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Documentation - COLOR CORRECTION

http://enbdev.com/doc_colorcorrection_en.htm

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Category of enbseries.ini presets: [COLORCORRECTION]

DarkeningAmountDay=(-100..100) how much to dark or to bright dark screen areas at d makes brighter, positive darker. Day and night computes from overall screen brightnes negative, dark pixels of screen became brighter and bright screen pixels almost not c positive, dark pixels became even more dark and bright pixels still the same.

ScreenLevelDay=(0..100) level of screen brightness in percents, that determined as day brightness in any image editing software by blurring game screenshots. For example, A have Blur->Average, it produce RGB color of screen brightness, now choose one from R have highest value (info panel, minimal 0, maximal 255 for 8 bit per channel images), by 100, result will be screen brightness in percents. If screen brightness in the gam will be day time any way, for lower value, all brightness dependent parameters will b and day presets.

ScreenLevelNight=(0..100) level of screen brightness in percents, that determined as nig same as for ScreenLevelDay.

DarkeningAmountNight=(-100..100) how much to dark or to bright dark screen areas at makes brighter, positive darker. Positive values recommended for more natural nights, eye adaptation to dark areas when you goint in to shadow from light. Description is t DarkeningAmountDay.

GammaCurveDay=(-10..10) gamma correction at day time. Negative values increases h image), dark and bright pixels not much affected. Positive values decrease halftones image), again dark and bright pixels not much affected, also image became more colorf values for this parameter will make more realistic look, but this depends from games,

GammaCurveNight=(-10..10) gamma correction at night time. Description is the same a

ColorSaturationDay=(-10..10) color saturation at the day time with negative values dec image. Positive values makes colorful images. Some games require this parameter, espe ported from consoles.

ColorSaturationNight=(-10..10) color saturation at the night time computed from screen the same as for ColorSaturationDay.

UsePaletteTexture=(0,1) use special user defined texture to control color correction. Wh except ScreenLevelDay and ScreenLevelNight inactive and computed from palette imag description read special section about palettes.

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2/27/2012 8:34 PM

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