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3D Water The Ocean Polygon Blog 3D 3ds Max Tutorials

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3D Water The Ocean


20 Apr 2010

In this 3ds Max tutorial were going to create a 3d water surface that could be a lake, a sea, or an ocean. The 3d water is illuminated with the Daylight system. It might sound complicated but its actually pretty simple (at least in 3ds max 2010) since the default settings work so well.

Step 1 Mental Ray Renderer


Were going to render the 3d ocean with the Mental Ray. By default 3ds Max uses the Scanline renderer so we have to change that. Change the renderer to the Mental Ray ( Rendering > Render Setup > Common tab > Assign Renderer > Production ).

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3D Water The Ocean Polygon Blog 3D 3ds Max Tutorials

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Step 2 The Basic Geometry for the 3D Water


Create a Plane ( Create panel > Geometry > Standard Primitives > Plane ) in the top viewport . Modify the Plane ( Make a selection > Modify panel ) according to the following parameters : Length: 500 Width: 500

Step 3 Camera Above the Water


Create a Target Camera ( Create panel > Cameras > Target ) in the top viewport to the center of the plane. Go to the right viewport and place the camera and the camera target according to picture below.

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3D Water The Ocean Polygon Blog 3D 3ds Max Tutorials

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Activate the Perspective view and press C in the keyboard to activate the Camera view.

Step 4 Material to the 3D Water Surface


Open Material Editor ( Rendering > Material Editor ) and create an ocean material: 1. Click Get Material button and select ( doubleclick ) Arch & Design (mi) from the list. 2. Select the ocean plane and assign the material to it. 3. Select template from the drop-down list: Water, Reflective Surface

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3D Water The Ocean Polygon Blog 3D 3ds Max Tutorials

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Step 5 3ds Max Daylight System


Were going to illuminate our 3d ocean scene with the Daylight system. Daylight is a system that mimics real world sun. Create the Daylight system ( Create panel > Systems > Daylight ) in the top viewport. A new dialog appears. 3ds Max suggests that you use mr Photographic Exposure Control with EV=15. Just click YES. ( If the dialog doesnt appear, apply the setting manually (Rendering > Environment > Exposure Control )). Modify the following parameters of the Daylight: Daylight Parameters Sunlight: mr Sun Skylight: mr Sky(A new dialog appears. 3ds Max suggests that you use mr Physical Sky. Just click YES. If the dialog doesnt appear, apply the setting manually ( Rendering > Environment > Common Parameters > Background > Environment Map ))

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3D Water The Ocean Polygon Blog 3D 3ds Max Tutorials

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Position: Manual ( this setting allows us to place the sun manually, instead of using real world location and time ) Place the daylight so that it shines straight from the top like in picture below.

Step 6 First Render of the 3D Ocean


We have the ocean and the daylight system so its a good idea to check how the rendered image looks like. Your image should look similar to picture below. In the background you see the mr Physical Sky environment map which was added automatically in the previous step. The brown line represents the ground in the background map. Thanks to Metal Rays lume shader the plane looks like and 3d ocean already. However, there are some things Id like to change: Horizon should be lowered to hide the ground Smaller Waves More blue and saturated colors to both ocean and the sky Little brighter image

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3D Water The Ocean Polygon Blog 3D 3ds Max Tutorials

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Step 7 The Horizon


The horizon can be lowered in the parameters of the Daylight ( Make a selection > Modify panel ): mr Sky Advanced Parameters Horizon Height: -0,1 ( you might need higher value. It depends on your camera angle. )

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3D Water The Ocean Polygon Blog 3D 3ds Max Tutorials

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Step 8 Smaller and Bluer Ocean Waves


Open Material Editor ( Rendering > Material Editor ) and make the following changes to the ocean material: 1. Main Material Parameters Change the color to blue ( for example hue: 0,62 ) 2. Special Purpose Maps Click on the (Ocean (lume)) shader and make the following changes: Largest: 2,5 Smallest: 0,12( These values change the size of the sea waves )

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Step 9 Color, Saturation, & Brightness


Color, saturation, and brightness of the image can be adjusted in the parameters of the Daylight: mr Sky Parameters Multiplier: 1,1 ( increases the intensity of the sun ) mr Sky Advanced Parameters Red/Blue Tint: -0,1 ( changes the hue of the light and sky ) Saturation: 1,3 ( changes the saturation of the light and sky ) ( Notice that the default colors were more realistic, these color changes are purely for artistic reasons ; )

