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Armored Core For Answer Walkthrough By Acid Losvaize aka Marco code losvaize Index 1. 2. 3. 4. 5. 6. 7.

Introduction and terms [ACFA01] General Tips [ACFA02] Walkthrough [ACFA03] Arena [ACFA04] Unlockables [ACFA05] Frequently Asked Questions [ACFA06] Parts update list [ACFA07]

===================================== 1. Introduction and terms [ACFA01] Guess what? Oh my god, this is my first guide. Probably last also. Not so young, you know. You will find that this guide s language is weird. That happens first because I m Spanish, and second because I m playing an Spanish version of ACFA, that is translated (very bad translated), so probably you will be asking why this guy calls him Neonidas when correct name is Leonidas . All because the game translation. Secondly I must tell you I ve never been a good AC player. Probably I m the one that has dedicated more time to AC series in the world, with the exception of From Software guys (this is another story), but from the very beginning (AC1) I have always lacked the skill to move an AC youtube player style . I m tank type and can do nothing to help it. You will see I m quite obsessed with a vertical Kojima missile launcher called ZINC, that could be heavily criticized by most players, but let me tell you this game is not a challenge for me, but a history book; if beating a single mission requires hours of practicing manoeuvring skills, I chose one-shot-one-kill tactics since as told before, I m not so young. Now about some weird terms we are going to use here: AC: Armored Core, called NEXT in this game. Giant robots assembled by different parts that can be changed. When I say AC over the guide, I mean NEXT. MT: Muscle Tracer, called NORMAL in this game. Giant robots produced massively used for construction, war, defense... Usually bipedal, and a bit smaller than an AC. When I say MT over the guide, I mean NORMAL. Kojima technology: Kojima particles is a energy discovered recently by humanity, that has proven to be very useful for war, but quite damaging for men, since it is very contaminating and probably caused the movement of humans from planet surface to the cradles. Kojima particles are green, and the most damaging thing in this game. KP: Kojima Particles PA: Primal Armor. First appeared on AC4. It is an energy barrier that surrounds the AC and created from Kojima particles.

AA: Assault Armor: First appeared on this game. The AC equipped with AA system releases the energy of his primal armor causing a globe of devastation around it. OB: Overboost. Special kind of boost that allows AC to move really fast and more or less straight forward QB: Quick boost. Special type of boost that allows AC to move short distances very quick FCS: Fire control system. Is the device inside your AC that controls were the weapons fire. When using weapons that are FCS controlled, targets will be locked so when you shoot you will shoot locked target. It takes some time for FCS to lock on a target, and the time is different if you fire missiles than if you fire projectiles. FCS has a range of fire. You can t lock further that range even if your weapon is capable of arriving to that distance. Differently to previous AC games, FCS also includes a radar, and also resistance to ECM. ECM: Electronic jamming. When enemies deploy ECM, and depending on how anti ECM your FCS has, you will see some (or much) static on the radar, making difficult the radar sighting of enemies. FSR: FSR memory units are points you can use to tune certain values of your AC parts. They are obtained by completing certain missions or arena combats. In total you can obtain 442 points of FRS memory. I assume the more FRS units you have, the more AMS compatibility you have. AMS compatibility: AC4 series version of the Human PLUS. They are pilots with certain degree of supernatural connection with their machines, able to do amazing things like having more load over their NEXT legs than allowed, boosting almost forever, reinforcement of armor AMS compatibility are said to stress a lot body and mind of the pilot, causing madness or death. Irregular: Pilot with doesn't work for any company (an independent) Lynx: Pilot of a NEXT. Everybody liked more new names. Raven but new console,

Collared: Alias for the League of all corporations. =================================== 2. General tips [ACFA02] I don t feel like making a full guide of how to play, since first of all there is a tutorial at the beginning of the game. AC options :: More enjoyable game control is the starting one (easy type), since it will allow you to boost instead of walk when you move. You must do a change in the button configuration: MOVE AIM BUTTON TO OTHER LOCATION like the up arrow. If you don t do this, from time to time you will see your weapons crosshair is replaced by some moving bars, and you won t be able to lock-on. This happened because you holt the aim

button, and won t return to lock mode until you hold it again. :: Turn auto sighting option off. Is better for your health. Leave auto purge and auto boost on. This will make you purge your weapons when you are out of ammo (you will speed up and your energy recovery will be higher). Second will prevent your AC from sinking into the water, even if you are out of energy. Other topics of interest: :: In order to use assault armor, you need an overbooster equipped with it. You don t need to have the full bar of Primal Armor, you just need it to be blue. :: You have two horizontal bars on your upper display. The thin and large is energy of the generator, the thick and short is the Primal Armor. Primal Armor is only active when this bar is blue. :: Whenever you hit someone with a weapon, you will see how much damage you dealt over the crosshair in little numbers. If no numbers, that means you are not landing any hit. :: You can choose between two types of radar: classic or new. Classic will be a flat screen with triangles of different colors. These triangles are the enemies, and their color will change depending if they are at your height level, below or up. New (I recommend this one) will show a bar that goes from land level to the point where the enemy is so more or less is a 3D radar. In this mode, you will see two different colors. White triangles are targets you don't need to kill to finish the mission. Red ones are mandatory targets. Keep an eye on the radar because you will find certain missions with multiple nexts that require you to kill just one of them. You will only know by its radar color. :: Stabilizer doesn t make your NEXT more stable. The recoil and taking fire classical stability values are still part of the AC body parts. Stabilizers have two functions: When you equip an stabilizer you will see a graphic showing the directions (up, down, forward, back, left and right). Depending on your configuration, the AC will move better towards one side or the other. If you are not using a symmetric AC (you have more weight in one side than another), you can use stabilizers to balance it. If you press triangle on the stabilizers menu, you will see the UNEQUIP ALL and the AUTO option, first UNEQUIP and then activate AUTO for the PS3 to choose the best stabilizer configuration for you. Of course if you change anything on your AC, best stabilizer configuration will be different than current. Stabilizers chosen by the machine have not to look beautiful, you can chose stabilizer with the same value than the machine chosen, and you like more, in order to customize AC looking. Note that maybe you don t need stabilizers in some cases. :: At the beginning of the game not many parts will be available at the store. After you complete some missions the client will reward you with store access to their designs. The parts that are unlocked in each mission depend on what sponsor you chosen at the beginning of the game. For this guide we have chosen Interior Union. On the first version of the guide (that didn't included exactly which parts are obtained) I used Independent, and discovered when making this version some missions that previously rewarded me with lots of parts didn't this time (because of my sponsor). :: From AC3, Armored Core series is using a system of ranks for the missions (not the arena). Depending on your performance, you will

obtain a score that can be D (worst), C, B, A, S (best). Rank only matters in this game for the purpose of getting SFR memory units, and a special reward when every mission/difficulty has been S-ranked. When a mission reward include SFR points, if you rank A or less you will obtain certain amount. S-ranking you will obtain more. All hard missions give SFR, 5 if you rank A or less, 6 if you rank S. Ranking depends of different criteria. Some missions are S-ranked just by completing them, but normally the key factors you must keep in mind are time of completion (less time, more rank), AP remaining (more AP, more rank; normally to S-Rank you will need to avoid hearing operator's message "AP down fourty percent!". Sometimes S-ranking also consists in beating all enemies. Anyways try to complete the mission as fast and as much unharmed as you can to obtain high ranking scores. :: If you don t know what a certain value of your AC part/tune/overall value does, push select button while in assembly/tune mode so you display the help tips. You can navigate through the different values and see what they do. :: EN weapon adaptability is an arm/arm tune value that makes your arm energy weapon do more damage (don t know if it also increases rate of fire), like some option parts in previous AC series. I m pretty sure it doesn t affect back weapons or blades (damage of blades is not energy, is a thing called neutral damage ). :: I have found several bugs in this game: - Enemies can fire you across several solid objects - When you approach some thin/medium solids like doors or walls that have empty spaces behind, you can fire through if you do with a range arm weapon. - Don't know if it's a bug, an interference of a neighboor, or a malfunction of my console, but from time to time controller will lose connection with the console and won't be able to link again. Happened to me twice only while playing this game, and only during missions. - Enemies can't sink in water while they are alive. Sometimes flying foes, specially NEXTS will fall underwater by a bug and won't be able to return to the surface since water line is solid for them. -If you move too fast between schematics menu and assembly menu, console may hang. It may hang also with other menus. Be careful and save often. - Kojima missiles that explode too near the player won't cause visual explosion nor sound. You will only hear a "crak" sound.

========================================= 3. Walkthrough [ACFA03] Before starting to play, we should plan what type of game we want it to be. We have got 42 missions divided into 4 chapters, and 3 different story paths (most of the missions are common to the 3 paths). Each path will drive you to a different ending. [Hard Mode] You can play missions in hard mode after you beat your first mission, via free mode on the main screen of your game. Hard missions are never the same as normal missions. They always add reinforcements after main enemies have been beaten, one more NEXT to fight with in AC hunt missions, new weaponry to an Arms Fort mission, or unpleasant events like VOB system malfunctions while you

are using it. It s quite fun to play this handicapped versions of the normal missions after the first play, and also rewarding; every mission you play in hard mode will grant you 5 FRS memory points (whatever the medal you obtain), and 6 FRS memory points if you S rank it. For me, being enemy of videogame hard modes, it is worth of playing since they are not so difficult if you have the correct AC parts, and design the correct strategy, even if you are a tank-type player like me (bad reflexes, little hand-eye coordination ). I will explain how to beat missions in hard mode right before the respective explanation of normal mode. Going back to previous topic, having that much missions plus the arena combats, you should plan how to do it in order to make that 70 euro worth of it. Once you start new game, you will notice an awfull truth: you can only import designs from Armored Core 4, not the FRS memory, AC parts, or the money So, you are really poor, your initial AC isn t so good, shop has little parts at the beginning, and you have not the money to buy even one of them. So, what do we do? My suggestion is to play the first mission to get some money, buy a weapon capable of something more than scratching the PA of a NEXT, and then go arena until you get bored or stuck. Why? In mission mode you pay for the ammo and the repairs, in arena mode Kalad (or Orca) will pay it, meaning that on an arena combat, you have absolutely nothing to lose, except the patience, but a lot to win. Beating arena rankers will result always in having some money, their emblem and AC design, and sometimes in obtaining FRS memory or new AC parts. The point is that they key to go through the arena (and a lot of missions) the easiest way, consist in beating a hard mode mission named Defeat unknown next and No Count , since it will provide you a definitive weapon (overpowered in my opinion, but it is a tradition for From Software to include a supreme weapon in every Armored Core game) called ZINC. You badly need this weapon if you want things to go smooth and easy. Also, it is good to beat hard mode missions right after you beat normal mode, since SRF memory and the money you get for completing the mission helps you a lot when you start the game. The equipment I used beating the game is: Lightweight (for fast movement) Head: 047AN02 Core: 03-AALIYAH/C Arms: 063AN03 Legs: L01-TELLUS FCS: 061AN05 or BLUEXS Generator: ARGYROS/G Main booster: MB107-POLARIS Side booster: BB11-LATONA Back booster: SB128-SCHEDAR Over booster: KRB-JUDITH for AA or GAN02-NSS-0.GH for OB Arm weapon right: ALTAIR, Kojima blade or MOONLIGHT Arm weapon left: ALTAIR, Kojima blade or MOONLIGHT

Back weapon right: NONE or 050ANR if short range FCS equipped Back weapon left: NONE Shoulder unit: NONE Arm weapon storage right: NONE Arm weapon storage left: NONE Tuning (in order of importance): Energy production KP production Aiming Side QB Arm mobility Energy limit Energy weapon adaptability Main QB Back QB Rectification (all parts) Main booster Side booster Overbooster :: Mediumweight (Used for most of the missions) Head: 047AN02 Core: C01-TELLUS Arms: SOLDNER-G8A Legs: L01-TELLUS FCS: 061AN05 Generator: ARGYROS/G Main booster: MB107-POLARIS Side booster: BB11-LATONA Back booster: SB128-SCHEDAR Over booster: KRB-JUDITH for AA or GAN02-NSS-0.GH for OB Arm weapon right: LR02-Altair Arm weapon left: LR02-Altair Back weapon right: PC01-GEMMA or NONE Back weapon left: PC01-GEMMA or NONE Shoulder unit: NONE Arm weapon storage right: PG03-SPICA Arm weapon storage left: PG03-SPICA Tuning (in order of importance): Load (must tune to avoid overweight if GEMMA equipped) Energy production KP production Aiming Energy limit Energy weapon adaptability Side QB Rectification (all parts) Main QB Back QB :: Anti-Next Head: 047AN02 Core: C01-TELLUS

Arms: SOLDNER-G8A Legs: HILBERT-G7L FCS: 061AN05 Generator: ARGYROS/G Main booster: MB107-POLARIS Side booster: BB11-LATONA Back booster: SB128-SCHEDAR Over booster: KRB-JUDITH Arm weapon right: LR02-Altair Arm weapon left: LR02-Altair Back weapon right: ZINC Back weapon left: ZINC Shoulder unit: NONE Arm weapon storage right: PG03-SPICA Arm weapon storage left: PG03-SPICA Tuning (in order of importance): Load (tune 1 unit to avoid overweight) Energy production KP production Aiming Energy limit Energy weapon adaptability Side QB Rectification (all parts) Main QB Back QB Remarks: :: When I say long range weapon during this guide, I m referring to Altair. It s not as powerful as Canopus, but it has very long range, and its bullet speed makes it hit almost always. Doesn t consume a lot of energy, and the number of rounds is fair enough. I recommend to have double Altair always equipped, unless you need blade. --------------------------------------------------When you start the game, will be prompted about some options, and finally about your sponsoring company. Whatever you choose, it won t affect storyline, just your initial gear and parts that will be in the shop at first. When I begun the game, of course chosen independent type, but I think it s better to take Interior Union since Tellus legs and core are premium quality, and you will be able to buy two Altair by selling one of the crappy samsara or medusa weapons. I strongly recommend you to do this. Drawback of choosing Interior instead independent you are losing blade dragonslayer (I mean, you don t have it and can not buy blades until later in the game), that is quite useful to kill AF s. Besides, AALIYAH gear is more expensive than TELLUS, so economically you lose choosing this last one. Anyways, for me is best to have two Altair from the first mission. Below is the list of the AC parts you will get depending on your choice. To get the other sponsor's parts, you must take their missions during the story. Imagine you got Interior Union as your sponsor. When you complete your first mission for GA they will unlock in the store the initial equipment you would have got if you chose GA as your sponsor (this is only a guess, I haven't tested it). Please take note they give you two of each weapon one is left sided and the other right sided. You equip 2 and 2 more will remain at

your warehouse, so you can sell them if you need. Also, please note I'm not listing the stabilizers you get from your sponsors. Two many bytes for such an unimportant thing. An important thing to mention before the list, is that not only your initial gear depends on your sponsor, also the parts available at the store on your first visits to it. As mentioned, beating certain missions will unlock more parts at the store for you. After each company name, the names of the parts manufacturers related to it, so you will find their basic stuff on the store if you chosen that company. :: Extremely important notice: At the moment you know your sponsor choice will condition your initial gear, initial store availability, and the time you will get an store update so new parts are available at the store. What you don't know is that I have no ******* idea of how the updates work. I mean, missions that provide store updates on your first play won't provide anything if you start the game from zero and chose another sponsor. It's not random since the parts unlocked have a lot to do with the company that requested the mission, or the NEXT you beat at the arena. Also, the order you play the missions in will alter the updates. It is to say that you can't get all the parts during your first play (you have to beat the game 5 times to take all the missions and so, unlock everything), so if you want all the normal parts (the ones manufacturer unlocks for you, different to the secret ones that they give you after completing a mission or beat ranker), your best choice is completing game following collared path first, and then beat it agaig following orca path so everything will be unlocked at the store when you play the third time. Anyways, I tried to locate every single update they provide during missions, and written it below each mission walkthrough. You may find you didn't received it when you played: I received some of the updates on the second time I played the game, so if you chose a different path, you will unlock them later. Anyways, it may be helpful for you if you check the section "7. Parts update list" [ACFA07], which summarizes all the updates I received during my different plays of the game. Keep in mind it may not be accurate, since I think they mix the schematics you get (and so, the parts that are unlocked) depending on what you have already got. It is a guess only. Another thought (and I think it is correct) that crossed my mind is that you get the store updates after you have completed X missions for a certain sponsor. In example, you will see in the Attack on B7 mission I got the X-Sobrero update. X-Sobrero is a set of parts made my Alkavit, which if I recall well is part of the Omer Sciences holding. Normally you are supposed to get Sobrero (what a funny name, isn't it?) at a later stage of the game, not on your fourth mission, so I came to think that I completed certain number of missions for Omer and because of that I received this reward. If I had played the game like 40 times without getting a single Omer mission, I wouldn't have received the update (or any of their updates). On the other hand (please keep in mind this is only guessing), maybe if I had chosen other missions I would have received the Sobrero update when beaten Spirit of the Mother Will mission, which is also for Omer. -- GA -BFF / GA / Arisawa / MSAC / Cougar Head: Core: Arms: Legs: GAN01-SS-H GABN01-SS-C GAN01-SS-AC GAN01-SS-GC

