Sie sind auf Seite 1von 40

Full site

8M members (33.4K online)

doicanhden

422

Sign out

Home

Articles

Quick Answers

Discussions

Learning Zones

Features

Help!

The Lounge

Inject your code to a Portable Executable file


Downloads
PE Viewer PE Maker - Step 1 PE Maker - Step 2 PE Maker - Step 3 PE Maker - Step 4 PE Maker - Step 5 CALC.EXE - test file Add new Section. Travel towards OEP. Support Import Table. Support DLL and OCX. Final work.

Contents
0. Preface 1. Prerequisite 2. Portable Executable file format 2.1 The MS-DOS data 2.2 The Windows NT data 2.3 The Section Headers and Sections 3. Debugger, Disassembler and some Useful Tools 3.1 Debuggers 3.1.1 SoftICE 3.1.2 OllyDbg 3.1.3 Which parts are important in a debugger interface? 3.2 Disassembler 3.2.1 Proview disassembler 3.2.2 W32Dasm 3.2.3 IDA Pro 3.3 Some Useful Tools 3.3.1 LordPE 3.3.2 PEiD 3.3.3 Resource Hacker 3.3.4 WinHex 3.3.5 CFF Explorer 4. Add new section and Change OEP 4.1 Retrieve and Rebuild PE file 4.2 Create Data for new Section 4.3 Some notes regarding creating a new PE file 4.4 Some notes regarding linking this VC Project

1 of 40

5. Store Important Data and Reach Original OEP 5.1 Restore the first Registers Context 5.2 Restore the Original Stack 5.3 Approach OEP by Structured Exception Handling 5.3.1 Implement Exception Handler 5.3.2 Attain OEP by adjusting the Thread Context 6. Build an Import Table and Reconstruct the Original Import Table 6.1 Construct the Client Import Table 6.2 Using other API functions in run-time 6.3 Fix up the Original Import Table 7. Support DLL and OCX 7.1 Twice OEP approach 7.2 Implement Relocation Table 7.3 Build a Special Import table 8. Preserve the Thread Local Storage 9. Inject your code 10. Conclusion

0 Preface
It might be, you demand to comprehend the ways a virus program injects its procedure in to the interior of a portable executable file and corrupts it, or you are interested in implementing a packer or a protector for your specific intention to encrypt the data of your portable executable (PE) file. This article is committed to represent a brief intuition to realize the performance which is accomplished by EXE tools or some kind of mal-wares. You can employ the source code of this article to create your custom EXE builder. It could be used to make an EXE protector in the right way, or with a wrong intention, to pullulate a virus. However, my purpose of writing this article has been to gaze on the first application, so I will not be responsible for the immoral usage of these methods.

1 Prerequisite
There are no specific mandatory prerequisites to follow the topics in this article. If you are familiar with debugger and also the portable file format, I suggest you to drop the sections 2 and 3, the whole of these sections have been made for people who dont have any knowledge regarding the EXE file format and also debuggers.

2 Portable Executable file format


The Portable Executable file format was defined to provide the best way for the Windows Operating System to execute code and also to store the essential data which is needed to run a program, for example constant data, variable data, import library links, and resource data. It consists of MS-DOS file information, Windows NT file information, Section Headers, and Section images, Table 1.

2.1 The MS-DOS data


These data let you remember the first days of developing the Windows Operating System, the days. We were at the beginning of a way to achieve a complete Operating System like Windows NT 3.51 (I mean, Win3.1, Win95, Win98 were not perfect OSs). The MS-DOS data causes that your executable file calls a function inside MS-DOS and the MS-DOS Stub program lets it display: "This program can not be run in MS-DOS mode" or "This program can be run only in Windows mode", or some things like these comments when you try to run a Windows EXE file inside MS-DOS 6.0, where there is no footstep of Windows. Thus, this data is reserved for the code to indicate these comments in the MS-DOS operating system. The most interesting part of the MS-DOS data is "MZ"! Can you believe, it refers to the name of "Mark Zbikowski", one of the first Microsoft programmers? To me, only the offset of the PE signature in the MS-DOS data is important, so I can use it to find the position of the Windows NT data. I just recommend you to take a look at Table 1, then observe the structure of IMAGE_DOS_HEADER in the <winnt.h> header in the <Microsoft Visual Studio .net path>\VC7\PlatformSDK\include\ folder or the <Microsoft Visual Studio 6.0 path>\VC98\include\ folder. I do not know why the Microsoft team has forgotten to provide some comment about this structure in

2 of 40

the MSDN library!


typedef struct _IMAGE_DOS_HEADER { // DOS .EXE header "MZ" WORD e_magic; // Magic number WORD e_cblp; // Bytes on last page of file WORD e_cp; // Pages in file WORD e_crlc; // Relocations WORD e_cparhdr; // Size of header in paragraphs WORD e_minalloc; // Minimum extra paragraphs needed WORD e_maxalloc; // Maximum extra paragraphs needed WORD e_ss; // Initial (relative) SS value WORD e_sp; // Initial SP value WORD e_csum; // Checksum WORD e_ip; // Initial IP value WORD e_cs; // Initial (relative) CS value WORD e_lfarlc; // File address of relocation table WORD e_ovno; // Overlay number WORD e_res[4]; // Reserved words WORD e_oemid; // OEM identifier (for e_oeminfo) WORD e_oeminfo; // OEM information; e_oemid specific WORD e_res2[10]; // Reserved words LONG e_lfanew; // File address of the new exe header } IMAGE_DOS_HEADER, *PIMAGE_DOS_HEADER;

e_lfanew is the offset which refers to the position of the Windows NT data. I have provided a program
to obtain the header information from an EXE file and to display it to you. To use the program, just try: PE Viewer Download source files - 132 Kb

3 of 40

This sample is useful for the whole of this article. Table 1 - Portable Executable file format structure DOS EXE Signature

DOS_PartPag IMAGE_DOS_ DOS_PageCnt MS-DOS DOS_ReloCnt information HEADER DOS_HdrSize DOS_MinMem

00000000 00000002 00000004 00000006 00000008

ASCII "MZ" DW 0090 DW 0003 DW 0000 DW 0004

4 of 40

DOS_MaxMem DOS_ReloSS DOS_ExeSP DOS_ChkSum DOS_ExeIPP DOS_ReloCS DOS_TablOff DOS_Overlay


Reserved words

Offset to PE signature MS-DOS Stub 00000040 00000060 Program

0000000A 0000000C 0000000E 00000010 00000012 00000014 00000016 00000018 0000001A 0000001C 0000003B 0000003C

DW DW DW DW DW DW DW DW DW DB

0000 FFFF 0000 00B8 0000 0000 0000 0040 0000 00

DB 00 DD 000000F0

..!\L!This program canno t be run in DOS mode....$.......

Signature

PE signature (PE)

000000F0

ASCII "PE"

Machine NumberOfSections TimeDateStamp IMAGE_ PointerToSymbolTable FILE_HEADER NumberOfSymbols SizeOfOptionalHeader Characteristics MagicNumber MajorLinkerVersion MinorLinkerVersion SizeOfCode SizeOfInitializedData SizeOfUninitializedData AddressOfEntryPoint BaseOfCode BaseOfData Windows NT ImageBase information SectionAlignment IMAGE_ FileAlignment NT_HEADERS MajorOSVersion MinorOSVersion MajorImageVersion IMAGE_ MinorImageVersion OPTIONAL_ MajorSubsystemVersion HEADER32 MinorSubsystemVersion Reserved SizeOfImage SizeOfHeaders CheckSum Subsystem DLLCharacteristics SizeOfStackReserve SizeOfStackCommit SizeOfHeapReserve SizeOfHeapCommit LoaderFlags NumberOfRvaAndSizes IMAGE_ DATA_DIRECTORY[16]

000000F4 000000F6 000000F8 000000FC 00000100 00000104 00000106

DW DW DD DD DD DW DW

014C 0003 3B7D8410 00000000 00000000 00E0 010F

00000108 0000010A 0000010B 0000010C 00000110 00000114 00000118 0000011C 00000120 00000124 00000128 0000012C 00000130 00000132 00000134 00000136 00000138 0000013A 0000013C 00000140 00000144 00000148 0000014C 0000014E 00000150 00000154 00000158 0000015C 00000160 00000164

DW DB DB DD DD DD DD DD DD DD DD DD DW DW DW DW DW DW DD DD DD DD DW DW DD DD DD DD DD DD

010B 07 00 00012800 00009C00 00000000 00012475 00001000 00014000 01000000 00001000 00000200 0005 0001 0005 0001 0004 0000 00000000 0001F000 00000400 0001D7FC 0002 8000 00040000 00001000 00100000 00001000 00000000 00000010

Export Table Import Table

5 of 40

Resource Table Exception Table Certificate File Relocation Table Debug Data Architecture Data Global Ptr TLS Table Load Config Table Bound Import Table Import Address Table Delay Import Descriptor COM+ Runtime Header Reserved

IMAGE_ SECTION_ HEADER[0]

Name[8] VirtualSize VirtualAddress SizeOfRawData PointerToRawData PointerToRelocations PointerToLineNumbers NumberOfRelocations NumberOfLineNumbers Characteristics
00000210 00000218 0000021C 00000220 00000224 00000228 0000022C 00000230 00000232 00000234 00000238 00000240 00000244 00000248 0000024C 00000250 00000254 00000258 0000025A 0000025C ASCII".data"; DD 0000101C ; DD 00014000 ; DD 00000A00 ; DD 00012C00 ; DD 00000000 ; DD 00000000 ; DW 0000 ; DW 0000 ; DD C0000040 ; ASCII".rsrc"; DD 00008960 ; DD 00016000 ; DD 00008A00 ; DD 00013600 ; DD 00000000 ; DD 00000000 ; DW 0000 ; DW 0000 ; DD 40000040 ;

000001E8 ASCII".text" 000001F0 DD 000126B0 000001F4 DD 00001000 000001F8 DD 00012800 000001FC DD 00000400 00000200 DD 00000000 00000204 DD 00000000 00000208 DW 0000 0000020A DW 0000 0000020C DD 60000020 CODE|EXECUTE|READ

Sections IMAGE_ information SECTION_ HEADER[n]

