned ships go to die and are finally laid to rest over the course of centuries. Nothing can sail into or even near this place without also being dealt the same
200

fate as the phantom wreckage. A dark storm cloud forever lays over the lagoon, stretching out for miles into the sky, serving as a warning sign to nearby seamen. A light fog also rests for eternity upon the sinking hulls, hovering just above the dark, mirky water. Old fishermen tales say that the most strange and deadly creatures of the sea reside here, guarding fortunes of lost treasure. It is also rumored that the ship graveyard is haunted by ghosts of sailors and pirates who died on the high seas and sunk along with their ships that are now residents at the lagoon.

34th Bookshelf In a valley shrouded in a mist that the eye is powerless to penetrate there is said to be a great forest where dinosaurs and other strange and powerful creatures roam. Deep in the forest where the tallest and oldest trees stand is the city of the elves, who protect a great secret. No one can reach this valley, even if they knew where it was because it is surrounded by both mountain and water.

35th Bookshelf The greatest volcano of the ancient world now sits quietly sleeping on an island just west of the Imperial Continent, and has since been renamed Silentium Tumulus. It used to be the largest in the world, stretching out over all the surrounding islands and onto what are now the plains north of Murus. In its last eruption, Silentium Tumulus blew its top, and most of the summit caved into the sea. Over time, as it has been inactive, the forces of nature eroded the mountain away, and its base now extends out of a lush jungle environment on the island floor below. A race of giants were the first to discover the massive hallow caverns left over inside Silentium Tumulus. There they lived for countless years, and traces of their settlements still exist. Within the last thousand years the giants disappeared, but Silentium Tumulus was soon inhabited again by the last of the ancient wingless dragons, who now makes his lair there. Inside the mountain he sleeps, guarding great treasure stolen from the kingdoms of men and obtained from unknown origins.

36th Bookshelf There are few who have extensive knowledge of the art of forging and synthesis, but there is rumored to be one man, a master of the craft, who still walks the earth. It is believed he has left the modern world and taken his knowledge with him, although some of his disciples
201

still practice within civilization such as at the eastern island of Costa del Sol. He is, however, the only one with the ability to make the greatest of weapons, items, and equipment through the use of the forge. Nobody is certain where he has gone, but those who find unknown lands may discover him if they explore further into the wilderness. It is said that forever he obsessed over the existence of the Adamant Ore, a material of old myths that he desired above all others. With the Adamant Ore it is believed any weapon can be restored to former glory, such as the great Legend sword that is now thought broken and lost within Nemus Aevum on the Forgotten Continent.

37th Bookshelf (last row, under third row, starts from left) In ancient times there was a great civilization built by a race that heralded from the Pure Lands. In order to aid the settlement of the new world, they chose to build their nation in the middle of the ocean, equal distance from all continents. They built a great floating civilization and a giant fortress to protect many of the secrets of the world that had been found but where thought to be too dangerous. The tower was used to communicate with their old home, the Pure Lands, and they did much to help direct and advance the populating of the virgin lands of the outside world. They became too greedy and arrogant of their achievements and wealth, however, and when they started to act abusively of their power the water god Leviathan summoned a giant wave. He sunk the city and the great tower, killing nearly all, and beginning the rift of communication and similarity between the people of the Pure Lands and those of the new world. Thus, the legend of the lost city and civilization of Atlantis came to be. It is also suggested that perhaps survivors of the tragedy went on to build the mysterious Tower of Auctus that could burrow underground. The purpose of the tower was probably to achieve communication with the Pure Lands again, but there was no one left to answer back by that time and they abandoned Auctus.

38th Bookshelf Triangle Island, named for its geometric shape when viewed from above, is just north of the Eastern Continent. On top of the island mountains there was once a grand fortress, with intricate tunnels running through the mountain that connected with it. Those that built the fortress are now long gone, and the island is thought to be deserted. It is presumed, however, that there is treasure to be found in the tunnels and scattered in the mountains. None have ever tried to explore the ruins and rocky cliffs because of the dangerous monsters that have been nesting there for centuries.
202

39th Bookshelf There was once a race of sprites that valued tail collecting highly in their culture, as well as ore mining among other things. They are believed to be no longer existent, although some old sailors tell stories of a cave southwest of Revirdok on an offshore island where tiny people will barter for strange things.

40th Bookshelf Southeast of Revirdok is a large island that is as large as a country. There are all types of terrain in this dynamic land: forests, grasslands, plains, mountains, wastelands, and deserts. Part of the island is even covered in snow. Not a single living soul inhabits this island, for the most dangerous of monsters that still live in the modern world roam wild here. If they could be defeated the spoils would be handsome, but no expedition to bring back specimens, dead or alive, has returned.

41st Bookshelf The Tyr-Anox are well known for building intricate fortifications with many secrets and backdoors. On the top floor of a spire of Tyr-Anon Castle towards the back of the compound there is a secret switch that will open a door to a treasure vault.

42nd Bookshelf The secret base at Portown has a backdoor that exists out of the mountains and is hidden from view by a thin forest. It is impossible to find it again once you leave, but if you are ever there search the forest on both sides of the exit door for secret treasure before departing.

43rd Bookshelf There is a traveling gambler and thrill-seeker named Swank. He is almost always moving from town to town, but if you manage to follow the same path with him and talk to him every time he stops somewhere, you might just befriend him. Keep an eye out for him in

203

Portown, Singapore, Silva Vicus, Murus, Fons Moenia, and Fhorestain. You must talk to him in order, never missing him at a single town, or else he wont remember you.

44th Bookshelf Incultus Regnum Castle was originally larger than it is now, with massive underground structures. As the region the castle was built in turned from lush forest land into desert, the entire place began to sink into the ground. To stop the sinking, Incultus Regnum engineers had to cut off the bottom part of the castle. The plan proved a success, but a small part of the bottom that was not separated from the main structure and remained was now rather useless since it connected with nothing. Doors and stairways now leading into the surrounding sand were bricked up. Part of this new basement became the Incultus Regnum prison, and the other part, now infested with monsters that had burrowed in or had found another way inside, was sealed off. The area isnt totally accessible today, however, and there is supposedly many treasures of ancient Incultus Regnum that lay down there along with the monsters.

45th Bookshelf Incultus Regnum is not one of the most populous or powerful nations in the world but they have some of the most brilliant engineers, and their cities are involved in manufacturing. King Thoth himself is interested in technology, and likes to keep up with the world scene. He has even designed and engineered several machines, one of which, his industrial strength drill, has been a success in the world market. It can go through nearly natural substance like butter, working both quickly and effectively. Even hard mountain rock can be tunneled through.

46th Bookshelf Those who save comrades in battle will be rewarded by the Valiantide for their distinguished service. Find the operative in the Triangle Island Base to collect what you have earned.

47th Bookshelf
204

Inside Aditus Grotto in the Pure Lands there is a room with many waterfalls that become small streams as they hit the floor. Search for the brook with a strange blue rock in it that looks out of place. Use this as a stepping stone to reach the other side of the water and find many treasures. You will also find a room with many glowing mineral formations, and treasures on a side you cannot seem to reach. Search the left wall just above the start of the mineral deposits to find the secret passage.

48th Bookshelf In the sacred forest of Nemus Aevum the woods hide several secrets from view. In the center of a room with tree stumps and paths of cracked mud is a small patch of trees. Approach from the north side of the canopy to reach the hidden treasure. There is als o a secret passage in a room with several wooden bridges, one of which has what seems to be an unreachable chest just below it. Search the cracked mud area right at the entrance to the room to find the path to the treasure. The final secret is invisible, lost in the shadow of the dense forest canopy. To find it you must explore hidden paths in the darkness that lead between the patches of light created by breaks in the green tree tops overhead. A long straight detour to the right that seems to come to a dead end actually leads to the chest.