Fcs: YELLOWSTONE01 Generator: GAN01-SS-GC Main Booster: GAN01-SS-ML.CG Side Booster: GAN01-SS-S.CG BaCK Booster: GAN01-SS-B.CG Over Booster: GAN01-SS-O.CG Hand Weapon: GAN02-NSS-WR / GAN01-SS-WB Back Weapon: VERMILLION01 / PLATTE01 -- Interior Union -Aldra / interior Union Head: H01-TELLUS Core: C01-TELLUS Arms: A01-TELLUS Legs: L01-TELLUS FCS: LAURA Generator: S08-MAXWELL Main Booster: MB107-POLARIS Back Booster: BB103-SCHEAT Side Booster: SB10-SCHEDAR Over Booster: S01-V3 Hand Weapon: SAMSARA / LR01-ANTARES Back Weapon: BM03-MEDUSA / RD01-SIRENA *Important note: We will use this option (IU) during the walkthrough. When you start the game, you must sell your MEDUSA and SIRENA and buy at the store two hand weapon ALTAIR (left and right) and equip them. Is the option that worked better and easier for me. Also, the parts we will be mention as being unlocked during the guide will be based on IU as your sponsor. If you chose a different company you will obtain the parts at different stages of the game. -- Omer -Algebra / Rayleonard / Rossenthal / Technocrat / Omer Head: HD-LANCEL Core: CR-LANCEL Arms: AM-LANCEL Legs: LG-LANCEL FCS: FS-HOGHIRE Generator: GN-HOGIRE Main Booster: CB-HOGIRE Back Booster: LB-HOGIRE Side Booster: AB-HOGIRE Over Booster: KRB-PALLAS Hand Weapon: RF-R100 / EB-R500 Back Weapon: MP-O200 / CG-R500 -- Independent -*No parts to buy at the beginning* Head: 03-AALIYAH Core: 03-AALIYAH/C Arms: 03-AALIYAH/A Legs: 03-AALIYAH/L FCS: INBLUE Generator: 03-AALIYAH/G Main Booster: 03-AALIYAH/M Back Booster: 03/AALIYAH/B

Side Over Hand Back

Booster: 03-AALIYAH/S Booster: 03-AALIYAH/O Weapon: 01-HITMAN / 02-DRAGONSLAYER Weapon: TRESOR

First we need to know how the different paths work. I will write some kind of mission tree (consider printing the one from Emerald_Fatalis you can find via Google). First number of each mission means the stage of advance. To reach missions of stage 2, we must clear stage 1. When there is a mission like xxxx -> yyyy means in order to play mission yyyy you must first beat xxxx: ---------------------------------------------------Chapter 1 (you can complete 7 missions per storyline) 1 Atack on Line Ark 2.1 Attack on Naval Port of Mimir ->Ambush Sphere Invasion Forces -> Attack on Richland 2.2 Defeat AF Giga Base -> Support the Red Beret Assault -> Defeat Wonderfull Body 2.3 Attack on B7 ->Clear former Chinese Shanghai ->Take back Cradle 21 3.1 Defeat AF Cabracan (this mission needs a trigger to appear but I don t know what. You will get the mission taking roads 2.1 & 2.2) 3.2 Defeat Spirit of the Motherwill Chapter 2 (you can complete 6 missions per storyline) 4.1 Rescue GA transport -> Attack on PA-N51 -> Defeat AF Stigro 4.2 Defend Megalith (they say it appears by playing "Rescue GA transports and 2 other missions first, but can appear without playing it. Careful because it will disappear if you don't play it inmediatly) 4.3 Eliminate Procyon -> Escape from naval port of Mimir -> Defeat unknown next & No Count 4.4 Defeat unknown next -> Defeat AF Great Wall 5.1 Defeat White Glint 5.2 Defend Line Ark (Same unlocking conditions as mission Defend Megalith) Chapter 3 (you can complete 4 missions per storyline) 6.1 Destroy Arteria Ulna (Same unlocking conditions as mission Defend Megalith) 6.2 Defeat Red Rum & Starka -> Defeat unidentified AF 6.3 Defeat 8th fleet -> Destroy B7 6.4 Defeat Silent Avalanche -> Destroy Megalis 7.1 Defend Arteria Carpals 7.2 Attack Arteria Carpals Chapter 4 Collared path (beat Defend Arteria Carpals to follow this path) (3 missions) 8.1 Defend Cradle 03 8.2 Defeat ORCA s special AF unit 8.3 Attack anti-satellite cannons 9 Defeat the Main Orca Forces 10 Defend Arteria Cranium Orca path (beat Attack on Arteria Carpals to follow this path) (2 missions)

11.1 Defend anti-satellite cannons -> Defeat AF Answerer -> Attack on Arteria Cranium 11.2 Destroy Cradle 03 -> Occupation of Arteria Carpals ------------------------------------There are three different paths: -In Collared path you will side with The League of Corporations and Kalad Lynxes. This path finishes with mission Defend Arteria Cranium . - In Orca path you will side with Maximilian Thermidor revolutionary forces against the League of Corporations and Kalad Lynxes. Once in Orca, you will chose to follow the Cross Plan (last mission will be Attack Arteria Cranium) or follow Old King: - In the fan named Destruction path, included in the Orca path, you will side with Old King against everyone. This path has a quite dark ending and finishes with Occupation of Arteria Carpals. Whatever the path you follow on your first ride, it is a must to take Defeat unknown next + no count . Also note that if you finish both Collared and Orca Paths (the one finishing with Attack on Arteria Cranium) you will have all unpurchased parts for free. I think this makes the game too easy so I left ORCA path last. By the way, Kalad and Orca arena tournament will be closed when you reach chapter 4, so don t advance in story if you want to eradicate some Lynx after a storyline break. To complete all missions, you will have to finish the game 5 times. For example like this: 1st: Collared path, taking Defend Cradle 03 on step 8 2nd: Orca path (finish with Attack Arteria Cranium ) 3rd: Collared path, taking Defeat Orca s special AF unit on step 8, and remaining mission on step 4. 4th: Destruction path (finish with Occupation of Arteria Carpals 5th: Collared path, taking Attack anti-satellite cannons on step 8 You will have access to the Kallad arena right after your first mission. It is possible to beat all the arena rankers of the game in your first play. I'll explain you how: Start the game, beat the first mission and start finishing off Kallad arena enemies like mad. Let's guess you made it with your initial gear, and almost no FRS points. Next, finish chapter one and start taking the Orca path (there are several ways, but the ones indicated before are sure-fire) until you beat "Destroy Arteria Ulna". Thermidor will wellcome you to Orca so you will have access to their arena. Don't advance to chapter four because arena matches will stop until you play the game again from the start. It is still possible to go back to the Collared story line; when you have beaten the Orca arena, take Defend Arteria Carpals so you will get out of Orca and return to Kallad. Finally, let s start mission guide 01. Attack on Line Ark Corporations [Normal] Easiest mission in the world. Just equip long range weapon and FCS. First group of Normals is in front of you. Next one is to the right, at the

same level. When done, boost tol the road one level up and there you will find some groups of 2 or 3 of the same NORMALs split until the half of the tunnel ahead. Follow the tunnel and aim to the road to the left same level as you are in now. You will find there the last group. [Hard] Same mission more or less. When finished with the groups that appear on normal mission, another group will appear. Same type of NORMALS and not a big group. You can destroy them without being touched with long range equipment. When you finish the mission, Kallad Arena will be unlocked. Please refer to section Arena [ACFA04] for more information. I recommend spending there some time until the ridiculous amount of parts you are able to buy is not enough to beat someone. Also, hard mode will be activated now. You can take profit beating the easiest hard mode missions in order to get FRS points before they give it to you in normal history mode. [Suggestions] By Josh Williams: As soon as the mission starts hit the water. Just move under the groups of MTs. They shoot the bridge out from under them, hit the water, and die. Normals won't die this way, but it's less ammo used on the MTs. 02. Attack on naval port of Mimir GA [Normal] You can do it two ways: 1. Equip lightweight with radar, AA OB and laser blade if you are the kind of guy that records his gameplays for youtube so you can stand high speed and intense blading. If not, equip middleweight, AA OB, long range FCS two arm weapons, and two more back weapons since you will find a lot of enemies here. Advance and kill the ships and NORMALS you find in your way. Try to be some meters from the water in order to aim to ship s bridges instead decks of hull, since they usually require less damage when hit there. That extends to every ship you find in the game, and even submarines. This mission has three zones. When done with one your operator will tell you to advance. Eack zone is divided by a little corridor. Pay attention to the side of corridors since sometimes you can find little bays with three ships and maybe some NORMALS. Natural way of finishing the mission is zone 1 -> zone 3 -> zone 2, but try to make it 1-2-3 since 2 has little resistance, and 3 is the nest of the AF they mentioned on the briefing. When you are near the AF the operator will tell you. It is inside a big cave. First kill all the nearby enemies and approach the AF (I think it is a Stigro type). Activate your AA and blade the inactive thing till death. Then move to finish off the rest of the targets evading their fire while your PA regens. [Hard]

Same mission, but more enemies. [Suggestions] By Josh Williams: In sectors 2 and 3 there will be tankers. I can't really describe how they look but you'll know them by the way they explode. Shooting them will destroy any ships next to them. There are also a couple of these next to Stigro. Shooting these saves time and money. 03. Ambush sphere invasion forces BFF [Normal] Equip energy efficient AC, medium range FCS and start the mission. First you will be in VOB mode and flying towards groups of planes. Your objective is destroy as much as possible before VOB depletes. If your FCS select a guy from a group that is far from you instead the plane that is directly in front, try to use your lock-on button (usually L3 but most probably you changed it) so it locks another target. In normal conditions you should have the time to kill almost everyone on the side you are in, and the QB right so you can destroy one more group. After that you will purge your VOB and see two carriers on the ground that have released 4 NORMALs, that you must kill. After that the planes and helicopters will arrive. Finish them off as they come, considering they have more AP in this mode than in VOB mode (don t ask me). [Hard] You will find here many more aircrafts and a Landcrab sitting just after you drop your VOB. First take the MT s, then the Landcrab by placing yourself below and attacking him from cover, and finish destroying the crafts you wouldn t able before. [Suggestions] By linkxsc: On both modes, a shoulder rocket launcher can be helpful, just have some machine guns to take out the helicopters and have a rocket launcher (the manually targeted ones) just QB so you're in line behind the groups of the larger airships and fire and you can easily take out the whole group of them with 1 shot with a little practice. Also for on hard mode, after the VOB depletes, 4-5 volleys from the first technocrat rocket, 3-4 from the second 3 barreled one, and 2 shots from the 5 barreled one can easily take out the land crab. 04. Attack on Richland GA [Normal] Enemies here are boosting MTs, reverse joint MTs and a Landcrab AF. You must kill everyone except the two empty carriers. You can do it two different ways: dancing in order to evade Landcrab heavy fire while you destroy the MTs, and finish with the Landcrab, or take down the Landcrab first, and then execute the others more relaxed. To kill the Landcrab without too much worries, OB or QB and move below of it, entering from it s front or rear. More or less at it s centre

your FCS will pick a target. There you are usually under cover so there will be no need of worrying about someone hitting you while recharging PA. Be careful because the MTs are not a light thread. They are many and if caught under crossfire, can reduce your AP to half in few seconds. New parts will be available at store (I received this after game finished once): Legs: GAN01-SS-L, GAEN01-SL-L Main booster: GAN01-SS-M.CG Arm weapon: GAN01-SS-WGP, GAEN01-SL-WH, GAN01-SS-WBP, WADOU Back weapon: MUSSELSHELL, CHEYENNE02, DEARBORN03, MARIAS02 Shoulder weapon: MUSSELSHELL Note 1: Careful, they've got two parts with name MUSSELSHELL, it is not a mistake. Note 2: This update can't happen to you first time you play the game, since you haven't received yet the first versions of weapons like CHEYENNE or DEARBORN. Assume you will receive this same update on future GA missions. [Hard] More enemies and two Lancrabs instead one. Same tactic with the proper adjustments. [Suggestions] By linkxsc: Again using rockets on the landcrabs from long range can be safer sometimes then running past the fire of all the MTs while trying to dodge the landcrab and MT fire, also since the MTs have a habit of bunching up a lot, flying up and firing a rocket at the foot of a group of them can be effective for taking them out. 05. Defeat AF Gigabase Interior [Normal] This is the kind of mission made for high speed combat lovers. Don t try to equip a lot of weapons here. Just AA OB blade/kojima blades, and a NEXT capable of as much boosting as possible, as much time as possible. When you start the mission the VOB will be aiming more or less to the place Gigabase is. You will encounter in your way some ships, that you can happily ignore. Just focus in evading the long distance cannons, that can fire in rows of 3, and can predict your movements if you fly in a straight line. No matter what direction you take, fire will always come from ahead your position. Most probably you will like to be near Gigabase when VOB is depleted, so try to maintain the initial direction and evade with QB. When VOB releases you, OB or QB as fast as possible to the side of Gigabase, evading the intense fire you will receive during this. If you have Kojima blades or 2 MOONLIGHT, the AF will die inmediatly. If you use ranged weapons, Enter Gigabase rear side and aim to the part that links the two side blocks. Use the AA once and fire it until explodes. Be careful because sometimes it will take you down (literally) when it sinks. [Hard]