SECTION VirtualSize = 0x101C VirtualAddress = 0x14000 SizeOfRawData = 0xA00 PointerToRawData = 0x12C00 PointerToRelocations = 0x0 PointerToLineNumbers = 0x0 NumberOfRelocations = 0x0 NumberOfLineNumbers = 0x0 Characteristics = INITIALIZED_DATA|READ|WRITE SECTION VirtualSize = 0x8960 VirtualAddress = 0x16000 SizeOfRawData = 0x8A00 PointerToRawData = 0x13600 PointerToRelocations = 0x0 PointerToLineNumbers = 0x0 NumberOfRelocations = 0x0 NumberOfLineNumbers = 0x0 Characteristics = INITIALIZED_DATA|READ

SECTION[0]

00000400 00000408 00000410 00000418 00000420 00000428 00000430 00000438 00000440 00000448 00000450

EA 9A 2E FF 93 FD A3 41 E6 7A 14

22 18 1E 1E 9F A5 36 E3 1B 17 1B

DD DD C7 C7 E7 E7 E7 E6 E6 E6 E7

77 77 77 77 77 77 77 77 77 77 77

D7 00 83 00 D8 AD 03 60 2B 79 C1

23 00 1D 00 05 A9 38 8D 2A C8 30

DD 00 C7 00 E8 E9 E7 E7 E7 E6 E7

77 00 77 00 77 77 77 77 77 77 77

"w#w w.... .ww w.... w w w&shy;w 6w>8w Aw`w w+*w z wyw w0w

6 of 40

SECTION[n]

0001BF00 0001BF08 0001BF10 0001BF18 0001BF20 0001BF28 0001BF30 0001BF38 0001BF40 0001BF48 0001BF50 0001BF58 0001BF60 0001BF68 0001BF70 0001BF78

63 6D 6C 61 11 20 75 4D 72 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

2E 0A 63 74 4E 45 67 65 79 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

63 43 75 6F 6F 6E 68 6D 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

68 61 6C 72 74 6F 20 6F 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

c...c.h. m...C.a. l.c.u.l. a.t.o.r. .N.o.t. .E.n.o. u.g.h. . M.e.m.o. r.y..... ........ ........ ........ ........ ........ ........ ........

2.2 The Windows NT data


As mentioned in the preceding section, e_lfanew storage in the MS-DOS data structure refers to the location of the Windows NT information. Hence, if you assume that the pMem pointer relates the start point of the memory space for a selected portable executable file, you can retrieve the MS-DOS header and also the Windows NT headers by the following lines, which you also can perceive in the PE viewer sample (pelib.cpp, PEStructure::OpenFileName()):
IMAGE_DOS_HEADER image_dos_header; IMAGE_NT_HEADERS image_nt_headers; PCHAR pMem; memcpy(&image_dos_header, pMem, sizeof(IMAGE_DOS_HEADER)); memcpy(&image_nt_headers, pMem+image_dos_header.e_lfanew, sizeof(IMAGE_NT_HEADERS));

It seems to be very simple, the retrieval of the headers information. I recommend inspecting the MSDN library regarding the IMAGE_NT_HEADERS structure definition. It makes comprehensible to grasp what the image NT header maintains to execute a code inside the Windows NT OS. Now, you are conversant with the Windows NT structure, it consists of the "PE" Signature, the File Header, and the Optional Header. Do not forget to take a glimpse at their comments in the MSDN Library and besides in Table 1. One the whole, I consider merely, on the most circumstances, the following cells of the IMAGE_NT_HEADERS structure:
FileHeader->NumberOfSections OptionalHeader->AddressOfEntryPoint OptionalHeader->ImageBase OptionalHeader->SectionAlignment OptionalHeader->FileAlignment OptionalHeader->SizeOfImage OptionalHeader-> DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT]->VirtualAddress OptionalHeader->DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT]->Size

You can observe clearly, the main purpose of these values, and their role when the internal virtual memory space allocated for an EXE file by the Windows OS is fully allocated, if you pay attention to their explanations in MSDN library, so I am not going to repeat the MSDN annotations here. I should mention a brief comment regarding the PE data directories, or OptionalHeader-> DataDirectory[], as I think there are a few aspects of interest concerning them. When you come to survey the Optional header through the Windows NT information, you will find that there are 16 directories at the end of the Optional Header, where you can find the consecutive directories, including their Relative Virtual Address and Size. I just mention here, the notes from <winnt.h> to clarify these information:

7 of 40

#define IMAGE_DIRECTORY_ENTRY_EXPORT #define IMAGE_DIRECTORY_ENTRY_IMPORT #define IMAGE_DIRECTORY_ENTRY_RESOURCE #define IMAGE_DIRECTORY_ENTRY_EXCEPTION #define IMAGE_DIRECTORY_ENTRY_SECURITY #define IMAGE_DIRECTORY_ENTRY_BASERELOC #define IMAGE_DIRECTORY_ENTRY_DEBUG #define IMAGE_DIRECTORY_ENTRY_ARCHITECTURE #define IMAGE_DIRECTORY_ENTRY_GLOBALPTR #define IMAGE_DIRECTORY_ENTRY_TLS #define IMAGE_DIRECTORY_ENTRY_LOAD_CONFIG #define IMAGE_DIRECTORY_ENTRY_BOUND_IMPORT #define IMAGE_DIRECTORY_ENTRY_IAT #define IMAGE_DIRECTORY_ENTRY_DELAY_IMPORT

0 1 2 3 4 5 6 7 8 9 10 11 12 13

// Export Directory // Import Directory // Resource Directory // Exception Directory // Security Directory // Base Relocation Table // Debug Directory // Architecture Specific Data // RVA of GP // TLS Directory // Load Configuration Directory // Bound Import Directory in headers // Import Address Table // Delay Load Import Descriptors // COM Runtime descriptor

#define IMAGE_DIRECTORY_ENTRY_COM_DESCRIPTOR 14

The last one (15) was reserved for use in future; I have not yet seen any purpose to use it even in PE64. For instance, if you desire to perceive the relative virtual address (RVA) and the size of the resource data, it is enough to retrieve them by:
DWORD dwRVA = image_nt_headers.OptionalHeader-> DataDirectory[IMAGE_DIRECTORY_ENTRY_RESOURCE]->VirtualAddress; DWORD dwSize = image_nt_headers.OptionalHeader-> DataDirectory[IMAGE_DIRECTORY_ENTRY_RESOURCE]->Size;

To comprehend more regarding the significance of data directories, I forward you to section 3.4.3, Microsoft Portable Executable and the Common Object File Format Specification document by Microsoft, and furthermore section 6 of this document, where you discern the various types of sections and their applications. We will discuss the section's advantage subsequently.

2.3 The Section Headers and Sections


We currently observe how the portable executable files declare the location and the size of a section on a disk storage file and inside the virtual memory space allocated for the program with IMAGE_NT_HEADERS-> OptionalHeader->SizeOfImage by the Windows task manager, as well the characteristics to demonstrate the type of the section. To understand better the Section header as my previous declaration, I suggest having a short gape on the IMAGE_SECTION_HEADER structure definition in the MSDN library. For an EXE packer developer, VirtualSize, VirtualAddress, SizeOfRawData, PointerToRawData, and Characteristics cells have significant rules. While developing an EXE packer, you should be clever enough to play with them. There are somethings to be noted while you modify them; you should take care to align the VirtualSize and VirtualAddress according to OptionalHeader->SectionAlignment, as well as SizeOfRawData and PointerToRawData in line with OptionalHeader->FileAlignment. Otherwise, you will corrupt your target EXE file and it will never run. Regarding Characteristics, I pay attention mostly to establish a section by IMAGE_SCN_MEM_READ | IMAGE_SCN_MEM_WRITE | IMAGE_SCN_CNT_INITIALIZED_DATA, I prefer my new section has ability to initialize such data during running process; such as import table; besides, I need it to be able to modify itself by the loader with my settings in the section characteristics to read- and writeable. Moreover, you should pay attention to the section names, you can know the purpose of each section by its name. I will just forward you to section 6: Microsoft Portable Executable and the Common Object

8 of 40

File Format Specification documents. I believe, it represents the totality of sections by their names, Table 2. Table 2 - Section names ".text" Code Section "CODE" Code Section of file linked by Borland Delphi or Borland Pascal ".data" Data Section "DATA" Data Section of file linked by Borland Delphi or Borland Pascal ".rdata" Section for Constant Data ".idata" Import Table ".edata" Export Table ".tls" TLS Table ".reloc" Relocation Information ".rsrc" Resource Information To comprehend the section headers and also the sections, you can run the sample PE viewer. By this PE viewer, you only can realize the application of the section headers in a file image, so to observe the main significance in the Virtual Memory, you should try to load a PE file by a debugger, and the next section represents the main idea of using the virtual address and size in the virtual memory by using a debugger. The last note is about IMAGE_NT_HEADERS-> FileHeader-><CODE>NumberOfSections, that provides a number of sections in a PE file, do not forget to adjust it whenever you remove or add some sections to a PE file, I am talking about section injection!

3 Debugger, Disassembler and some Useful Tools


In this part, you will become familiar with the necessary and essential equipments to develop your PE tools.

3.1 Debuggers
The first essential prerequisite, to become a PE tools developer, is to have enough experience with bug tracer tools. Furthermore, you should know most of the assembly instructions. To me, the Intel documents are the best references. You can obtain them from the Intel site for IA-32, and on top of that IA-64; the future belongs to IA-64 CPUs, Windows XP 64-bit, and also PE64! IA-32 Intel Architecture Software Developers Manuals. Intel Itanium Architecture Assembly Language Reference Guide. The Intel Itanium Processor Developer Resource Guide. To trace a PE file, SoftICE by Compuware Corporation, I knew it also as named NuMega when I was at high school, is the best debugger in the world. It implements process tracing by using kernel mode method debugging without applying Windows debugging application programming interface (API) functions. In addition, I am going to introduce one perfect debugger in user mode level. It utilizes the Windows debugging API to trace a PE file and also attaches itself to an active process. These API functions have been provided by Microsoft teams, inside the Windows Kernel32 library, to trace a specific process, by using Microsoft tools, or perhaps, to make your own debugger! Some of those API functions inlude: CreateThread(), CreateProcess(), OpenProcess(), DebugActiveProcess(), GetThreadContext(), SetThreadContext(), ContinueDebugEvent(), DebugBreak(), ReadProcessMemory(), WriteProcessMemory(), SuspendThread(), and ResumeThread().

