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Cory Ondrejka cory dot ondrejka at gmail dot com

Los Gatos, CA

Building teams and companies to innovate, invent, create, and solve the impossible Facebook November 2010-present Director, Mobile Engineering April 2011present Responsible for Facebook mobile development, including over 75 engineers, worlds most popular iOS and Android apps, and mobile website, used by hundreds of millions of users Driving upgrades to mobile technology and staffing Director, Engineering November 2010April 2011 Took over 5 person game platform team, expanded team while updating technology stack Wrote HTML5 performance analysis and demonstration code for HTML5 app development on desktop and mobile browsers Walletin April 2010-November 2010 CEO and Co-Founder Built innovative real-time, multi-user photo editing and sharing website Acquired by Facebook in November 2010 Bessemer Venture Partners September 2009-April 2010 Entrepreneur-in-Residence Built initial technology and staffed Mailrank, acquired by Facebook in December 2011 Startup advisor and board member for early stage technology startups Keynote speaker and consultant on corporate transformation and innovation EMI Music May 2008August 2009 Executive Vice President, Global Digital Marketing March 2009August 2009 Defined and implemented global digital marketing operational excellence across EMI Operational oversight of digital marketing for global priority artists, including campaigns for Katy Perry, David Guetta, Depeche Mode, Alice in Chains, A Fine Frenzy, and others Lead development of technology and global rollout of customer insight and analytics Responsible for testing and experimentation with new products and business models Defined and designed new music products for connected, digital markets Continued responsibilities for EMI digital transition and commercial technology group Senior Vice President, Global Digital Strategy May 2008February 2009 Worked directly with CEO and executive committee to craft and deliver digital strategy for EMI Music's transformation resulting in excess of 25 million in incremental revenue Drove cultural transformation around transparency, experimentation, analytics, and testing Opened San Francisco office, hired engineering leaders to build core technology team Provide technical diligence and support for business development teams Coordinated current EMI efforts around digital content ingestion, processing, and distribution Internal and external evangelism and education

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Annenberg School for Communication January 2008May 2008 University of Southern California Visiting Professor January 2008May 2008 Co-taught Introduction to Online Communities in Annenberg Program on Online Communities Helped to define curriculum, arrange guest lecturers, and lectured Delivered series of 7 lectures to Annenberg faculty on virtual worlds, innovation, and collaboration Linden Lab December 2000December 2007 Chief Technology Officer March 2006December 2007 Worked alongside CEO in all aspects of Second Life (SL) and Linden Lab development Drove the strategic direction of SL, including critical Open Source and standards decisions Expanded development team to 120+, in addition to coding, design, and corporate responsibilities Championed and led projects to Open Source the SL client and to acquire Windwardmark Interactive Designed and implemented innovative distributed structure to allow Linden Labs culture to survive continuous growth Drove entrepreneurial culture with nearly zero development turnover Primary technical evangelist for Linden Lab, with particular focus on education, research, and government thought leaders Responsible for hiring majority of technical staff Primary manager of strategic relationships with IBM, Intel, and other corporate partners Built relationships with Singaporean government and educators, including Singapore government sponsored training program that allowed Linden to open a Singaporean office Vice President of Product Development January 2003February 2006 Responsible for continued design, development, and releases of SL Initiated and led changes to allow residents to retain intellectual property rights on their creations, including design, coding, and legal projects Created awareness of SL through technical and design white papers, conferences, and interviews Built relationships with research, education and technology partners, including MacArthur Foundation, PARC, IBM, Havok, Intel, NVIDIA, ATI, Apple, OReilly, MIT, Stanford, Berkeley, Harvard, Yale, USC, UW Madison, and New York Law School Prepared and delivered investor presentations with CEO during four rounds of financing, including rounds led by Benchmark Capital and Globespan Capital Director of Engineering December 2000December 2002 Co-creator of SL Built development team that created the foundation of SL Responsible for all aspects of SL software architecture and design Wrote initial code base, core libraries, scripting language, messaging and network subsystems, compound object code, interest list management, terrain compression and streaming technology, map generation, Havok integration, and dwell detection Co-designer of object and avatar editing systems