BOSS FIGHT STRATEGIES :


_____________________________________

Escape From Tyr-Anox _____________________________________

Kraken Locate:Tyr Anox-Island Element:Water Weakness:Bolt Requirement:


205

Lv.5,at least Glen gain Brave for attack,about 100 damage,and Brad gain Healing Blade for cure 250 HP,he is easy to kill.When Glen cast all of his MP to use Brave,try to use Skeleton Song,it can also hit about 80 HP,but the oringinal sword only can hit 50 HP,if your attack is no critical,it will be 150 damage. Skill: Melee Attack - 70 HP - Single Tentacle - 70 HP - Single / 40 HP - All Beak - 100 HP - Single Water Spout - 80 HP - Water - Single Seize - Seize - Single Breaker 100 - All - Water (Wait for a turn for warning before he cast this spell.)(Super Spell) HP:2000 Reward: Beherit

Gerovitus (1st Time) Locate:Tyr Anox Castle Element:n/a Requirement: Lv.8,at least Sammy learn Pummel,about 80 HP,Before he cast Flame Thrower,he will Defend first.Find some accessory in Tyr-Anon Castle and Island,Strength Ring for boost attack,Defense Ring for boost defense,Magic Ring will boost magic and Agility Belt got rise the speed.Equip these accessory will HELP you so much. Skill: Melee Attack - 70 HP - Single Defend - Half Damage - Self

206

Skull Attack - 80 HP - Single Flame Thrower - 150 HP - All (Super Spell) Healing Blade - 100 HP - Ally - Single HP:2500 Reward: n/a

UII Locate:North Outpost Element:Ice Weakness:n/a Requirement: Lv.10,if Brad learn Fire,that will be better,and Glen learn Cross Slash,for against Roar,you must have more speed,dodge this condiction attack.Roar is the the toughest spell,you should have high agility for this,if you're unluck,all 3 characters will be Daze,then he cast the other spell to kill the PCs,so use the "Heal" remove the Daze condiction fast. Ice Breath (200-300)(Ice)(All) Roar (Daze)(All) Ice (200-300)(Ice)(Single) Gore (200-300)(Bleed)(Single) Shard Storm (200-300)(Ice)(All) HP:3000 Reward: Beherit

207

Charybdis Locate:Water Cave Element:Water,Ice Weakness:Bolt Requirement:Brad's Spark probably can help you so much,probably spark can deal 1000 damage,if you want to fight him,you must have at least Lv.15,all characters HP more than 1000,his Backfire will use at the first turn then he will use after X turn,he will rarely cast Backfire,but when he almost dead,he will cast the Backfire every 1~2 turns,if Sammy learn Matra,that will cure 500 HP all heroes,also he will cast seize every X turns,be more careful. Lv.15. HP:7000 Reward: Beherit

_____________________________________

Eridwell _____________________________________

Cirigoth Guardian Locate:Secrect Tyr Anox Base Element:Dark Weakness:Holy Requirement:


208

Lv.15,the weapon that you buy in Eridwell,Nightmare sword that you find in Secrect TyrAnon Base have no use to him,he can absorb the dark element,buy the Claymore in Eridwell,it will be better for him.Dark Rising is his super skill,Brad's Black Helmet/Armor/Shield can half these dark element spell,and Meredith's Sacrad Light can hit about 1000 HP (If only she can,but I think she probably don't have this spell yet,since you have to use 200 skill shard on that!),cuz' he weak to against holy element. HP:9000 Reward: Beherit

Bog Devil Locate:Eridwell's Refuge Element:Earth Weakness:n/a Requirement: Lv.20 at least,use the Earth Ring to protect the earth element skill. HP:11000 Reward: Beherit

Gerovitus (2nd Time) Locate:Valiantide Base Element:n/a Weakness:n/a Requirement: Lv.20.


209

HP:12000 Reward: n/a

Biggs + Wedge Locate:Valiantide Base Biggs Element:n/a Biggs Weakness:n/a Wedge Element:n/a Wedge Weakness:n/a Requirement: Lv.20. Biggs HP:3000 Wedge HP:3000 Reward: n/a

_____________________________________

Seraphia ____________________________________

210

Grolantor Locate:The Void Element:Dark Weakness:Holy Requirement: Lv.25,equip the weapon that buy in Seraphia. HP:12000 Reward: Beherit

Manifest Conception Locate:West Minister Element:n/a Weakness:n/a Requirement: Lv.30.Laser can hit 500 HP all. HP:25000 Reward: Beherit

Altair (1st Time)(LOST) Locate:Borealis


211

Element:n/a Weakness:n/a HP:Unlimited Requiment: You can't beat him,his Omnislash can hit 9999 HP all members. Reward: n/a

Gerovitus (3rd Time) Locate:Seraphia's White Gate Element:n/a Weakness:n/a HP:20000 Requirement: Lv.30,equip the Seraphian equipment,have Vetu learn Tornador,Blizzard yet,it will be better for this battle. Reward: n/a

Expirius (1st Time) Locate:??? Element:Dark Weakness:Holy HP:Unlimited

212

Requirement: You can't beat him,Demolish can hit 9999 HP to Brad. Reward: n/a

_____________________________________

Bridelveil _____________________________________

Yarthkin Locate:Mt. Periculum Element:Earth Weakness:n/a HP:30000 Requirement: Lv.35,Earth element protect,equip the Earth Ring,maybe you already sell it. Reward: Beherit

Magus + Arma Locate:Propugnaculum


213

Magus Element:Fire,Ice,Bolt,Water,Earth,Wind,Dark,Holy Magus Weakness:n/a Arma Element:n/a Arma Weakness:n/a Magus HP:15000 Arma HP:15000 Requirement: Lv.40 at least,remember,Magus can against all element magic skill,and Arma can against all melee attack. Reward: n/a

Veneficus Locate:Propugnaculum Element:Ice Weakness:n/a HP:40000 Requirement: Lv.40,she halfs the ice element damage.weapon that you find in Propugnaculum,like Prism Wand,cast Armor Break to break her armor,use the Orge Axe,Sleeper or Mythril Sword attack upon her,Meredith and Vetu's weapon probably can hit 200 HP when her armor is broken,and Justin/Glen will hit 1000 HP with Orge Axe and Super Gunblade.Also,you need some equipments and accessory for her element skill:Wind Ring,Water Ring,Fearless Dress...If Glen know "Armor Break",it will be good for the fight,even after you cast all of your MP. She will cast many element skill like:Ice (Ice),Fire (Fire),Spark (Bolt),Waterfall (Water),Gust (Wind),and Blasphemy (Dark) will probably hit ~500 HP,single target with the element,and
214

Lightning/Blaze/Blizzard will hurt 1000 HP (Single),bolt/fire/ice element.Her super spell is Whirwind,~1000 damage with wind element,all heroes,like the other boss es,before they cast the super skill they will wait for a turn,measure Meredith learn Wind Shell.Therefore,Energy Surge is pretty tough,the damage = currenet MP X mutiplier. Reward: Beherit

_____________________________________

Alveus _____________________________________

Liquid Flame Locate:Mt. Asper Element:Fire Weakness:Water,Ice HP:80000 Requirement: Lv.45,before you go into Mt. Asper,should get level up first,also Liquid Flame cannot against Frozen condiction,also you can find a Fire Ring to protect fire element skill,like Inferno,Fire Storm (1st Turn).Also,you have to equip some accessory/equipment that can prevent Silence condiction. Reward:

215

Beherit

Dolus + Spear Arm + Axe Arm + Sword Arm Left + Sword Arm Right Locate:Alveus Castle Dolus Element:n/a Dolus Weakness:n/a Spear Arm Element:Ice,Bolt,Earth,Wind,Water,Holy,Dark Spear Arm Weakness:Fire Axe Arm Element:Fire,Bolt,Earth,Wind,Water,Holy,Dark Axe Arm Weakness:Ice Sword Arm Left Element:Fire,Ice,Earth,Wind,Water,Holy,Dark Sword Arm Left Weakness:Bolt Sword Arm Right:Element:Fire,Ice,Earth,Wind,Holy,Dark Sword Arm Right Weakness:Water Dolus HP:25000 Spear Arm HP:12000 Axe Arm HP:10000 Sword Arm Left HP:8000 Sword Arm Right HP:8000 Requirement: Lv.45 at least,equip Alveus weapon and equipment.Dolus can against melee attack,and his Arms can against element magic skill,and if you kill Dolus,the arms will disappear,so don't care about the arms. Reward: Beherit
216

Aegir Locate:Alveus Castle Element:Ice,Water Weakness:Bolt HP:80000 Requirement: Lv.50. Condiction should prevent:Daze,element should protect:Ice,Water. Reward: Beherit

