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t ura l Ce nt e r

Portfolio
Bogdan Obradovic s tu d en t p ro j e c t s

name birth date address contact

Bogdan Obradovic 24. July 1983. in Belgrade Mihaila Gavrilovica 26/9, 11000 Belgrade, Serbia cell tel e-mail web +381 64 242 7478 +381 11 744 1744 kiborge@gmail.com bgdn@kubik.rs www.kubik.rs
EDUCATION

2010 - present 2007 - 2010 2003 - 2010 1998 - 2002

University of Belgrade, Faculty of Architecture; graduate studies (MArch) University of Belgrade, Faculty of Architecture; undergraduate studies University of Belgrade, Advanced School of Electrical Engineering (Colledge) - major in Audio and video technologies High school

WORK EXPERIENCE

PERSONAL SUMMARY

2010

* * * *
SHORT BIO

Extremely ambitious and reliable person, characterized by persistence and dedication to work and perseverance in overcoming the most difcult tasks. Approaching the tasks with congenital perfectionism, showing a strong sense of detail. Charismatic and social person who spreads positive energy and channels it properly in collaborative work. Intelligent and easy going by nature, perfectly adapts to any kind of professional atmosphere

MODULAR doo, Belgrade, Serbia - architectural studio; Internship (1 month) Producing drawings and specications for construction teams; producing 3D renderings and graphical presentations; KUBIK Labs, Belgrade, Serbia - design studio; Founder; design and management; web/graphic design, 3D modeling/rendering, video production Boyne Resorts, Big Sky, Montana, USA - hotel; CS department, AV technical service and management; organization / audio and video production of conferences and meetings of different scales Gavrosh, Belgrade, Serbia - cocktail bar; Full-time job Cocktail maker Large number of freelance jobs in video production, design and architecture

2009 - present

2006

2003 - 2004

During fteen years of practicing computer skills he developed the ability to very quickly adapt to new software platforms, as well as excellent knowledge of their hardware background. Constantly trying that his signicant afnity towards the arts meet the appropriate technical support, so he wouldn't be restrained in expression. First phase of his education and period of practicing mostly video production and 3D animation was dened in graduation thesis entitled "Digital lighting in architecture. Currently hi is successfully nalizing the studies of Architecture in University of Belgrade and his previous experience mainly uses for architectural visualisations. Acquaintance with the light and its impact on human behaviour revealed through the practice of architecture got him fascinated with this phenomenon and directed him further in his professional improvement. Carefully selecting the steps and taking advantage of innate resources, tends to build up himself into a highly professional player in the eld of architecture and visual arts, and thus satisfy his ambitions. He enjoys everything he does, because he manages to do what he loves, especially when there is room for music, his greatest love.

2002 - 2011

LANGUAGES

basic
Serbian English Italian Franch

intermediate

advanced

TOOLS

REFERENCES

basic
3D/CAD Autodesk Maya Autodesk 3ds max Autodesk AutoCAD Rhino Grasshopper Google Sketchup eFrontier Poser video/compositing/vj Adobe Premiere Adobe After Effects Autodesk Toxic Adobe Flash Resolume Avenue 2D/DTP/web Adobe Photoshop Adobe Illustrator Adobe Fireworks Adobe Dreamweaver Corel DRAW audio Ableton Live Sony Sound Forge

intermediate

advanced
* *

June 2005. - on salon of landscape architecture, in the class of student works, he won rst prize with a group of landscape architecture students. Project called "Under Construction" was declared as most inventive. August 2005. - video editing of the 5th EXIT Festival festival report October 2005. - participation in architectural competition for interior design and design of modular furniture for one of the branches of Dunav insurance company. Although the competition consisted of teams of architects, his work was exhibited and honoured. February 2006 - On the festival of short electronic form ("KEF 06") his video work "Hysteria Contrastis" entered in the competition shortlisted. Summer 2006. - he spent ve months in America, working as an audio-video technician in a large conference center in the state of Montana. Gained extensive experience in organizing and staging conferences of different scale, and improving communication skills in English. January 2007. - won a rst prize on Advanced School of Electrical Engineering competition for design of glass hall showcase. Project realized after competition. August 2008. - participated in the contest for a short video commercial, organized by Telenor, telecommunication company August 2009. - formed his own design studio Kubik, by gathering a group of creative people together to work in a eld of architecture, web, design and audio/video production. In the next two years, alone and with the team he worked on a number of realized projects for companies such as Alter, Maximus Expo, Unicredit Bank, Zenith Engineering, Liber Novus, Tehnoprogres, Binemikom, CEED, ...

