Sie sind auf Seite 1von 5

Character Sheet

Player Name

Theodore
Character Name

7
Level

Barbarian
Class Paragon Path Epic Destiny

10,000
Total XP RPGA Number

Warforged
Race

Medium
Size

??
Age

Male
Gender

6' 2"
Height

250
Weight

Good
Alignment

Kord
Deity Adventuring Company

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

Initiative

20

CONDITIONAL MODIFIERS

AC

13

Speed

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL ABIL

SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

20 19 10 10 8 11

STR Strength
Constitution

5 4 0 0 -1 0 HIT POINTS

8 7 3 3 2 3

21

FORT 13

12 19

Passive Insight Passive Perception

10 + 10 +

2 9

CON DEX

CONDITIONAL BONUSES

DEFENSE

10 + 1/2 LVL ABIL

SPECIAL SENSES CLASS FEAT ENH MISC MISC

Dexterity

15

REF

13

1
ABILITY: ATT BONUS

INT Intelligence
Wisdom

ATTACK WORKSPACE
Melee Basic Attack - Unarmed
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

WIS CHA

DEFENSE

10 + 1/2 LVL ABIL

CLASS

FEAT

ENH

MISC

MISC

+ 8

15

WILL 13

1 DAMAGE WORKSPACE
ABILITY:

CONDITIONAL BONUSES

Charisma

Melee Basic Attack - Unarmed


ABIL FEAT ENH MISC MISC

ACTION POINTS
SURGES/DAY

DAMAGE ACTION POINTS 1 2 3

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

70
CURRENT HIT POINTS

35
1/2 HP

17
1/4 HP

12
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

1d4+5

5 BASIC ATTACKS

Action Points

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

RACE FEATURES
Living Construct - No need to eat, drink, breathe, or sleep
SECOND WIND 1/ENCOUNTER
TEMPORARY HIT POINTS

12 11 11 8

vs vs vs vs

AC AC AC AC

Magic Greataxe +2 Distance Net +1 (Melee) Distance Net +1 (Range) Unarmed (Melee)

1d12+7 1d6+6 1d6+6 1d4+5

USED

Warforged Resolve - Use warforged resolve as an encounter power Warforged Mind - +1 to Will defense

DEATH SAVING THROW FAILURES


SAVING THROW MODS +2 Racial bonus against ongoing damage RESISTANCES CURRENT CONDITIONS AND EFFECTS

Warforged Resilience - +2 racial bonus to saving throws against ongoing damage Unsleeping Watcher - 4 hours of inactivity counts as an extended rest

FEATS
Hide Armor Expertise - Substitute +2 for Dex or Int modifier to determine AC with hide Mark of Storm - Slide targets with thunder or lightning

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES


Barbarian Agility - Gain +1 AC and Reflex when not wearing heavy armor. (+2 at 11th level, +3 at 21st) Feral Might - Choose a Feral Might option. Rageblood Vigor - Swift charge power; temporary hp equal to Con mod (+5 at 11th, +10 at 21st) when you drop enemy to 0 hp Rage Strike - Gain the rage strike power at 5th level
2 7 2 3 2 3 2 2 3 3 3 3 0 0 0 0 0 0 5 5 0 0 0 0 n/a 1 n/a n/a n/a n/a n/a n/a n/a 1 n/a 1 0 2 0 0 0 2 0 2 0 0 0 0 Page 1 3 3 8 3 3 0 0 5 0 0 1 n/a 1 n/a n/a 0 0 0 0 0

powers, gain bonus to fly speed, perform certain rituals Deadly Draw - Combat advantage against enemy you pull or slide adjacent Net Training - Net: Gain proficiency with the net, and slow on a hit

2 3 12 3 3 2 8 2 3 2 5 7 9 3 2 3 2

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

Rampage - Critical hit grants free melee basic attack; once per round, barbarian attack power only

LANGUAGES KNOWN
Common

Theodore

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Recuperating Strike Howl of Fury Light
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

MAGIC ITEMS
Magic Greataxe +2 (E) Distance Net +1

Hide Armor of Resistance +1 (E)

ENCOUNTER POWERS
Second Wind Warforged Resolve Swift Charge Avalanche Strike Brutal Slam Curtain of Steel
HANDS HEAD NECK RING RING WAIST

Gauntlets of Brilliance (heroic tier) (E) Horned Helm (heroic tier) (E) Disk of Energy Resistance +1 (E)

PERSONALITY TRAITS
Potion of Healing (heroic tier) (3) Gravespawn Potion (heroic tier) (2) Bag of Holding (heroic tier)

DAILY POWERS
Macetail's Rage Rage of the Crimson Hurricane

MANNERISMS AND APPEARANCE


UTILITY POWERS
Savage Comeback Snarling Defiance

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND
Occupation - Hunter You are a skilled hunter. Did you hunt animals or monsters? Did you hunt to support a family or were you a loner? What sorts of weapons did you use? What brought you out from the wilderness? How do you use your hunting techniques as an adventurer?

