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08/02/12

Christie Monteiro Tekken 6 Move List - Tekken Zaibatsu

Christie Monteiro & Edd


Grappling Arts
Command (1+3_F+1+3) (2+4_F+2+4) d/f+1+2 hcf+1+2 HSP 3+4 Ne w d+(1+3_2+4) [F+] (1+3_2+4) [F+] (1+3_2+4) Throw Name Caranguejo Rotacao Cabra Macaco Rodeo Spin Batucada Adeus Role Garganta

Gordo Move List

Type Front Front Front Front Front Duck Left Right

Damage 35 35 40 50 30 45 40 42

Escape 1 2 1+2 1+2 None (1_2) 1 2

Properties #1 #2 F! #1 #2 F! #4 #3 F! #1 #1

[F+] (1+3_2+4) Air Mail Back 60 None #1 Foot Notes #1 When playing Eddy the non-command throw animations change to Eddy's old throws #2 The left throw is F! for Christie only, the right throw is F! for Eddy only #3 Duck to avoid the throw #4 Can be tech rolled, but there is no reduction in damage

Basic Arts
Command 1 f+1 d+1 FC+1 2 (u/b_u_u/f)+2 Ne w FC+2 3 d+3 FC+3 4 FC+4 Move Name Jab Forward Jab Down Jab Crouch Jab Straight Axis Punch Crouch Straight Gancho Low Spin Kick Crouch Spin Kick Gut Kick Crouch Shin Kick RC RC RC RC RC RC Stance Damage 8 8 6 6 12 20 9 27 14 14 14 12 Hit Range Properties h h s s h h s h l l m L CFc HA

Special Arts
Command 1,2 =4 =3 =4 1,3 [ D] d/f+1 [ F] =1 (WS_qcf)+1 Move Name Double Punch = Black Summy = Fire Kick = High Thrust Island Mirage Combo [RLX] Palm Strike [HSP] = Twin Palm Cotovelo RC RLX RLX HSP Stance Damage 8,14 24 32 6,18 12 9 12 Hit Range hh L h hm m h h
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Properties

SLD KND OC

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08/02/12

Christie Monteiro Tekken 6 Move List - Tekken Zaibatsu

=3 1+2 = = 3 D+3

Heran Bago Rewinder Spin = Freak Show = Modified Freak Show = Island Mirage [RLX] Double Arm Stinger Straight Jab Vasuuna Modified Vasuuna Crying Needle
Ne w

RLX

24 14,18 20

M hh m M m m h h h m m hhm mL m MM Lm m m hm LL m L l m m m m m L m M L m m M h L m m m

JG

JG KND OC BN B! OCb FCD B! OCb KND B! MSc KND

RC HSP

20 15 14 7

= 3 [ D] d/b+1+2 b+1+2 u/f+1+2 (u/b_u)+1+2 FC+1+2 = <1+2 = B (f_FC,d/f)+1+2 f+2,1,4 f,f+2,3 Ne w d/f+2 d+2,3 b+2 (WS_qcf)+2 3,4 3 4 [ B] = 3+4 [ D] [ B] Ne w = 4 [ B] = 4 [ B] = 1+2 = 1+2 f+3 f,f+3 [ B] [ D] = B,3+4
Ne w Ne w

BT RCj 24 RCj 24 13 14 HSP RC 12,12,25 22,16 16 RLX RC[1] 18,21 15,27 28 14 27,36 RLX RC 12,12 21 18 18 13 14 HSP 18 32 HSP RLX HSP RLX RC RLX HSP HSP 30 21 18 25 12 20 30 30 20 RC 18 13 14 25

= Needle Impact Handstand Position = Crouch Cancel Carnival Rush Derecho Batuque Elbow Upper Palmares Giro Vaisya Asfixiante Rising Batida Gancho Chibata Slippery Kick Series [HSP] = Front Stinger [RLX] [HSP] = Slider [HSP] = Slide Flop [HSP] = Crying Needle = Needle Impact Brush Fire Lunging Brush Fire [HSP ] [RLX] = Quick Perch Flop Tarjeta Roja Island Mirage [RLX] Heran Bago Weed Whacker [HSP] = Hot Plate [HSP ][RLX] = Handstand Position = Quick Perch Flop = Bush Whacker = Cutting Leg Whip = Shin Cutter [HSP] = Crying Needle = Needle Impact = Heran Bago

