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In this 3ds Max tutorial were going to create a 3d water surface that could be a lake, a sea, or an ocean. The 3d water is illuminated with the Daylight system. It might sound complicated but its actually pretty simple (at least in 3ds max 2010) since the default settings work so well.
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Activate the Perspective view and press C in the keyboard to activate the Camera view.
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Position: Manual ( this setting allows us to place the sun manually, instead of using real world location and time ) Place the daylight so that it shines straight from the top like in picture below.
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And if you feel like it, do some color correction in Photoshop: Brightness: 35 Contrast: 25
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Now our 3d water is complete. Next were going to see what else we can get out of the daylight system.
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Tip: If youd like to adjust the Glare shader you can just drag and drop it into a material slot in Material Editor ( make sure to select instance when asked ) and adjust it there. Make sure to select Instance when asked. Tip: Another way to adjust the sun glare is to drag and drop mr Physical Sky ( Rendering > Environment > Common Parameters > Background > Environment map ) into a material slot in Material Editor and adjust it there. ( Make sure to select Instance when asked. )
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Multiplier: 20 Decay Type: Inverse Square Start: 10 Place the Omni to the middle of the sphere. Now one light source is ready. Make several copies of it and move them around. Finally were going to create a stronger glare to the moon and the spheres by modifying the glare shader: Drag and drop the Glare shader ( Rendering > Render Setup > Renderer > Camera Effects > Camera Shaders > Output > Glare ) to an empty material slot in the Material Editor ( make sure to select instance when asked ) In Material Editor, change the Spread value to 4. ( this makes the glare stronger ) Darken the moon to create a little more convincing image. Select the Daylight, go to the Modify panel, and decrease the multiplier value of the Daylight system: mr Sky Parameters Multiplier: 1,5 Render the image and you should get something like picture below.
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And thats it for today. I hope it helps and youre able to create something beautiful. Lets continue in the comments!
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polygonblog says: January 14, 2012 at 11:52 am Please make sure your camera is pointing towards the sun. Reply Xavier Brown says: January 29, 2012 at 6:07 am Ive still pondering what I did wrong as I set up my daylight system, mental ray render, but the illumination/sun will not show up.
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Xavier Brown says: January 29, 2012 at 6:27 am Yeah, I figured out what I did thank you! Reply
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fulcon says: February 2, 2012 at 10:49 am in step 6 I render the camera screen.but the result is white pic ????!!!! Reply
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fulcon says: February 3, 2012 at 10:37 am plz help in step 6, i use 3dsmax 9; Reply
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bassmania says: February 3, 2012 at 3:28 pm My sphere remains black in the depiction why? Reply
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rait yuki says: February 7, 2012 at 7:13 pm this is the best (text and image) tutorial i have ever saw on the net. very easy very simple yet very clear and effective. thank you very much. Reply
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JustACookie says: February 9, 2012 at 12:04 am Best Tutorial out there!! VERY DETAILED AND EASY TO FOLLOW.Thank you so much for taking the time to help others God bless you! Reply
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