_____________________________________

Imperial Continent _____________________________________

Druidbane Locate:Senium Forest Element:n/a Weakness:n/a HP:18000


217

Requirement: Lv.35 can probably can beat her up.(NOTE:She will cast MP Buster at the first turn) Also,You have to kill the roots Druidbane sprouts quickly or the battle can get really complicated. When the Guardian Root appears concentrate all firepower on it. Hopefully you killed the first root by then and will be done with the guardian root before the third one shows up. Give your Earth Ring to Julia. Also if you replenish your MP expect to get hurt bad by Energy Surge. Otherwise it will do zero damage if you have zero MP. If the Backfire Root is still alive and you start using your fire skills you're going to start suffering massive damage from Backfire and Counter Blow. Druidbane and his roots don't have Instant Death attacks, so you don't need the Cha rm Shield, except it does have good defense anyways. You'll face Poison, Blind, Bleed, Paralyze, Stone, and Seize. I think one of the roots Druidbane sprouts is the Backfire Root. Whenever you see Backfire or Counterblow in the game you should be very wary. The Backfire attack is usually triggered when you deal a large amount of damage or hit an enemy's weak point. You will pay the price for this by getting hit for a large amount of damage, (equal to the highest single amount you have dealt all battle). Counterblow will simply reflect back the last amount of damage you dealt to that foe. So with these types of enemies you want to avoid hitting them for large amounts of damage in a single blow. For Druidbane that means do not use fire magic spells that deal high damage, especially when the Backfire root is present. When you see Backfire that usually means stop doing what you just did last turn. Very rarely does an enemy use it on a regular interval (Dokkalfar may be the only boss to do so). Reward: Beherit

Dr. Ament Locate:Tower of Actus Element:Dark

218

Weakness:Holy HP:40000 Requirement: Lv.50,he can summon the monster during battle. Reward: Beherit

_____________________________________

Cirigoth Armada War _____________________________________

General Aries Locate:Cirigoth Armada Element:n/a Weakness:n/a HP:18000 Requirement: Lv.50,Justin one on one,so how many skill that Justin learn,at least you should learn Iai Strike,it is good for battle.If you learn Blood Sword,it should be awesome,because Blood Sword can absorb HP,so you don't need Hi-Potion every 2 or 3 turns. Reward: Beherit
219

Fulgora Locate:Cirigoth Armada Element:Bolt,Wind Weakness:n/a HP:60000 Requirement: Lv.50. Reward: Beherit

Manifest Birth Locate:Cirigoth Armada Element:n/a Weakness:n/a HP:80000 Requirement: Lv.50.he will give you the Aura Physical so the you can deal more damage,if Vetu in you party,cast some spell like Cyclone,that will help you so much,can hit about 6000 HP.When his HP is 10000~20000,he will take back the Aura Physical. Reward: Beherit

Gatekeeper (1st Time)(Lost) Locate:Cirigoth Armada


220

Element:n/a Weakness:n/a HP:Unlimited Requirement: She has unlimit HP,you can't kill her.She will cast Gravija,Inferno,Glacier,and Electrocute upon the characters. Reward: n/a

_____________________________________

Return To Tyr-Anox _____________________________________

Demon Wall Locate:Tyr-Anon Caverns Element:n/a Weakness:n/a HP:80000 Requirement: Lv.55.Melee attack will not help so much. Reward:

221

Beherit

King Dragonfly Locate:Tyr-Anon Pass Element:n/a Weakness:Wind,Ice,Fire HP:80000 Requirement: Lv.55. Backfire hit ~5000 HP single. Reward: Beherit

Gargoyle Necromancer Locate:North Outpost Element:Dark Weakness:Holy HP:80000 Requirement: Lv.55. Reward: Beherit

Gerovitus (4th Time)


222

Locate:Tyr-Anon Castle Element:n/a Element:n/a HP:70000 Requirement: Lv.60. Reward: n/a

Gerovitus Draugr Locate:Tyr-Anon Castle Element:Dark Weakness:Holy HP:70000 Requirement: Lv.60. Reward: Beherit

_____________________________________ Light Crystals and the Invincible Four _____________________________________


223

Dynamo (1st Time) Locate:West Tower Element:n/a Weakness:n/a HP:90000. Requirement: Lv.60. Reward: n/a

Valkyrie Locate:West Tower Element:n/a Weakness:n/a HP:80000. Requirement: Lv.60 Reward: Beherit Crystal of Earth

Nergal Locate:Occultus Gaza


224

Element:Dark Weakness:Holy HP:90000. Requirement: Lv.62 Reward: Beherit Crystal of Ice

Right Wing + Laverna + Left Wing Locate:Vanguard Right Wing Element:n/a Right Wing Weakness:n/a Laverna Element:n/a Laverna Weakness:n/a Left Wing Element:n/a Left Wing Element:n/a Left Wing HP:30000 Laverna HP:4SSSS0000 Right Wing HP:30000 Requirement: Lv.65,If you kill Laverna,the wings will disappear. Reward: Beherit
225

Crytal of Fire

Marowit Locate:East Tower Element:n/a Weakness:n/a HP:115000 Requirement: Lv.65.Use White Cape,Tortoise Shield to protect stone effect. Break (1000-2000)(Stone)(All) Reward: Beherit Crystal of Lightning

_____________________________________ Tower of Actus _____________________________________

Muspell Locate:Tower of Actus Element:Fire Weakness:Ice,Water


226

HP:140000 Requirement: Lv.70,he will not afraid water and ice until he unequip his mask. Beta (4000-6000)(Fire)(All) Reward: Beherit

Expirius (2nd Time)(Lost) Locate:Tower of Actus Element:Dark Weakness:Holy HP:Unlimited Requirement: You can't beat him up,buddy! Reward: n/a

Manifest Life Locate:Tower of Actus Element:n/a Weakness:n/a HP:105000 Requirement: Lv.70.


227

Reward: Beherit

_____________________________________

Pure Land _____________________________________

Dynamo (2nd Time) Locate:The Inceptum Element:n/a Weakness:n/a HP:120000 Requirement: Lv.70. Reward: n/a

Terrapin Head + Terrapin Body Locate:Aditus Grotto Terrapin Head Element:Water Terrapin Head Weakness:Bolt
228

Terrapin Body Element:Water Terrapin Head Weakness:Bolt Terrapin Head HP:80000 Terrapin Body HP:110000 Requirement: Lv.72. Reward: Beherit

Flidais Locate:Viridis Mons Element:Earth Weakness:Fire,Ice HP:140000 Requirement: Lv.75. Reward: Beherit

_____________________________________

Sacrad Trail
229

_____________________________________

Guardian Tyrano Locate:Nemus Aevum Element:Fire,Ice,Bolt,Earth Weakness:n/a HP:140000 Requirement: Lv.80. For Guardian Tyrano,he can absorb most of the element damage,no element weakness,but Water,Wind,Dark,and Holy element can hit 1X damage.and melee attack will not deal some much damage.Freya's Lance and Survival Armor will not help so much,because melee attack with No Critcal % 2x,with armor broke,it will not help so much,too.You have to need some equipment like Tin Armor,boost the agility a lot (This is an agility fight!),and Minerva,protect Fire,Ice,Bolt,and Earth element,and Aura Ribbon,no Armor Break. First you'll want to make sure you're loaded up on elemental protection, specifically Fire, Ice, Bolt, and Earth. Equip the Elementalist Cape from Viridis Mons on someone. If you give it to Drakeor he can combine it with Aura and be healed by all elemental damage. Drakeor can also be given the Tin Armor (or another armor wearing hero) to boost speed significantly. Then go for high defense to protect against the skill Overpower. Casting Protect will help versus Overpower as well, but only if you can maintain it. This is difficult because of Shatterclaw. Be quick about removing Armor Break or else Overpower will destroy you big time. Vetu might not be the best choice in this battle because of Mage's Folly. This attack deals damage based on how many spells have been cast, and that's pretty much all Vetu does. Also if one of your heroes gets hit with Curse say goodbye to them and just let them die. Curse lowers all elemental defenses, but when you hero dies and is then revived these defenses are restored to normal. Drakeor can counter this on his own with Aura, so it's not necessary to let him die.