KND JG SH JGc KS JGc TC PLD SH JGc CFc[1] HA[1] KND HA JG KS SLDc B! MS #6 KND B! KND JG MS JGc OC JG #4 KND JG KS SLDc #3 CFc

d/b+2,3

(f,f,f_WR)+3 Ne w d/f+3 [ D] (d_f,f)+3 3 d/b+3 [ B] = 3 [ B] [ D] =B = = 3 3+4

= 4 [...] = d/b+4 [ B] = 1+2 = 1+2 = 3 Ne w


Ne w

KND #5 JG
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08/02/12

Christie Monteiro Tekken 6 Move List - Tekken Zaibatsu

= 4 [ B] d+3 4 b+3 = <f = <3 u+3 u/f+3 [ D] =3 = D+3 = 3+4 (WS_qcf)+3 3+4 [ B] =3 f+3+4 f,f+3+4 d/f+3+4 d/f+3+4 D d+3+4 d/b+3+4,3,4 [ B] [ D]
Ne w

= Cross Cutter [HSP] Religio Knee Thruster = Kick Out = Heran Bago Acrobacia Skull Kick [RLX] = Freak Show = Modified Freak Show = Kick Out Martelo Back Handstand Spring [HSP] = Handstand Kick Reversao Boomerang Freak Show Modified Freak Show Relaxed Position Meia Lua [HSP] [RLX] = Lua Flash Queixada Mea Rua Plando Fire Kick [RLX] RLX HSP RC RLX RLX

18 14 12 18 25 42 30 20 20 18 18 24 18 16,19 30 20 20 14,14 12,30 36 22,30 20 21 36 19 RLX HSP HSP 20 30 12 20,8,25 RLX RC RLX RLX 12,12 24 32 16 12,28 20 RC 14 8,20 14 30

l L m m M M m m M L M M m mM M m M mmhh hh M mm m M M m m m m mmm LL L h L Lm h L MM M m

MS KS TC

JG KND TJ OCb OC TJ B! JG KND SLD JG #4 KND TJ #5 B! #6 KND JG #7 GB BN TJ B! JG KND

CFc[1] KND KS SLDc OCb KND KND TJ SHco KS SLDc B! BN B! #4 KNDc JG B! OC[1] JG #2 JG SLD KND KSc KS OCb CFc #1 SLD OC KND TJ
3/6

= 4,3 Ne w b+3+4 u/f+3+4 (u_u/b)+3+4 [ D_ B]

(FC_WS)+3+4 [ B] [ D] Front Stinger [HSP] [RLX] BT 3+4 4 3 = 3 [ D] [ B] =B = 3+4 f+4 [ B] = 3,3+4 Ne w = 3+4 [ B] [...] f,f+4 =3 =4 d/f+4 d+4,3 b+4 = 3 [ B] [...] = 4 [ D] = 3+4 (u_u/f)+4
Ne w

Atras Passo Satellite Moon = Hot Plate [HSP] = Handstand Position = Quick Perch Flop Samba [HSP] = Au de Sol = Slippery Kick [HSP] Black Summy = Fire Kick = High Thrust Knee Cap Crusher Au de Bico Barbed Wire [HSP] Cutting Leg Whip = Weed Whacker [HSP] = Mars Attacks [RLX] = Full Mars Attack Jumping Roundhouse

d/b+4,4,4,4... [b+4]

21,22,22,24...25 hhhh...m KND

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08/02/12

Christie Monteiro Tekken 6 Move List - Tekken Zaibatsu

u/f,N+4 FC,d/f+4 FC,d/b+4 (WS_qcf)+4 u,u/b b,b,u/b

Hop Kick Pananeila Joral Haule Circle Kick Backflip Wall Jump

RLX RC HSP BT

30 20 20 18 25

m L m m m

JG MS JGc MS DSc TC

SLD

Foot Notes #1 Link into the Weed Whacker extensions #2 Link into the Slippery Kick extensions #3 Link into the Cutting Leg Whip extensions #4 Quick transition into RLX and/or HSP cancels the previous hit #5 This move cancels the previous hit #6 Only acts as JG if the 1st hit of the string does not hit #7 Side step or crouch after the move to speed up recovery

Hand and Po i ion A


Command Move Name Stance Damage Hit Range m L L m m L hh L m hm m m L L M m m LL L JG #2 JG TC
4/6

Properties

Moves starting from Handstand Position only - HSP (N_f) = f+1+2 F (b_D/F) (d,N_u,N) = (3_4) = ( u,N_ d,N) D = 3+4 1 = 3 [ B] [...] f+1,2 =4 =3 =4 f+1,3 [ D] 1+2 f,f+1+2 2 = 4 [ B] = 3 [ B] = 3+4 [ B] [ D] 3 [ B] [ D] =B = b+3 3+4 3 4 [ B] [...]
Ne w

Roll Out = Headlong Dive Roll 'n' Stand Recover Crouching Handstand Sway = Carnival Sweep = Rewind Sway = Carnival Sweep Handstand Perch = Slow Perch Flop Left Flop Punch = Weed Whacker [HSP] Roll Out One Two = Black Summy = Fire Kick = High Thrust Roll Out Mirage [RLX] Tuck & Roll Headlong Dive Right Flop Punch = Swirl Kick [HSP] = Carnival Sweep [HSP] = Front Stinger [HSP] [RLX] Hot Plate [HSP] [RLX] = Handstand Position = Quick Perch Flop Slippery Kick [HSP] Scoot Kick