3.1.1 SoftICE
It was in 1987; Frank Grossman and Jim Moskun decided to establish a company called NuMega Technologies in Nashua, NH, in order to develop some equipments to trace and test the reliability of Microsoft Windows software programs. Now, it is a part of Compuware Corporation and its product has participated to accelerate the reliability in Windows software, and additionally in Windows driver developments. Currently, everyone knows the Compuware DriverStudio which is used to establish an environment for implementing the elaboration of a kernel driver or a system file by aiding the Windows Driver Development Kit (DDK). It bypasses the involvement of DDK to implement a portable executable file of kernel level for a Windows system software developer. For us, only one instrument of

9 of 40

DriverStudio is important, SoftICE, this debugger can be used to trace every portable executable file, a PE file for user mode level or a PE file for kernel mode level. Figure 1 - SoftICE Window EAX=00000000 EBX=7FFDD000 ECX=0007FFB0 EDX=7C90EB94 ESI=FFFFFFFF EDI=7C919738 EBP=0007FFF0 ESP=0007FFC4 EIP=010119E0 o d i s z a p c CS=0008 DS=0023 SS=0010 ES=0023 FS=0030 GS=0000 SS:0007FFC4=87C816D4F 0023:01013000 00 00 00 00 00 00 00 00-00 00 00 00 00 00 00 00 ................ 0023:01013010 01 00 00 00 20 00 00 00-0A 00 00 00 0A 00 00 00 ................ 0023:01013020 20 00 00 00 00 00 00 00-53 63 69 43 61 6C 63 00 ........SciCalc. 0023:01013030 00 00 00 00 00 00 00 00-62 61 63 6B 67 72 6F 75 ........backgrou 0023:01013040 6E 64 00 00 00 00 00 00-2E 00 00 00 00 00 00 00 nd.............. 0010:0007FFC4 4F 6D 81 7C 38 07 91 7C-FF FF FF FF 00 90 FD 7F Om |8 | . 0010:0007FFD4 ED A6 54 80 C8 FF 07 00-E8 B4 F5 81 FF FF FF FF T . 0010:0007FFE4 F3 99 83 7C 58 6D 81 7C-00 00 00 00 00 00 00 00 Xm |........ 0010:0007FFF4 00 00 00 00 E0 19 01 01-00 00 00 00 00 00 00 00 .... .... 010119E0 PUSH EBP 010119E1 MOV EBP,ESP 010119E3 PUSH -1 010119E5 PUSH 01001570 010119EA PUSH 01011D60 010119EF MOV EAX,DWORD PTR FS:[0] 010119F5 PUSH EAX 010119F6 MOV DWORD PTR FS:[0],ESP 010119FD ADD ESP,-68 01011A00 PUSH EBX 01011A01 PUSH ESI 01011A02 PUSH EDI 01011A03 MOV DWORD PTR SS:[EBP-18],ESP 01011A06 MOV DWORD PTR SS:[EBP-4],0 :_

3.1.2 OllyDbg
It was about 4 years ago, that I first saw this debugger by chance. For me, it was the best choice, I was not so wealthy to purchase SoftICE, and at that time, SoftICE only had good functions for DOS, Windows 98, and Windows 2000. I found that this debugger supported all kinds of Windows versions. Therefore, I started to learn it very fast, and now it is my favorite debugger for the Windows OS. It is a debugger that can be used to trace all kinds of portable executable files except a Common Language Infrastructure (CLI) file format in user mode level, by using the Windows debugging API. Oleh Yuschuk, the author, is one of worthiest software developers I have seen in my life. He is a Ukrainian who now lives in Germany. I should mention here that his debugger is the best choice for hacker and cracker parties around the world! It is a freeware! You can try it from OllyDbg Homepage. Figure 2 - OllyDbg CPU Window

10 of 40

3.1.3 Which parts are important in a debugger interface?


I have introduced two debuggers without talking about how you can employ them, and also which parts you should pay attention more. Regarding using debuggers, I refer you to their instructions in help documents. However, I want to explain shortly the important parts of a debugger; of course, I am talking about low-level debuggers, or in other words, machine-language debuggers of the x86 CPU families. All of low-level debuggers consist of the following subdivisions: 1. Registers viewer. EAX ECX EDX EBX ESP EBP ESI EDI EIP odtszapc 2. Disassembler or Code viewer.

010119E0 PUSH EBP

11 of 40

010119E1 010119E3 010119E5 010119EA 010119EF 010119F5 010119F6 010119FD 01011A00 01011A01 01011A02 01011A03 01011A06

MOV EBP,ESP PUSH -1 PUSH 01001570 PUSH 01011D60 MOV EAX,DWORD PUSH EAX MOV DWORD PTR ADD ESP,-68 PUSH EBX PUSH ESI PUSH EDI MOV DWORD PTR MOV DWORD PTR

PTR FS:[0] FS:[0],ESP

SS:[EBP-18],ESP SS:[EBP-4],0

3. Memory watcher. 0023:01013000 0023:01013010 0023:01013020 ........SciCalc. 0023:01013030 ........backgrou 0023:01013040 4. Stack viewer. 0010:0007FFC4 4F 6D 81 7C 38 07 91 7C-FF FF FF FF 00 90 FD 7F Om |8 | . 0010:0007FFD4 ED A6 54 80 C8 FF 07 00-E8 B4 F5 81 FF FF FF FF T . 0010:0007FFE4 F3 99 83 7C 58 6D 81 7C-00 00 00 00 00 00 00 00 Xm |........ 0010:0007FFF4 00 00 00 00 E0 19 01 01-00 00 00 00 00 00 00 00 .... .... 5. Command line, command buttons, or shortcut keys to follow the debugging process. Command Run Step Into Step Over Set Break Point SoftICE F5 F11 F10 F8 OllyDbg F9 F7 F8 F2 00 00 00 00 00 00 00 00-00 00 00 00 00 00 00 00 ................ 01 00 00 00 20 00 00 00-0A 00 00 00 0A 00 00 00 ................ 20 00 00 00 00 00 00 00-53 63 69 43 61 6C 63 00 00 00 00 00 00 00 00 00-62 61 63 6B 67 72 6F 75 6E 64 00 00 00 00 00 00-2E 00 00 00 00 00 00 00 nd..............

You can compare Figure 1 and Figure 2 to distinguish the difference between SoftICE and OllyDbg. When you want to trace a PE file, you should mostly consider these five subdivisions. Furthermore, every debugger comprises of some other useful parts; you should discover them by yourself.

3.2 Disassembler
We can consider OllyDbg and SoftICE as excellent disassemblers, but I also want to introduce another disassembler tool which is famous in the reverse engineering world.

3.2.1 Proview disassembler


Proview or PVDasm is an admirable disassembler by the Reverse-Engineering-Community; it is still under development and bug fixing. You can find its disassmbler source engine and employ it to create your own disassembler.

3.2.2 W32Dasm
W32DASM can disassemble both 16 and 32 bit executable file formats. In addition to its disassembling ability, you can employ it to analyze import, export and resource data directories data.

3.2.3 IDA Pro


All reverse-engineering experts know that IDA Pro can be used to investigate, not only x86 instructions, but that of various kinds of CPU types like AVR, PIC, and etc. It can illustrate the assembly source of a portable executable file by using colored graphics and tables, and is very useful

12 of 40

for any newbie in this area. Furthermore, it has the capability to trace an executable file inside the user mode level in the same way as OllyDbg.

3.3 Some Useful Tools


A good PE tools developer is conversant with the tools which save his time, so I recommend to select some appropriate instruments to investigate the base information under a portable executable file.

3.3.1 LordPE
LordPE by y0da is still the first choice to retrieve PE file information with the possibility to modify them.

3.3.2 PEiD
PE iDentifier is valuable to identify the type of compilers, packers, and cryptors of PE files. As of now, it can detect more than 500 different signature types of PE files.

3.3.3 Resource Hacker


Resource Hacker can be employed to modify resource directory information; icon, menu, version info, string table, and etc.

3.3.4 WinHex
WinHex, it is clear what you can do with this tool.

13 of 40

3.3.5 CFF Explorer


Eventually, CFF Explorer by Ntoskrnl is what you wish to have as a PE Utility tool in your dream; it supports PE32/64, PE rebuild included Common Language Infrastructure (CLI) file, in other words, the .NET file, a resource modifier, and much more facilities which can not be found in others, just try and discover every unimaginable option by hand.

4 Add new section and Change OEP


We are ready to do the first step of making our project. So I have provided a library to add a new section and rebuild the portable executable file. Before starting, I like you get familiar with the headers of a PE file, by using OllyDbg. You should first open a PE file, that pops up a menu, View->Executable file, again get a popup menu Special->PE header. And you will observe a scene similar to Figure 3. Now, come to Main Menu View->Memory, try to distinguish the sections inside the Memory map window. Figure 3

00000000 00000002 00000004 00000006 00000008 0000000A 0000000C 0000000E 00000010 00000012 00000014 00000016 00000018 0000001A 0000001C 0000001D 0000001E

4D 5A 9000 0300 0000 0400 0000 FFFF 0000 B800 0000 0000 0000 4000 0000 00 00 00

ASCII "MZ" DW 0090 DW 0003 DW 0000 DW 0004 DW 0000 DW FFFF DW 0000 DW 00B8 DW 0000 DW 0000 DW 0000 DW 0040 DW 0000 DB 00 DB 00 DB 00

DOS EXE Signature DOS_PartPag = 90 (144.) DOS_PageCnt = 3 DOS_ReloCnt = 0 DOS_HdrSize = 4 DOS_MinMem = 0 DOS_MaxMem = FFFF (65535.) DOS_ReloSS = 0 DOS_ExeSP = B8 DOS_ChkSum = 0 DOS_ExeIP = 0 DOS_ReloCS = 0 DOS_TablOff = 40 DOS_Overlay = 0

14 of 40

0000001F 00000020 00000021 00000022 00000023 00000024 00000025 00000026 00000027 00000028 00000029 0000002A 0000002B 0000002C 0000002D 0000002E 0000002F 00000030 00000031 00000032 00000033 00000034 00000035 00000036 00000037 00000038 00000039 0000003A 0000003B 0000003C

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F0000000

DB DB DB DB DB DB DB DB DB DB DB DB DB DB DB DB DB DB DB DB DB DB DB DB DB DB DB DB DB DD

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000F0

Offset to PE signature

I want to explain how we can plainly change the Offset of Entry Point (OEP) in our sample file, CALC.EXE of Windows XP. First, by using a PE Tool, and also using our PE Viewer, we find OEP, 0x00012475, and Image Base, 0x01000000. This value of OEP is the Relative Virtual Address, so the Image Base value is used to convert it to the Virtual Address. Virtual_Address = Image_Base + Relative_Virtual_Address

DWORD OEP_RVA = image_nt_headers->OptionalHeader.AddressOfEntryPoint ; // OEP_RVA = 0x00012475 DWORD OEP_VA = image_nt_headers->OptionalHeader.ImageBase + OEP_RVA ; // OEP_VA = 0x01000000 + 0x00012475 = 0x01012475

PE Maker - Step 1 Download source files - 54.7 Kb CALC.EXE - test file Download test PE file - 49.5 Kb

DynLoader(), in loader.cpp, is reserved for the data of the new section, in other words, the Loader.
DynLoader Step 1
__stdcall void DynLoader() { _asm { //---------------------------------DWORD_TYPE(DYN_LOADER_START_MAGIC) //---------------------------------MOV EAX,01012475h // << Original OEP

15 of 40

JMP EAX //---------------------------------DWORD_TYPE(DYN_LOADER_END_MAGIC) //---------------------------------} }

Unfortunately, this source can only be applied for the sample test file. We should complete it by saving the value of the original OEP in the new section, and use it to reach the real OEP. I have accomplished it in Step 2 (Section 5).

