Beruflich Dokumente
Kultur Dokumente
Martin
Technology Summary
Software:
Maya Zbrush Photoshop UDK Vision Engine Unity3d XNormal/Crazybump Flash Mudbox Adobe Premiere Perforce Leankit Kanban
kmartin@fiea.ucf.edu
Specialties:
Environment Modeling, Texturing, and Sculpting Prop Modeling, Texturing, and Sculpting Game Engine Asset Placement and Lighting Developing efficient workflows and detailed task schedules
Experience
Lead Artist for FIEA Cohort 8 Capstone Game Plushy Knight, 12/2011 to Present
Key Contributions:
Organized and led a team of artists to produce characters, animations, environments, cutscenes, and more for use in the Vision Engine Created environment assets and set pieces from concept to completion Asset implementation, level design, asset optimization Assigning task lists and creating schedules for each artist on the team, and ensuring that deadlines are met. Communicated and collaborated with the project, programming, and design leads to ensure all three disciplines worked together seamlessly
Lead Environment Artist for UCF Visual Language Program animated film Mustache Mayhem, 08/10 to 04/11
Key Contributions:
Concepted, designed, and created the exterior environment Oversaw the creation of interior environment assets and props Placing all environment assets in Maya Worked in conjunction with the lighting, cinematography, and animation teams to ensure the environment met everyones needs
Selected Contributions:
Environment artist, level designer for FIEA two-week prototype game Ducks in a Row Environment artist, animator for FIEA two-week prototype game Game of Thrones 2d Flash Prop Artist for FIEA two-week prototype polish game Robo-Destructo Battle 2d Flash Artist for FIEA two-week prototype game Zero Hero
Additional Experience
Beta Tester for multiple AAA titles
Guild Wars, Guild Wars 2 World of Warcraft: Mists of Pandaria Halo 3, Halo: Reach Gears of War 3 DC Universe Online And more