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Character states

(of humans and unrevealed Cylons)


1 Normal on their turn a player receives all of their previously submitted skill dice. They may take an action. They must roll crisis dice and submit one. They may then pass, or roll and contribute dice to the resolution of the submitted crisis. 2 Demoralized a demoralized character takes only one die at the beginning of their turn, even when passing and when forced to pass. (Demoralization has no effect on a revealed Cylons taking of spent skill dice.) 3 Brigged a brigged player receives only one skill die at the beginning of their turn, when they pass and during a forced pass. A brigged player also does not roll crisis dice. Brigged characters may not repair Galactica, boost morale, prep to jump, or be the admiral. (A revealed Cylon cannot be brigged.) 4 Demoralized and brigged the consequences of both states apply. 1 2

Actions
(Actions 1-5 are available on the first turn of the game.)
Destroy Raiders and/ or Rescue Colonial Ships

Roll all available skill dice once, submit 1-4.Remove one

On their turn a revealed Cylon may...


1 roll the crisis dice and

ship per positive die submitted. (Unavailable while brigged.) Roll all available skill dice once, submit two. If the total value of the dice is positive treat the next crisis die as if it had a prep for jump icon on it. (Unavailable while brigged.)
Prepare for Jump 3 Call a Vote

submit one for resolution.


2 choose any one crisis

Select one player, hold a vote to send them to or release them from the brig. Players may pass or roll once and submit skill dice to a 4 challenge. (Players do not retrieve dice in this action when passing.)
4 5 Issue an Executive Order Submit one die, unrolled. Then select a player, the chosen player either retrieves two spent dice or takes any one action that is available to them at their discretion. Reveal as a Cylon

(4 difficulty/1 consequence) to submit for resolution.


3 roll all available skill dice

Reveal your Cylon loyalty card. Unbrig yourself or execute your Cylon consequence. Remove one of your strong and one of your weak skill die from the game permanently. In a four player game only, draw a second loyalty Cylon card and execute its consequence. (Even if you had been brigged.) e. In a five player game only, pass your second loyalty card (face-down) to the player of your choosing. If that card is a Cylon loyalty card that player is a Cylon. f. Play immediately passes to the next player.

a. b. c. d.

and submit only one to any skill check.


4 pass on a skill check or

vote and retrieve ALL (both) of their previously submitted skill dice.
5 not use their human

Roll all available skill dice once, submit one die. If positive remove one Galactica damage marker of your choice. (Unavailable while brigged.)
Repair Galactica 7 Boost Morale

character specific skill.


6 never submit more than

demoralization

Roll all available skill dice once and submit one. If the submitted die is positive remove the marker from one player of your choosing. (Unavailable while brigged.)

one die for any skill check or vote.

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