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Institute for Defense Analyses February 2005February 2006 Advisor Invited to advise the Defense Modeling and Simulation Office on the Department of Defense Master Plan for modeling, simulation, and gaming Worked with industry leaders from DARPA, Rand Corporation, Georgia Tech, DoD, and others to determine strategies and methods for incorporating modeling, simulation, and gaming into DoD Provided expertise about the capabilities of collaborative spaces and their potential impact on the military Pacific Coast Power and Light March 1998November 2000 Principal Software Engineer Managed 2 programmers and 12 artists as Banishers project lead, built tech demo, and presented to THQ senior management. Leveraged technology to build proof of concept for WWE Crush Hour Managed 5 developers as Playstation 2 R&D lead, wrote initial PS2 libraries/VU code, evaluated and integrated RenderWare middleware into existing codebase Road Rash 64 project lead, managed 2 developers and 5 artists, oversaw all development, designed game, and shipped on time and under budget. Wrote graphics engine, optimized Nintendo graphics pipeline to double polygon performance, terrain and texture streaming, animation compression and streaming, character and terrain tool chains, and UI code Acclaim Coin-Operated Entertainment March 1998November 2000 Lead Programmer Co-designer of Magic: the Gathering: Armageddon Worked on all aspects of Magic: the Gathering: Armageddon development as senior staff Managed 5 programmers, wrote graphics engine, animation engine and tools, particle and FX system, creature behavior and flocking code, collision, and Glide texture management and caching in 3Dfx Lockheed Sanders April 1994February 1995 Software Engineer Held Top Secret/SCI as programmer on Combat DF/ADAS, VAX/Pascal and UNIX/C Wrote specifications and conducted operational testing with US Navy United States Navy July 1988March 1994 Naval Officer Held Top Secret/SCI clearance at National Security Agency Nuclear Power School graduate, submarine warfare and back seat qualified for Naval aviation Other Roles January 2008May 2009 Fellow, Network Culture Project, Annenberg School for Communication o Supporting MacArthur Foundation grant-driven research for Network Culture Project o Consulting resource for Network Culture Project staff and students Entrepreneur-in-Residence, Catamount Ventures o Reviewed potential investments and conducted technical due diligence

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o Brought potential investments to Catamount partners o Assisted Catamount partners on portfolio projects as needed Independent Consultant o Consulted on various cutting edge technology and education projects, including analysis, strategic planning, and due diligence work on game, virtual world, and other technology endeavors with industry, academic, investor, and government clients o Frequent keynote speaker on virtual worlds, education, and innovation Technical Skills Javascript, C/C++ for game, real-time, and web applications SQL queries when needed for data analysis Ruby, Perl in an emergency its on fire! break-out-the-manual sort of way Developed networked, OpenGL applications on Windows, Mac OS X, and Debian Linux Created/maintained code with Dev Studio, XCode, vi, emacs, gcc, make, git, SVN Built web applications, massively multiplayer, fighting, and racing titles on PC, arcade, and console hardware with over 18 million total users Boston University Homeopathic quantity of graduate work towards MS Computer Science, 3 credits, 4.0 GPA Naval Nuclear Power School Hand picked for program by Naval Sea Systems Command Graduate level work in nuclear physics, fluid dynamics, and materials science United States Naval Academy BS Weapons and Systems Engineering Completed all requirements for BS Computer Science First graduate to complete 2 technical majors Presidential Thousand Points of Light award recipient References available upon request.