Ships fire will be more intense this time, and oh yes, VOB malfunction. If you are using a dualshock controller you will feel the vibration when the first explosion happens. Then your operator will blame some corporation engineers and tell you to be prepared to purge. As a result of this, you will be far, far away from Gigabase. The process is exactly the same, but requires more ability to evade or stand that much fire. [Suggestions] By linkxsc: For hard mode, having the shoulder thrusters and the back thrusters can be an insanely big help to dodging, also if you use SRF memory to tune your engines to have an extremely high QB values and at every free moment while the VOB still works QB forward, you can actually make it so it doesn't take that much farther to reach the AF and thus don't need to dodge as much. Also if your machine has a high horizontal thruster value, you can stay towards the center of the path, and evade by doing basic side to side movement and using QB forward (actually this way I've managed getting right above the AF before the VOB depletes and then dropping on it) 06. Support the Red Valley assault Interior [Normal] In this mission you have to escort 3 little transports from their starting point (near your initial position) until their leave the are to the northeast of your initial position. There will be some group of enemies placed (they won t move) over the whole area, armed with medium range cannons and long range missiles. Last ones will be your worst problem here since they can hit the transports from really long distance. There are two routes the transports can take, short goes by the road you start in, go through the tunnel and continue until the end. Long is a pretty long trip. Transports will detect the enemies that can hit them along their current route, and then chose wich path to take. So, it is important to clear as much enemies as possible in the shortest route in order for them to take this one. You should equip good boosting and energy durable NEXT with long range FCS and weapon. Also equip AA over booster, and a blade. If your FCS is good enough, or you have additional radar, you will clearly see where enemies are. They won t hit you hard but they are many. Strategy we will follow is: if enemy < 3 kill them with long range weapon while you move towards them; if enemy > 3 quickly boost to the middle of the formation and activate AA, removing possible survivors with weapon or blade. If everything goes well you will be able to kill the enemies along the path and reach the entrance of the tunnel, were a large group is placed. Kill them by using AA and move across the tunnel to find your main problem: two mini AF located were the transports will leave the area. They have a powerful cannon and also chain missiles. Since they are two, and they have quite an armor, we will play kamikaze a little. Boost to the first and place yourself so the other doesn t see you, use AA and blade it to death. Then move to the back of the other and start blading. When your KP bar is blue again use AA to finish him off. If you were slow, the transports will stop in the middle of the tunnel waiting you to unblock the path. Now we will have some time to kill the remaining enemies, just in case

one of their long range missiles can hit our transports. Most probably the ones you left alive are to the north of your initial position. You will have a special economic reward if the 3 transports make it to the end of the route. In order to S-Rank this mission, you have to kill the mini AF as fast as possible so the transports doesn't stop at the middle of the tunnel. [Hard] Transports start moving before, and there are also several mini AF's more placed in one of the groups to the north, and also in one of the road groups in front of you by the shortest route. Do exactly the same than in normal mode, but faster. Don t be afraid of taking damage while you have your PA down, I don t think you will get killed. When finished with the two heavy units at the end of the road, go kill the remaining enemies. Kill the little ones first so they don t kill you when you use you AA to destroy the big NORMAL. [Suggestions] By linkxsc: high speed is always good for this as well as long range sniping radar. Personally what works best for me is to use a machine with a shoulder mounted radar booster, 1 back mounted on as well, a really long range FCS, then for the other back I put my normally equipped rocket launcher, and when at long range I see a group on Radar, I fly to a higher altitude and fire the rocket at the ground in the center of the group. For the arm weapons (on the opposite arm of the shoulder with the launcher) have either a machine gun or a gatling cannon to shoot down any of the missiles that may be fired back at you. Also on both modes for dealing with the AFs either shoot them with rockets while shooting down their missiles, or if you're trying to save rockets on hard, use a rocket to take out the normals on the ground then use a blade to take out the AF, 1 thing that can work sometimes is to hide behind 1 of the AFs and get 1 of the other 1s to shoot at you from the other side making it kill the AF your near for you. 07. Defeat Wonderful body Interior [Normal] This is a training mission if you judge by the sparring you must beat to finish. Wonderful Body is the only enemy, is far from your starting point, moves slow (and will move slower later in the combat) and don t have powerful weapons. You can go there just with your favourite hand weapons and will finish in less than a minute. Just don t use missiles because he s got that firework style flares. You will get arm weapon GAN02-NSS-WBS for completing this mission. Also, these new parts will be available at the store: Head: H11-LATONA Core: C11-LATONA Arms: A11-LATONA, A12-OPS Legs: L11-LATONA Generator: I-RIGEL/G Main booster: MB11-LATONA Back booster: BB11-LATONA Side booster: SB11-LATONA Overbooster: I-RIGEL/AO Hand weapon: RG03-KAPTEYN, LR04-AVIOR, PG03-SPICA, FLUROITE, LB-ELTANIN

Back weapon: RC01-PHACT, PC01-GEMMA, R003-PANDORA [Hard] Wonderful Body will be helped by some missile launching guys that won t move from the buildings zone. Engage the NEXT and start firing at him while you move to the are where you started to avoid the additional fire. 08. Attack on B7 Omer [Normal] Equip medium or light AC and two Altair. It s the only thing you need. You must destroy all the targets in this mission. It s pretty straightforward, so you don t really need an extensive explanation. Just be careful of light boosting MT's since their solid blade can damage you a lot (credit to Josh Williams for this). Move forward destroying the MT s and walls blocking your way. You will reach a point you can move forward or left. Kill first the guys in front of you, and then head left. By the time you are done here the operator will tell you reinforcements have appeared. There are three new MT s in between the first fall tunnel and the second, so go there and destroy them to easy S-rank the mission. The third time I played the game (you know, finishing it and then loading the savegame), I got the following parts unlocked at the store: Head: XHD-SOBRERO Core: XCR-SOBRERO Arms: XAM-SOBRERO Legs: XLG-SOBRERO Generator: GN-SOBRERO Over booster: KRB-SOBRERO No need to say (if you know the game) these parts are quite advanced and you won't be unlocking them so easily first time you play the game. Again my apologies for being unable to figure out how the update system goes. [Hard] Exactly same mission, but you will need to be quicker since someone left open the door of a Kojima generator and so, your KP bar will be decreasing until it depletes, and then you will begin losing AP until you die, so you better hurry. Additionally to be fast, you will have to shoot before the enemies, since with no PA, you will take really big damage from their fire. [Suggestions] By linkxsc: having any old machine gun good for shredding normals will get the job done About the Equipment that you get at the end, it seems to me that some gears are only available after beating the game and doing certain later missions for w/e company, cause I've S ranked this on a first playthrough with each starting company before and I can't get those parts that soon no matter what.

09. Clear former Chinese Shanghai Omer [Normal] You can choose a partner here, but I don t recommend doing it unless you are rich. Mission is very similar to one of AC4. You are in a sea area with some breakable buildings scattered. At the top of some buildings there are placed some NORMALS with long range cannons, and also there are some ships in the middle of area armed with missiles. These enemies are not a problem, and if you are skilful enough you can switch to no-lock aim and shoot the buildings rather to the NORMALS, so when it collapses they sink into the water. Real problem are the big ships and the reduced AF Gigabase that are in open ocean to the north of your starting point. Avoid flying high while you are in the building area and near the middle of the area so you stay away from Gigabase heavy fire. Once you have finished with the minor resistance, run to the back of Gigabase avoiding fire while blasting the enemies surrounding the AF or simply ignoring them, and use AA and blade on it for quick death. Another more simple option is equipping just 2 blades. Instead of killing the snipers we will destroy the buildings they are on so they will sink. Ships will be easy targets, as well as Gigabase. [Hard] You will find one more ship besides the others in the middle of the city, 5 or 6 more surrounding Gigabase, and worst problem: The AF is shooting you with the long distance cannons almost from the start. Play fast and long range. After you beat this mission, new parts will be available at the store: Hand weapon: LABIATA, ACACIA, VANDA, MBURUCUYA, LARE, MUDAN, CPH-48 Back weapon: MP-O200, CP-48, RDF-O200 Shoulder: YASMIN Head: EKHAZAR-HEAD, SOLUH-HEAD Core: EKHAZAR-CORE, SOLUH-CORE Arms: EKHAZAR-ARMS, SOLUH-ARMS, EKLAKH-ARMS Legs: SOLUH-LEGS, EKHAZAR-LEGS FCS: FS-JUDITH, EKHAZAR-FCS Generator: EKHAZAR-GEN, GN-JUDITH Main booster: EKHAZAR-CORB Back booster: EKHAZAR-LEGB Side booster: EKHAZAR-ARMB, AB-JUDITH Overbooster: KB-JUDITH, KRB-JUDITH [Suggestions] By linkxsc: Technocrat rocket launcher, and a gatling gun can beat the whole mission on both difficulties for you. When you start, load the shoulder RL and make sure you gatling gun is ready. Aim at the buildings that the first few normals are on (they can't go on water because of the shield) I think on easy there's 2 of them in the first section and 3 on hard. Then use the gatling gun, MG cannon, w/e ballistic OK damage dealing wep you have, and shoot the ships aiming for the bridge (though a couple shots to the hull are OK too), next there's 3 tall buildings ahead and 1 short to the left with more shielded normals, take out their buildings and they will drown. For the AF that's been shooting you the whole time if your on hard mode, just blast it with a few volleys from the rocket launcher to silence

it. Then mop up all the ships left over. 10. Take Back Cradle 21 The corporations [Normal] Some terrorist have kidnapped Cradle 21, and there we come to the rescue. Cradles are composed by 5 segments, 2 big ones per elevation level, linked by a minor one. In each of the big ones and aiming to the back of the cradle, you can see Cradle boosting device. If 4 or 5 of this devices are destroyed, the Cradle will fall and 20 million people will die. Equipment for this mission can t be simpler: long range gun and FCS. You will start and immediately lock 2 or 3 NORMALS. Kill them and move forward being guided by your radar. If you are using double Altair, most probably you won t damage any of the turbines, granting the additional reward for this mission. More or less when you reach the centre of the Cradle, some additional enemies will appear. New enemies will dodge a lot but their AP is not much. When finished, exterminate the remaining funny terrorists. By the way, Liliana is a terrorist organization commanded by Orca member Old King. This is his first attempt to destroy the cradles. [Hard] Not that hard, just add some hyper-blade zombie piloted NEXT from AC4 at the moment the boosting NORMALS appear. Maybe it is good for you to equip some more back weapons and a good generator since you will be more time in the air. By the way, when their sword is lit you won't be able to damage them from the front. Backstab them or wait until they start normal firing. Anyways you don t need to destroy the reinforcements to finish mission. It s your call. 11. Defeat AF Cabracan GA [Normal] Client wants you to destroy Algebra s AF Cabracan, and it will be tedious but not difficult. Equip normal OB and TONS of weapons at your discretion, including the storage weapons (I recommend SPICA). It is mandatory to have a booster capable of QB you very fast despite of your weight. Later you will understand why. Start the mission by OB directly to the target. You don t need much speed to avoid the first swarm of missiles that will come to you. If you are not besides Cabracan when finished the OB, use QB to reach his metal skirt before it fires the missiles again.By the way, zone has been filled sith some land mines. They don't damage a lot but if possible don't step on them. Place your self below that building pulverizer wheel it has on the front and wait for one of the skirt plates to move. When it does, shoot the caterpillar inside until Cabracan stops moving. Now you will see a cutscene and wow! Was that an emergency measure or do they always do that when they hit a land mine? Algebra has a lot of money if they can afford that much rebuilding. Reinforcements are on their way, but anyways let s try to kill this army as soon as possible. They need 2 Altair hits to be destroyed, and they don t dodge, so start shooting while you move. They don t hit hard and

also they miss a lot, but they are so many, so never stop moving. Go circling while you fire just when your lock-on crosshair is red, because you can t afford missing one single round. Maybe you think is better to place yourself in the middle of a group and activate AA; they don t evade your fire but they try to be at a safe distance from you (400 or so) moving themselves back, side or up. As you would have noticed, my designs use to be fat AC s, so I was unable to AA them or hit them with blade. So, I fired until I purged the Altairs, then depleted the SPICA, and finished them with back weapons. Another option slow but quite effective is to use AS missiles (take into account there is not enough ammo to kill them all even if you use two LAMIA). When reinforcements are on position, they will slowly fire the Algebra units helping you a little (not much). Just for your information, don t try to go below Cabracan when it opens the plate for you to shot the caterpillar. I did it several times to destroy it with AA and sweated a lot to get outside later (because the plate closes after the cutscene), while receiving fire from the NORMALS because as you for sure have seen, this game has a really big problem with the solidity of solids. I mean many of the solids you see are not really solid, and enemies or you can fire through. Tell ORCA leaders, they know for sure A reader suggested to equip blade (normal or energy) so you can destroy the plate easier. Do that only if you plan to destroy the MTs with blade (wich is an option if you like aerial blading). If not, I think it is a waste of you weapon slots. You will get 10 SRF memory units for completing this mission. Also, some equipment will be unlocked at the store: Head: 063AN02 Core: 063AN01 Arms: 063AN03, RAIDEN-AW Legs: 063AN04, RAIDEN-L FCS: 061AN05, 063AN05 Arm weapon: 063ANAR, 061ABSR Back weapon: 063AMPM, 061ANCM, 061ANSC, 061ANR Shoulder weapon: 061ANRM [Hard] Same difficulty, but you won t receive any help from client. It s just you and the Cabracan army. [Suggestions] By linkxsc: For my general strategy, I use 2 arm mounted Railguns (they can 1 shot any of the normals and almost never miss them) A shoulder Rocket launcher to take out the AFs missile launchers (just get on top of it and fire a couple times at the back of it and they'll die) and to shoot the part of the skirt that lifts, and to take out the tracks. for other should I either put a gatling gun (that GAN 1 with 1000s rounds, not the other 1 with 4 barrels with 1200 rounds, cause it eats though ammo too quick) And for hangar slots put a pistol in 1 and a blade in the other.I explicitly advise not doing thi mission on the first playthrough. 12. Defeat Spirit of the Mother will Omer [Normal]