230

You may find using Sammy useful as an additional healer with White Wind, which will also help remove conditions such as Bleed. Mantra will help with Blind and Silence from Virulent Claw, but make sure Sammy is wearing something to make him immune to Silence so he can cast it. Lastly be careful about how you damage Tyrano. If you hit him for excessive damage he will counter with Backfire and probably annihilate someone with it. This means you may not want to break his armor depending on how much your melee damage is doing and whether it is triggering Backfire. Tetra Breath can probably hit 4000-5000 HP all heroes,he will cast Tetra Breath at the first turn,then he will cast this skill again at X turns.Equipemnt need:Minerva.Also,Elementalist Cape that find in Viridis Mons is good,too,can help you to present all element. Acid Rain:2000-3000 all,+ amror break.Equipement need:Aura Ribbon. Backfire can hit 9999 HP,which means 1 person will fallen during battle,use Revive can revive the hero. Reward: Beherit

Guardian Aquaron Locate:Nemus Aevum Element:Water,Ice Weakness:Bolt HP:250000 Requirement: Lv.80. He is the most dangerous guardian of Nemus Aevum. Some useless spell: Maeldown (1500-2000)(Water)(Single)

231

Squeeze (1000-3000)(Single) Some spell that you should know and the most important protection:Don't equip any Protect Ring and use Regen,he can't dispel but he can use Revasal,if you have 100% HP,then you will be 0% (Death),but if you have 0% HP (Death),then you will be 100% HP (Help you to revive all HP),damage=Max HP-Current HP.No miss.Just let him hit you,until he use Revasal to "heal" you. Reward: Beherit

Healing Eye + Laser Eye + Guardian Kuwadora Locate:Nemus Aevum Healing Eye Element:Fire,Ice,Bolt,Wind,Earth,Water,Holy,Dark Laser Eye Element:n/a Guardian Kuwadora Element:n/a Healing Eye Weakness:n/a Laser Eye Weakness:n/a Guardian Kuwadora Weakness:n/a Healing Eye HP:20000 Laser Eye HP:20000 Guardian Kuwadora HP:170000 Requirement: Lv.80. Healing Eye will cure 3000-4000 for all during battle,this eye will half all element. Laser Eye will use Laser deal about 1000-2000 damage.This eye will present melee attack. But if you defeat Guardian Kuwadora,the eyes will disappear.

232

About Guardian Kuwadora's skill.He like to use condiction attack like Break and Absolute Zero,hit about 2000 HP,Stone and Frozen effect,and Gore,bleeding effect,Icicle...Ribbon will probably help you to defeat this guy.Also,Shadow Breath can hit 1000 HP all character,use Shadow Shroud to present the dark element. Ribbon's Locate: In Aditus Grotto,you can use the step stone to jump to the other side,battle Blue Dragon,about ~50000 HP,receive Ribbon. Travel in Nemus Aevum,walk on the snow plain,the last area,before you challege Kuwadora,this thing should help you so much. Reward: Beherit

Guardian Dragona Locate:Nemus Aevum Element:n/a Weakness:Ice HP:250000 Requirement: Lv.80. The most HP of the Guardians. He will cast Ultima when he going to die,Ultima will hit 6000 HP,all heroes,just measure all the characters HP are more than 6000. Reward: Beherit

Demon Keeper

233

Locate:Nemus Aevum ELement:Dark Weakness:Holy HP:280000 Requirement: Lv.85.First,use some equipment like Ribbon the present the condiction,the most that you can find 2 Ribbon from Pure Land.And Safety Bit,it is also important for Mega Death. Reward: Beherit

_____________________________________

Dark Crystal and the Keepers _____________________________________

Dynamo (3rd Time) Locate:Dreaming Forest 1 on 1 Element:n/a 1 on 1 Weakness:n/a 4 on 1 Element:n/a 4 on 1 Weakness:n/a 1 on 1 HP:115000

234

4 on 1 HP:250000 Requirement: Lv.90 1 on 1: Use the Spring Has Come,the gun,which you can find in Triangle Mountain,before you find the dark crystal,go to Triangle Mountain to get lots of level first.Before entering the battle,use the Hero Drink for Willis first.At the first turn,you should cast Boon and Regen,Boon scroll just be find in Dreaming Forest.The third turn you should use Big Shot for armor break,he will use Safe Guard then he will be no armor break again,you should use Big Shot to break his armor again.If he use the Smoke Bomb upon you,(disple),cast Adrenaline Rush,Might abd Protect,some times Willis will be Berserk,so equip the Ribbon for him,then he will not Berserk again,after you use Adrenaline Rush,you should choose to use melee attack,not skill,melee attack will be more powerful when the character's condiction is Might. 4 on 1: Smoke Bomb (Dispel) Flak Cannon (5000) Mini Gun (5000) Safe Guard (No Armor Break) 9MM (1500) Eletric Punch (300)(Numb) Mind Burn (1500)(Single) D5K (750)(Single)(Attack X 2) If Meredith/Julia cast Protect,these skills are useless.He's just more attack,defense,magic,speed,and HP than 1 on 1 with Willis. Reward: 1 on 1: Treason (Gun)
235

Crystal of Sanctuary 4 on 1: Beherit Crystal of Sanctuary

Cal + Brenda + Cal + Brenda + Cal + Brenda = Calbrenda Locate:Ignis Castrum Cal Element:n/a Cal Weakness:Wind Brenda Element:n/a Brenda Weakness:Wind Calbrenda Element:Dark Calbrenda Weakness:Holy HP:380000 Requirement: Lv.90. Calbrenda will have at least ~80025 HP (9999 all X 5 times) unless you managed to kill all the Cals and Brendas before they transform.If any Cals or Brenda's remain their HP is added to Calbrenda's,you should cast Typhoon,Grand Dragon,Ultima,Bahamut these skill to knock out Cal and Brenda's HP before they fuse,it should be deal about 150k HP before they fuse if you cast these skill,it is impossible to kill all the Cals and Brendas before they transform.Anyway,you should have dark equipment and accessory like Black Ring,Yin Yang,Black Dream (Vetu's Hat) for her spell Midnight Shade. Reward: Beherit Crystal of Shadow

236

Lockness Locate:Sepulcrum Profundus Element:Water,Ice Weakness:Bolt HP:220000 Requirement: Lv.90.He's half ice and water element,not absorb half damage.Use Barrie Armor,helm and shield,Break,Whisky Touch.Pearl Dress and Ice Ring for Absolute Zero/North Cross (Frozen).Ribbon/Elementalist Cape can help you to protect it all. Reward: Beherit Crystal of Water

Nidhogg Locate:Silentium Tumulus Element:n/a Weakness:Ice HP:280000 Requirement: Lv.90. Nidhogg casts all three dragon attacks randomly:Dragon Crest,Dragon Breath,and Dragon Force.Since you can deal a lot of damage to Nidhogg quickly with dragon weapons and Ice spells/attacks,just your White Wizard to keep your HP as high as possible,The other three heroes can easily deal enough damage themselves using Nidhogg's weaknesses.

237

Nidhogg is weak against Ice,Dragon attribute weapons,and Power/Armor/Speed Break. You will need Air elemental protection at the very least for Hurricane/Cyclone, but he also uses Lightning (Pico Volt/Thunderstorm) Dark (Shadow Flare) and Fire (Fire Breath) attacks. When he uses MP Buster the best way to recover MP is with a Mega-Ether and Boon. Reward: Beherit Crystal of Wind

_____________________________________

Stop Breaking the Seal _____________________________________

Manifest Death Locate:White Shirne Element:Dark Weakness:Holy HP:350000 Requirement: Lv.95. He is weak holy spell like:White Dragon,Alexander,and White. And most of his spell are darkness elemental,so you need darkness protection.Have the white wizard learn Shadow Shroud,have dark equipment like Demon Mail,Unholy Smith,Yin Yang,Black Ring and Black Dream.
238

Reward: Beherit

Marowit Right + Marowit Center + Marowit Left Locate:White Shirne Marowit Right Element:n/a Marowit Right Weakness:Fire,Ice,Bolt,Earth,Wind,Water,Holy,Dark Marowit Center Element:n/a Marowit Center Weakness:n/a Marowit Left Element:Fire,Ice,Bolt,Earth,Wind,Water,Holy,Dark Marowit Left Weakness:n/a Marowit Right HP:115000 Marowit Center HP:180000 Marowit Left HP:105000 Requirement: Lv.95.You also fight Marowit a second time later in the game. He will have three heads. The LEFT is weak against only magic, The RIGHT is weak against only physical attacks. Both are weak against all four Break conditions. The status effects you wil be dealing with in this battle include: Blind,Poison,Stone,Sleep,and Mindblow.Have as much elemental protection as you can since every single elemental spell will be cast on you in this battle.$ I suggest using Power/Armor/Mind Break on the LEFT and RIGHT heads and Slow on the CENTER head to start the battle. Then focus on killing off the side heads one at a time.Once they are both dead Marowit center will begin casting much harder spells. There are also 2 different endings for this battle depending on how fast you defeat Marowit. Reward: Beherit
239

_____________________________________

Atlantis-Dark Lord's Lair _____________________________________

Archangel Locate:Atlantis Element:n/a Weakness:Wind HP:380000 Requirement: Lv.99,looks like this is not an normal angel,he don't have dark weakness and holy element.Have element protect because he is a element master,curse your element resist first,then use element skill,like Crusher.Also,he can use Spin to dodge melee attack,you must know how to Dispel,and have element protection,Drakeor is good at that,Jump can dispel Archangel's Spin and have Aura,all element resist +.Also,Keen's Banish Blade,Dispel Slash and Sammy's Final Heaven are the good skills for this battle. Reward: Beherit

Altair (2nd Time) Locate:Atlantis Element:n/a


240

Weakness:n/a HP:160000 Requirement: Lv.99. *He will use the sword skill mutiple times,if there is a hero or 2 fallen into Omnislash,use Phoenix Revive it quickly. *Make sure you have elemental protection against lightning,ice,and fire. *Altair will usually cast Recover following Omnislash giving you a chance to regroup and heal right away. *Always keep your HP as high possible all the time since you never know when you might get hit with Omnislash,Use Blessing extensively to heal the entire party,Revive for single heals to recover about 100% health,and Angel Whisper for party members hurt and status afflicted.Now is the time to burn items like Mega/X Potions and Ethers, Mega-Phoenix, and Elixers. His skill and attriubute is good,but he has only 160k HP. Reward: n/a

Dark Lich Locate:Atlantis Element:Dark Weakness:Holy HP:260000 Requirement: Lv.99. He's weak at against holy elemental skill:White,Alexander,White Dragon.