ADDITIONAL INFO

* * * hobbies * * * *

drivers license; driver from 2001. member of MENSA member of Serbian bartender association VJing projection mapping photography books

Family House
Golf, Belgrade, Serbia
student project
BRIEF

Site is located in one of the greenest parts of Belgrade, surrounded mostly with private houses. Idea was to use the roof plane and wrap the programme, making the house more private. Wrapping was also dened by site boundaries, leaving the courtyard in the middle. Living room is capacious and completely opened to the courtyard. Together with kitchen and dining room it makes very comfortable daytime ambiance. Visually connected with living room, located in basement, there is a library with a bar. From there it is possible to get to the garden or follow on to the recreation area. Private part of the house is distinctively separated, but also closely connected to every part of the house. Garage and studio are only spaces oriented towards the street, also separated visually from the other parts of the house.

1 3

page 03

1. MAIN ENTRANCE 2. GARAGE 3. KITCHEN ENTRANCE

SITUATION

GROUND FLOOR

1. ENTRANCE 2. LOBBY 3. LIVING ROOM 4. KITCHEN & DINING 5. GARAGE 6. POOL AREA 7. GYM

page 04

SECTION A

SECTION B

BASEMENT

FIRST FLOOR

2 2 1

3 3

page 05

1. LIBRARY / BAR 2. STORAGE 3. POOL AREA 4. GYM

1. TERRACE 2. STUDIO 3. BEDROOM 4. MASTER BEDROOM

RENDERINGS

BMW showroom Bezanijska Kosa, Belgrade, Serbia


student project
BRIEF

CONSTRUCTION

page 06

Proposal for a new BMW showroom in Belgrade followed the idea of translating industrial into architectural design. Inspiration was found in Gina, new BMW concept model whose body has been reduced to just one envelop braced on construction frames. Powerful appearance of building has a direct aesthetic analogy to cognizable BMW design. Spacious showroom interior is dominated with white construction skeleton, that gives the feeling of weightlessness of the object envelope. Besides the showroom, on the ground oor there is a store and depository space. Upper oor contains administration and cafe which oats above exhibition space.

SITUATION

CAR TEST TRACK

VEHICLE ENTRANCE TECHNICAL ENTRANCE

ENTRANCE

ENTRANCE

page 07

GALLERY SECTION

SOUTH FACADE

SECTION 3

page 08

EAST FACADE

SECTION 1

WEST FACADE

page 09

SECTION 2

GROUND FLOOR

FIRST FLOOR

page 10

Creative city
Danube waterfront master plan Ada Huja, Belgrade, Serbia
student project
BRIEF
Ada Huja is a peninsula few kilometers distanced from center of Belgrade. Former island, after second World War it became a kind of waste deposition which led to expansion of land. Today it is one of the most exclusive unbuilt locations in Belgrade, also called Danube amphitheatre. Thesis of the project was to give a proposal for redenition of a 2020. master plan for that area. Main goals were to: - revitalise and activate wider area - form multiple centers with different character and functions - integrate existing trafc network - form a network of green areas - activate local residents and involve them in to the process

COMMERCIAL CENTER feeds the location with investments and attracts tourists creates market conditions for creative production secure basis for further development

CENTER OF FILM INDUSTRY prototype of commercial creativity highly payable productions that require the power of creative class transitional phase transformation of industry into creation, creation of attraction

CREATIVE CENTER an island of creative utopia center of micro-production tourist attractor center of cultural and educational facilities for inspirational living space

THREE PHASES OF DEVELOPMENT

FIRST PHASE

Primary key was to make the project economically justiable and sustainable. Special attention was given to development of culture and education centers.