Really hate this mission, really. You must destroy biggest AF ever, but it has some structural problems that will help you out killing it from the outside. I sincerely would have preferred to locate the core and AA/blade it like the rest of decent AF s, but never mind. Let s begin with this suffering. Fortunately the VOB part of this mission is really simple. I bet you can leave the controller on your sofa/chair and go take a coffee without the long range cannons hitting you once. Just go forward avoiding the fire by using QB and have fun dodging the buildings (they won t damage you if hit, I think). When VOB purges, quickly OB or QB evading the huge amount of missiles and blasts that will fly directly to you, until you are in gun range of SOTMW. Your targets are a) the missile launchers composed of several triangles, placed on the wings of the beast and b) the long distance and huge cannons placed on top of the AF. Between the legs you can find little cannons more annoying than effective, and over the wings, many NORMALS quite damaging. You have two main problems here: the missile launchers and your own FCS. Missile launchers shoot a lot of missiles, and they are many (2 per wing). Since the AF is so big, you don t see the missiles coming, thus they are very difficult to evade. Your FCS is also a problem because on top of the wings there are NORMALS besides the missile launchers, so you won t be able to lock them as easy as you want (this is the reason I miss a lot AC1-ACLR FCS reticule). Since flying at NORMALS s eye line or upper is not recommended due to the huge amount of fire you will receive in few seconds, I always approach from the ground, and go in circles around the AF destroying the missile launchers and little cannons first. That means when I try to lock the missile launchers, most of the time I will lock an MT instead, and since stopping to aim properly most of the times means you taking a lot of damage, it is a matter of luck to lock the correct one while circling the monster. My first times on this mission where so frustrating. Later I equip just an energy efficient next, two altairs, back weapon boosters, and keep moving at wings level so my FCS has no other target than the missile launchers. If you do it this way, this mission will be faster and less boring than Cabracan. As you kill some targets, you will hear the crew of the AF cursing the BFF engineer that designed SOTMW, and as soon as you will the last launcher or cannon, the operator will instruct you to finish the AF off. Now it s the time to boost up and destroy the giant cannons. They have very little AP, and offer good cover from the nearby MT s, so place yourself besides the cannon, destroy it, and do the same with the opposite. When it s time to evacuate, don t bother moving, explosion will be cutscene. [Hard] Ok, I was a bit dramatic. The mission was not difficult in normal mode, but hard this is another story. The big difference between normal and hard modes are that first, an AC armed with back middle range gun and two hard-hitting fists. He is not difficult to defeat since he is obsessed in punching you when near, and so is an easy target. The problem is you have a giant AF targeting you at the same time, and is difficult to focus on evading while killing the NEXT. When you hear the last gibberish of Killdozer, and you can t target him, move full speed to SOTMW. The operator has told you before, I tell you now: as a second handicap, you ve got a lot of laser cannons firing at the same time. Is not like they are precise, but they are many and fire

very often. I must recognize this was the most difficult mission for me apart from Occupation of Arteria Carpals. I just beaten once and with rank D. My tactic was to move below the AF in order to receive less fire, blasting the ground cannons before going in. Within the shadow of the beast, we will still receive fire from missiles, but a lot less than circling AF like in normal mode. Then, what we will do is to move without leaving the cover, targeting and killing the turrets, and the missile launchers. Like in normal mode, when the operator tells us to finish it, we will climb to the top and kill the big cannons. Note: When my frustration about this mission was too painful to endure, I ended up watching some youtube replays of the mission. I couldn t believe how easy it was for some people to beat it without taking any damage. The method is: build light NEXT with additional shoulder booster and enough energy. Also, equip dual blades and inblue FCS. Killdozer is easy to defeat with swords and you know it. The difficulty here is the tactic I can t imitate: the ability to move so fast. He OB d directly to SOTMW, flew towards first wing, bladed it, etc etc. Moved so fast that they hit his NEXT very little. You are able to do this, do it and save some time. You will get 10 SRF memory units for completing the mission. [Suggestions] By: linkxsc I realize that there are some people on the Internet on meth who can use ultralight bladers to do this level, but that's not me, and that's not the majority of players. Personally I use my best midweight multirole unit that I have for this mission which its based around a mid weight frame/head/arms, heavy legs. Thrusters that have Low EN rates and good vertical/horizontal thrust, and generator with the highest energy storage (and use SRF to tune that to the max too) A right hand blade (preferable the 12 range one, forget its name) left hand either a good mid range rifle, or a railgun, machine guns can also be useful, shoulder have extra thrusters (though they can be changed out for flares to help with the missile problem, also extended radar or an ECM maker could help) And my very much used Technocrat #51 5 barreled rocket launcher, and for right should have the GAN-01### gatling gun (important for if you want to be able to use bother the left hand gun and the gatling gun at the same time), and for the left hanger unit have a pistol mounted in there (who knows why, but there's been 1 there since I unlocked hanger weapons) also a long range FCS. Strange combo many say to that design. Basically the point of this machine is to use its moderately good flight capabilities to fly above each wing at a range a little far from the spirit, far enough away so that either by radar or eyesight you can see the missile volleys incoming, so you can either shoot them down with the gatling gun, and then fire a barrage of rockets over each wing, with a good chance of killing some of the normals, the gun turrets, adn teh rocket launchers. When you start to run low on energy land on 1 of the clear wings but keep moving, wait till it recharges and take off again. Also its pretty good on Hard for taking out Killdozer if you can get good at getting direct hits on slower NEXTs like his.Another machine that I've seen that would probably do well is a mid weight 1 hand blader, 1 hand MG. for back and shoulder it either has radar upgrades, or ECM makers because I personally haven't used ECMs in this, but maybe they can be an effective counter to the crapload of missiles you have to deal with. Because not everyone can keep up with the super fast movement of the ultralights. 13. Rescue GA transport

GA [Normal] You ve got to move fast here, so equip accordingly. Will find some heavy MTs and two Landcrabs, so also gear yourself with a lot of weapons, AA, or blade. The mission could be interesting but it isn t. You start behind your defend group, formed by some MT. Will see in the radar a green box, that represents the perimeter of your buddies. Enemies must not cross it, and they won t. If you OB forward you will see the first group of enemies, 4 MT or something like that. They would die easy if you could take your time to finish them, but you ve got 2 Landcrabs shooting at you, so fire while you evade and proceed to the Landcrab. Kill it like you did in Richland mission. Then move to next group of MT, that will be between you and the second AF. Repeat operation, and mission will be over. Never happened to me they got too close to GA line of defence. [Hard] Is the same but besides the land MT and the Landcrabs, enemies will include two aircrafts that fly quite high, and have a huge amount of AP. These happy guys appear more or less at the same place than the groups of MT, but up in the sky. What I did was to take the MT s first while evading the aerial fire, and then boost my way to the airship, land on it and destroy with AA and some shots. You can try with missiles if you want, but is slower and Landcrab will hit you hard if you give them the chance. [Suggestions] By: linkxsc for the landcrabs, you can fire on them with the manual rockets for far longer range then their beam cannons can hit you. For normals, just fire a rocket barrage at them from above, or use the MG/gatling gun to deal with them, for the 2 aircraft (should be priority after the 2 crabs, but those can take only 15-20 secs to take out from long range) they can be shot down pretty fast with rockets, also the blade can be used. But the only problem with them is sometimes you can run out of energy when trying to get up to get near them,they do fly very high sometimes. 14. Attack on PA-N51 GA [Normal] Now we have to destroy some refinery-like buildings, marked in red on your radar. Main problem of this mission is that the zone is full of little breakable buildings and the visibility is not so good. Also, there are some annoying enemies that love to jump and circle you. The enemies are normally near your targets, so don t be impatient and kill them at the moment your lock-on targets them, or you will have to move a lot when they start to fly around, wasting some precious time. When finished with the enemies, move to the red spots and destroy them with weapon or AA (I recommend using AA at the central building). Look at the radar to check if any of the marked in red buildings survived, and then move to the next group fast, repeating the same operation. [Hard]

Same, but a NEXT will come to intercept you when you are moving from the first target to the second. If you already have the ZINC missiles, should be no problem for you to kill him. Main obstacle is to know if you are targeting the NEXT or one of the NORMALS because of the whiteness of the area. You will be rewarded with back weapon SAPLA for completing this mission 15. Defeat AF Stigro GA [Normal] Most important here is to equip good AA over booster, and powerful normal booster. Stigro is an middleweight AF with an energy blade at its bottom, and a mass rocket launcher. He has no defence on its back or top. When you start the mission, he will be destroying some buildings in front of you. Quickly boost up and evade its fire, but be near him in order to land over it when he tries to charge on you. You will have the time to AA once before you fall into the water. Stigro will turn and then fire at you, so considering you are without PA now, it is a good idea to evade. If you want to finish mission quick, focus on turning and repeating the operation (landing over it and releasing assault armor). Normally it takes three hits of your AA to make it stop. Maybe you want to fire with your arm weapons while your attack with AA to guarantee it falls during the third round. What if you are not able to land on it. Stigro is very fast, so chasing him requires you to be very fast and have a good generator. Sooner or later the operator will tell you to make it hit some buildings in order to slow it. Do it if you need. [Hard] Stigro will make his blade go with a beam Human Plus style that lasts for a pretty long distance . No problem if you fly. The rest is the same. [Suggestions] By Josh Williams: A couple of energy blades, preferable Moonlights, will make quick work of it if you can get the timing down so that you hit it right off the bat. Works best with regulations 1.20 since energy blades can do just about everything there. By linkxsc: Easy mission, for both difficulties either just on its back and hit it with some blade, or use my always favorite rockets and fire 2-3 volleys right when the match starts toward it, and it'll die before it can even reach the second row of buildings. Another suggestion that really works is equipping normal solid blades like KIKU. Both difficulties start with Stigro in front on you and getting slow because of the buildings you are on top. Boost forward and directly to its front. Use your blades and it will be over. Most probably you will be caught in a 3D bug. If you have not landed the first blade strikes, do it now to finish it. 16. Eliminate Procyon

Torus [Normal] Quite easy mission. Just equip sword, AA, fast NEXT, and good radar (you can use long range FCS, your target won t be moving). When you start mission you will see on your radar your targets displayed in red as always, rest of units will be white (get used to it since it is important for a lot of missions). Procyon cannons are very similar to an AF cannon, but laser instead of solid ammo. You are supposed to avoid the roads covered by Procyons range of fire (they can move just 45 degrees) using lateral roads to attack them from the rear. This is exactly what I did next time, killing at the same time all the enemies in the area. Why bothering? Client wants you to destroy the Procyon, so do it. This is as simple as boosting towards them and QB when you see them fire first. Then calculate their rate of fire in order to evade easier next time, keeping in mind you will have less time to dodge since you will be near. When you reach them, place your self behind, and blade until they disappear. Move to next objective ignoring the MT s and grenade cannons, and repeat the operation, it's a straight road. Easy S-Rank [Hard] I don t know what has changed here. For me it looked exactly the same. 17. Escape from naval port of Mimir Interior [Normal] Like previous stay in this area, we need a lot of ammunition, and a long distance weapon and FCS. If you feel like tuning on ECM resistance do it since you will find some in this mission, but it is not necessary at all. Good boosting capabilities help also. Here we will escort three vessels that need to leave the area. Most important is the first, Titan. When mission starts, move forward and start killing everything lockable on the first area. Maybe you will see some enemies on your radar display that look like they are below the water. They are not submarines, nor are they alive. They are MT s sinking that won t surface again, so once your FCS isn t able to lock anyone near, proceed to the next area. Keep in mind that side bays will have MT s waiting for you this time, so break in and kill everyone. Maybe you are thinking that if you separate too much from the ships they will be ambushed by spawning reinforcements: that won t happen. Just ensure no one survived your raid by turning and using lock wisely, and everything will be ok. The last zone is the first of the previous mission, so maybe you will be confused when reaching it. Keep focused because the ships placed there do not damage too much, but have an outstanding stunning power rockets. It is mandatory to evade them if you don t want to lose time. Also it is time saver to hit them in the bridge like instructed before, since you will need just two Altair hits there to kill them. This mission will unlock the following parts at the store: Head: LINSTANT/H, HILBERT-G7H Arms: LINSTANT/A, HILBERT-GTA, MADNESS/XA Legs: LINSTANT/L, HILBERT-G7L

FCS: INBLUE Generator: LINSTANT/G Side booster: S02-ORTEGA Overbooster: LINSTANT/O Hand weapon: HLR01-CANOPUS, SOLO Back weapon: HLC02-SIRIUS, TRESOR, JADORE [Hard] More enemies I guess. Probably the worst thing here is the stunning effect of heavy NORMALs rockets. [Suggestions] By: linkxsc just have 2 gatling guns and keep shooting everything, maybe having a rocket launcher for the last part so you can hit the 4 enemy cruisers at the last part from a range farther then their missile fire range could be helpful. Hard mode, ooh look, more things to shoot at 18. Defeat Unknown next and No Count Interior [Normal] Select a partner if you need. No Count is easy to defeat since his trajectories are quite simple and predictable. The unknown will be your real problem since he moves like being chased all the time, and has some Kojima weapons. It s not like he will kill you in a moment, but moves so quick that you probably are running out of ammo on your first attempt before you are able to kill him. You will get weapon back weapon INSOLENCE for completing this mission. [Hard] This one is the mission where we will obtain the overpowered weapon ZINC. Mission is the same, but a third unknown NEXT will be there supporting the other two. Third is an irregular armed with Kojima missiles and an outstanding defences/AP. As soon as you have ZINC with you, it will be a lot easier to advance through the arena. Do it to get some money, memory and parts. 19. Defeat unknown next Algebra [Normal] There is just one enemy here, so equip yourself for AC duel. When you start will see some battle in front of you, between allied NORMALs and the NEXT, so quickly finish him off for S-rank. Of course I recommend using ZINC. You will get shoulder part EUPHORIA (PA Molder) for beating this mission. [Hard]