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Step 10 Antialiasing of the Ocean Waves


If you look closely you might see minor aliasing problems in the distant waves. To fix this, just increase antialiasing quality by increasing Mental Rays sampling values ( Rendering > Render setup > Renderer > Sampling Quality ): Samples per pixel: Minimum: 4 Maximum: 64 Create a Torus Knot ( Create panel > Geometry > Extended Primitives > Torus Knot ) to see how standard objects look in the water. Go to the Modify panel and apply the following parameters: Base Curve Radius: 23 Segments: 300 Cross Section Radius: 2,5

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And if you feel like it, do some color correction in Photoshop: Brightness: 35 Contrast: 25

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Now our 3d water is complete. Next were going to see what else we can get out of the daylight system.

Step 11 Sunset Render


Lets explore further the power of the Daylight system. Lets simulate sunset by placing the sun near the horizon. Now we can actually see the sun and notice how the daylight system changes color and intensity based on the angle of the sun. ( you might want to decrease the sampling values ( Minimum: 1/4 and Maximum: 4 ) temporarily to speed up the rendering ). Tip: you can see the sun and illumination before rendering the image if you do the following: Activate the camera view and press SHIFT+F3 in keyboard Go to viewport background settings ( Views > Viewport Background > Viewport Background ) and apply the following settings: Use Environment Background: ON Display Background: ON

Step 12 Colors of the Sunset


Lets make the rendering more interesting by changing the colors to more orange. Select the Daylight. go to the Modify panel, and apply the following parameters: mr Sky Advanced Parameters Red/Blue Tint: 1,0 ( changes the hue of the light and sky ) Saturation: 2,0 ( changes the saturation of the light and sky )

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Step 13 Sun Glare


Next were going to add some glare to the sun to make it more interesting. Apply Glare Camera Shader ( Rendering > Render Setup > Renderer > Camera Effects > Camera Shaders > Output > Glare ) Just turn the output shader on, the glare shader should be selected by default.

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Tip: If youd like to adjust the Glare shader you can just drag and drop it into a material slot in Material Editor ( make sure to select instance when asked ) and adjust it there. Make sure to select Instance when asked. Tip: Another way to adjust the sun glare is to drag and drop mr Physical Sky ( Rendering > Environment > Common Parameters > Background > Environment map ) into a material slot in Material Editor and adjust it there. ( Make sure to select Instance when asked. )

Step 14 Fog / Haze in the Sea


Lets add some Fog/Haze to the scene to blend the horizon with the background. Select the Daylight, go to the Modify panel, and apply the following settings: mr Sky: Haze Driven (mr Sky) Haze: 2,0 ( adds haze/fog to the scene ) mr Sky Advanced Parameters Aerial Perspective Visibility Distance: 50 ( makes the haze appear close ) mr Sky Parameters Multiplier: 3,0 ( increases the intensity of the sun to shine stronger behind the haze. You might need to use different value depending on the angle of the sun )

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3D Water The Ocean Polygon Blog 3D 3ds Max Tutorials

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Step 15 Color Correction in Photoshop


Ill do some color correction in Photoshop to make the image more dramatic: Brightness: -10 Contrast: 70

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Step 16 Moonlit 3D Water


The final thing were going to try with the 3ds Max Daylight system is a moonlit night scene. We cant get perfect blue color out of the Daylight system so lets remove the color from it. Select the Daylight, go to the Modify panel, and apply the following parameters: mr Sky Advanced Parameters Red/Blue Tint: 0 ( changes the hue of the light and sky ) Saturation: 0 ( changes the saturation of the light and sky ) Those values are well suited for subtle changes but now we need a radical change so were going to change the mr Photographic Exposure Control settings ( Rendering > Exposure Control > mr Photographic Exposure Control ): Image Control Color Saturation: 1 ( saturation of the colors of the whole image ) Whitepoint: 3000 ( color temperature of the light source ) Vignetting: 7 ( adds vignetting effect to the image )

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3D Water The Ocean Polygon Blog 3D 3ds Max Tutorials

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Step 17 Some Magic Over 3D Sea