241

Has dark element equipment,use Shadow Shroud to protect the characters.Holy skill like White,Alexander,White Dragon.And you should need Ribbon to protect the condiction effect,give the Ribbon to Julia/Meredith,you can find them in Nemus Aevum and Additus Grotto,at least Julia/Meredith should know how to use Esuna.Spirit Rage and other dark element skill is really tough,be careful on him.*Try and also give your healer the highest Agility possible,well over 300.If you can't then you will have to slow the Dark Lich down,but this is difficult and complicated.First you have to increase the Mind power of your White Wizard so that casting Slow is effective.To do this use the spell Focus and Echo Sounds.Keep her alive no matter what while you're doing this since if she dies she will lose all the temporary boosts.Once you are getting her turn first you've got the edge and can start dealing damage. Make sure you equip all the Ribbon accessories and Protect Rings you have since the Dark Lich casts Disaster (your White Wizard should be the first to receive one). Reward: Beherit

Yarthkin + Muspell + Fulgora + Aegir Locate:Atlantis Yarthkin Element:Earth Yarthkin Weakness:n/a Muspell Element:Fire Muspell Weakness:Ice,Water Fulgora Element:Wind,Bolt Fulgora Weakness:n/a Aegir Element:Ice,Water Aegir Weakness:Bolt Yarthkin HP:200000 Muspell HP:240000
242

Fulgora HP:230000 Aegir HP:220000 Requirement: Lv.99,they are easy to beat.Total 890k HP. *Muspell is weak to against water and ice not like before cause he take of his mask. *Aegir will cast Thunder Shell when he almost dead. *They can cast Fire,Ice,Bolt,Water,Earth,Air,Dark element spell,so use shells to protect these element. Reward: Beherit Beherit Beherit Beherit

Expirius (3rd Time) Locate:Atlantis Element:n/a Weakness:n/a HP:480000 Requirement: Lv.99. Here is his spells. Interia (Interia)(Single) There are nothing can cure Interia,but this condiction will only active at a while.

243

Annihilate (6000-7000)(Single)(Attack X 3) This skill is tough,if you are unlucky,1 of the hero will be fallen. Fusion (3000-4000)(Single) n/a Shadow Flare (3000-5000)(Dark)(Single) n/a Ultima (7000-9999)(All) The ultimate skill,he is waiting it means he is prepare to cast Ultima,there are always 1 or 2 hero fall on Ultima,you must defend before Expirius cast Ultima. Dispel (Dispel)(All) n/a Flare (3000-4000)(Single) n/a Demolish (9999)(Single) Death await. Asteroid Shower (1000-2000)(Attack X 10-15) n/a Exploder (2000-3000)(Single) n/a Flare (5000-6000)(Single) n/a Rasp (-MP)(All) Minus MP. Swap (HP and MP Switch)(All)

244

You should use Mega-Ether revive some MP before he cast Swap. Reward: n/a

_____________________________________

Final Mission - Rift Core _____________________________________

Gatekeeper (2nd Time) Element:n/a Weakness:n/a HP:455000 Requirement: Lv.99. She will change into her true color when she cast her skill 4-5 times.Before she change into her true color,she will cast only Detonator,Surge,and Freeze. Reward: Beherit

Entropy Element:n/a

245

Weakness:n/a HP:980000 Requirement: Lv.99.He's hard because he is the final boss and he has a million health. The 10 characters fight.The first team you should choose Vetu,Sammy,Meredith/Julia,Willis,use equip Pandemonium for Vetu,break Entropy's attack,defense and magic.Deal lots of damage first.2nd team you should choose the most powerful team,Keen,Drakeor,Julia/Meredith,Vixen,should not be lost this time.The 3rd team you will going to choose Glen/Justin,well,their skill sucks ,or if you want to switch them into the 1st group,you should switch Sammy or Willis,also,Glen and Justin good at attack and defense these 2 attriubute. For the final battle with Expirius elemental armor pieces are not useful since none of his attacks are elemental based and they all ignore defense. For this battle pick equipment for stat boosts and protection against Chaos. Items that prevent Chaos:Transcendence.It is the only armor can against Chaos condiction,combine Paladin Armor and Demon Mail with 250000 GP,go find Master Forge. Also,he can store your attack damage X 2,store for Big Bang some times. Skill: Star Scream (All character's HP to 1) Well,damage just = Max HP-1. Obliterate (7000-9000)(Single)(Attack X 2-3) Like the other mutiple attack skills,if you are unlucky,then the hero will be fall. Speed Burn (2000-3000)(Speed -)(Single) n/a Enegy Surge (Damage=Current MP X Mutiplier)(All) Must have more MP. Buster (9999)(Single)(Attack X 2)

246

Well,2 character will be fall on this skill. Overpower (1000-2000)(Single) n/a Hyper Blast (All) Revert all heroes' current HP,revert point 1 turn prior. Bing Bang (8000-9000)(Dispel)(All) Before he use this skill,he will store the damage first,he will give the warning to you before he uses this skill. Pale Horse (75% HP=damage)(Single)(Attack X 2) It will not kill any of your character,just deal lots of damage for single or 2 heroes. Gravitron (50% HP=damage)(All) Like Pale Horse,it can't kill the heroes,just deal lots of damage. Vortex (5000-6000)(Dispel)(All) Like Bing Bang,but just hit 5000 HP. Fury (1000-3000)(All)(Attack X 3) Total 5000-9000 damage) Grand Cross (3000-4000)(Chaos)(All) Have Transcendence yet? Reward: Ending

247

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

_____________________________________

Special Monsters (Not really a boss,but they will only appear once.) _____________________________________

Lich Locate:North Outpost Element:Dark Weakness:Holy HP:40000 Requirement: Lv.50. Reward: 24000 EXP 5000 GP Thor's Hammer (Axe)

248

Daedelous Locate:North Outpost Element:Dark Weakness:Holy HP:30000 Requirement: Lv.50. Reward: 23000 EXP 4000 GP Power Sash (Vest)

Somnifer Locate:North Outpost Element:Dark Weakness:Holy HP:25000 Requirement: Lv.50. Reward: 22000 EXP 3500 GP Duke (Vest)

249

Tonberry Locate:Tyr-Anox Water Passage Element:n/a Weakness:n/a HP:30000 Requirement: Lv.60. Reward: 25000 EXP 25000 GP Ancient (Sword)

Blue Dragon Locate:Aditus Grotto Element:Ice Weakness:n/a HP:50000 Requirement: Lv.70,not really only appear once,you can also meet him back in Battle Area. Reward: 40000 EXP 7500 GP Ribbon (Accessory)

250

Horned Dragon Locate:Viridis Mons Element:n/a Weakness:Wind,Ice HP:100000 Requirement: Lv.75,not really only appear once,you can also meet him back in Battle Area. Reward: 40000 EXP 9000 GP Yoshiyuki (Sword)

Trap Door Locate:Phoenix Cave Element:n/a Weakness:n/a HP:100000 Requirement: Lv.85,this thing only appear in Phoenix Cave,what it know was Demolish,instant a hero to death.Use Revive to rebirth the hero. Reward: 20000 EXP 20000 GP Tent (Sometimes)

251

_____________________________________

Atlantis Supreme Four _____________________________________

Pale Dim Locate:Atlantis Element:Holy,Wind Weakness:Dark,Ice HP:400000 Requirement: Lv.99. Don't use Blessing every turn,because he will use Revenge to kill all you character when the HP is 9999,100%,then it will be 0%,death.Keep your HP to 4000-8000,that is okay to X Pale Breath and Revasal. Reward: Beherit Murasame (Sword)