Same, but with some added medium weight NORMALS. If you approach target fast enough, you can kill him before the reinforcements get to you. No need killing the extra guys to finish mission. 20. Defeat AF Great Wall Algebra [Normal] Equip just a couple of weapons, and middle AC. Ensure you can maintain your OB for a long time. When you start the mission, you must OB directly to Great Wall. It doesn t matter Client told you to enter from the rear, run so you touch it s side. Now it s the time, begin moving to the rear without leaving the side since it s the safest place for you to be now. Maybe the dust will make it difficult to know when you have arrived, but be patient. When you are done, fly up and don t bother of the enemies, since they are all GA and so, heavy. You will end taking more damage than if you ignore them. Blast through the door (destroying it) and move forward destroying doors and ignoring enemies. At some of the cars, you will hear some explosion and operator will tell you your target has separated from the other cars. So, when you break next door you will see the AF main car escaping from you. QB towards it, again ignoring the enemies. At the end of the room there will be another couple of doors you must break. When you see some orange glowing door, you are done: that s the target. Shoot it so it explodes and OB for your life to the entrance, because when it explodes it will cause a blast that will damage every nearby unit. As a reward, new parts will be available at the store for purchase: Head: 03-AALIYAH/H Core: 03-AALIYAH/C Arms: 03-AALIYAH/A Legs: 03-AALIYAH/L, 04-ALICIA/L Generator: 03-AALIYAH/G Main booster: 03-AALIYAH/M Back booster: 03-AALIYAH/B Side booster:03-AALIYAH/S Over booster:03-AALIYAH/O Arm weapon: 04-MARVE, 03-MOTORCOBRA, 02-DRAGONSLAYER [Hard] Same, but you will find happy Raiden NEXT waiting from you in the separated car. He won t move from his position, so evade and attack from distance. When finished, do the same than in normal mission. It doesn t matter if your AP reaches 40% if what you want is S-Ranking. You don't have to kill Raiden to complete the mission (credit to Josh Williams for this). You will be rewarded with back weapon OIGAMI for completing this mission. [Suggestions] By linkxsc: Personally though I still use a midweight NEXT, I find it much safer, and better for evasion practice to circle using regular thrusters to the side stayign at long range either stopping for a second or QBing

every time 2 of the 2 main turrets fires on me, ten use rockets to bust down every door, kill everyone inside, then for hard mode, fly up and rocket the heck out of the guy there between the times when he fires. Fun to do on hard mode on COOP tough, have your friend wait outside for it to split, and then destroy it before it can get any distance from the cars behind. 21. Defend Megalith Line Ark [Normal] Equip AA overbooster, and your favourite arm weapons. Be ready for long aerial combat. When you start the mission, quickly OB forward to engage the first flying enemies. Kill them and approach the main pillar killing everything that goes red on your FCS crosshair. Be careful with the size of the units you are aiming so you don t waste ammo firing twice when they need only one hit. Be as fast as possible. When you have killed a number of units, an aerial AF will appear. Ignore him and finish with the attackers first. When you are done climb and locate the AF. Chase him and land over it if he is not near the out of area line. If it does, wait there (maintaining altitude) so you land on it on the way back. When you are there, activate AA and fire him as much as you can, until it dies. You will be rewarded with 10 SRF units for completing this mission. [Hard] Same, but besides that bunch of enemies, you will have to face 2 of that mini AF with the long range cannon placed outside the circle. You know, the ones with a hell of AP. [Suggestions] By linkxsc: Good flight ability, high refire rate and good ammo amount (the independent starting "hitman 01" MGs work well. For the 2 AFs, have a shoulder rocket to shot at them from behind as they fly by to take them down in 1-2 hits. 22. Defeat White Glint The Corporations [Normal] Oh my, we must kill ourselves. Besides of it we will have to do it with the help of Otsdarva. He will be of not much help, since after you deal X damage to White Glint, he will leave the combat area, so you will be one on one versus the target. For me it was easy, but of course I was using ZINC Just move forward following the road until you find him. Follow the combat of Otsdarva and Unknown to a more open zone while you fire him. When they suddenly change course moving to the ocean, stop firing since I think White Glint is invulnerable until your partner leaves the combat. When he returns, finish him. You will get arm weapon 051ANNR and back weapon SALINE05 for completing this mission, and 20 SRF memory units. Also the following parts will be available for purchase:

Back weapon: BVS-50 Shoulder weapon: LALIGURAS [Hard] Flow of mission is more or less the same, but White Glint will have his AP fulfilled after you first kill him. In any case I think it is impossible to kill him before Otsdarva sinks into the sea since that fact appears on the video. 23. Defend Line Ark Line Ark Note: White Glint will be destroyed no matter what you do. [Normal] Opposite mission to Defeat White Glint . You will side with pilot Unknown and face Otsdarva and Fragile. Your partner s AP is very limited so help him out. Normally Fragile will come after you and Otsdarva will engage White Glint. You can do it man way, or use ZINC. Since they are two, and Otsdarva is a fast NEXT, equip also your favourite weapons to finish ZINC survivor if needed. If you kill Otsdarva first, White Glint will die at the same time. You will be rewarded with arm weapon XMG-A030, back weapon XCGB050, White Glint s set of head, arms, core and legs, and also 20 units of SRF memory for completing this mission (wow) [Hard] More or less the same, but White Glint will have a lot less AP. Leave him alone for 30 second, and he will be dead. 24. Defeat Red Rum & Starka GA [Normal] The worst of this mission is that area is full of fog, and there is a 43.0 of ECM, so you can only trust your eyes and FCS; besides there are a lot of breakable buildings. Starka is not the problem since he will come straight to you in order to stick his blades on you, so you can take him then before he starts to fly around. Red Rum is another story since she loves to circle you, evades a lot and her machine gun is quite annoying. First time I used Altair and PC01-GEMMA. Gemma allows you to rapidly kill Starka while he is chasing you. The rest of the mission depends on your ability. If you lack ability, kill Starka with Altair, and Red Rum with ZINC. By the way, mission is much fun if you take Celebrity Ash as partner. An addittional thing to mention, is that if you have a long range FCS and Altair equipped, you will lock Starka just after mission starts. If you start firing now (some ammo will be lost because of the buildings in your line of fire), Starka tends to get stuck so you kill him before he starts moving, or starts moving when is almost out of AP. You will get back weapon KAMAL, arm weapon KIKU and stabilizers DUSKAROR-HEAD-1 AND DUSKAROR-HEAD-2 after beating this mission. Also the following parts will be available for purchase:

Head: GAN02-NSS-H, KIRITUMI-H Core: GAN02-NSS-C Arms: GAN02-NSS-A, GAN01-SS-A Legs: GAN02-NSS-L, KIRITUMI-L FCS: YELLOWSTONE03 Generator: GAN02-NSS-G, GAN01-SS-G Main booster: GAN02-NSS-M-CG Back booster: GAN02-NSS-B.CG Side booster: GAN02-NSS-S.CG Over booster: GAN02-NSS-O.CG, GAP-AO.CG Arm weapon: GAN02-NSS-WR, SAKUNAMI, ALLEGHENY01 Back weapon: WHEELING01, WHEELING03, YAMAGA Shoulder weapon: MUSKINGUM02, GUYANDOTTE04 [Hard] Add some jumping NORMALS and we have the best cocktail: fog, ECM, buildings, and dummy targets. You only need to defeat the two AC s. Try the same tactic you used in normal mode, but do it faster so the MT s don t have the time to reach you. NEXTs are easily recognized while in the fog by their boosters, that you can see from far. use that to aim for the correct targets. 25. Defeat unidentified AF GA [Normal] You can hire someone here, but it s a waste of money, unless you want someone near to receive fire instead of you. If that is your purpose, chose Dan Mollo. Equip medium AC capable of being in the air for long, spread missile (SALINE if you have) and two more precise and long ranged powerful weapons. AS missiles are an option too. When you start mission, move until you see the modified Landcrab (you will need to do this just first time. Rest of the times just OB in the way you know it is). By the time you reach the beast, 4 autonomous big spheres will deploy. They are Sol Dios cannons straight to your heart from AC4, but they are not that easy this time, neither Noblesse Oblige is there to help you out. Lock the nearest sphere (red lock), and fire your missiles until it is destroyed, evading the beams meanwhile, and if possible Landcrab s fire also. The most important thing here is never stopping movement unless you want a fast Kojima death. Theoretically, Sol Dios cannons are destroyed by hitting the spot they use to shoot at the moment they are charging the beam, but I don t think the same rule applies here, so just keep firing until they die. If you use the SALINE, which for me is the best option, approach to a distance of 400 or so and fire both. It takes four releases to kill a single SOL DIOS. Another option is assembling a very agile AC with two blades (moonlight if available), a very good energy efficiency, a blade specialized FCS and also good booster. Do this and OB to the Landcrab as soon as mission is started. Keep in the air chasing the Sol Dios cannons. They will stop moving just before firing, for two or three seconds. That's the time you must atack them with the energy blades. Usually two moonlight hits will destroy each cannon. When done, land over the AF and hit him with your remaining ammo/AA to finish the mission.

New parts will be available at the store: Head: 047AN02 Core: 047AN01 Arms: 047AN03 Legs: 047AM04, 049AN04 FCS: 047AN05 Arm weapon: 047ANR/R, 050ANSR Back weapon: 050ANSC, 050ANR Shoulder weapon: 051ANAM, 051ANEM [Hard] It is quite curious that this mission is easier in hard than in normal mode. Equip ultra-light AC with normal OB and added main booster, but keep your best generator. As for the weapons, take the two Kojima blades if you have. If not, the most powerful blade you have. The target here is to reach the AF before the Sol Dios units are deployed. So, OB as soon as mission is started, dodging the buildings. When you reach the Landcrab, use normal booster so you head the base in which the spheres are placed. Deactivate OB when you are 1 or 2 QB away from the AF so you control the landing, and when you are besides one of the spheres, use both Kojima blades son AF will be destroyed instantly, even if the spheres have took off. [Suggestions] By linkxsc: for the AF< use rockets from long range and just start bombarding it, and if you get lucky you can take out not just the AF but can sometimes take out 2-3 of the mini deathstars, then a single rocket blast can take out the Sol Dios cannons when they stop for a sec to charge. 26. Defeat 8th fleet Interior [Normal] In this mission you will have a destruction race against AF Stigro. Equip lightest AC possible and blades, or Altair and long range FCS (but just that ammo won t be enough). Something important here is a good radar, so if you equipped INBLUE FCS, also take back mounted radar so you can move from one target to another without seeing it. A good an energy efficient normal OB is a must also. The targets are the same ships you are now very used to destroy, so I don t need to explain more. By the way, Stigro doesn t follows his own way, it just follows you and attacks units as it finds it. Of course prefers to attack targets available instead of following you if you deviate. [Hard] The configuration will be very different than in normal mission. Equip middleweight or lightweight with GEMMA back weapons, and AA OB, besides your arm weapons of choice. We will anticipate to the flow of the mission by flying directly to Stigro and landing over him, since he is going to start attacking you in few seconds. So, AA and GEMMA it to death if possible. When it sinks, start destroying ships until all the fleet is gone. [Suggestions]

By Josh Williams: Personally, I recommend a good sniper cannon or a good rail cannon. Maybe even two. They make quick work of the boats. With a long range FCS you'll be able to down more than Stigro will quite effectively. 27. Destroy B7 Torus [Normal] You can equip with Altair or blades. Medium/light weight AC is important since it s about quickness. You will start falling. When you are down, move forward and drop again. As soon as landed you will receive some fire. Kill the MT and continue forward. You will arrive to a room with the road you are in crossing it, that has three ways: forward, left and right. Each contains one of your targets. Chose whatever you want, since they are all the same. Each will have a MT on the entrance, and two more on the round room at the end. You will see a hole in that room. Drop to see the Kojima generators. Of course you will start losing life as you approach, so kill it quick and leave. Be careful with the cover of the tunnel leading to the generator, usually annoys a lot. Repeat it with the others. As soon as you kill the last, an alarm will trigger, and all the corridors will be blocked with breakable doors. Also, more MT will appear. You don t need to destroy them. Just make your way to the junction between the first fall and the second. [Hard] You will find some enemies after your first fall, and when landed on the second operator will tell you all the station is Kojima infected, so your AP will start to go down. You will have to kill the 3 generators and leave faster. I ended with less than half of AP and still S-ranked, so I guess the most important here is how fast you are. 28. Defeat Silent Avalanche Omer [Normal] Here we will face again annoying rocket sniper cannons of Silent Avalanche, from AC4. Objective is to destroy the NORMALs with the big gun. Due to the zone, it s difficult to recognize them, and there are a lot of enemies. The only thing I can tell you is to be guided by the red spots of your radar (that is ECM d by the way). You have to kill 4 or 5 to complete the mission. If you don t want to suffer the stunning of the rockets, equip fast AC and long range fun/FCS. Keep flying to avoid getting hit, and kill the ones shooting rockets at you. [Hard] This is one of the missions where normal and hard have nothing to do. Enemies will be the same and in the same place, but when finished with the required targets, two AC s will show from the north of your initial position. One of them is not a thread, but the other has some bugged (in my opinion) machine gun that kills your AP faster than an AF. So, don t be suicidal at the first part of the mission in order to save all the AP you can. Then, go to an area with little population so nothing shoots you at

your back while you are facing the AC s, an get ready for battle. ZINC missiles will help you out getting rid of these guys, but you still must survive the machine gun while firing the 6 missiles needed to stop the guy You have also the option of blasting the Kojima Sphere nearest to mountain ledge, and position yourself over the top ledge. They will get trapped in the crater as long as you don t move from this zone. You can approach with vertical missiles, release them so they don t blast into the ground, and move back so enemies don t leave their abnormal AI behaviour. You will get arm weapon FSS-53 for completing this mission 29. Destroy Megalith Omer [Normal] You will start the mission in VOB mode (last one, I think). As usual, you will have to evade some fire before reaching your target. This time fire won t come from ahead, but from below, in the form of huge plasma spheres that will remain static on the air for some time. They damage a lot, so you must dodge them by using QB. The trick here is that when you QB to one side or the other, you will see attacks are following your trail, forcing you to left or right side. If you don t break to the other side you were going, eventually you will be trapped between a blast and the red line of out of the area. When you see they stop firing after a sequence of 3 or 4 spheres, QB opposite. Try to be in the centre of the area so you have more space to manoeuvre. When VOB depletes, you will fall into a hell of laser fire and MT s. You have two options now. Objective is to destroy Megalith, the giant pillar, so quickly OB and boost (so you maintain the altitude) to the top so the lasers that don t hit you hit the column. They may finish it by the time you reach the hole that is on the top, and you don t even need to have weapons with you. If not, just kill the top walls of megalith while you are inside the hole. Depending on your speed,you will have to pay a price for this quick success: you are going to lose some AP while moving on. Try to equip as fast AC as you can and they won t hit you enough to low your S-rank. The other option, is to leave yourself fall into the circle around the pillar, breaking some glass. The glass is supported by some columns on top of which are the laser cannons, that can t fire you when you are in the ground level. You still have the NORMALs placed there to kill anyways. Kill the lasers and nearby NORMAL s, and then keep destroying zones of Megalith until operator tells you it has been destroyed. Maybe you won t S-rank it because of the time needed to clear the area, so again, it s your call what to do. [Hard] Again, VOB malfunction, but this time seems like some movie sabotage. One of the VOB fuel tanks is on fire. stable, but it will explode if directly hit by one of you have to be even more careful than in normal mode. mission is the same. 30. Destroy Arteria Ulna Orca [Normal] You can do this two ways: normal, or smart way. I explain smart way: George Lucas s It is more or less the plasma blasts, so Rest of the

