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Kyle A.

Martin

Technology Summary
Software:
Maya Zbrush Photoshop UDK Vision Engine Unity3d XNormal/Crazybump Flash Mudbox Adobe Premiere Perforce Leankit Kanban

7905 Pine Crossing Cir. Apt 725

kmartin@fiea.ucf.edu

Orlando, FL 32807 919-815-1319 www.kylemartin3d.com

3d Environment and Prop Artist


Upcoming Florida Interactive Entertainment Academy graduate offering a strong academic background in 3d art combined with production experience in both film and video games. Experience in both organic and hard surface modeling, as well as applying motion, dynamics, and light to breathe life into an environment Quickly learn and master new technology; equally successful in both team and self-directed settings; and proficient in a range of 3D packages, game engines, and tools Skilled in troubleshooting problems, always willing to learn new things, and able to keep a cool head in a fast paced work environment

Education & Credentials


University of Central Florida - FIEA Orlando, FL M.S. in Interactive Entertainment 3.75 GPA (Degree December 2012) University of Central Florida Orlando, FL B.A. in Digital Media Visual Language GPA: 3.7/4.0 Deans List

Specialties:
Environment Modeling, Texturing, and Sculpting Prop Modeling, Texturing, and Sculpting Game Engine Asset Placement and Lighting Developing efficient workflows and detailed task schedules

Experience
Lead Artist for FIEA Cohort 8 Capstone Game Plushy Knight, 12/2011 to Present

Key Contributions:

Organized and led a team of artists to produce characters, animations, environments, cutscenes, and more for use in the Vision Engine Created environment assets and set pieces from concept to completion Asset implementation, level design, asset optimization Assigning task lists and creating schedules for each artist on the team, and ensuring that deadlines are met. Communicated and collaborated with the project, programming, and design leads to ensure all three disciplines worked together seamlessly

Lead Environment Artist for UCF Visual Language Program animated film Mustache Mayhem, 08/10 to 04/11

Key Contributions:

Concepted, designed, and created the exterior environment Oversaw the creation of interior environment assets and props Placing all environment assets in Maya Worked in conjunction with the lighting, cinematography, and animation teams to ensure the environment met everyones needs

Selected Contributions:

Environment artist, level designer for FIEA two-week prototype game Ducks in a Row Environment artist, animator for FIEA two-week prototype game Game of Thrones 2d Flash Prop Artist for FIEA two-week prototype polish game Robo-Destructo Battle 2d Flash Artist for FIEA two-week prototype game Zero Hero

Additional Experience
Beta Tester for multiple AAA titles

Guild Wars, Guild Wars 2 World of Warcraft: Mists of Pandaria Halo 3, Halo: Reach Gears of War 3 DC Universe Online And more

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