OTHER EQUIPMENT
Everburning Torch Backpack (empty) Climber's Kit Crowbar Hempen Rope (50 ft.) (2) Flint and Steel

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 4 pp; 25 gp Stored money: 0 gp Encumbrance: 82 / 400 (+200)

Theodore

Page 2

CHARACTER NAME

Theodore
PLAYER NAME

Skills 2 3 12 3 3 2 8 2 3 2 5 7 9 3 2 3 2 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

Action Point
ADDITIONAL EFFECTS

RACE

Warforged

CLASS

Barbarian

LEVEL

(Trained)

SCORE ABILITY

MOD

HP 70 Spd 6 Init +3

20 STR +5 19 CON +4 10 DEX +0 10 INT +0 8 WIS 1 11 CHA +0

AC 20 Fort 21 Ref 15 Will 15


Passive Perception

(Trained) (Trained)

12
PLAY DATA

Passive Insight

19

ADDITIONAL EFFECTS

Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL

PLAY DATA

Second Wind
KEYWORDS USED

Recuperating Strike
KEYWORDS

Howl of Fury
USED KEYWORDS

Primal, Weapon
*

Primal, Thunder, Weapon


*

USED

Standard ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Standard ACTION 12 ATTACK

Melee weapon RANGE

Standard ACTION 12 ATTACK

Melee weapon RANGE

vs

AC DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

Effect: You spend a healing surge and regain 17 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Requirement: You must be wielding a melee weapon in two hands. Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+5) damage, and you gain temporary hit points equal to your Constitution modifier (+4). If you are raging, the number of temporary hit points you gain equals 5 + your Constitution modifier (+4). Level 11: 1[W] + 1d6 + Strength modifier (+5) damage. Level 21: 2[W] + 2d6 + Strength modifier (+5) damage. Magic Greataxe +2: +12 attack, 1d12+7 damage

Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+5) damage. You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes thunder damage equal to your Constitution modifier (+4). If you are raging, the thunder damage equals 3 + your Constitution modifier (+4). Level 21: 2[W] + Strength modifier (+5) damage, and add 5 to the thunder damage, whether or not you are raging. Magic Greataxe +2: +12 attack, 1d12+7 damage
ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

LEVEL

BOOK

PH

CLASS

Barbarian

LEVEL

BOOK

PH2

CLASS

Barbarian

LEVEL

BOOK

PP

UTILITY POWER

AT-WILL POWER

AT-WILL POWER

Light
KEYWORDS

Swift Charge
Arcane
5
USED KEYWORDS

Warforged Resolve
USED KEYWORDS

Primal Personal RANGE vs

Healing Personal RANGE vs

USED

Minor ACTION vs ATTACK

Ranged 5 RANGE One object or unoccupied square

Free ACTION

Minor ACTION

DEFENSE

TARGET

ATTACK

DEFENSE

TARGET

ATTACK

DEFENSE

TARGET

Effect: You cause the target to shed bright light. The light fills the target's square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action. Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out.

Trigger: Your attack reduces an enemy to 0 hit points Effect: You charge an enemy.

Effect: You gain a number of temporary hit points equal to 3 + one-half your level and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain hit points equal to 3 + one-half your level. Unarmed: +3 attack

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Wizard

LEVEL

BOOK

PH

CLASS

Barbarian

LEVEL

BOOK

PH2

CLASS

Racial Power

LEVEL

BOOK

EPG

AT-WILL POWER
Theodore

ENCOUNTER POWER
Page 3

ENCOUNTER POWER

Avalanche Strike
KEYWORDS

Brutal Slam
USED KEYWORDS

Curtain of Steel
USED KEYWORDS

Primal, Weapon
*

Primal, Weapon
*

Primal, Weapon Melee 1 RANGE vs AC DEFENSE The triggering enemy TARGET

USED

Standard ACTION 12 ATTACK

Melee weapon RANGE

Standard ACTION 12 ATTACK

Melee weapon RANGE

* Imm Reaction

ACTION 12 ATTACK

vs

AC DEFENSE

One creature TARGET

vs

Fort DEFENSE

One creature TARGET

Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+5) damage. Rageblood Vigor: The attack deals extra damage equal to your Constitution modifier (+4). Effect: Until the start of your next turn, any attacker gains a +4 bonus to attack rolls against you. Magic Greataxe +2: +12 attack, 3d12+11 damage
ADDITIONAL EFFECTS