equip with whatever you want that allows some time in the air and a fire weapon. When you start mission, climb and destroy one of the plates that form the ceiling. Go through the hole and continue climbing until you reach an upper level where your radar detects some targets. When up, you will see a lot of enemies, and some kind of radars. Your goal is to destroy the radars. You can fire them directly, or put yourself behind so the enemies do the job. In any case, is S-rank mission. If you want to destroy every enemy here equip long range weapons since this is full of snipers, and start shooting, but it has no sense. As soon as mission is finished, you will have joined Orca path, allowing you to beat the Orca rankers of their own Arena. Careful, you can do it only while in chapter 3. You will be rewarded with 20 SRF units for completing this mission. [Hard] I assume you will have more enemies here, but if you do it smart way, it will be exactly the same than in normal mode. 31. Defend Arteria Carpals Rosenthal [Normal] Mission will start with you in a road with Noblesse Oblige. In front of you, Arteria Carpals. Noblesse will OB forward and engage the blue NEXT. Is the same as other AC duels more or less, and little danger will come from these enemies. The one you will be facing first has the tendency of moving in the ground when he is far from you. That will make him get stuck a lot. Noblesse Oblige will not be dying (up to my knowledge) in this mission, neither will help you with your target unless the other has been already killed. As always, Kojima missiles will work fine. You will get arm weapon HLR71-VEGA and 10 SRF units for completing this mission. [Hard] Same, but add and additional NEXT will appear after the main two have been killed. You will get should part P-MARROW for completing this mission. 32. Attack on Arteria Carpals Orca [Normal] This is what happened just before Defend Arteria Carpals mission. You will start far away from Carpals, and will be told to eliminate as much defences as you can before Noblesse arrives. NEXT arrival is not conditioned by number of defenses destroyed, you can sit on your starting position and wait him to arrive (credit to Josh William for this). Defences of the zone are some fixed turrets that fire normal ammo bullets, and medium sized NORMALs. Turrets will be in the top of the

walls, and inside nests placed on the internal side of the walls, one below the other. The ones on the roof are easily taken since their fire is slow and you can have a quiet fly while taking them down without being bothered by the other defences. In order to take the others, you will need to have a more or less clear line of fire so they have a good cover inside their nests. FCS will be a problem since it likes a lot to lock enemies that are behind walls instead of the nearer. After a certain time, Noblesse Oblige will come. If you haven t killed all the defences, move to open sea where you can fight him without being sniped by the turrets. Even if you have, it feels more comfortable to fight in a clear space than with so many obstacles, at least for me. You will be rewarded with arm weapon MR-R102, back weapon EC0307AB and 20 SRF memory units for completing this mission [Hard] Is the same, but after Noblesse is down, NEXT Trascend will boost in. Conditions for S-rank will be more strict (you will have less time) You will be rewarded with arm weapon EG-O703 for completing this mission [Suggesions] By Josh Williams: Kojima weaponry(arms/cannons) fully charged will bring him down. On Hard, you'll have enough time to get another full charge to take out Dario as well. As Josh pointed, this is the cheapest way out. Carpals has a three road entrance. Those roads continue outside the area. When mission started, move near the roads besides a wall and position yourself in one of the ledges just on top of the water. Start charging your Kojima arms (ARGYROS if possible) and wait there. Both next will come OBing following the road until they arrive to the main Carpals zone, so move to the main road (the upper one), and keep boosting because the Carpals turrets will destroy the road. When Noblesse rushes in and is in red lock-on, release that huge mass of green energy you have in your arms. Start charging again inmediatly and repeat the operation with Trascend. Your only difficulty will be to evade the long range turrets that are firing you in your back. Anyways they don't damage so much so to downgrade the S rank you are going to get. 33. Defend Cradle 03 The Corporations [Normal] This is the opposite mission of Destroy Cradle 03, of Orca path. Old King, the pilot of NEXT Lisa, has decided that a good thing to do is destroying mankind, so he is starting by taking down Cradle 03, that is composed of 5 giant airships. You will have to wait for a minute until he arrives to your position with 2 unmanned NEXT (yes, the ones with long blade). Lisa will target you, and the NEXTs the cradle unless attacked. So, I recommend killing them because fight with Old King can be quite long. It takes some hits to destroy them, but when done, you won t have to worry about the integrity of the 20 million people living in the nearby ship. Lisa moves fast like hell, and will circle you from the sides, but also from above and below. This will make your fight a bit confusing. Try to

follow him with your eyes instead of radar, because if you do, most of the time you will feel he is attacking you from two sides at the same time. Try to hit him from nearest you are able without losing the lock, and be careful about not reaching the above limits of the area. Slow missiles are not very useful here, but you can try. You will get arm weapon SAMPAGUITA and stabilizers SAUBEESHEAD-1 and SAUBEES-HEAD-2 for completing the mission. [Hard] By the time you start the mission, the enemies will be already deployed. Quickly take out the unmanned NEXT (three this time), and then start the dogfight with Lisa 34. Defeat Orca s special AF unit The Corporations [Normal] You will face here 4 medium sized AF's that don't move. They have some spheres able to fire blade energy beams (quite damaging). Their weak point is a hole over them where you can see a ventilation unit. I don't know why such an easy mission is here, but it's ok, we will do it. Equip fire weapons since AA will be too slow here. Move to engage the first AF and land inside the hole. Start blasting down until it explodes. It could take some time and maybe you feel you are not damaging, but you do. Move to next one, repeat, and that way until you finish mission. of course you should be equipped with a middle weight AC to avoid initial fire. When you are inside holes, is not like they can't hit you, but you will receive very little damage. Like Josh William suggested, another way of doing it (becoming this mission quite easy), is equipping two solid blades, moving to the radiation hole on top of each AF, and firing the blades. If you use Kiku is just one punch for each AF. [Hard] AFs will bhe equipped with rapid fire plasma cannons on their front, ranged blades will be more damaging (those red beams can one-shoot you). Everything else is the same. [Suggestions] By Josh Williams: These things can be brought down with a Kiku punch from the front. If done right, it only takes one hit By linkxsc: Only Anti AF mission I really don't have advice about because you can't really kill them from long range very well, and getting in close can be suicidal if you're not good at dodging the blades. But Josh's method is pretty solid, and the Kiku can 1 shot it , personally tho I'd have 1 on each arm so you can hit 1 button, and if that doesn't kill it, hit the other 2 for the other 1 35. Attack anti-satellite cannons The Corporations [Normal]

You will have some help here if you want, but it won t last long. There are three anti-satellite cannons (don t worry, they can t fire at you), surrounded by some walls with 8 awful laser turrets that shoot really long. Approach the first (you will see it in front) dodging the lasers, and place yourself inside the perimeter of the cannon, so the turrets can t target you. Start killing (I used AA to save ammo), and when finished, kill the cannon too. Probably you have realized by now that there is a defending NEXT here, Neonidas, the one with focalized AA. Try to take him down from here so you don t face the cannons on the other side of the lake, and the MT s in the island inside. Try Kojima missiles, as always. When you take him down, move to the right side of the lake (east) and OB your way to cover so turrets can t hit you. Then start moving from ladder to ladder so you are always covered. When you reach the nearest cannon, move in and proceed like you did with the other. When finished, move to the last and kill it. Another way is taking down the first group, so you can safely kill Neonidas, and then move fast evading lasers aiming to the big towers directly. You will be rewarded with shoulder part ADDICT for completing this mission [Hard] Is the same, but as soon as you kill the last cannon, the final boss of AC4 will appear (gatling cannon, hyper-QB). It impressed me a lot on previous game, so I didn t wanted to check if they were the same or not. Kept some ZINC ammo firing safer to Neonidas, and discharged the rest at this little final monster. [Suggestions] By linkxsc: Honestly my best method is to switch to the single missile fire rocket (the large rocket one though), after going into the first cannons perimeter at top speed and taking it out with a blade, take out the 2 turrets facing the direction of the next towers from the back by blading them through the wall, fly up, land on the top of the first cannon or 1 of the platforms the turrets were on, and manually long range target the other 2 towers with the rocket (difficult yes, but also MUCH safer, and then you can spend the rest of your ammo and your saved AP not spent getting shot at to deal with the NEXTs) 36. Defeat main Orca forces The Corporations [Normal] Wynne D Fanchon will help you out here. Targets are two Orca NEXT. One of them is very slow and uses to get stuck in the path at the middle of the rooftop, making him an easy target. The other one, Maelzel, usually engaged with our partner, moves more but has little AP. With ZINC this mission is piece of cake. You will obtain back weapon BIGSIOUX and GAN01-SS-GC for completing this mission. [Hard] Exactly the same, but under more large cannon fire.

37. Defend Arteria Cranium Wynne D Fanchon [Normal] You will start the mission in the middle of a long pathway. Move forward to find two NEXT. Wynne will follow you and engage the less dangerous, while Thermidor will put his eyes and MOONLIGHT in you, so hit him hard enough to make him fall with 2 or 3 hits, since he is really fast and can blade you to death even being on the air. He likes to attack you from behind, and has such speed it s difficult to face him unless you have a reallyfast QB. An option to kill him is move backwards to the little corridor you came while shooting him, and take profit of it s narrowness to kill him before he reaches you. This process requires some time since he often don t go directly through the corridor, but QB like mad from side to side of the big room walls untill he ends in the corridor. Sometimes you want have much time to kill him since he will boost behind you. In this case, most likely will be impossible to turn before he does, so pray and activate your AA. Missiles are not recommended here, specially vertical ones, since you ve got that huge machineries hanging from the roof, that will make it difficult to hit if enemy flies or something like that. NEVER use Bismouth (same than ZINC, but fired horizontal) since some bullets will hit your missiles when just launched, so you will soak all the damage. I beaten this mission by equipping Altair in one hand, Kojima blade in the other, and 2 ZINC on the back. Drove Thermidor to the corridor while firing him with laser, then stayed at the beginning of it until Thermidor joined me in, and killed him with Kojima blade. The other one I destroyed with ZINC, launched from the descending side of the room, since vertical missiles will have more possibilities of hitting from there. Another time I was playing this mission, I just equipped ZINC, OB'ed directly to the descending part, and started releasing missiles. The good thing that happened there is that Thermidor bacame stuck in the doors that you can find between the straight and descending part, so it was piece of cake drain his KP with ZINC while Wynne took care of the other, and gave Thermidor the coup of grace. One last option is to equip ZINC and ARGYROS Kojima arms. When mission is started charge the arms. When you are ready to ge move forward and wait inside the corridor for Thermidor to come in. Release the Kojima arms discharge and he will be over. Finish the other one with ZINC or Kojima arms. [Hard] Same combat exactly. I don t understand exactly what it does, but some big machine will appear at the ramp, maybe something happens if you get close. You don t need to kill it to finish the mission. 38. Defend anti-satellite cannons Orca [Normal] Opposite mission to attack anti-satellite cannons. You have to side with Neonidas (that won t last long) and defend the anti-satellite cannons from a NEXT and AF combined attack. Ambient will first arrive landing after OB on the second cannon from your starting point. Neonidas will engage the other. As soon as you

finish Ambient, Attack the other, and be careful of not wasting you ammo since he won t die but leave the area. Now you must destroy the flying AF (same as defend Megalith mission). Land over it, and AA, it has little AP. Note that the real target here is the AF, you can beat the mission by killing it and ignore the others. You will be rewarded with arm weapon 067ANLR, back weapon 063ANEM and 20 SRF memory units for completing this mission [Hard] Static MT s with laser cannons will be attacking the cannons as you start the mission. When you beat Ambient, MT s from Silent Avalanche (you know, snipers) will appear. Anyways real target is still the AF. Take it down to finish the mission. 39. Destroy Cradle 03 Old King Taking this mission will lead you to a different ending than the normal ORCA one. [Normal] As previously told, Old King wants to add some million people to his body count. He will ask you to help him taking down group of airships forming Cradle 03. They can t be easier to destroy. Use an energy efficient AC with one blade, and equip some range weapons in case someone bothers you. Anyways the most important here is being fast, having enough energy, a blade, and if possible a good radar since being on the air you lose track of targets easy. As soon as you start, move to the craft and take 5 turbines (prominent black boxes that go from one edge to the other of the wings), no matter which ones. This will make the cradle sink. Move to the other and repeat while avoiding the NORMALs firing at you. There are a total of 5 cradles. By the way, your operator will abandon you as soon as you destroy the first cradle, so you won t receive any message from here (nobody will warn you about 40% AP and so) until you finish the game in the next mission. Enjoy Old King s comments and the killing. [Hard] Difference is that instead destroy 4 turbines, you will need to destroy 9. Besides of that, more enemies will be shooting you. 40. Defeat AF Answerer Orca [Normal] This AF is beautiful. Doesn t matter, Kojima blades do miracles. Equip just them and a very fast AC with normal OB, since we want to reach the thing before it deploys. Look at this: ________ <--Top __|_______|__ <--Plates / / X \ \

/ / /

| | | |

| | | |

\ \ \ <- AA sphere

This is a more or less front view of upper part of Answerer. He will fire a hell of missiles if you stay in medium or long range. If you approach he will charge a brutal AA that will come from the part marked as AA sphere in the drawing. Your target is the X spot. Climb at the start of the mission so you aling with his top, and OB keeping altitude. When you see the big plates having some defences attached (they are not horizontal like in the drawing, but a inclined down), lose altitude so you past below. Will see some psychedelic glowing spikes machinery. Hit it with the Kojima blades, and mission will be over. It s a shame since AF is beautiful. If you have problems finding the spot, use youtube. I found it there. I don't know why but my third time on this mission I was unable to find the spot. If this is your case, try to equip two energy blades and keep blading the spikes near the AA sphere and the wings nearby. You will be rewarded with arm weapon ER-O705 and back weapon MP091 for completing this mission [Hard] Same tactic. Density of Kojima particles irradiated by Answerer will be higher so your primal armor will go down when you get near the AF, until depletion (thanks Owen Williams for the information). Fortunatelly doing it the cheap way it won't matter you are out of PA. It is to say the Kojima blades (or KIKU, doesn't matter) works here sure. 41. Attack on Arteria Cranium Orca [Normal] You must kill Wynne D Fanchon and Maibris here, in opposite mission of Defend Arteria Cranium. You will be alone against those two. I recommend equipping ZINC and Altair, OB ahead until you reach descending part of Cranium. Once there, start firing your missiles to Wynne, since she will be able to evade less here than in main room, and Maibris won t move from there. When finished, go for Maibris. Note he has an insane amount of AP You will be rewarded with arm weapon HLR09-BECRUX and back weapon HLC09-ACRUX for completing this mission Y <- Maibris _________ | Wynne -> Z _/ \ | _/ \_____________________|__________X _/ You _/ _/ _/ |_____/

[Hard] Otsdarva isn t dead! He will be waiting for you on the descending part of Cranium. If you try to take Maibris first, Wynne will join him, and later Otsdarva. I don t know how much ability you have, but sincerely I wouldn t be able to evade that much fire, specially considering Maibris has got some very difficult to evade missiles. So, what I did was equipping ZINC and Argyros Kojima arm weapon, enable both ZINC on mission start, and OB ahead without leaving the central little path, until you arrive to the other side of the room. Theoretically you won t be damaged on your way there. As soon as you reach the end of the path, and without entering the narrow corridor, turn to face Otsdarva. Boost up a little so you target him, and release ZINC. He will be advancing little by little to engage you, but getting stuck all over the place. With enough luck, you will kill him having spent 6 Kojima missiles and taking no damage or 1000-2000 AP. As the time is running, you will hear a radio conversation pointing out Otsdarva and Thermidor are the same person. I have been informed he wil fight Wynne if you leave him the chance, but I never saw it. My next target was Wynne. Two things can happen: she is near her starting point, or she is with Maibris at the centre of the main room. Both things have their advantages. If she is alone, use same tactic that with Otsdarva. You are supposed to kill her with 4 missiles (you will have 1 in each weapon now, but it would be better if you spent 4 with Otsdarva instead of 6, so you can have 4 when you finish Wynne). She evade more than Otsdarva, but takes less AP to destroy. Now for the easier but more tedious part: Kill Maibris. Without leaving the descending section (you must not see Maibris), boost up until you see him and fire your remaining ZINC missiles. Between round and round, remain under cover so you are not hit by hi-activity missiles or scatter rockets. When you purge ZINC, activate Kojima arms and start charging them. Move straight through the path until your crosshair is red on Maibris, fire Argyros. Maibris will start moving so QB back a little in order for him to calm down and place himself again on the central path. While you do, start charging again the Kojima arms (be careful not to hit fire button twice if weapon is in reload time). As soon as you see it clear, and without losing too much time because his PA gauge is growing now, fire him again. If he doesn t die, repeat, but assume that you will miss once, and that you will be under a lot of fire while in this room. If you spent at least three successful Kojima missiles in it, and attack fast, you will need only two charges of the arms to finish him. Tactics that didn t worked for me: Taking down Maibris first. Kojima blades. MOONLIGHT blade. BISMOUTH Kojima missiles (use only if you want to suicide). A thing to note is that if you charge your ARGYROS arms before exiting the tunnel, and OB forward, you can land a clear shoot while OBing either to Maibris, Wynne or Thermidor. I prefer Wynne because its less annoying to beat Thermidor later than having Wynne at the middle of the room with her pal. You can shoot on Maibris but you won't kill him with just that.