Now Im tempted to add fireworks over the 3d ocean to create some magic to the image but for the sake of the length of this tutorial well settle with some floating light sources. Create a sphere ( Create panel > Standard Primitives > Sphere ), go to the Modify panel, and apply the following parameters to it: Radius: 0,3 Open Material Editor ( Rendering > Material Editor ) and create a new material for the sphere: 1. Click Get Material button and select (doubleclick) Arch & Design (mi) from the list. 2. Select the sphere and assign the material to it. 3. Main Material Parameters Diffuse Color: pure white 4. Self Illumination (Glow) Self Illumination (Glow): ON Luminance: 1000 Well create standard lights so we should change the mr Photographic Exposure Control settings ( Rendering > Environment > mr Photographic Exposure Control ): Physical Scale: Unitless: 1500 Create a standard Omni light ( Create panel > Lights > Standard > Omni ), go to the Modify panel, and apply the following parameters to it:

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Multiplier: 20 Decay Type: Inverse Square Start: 10 Place the Omni to the middle of the sphere. Now one light source is ready. Make several copies of it and move them around. Finally were going to create a stronger glare to the moon and the spheres by modifying the glare shader: Drag and drop the Glare shader ( Rendering > Render Setup > Renderer > Camera Effects > Camera Shaders > Output > Glare ) to an empty material slot in the Material Editor ( make sure to select instance when asked ) In Material Editor, change the Spread value to 4. ( this makes the glare stronger ) Darken the moon to create a little more convincing image. Select the Daylight, go to the Modify panel, and decrease the multiplier value of the Daylight system: mr Sky Parameters Multiplier: 1,5 Render the image and you should get something like picture below.

Step 18 Color Correction in Photoshop


You probably guessed it. Ill do some color correction in Photoshop to make the image pop:

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Brightness: 15 Contrast: 80 Hue: -8

And thats it for today. I hope it helps and youre able to create something beautiful. Lets continue in the comments!

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189 Responses to 3D Water The Ocean


Older Comments 1. fonz says: November 30, 2011 at 5:30 pm is it possible to hide the sun from the render, but keep the reflection on the waves?? thanks fonzio Reply 2. Babette Gonterman says: December 2, 2011 at 12:16 am Thankful you did not remain silent Gods word reigns! Reply 3. Lizzie says: December 10, 2011 at 12:01 pm Ive been looking for this type of information for my research. Thanks Reply 4. Henock says: January 1, 2012 at 4:07 am thats so nice where can we get other tutorials of you Reply polygonblog says: January 1, 2012 at 12:34 pm Check out my old blog: http://www.secondpicture.com/ Reply 5. Xavier Brown says: January 14, 2012 at 12:27 am Okay Im using this tutorial, and I found out one thing. . . The sun will not appear in my render scene; Im trying to figure out what I did wrong, but could someone please help me? Thank you! Reply

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polygonblog says: January 14, 2012 at 11:52 am Please make sure your camera is pointing towards the sun. Reply Xavier Brown says: January 29, 2012 at 6:07 am Ive still pondering what I did wrong as I set up my daylight system, mental ray render, but the illumination/sun will not show up.

6.

Xavier Brown says: January 29, 2012 at 6:27 am Yeah, I figured out what I did thank you! Reply

7.

fulcon says: February 2, 2012 at 10:49 am in step 6 I render the camera screen.but the result is white pic ????!!!! Reply

8.

fulcon says: February 3, 2012 at 10:37 am plz help in step 6, i use 3dsmax 9; Reply

9.

bassmania says: February 3, 2012 at 3:28 pm My sphere remains black in the depiction why? Reply

10.

rait yuki says: February 7, 2012 at 7:13 pm this is the best (text and image) tutorial i have ever saw on the net. very easy very simple yet very clear and effective. thank you very much. Reply

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11.

Jay Jay Fraher says: February 8, 2012 at 4:13 pm Legendary Reply

12.

JustACookie says: February 9, 2012 at 12:04 am Best Tutorial out there!! VERY DETAILED AND EASY TO FOLLOW.Thank you so much for taking the time to help others God bless you! Reply

13.

Faz says: February 11, 2012 at 5:48 am (CLAP)(CLAP)(CLAP)Superb Tut. Reply

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