Shinryu Locate:Atlantis Element:Dark,Fire


252

Weakness:Holy,Ice,Wind HP:480000 Requirement: Lv.99. Shinryu is good at both magic and attack,and he has about 500k HP. He can deal lots of damage a turn,like Mega Flare (Cast at the first turn then it will be X turns after),Nuke,and Dark Rain,keep your HP high as possible. If you cast Typhoon,White,Alexander,or White Dragon,the damage will be X 2. Reward: Beherit Crystal Sword (Sword)

Plague Locate:Atlantis Element:Dark Weakness:Holy HP:360000 Requirement: Lv.99. Yep,that is the agility fight,you have to FAST than him,like Bahamut and Odin,you should FAST than them. Way 1: Find the Night Shade in Triangle Mountain,kill one of the PC,reach safety to fight Plague. Way 2: Skill:Death Sentence,Quick
253

If you are not going to choose way 1,then do your best on that,there are some way to defeat Plague.You should defeat him before he count the number to "0" (DEATH). Don't put the healer like Meredith and Julia in your party.Don't use the female characters,they are all useless.No Vetu and Willis either. You should get him after the Rift Core,when I get the Bleeding Edge and Tornador Teeth (Can attack twins). Rift Core: Left: Bleeding Edge (Axe) -Giant -Iron Giant -Grand Cyclop Right: Tornador Teeth (Dagger) -Wyvern -Iron Giant -Great Troll Also,you should cast Banish Blade break his armor first,that will be easier to hit more damage.And one more thing,the Night Shade will be lost after the war. Reward: Beherit White Spear (Spear)

Opopopago Locate:Atlantis Element:Ice


254

Weakness:Bolt HP:350000 Requirement: Lv.99.She's half all ice elemental,and the ice and water physical = normal physical X 3.Yep,that's right,she don't have water element absorb or half,I don't know it is a bug or is it she's not a FISH? The 2nd thing is you need the equipment like Barrie/Thunder Armor/Helmet/Shield and Pearl Dress which you can find in Sepulcrum Profundus,because she's like Lockness,like to cast water/ice/bolt element spell and some condiction attack,like Pico Volt (Paralyze),Absolute Zero (Frozen). Skill: Skill: Solar Beam (1000-2000)(All) Not a big problem,huh? Magic Misscle (2500-4000)(Single)(Attack X 4) Mind skill,attack 4 times. Absolute Zero (1000-2000)(Ice)(Freeze)(All) Has Ice and Freeze Protect. Solar Storm (2000-3000)(Ice)(All) Like Solar Beam,should be no problem on that. Bolt Rain (2000-3000)(Bolt)(All) Like Solar Storm,but Bolt element. Overpower (2000-3000)(Single)(Attack X 3~4) Use Protect this skill to minus the damage. Dispel (Dispel)(All) Dispel all character except the auto condiction.
255

Freeze (4000-6000)(Ice)(Single) n/a Sonic Wave (8000-9000)(Water)(All) Measure you have water protect skill and equipment. Pico Volt (3000-4000)(Bolt)(Paralyze)(Single) n/a Giga Volt (3000-4000)(Bolt)(Single) n/a Bolt Rain (3000-4000)(Bolt)(All) n/a Reward: Beherit Masamune (Sword)

_____________________________________

Dragon Trial _____________________________________

Wind Dragon Locate:Wind Trial Element:Wind


256

Weakness:Ice HP: Requirement: Lv.50. Reward: Beherit Wind Dragon (Drakeor)

Water Dragon Locate:Water Trial Element:Water,Ice Weakness:Bolt HP: Requirement: Lv.50. Reward: Beherit Water Dragon (Drakeor)

Zombie Dragon Locate:Earth Trial Element:Earth Weakness:Ice HP:


257

Requirement: Lv.65. If it's using Life Transfer that means you're damaging the Zombie Dragon for too much HP. There're some sound effects in all the dragon battles in the latest patch that play when they've been hit for over their limit and then counter attack with Backfire, Counterblow, Life Transfer, or something else. Whenever you see an enemy repeatedly using the same skill over and over it usually means that YOU are triggering it by doing something. So if you want it to stop change what action you're taking against that foe and see what happens. Players who challenge that Zombie Dragon at a high level may want to think about not using Spear Rain to lower its physical resistance. That way normal attacks won't deal damage over its counter attack threshold. Reward: Beherit Zombie Dragon (Drakeor)

Gold Dragon Locate:Gold Trial Element:n/a Weakness:Ice HP: Requirement: Lv.80.For what the Gold Dragon is designed for you are definitely too early in the game to challenge him. The best time is later before you go to the Forgotten Continent. At that point you'll likely be ~LV70. You also cannot access Triangle Mountain until much later when you get an airship. There's also no Ribbon on Triangle Mountain that I can remember. The first one is in Aditus Grotto and the second Nemus Aevum, both much later dungeons on the Forgotten Continent.
258

Reward: Beherit Gold Dragon (Drakeor)

Black Dragon Locate:Black Trial Element:Dark Weakness:Holy HP: Requirement: Lv.90. Reward: Beherit Black Dragon (Drakeor)

White Dragon Locate:White Trial Element:Holy Weakness:Dark HP: Reward: Beherit White Dragon (Drakeor)

259

Grand Dragon Locate:Grand Trial Element:n/a Weakness:n/a HP: Reward: Beherit Grand Dragon (Drakeor)

_____________________________________

Aeon _____________________________________

Ifrit Locate:Temple of Ifrit Element:Fire Weakness:Water,Ice HP: Requirement: Lv.50 Reward:


260

Beherit Ifrit (Vixen)

Shiva Locate:Temple of Shiva Element:Ice,Water Weakness:Fire HP: Requirement: Lv.50. Reward: Beherit Shiva (Vixen)

Titan Locate:Temple of Titan Element:Earth Weakness:Ice HP: Requirement: Lv.60. Reward: Beherit Titan (Vixen)
261

Rumuh Locate:Temple of Rumuh Element:Bolt Weakness:Earth HP: Requirement: Lv.60. Reward: Beherit Rumuh (Vixen)

Typhoon Locate:Temple of Typhoon Element:Wind Weakness:n/a HP: Requirement: Lv.70 Reward: Beherit Typhoon (Vixen)

Alexander
262

Locate:Temple of Alexander Element:Holy Weakness:Dark HP: Requirement: Lv.70 Reward: Beherit Alexander (Vixen)

Diablos Locate:Temple of Diablos Element:Dark Weakness:Holy HP: Requirement: Lv.70 Reward: Beherit Diablos (Vixen)

Leviathan Locate:Temple of Leviathan

263

Element:Water,Ice Weakness:Bolt HP: Requirement: Lv.75.Pass the Leviathan Cave,then arrive the temple. Reward: Beherit Leviathan (Vixen)

Odin Locate:Temple of Odin Element:Dark Weakness:Holy HP: Requirement: Lv.75. Reward: Beherit Odin (Vixen)

Carbunkle Locate:Temple of Carbunkle Element:n/a Weakness:n/a


264

HP: Requirement: Lv.80.He will angry after 6-10 turns.He always use Regen to keep his HP up,use Drakeor's Jump,Glen/Justin/Keen's Dispel Slash and Sammy's Final Heaven can probably good for this fight,and don't for get Keen's Banish Blade,it will be useful,too. Reward: Beherit Carbunkle (Vixen)

Aurora Locate:Temple of Aurora Element:Water,Ice Weakness:Bolt HP: Requirement: Lv.80. Reward: Beherit Aurora (Vixen)

Phoenix Locate:Temple of Phoenix Element:Fire Weakness:Water,Ice HP:


265

Requirement: Lv.90.Pass the secrect Dungeon Phoenix Cave then arrive Phoenix's temple. Reward: Beherit Phoenix (Vixen)

Bahamut Locate:Bahamut's Lair Element:n/a Weakness:n/a HP: Requirement: Lv.99. Reward: Beherit Bahamut (Vixen)

_____________________________________

Omega Monsters (The super monster,but not boss!) _____________________________________

266

Magnate Locate:Prodigium Nidus Element:Dark Weakness:Holy HP:360000 Requirement: Lv.99. Reward: EXP:125000 GP:26500 Beherit

War Mech Locate:Prodigium Nidus Element:n/a Weakness:Bolt HP:380000 Requirement: Lv.99. Reward: 150000 EXP 30000 GP Beherit