Y <- Maibris _________ | Wynne -> Z _/ \ | _/ \_____________________|__________X _/ You _/ _/ W _/ <--Otsdarva/Thermidor

|_____/ [Suggestions] By Josh Williams: Two words: Kojima arms. Sit back and charge 'em up. Once they're done, move forward but don't exit your little crevasse. Because Shinkai hates you for some unknown reason, he'll charge right at you. Pop him with those fully charged arms and he's done. On the off chance Fanchon fails to take down Thermidor, use the Kojima arms or whatever back weapons you feel like bringing to beat him 42. Occupation of Arteria Carpals Interior (not really) [Normal] This mission is a trap for you and Old King, set by some angry Lynx. You have two options here, cheating or not cheating. First the legal way: Equip your NEXT for AC duel, including if you want a couple of ZINC missile launchers. Boost towards the centre of Arteria Carpals to activate the appearance of four next that will come OB ing from opposite side you came from, making his entrance from upside the wall. Some people equip Kojima arms and wait for them in the upper ledge of the wall, so they one-shot any of them as they come. Another options is AA in the middle of them while flying. Do it with whatever the configuration you feel more comfortable with. Personally, I made it with 2 ZINC and Argyros Kojima arms. One shooted Stasis (second starting from the right) and killed the other with missilles. Even Old King Survived. But if you don't feel like doing it, try the cheat. The cheat consist in using solidity bug to your advantage. Have equipped two canopus, assault armor shoulder amplifier P-MARROW, and strongest AA OB in your possession. Tune KP production to maximum and also accuracy. So, go to the mentioned ledge, over the wall, and wait for them to arrive. When you see them coming, move towards them with QB or whatever you want. You can try to connect AA that hits all four. The purpose for moving towards them is having their attention. If when we are in cheat position, they kill Old King, they won t come after us unless we show up. Test it if you want. Next to do is looking at below map. They OB from here | V y -----v-^-v-----/ / z| |_ \ ---------- ----o

X your starting point

This is a rough aerial view of Arteria Carpals. We start in X and move to O so activate the appearance of this guys. Then we land over ledge Y and wait there until they arrive. When done, we will move to z. At the base of the external side of the wall, you will see a little ledge in which your AC can land. Keep there until you hear Old King has died. The targets will come after you, and none of them will have the ability to jump over the wall, just like in AC: Project Phantasma. Your canopus weapons go through the wall if you face them, because they are long weapons. As soon as you see lock crosshair red, start shooting. When you run out of ammo, you will have to wait until they get close (220 or less) and activate AA. It will take long to kill them doing this, but saves you a lot of stress. It is good to keep in your back slots some weapons because one of the enemies from time to time will escape from one of the corner overtures, and attack you. Maybe you think it s a good idea to equip de LETHALDOSE back weapon, but it s not. Only normal AA and long sized arm weapon will allow bug. You can try Altair so you hit more than with Canopus, but the ratio ammo/damage is better with Canopus than with Altair. Of course canopus shoots are dodged easily. [Hard] Is the same, but instead of 4 there will be 5 NEXTs. Your old operator will try to kill you now also (no kidding). I find less frustrating to kill those guys using Kojima arms and ZINC than using bug here. Charge the arms at the beginning, kill one as they come, start moving inside the facility releasing ZINC at a distance of 400 or less, and use the arms again when you run out of missiles. Go out to charge and then come back to fire at a very short distance when at maximum power. A good thing to happen is that Old King gets outside the facility, because at least one of the nexts will engage him but without being able to pass the wall, causing him to keep boosting towards the wall and back, and making him an easy target. Another good thing, but to do instead than happen, is to kite the enemies one by one to open ocean, where you can take them without receiving fire from 3 different sources. You will be rewarded with arm weapon RG01-PITONE for completing this mission. [Suggestions] By Josh Williams: Load the Hydor-Argyros design and get two Torus Kojima Cannons. Charge the arms and cannon. Give them some time to charge before you start moving. Once you get in, get up on the wall your enemies pass while OBing and wait for them to show up. Your target is Roadie, second from the left. Fire the arms and the cannon at him when the opportunity presents itself. Failure to do so will make this mission a lot more annoying, as his bazooka arms are the only weapon in this mission that can break your charge. After that, sit outside, charge up, go in and shoot one when you have a good shot. Consider using the small road-like thing in the middle. They get trapped easily down there, leaving little room for error. This way you don't have to tell your friends you exploited a bug to beat this mission. This design also works on hard, mostly because Sumika is a terrible pilot. DO NOT LET ANY OF YOUR KOJIMA WEAPONS TOUCH THE WATER WHILE CHARGING. You'll lose your charge. It's really annoying.

================================================ 04. The Arena [ACFA04] Basics: :: Try to circle enemies while surrounding them. Moving always is a must. They do the same with you. :: Vertical missiles are almost always very effective, especially ZINC and WHEELING. Enemies using flares nullify this strategy. :: Use ZINC for rapid success or if you get stuck, but if you want fun, use a variety of weapons :: If your side boosters are powerful enough, you can try a manouvre called usually QT or Quick Turn, consisting in you quick side boosting while in the air while you move the camera to the place you came from. This will make you turn 180, and is quite useful if you miss a blade slash or in order to backstab slow ACs (thanks to Eduardo for the information). :: Rankers can run out of ammo just like you. When they do, they will use two tactics: If they have AA or blade, they will use it like mad; if they don t have, they will run and fly like mad to avoid your attacks. :: If you can t hit an enemy with normal weapons because it s too fast, try to use missiles. :: If you kill a Lynx during a mission, he won't appear in Arena, skipping to the next rival. You will be able to fight him via free mode. After defeating a ranker, you will get some money (nothing to do with previous games rewards), design of the next, his emblem, unlock store parts and maybe SRF memory points or even AC parts. Below is the list of all arena rankers, both Kallad and Orca. After pilot name, you will find special rewards, if any. ==Kallad== 1. Ozdalva. Stabilizer CR-LAHIRE-OPT01 & CR-LAHIRE-OPT02. 15SRF units. New parts available at store: Head: HD-HOGIRE, HD-LAGIRE Core: CR-LAHIRE Arms: AM-GOGIRE, AM-LAHIRE Legs: LG-HOGIRE, LG-LAHIRE FCS: FS-LAHIRE Generator:G N-LAHIRE Main booster: CB-LAHIRE Back booster: LB-LAHIRE Side booster: AB-LAHIRE Over booster: KRB-LAHIRE Arm weapon: MR-R100R, AR-O700, SG-O700, EB-O700 Back weapon: RDF-O700, ACB-O710 Shoulder weapon: ASB-O710 2. Lylim Wolcott 3. Wynne D Fanchon. New parts available at store: Core: CR-HOGIRE Arm weapon: ARSINE, EB-0305

Back weapon: MP-O700 4. Roadie. New parts available at store: Head: GAN01-SS-H Core: GAN01-SS-C Arms: GAN01-SS-AC, GAN01-SS-AW Legs: GAN01-SS-LC FCS: YELLOWSTONE01 Generator: GAN01-SS-GC Main booster: GAN01-SS-ML.CG Back booster: GAN01-SS-B.CG Side booster: GAN01-SS-S.CG Over booster: GAN01-SS-O.CG Arm weapon: 047ANSR, GAN01-SS-WG, GAN-SS-WH.E, HAN01-SS.WB, GAN02-NSS-WBS Back weapon: PLATE01, VERMISSLION01, POPLAR01, OSAGE03, CHEYENNE01, DEARBORN02, 049ANSC, 0GOTO, 047ANR Shoulder weapon: BELTCREEK03, NEMAHA01, GALLATIN02, 048ANEM 5. Gerald Gendlin. Stabilizer AM-HOGIRE-OPE01 & AM-HOGIREOPE02 6. Stiletto. Arm weapon AXIS 7. Roy Zaaland 8. Wong Shao-Lung 9. Unknown (insert here your pilot s name of AC4) 10. Harry 11. Dario Empio. 10 SRF units. New parts available at store: Head: HD-HOLOFERNES, HD-JUDITH Arms: AM-JUDITH, SAUTEES-ARMS Legs: LG-JUDITH, DUSKAROR-LEGS Main booster: DUSKAROR-CORB, CB-JUDITH Side booster:AB-HOLOFERNES Arm weapon: CANTUTA, ER-O200, EB-O600 Back weapon: MP-O203, MP-O601JC, CP-51, EC-0300 Shoulder weapon: 051ANAM, 051ANEM 12. Lisira 13. Jan 14. Irbis Ornstein. Stabilizer EKHAZAR-LEGS-1 & EKHAZAR-LEGS-2 15. Shamia Lavie-Lavie 16. Takafumi Arisawa. Stabilizer RAIDEN-HTS1 and RAIDEN-HTS2 17. CUBE. New parts available at store: Head: HD-LANCEL Core: CR-LANCEL Arms: RM-LANCEL, SAUTEES-ARMS Legs: LG-LANCEL, SAUBEES-LEGS FCS: FS-HOGIRE Generator: GN-HOGIRE, GN-HECTOR Main booster: CB-HOGIRE Back booster: LB-HOGIRE Side booster: AB-HOGIRE Over booster: KB-PALLAS, KRB-PALLAS Arm Weapon:RF-R100, ER-R500, EB-R500 Back weapon: MP-02001, CP-49, CG-R500 18. May Greenfield 19. Do Su 20. Ay Pool. Stabilizers CLS01-AURORA-A & CLS01-AURORA-B New parts available at the store: Head: ARGYROS/H Core: ARGYROS/C Arms: ARGYROS/A, ARGYROS/XA Legs: ARGYROS/L, L09/RIGEL FCS: OMNIA

21. 22. 23. 24. 25. 26. 27. 28. 29. 30.

Generator: ARGYROS/G Main booster: ARGYROS/M Back booster: ARGYROS/B Side booster: ARGYROS/S Over booster: ARGYROS/AO Arm weapon: ARSENIC Back weapon: BISMUTH, ARSENIKON Johnny Kamisori. Arm weapon KB-O004. 5 SRF Canis Franois Nellis Don Kernel Vys Lei Patch Goodluck Dan Mollo Mss Theresia Champion Champs. Hand weapon GANO01-SS-WD

==Orca== 1. 2. 3. 4. 5. Thermidor. 15 SRF units Neonidas. Back weapon LETHALDOSE Julia Emely Old King Shinkai. FCS BLUEXS, main booster S04-VIRTUE, arm weapon 07MOONLIGHT, shoulder weapon 09-FLICKER 6. Vao 7. Maelzel. 5 SRF units 8. Totient 9. PQ 10. Harry 11. Buppa Zu Gan 12. Raster 18 ===================================== 5. Unlockables [ACFA05] :: All normal and hard missions have S-rank Stabilizer HD-LANCEL-OPT03 Stabilizer HD-LANCEL-OPT04 :: Beat Collared and Orca paths (finish both missions Attack Arteria Cranium and Defend Arteria Cranium) Receive all parts avaliable at the store for free (you will have to buy the ones you unlock after that moment) - Normal mission mode rewards :: Defeat Wonderful body Arm weapon GAN02-NSS-WBS :: Defeat Unknown next and No Count Back weapon INSOLENCE :: Defeat unknown next Shoulder part EUPHORIA

:: Defend Megalith 10 SRF memory units :: Defeat White Glint Arm weapon 051ANNR Back weapon SALINE05 20 SRF memory units :: Defend Line Ark Arm weapon XMG-A030 Back weapon XCG-B050 White Glint s set of head, arms, core and legs 20 SRF memory units :: Defeat Red Rum & Starka Back weapon KAMAL Arm weapon KIKU Stabilizer DUSKAROR-HEAD-1 Stabilizer DUSKAROR-HEAD-2 :: Destroy Arteria Ulna 20 SRF memory units :: Defend Arteria Carpals Arm weapon HLR71-VEGA 10 SRF memory units :: Defend Arteria Carpals Shoulder part P-MARROW :: Defend Cradle 03 Arm weapon SAMPAGUITA Stabilizer SAUBEES-HEAD-1 Stabilizer SAUBEES-HEAD-2 :: Defeat main Orca forces Back weapon BIGSIOUX Back weapon GAN01-SS-GC :: Destroy Arteria Carpals Arm weapon MR-R102 Back weapon EC-0307AB 20 SRF memory units :: Defend anti-satellite cannons Arm weapon 067ANLR Back weapon 063ANEM 20 SRF memory units :: Defeat AF Answerer Arm weapon ER-O705 Back weapon MP-091 :: Attack on Arteria Cranium Arm weapon HLR09-BECRUX Back weapon HLC09-ACRUX - Hard mission mode rewards -

(You will obtain always 5 SRF memory units for A-E ranking a mission, and 6 SRF memory units if you S-rank it. If already obtained 5 points and obtain S-rank in retries, you will obtain just 1 point) :: Defeat AF Cabracan 10 SRF memory units :: Defeat Spirit of the Mother will 10 SRF memory units :: Attack on PA-N51 Back weapon SAPLA :: Defeat Unknown next and No Count Back weapon ZINC :: Defeat Silent Avalanche Arm weapon FSS-53 :: Defeat AF Great Wall Back weapon OIGAMI :: Attack on Arteria Carpals Arm weapon EG-O703 :: Attack anti-satellite cannons Shoulder part ADDICT :: Occupation of Arteria Carpals Arm weapon RG01-PITONE - Arena rewards :: Ozdalva. Stabilizer CR-LAHIRE-OPT01 Stabilizer CR-LAHIRE-OPT02 15 SRF memory units :: Gerald Gendlin Stabilizer AM-HOGIRE-OPE01 Stabilizer AM-HOGIRE-OPE02 :: Stiletto. Arm weapon AXIS :: Dario Empio. 10 SRF memory units :: Irbis Ornstein. Stabilizer EKHAZAR-LEGS-1 Stabilizer EKHAZAR-LEGS-2 :: Takafumi Arisawa. Stabilizer RAIDEN-HTS1 Stabilizer RAIDEN-HTS2 :: Ay Pool.

