Sie sind auf Seite 1von 2

___________________________________________

Character Name
_____________________ _____________________
Class
Character Level
_____(___/___/___) Male Female ___ft___in ______lbs
Age (DOB)
Height
Weight

ABILITIES

ABILITY
SCORE

ABILITY
MODIFIER

TEMPORARY
SCORE

TEMPORARY
MODIFIER

TOTAL

HP

STR

___________________________________________
Player Name
___________________________________________
Starting Occupation
_____________ ______________ ______________
Eyes
Hair
Skin

CURRENT HP

HIT POINTS

STRENGTH

= 10 +
TOTAL

CON

INITIATIVE

CONSTITUTION

MODIFIER

DEX
MODIFIER

MISC
MODIFIER

BASE ATTACK

INTELLIGENCE

EQUIPMENT
DEX
BONUS
MODIFIER

TOTAL

INT

+
CLASS
BONUS

CROSS-CLASS

DEFENSE

DEX
DEXTERITY

Character Portrait

+
SIZE
MODIFIER

MISC
BONUS

ARMOR
PENALTY

SKILLS
SKILL NAME

KEY
ABILITY

MAX RANKS
SKILL
MODIFIER

ABILITY
MODIFIER

RANKS

/
MISC
MODIFIER

Dex
_______ = _______ + _______ + _______
Balance
Cha
_______ = _______ + _______ + _______
Bluff
Str
_______ = _______ + _______ + _______
Climb

Int
_______ = _______ + _______ + _______
Computer Use
Con
_______ = _______ + _______ + _______
Concentration
Int
REPUTATION
_______ = _______ + _______ + _______
Craft (_____________)
Int
_______ = _______ + _______ + _______
Craft (_____________)
Int
_______ = _______ + _______ + _______

Craft
(_____________)
ACTION
POINTS
BASE
ABILITY
MISC
Int
_______ = _______ + _______ + _______
Craft (_____________)
SAVE
MODIFIER MODIFIER
Int
_______ = _______ + _______ + _______
Decipher Script
WEALTH BONUS
Int
_______ = _______ + _______ + _______
Demolitions
Cha
_______ = _______ + _______ + _______

Diplomacy
+
+
=
Int
_______ = _______ + _______ + _______
Disable Device
MODEL
Cha
_______ = _______ + _______ + _______
Disguise
+
+
=
Dex
_______ = _______ + _______ + _______
Drive
Dex*
_______ = _______ + _______ + _______
Escape Artist
Int
_______ = _______ + _______ + _______
Forgery
+
+
=
Wis
_______ = _______ + _______ + _______
MODEL
Gamble
Cha
_______ = _______ + _______ + _______
Gather Information
Int
_______ = _______ + _______ + _______
Hackcraft
Cha
_______ = _______ + _______ + _______
Handle Animal
STR
SIZE
MISC
Dex*
_______ = _______ + _______ + _______

Hide
BASE ATTACK BONUS
MODIFIER MODIFIER MODIFIER
Cha
_______ = _______ + _______ + _______
Intimidate
Int
_______ = _______ + _______ + _______
Investigate
+
+
+
=
Str*
_______ = _______ + _______ + _______
Jump
Int
_______ = _______ + _______ + _______
Knowledge (_____________)
TYPE
Int
_______ = _______ + _______ + _______

Knowledge
(_____________)
+
+
+
=
LEVEL:
Int
_______ = _______ + _______ + _______
Knowledge (_____________)
Int
_______ = _______ + _______ + _______
Knowledge (_____________)
BARRIER DEFENSE
BASE ATTACK BONUS
DEX
SIZE
MISC
Wis
_______ = _______ + _______ + _______
Listen
SURFACE:
MODIFIER MODIFIER MODIFIER
Dex*
_______ = _______ + _______ + _______
Move Silently
Int
_______ = _______ + _______ + _______
Navigate
GHOST:
Cha
_______ = _______ + _______ + _______
Perform (_____________)
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
MAZE/ATTACK RANK
Cha
_______ = _______ + _______ + _______
Perform (_____________)
Cha
_______ = _______ + _______ + _______
Perform (_____________)
TYPE
SIZE
SPECIAL PROPERTIES
Cha
_______ = _______ + _______ + _______
Perform (_____________)
BOOSTER
Dex
_______ = _______ + _______ + _______
Pilot
Wis
_______ = _______ + _______ + _______
Profession
+
% to Wis
----_______ = _______ + _______ + _______
Read/Write Lang. ( __________)
----VARIABLE - LEVEL:
_______ = _______ + _______ + _______
Read/Write Lang. ( __________)
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
----_______ = _______ + _______ + _______
Read/Write Lang. ( __________)
+ /
rounds Read/Write Lang. ( __________) ----_______ = _______ + _______ + _______
Int
_______ = _______ + _______ + _______
Repair
TYPE
SIZE
SPECIAL PROPERTIES
Int
_______ = _______ + _______ + _______
Research
Dex
_______ = _______ + _______ + _______
Ride
TYPE
Int
_______ = _______ + _______ + _______
Search
LEVEL:
Wis
_______ = _______ + _______ + _______
Sense Motive
Dex
_______ = _______ + _______ + _______