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Publications Ondrejka, C. Collapsing Geography, Innovations: Technology | Governance | Globalization, MIT Press, 2007 Ondrejka, C. Education Unleashed, MacArthur Foundation Series on Digital Media, MIT Press, 2007 Ondrejka, C, et al. Second Life: the Official Guide, Wiley Publishing, 2007 Ondrejka, C. Finding Common Ground in New Worlds, Games and Culture, January 2006 Ondrejka, C. Power by the People: User-Creation in Online Games, Massively Multiplayer Game Development 2, Charles River Media, 2005 Ondrejka, C. Escaping the Gilded Cage: User Created Content and Building the Metaverse. New York Law Review, 2005 Ondrejka, C. Changing Realities. Themis Group (www.themis-group.com), January 2005 Ondrejka, C. Aviators, Moguls, Fashionistas and Barons: Economics and Ownership in Second Life. Gamasutra (www.gamasutra.com) 2004 Ondrejka, C. Living on the Edge: Digital Worlds Which Embrace the Real World. Linden Lab whitepaper, June 2004 Ondrejka, C. and P. Rosedale. Enabling Player-Created Online Worlds with Grid Computing and Streaming. Gamasutra (www.gamasutra.com), 2003 Speaking 2010 Keynote, Angry Dinosaurs, Wharton UIConf, July, 2010 Keynote, Open and Agile, Open Government and Innovation, May, 2010 Keynote, Agile or Dead v2, Government 2.0 LA, February, 2010 Keynote, Agile or Dead, TARGUSinfo Kickoff, January, 2010 2009 Keynote, Agile or Dead, National Institute of Standards and Technology, December, 2009 Keynote, Business 2020, iGate Insight 3, December, 2009 Keynote, Business 2020, iGate Insight 2, November, 2009 Keynote, Business 2020, iGate Insight 1, October, 2009 Discussion leader, Multi Channel Technologies, Sapient MC2 Executive Summit, September 2009 Panel speaker, View from the C-Suite, Council on Competitiveness, State of Innovation Summit, June 2009 Fireside chat, Future of Virtual Worlds, Metaplace, June 2009 Public forum, Cory Ondrejka and Jonathan Fanton, MacArthur Foundation Island in Second Life, May 2009 Keynote, Canadian Music Week, Toronto, March 2009 Panel speaker, Arts and Culture, US Islamic Forum, Doha, Qatar, February 2009 Panel speaker, Digital Music - Forging Ahead with New Business Models, MusicEcon Conference, Los Angeles, CA, February 2009 Panel speaker, Listen up Why knowing your fans matter, MIDEM, Cannes, January 2009 2008 Keynote speaker, Recursive Innovation Building Linden Lab and Second Life, Computer Supported Cooperative Work, San Diego, CA, November 2008

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Keynote speaker, Riding the Wave Innovation and the Future of Music, Digital Music Forum West, October 2008 Keynote speaker, Virtual Worlds, International Market Assessment India, July 2008 Panel speaker, Collapsing Geography, Games, Learning and Society Conference, Madison, WI, July 2008 Keynote speaker, Future of Virtual Worlds, Freescale Technology Conference, Orlando, FL, June 2008 Gerson Lehrman Group seminar, Virtual Worlds The Next 18 Months, Palo Alto, CA, May 2008 Panel speaker, Collaboration Technology and Engaging the Campus, Case Western Reserve University, May 2008 Panelist on the future of virtual worlds, MetaverseU, February 2008 Faculty seminar on virtual worlds, Annenberg School for Communication, JanuaryMay 2008 2007 Keynote speaker to European Commission Publishers Forum, December 2007 Presenter to US-Arab Economic Summit, Bahrain, December 2007 Presenter to National Science Foundation Summit, Boulder, CO, October 2007 Presented Second Life and Collapsing Geography to House Commerce Committee chair, ranking member, and staffers, Washington, DC, October 2007 Panelist on Get a (virtual) life on NPR Talk of the Nation, Science Friday, August 2007 Culture and communication working group participant at the Aspen Institute FOCAS conference, August 2007 Participant in Rendon Group working session on Discrediting Suicide Extremism, August 2007 Keynote speaker on virtual worlds and user-generated content at the iMBx SEASIAN Ministerial Conference in Singapore, June 2007 Panel speaker on virtual worlds and education, iCommons Conference, June 2007 Participant and provocateur at the 2007 Rueschlikon Conference on Information Governance in Zurich, Switzerland, June 2007. This invitation-only forum is hosted by Harvards Kennedy School of Government. Presented Collapsing Geography to UC Irvine MBA students, May 2007 Panelist on user-generated content, Media in Transition conference, April 2007 Keynote speaker at Cisco, ISBG offsite conference, March 2007 Presented Future of Innovation at Freedom to Connect conference, March 2007 Presented Collapsing Geography at Microsoft Academic Days conference, February 2007 2006 Keynote speaker at Beyond 2006, November 2006 Featured speaker at the New Context Conference, September 2006 Panelist on The Future of Virtual Worlds and Beyond Subscriptions at the Austin Game Conference, September 2006 Presented Second Life at the Aspen Institute FOCAS conference, August 2006 Presented Building Reality at Nature/MacMillian Publishing Group Tech Talk, July 2006 Presented Imagining Reality at the TransISTor 06 Conference, July 2006 Presented Education Commons at the iSummit 06 Conference, June 2006

