Beruflich Dokumente
Kultur Dokumente
Actions
(Actions 1-5 are available on the first turn of the game.)
Destroy Raiders and/ or Rescue Colonial Ships
ship per positive die submitted. (Unavailable while brigged.) Roll all available skill dice once, submit two. If the total value of the dice is positive treat the next crisis die as if it had a prep for jump icon on it. (Unavailable while brigged.)
Prepare for Jump 3 Call a Vote
Select one player, hold a vote to send them to or release them from the brig. Players may pass or roll once and submit skill dice to a 4 challenge. (Players do not retrieve dice in this action when passing.)
4 5 Issue an Executive Order Submit one die, unrolled. Then select a player, the chosen player either retrieves two spent dice or takes any one action that is available to them at their discretion. Reveal as a Cylon
Reveal your Cylon loyalty card. Unbrig yourself or execute your Cylon consequence. Remove one of your strong and one of your weak skill die from the game permanently. In a four player game only, draw a second loyalty Cylon card and execute its consequence. (Even if you had been brigged.) e. In a five player game only, pass your second loyalty card (face-down) to the player of your choosing. If that card is a Cylon loyalty card that player is a Cylon. f. Play immediately passes to the next player.
a. b. c. d.
vote and retrieve ALL (both) of their previously submitted skill dice.
5 not use their human
Roll all available skill dice once, submit one die. If positive remove one Galactica damage marker of your choice. (Unavailable while brigged.)
Repair Galactica 7 Boost Morale
demoralization
Roll all available skill dice once and submit one. If the submitted die is positive remove the marker from one player of your choosing. (Unavailable while brigged.)