Sleight
of
Hand

BARRIER DEFENSE
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
_______ = _______ + _______ + _______
Speak Language (____________) ----SURFACE:
_______ = _______ + _______ + _______
Speak Language (____________) ----_______ = _______ + _______ + _______
Speak Language (____________) ----TYPE
SIZE
SPECIAL PROPERTIES
GHOST:
_______ = _______ + _______ + _______
Speak Language (____________) ----Wis
_______ = _______ + _______ + _______
MAZE/ATTACK RANK
Spot
Wis
_______ = _______ + _______ + _______
Survival
Str*
_______ = _______ + _______ + _______
Swim
Wis
_______ = _______ + _______ + _______
Treat Injury
BOOSTER
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
Dex*
_______ = _______ + _______ + _______
Tumble
+
% to Wis
___
_______ = _______ + _______ + _______
___________________
___
_______ = _______ + _______ + _______
___________________
VARIABLE - LEVEL:
TYPE
SIZE
SPECIAL PROPERTIES
___
_______ = _______ + _______ + _______
___________________
terminator
rpg
player
infiltrator
sheet
terminator
rpg
chara
+ /
rounds Skills marked with a cannot be used untrained. *ARMOR player
PENALTY, if any, applies.
BONUS

WIS

SPEED

WISDOM

CHA
CHARISMA

SAVING THROWS
FORTITUDE

TOTAL

(CONSTITUTION)

CYBERBRAIN

REFLEX
(DEXTERITY)

WILL

CYBERBODY

(WISDOM)

ATTACKS
TOTAL

MELEE
ATTACK BONUS

BARRIER

RANGED
ATTACK BONUS

TOTAL

WEAPON
RANGE

WEIGHT

WEAPON
RANGE

WEIGHT

WEAPON
RANGE

WEIGHT

BARRIER

WEAPON
RANGE

WEIGHT

ARMOR

TYPE

EQUIPMENT BONUS

PROFICIENT?

Yes No
ARMOR PENALTY

SIZE

MAX DEX

WEIGHT

SPEED

SPECIAL PROPERTIES


PLAYER NAME:__________________________________CHARACTER
NAME:__________________________________________
PLAYER NAME:__________________________________CHARACTER
NAME:_________

P.I.R.**(remaining): indicates cybernetic enhancement (A.I.R.***)
(Hit) Points:(100)_____
Function
Alignment:
Hit Point

Head:____(____)

M.D.C. of Hyper-Alloy
Combat Chassis:
______________________________________


Neck/Spine:____(____)
Head:(10)_____
Disposition:
S.D.C.:
RightEye:(1)_____
Left Eye:(1)_____

Torso:____(____)
______________________________________
T-800
T-888

Neck/Spine:(15
; 20
; 15TOK-715)_____
______________________________________

Right Arm:____(____)
Right
Hand:____(____)
T-800
Torso:(50
; 45T-888; 40TOK-715)_____
Race:


Left Arm:____(____)
Left Hand:____(____)
Right Arm:(20)_____
Right Hand:(5)_____
______________________________________

Leftof
Arm:(20)_____
Left Hand:(5)_____
Land
Origin:

Right Leg:____(____)
Right Foot:____(____)
Right Leg:(25)_____
Right Foot:(10)_____
______________________________________


Left Leg:____(____)
Left Foot:____(____)
Left Leg:(25)_____
Left Foot:(10)_____
ATTRIBUTES:

I.Q.
_____
+_____% to all skills (one-time)
**Physical Integrity Rating(optional) ***Armor Integrity Rating(optional; =100 P.I.R. points) 1D4 SDC/ 2 days regeneration
ATTRIBUTES:
Hit
Points: Skin: (30)___
S.D.C.:
Skin*:(300)_____
M.E.
_____
+_____save
vs. insanity
Height:___ft_____in(___.
40
+30% to all acquired skillsM.A.
(one-time)
This character sheet is suitable for the D20 Modern adaptation of Ghost in the Shell by ChrisA.I.Q.
Dias (www.serenadawn.com/GhostintheShellRPG.htm).
Character_____
Sheet layout_____%
by Gershom
Reese
Wetzel
(gershomwetzel@yahoo.com).
C.P.U.
Shock
Cover:
A.R.: 18 S.D.C.:(50)___Age
C.P.U.
S.D.C.:(10)___
trust/intimidate/persuade
(DOB):______(_____
lift=P.S.x15lbs;
carry=P.S.x7lbs
M.A.
20
60% trust/intimidate/persuade
Height:___ft_____in(___._____m)
Weight:________lbs
(________kg)
P.S.
_____
+_____ hand-to-hand
damage
Birth Order:___________
80% intimidate (skinless)P.P.
Series:
800 888
TOK715 Model:______
Sex: _____________
_____ +_____parry
+____dodge
+_____strike
O.C.C.:
P.S.
40
+25 hand-to-hand damagelift=P.S.x100lbs; carry=P.S.x75lbs

FEATS

__________________________________________________
Campaign

CYBERNETIC ENHANCEMENT

TYPE

# of Hack Attacks

GEAR

ITEM

CAPABILITIES

14

18

22

WEIGHT

SLOTS

26

30

34

38

REST

42

ITEM

46

WEIGHT

TOTAL CARRIED WEIGHT:

ALLEGIANCES

Acrobatic
Action Boost
Aircraft Operation*
Alertness
Animal Affinity
Archaic Weapons Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Armor Proficiency (powered)
Athletic
Attentive
Blind-Fight
Back Hack
Improved Back Hack
Brawl
Improved Brawl
Knockout Punch
Improved Knockout Punch
Streetfighting
Improved Feint
Builder
Cautious
Chain Hack
Chain Hack Radius
Combat Expertise
Improved Disarm
Improved Trip
Whirlwind Attack
Combat Martial Arts
Improved Combat Martial Arts
Advanced Combat Martial Arts
Combat Reflexes
Confident
Cooperative Hack
Craft Cybernetics
Creative
Cyberbrain Specialization
Deceptive
Defensive Martial Arts
Combat Throw
Improved Combat Throw
Elusive Target
Unbalance Opponent
Dodge
Agile Riposte
Mobility
Spring Attack
Drive-By Attack
Educated*
Empower Hack
Endurance
Extend Hack
Extra Barrier
Exotic Melee Weapon Proficiency*
Far Shot
Dead Aim
Focused
Frightful Presence
Gearhead
Great Fortitude
Guide
Hack Attack Increase**
Hack Focus*
Advanced Hack Focus

Hack Mastery
Hack Penetration
Advanced Hack Penetration
Hacking Aptitude
Heroic Surge
Improved Damage Threshold**
Improved Initiative
Iron Will
Jack of All Trades
Lightning Reflexes
Low Profile
Mastercrafter
Maximize Hack
Medical Expert
Meticulous
Nimble
Personal Firearms Proficiency
Advanced Firearms Proficiency
Burst Fire
Exotic Firearms Proficiency*
Strafe
Point Blank Shot
Double Tap
Precise Shot
Shot on the Run
Skip Shot
Power Attack
Cleave
Great Cleave
Improved Bull Rush
Sunder
Quick Draw
Quick Reload
Quicken Hack
Rapid Hack
Renown
Run
Salvage
Simple Weapons Proficiency
Speed Reprogram
Stealthy
Studious
Surface Vehicle Operation*
Surgery
Cyberneti Surgery
The Gift
Toughness**
Track
Trustworthy
Two-Weapon Fighting
Improved Two-Weapon Fighting
Advanced Two-Weapon Fighting
Supreme Two-Weapon Fighting
Ultra Immune System
Urban Tracking
Vehicle Expert
Force Stop
Vehicle Dodge
Weapon Finess*
Weapon Focus*
Advanced Weapon Focus
Windfall**
___________________________________
___________________________________
___________________________________

*You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies
to a different skill, type of equipment, or weapon type.
**You can gain this feat multiple times. Its effects stack.

TALENTS/SPECIAL ABILITIES/ADVANTAGES/DISADVANTAGES

LANGUAGES
Speak Read Write

Speak Read Write

Speak Read Write

Speak Read Write

Speak Read Write

Speak Read Write

Space/Reach: _____ft x_____ft

Prestige Class:

Speak Read Write

Speak Read Write

Challenge Rating:

Career Path:

Das könnte Ihnen auch gefallen