267

Red Dragon Locate:Rift Core Element:Fire Weakness:Ice,Wind HP:380000 Requirement: Lv.99. Reward: 200000 EXP 50000 GP Beherit

Behemoth Locate:Rift Core/Bahamut's Lair Element:n/a Weakness:n/a HP:380000 Requirement: Lv.99.You can't run away from Behemoth when you in Bahamut's Lair. Reward: 200000 EXP 50000 GP Beherit

268

Dragon Knight Locate:Prodigium Nidus Element:n/a Weakness:Ice HP:400000 Requirement: Lv.99. Reward: EXP:100000 GP:22500 Beherit

_____________________________________

Other _____________________________________

Dokkalfar Locate:Tenebrosus Specus Element:Dark Weakness:Holy HP:70000


269

Requirement: Lv.45.Also,you can choose take 1 chest and leave him alone. You have to use the protection Dakkalfar's dark elemental skill,like Dark Rain and Shadow Breath,you can't search any equipment that can prevent dark element,just only the Black Ring,Meredith should cast Shadow Shroud for absorb half of these attack damage.If only Meredith know Holy,it will hit 4000 HP as Comet,if Glen cast Armor Break at the first turn,Iai Strike will hit more damage.If Meredith cast Holy (4000) + Vetu cast Comet (4000) + Justin's Iai Strike (3000) + Glen's Fire/Ice/Thunder Slash (1500),it will hit 12500,Dakkalfar will probably die at the 5~6th turn.Also,you have present Daze,Blind,and Silence these condiction,Meredith should cast "Heal" move the condiction quickly.He will change into invisibility during battle (When he almost dead),So,stop use melee attack now,you have to cast some spell upon him,if you don't have enough MP,just use Ether during the fight. Reward: Beherit White Ring (Accessory) Mist Robe (Robe) Charm (Shield)

Osama Locate: Element:n/a Weakness:n/a HP:255000 Requirement: Lv.75 at least,it is good to fight him when you have a airship. Skill: Condiction you should prevent:Poison

270

Element you should protect:Fire,Water Reward: Beherit Pink Tail

Ultimate Weapon Locate:Prodigium Nidus Element:n/a Weakness:n/a HP:1480000 Requirement: Lv.99. HP about 1.5 million. Element Protection:Fire,Ice,Bolt,Dark Condiction Protection:Sleep The most difficult boss in the game.Before challenging it you should have substantially boosted all your hero stats using Power/Mind/Vitality/Speed Sources.All characters should also have 9999 HP and 999 MP the use of Gold Apples and Silver Apples.Which means use the Beherit trade with Skull Knight,In addition you will need a boatload of Elixers,MegaElixers,and Miracles.Because the UW has so many HP.Hopefully you won Crimson Beherit by completing all challenges at the Battle Arena or save 80 or more ally troop during the quest.With Max Attriubute and Supreme Equipment,that will be more easier. Also his Ultima Beam can deal 9998 damage per time,and the other skills are strong,too.So,be careful on him,he is not a normal creature.Before you begin the battle,use Hero Drink boost all heros' attriubute first,that will be easier on him. Equipment Need:Ribbon,Guardian Angel,Protect Ring,God's Hand,Transcendence,Adamant Armor,Hope Ribbon and the Celesital Equipment.

271

Use this party. Keen Drakeor Julia/Meredith Vixen The first turn you will going to use Blessing heal all the characters,Vixen use Carbunkle to Protect,Focus,Regen too boost all character's power,Drakeor should use Aura,and Keen should use Banish Blade,4 break except the Speed Break.Remember,don't use Miracle per turn,it is totally different than Version rm 2k3,because he can use Revenge,now. HP:~about 1.5 million MP:Unlimited Attack:999 Defense:999 Magic:999 Speed:999 -Ultima Beam (9998)(All) Ultimate Weapon will use Ultima Beam at the first turn,so measure the heros have 9999 HP limit. -Ultima (7000-9999)(All) He will give a warning to you before he use Ultima. -Ultima Sword (8500-9500)(Single)(Attack X 1~3) This skill will appear with the other skills. -Mind Flux (2000-3000)(Single) Mind Flux simply deals damage according to your Magic attribute.Against this skill should be no problem. -Speed Burn (2000-4000)(Attack X 3)(Single)
272

The damage from Speed Burn is based solely on your Speed rating. So basically if you want to take less damage then equip pieces that boost your speed significantly. You may simply need to use more Speed Sources to get your base speed higher too. -Blood Song (Target:9000-15000 Single)(Others:3000-5000) Blood Song is similar to Bloodlust. A single hero is the target. Every turn that hero loses HP and the enemy absorbs this HP. Every turn this amount increases until the hero dies. The condition only ends after the enemy takes a turn following the death of the target. Don't revive the target before the Bloodsong is silenced or the Bloodlust sated. Bloodsong also has the extra feature of stealing HP from all heroes except the target. The sum of the HP stolen from them equals the total lost by the target and then absorbed by the enemy.This spell will always show with the other skill like Speed Burn,Feresting Wound,Feresting Jaw,Curse Blade,Mind Flux... -Surger (9999)(Bolt)(Single) Measure have Guardian Angel/Elementalist Cape/Ziedrich to protect this skill,or use Thunder Shell. Detonator (9999)(Fire)(Single) Measure have Guardian Angel/Elementalist Cape/Ziedrich to protect this skill,or use Flame Shell. Freeze (9999)(Ice)(Single) Measure have Guardian Angel/Elementalist Cape/Ziedrich to protect this skill,or use Frost Shell. -Aftershock (Target:7000-9000 Single)(Others:3000-4000 All) A powerful sword skill. -Curse Blade (5000-6000)(Sleep)(All)(Single) This is the only condiction skill of Ultimate Weapon,sometimes hit all target,but sometimes just single. -Festering Jaw (1500-3000)(Single)(Attack X 10) This skill will attack the character 10 times,measure have protect condiction. -Festering Wound (9999)(Single)
273

Deal 9999 damage every time,no miss,like Demolish.Will be instant death after X turns.X=1~3. -MP Buster (All MP Burn Out)(All) Use Mega-Ether or Mega-Elixer,he will use Swap next turn. -Swap (Damage=Max MP-Current MP,then x 10) At least deal 9 damage.Swap switches your HP and MP,but not exactly.The last digit of your HP is cutoff when made into MP because there's only 3 different possibilities.Your MP gets an extra digit so it increases to the 4 digit HP limit. -Rend (No Critical Attriubute)(Single) Rend hits a single target and reduces their Attack, Defense, and Magic by ~999. It used to do Speed as well but that means the target will never get its turn again since it will have 0 Speed. In the battle this means your physical attack damage is reduced and if you get hit by Overpower, Mind Flux, or Power Duel your hero will take massive damage. -Terra Break (Random Damage) Attack each character 3~6 times,each time will deal 1000-3000.He will probably use Revenge after this.Don't use Miracle,because Revenge can Revive the characters,if you are going to use Miracle to revive them now,they will be death. -Reversal Reversal takes the difference between your current and max HP, then flips it. If you have 1000/6000 HP then it reverses to 5,000/6000 HP. If you have 100% health then you go to 0% health (dead),and let the attack do the healing for you. -Finish Festering (4000-5000)(Single)(Attack X 2) Double Sword Attack. -Lance of Festering (5000-6000)(Sleep)(All) Have condiction protection will be no problem. -Demon Blade (9990-9999)(Single)(Attack X 2) Lethal damage,a deadly skill. -Overpower (2000-4000)(Single)(Attack X 3)
274

It should be no problem with this skill. -Flashback (All) Set current HP at point in time,Revents Current HP to recorded value.Cast X turns later.The first Flashback hit does nothing. It simply takes a snapshot at that point in the battle of your HP. The next time Flashback is used it returns your HP to what is was previously when Flashback was cast. This means you can actually be healed by it if you previously had more HP. Or you could die instantly if you had some fallen heroes at the time. -Shadow Flare (6000-9999)(Dark)(Single) Measure have Guardian Angel/Elementalist Cape/Ziedrich to protect this skill,or use Shadow Shroud. Reward: 9999999 EXP 999999 GP Crimson Beherit

a~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aditus Grotto Questions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Question:I am the fire against the cold winds of winter.Mine is the eternal flame burn wildly and keep the terrors of the night at bay.Who am I? Answer:Ifrit

Question:The air grows chill when I near,and my touch is so cold some say it burns.One fourth of the year is mine to change the land as I see fit.Who am I?
275