RLX

18 -

KND GB

RC RC RC HSP RC HSP HSP RC RC RC RLX RLX HSP HSP RC RC RLX HSP HSP RLX RLX

30 30 30 12 12 7,14 24 32 7,18 18 12 12,8 25 21 20 30 12,12 18

KND KND JG #3

= ( 3_ 4) Ne w

SLD KND OC KND GB

#1 SHco KS SLDc B! #1 KNDc TC

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08/02/12

Christie Monteiro Tekken 6 Move List - Tekken Zaibatsu

(u_d)+(3_4) [ D] d+3+4 4

Slice Kick [RLX] Perch Flop

HSP HSP

12 30

M m mh

TC JG KND

Helicopter HSP 12,14 Foot Notes #1 Quick transition into RLX and/or HSP cancels the previous hit #2 Link into the Slippery Kick extensions #3 Link into the Weed Whacker extensions

Re

inder Arts
Move Name Spin Slaps Stance Damage 14,18 20 RC HSP HSP RLX HSP HSP RCj 20 15 24 18,25 20 30 7,7 30 24 24 12,8 RC 30 21 60 Hit Range Properties hh m M m L mm m m hm M M m L L M h JG JG BN OCb KND B! KND #2 TC #1 KND TC SHco KS PLDc TC GB KND TJ JG KND OC PLD MS[1] KND #1 TC Moves starting from Rewinder only - SS

Command 1+2 = = 1+4 2,4


Ne w

3 D+3

= Freak Show = Modified Freak Show = Island Mirage Banda Scorpion Sting Hot Plate [HSP] [RLX] = Handstand Position 3+4 = Quick Perch Flop Wheel Kick = Skull Kick = Sao Paulo Special = Fire Kick [RLX] Swirl Kick [HSP] = Carnival Sweep [HSP] = Front Stinger [HSP] [RLX] Leaping Face Kick [HSP]

= 3 [ D]

3 [ B] [ D] =B = 3+4 = 3+4 = 3+4 = u/f+3+4 [ B_ D] 4 [ B] = 3 [ B] = 3+4 [ B] [ D] 4 3 [ B] Foot Notes

#1 Quick transition into RLX and/or HSP cancels the previous hit #2 Only hits once when any follow up variation is executed

Rela ed Position Arts


Command Move Name Stance Damage Hit Range m L m h 5/6

Properties

Moves starting from Relaxed Position only - RLX (f_b) = 1+2 (D/F_D/B) (u_d) 1 = 3 [ D] = 4 [...] f+1+2 Ne w b+1+2 Ne w
Ne w

Get Up Roll = Headlong Dive Recover Crouching Relax Side Roll Stand Up Negativa Left Brush Fire [RLX] Cutting Leg Whip Handstand Position Handstand Position HSP HSP RC RLX

18 12 18 18 -

KND GB

(d/f_d/b_u/b_u/f)

OC #3 CSc

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08/02/12

Christie Monteiro Tekken 6 Move List - Tekken Zaibatsu

= ~3+4 Ne w 2 =3 = f+3 [~D] [~B] = ~B,3+4 = 4 [~B] 3,4 3~4 3+4 [~B] =3 f+3+4 b,b+3+4 4~3 4 = 3+4 [~B]

= Quick Perch Flop Negativa Right = Martelo = Lunging Brush Fire [RLX] [HSP] = Quick Perch Flop Samba [HSP] Rio Delight Scoop Up Kick Back Handspring [HSP] = Handstand Kick Quick Spring Rising Feet Lunge Flare Relax Spin Kick = Back Handspring [HSP]

HSP

30 18 18 30 30 12 16,33 24 24

m m M m m m Lm M M m m m Ll m M m

JG JG KND JG B! KND JG #1 TJ #2 KND TJ KND JG MS KNDc #1 TJ #2 B!

HSP BT HSP

18 24 30 9,9 20 24

=3 = Handstand Kick HSP 18 Foot Notes #1 Quick transition into RLX and/or HSP cancels the previous hit #2 This move cancels the previous hit #3 Link into the Cutting Leg Whip extensions

Unblockable A
Command b,b+3+4 [b,b] Move Name Fruit Picker [Cancel] Stance Damage 48,48 Hit Range Properties [!][!] KND

S ing Hi A
Command 4~3,4,2,4 =3 5 Hits Damage 19,33,8,9 14 Hit Range mmhh L mmmhmmm

= 4,3+4,3+4,3+4,d/b+3+4,u/f+3+4 11 10,15,12,7,25,18,24 Foot Notes The 5 hit string can be continued infinitely with Cutting Leg Whip extensions

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