4.1 Retrieve and Rebuild PE file


I have made a simple class library to recover PE information and to use it in a new PE file. CPELibrary Class Step 1
//---------------------------------------------------------------class CPELibrary { private: //----------------------------------------PCHAR pMem; DWORD dwFileSize; //----------------------------------------protected: //----------------------------------------PIMAGE_DOS_HEADER image_dos_header; PCHAR pDosStub; DWORD dwDosStubSize, dwDosStubOffset; PIMAGE_NT_HEADERS image_nt_headers; PIMAGE_SECTION_HEADER image_section_header[MAX_SECTION_NUM]; PCHAR image_section[MAX_SECTION_NUM]; //----------------------------------------protected: //----------------------------------------DWORD PEAlign(DWORD dwTarNum,DWORD dwAlignTo); void AlignmentSections(); //----------------------------------------DWORD Offset2RVA(DWORD dwRO); DWORD RVA2Offset(DWORD dwRVA); //----------------------------------------PIMAGE_SECTION_HEADER ImageRVA2Section(DWORD dwRVA); PIMAGE_SECTION_HEADER ImageOffset2Section(DWORD dwRO); //----------------------------------------DWORD ImageOffset2SectionNum(DWORD dwRVA); PIMAGE_SECTION_HEADER AddNewSection(char* szName,DWORD dwSize); //----------------------------------------public: //----------------------------------------CPELibrary(); ~CPELibrary(); //----------------------------------------void OpenFile(char* FileName); void SaveFile(char* FileName); //----------------------------------------};

16 of 40

By Table 1, the usage of image_dos_header, pDosStub, image_nt_headers, image_section_header [MAX_SECTION_NUM], and image_section[MAX_SECTION_NUM] is clear. We use OpenFile() and SaveFile() to retrieve and rebuild a PE file. Furthermore, AddNewSection() is employed to create the new section, the important step.

4.2 Create Data for new Section


In pecrypt.cpp, I have represented another class, CPECryptor, to comprise the data of the new section. Nevertheless, the data of the new section is created by DynLoader() in loader.cpp, DynLoader Step 1. We use the CPECryptor class to enter this data in to the new section, and also some other stuff. CPECryptor Class Step 1
//---------------------------------------------------------------class CPECryptor: public CPELibrary { private: //---------------------------------------PCHAR pNewSection; //---------------------------------------DWORD GetFunctionVA(void* FuncName); void* ReturnToBytePtr(void* FuncName, DWORD findstr); //---------------------------------------protected: //---------------------------------------public: //---------------------------------------void CryptFile(int(__cdecl *callback) (unsigned int, unsigned int)); //---------------------------------------}; //----------------------------------------------------------------

4.3 Some notes regarding creating a new PE file


Align the VirtualAddress and the VirtualSize of each section by SectionAlignment:
image_section_header[i]->VirtualAddress= PEAlign(image_section_header[i]->VirtualAddress, image_nt_headers->OptionalHeader.SectionAlignment); image_section_header[i]->Misc.VirtualSize= PEAlign(image_section_header[i]->Misc.VirtualSize, image_nt_headers->OptionalHeader.SectionAlignment);

Align the PointerToRawData and the SizeOfRawData of each section by FileAlignment:


image_section_header[i]->PointerToRawData = PEAlign(image_section_header[i]->PointerToRawData, image_nt_headers->OptionalHeader.FileAlignment); image_section_header[i]->SizeOfRawData = PEAlign(image_section_header[i]->SizeOfRawData, image_nt_headers->OptionalHeader.FileAlignment);

Correct the SizeofImage by the virtual size and the virtual address of the last section:
image_nt_headers->OptionalHeader.SizeOfImage = image_section_header[LastSection]->VirtualAddress + image_section_header[LastSection]->Misc.VirtualSize;

17 of 40

Set the Bound Import Directory header to zero, as this directory is not very important to execute a PE file:
image_nt_headers-> OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_BOUND_IMPORT]. VirtualAddress = 0; image_nt_headers-> OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_BOUND_IMPORT].Size = 0;

4.4 Some notes regarding linking this VC Project


Set Linker->General->Enable Incremental Linking to No (/INCREMENTAL:NO).

You can comprehend the difference between incremental link and no-incremental link by looking at the following picture:

To acquire the virtual address of DynLoader(), we obtain the virtual address of JMP pemaker.DynLoader in the incremental link, but by no-incremental link, the real virtual address is gained by the following code:
DWORD dwVA= (DWORD) DynLoader;

This setting is more critical in the incremental link when you try to find the beginning and ending of the Loader, DynLoader(), by CPECryptor::ReturnToBytePtr():
void* CPECryptor::ReturnToBytePtr(void* FuncName, DWORD findstr) { void* tmpd; __asm { mov eax, FuncName jmp df hjg: inc eax df: mov ebx, [eax] cmp ebx, findstr jnz hjg mov tmpd, eax } return tmpd; }

5 Store Important Data and Reach Original OEP


Right now, we save the Original OEP and also the Image Base in order to reach to the virtual address of OEP. I have reserved a free space at the end of DynLoader() to store them, DynLoader Step 2. PE Maker - Step 2

18 of 40

Download source files - 58.3 Kb DynLoader Step 2


__stdcall void DynLoader() { _asm { //---------------------------------DWORD_TYPE(DYN_LOADER_START_MAGIC) //---------------------------------Main_0: PUSHAD // get base ebp CALL Main_1 Main_1: POP EBP SUB EBP,OFFSET Main_1 MOV EAX,DWORD PTR [EBP+_RO_dwImageBase] ADD EAX,DWORD PTR [EBP+_RO_dwOrgEntryPoint] PUSH EAX RETN // >> JMP to Original OEP //---------------------------------DWORD_TYPE(DYN_LOADER_START_DATA1) //---------------------------------_RO_dwImageBase: DWORD_TYPE(0xCCCCCCCC) _RO_dwOrgEntryPoint: DWORD_TYPE(0xCCCCCCCC) //---------------------------------DWORD_TYPE(DYN_LOADER_END_MAGIC) //---------------------------------} }

The new function, CPECryptor::CopyData1(), will implement the copy of the Image Base value and the Offset of Entry Point value into 8 bytes of free space in the loader.

5.1 Restore the first Registers Context


It is important to recover the Original Context of the thread. We have not yet done it in the DynLoader Step 2 source code. We can modify the source of DynLoader() to repossess the first Context.
__stdcall void DynLoader() { _asm { //---------------------------------DWORD_TYPE(DYN_LOADER_START_MAGIC) //---------------------------------Main_0: PUSHAD// Save the registers context in stack CALL Main_1 Main_1: POP EBP// Get Base EBP SUB MOV ADD MOV EBP,OFFSET Main_1 EAX,DWORD PTR [EBP+_RO_dwImageBase] EAX,DWORD PTR [EBP+_RO_dwOrgEntryPoint] DWORD PTR [ESP+1Ch],EAX // pStack.Eax <- EAX

POPAD // Restore the first registers context from stack

19 of 40

PUSH EAX XOR EAX, EAX RETN // >> JMP to Original OEP //---------------------------------DWORD_TYPE(DYN_LOADER_START_DATA1) //---------------------------------_RO_dwImageBase: DWORD_TYPE(0xCCCCCCCC) _RO_dwOrgEntryPoint: DWORD_TYPE(0xCCCCCCCC) //---------------------------------DWORD_TYPE(DYN_LOADER_END_MAGIC) //---------------------------------} }

5.2 Restore the Original Stack


We can also recover the original stack by setting the value of the beginning stack + 0x34 to the Original OEP, but it is not very important. Nevertheless, in the following code, I have accomplished the loader code by a simple trick to reach OEP in addition to redecorating the stack. You can observe the implementation by tracing using OllyDbg or SoftICE.
__stdcall void DynLoader() { _asm { //---------------------------------DWORD_TYPE(DYN_LOADER_START_MAGIC) //---------------------------------Main_0: PUSHAD // Save the registers context in stack CALL Main_1 Main_1: POP EBP SUB EBP,OFFSET Main_1 MOV EAX,DWORD PTR [EBP+_RO_dwImageBase] ADD EAX,DWORD PTR [EBP+_RO_dwOrgEntryPoint] MOV DWORD PTR [ESP+54h],EAX // pStack.Eip <- EAX POPAD // Restore the first registers context from stack CALL _OEP_Jump DWORD_TYPE(0xCCCCCCCC) _OEP_Jump: PUSH EBP MOV EBP,ESP MOV EAX,DWORD PTR [ESP+3Ch] // EAX <- pStack.Eip MOV DWORD PTR [ESP+4h],EAX // _OEP_Jump RETURN pointer <- EAX

XOR EAX,EAX LEAVE RETN //---------------------------------DWORD_TYPE(DYN_LOADER_START_DATA1) //---------------------------------_RO_dwImageBase: DWORD_TYPE(0xCCCCCCCC) _RO_dwOrgEntryPoint: DWORD_TYPE(0xCCCCCCCC) //---------------------------------DWORD_TYPE(DYN_LOADER_END_MAGIC) //---------------------------------} }