COMMERCIAL CENTER

SECOND PHASE THIRD PHASE

FILM INDUSTRY CENTER CREATIVE CENTER

THREE PHASES / THREE DEPENDENT COMPONENTS implementation phase that follows the logic of economic integration of three components. INVESTMENT ATTRACTION graviting big investors by providing adequate infrastructure and protable development concept. RECYCLING INDUSTRY outdated industry is replaced by creative industry / forming a lm center of regional importance. GRADATION OF FUNCTION AND VOLUME three-dimensionaly shaping the prole of the city following the plans for the development of surrounding regions and the potential concentration of different programes / adapting to the natural fall of topography / forming macro-benchmarks. INTERPOLATION AND VERSATILITY routing components to interdependence / planning components clustersinteze. SKY LINES AND VISTAS Danube amteatar as new skyline of Belgrade / establishing vistas in relation to the wider surroundings with the aim of opening the site to the city and the local points of interest. ENVIRONMENTAL SUSTAINABILITY creating self-sustaining centers that rely on water solar and wind energy / emphasizing pedestrian and bicycle trafc. ECONOMIC SUSTAINABILITY the formation of sustainable organism whose parts are becoming interdependent and encourage production. TECHNOLOGY CONNECTION creating an atmosphere suitable for break through of new technologies which is crutial for development processes.

page 11

DOWNTOWN - SITUATION

Danube river

1 2

proposal for Arts and culture center A

3
SECTION A

SECTION B

page 12

RENDERINGS

Creative city
Arts and culture center Ada Huja, Belgrade, Serbia
3rd year undergraduate project

BRIEF

The idea for the project comes with growing demands of a emerging creative class residing in the block. To provide a space where they can educate, create, present and sell their art pieces, and at the same time enjoying the comfort that this cultural center offers. Pedestrian corridors are cutting the building in four units, clearly linked by network of communications that are one of key motifs utilized in shaping the building. The ground oor of the largest part is a spacious hall for the exhibition of sculptures, visually open to the park which is also exhibition space. Upstairs is the second part of the gallery and cinema, while the top of the building houses cafe-bookstore which can be accessed from the gallery, as well as directly from the park. The second part of the building is a library, connected to the gallery trough administrative ofces. The large open space represents art bazaar - a place where artists can sell their works on the more informal way. In the galleries, there is a large service workshop, and three pavilions with the same purpose are distributed within a block. Tectonic purpose of the building is to preserve public space. All roof surfaces are accessible and are part of the park, making the ambient exciting and interesting.

page 13

GROUND FLOOR / SITUATION

A
GALLERY MOVIE THEATRE MEDIATHEQUE READING-ROOM BOOK DEPOT ADMINISTRATION BOOKSHOP - CAFE PAVILIONS COMMUNICATION TOILETS / TECHNICAL SPACE TOTAL 720m2 62m2 183 + 13m2 68m2 80m2 73m2 196 + 210m2 220m2 290m2 320m2 2435m2

7 8

1 2 B

5
6

GROUND LEVEL 1. Entrance lobby 2. Sculpture gallery 3. Library 4. Art market 5. Workshop 6. Warehouse 7. Pavilion 8. Sculpture garden

page 14

FIRST FLOOR

5. 5 2. 2

4. 4

1 1.

1st LEVEL 1. Info desk 2. Gallery 3. Lobby 4. Movie theatre 5. Cinema booth 6. Ofces 7. Library 8. Book depot 9. Cafe

6. 6

9. 9 7. 7

8. 8

SECTION A

page 15

A
SECOND FLOOR

2. 2 4. 4

1. 1
8 3.