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Participant and provocateur at the 2006 Rueschlikon Conference on Innovative Entrepreneurship in Zurich, Switzerland, June 2006. This invitation-only forum is hosted by Harvards Kennedy School of Government. Panelist on the "Profiting from Innovative Online Communities" at E3, May 2006 Presented Digital Institutions at the Berkman Workshop on Digital Institutions, May 2006 Demonstrated Second Life as part of the Games for Health Capital Hill Demos, sponsored by the Robert Wood Johnson Foundation, April 2006 Presented Online Worlds as Online Nations, Game Developers Conference, March 2006 Presented Second Life as a High Order Bit, OReilly ETech, March 2006 Panelist and moderator for "Physical Simulations and Virtual Worlds", American Association for the Advancement of Science Annual Meeting, February 2006 Keynote speaker at "Microsoft Academic Days: Are Universities Dead?" February 2006 2005 Presented Changing Realities at the 22nd Chaos Computer Club Conference, December 2005 Presented People Powered at the Berkman Luncheon Series, November 2005 Presented Were Not in Kansas Anymore at the National Academies, November 2005 Panelist on the State of Play Dinner Panel at State of Play 3, October 2005 Presented One Thing to Tell the World About Games at Accelerating Change, September 2005 Presented People Powered Places: Some Missing Pieces at FooCamp, August 2005 Presented People Powered Places at Microsoft Research Tech Talk, August 2005 Presented Innovation at the Edge at the Navy R&D Partnership Conference, July 2005 Presented Building Better Places: 5 Missing Pieces at IBM Tech Talk in Cambridge, MA, July 2005 Presented Brace for Impact with Dr. James Cook and Dr. Megan Conklin at the Games, Learning, and Society Conference, Madison, WI, June 2005 Panelist on Intellectual Property and Virtual Worlds at the American Bar Associations Intellectual Property Law Conference, April 2005 Presented Case Study: Building Serious Game MMPs using Second Life at the Serious Game Summit, March 2005 Presented Building Better Place and 5 Bottlenecks at IBM Austin, February 2005 Panelist on Ownership in Online Worlds at the Rules and Borders Conference, February 2005 Presented Building Better Places at the Palo Alto Research Center, January 2005 2004 Keynote speaker at Accelerating Change 2004: Physical Space, Virtual Space and Interface. November 2004 Panelist on Intellectual Property/Digital Property at the State of Play 2 Conference, hosted by New York Law School and Yale Law School, October 2004 Moderator for How to Break into the Game Industry mini-conference, hosted by the Austin Game Initiative, September 2004 Speaker at the Virtual Worlds: Design and Future Directions workshop, part of MITs DCC04 conference. July 2004

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Participant and speaker at the 2004 Rueschlikon Conference on Openness, Trust and Sovereignty in Zurich, Switzerland, June 2004. This invitation-only forum is hosted by Harvards Kennedy School of Government. Guest speaker on the relationships between intellectual property and digital worlds at Yale Law School and New York Law School, April 2004 Moderator for How to Break into the Game Industry mini-conference, hosted by the Austin Game Initiative, January 2004 2003 Panelist on Designing for the Future at the State of Play Conference, hosted by New York Law School and Yale Law School, November 2003

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