20 of 40

5.3 Approach OEP by Structured Exception Handling


An exception is generated when a program falls into a fault code execution and an error happens, so in such a special condition, the program immediately jumps to a function called the exception handler from exception handler list of the Thread Information Block. The next example of a try-except statement in C++ clarifies the operation of structured exception handling. Besides the assembly code of this code, it elucidates the structured exception handler installation, the raise of an exception, and the exception handler function.
#include "stdafx.h" #include "windows.h"

void RAISE_AN_EXCEPTION() { _asm { INT 3 INT 3 INT 3 INT 3 } } int _tmain(int argc, _TCHAR* argv[]) { __try { __try{ printf("1: Raise an Exception\n"); RAISE_AN_EXCEPTION(); } __finally { printf("2: In Finally\n"); } } __except( printf("3: In Filter\n"), EXCEPTION_EXECUTE_HANDLER ) { printf("4: In Exception Handler\n"); } return 0; } ; main() 00401000: PUSH EBP 00401001: MOV EBP,ESP 00401003: PUSH -1 00401005: PUSH 00407160 ; __try { ; the structured exception handler (SEH) installation 0040100A: PUSH _except_handler3 0040100F: MOV EAX,DWORD PTR FS:[0] 00401015: PUSH EAX 00401016: MOV DWORD PTR FS:[0],ESP 0040101D: SUB ESP,8 00401020: PUSH EBX 00401021: PUSH ESI 00401022: PUSH EDI 00401023: MOV DWORD PTR SS:[EBP-18],ESP ; __try { 00401026: XOR ESI,ESI 00401028: MOV DWORD PTR SS:[EBP-4],ESI 0040102B: MOV DWORD PTR SS:[EBP-4],1 00401032: PUSH OFFSET "1: Raise an Exception" 00401037: CALL printf 0040103C: ADD ESP,4 ; the raise a exception, INT 3 exception ; RAISE_AN_EXCEPTION() 0040103F: INT3 00401040: INT3

21 of 40

00401041: INT3 00401042: INT3 ; } __finally { 00401043: MOV DWORD PTR SS:[EBP-4],ESI 00401046: CALL 0040104D 0040104B: JMP 00401080 0040104D: PUSH OFFSET "2: In Finally" 00401052: CALL printf 00401057: ADD ESP,4 0040105A: RETN ; } ; } ; __except( 0040105B: JMP 00401080 0040105D: PUSH OFFSET "3: In Filter" 00401062: CALL printf 00401067: ADD ESP,4 0040106A: MOV EAX,1 ; EXCEPTION_EXECUTE_HANDLER = 1 0040106F: RETN ; , EXCEPTION_EXECUTE_HANDLER ) ; { ; the exception handler funtion 00401070: MOV ESP,DWORD PTR SS:[EBP-18] 00401073: PUSH OFFSET "4: In Exception Handler" 00401078: CALL printf 0040107D: ADD ESP,4 ; } 00401080: MOV DWORD PTR SS:[EBP-4],-1 0040108C: XOR EAX,EAX ; restore previous SEH 0040108E: MOV ECX,DWORD PTR SS:[EBP-10] 00401091: MOV DWORD PTR FS:[0],ECX 00401098: POP EDI 00401099: POP ESI 0040109A: POP EBX 0040109B: MOV ESP,EBP 0040109D: POP EBP 0040109E: RETN

Make a Win32 console project, and link and run the preceding C++ code, to perceive the result: 1: 3: 2: 4: _ Raise an Exception In Filter In Finally In Exception Handler

This program runs the exception expression, printf("3: In Filter\n");, when an exception happens, in this example the INT 3 exception. You can employ other kinds of exception too. In OllyDbg, Debugging options->Exceptions, you can see a short list of different types of exceptions.

5.3.1 Implement Exception Handler

22 of 40

We desire to construct a structured exception handler in order to reach OEP. Now, I think you have distinguished the SEH installation, the exception raise, and the exception expression filter, by foregoing the assembly code. To establish our exception handler approach, we need to comprise the following codes: SEH installation:
LEA EAX,[EBP+_except_handler1_OEP_Jump] PUSH EAX PUSH DWORD PTR FS:[0] MOV DWORD PTR FS:[0],ESP

An Exception Raise:
INT 3

Exception handler expression filter:


_except_handler1_OEP_Jump: PUSH EBP MOV EBP,ESP ... MOV EAX, EXCEPTION_CONTINUE_SEARCH // EXCEPTION_CONTINUE_SEARCH = 0 LEAVE RETN

So we yearn for making the ensuing C++ code in assembly language to inaugurate our engine to approach the Offset of Entry Point by SEH.
__try // SEH installation { __asm { INT 3 // An Exception Raise } } __except( ..., EXCEPTION_CONTINUE_SEARCH ){} // Exception handler expression filter

In assembly code...
; ---------------------------------------------------; the structured exception handler (SEH) installation ; __try { LEA EAX,[EBP+_except_handler1_OEP_Jump] PUSH EAX PUSH DWORD PTR FS:[0] MOV DWORD PTR FS:[0],ESP ; ---------------------------------------------------; the raise a INT 3 exception INT INT INT INT ; } 3 3 3 3

; __except( ... ; ---------------------------------------------------; exception handler expression filter _except_handler1_OEP_Jump:

23 of 40

PUSH EBP MOV EBP,ESP ... MOV EAX, EXCEPTION_CONTINUE_SEARCH ; EXCEPTION_CONTINUE_SEARCH = 0 LEAVE RETN ; , EXCEPTION_CONTINUE_SEARCH ) { }

The exception value, __except(..., Value), determines how the exception is handled, it can have three values, 1, 0, -1. To understand them, refer to the try-except statement description in the MSDN library. We set it to EXCEPTION_CONTINUE_SEARCH (0), not to run the exception handler function, therefore by this value, the exception is not recognized, is simply ignored, and the thread continues its code-execution. How the SEH installation is implemented As you perceived from the illustrated code, the SEH installation is done by the FS segment register. Microsoft Windows 32 bit uses the FS segment register as a pointer to the data block of the main thread. The first 0x1C bytes comprise the information of the Thread Information Block (TIB). Therefore, FS:[00h] refers to ExceptionList of the main thread, Table 3. In our code, we have pushed the pointer to _except_handler1_OEP_Jump in the stack and changed the value of ExceptionList, FS:[00h], to the beginning of the stack, ESP. Thread Information Block (TIB)
typedef struct _NT_TIB32 { DWORD ExceptionList; DWORD StackBase; DWORD StackLimit; DWORD SubSystemTib; union { DWORD FiberData; DWORD Version; }; DWORD ArbitraryUserPointer; DWORD Self; } NT_TIB32, *PNT_TIB32;

Table 3 - FS segment register and Thread Information Block DWORD DWORD DWORD DWORD DWORD DWORD DWORD PTR PTR PTR PTR PTR PTR PTR FS:[00h] ExceptionList FS:[04h] StackBase FS:[08h] StackLimit FS:[0Ch] SubSystemTib FS:[10h] FiberData / Version FS:[14h] ArbitraryUserPointer FS:[18h] Self

5.3.2 Attain OEP by adjusting the Thread Context


In this part, we effectuate our performance by accomplishing the OEP approach. We change the Context of the thread and ignore every simple exception handling, and let the thread continue the execution, but in the original OEP! When an exception happens, the context of the processor during the time of the exception is saved in the stack. By EXCEPTION_POINTERS, we have access to the pointer of ContextRecord. The ContextRecord has the CONTEXT data structure, Table 4, this is the thread context during the exception time. When we ignore the exception by EXCEPTION_CONTINUE_SEARCH (0), the instruction pointer as well the context will be set to ContextRecord in order to return to the previous condition. Therefore, if we change the Eip of the Win32 Thread Context to the Original Offset of Entry Point, it will come clearly into OEP.

24 of 40

MOV EAX, ContextRecord MOV EDI, dwOEP

; EAX <- dwOEP

MOV DWORD PTR DS:[EAX+0B8h], EDI ; pContext.Eip <- EAX

Win32 Thread Context structure


#define MAXIMUM_SUPPORTED_EXTENSION 512

typedef struct _CONTEXT { //----------------------------------------DWORD ContextFlags; //----------------------------------------DWORD Dr0; DWORD Dr1; DWORD Dr2; DWORD Dr3; DWORD Dr6; DWORD Dr7; //----------------------------------------FLOATING_SAVE_AREA FloatSave; //----------------------------------------DWORD SegGs; DWORD SegFs; DWORD SegEs; DWORD SegDs; //----------------------------------------DWORD Edi; DWORD Esi; DWORD Ebx; DWORD Edx; DWORD Ecx; DWORD Eax; //----------------------------------------DWORD Ebp; DWORD Eip; DWORD SegCs; DWORD EFlags; DWORD Esp; DWORD SegSs; //----------------------------------------BYTE ExtendedRegisters[MAXIMUM_SUPPORTED_EXTENSION]; //---------------------------------------} CONTEXT, *LPCONTEXT;

Table 4 - CONTEXT Context ContextFlags 0x00000000 Flags Dr0 0x00000004 Dr1 0x00000008 Context Dr2 0x0000000C Debug Dr3 0x00000010 Registers Dr6 0x00000014 Dr7 0x00000018 StatusWord 0x0000001C Context 0x00000020 StatusWord Floating 0x00000024 FloatSave TagWord Point ErrorOffset 0x00000028

25 of 40

0x0000002C 0x00000030 0x00000034 0x00000038 ... 0x00000087 0x00000088 0x0000008C Context 0x00000090 Segments 0x00000094 0x00000098 0x0000009C 0x000000A0 Context 0x000000A4 Integer 0x000000A8 0x000000AC 0x000000B0 0x000000B4 0x000000B8 Context 0x000000BC Control 0x000000C0 0x000000C4 0x000000C8

ErrorSelector DataOffset DataSelector RegisterArea


[0x50]

Cr0NpxState SegGs SegFs SegEs SegDs Edi Esi Ebx Edx Ecx Eax Ebp Eip SegCs EFlags Esp SegSs

Context 0x000000CC ExtendedRegisters[0x200] Extended ... Registers 0x000002CB By the following code, we have accomplished the main purpose of coming to OEP by the structured exception handler:
__stdcall void DynLoader() { _asm { //---------------------------------DWORD_TYPE(DYN_LOADER_START_MAGIC) //---------------------------------Main_0: PUSHAD