Answer:Shiva

Question:I draw my strength from the earth,emerging from the sands of time with fist raised high.The mountain is my garden,the desert is my lake,the volcano my fountain.Who am I? Answer:Titan

Question:Darkness is my cloak,midnight is the height of my waking hour.The dead are my charge and all soul find their way to my hall eventually.Who am I? Answer:Diablo

Question:Across the sky I ride,a herald to changing of the heavenly guard.A dusk and dawn I weave my tapestry above to delight of those below.Who am I? Answer:Aurora

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Triangle Isle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Oringinal: Hi-Ether Mega-Potion Mega-Ether Tent 7500 GP
276

After Push the Drill: Meaga-Potion Mega-Ether Mega-Phoenix X-Potion X-Ether Power Source Vitality Source Mind Source Speed Source Green Cherry Spirit Resist Echo Sound Time Tear

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Osama ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Osama: HP:355000 MP:Unlimited


277

Element Strong:n/a Element Weakness:n/a Element Absorb:n/a NOTE:Have water,fire element protect,poison condiction protect. Skill: Short Gun (2000-3000)(Single) Bio Gas (1000-2000)(Poison)(All) 9 MM (800-1500)(Attack X 3)(Single) Dispel (Dispel)(All) Fallout (3000)(All) Al-Semi Flame (1600)(Fire)(Single) Tidal Wave (4000-6000)(water)(All) Reward:Pink Tail,Beherit

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Crimson Beherit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

About Crimson Beherit Maximaize Attiriubute: All characters' HP will be 9999,MP,attack,defense,magic,agility will be 999. Celesital Equipment:
278

Zodiac's Wall (Shield) 250 defense.All element shield,Auto Protect Alucard's Armor (Armor) 500 defense,Evade +,Physical Resist +,Auto Regen Magnor's Greathelm (Helmet) Verata's Robe (Robe) 300 defense,100 attack,Heal Benefit +,Auto Might Welana's Crown (Crown) 200 defense,all element shield,Auto Regen,Protect Shake's Malice (Headband) 200 defense,Physical Resist +,dark element shield,all condiction Doc Holliday (Cowboy's Hat) 200 defense,Evade +,Physical Resist +,Auto Might Aristotle (Mage's Hat) 200 defense,1/2 MP,all element shield,Auto Boon,Focus Draeg's Gauntlet (Armlet) 175 defense,Physical Resist +,Auto Regen,Protect Robin's Gear (Vest) 500 defense,Evade +,all element shield,Auto Might Ring of Varda (Accessory) Physical Resist +,Auto Regen,Boon,Might,Protect

CAPTAIN JACKS TREASURE : Some clues may be repeated as it is a mere


compilation of the information given by the players at the Everlong forum.

279

Clue "Alright mateys, this one I left on the slopes of an active volcano, where dead trees still defiantly stand in the wind. In this desolate land flowers dare to bloom, though in small number" Solution Mt. Asper - East Cont.

Clue "This plunder be buried in a cave the few men know about but many half-men do." Solution Tail Collector Cave - Near East Cont.

Clue "Find the town where vines grow free on stone houses surrounded by a small green wood. Where the trail leads off the beaten path be the treasure spot." Solution Nealien - East Cont.

Clue "There be a castle that once stood in a lush forest but now the area be a bit more desolate. In the shadow of the stone walls when the sun shines upon the north face, the treasure lay." Solution Incultus Regnum Castle - East Cont.
280

Clue "Find the town with a little girl that takes care of her pet bush. She says it talks to her but it hasn't seemed to have told her of the treasure in the ground nearby." Solution Ianua Salum - East Cont.

Clue "It be buried outside the opening to a dark cave, a monster infested lair that is the gateway to the forested valley above." Solution Bridelveil Mountains - East Cont.

Clue "It be buried under a palm tree on a tropical island that be growin' out of a lone patch of grass." Solution Costa del Sol - Near East Cont.

Clue "To obtain this plunder ye are going to have to explore the ground near a well, which be in a town that be built completely on a rock uprising." Solution Effluo Pagus - Imperial Cont.

Clue
281

"Look for a lonely hut that be in a thick forest that covers a whole nation and by the piles of wood the treasure lay." Solution Vixen's Cabin - East Cont.

Clue "This chest be hidden north of a statue of the good Lady Aurora, inside a town with mail boxes at most houses" Solution Herbtown - West Cont.

Clue "There be a town surrounded by a fence with grass that's losin' its color. The ground be completely paved expect for several spots where there be grass, trees, and also me treasure." Solution Situs - Imperial Cont.

Clue "The booty be near the north wall of a town with pink trees and a large red wooden gate at the entrance." Solution Dale - East Cont. 1) This chest be hidden north of a statue of the good Lady Aurora, inside a town with mail boxes at most houses. Answer : Herbtown [West Continent- Kingdom of Eridwell]

282

2) This treasure be in an old town of wooden houses, enclosed by grassy hills, and that has no silver, but thanks to me now has gold. Answer : West Minister [West Continent- Kingdom of Seraphia]

3) It be buried in a town with three ways in and three ways out, next to a single barrel near a doorstep. Answer : Reus Proditor [Imperial Continent- Kingdom of Cirigon]

4) Alright mateys, this one I left on the slopes of an active volcano, where dead trees still defiantly stand in the wind. In this desolate land flowers dare to bloom, though in small number. Answer : Mt. Asper [East Continent- Kingdom of Bridelveil]

5) There be a port town with docks but no pirates, and here the booty be buried next to a small group of flowers of the color magenta. Answer : Leotini [East Continent- Kingdom of Incultus Regnum]

6) There be a small village with a brook that feeds into a pond, where a lad fishes all day but never seems to catch anythin. The treasure be hidden along the stone wall that encloses the place. Answer : Lacuna [East Continent- Kingdom of Bridelveil]

7) Find the town where vines grow free on stone houses surrounded by a small green wood. Where the trail leads off the beaten path be the treasure spot. Answer : Nealien [East Continent- Kingdom of Alveus]

283

8) This chest be hidden behind a tower, with stone dragons that watch all who come near. Answer : White Tower [East Continent- Kingdom of Dragonoir]

9) This chest be hidden in a town with blue windows in all the houses. The local pirates and fishermen all be terrified of a great white beast of the sea. Answer : Cruor Pistris [East Continent- Kindom of Revirdok] 1) SEARCH NEAR A WELL IN A TOWN BUILT ON A ROCK UPRISING Efflo Pagus South continent

2)North wall of a town with pink trees and a large red wooden gate at the entrance Dale East continent; North point

3)Outside a great wall made by the hands of men; where there was a great battle not too long ago. Seraphia's White gate NW continent

4)An old town of wooden houses enclosed by grassy hills, that has no silver but thanks to me now has gold. West Minister NW Continent

5)four barrels in a town where lamp posts line the docks. on a patch of land separated by ocean water, but reachable from either side by bridge.
284

Navalis S continent

6) a port town with docks but no pirates; buried near a group of magenta flowers. Leotini E continent (for some reason when you dock the bottom symbols are off screen)

7)Lonely hut in a thick forest that covers a whole nation, by the piles of wood Vixen's Cabin E continent

8)buriend under a palm tree on a tropical island that be growing out of a lone patch of grass Costa del sol East of East continent

9)forest that be nearly surrounded by mountains on all sides.treasure inside be hidden in a small square patch of flowers near the entrance of the woods

10) a town split in two by a river that can be crossed by a bridge.Somewhere in the trees, hiden plunder lay. Border town right West continent. entire red x covered by tree cept for a single red dot. north of town.

285

11) Near a man of snow wearin a red cap, in a town cold enough that icicles may grow off the roof overhangs. Niveus West continent upper level Right

--------------------------------------------------THE END----------------------------------------------------------If you love RPG games, then you can avail more free RPG walkthroughs at Over Cloud 9. Some of the games which already have a guide for it are listed below, more are updated on a regular basis. Just click on any of the following game to get the free walkthroughAsguaard Aveyond 3.2 Gates of Night 3 Stars of Destiny Aveyond Rhen's Quest Cute Knight Kingdom Eschalon Book 1 Ahriman's Prophecy Lilly and Sasha:Curse of the Immortals Dark Souls Eternal Twilight Deadly Sin Eternal Eden Tales of The Drunken Paladin: Book 3 Laxius Force Blades of Heaven Laxius Force 2 Aveyond 3 Lord of Twilight Millennium a New Hope Master of the Wind Aveyond 2 Ean's Quest Kara's Quest Aztaka Last Scenario Avernum 5 Dawns Light

Happy Gaming!

286

Das könnte Ihnen auch gefallen