4. 4

2nd LEVEL 1. Cafe - Bookshop 2. Caffe 3. Wardrobe 4. Terrace

SECTION B

page 16

RENDERINGS

Hotel Durmitor
Luxury mountain resort hotel Zabljak, Montenegro
student project

page 17

OLD HOTEL

APARTMANS
POOL ENTRANCE

SITUATION

TERRACE

TERRACE

TECHNICAL ENTRANCE

PARKING

APARTMANT BLOCK ENTRANCE

CONFERENCE ENTRANCE

A
BASEMENT ENTRANCE

SKI DEPOT / BASEMENT FLOOR ENTRANCE MAIN ENTRANCE

TERRACE

BRIEF

PARKING

page 18

Hotel is situated on mountain Durmitor, in Zabljak, Montenegro. The task was to rebuild an old hotel, extending the capacities and adding a new program to suit luxury standards and conference needs. New geometry and volume con guration is based upon terrain topography, because the idea was to integrate new hotel in to surroundings. Room orientation study led to three-way organization of layout. Main hotel entrance is orientated towards the road, and next to it is a secondary entrance, leading to the basement oor with ski depot and services. Main entrance to the basement level is positioned on the hotel backside so non-guests can directly access recreation and entertainment area situated in basement. Detached apartments with car access are providing more private stay, with all bene ts of hotel services. Congress area with discrete entrance can function separately and has a good connection to main hotel restaurant. The other restaurant is positioned on the last oor and outlooks surroundings.

AI

AD

AI

RO

AD

GROUND FLOOR
1. Reception desk / Administration 2. Main lobby 3. Restaurant / Cafe 4. Congress area 5. Kitchen 6. Restaurant 7. Apartments

BASEMENT

8 9 1 6

10

3 6

10

3 2

BASEMENT
1. Reception 2. Ski depot 3. Entertainment 4. Kids playgorund 5. Casino 6. Fitness & Joga 7. Massage 8. Sauna & Steam room 9. Pool 10. Technical rooms

page 19
GROUND FLOOR

SECTION A

SECTION B

TYPICAL UPPER FLOOR

page 20

BRIEF

The program is housed in a "membrane" at the edge of the plot and clearly divided into three parts - educational units, specialized workshops and spaces for exercise, and part with the studios with the possibility of residence, intended for implementation of individual projects. Space in the "membrane" is intended to be exhibition area, and for achieving continuity of the space it is divided on semi levels connected with docks and multifunctional stairs. Ground oor and basement are organized in the way that after closing time of the center they can operate independently. Within them there is a gallery, cinema, concept store and garage, and there is access to and from the park through an underground passage. Structural facade of the building is designed so that its form and system of openings appropriately regulate the penetration of light and noise from the environment.

Student Cultural Centre


Vracar, Belgrade, Serbia
student project /in progress
SITUATION

page 21

CONCEPT STUDY - PHASE 1

CULTURE CULTURAL CENTRE EDUCATION CREATION

COMERCIAL

COMERCIAL

EXTRUDING THE SITE

DIVIDING VOLUME

DIVIDING VOLUME

EXHIBITION AREA

REMAINING PROGRAMME

CONCEPT STUDY- PHASE 2

EXHIBITION AREA COMMUNICATION


COMMUNICATION

TYPICAL ORGANISATION

PULLING THE PROGRAMME TO VOLUME BOUNDARIES

MEMBRANE FORMATION

CONCEPT STUDY - PHASE 3

EMERGENCY STAIRS

COMMUNICATION/ OPEN SPACE/ TERRACE

COMMUNICATION/ OPEN SPACE/ TERRACE

MEMBRANE PENETRATION

VERTICAL SHEARING / OPEN AREAS

page 22

TERRACE

FINAL PROGRAMMATIC ORGANISATION

ST

RE

ET

LE

VE

GARAGE ENTRANCE BASEMENT ENTRANCE

KA

ST

RE

ET

TR

KI

CE

VS

NS

MAIN ENTRANCE

KA

ST RE

ET

EXHIBITION SPACE

PARKING CONCEPT STORE MOVE THEATRE

ADMINISTRATION EDUCATION MEDIATHEQUE

STR

EE

TL

EV

EL

STUDIO / ATELIER

page 23

WORKSHOP
A NSK S ET TRE

KIC

EV

SK

AS

TR

TR

EE

STRUCTURAL FACADE STUDY - EVOLUTION OF DIAGRID

OPENINGS STUDY - PATTERN VARIATIONS

page 24

FACADE - FINAL COMPOSITION

FACADE - FINAL COMPOSITION WITH PROGRAMME

CAFE / LOBBY / TERASSE MEDIATHEQUE

STUDIO / ATELIER

TERRACE

STUDIO / ATELIER

SPECIALISED WORKSHOP

page 25

TOILET CONCEPT STORE ENTRANCE HALL / PUBLIC SPACE INFO / SECURITY / WARDROBE STORAGE SERVICES

GARAGE

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