// Save the registers context in stack

CALL Main_1 Main_1: POP EBP SUB EBP,OFFSET Main_1 // Get Base EBP MOV EAX,DWORD PTR [EBP+_RO_dwImageBase] ADD EAX,DWORD PTR [EBP+_RO_dwOrgEntryPoint] MOV DWORD PTR [ESP+10h],EAX // pStack.Ebx <- EAX LEA EAX,[EBP+_except_handler1_OEP_Jump] MOV DWORD PTR [ESP+1Ch],EAX // pStack.Eax <- EAX POPAD // Restore the first registers context from stack

//---------------------------------------------------// the structured exception handler (SEH) installation PUSH EAX XOR EAX, EAX PUSH DWORD PTR FS:[0] MOV DWORD PTR FS:[0],ESP

// NT_TIB32.ExceptionList // NT_TIB32.ExceptionList <-ESP

26 of 40

//---------------------------------------------------// the raise a INT 3 exception DWORD_TYPE(0xCCCCCCCC) //-------------------------------------------------------// -------- exception handler expression filter ---------_except_handler1_OEP_Jump: PUSH EBP MOV EBP,ESP //-----------------------------MOV EAX,DWORD PTR SS:[EBP+010h] //============================== PUSH EDI // restore original SEH MOV EDI,DWORD PTR DS:[EAX+0C4h] PUSH DWORD PTR DS:[EDI] POP DWORD PTR FS:[0] ADD DWORD PTR DS:[EAX+0C4h],8 //-----------------------------// set the Eip to the OEP MOV EDI,DWORD PTR DS:[EAX+0A4h] // EAX <- pContext.Ebx MOV DWORD PTR DS:[EAX+0B8h],EDI // pContext.Eip <- EAX //-----------------------------POP EDI //============================== MOV EAX, EXCEPTION_CONTINUE_SEARCH LEAVE RETN //---------------------------------DWORD_TYPE(DYN_LOADER_START_DATA1) //---------------------------------_RO_dwImageBase: DWORD_TYPE(0xCCCCCCCC) _RO_dwOrgEntryPoint: DWORD_TYPE(0xCCCCCCCC) //---------------------------------DWORD_TYPE(DYN_LOADER_END_MAGIC) //---------------------------------} } // pContext.Esp // PCONTEXT: pContext <- EAX

// pContext.Esp

6 Build an Import Table and Reconstruct the Original Import Table


To use the Windows dynamic link library (DLL) in Windows application programming, there are two ways: Using Windows libraries by additional dependencies:

27 of 40

Using Windows dynamic link libraries in run-time:


// DLL function signature typedef HGLOBAL (*importFunction_GlobalAlloc)(UINT, SIZE_T); ... importFunction_GlobalAlloc __GlobalAlloc; // Load DLL file HINSTANCE hinstLib = LoadLibrary("Kernel32.dll"); if (hinstLib == NULL) { // Error - unable to load DLL } // Get function pointer __GlobalAlloc = (importFunction_GlobalAlloc)GetProcAddress(hinstLib, "GlobalAlloc"); if (addNumbers == NULL) { // Error - unable to find DLL function } FreeLibrary(hinstLib);

When you make a Windows application project, the linker includes at least kernel32.dll in the base dependencies of your project. Without LoadLibrary() and GetProcAddress() of Kernel32.dll, we can not load a DLL in run-time. The dependencies information is stored in the import table section. By Dependency Walker, it is not so difficult to observe the DLL module and the functions which are imported into a PE file.

28 of 40

We attempt to establish our custom import table to conduct our project. Furthermore, we have to fix up the original import table at the end in order to run the real code of the program. PE Maker - Step 3 Download source files - 65.4 Kb

6.1 Construct the Client Import Table


I strongly advise you to read the section 6.4 of the Microsoft Portable Executable and the Common Object File Format Specification document. This section contains the principal information to comprehend the import table performance. The import table data is accessible by a second data directory of the optional header from PE headers, so you can access it by using the following code:
DWORD dwVirtualAddress = image_nt_headers-> OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].VirtualAddress; DWORD dwSize = image_nt_headers-> OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].Size;

The VirtualAddress refers to structures by IMAGE_IMPORT_DESCRIPTOR. This structure contains the pointer to the imported DLL name and the relative virtual address of the first thunk.
typedef struct _IMAGE_IMPORT_DESCRIPTOR { union { DWORD Characteristics; DWORD OriginalFirstThunk; }; DWORD TimeDateStamp; DWORD ForwarderChain; DWORD Name; // the imported DLL name DWORD FirstThunk; // the relative virtual address of the first thunk

} IMAGE_IMPORT_DESCRIPTOR, *PIMAGE_IMPORT_DESCRIPTOR;

When a program is running, the Windows task manager sets the thunks by the virtual address of the function. The virtual address is found by the name of the function. At first, the thunks hold the relative virtual address of the function name, Table 5; during execution, they are fixed up by the virtual address of the functions, Table 6.

29 of 40

Table 5 - The Import Table in file image

OriginalFirstThunk TimeDateStamp ForwarderChain ------>"kernel32.dll",0 IMAGE_IMPORT_ Name_RVA DESCRIPTOR[0] FirstThunk_RVA ------> proc_1_name_RVA ------> 0,0,"LoadLibraryA",0 proc_2_name_RVA ------> 0,0,"GetProcAddress",0 proc_3_name_RVA ------> 0,0,"GetModuleHandleA",0
...

IMAGE_IMPORT_ DESCRIPTOR[1] ... IMAGE_IMPORT_ DESCRIPTOR[n]


Table 6 - The Import Table in virtual memory

OriginalFirstThunk TimeDateStamp ForwarderChain Name_RVA ------> "kernel32.dll",0 IMAGE_IMPORT_DESCRIPTOR[0] FirstThunk_RVA ------>proc_1_VA proc_2_VA proc_3_VA ... IMAGE_IMPORT_DESCRIPTOR[1] ... IMAGE_IMPORT_DESCRIPTOR[n]
We want to make a simple import table to import LoadLibrary(), and GetProcAddress() from Kernel32.dll. We need these two essential API functions to cover other API functions in run-time. The following assembly code shows how easily we can reach our solution:
0101F000: 00000000 ; OriginalFirstThunk 0101F004: 00000000 ; TimeDateStamp 0101F008: 00000000 ; ForwarderChain 0101F00C: 0001F034 ; Name; ImageBase + 0001F034 -> 0101F034 -> "Kernel32.dll",0 0101F010: 0001F028 ; FirstThunk; ImageBase + 0001F028 -> 0101F028 0101F014: 00000000 0101F018: 00000000 0101F01C: 00000000 0101F020: 00000000 0101F024: 00000000 0101F028: 0001F041 ; ImageBase + 0001F041 -> 0101F041 -> 0,0,"LoadLibraryA",0 0101F02C: 0001F050 ; ImageBase + 0001F050 -> 0101F050 -> 0,0,"GetProcAddress",0 0101F030: 00000000 0101F034: 'K' 'e' 'r' 'n' 'e' 'l' '3' '2' '.' 'd' 'l' 'l' 00 0001F041: 00 00 'L' 'o' 'a' 'd' 'L' 'i' 'b' 'r' 'a' 'r' 'y' 'A' 00 0001F050: 00 00 'G' 'e' 't' 'P' 'r' 'o' 'c' 'A' 'd' 'd' 'r' 'e' 's' 's' 00

After running...
0101F000: 00000000 ; OriginalFirstThunk 0101F004: 00000000 ; TimeDateStamp 0101F008: 00000000 ; ForwarderChain 0101F00C: 0001F034 ; Name; ImageBase + 0001F034 -> 0101F034 -> "Kernel32.dll",0 0101F010: 0001F028 ; FirstThunk; ImageBase + 0001F028 -> 0101F028 0101F014: 00000000 0101F018: 00000000 0101F01C: 00000000

30 of 40

0101F020: 0101F024: 0101F028: 0101F02C: 0101F030: 0101F034: 00 0001F041: 00 0001F050: 00

00000000 00000000 7C801D77 ; -> Kernel32.LoadLibrary() 7C80AC28 ; -> Kernel32.GetProcAddress() 00000000 'K' 'e' 'r' 'n' 'e' 'l' '3' '2' '.' 'd' 'l' 'l' 00 00 'L' 'o' 'a' 'd' 'L' 'i' 'b' 'r' 'a' 'r' 'y' 'A' 00 00 'G' 'e' 't' 'P' 'r' 'o' 'c' 'A' 'd' 'd' 'r' 'e' 's' 's'

I have prepared a class library to make every import table by using a client string table. The CITMaker class library in itmaker.h, it will build an import table by sz_IT_EXE_strings and also the relative virtual address of the import table.
static const char *sz_IT_EXE_strings[]= { "Kernel32.dll", "LoadLibraryA", "GetProcAddress", 0,, 0, };

We subsequently employ this class library to establish an import table to support DLLs and OCXs, so this is a general library to present all possible import tables easily. The next step is clarified in the following code.
CITMaker *ImportTableMaker = new CITMaker( IMPORT_TABLE_EXE ); ... pimage_section_header=AddNewSection( ".xxx", dwNewSectionSize ); // build import table by the current virtual address ImportTableMaker->Build ( pimage_section_header->VirtualAddress ); memcpy( pNewSection, ImportTableMaker->pMem, ImportTableMaker->dwSize ); ... memcpy( image_section[image_nt_headers->FileHeader.NumberOfSections-1], pNewSection, dwNewSectionSize ); ... image_nt_headers->OptionalHeader. DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].VirtualAddress = pimage_section_header->VirtualAddress; image_nt_headers->OptionalHeader. DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].Size = ImportTableMaker->dwSize; ... delete ImportTableMaker;

The import table is copied at the beginning of the new section, and the relevant data directory is adjusted to the relative virtual address of the new section and the size of the new import table

6.2 Using other API functions in run-time


At this time, we can load other DLLs and find the process address of other functions by using LoadLibrary() and GetProcAddress():
lea edi, @"Kernel32.dll" //------------------push edi mov eax,offset _p_LoadLibrary call [ebp+eax] //LoadLibrary(lpLibFileName); //------------------mov esi,eax // esi -> hModule lea edi, @"GetModuleHandleA" //------------------push edi

31 of 40

push esi mov eax,offset _p_GetProcAddress call [ebp+eax] //GetModuleHandle=GetProcAddress(hModule, lpProcName); //--------------------

I want to have a complete imported function table similar in performance done in a real EXE file. If you look inside a PE file, you will discover that an API call is done by an indirection jump through the virtual address of the API function: JMP DWORD PTR [XXXXXXXX]
... 0101F028: 7C801D77 ; Virtual Address of kernel32.LoadLibrary() ... 0101F120: JMP DWORD PTR [0101F028] ... 0101F230: CALL 0101F120 ; JMP to kernel32.LoadLibrary ...