Stabilizer CLS01-AURORA-A Stabilizer CLS01-AURORA-B :: Johnny Kamisori. Arm weapon KB-O004 5 SRF memory units :: Champion Champs. Hand weapon GANO01-SS-WD :: Thermidor. 15 SRF memory units :: Neonidas. Back weapon LETHALDOSE :: Shinkai. FCS BLUEXS Main booster S04-VIRTUE Arm weapon 07-MOONLIGHT Shoulder weapon 09-FLICKER :: Maelzel. 5 SRF memory units ========================================== 6. Frequently Asked Questions [ACFA06] Q: From time to time my crosshair becomes some moving bars and I am not able to lock-on. What can I do? A: If you hold one of your buttons, normally L3, you change from lock-on mode to free fire mode. Hold it again to reverse the situation. Change this button at the key configuration so you don t hit it by accident. Q: In the tutorial, they made me learn how to use assault armor , some explosion that kills everything near. I can t do it at the beginning of the game. Why? A: Because in order to use assault armor, you need an overbooster capable of it. Q: There are a few NEXT parts on the shop! Is it all they got? A: There are a lot of parts available at this game, but you must unlock them. You will unlock at store parts by completing certain missions. Clients will give you the chance of buying their parts after you have helped them a little. Q: What is the maximum FRS units you can have? A: I think 442 Q: Do I lose FRS units I was given for S-Ranking a mission if I retry and D-Rank it? A: No. Santa Rita Rita Rita lo que se da no se quita . Q: I have S-ranked every mission but they won t give me the special stabilizers. Why? A: In order to get those not-so-good stabilizers, you need to have all normal mode and hard mode missions S-ranked at the same time.

Q: Sometimes I put myself under cover and still receive damage from enemies. Why? A: Because a bug in the game regarding solidity of solids. Some things are solid for you but not for the enemies, and sometimes it is the opposite. Q: How do I beat mission X ? A: Please read the walkthrough, I have included strategies to beat almost every mission without being a pro player. Q: I can one-shoot Sol Dios modified Landcrab in hard mode but not in normal mode. Why? A: Nobody knows. In normal mode you must beat AF and 4 spheres. In hard mode, just 5 spheres. Maybe From Soft thought it was well balanced that way. Q: What means the horizontal white bar over enemy NEXTs? A: Their PA gauge. White bar is full, they have full PA. Q: I get stuck below AF Cabracan after shooting its caterpillar and I m not able to leave. NORMALS keep hitting me through the plates. What can I do? A: You can do 3 things. First of all destroy the legs when the plate opens, being careful of not being below the plate when you do it. Requires 3 Altair shoots or so. If you can t help it, you can also destroy one of the plates by yourself in order to leave, but ammo is such a precious thing in this mission, and also PA (if you plan on using AA) if you take into account that you are fired through the walls. The third thing is taking good cover, and waiting until a plate is destroyed by the enemies or the allied fire. Q: I can t keep White Glint alive at mission Defend Line Ark . Is there a way of doing it? A: No. He must die like Otsdarva. Look at the video after that mission, it clearly says White Glint has been destroyed, and Otsdarva is being eaten by Kojima polluted fishes. Q: I have A-ranked a mission in hard mode, but I want the 6 points of SRF instead the 5 they gave me. Is there a way? A: Yeah. Play it again doing your best and if rank is S, you will be rewarded with the remaining 1 SRF memory unit. Q: When I equip two fire weapons for the arms, and fight a fast AC, sometimes bullets go in opposite directions or weird trajectories. Why? A: Your FCS has a value called Parallel processing . The higher the value, the better both arms will work together. Q: Is there any meaning on using two blades? A: Yes, because of the time of reload of sword beams. Also, you can chain hit from left arm and then right arm to obtain cool effect and also great range of destruction. Q: How do I know if a weapon can be stored as hanger unit or not? A: It says so in the description of part. Q: What value X does? A: You can press START button to open available commands from within a menu. One of the commands uses to be Help. Move cursor to see description of what your unknown value does.

Q: Can I import my AC4 savegame into ACFA? A: Yes and no. You can import schematics (designs) but not money or parts acquired in previous game. Q: When using Kojima missiles while in battle versus another NEXT, sometimes I fire but they disappear. Why? A: They disappear, and also 15000 of your AP and all your PA gauge. The enemy is probably using a machine gun that hits your missile at the moment they are fired. You take all the damage, and because some bug you don t see or hear the explosion. Q: Why ZINC and not BISMOUTH? A: Because ZINC usually hits more times than BISMOUTH, and also explodes on your face less than BISMOUTH. Q: What is the relationship between Otsdarva and Thermidor? A: They have the same emblem with different colors, one never appears at the same place than the other, and Wynne calls Thermidor "Otsdarva" in final mission, so we must assume they are the same person. Maybe he's got two personalities. I have no other explanation to why he is facing you in Arteria Cranium if his plan depends on taking it. Q: I had a deja vu when playing Defeat the Main Orca forces A: Yes. She says "all those fancy manouvers won't help you here", just like Otsdarva said when attacking White Glint. If you didn't find both on the hard version of Attack Arteria Cranium, you could guess they are the same. According to information from my friend Bernardo, a huge ammount of history information was lost in translation, so we are forced to know a distorted version of what game director wanted us to know. Q: I can't see "attack anti-satellite cannons" hard mission extra enemy. Why? A: He is underwater because of a bug. Cancel mission and start again. Q: What's up with my Kojima fire weapon? it does little damage! A: You need to charge it. To do so press once while it is armed. A green glow will start at the cannon. Wait until glow goes fast and violent and you are ready to fire. Note you don't need to charge Kojima missiles or Kojima blades, just fire weapons. Q: Dude, ZINC isn't so wonderful as you describe it. Is there something I don't know? A: Yes, you are working with the latest regulations. Regulations are updates to the game you receive when you PS3 is logged to PSN. You can change the regulations by accessing AC system>options. There you will receive a general explanation about what changed. If you want ZINC to be overpowered, switch to regulations 2.10. I noticed the weapon is quite nerfed on regulation 4 (slow as hell). Also it is recommended to fire at a distance of 400 more or less from the target to ensure it lands on your target even if she moves fast, Q: I beat a mission you wrote unlocks certain parts at the store, but that didn't happened, so I can't find the part I was looking for. A: Refer to below section "Parts update list" [ACFA07] ============================ 7. Parts update list [ACFA07] If you readed the guide from the start, you will know that the parts that are

unlocked at the store after completing certain missions are not the same always. Don't worry, it's not random, but almost... When you chose an sponsor at the beginning, it will determine your starting gear, the parts you can buy at the store, and also certain order (I think) to unlock the rest of the parts. Since I was totaly unable to figure out what is the rule for this, I have listed all the updates I received so if you are missing certain part, you know which will be the update it will come in. The problem is that I don't really know if this updates apply to all the sponsors or are just for mine (Interior Union). Maybe yes, maybe not. Also, I suspect there are some sets (i.e. all the AC parts with the name AALIYAH) you can find both in mission and in arena, so if you unlock it in arena, you won't receive any update at the mission where you should be receiving it. What I did was play missions until obtaining ZINC, and then beating the Kallad arena, If you chose to beat missions first and the go rank, maybe you will receive the updates at a different time than me. ---------------Legs: GAN01-SS-L, GAEN01-SL-L Main booster: GAN01-SS-M.CG Arm weapon: GAN01-SS-WGP, GAEN01-SL-WH, GAN01-SS-WBP, WADOU Back weapon: MUSSELSHELL, CHEYENNE02, DEARBORN03, MARIAS02 Shoulder weapon: MUSSELSHELL ---------------Head: H11-LATONA Core: C11-LATONA Arms: A11-LATONA, A12-OPS Legs: L11-LATONA Generator: I-RIGEL/G Main booster: MB11-LATONA Back booster: BB11-LATONA Side booster: SB11-LATONA Overbooster: I-RIGEL/AO Hand weapon: RG03-KAPTEYN, LR04-AVIOR, PG03-SPICA, FLUROITE, LB-ELTANIN Back weapon: RC01-PHACT, PC01-GEMMA, R003-PANDORA ---------------Head: XHD-SOBRERO Core: XCR-SOBRERO Arms: XAM-SOBRERO Legs: XLG-SOBRERO Generator: GN-SOBRERO Over booster: KRB-SOBRERO ---------------Hand weapon: LABIATA, ACACIA, VANDA, MBURUCUYA, LARE, MUDAN, CPH-48 Back weapon: MP-O200, CP-48, RDF-O200 Shoulder: YASMIN Head: EKHAZAR-HEAD, SOLUH-HEAD Core: EKHAZAR-CORE, SOLUH-CORE Arms: EKHAZAR-ARMS, SOLUH-ARMS, EKLAKH-ARMS Legs: SOLUH-LEGS, EKHAZAR-LEGS FCS: FS-JUDITH, EKHAZAR-FCS Generator: EKHAZAR-GEN, GN-JUDITH Main booster: EKHAZAR-CORB Back booster: EKHAZAR-LEGB Side booster: EKHAZAR-ARMB, AB-JUDITH Overbooster: KB-JUDITH, KRB-JUDITH ---------------Head: 063AN02 Core: 063AN01 Arms: 063AN03, RAIDEN-AW Legs: 063AN04, RAIDEN-L

FCS: 061AN05, 063AN05 Arm weapon: 063ANAR, 061ABSR Back weapon: 063AMPM, 061ANCM, 061ANSC, 061ANR Shoulder weapon: 061ANRM ---------------Head: LINSTANT/H, HILBERT-G7H Arms: LINSTANT/A, HILBERT-GTA, MADNESS/XA Legs: LINSTANT/L, HILBERT-G7L FCS: INBLUE Generator: LINSTANT/G Side booster: S02-ORTEGA Overbooster: LINSTANT/O Hand weapon: HLR01-CANOPUS, SOLO Back weapon: HLC02-SIRIUS, TRESOR, JADORE ---------------Head: 03-AALIYAH/H Core: 03-AALIYAH/C Arms: 03-AALIYAH/A Legs: 03-AALIYAH/L, 04-ALICIA/L Generator: 03-AALIYAH/G Main booster: 03-AALIYAH/M Back booster: 03-AALIYAH/B Side booster:03-AALIYAH/S Over booster:03-AALIYAH/O Arm weapon: 04-MARVE, 03-MOTORCOBRA, 02-DRAGONSLAYER ---------------Back weapon: BVS-50 Shoulder weapon: LALIGURAS ---------------Head: GAN02-NSS-H, KIRITUMI-H Core: GAN02-NSS-C Arms: GAN02-NSS-A, GAN01-SS-A Legs: GAN02-NSS-L, KIRITUMI-L FCS: YELLOWSTONE03 Generator: GAN02-NSS-G, GAN01-SS-G Main booster: GAN02-NSS-M-CG Back booster: GAN02-NSS-B.CG Side booster: GAN02-NSS-S.CG Over booster: GAN02-NSS-O.CG, GAP-AO.CG Arm weapon: GAN02-NSS-WR, SAKUNAMI, ALLEGHENY01 Back weapon: WHEELING01, WHEELING03, YAMAGA Shoulder weapon: MUSKINGUM02, GUYANDOTTE04 ---------------Head: 047AN02 Core: 047AN01 Arms: 047AN03 Legs: 047AM04, 049AN04 FCS: 047AN05 Arm weapon: 047ANR/R, 050ANSR Back weapon: 050ANSC, 050ANR Shoulder weapon: 051ANAM, 051ANEM ---------------Head: HD-HOGIRE, HD-LAGIRE Core: CR-LAHIRE Arms: AM-GOGIRE, AM-LAHIRE Legs: LG-HOGIRE, LG-LAHIRE FCS: FS-LAHIRE Generator:G N-LAHIRE Main booster: CB-LAHIRE Back booster: LB-LAHIRE

Side booster: AB-LAHIRE Over booster: KRB-LAHIRE Arm weapon: MR-R100R, AR-O700, SG-O700, EB-O700 Back weapon: RDF-O700, ACB-O710 Shoulder weapon: ASB-O710 ---------------Core: CR-HOGIRE Arm weapon: ARSINE, EB-0305 Back weapon: MP-O700 ---------------Head: GAN01-SS-H Core: GAN01-SS-C Arms: GAN01-SS-AC, GAN01-SS-AW Legs: GAN01-SS-LC FCS: YELLOWSTONE01 Generator: GAN01-SS-GC Main booster: GAN01-SS-ML.CG Back booster: GAN01-SS-B.CG Side booster: GAN01-SS-S.CG Over booster: GAN01-SS-O.CG Arm weapon: 047ANSR, GAN01-SS-WG, GAN-SS-WH.E, HAN01-SS.WB, GAN02-NSS-WBS Back weapon: PLATE01, VERMISSLION01, POPLAR01, OSAGE03, CHEYENNE01, DEARBORN02, 049ANSC, 0GOTO, 047ANR Shoulder weapon: BELTCREEK03, NEMAHA01, GALLATIN02, 048ANEM ---------------Head: HD-HOLOFERNES, HD-JUDITH Arms: AM-JUDITH, SAUTEES-ARMS Legs: LG-JUDITH, DUSKAROR-LEGS Main booster: DUSKAROR-CORB, CB-JUDITH Side booster:AB-HOLOFERNES Arm weapon: CANTUTA, ER-O200, EB-O600 Back weapon: MP-O203, MP-O601JC, CP-51, EC-0300 Shoulder weapon: 051ANAM, 051ANEM ---------------Head: HD-LANCEL Core: CR-LANCEL Arms: RM-LANCEL, SAUTEES-ARMS Legs: LG-LANCEL, SAUBEES-LEGS FCS: FS-HOGIRE Generator: GN-HOGIRE, GN-HECTOR Main booster: CB-HOGIRE Back booster: LB-HOGIRE Side booster: AB-HOGIRE Over booster: KB-PALLAS, KRB-PALLAS Arm Weapon:RF-R100, ER-R500, EB-R500 Back weapon: MP-02001, CP-49, CG-R500 ---------------Head: ARGYROS/H Core: ARGYROS/C Arms: ARGYROS/A, ARGYROS/XA Legs: ARGYROS/L, L09/RIGEL FCS: OMNIA Generator: ARGYROS/G Main booster: ARGYROS/M Back booster: ARGYROS/B Side booster: ARGYROS/S Over booster: ARGYROS/AO Arm weapon: ARSENIC Back weapon: BISMUTH, ARSENIKON

September 2009 Acid Losvaize aka Marco code Losvaize losvaize@gmail.com

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