It makes it easy to expand the other part of our project by this performance, so we construct two data tables: first for API virtual addresses, and the second for the JMP [XXXXXXXX].
#define __jmp_api byte_type(0xFF) byte_type(0x25) __asm { ... //---------------------------------------------------------------_p_GetModuleHandle: dword_type(0xCCCCCCCC) _p_VirtualProtect: dword_type(0xCCCCCCCC) _p_GetModuleFileName: dword_type(0xCCCCCCCC) _p_CreateFile: dword_type(0xCCCCCCCC) _p_GlobalAlloc: dword_type(0xCCCCCCCC) //---------------------------------------------------------------_jmp_GetModuleHandle: __jmp_api dword_type(0xCCCCCCCC) _jmp_VirtualProtect: __jmp_api dword_type(0xCCCCCCCC) _jmp_GetModuleFileName: __jmp_api dword_type(0xCCCCCCCC) _jmp_CreateFile: __jmp_api dword_type(0xCCCCCCCC) _jmp_GlobalAlloc: __jmp_api dword_type(0xCCCCCCCC) //---------------------------------------------------------------... }

In the succeeding code, we has concluded our ambition to install a custom internal import table! (We can not call it import table.)
... lea edi,[ebp+_p_szKernel32] lea ebx,[ebp+_p_GetModuleHandle] lea ecx,[ebp+_jmp_GetModuleHandle] add ecx,02h _api_get_lib_address_loop: push ecx push edi mov eax,offset _p_LoadLibrary call [ebp+eax] //LoadLibrary(lpLibFileName); pop ecx mov esi,eax // esi -> hModule push edi call __strlen add esp,04h add edi,eax _api_get_proc_address_loop: push ecx push edi push esi mov eax,offset _p_GetProcAddress call [ebp+eax]//GetModuleHandle=GetProcAddress(hModule, lpProcName); pop ecx

32 of 40

mov [ebx],eax mov [ecx],ebx // JMP DWORD PTR [XXXXXXXX] add ebx,04h add ecx,06h push edi call __strlen add esp,04h add edi,eax mov al,byte ptr [edi] test al,al jnz _api_get_proc_address_loop inc edi mov al,byte ptr [edi] test al,al jnz _api_get_lib_address_loop ...

6.3 Fix up the Original Import Table


In order to run the program again, we should fix up the thunks of the actual import table, otherwise we have a corrupted target PE file. Our code must correct all of the thunks the same as Table 5 to Table 6. Once more, LoadLibrary() and GetProcAddress() aid us in our effort to reach our intention.
... mov ebx,[ebp+_p_dwImportVirtualAddress] test ebx,ebx jz _it_fixup_end mov esi,[ebp+_p_dwImageBase] add ebx,esi // dwImageBase + dwImportVirtualAddress _it_fixup_get_lib_address_loop: mov eax,[ebx+00Ch] // image_import_descriptor.Name test eax,eax jz _it_fixup_end mov ecx,[ebx+010h] // image_import_descriptor.FirstThunk add ecx,esi mov [ebp+_p_dwThunk],ecx // dwThunk mov ecx,[ebx] // image_import_descriptor.Characteristics test ecx,ecx jnz _it_fixup_table mov ecx,[ebx+010h] _it_fixup_table: add ecx,esi mov [ebp+_p_dwHintName],ecx // dwHintName add eax,esi // image_import_descriptor.Name + dwImageBase = ModuleName push eax // lpLibFileName mov eax,offset _p_LoadLibrary call [ebp+eax] // LoadLibrary(lpLibFileName); test eax,eax jz _it_fixup_end mov edi,eax _it_fixup_get_proc_address_loop: mov ecx,[ebp+_p_dwHintName] // dwHintName mov edx,[ecx] // image_thunk_data.Ordinal test edx,edx jz _it_fixup_next_module test edx,080000000h // .IF( import by ordinal ) jz _it_fixup_by_name and edx,07FFFFFFFh // get ordinal jmp _it_fixup_get_addr _it_fixup_by_name: add edx,esi // image_thunk_data.Ordinal + dwImageBase = OrdinalName inc edx inc edx // OrdinalName.Name _it_fixup_get_addr: push edx //lpProcName push edi // hModule mov eax,offset _p_GetProcAddress call [ebp+eax] // GetProcAddress(hModule, lpProcName); mov ecx,[ebp+_p_dwThunk] // dwThunk mov [ecx],eax // correction the thunk // dwThunk => next dwThunk

33 of 40

add dword ptr [ebp+_p_dwThunk], 004h // dwHintName => next dwHintName add dword ptr [ebp+_p_dwHintName],004h jmp _it_fixup_get_proc_address_loop _it_fixup_next_module: add ebx,014h // sizeof(IMAGE_IMPORT_DESCRIPTOR) jmp _it_fixup_get_lib_address_loop _it_fixup_end: ...

7 Support DLL and OCX


Now, we intend to include the dynamic link library (DLL) and OLE-ActiveX Control in our PE builder project. Supporting them is very easy if we pay attention to the two time arrival into the Offset of Entry Point, the relocation table implementation, and the client import table. PE Maker - Step 4 Download source files - 68.6 Kb

7.1 Twice OEP approach


The Offset of Entry Point of a DLL file or an OCX file is touched by the main program atleast twice: Constructor: When a DLL is loaded by LoadLibrary(), or an OCX is registered by using LoadLibrary() and GetProcAddress() through calling DllRegisterServer(), the first of the OEP arrival is done.
hinstDLL = LoadLibrary( "test1.dll" ); hinstOCX = LoadLibrary( "test1.ocx" ); _DllRegisterServer = GetProcAddress( hinstOCX, "DllRegisterServer" ); _DllRegisterServer(); // ocx register

Destructor: When the main program frees the library usage by FreeLibrary(), the second OEP arrival happens.
FreeLibrary( hinstDLL ); FreeLibrary( hinstOCX );

To perform this, I have employed a trick, that causes in the second time again, the instruction pointer (EIP) traveling towards the original OEP by the structured exception handler.
_main_0: pushad // save the registers context in stack call _main_1 _main_1: pop ebp sub ebp,offset _main_1 // get base ebp //---------------- support dll, ocx ----------------_support_dll_0: jmp _support_dll_1 // nop; nop; // << trick // in the second time OEP jmp _support_dll_2 _support_dll_1: //---------------------------------------------------... //---------------- support dll, ocx 1 --------------mov edi,[ebp+_p_dwImageBase] add edi,[edi+03Ch]// edi -> IMAGE_NT_HEADERS mov ax,word ptr [edi+016h]// edi -> image_nt_headers->FileHeader.Characteristics

34 of 40

test ax,IMAGE_FILE_DLL jz _support_dll_2 mov ax, 9090h // << trick mov word ptr [ebp+_support_dll_0],ax _support_dll_2: //---------------------------------------------------... into OEP by SEH ...

I hope you have caught the trick in the preceding code, but this is not all of it, we have problem in ImageBase, when the library has been loaded in different image bases by the main program. We should write some code to find the real image base and store it to use forward.
mov eax,[esp+24h] // the real imagebase mov ebx,[esp+30h] // oep cmp eax,ebx ja _no_dll_pe_file_0 cmp word ptr [eax],IMAGE_DOS_SIGNATURE jne _no_dll_pe_file_0 mov [ebp+_p_dwImageBase],eax _no_dll_pe_file_0:

This code finds the real image base by investigating the stack information. By using the real image base and the formal image base, we should correct all memory calls inside the image program!! Don't be afraid, it will be done simply by the relocating the table information.

7.2 Implement Relocation Table


To understand the relocation table better, you can take a look at the section 6.6 of Microsoft Portable Executable and Common Object File Format Specification document. The relocation table contains many packages to relocate the information related to the virtual address inside the virtual memory image. Each package comprise of a 8 bytes header to exhibit the base virtual address and the number of data, demonstrated by the IMAGE_BASE_RELOCATION data structure.
typedef struct _IMAGE_BASE_RELOCATION { DWORD VirtualAddress; DWORD SizeOfBlock; } IMAGE_BASE_RELOCATION, *PIMAGE_BASE_RELOCATION;

Table 7 - The Relocation Table VirtualAddress SizeOfBlock type:4 offset:12 type:4 offset:12 Block[1] type:4 offset:12 type:4 offset:12 type:4 offset:12 type:4 offset:12 ... ... ... ... type:4 offset:12 00 00 VirtualAddress SizeOfBlock type:4 offset:12 type:4 offset:12 Block[2] type:4 offset:12 type:4 offset:12 type:4 offset:12 type:4 offset:12 ... ... ... ... type:4 offset:12 00 00 ... ...

VirtualAddress SizeOfBlock Block[n] type:4 offset:12 type:4 offset:12 type:4 offset:12 type:4 offset:12 type:4 offset:12 type:4 offset:12

35 of 40

... ... type:4 offset:12

... 00

... 00

Table 7 illustrates the main idea of the relocation table. Furthermore, you can upload a DLL or an OCX file in OllyDbg to observe the relocation table, the ".reloc" section through Memory map window. By the way, we find the position of the relocation table by using the following code in our project:
DWORD dwVirtualAddress = image_nt_headers-> OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_BASERELOC]. VirtualAddress; DWORD dwSize = image_nt_headers-> OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_BASERELOC].Size;

By OllyDbg, we have the same as the following for the ".reloc" section, by using the Long Hex viewer mode. In this example, the base virtual address is 0x1000 and the size of the block is 0x184.
008E1000 008E1010 008E1020 008E1030 008E1040 008E1050 008E1060 : : : : : : : 00001000 30683054 30E030DC 3120310D 31D031CC 320C3208 3260325C 00000184 308C3080 30E830E4 315F3150 31F431EC 32143210 32683264 30163000 30AC309C 30F030EC 31A431A0 31FC31F8 324C322C 3270326C 30403028 30D830CC 310030F4 31C031A8 32043200 32583254 32B03274

It relocates the data in the subsequent virtual addresses:


0x1000 0x1000 0x1000 0x1000 0x1000 ... + + + + + 0x0000 0x0016 0x0028 0x0040 0x0054 = = = = = 0x1000 0x1016 0x1028 0x1040 0x1054

Each package performs the relocation by using consecutive 4 bytes form its internal information. The first byte refers to the type of relocation and the next three bytes are the offset which must be used with the base virtual address and the image base to correct the image information. type offset 03 00 00 00 What is the type The type can be one of the following values:

IMAGE_REL_BASED_ABSOLUTE (0): no effect. IMAGE_REL_BASED_HIGH (1): relocate by the high 16 bytes of the base virtual address and the
offset.

IMAGE_REL_BASED_LOW (2): relocate by the low 16 bytes of the base virtual address and the
offset.

IMAGE_REL_BASED_HIGHLOW (3): relocate by the base virtual address and the offset.
What is done in the relocation? By relocation, some values inside the virtual memory are corrected according to the current image base by the ".reloc" section packages. delta_ImageBase = current_ImageBase - image_nt_headers->OptionalHeader.ImageBase
mem[ current_ImageBase + 0x1000 ] = mem[ current_ImageBase + 0x1000 ] + delta_ImageBase ; mem[ current_ImageBase + 0x1016 ] = mem[ current_ImageBase + 0x1016 ] + delta_ImageBase ; mem[ current_ImageBase + 0x1028 ] = mem[ current_ImageBase + 0x1028 ] + delta_ImageBase ;

36 of 40

mem[ current_ImageBase + 0x1040 ] = mem[ current_ImageBase + 0x1040 ] + delta_ImageBase ; mem[ current_ImageBase + 0x1054 ] = mem[ current_ImageBase + 0x1054 ] + delta_ImageBase ; ...

I have employed the following code from Morphine packer to implement the relocation.
... _reloc_fixup: mov eax,[ebp+_p_dwImageBase] mov edx,eax mov ebx,eax add ebx,[ebx+3Ch] // edi -> IMAGE_NT_HEADERS mov ebx,[ebx+034h]// edx ->image_nt_headers->OptionalHeader.ImageBase sub edx,ebx // edx -> reloc_correction // delta_ImageBase je _reloc_fixup_end mov ebx,[ebp+_p_dwRelocationVirtualAddress] test ebx,ebx jz _reloc_fixup_end add ebx,eax _reloc_fixup_block: mov eax,[ebx+004h] //ImageBaseRelocation.SizeOfBlock test eax,eax jz _reloc_fixup_end lea ecx,[eax-008h] shr ecx,001h lea edi,[ebx+008h] _reloc_fixup_do_entry: movzx eax,word ptr [edi]//Entry push edx mov edx,eax shr eax,00Ch //Type = Entry >> 12 mov esi,[ebp+_p_dwImageBase]//ImageBase and dx,00FFFh add esi,[ebx] add esi,edx pop edx _reloc_fixup_HIGH: // IMAGE_REL_BASED_HIGH dec eax jnz _reloc_fixup_LOW mov eax,edx shr eax,010h //HIWORD(Delta) jmp _reloc_fixup_LOW_fixup _reloc_fixup_LOW: // IMAGE_REL_BASED_LOW dec eax jnz _reloc_fixup_HIGHLOW movzx eax,dx //LOWORD(Delta) _reloc_fixup_LOW_fixup: add word ptr [esi],ax// mem[x] = mem[x] + delta_ImageBase jmp _reloc_fixup_next_entry _reloc_fixup_HIGHLOW: // IMAGE_REL_BASED_HIGHLOW dec eax jnz _reloc_fixup_next_entry add [esi],edx // mem[x] = mem[x] + delta_ImageBase _reloc_fixup_next_entry: inc edi inc edi //Entry++ loop _reloc_fixup_do_entry _reloc_fixup_next_base: add ebx,[ebx+004h] jmp _reloc_fixup_block _reloc_fixup_end: ...

7.3 Build a Special Import table


In order to support the OLE-ActiveX Control registration, we should present an appropriate import table to our target OCX and DLL file. Therefore, I have established an import table by the following string:
const char *sz_IT_OCX_strings[]=

37 of 40

{ "Kernel32.dll", "LoadLibraryA", "GetProcAddress", "GetModuleHandleA", 0, "User32.dll", "GetKeyboardType", "WindowFromPoint", 0, "AdvApi32.dll", "RegQueryValueExA", "RegSetValueExA", "StartServiceA", 0, "Oleaut32.dll", "SysFreeString", "CreateErrorInfo", "SafeArrayPtrOfIndex", 0, "Gdi32.dll", "UnrealizeObject", 0, "Ole32.dll", "CreateStreamOnHGlobal", "IsEqualGUID", 0, "ComCtl32.dll", "ImageList_SetIconSize", 0, 0, };

Without these API functions, the library can not be loaded, and moreover the DllregisterServer() and DllUregisterServer() will not operate. In CPECryptor::CryptFile, I have distinguished between EXE files and DLL files in the initialization of the new import table object during creation:
if(( image_nt_headers->FileHeader.Characteristics & IMAGE_FILE_DLL ) == IMAGE_FILE_DLL ) { ImportTableMaker = new CITMaker( IMPORT_TABLE_OCX ); } else { ImportTableMaker = new CITMaker( IMPORT_TABLE_EXE ); }

8 Preserve the Thread Local Storage


By using Thread Local Storage (TLS), a program is able to execute a multithreaded process, this performance mostly is used by Borland linkers: Delphi and C++ Builder. When you pack a PE file, you should take care to keep clean the TLS, otherwise, your packer will not support Borland Delphi and C++ Builder linked EXE files. To comprehend TLS, I refer you to section 6.7 of the Microsoft Portable Executable and Common Object File Format Specification document, you can observe the TLS structure by IMAGE_TLS_DIRECTORY32 in winnt.h.
typedef struct _IMAGE_TLS_DIRECTORY32 { DWORD StartAddressOfRawData; DWORD EndAddressOfRawData; DWORD AddressOfIndex; DWORD AddressOfCallBacks; DWORD SizeOfZeroFill; DWORD Characteristics; } IMAGE_TLS_DIRECTORY32, * PIMAGE_TLS_DIRECTORY32;

To keep safe the TLS directory, I have copied it in a special place inside the loader:
... _tls_dwStartAddressOfRawData: _tls_dwEndAddressOfRawData:

dword_type(0xCCCCCCCC) dword_type(0xCCCCCCCC)

38 of 40

_tls_dwAddressOfIndex: _tls_dwAddressOfCallBacks: _tls_dwSizeOfZeroFill: _tls_dwCharacteristics: ...

dword_type(0xCCCCCCCC) dword_type(0xCCCCCCCC) dword_type(0xCCCCCCCC) dword_type(0xCCCCCCCC)

It is necessary to correct the TLS directory entry in the Optional Header:


if(image_nt_headers-> OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_TLS]. VirtualAddress!=0) { memcpy(&pDataTable->image_tls_directory, image_tls_directory, sizeof(IMAGE_TLS_DIRECTORY32)); dwOffset=DWORD(pData1)-DWORD(pNewSection); dwOffset+=sizeof(t_DATA_1)-sizeof(IMAGE_TLS_DIRECTORY32); image_nt_headers-> OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_TLS]. VirtualAddress=dwVirtualAddress + dwOffset; }

9 Inject your code


We are ready to place our code inside the new section. Our code is a "Hello World!" message by MessageBox() from user32.dll.
... push MB_OK | MB_ICONINFORMATION lea eax,[ebp+_p_szCaption] push eax lea eax,[ebp+_p_szText] push eax push NULL call _jmp_MessageBox // MessageBox(NULL, szText, szCaption, MB_OK | MB_ICONINFORMATION) ; ...

PE Maker - Step 5 Download source files - 71.7 Kb

10 Conclusion
By this article, you have perceived how easily we can inject code to a portable executable file. You can complete the code by using the source of other packers, create a packer in the same way as Yoda's Protector, and make your packer undetectable by mixing up with Morphine source code. I hope that you have enjoyed this brief discussion of one part of the reverse engineering field. See you again in the next discussion!

Search Per page New Message


25

Update

First Prev Next

39 of 40

ANTIVIRUS - false positive kuso666 My vote of 4 yakazem My vote of 5 Heaven2020 pemaker5 does not compile TelmoM Re: pemaker5 does not compile panda1987 Re: pemaker5 does not compile TelmoM Re: pemaker5 does not compile panda1987 Re: pemaker5 does not compile TelmoM Few questions... tafdasfasf Re: Few questions... tafdasfasf How does AddNewSection work? adhesive Re: How does AddNewSection work? tafdasfasf anyone explain why? minkun Injected EXE can't run John Kenedy S.Kom Re: Injected EXE can't run John Kenedy S.Kom Re: Injected EXE can't run Member 4626918 Maybe the wrong with Offset in Data viewer wk19830318 Re: Maybe the wrong with Offset in Data viewer wk19830318 well Nguyen Sy Bang Excellent eg_Anubhava great! newine Great article JoeJiao Problem related to virtual directory Nazneen.Insignia nice article Li Shu nice article! whitehat.c Last Visit: 14:13 30 Dec '11 Last Update: 11:26 31 Dec '11

11:07 30 Sep '11 4:15 20 Sep '11 8:57 11 Nov '10 10:26 26 Oct '10 21:20 26 Oct '10 6:07 27 Oct '10 5:43 28 Oct '10 12:08 28 Oct '10 10:15 23 Oct '10 8:58 1 Nov '10 4:28 30 Jul '10 9:31 23 Oct '10 1:27 26 May '10 5:30 13 May '10 5:58 13 May '10 17:15 19 Nov '10 9:03 31 Jan '10 2:20 2 Feb '10 3:27 19 Jan '10 4:00 16 Dec '09 1:53 11 Sep '09 12:31 4 Aug '09 6:31 29 Jul '09 4:40 15 Apr '09 1:32 6 Mar '09 1 2 3 4 5 Next

Use Ctrl+Left/Right to switch messages, Ctrl+Up/Down to switch threads, Ctrl+Shift+Left/Right to switch pages.

Last Updated 27 Dec 2005 | Advertise | Privacy | Terms of Use | Copyright CodeProject, 1999-2011

40 of 40

Das könnte Ihnen auch gefallen