Attack: Strength vs. Fortitude Hit: 2[W] + Strength modifier (+5) damage, and you push the target 2 squares and knock it prone. Then one enemy adjacent to the target takes 1d8 + your Strength modifier (+5) damage. Magic Greataxe +2: +12 attack, 2d12+7 damage

Trigger: An enemy adjacent to you hits or misses you Attack: Strength vs. AC Thaneborn Triumph: You gain a bonus to the attack roll equal to your Charisma modifier (+0). Hit: 3[W] + Strength modifier (+5) damage. Magic Greataxe +2: +12 attack, 3d12+7 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Barbarian

LEVEL

BOOK

PH2

CLASS

Barbarian

LEVEL

BOOK

PP

CLASS

Barbarian

LEVEL

BOOK

PH2

ENCOUNTER POWER

ENCOUNTER POWER

ENCOUNTER POWER

Macetail's Rage
KEYWORDS

Rage Strike
USED KEYWORDS

Rage of the Crimson Hurricane


USED KEYWORDS

Primal, Rage, Weapon Close burst 1


1

Primal, Weapon
*

Primal, Rage, Weapon Close burst 1


1

USED

Standard ACTION 12 ATTACK

Standard ACTION 12 ATTACK

Melee weapon RANGE

Standard ACTION 12 ATTACK

RANGE Reflex DEFENSE Each enemy in burst you can see TARGET

RANGE AC DEFENSE Each enemy in burst TARGET

vs

vs

AC DEFENSE

One creature TARGET

vs

Attack: Strength vs. Reflex Hit: 1[W] + Strength modifier (+5) damage, and you knock the target prone. Miss: Half damage. Effect: You enter the rage of the macetail behemoth. Until the rage ends, whenever you hit, you gain temporary hit points equal to your Strength modifier (+5). Magic Greataxe +2: +12 attack, 1d12+7 damage
ADDITIONAL EFFECTS

Requirement: You must be raging and have at least one unused rage power. Attack: Strength vs. AC. To make this attack, you expend an unused barbarian rage power. Hit: You deal damage based on the level of the rage power you expend: 1st level 3[W] + Strength modifier (+5) 5th level 4[W] + Strength modifier (+5) 9th level 5[W] + Strength modifier (+5) 15th level 6[W] + Strength modifier (+5) 19th level 7[W] + Strength modifier (+5) 20th level 7[W] + Strength modifier (+5) 25th level 8[W] + Strength modifier (+5) 29th level 9[W] + Strength modifier (+5) Miss: Half damage. Special: You can use this power twice per day. Magic Greataxe +2: +12 attack, As Above damage
ADDITIONAL EFFECTS

Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+5) damage. Effect: Each target takes ongoing 5 damage (save ends). You enter the rage of the crimson hurricane. Until the rage ends, the first time you hit an enemy with a primal melee power each turn, each enemy adjacent to you after the attack is resolved takes damage equal to your Strength modifier (+5). Magic Greataxe +2: +12 attack, 1d12+7 damage
ADDITIONAL EFFECTS

CLASS

Barbarian

LEVEL

BOOK

PH2

CLASS

Barbarian

LEVEL

BOOK

PH2

CLASS

Barbarian

LEVEL

BOOK

PP

DAILY POWER

DAILY POWER

DAILY POWER

Savage Comeback
KEYWORDS

Snarling Defiance
USED KEYWORDS

Magic Greataxe +2
USED

Primal

Primal

1d12
DAMAGE

2
PROFICIENT

Axe
GROUP RANGE

No Action ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Imm Interrupt ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

+2 attack rolls and damage rolls


ENHANCEMENT
PROPERTIES

6
LEVEL

+2d6 damage
CRITICAL

Trigger: You are conscious and fail a saving throw Effect: You take 2d6 damage and succeed on the saving throw.

Trigger: You are hit and damaged by an attack Effect: You take half damage from the attack and gain a +2 power bonus to attack rolls against the attacker until the end of your next turn.

High Crit Melee Basic Attack: +12 attack, 1d12+7 damage

AT-WILL
POWER

ENCOUNTER

DAILY

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Barbarian

LEVEL

BOOK

PP

CLASS

Barbarian

LEVEL

BOOK

PP

ITEM SLOT

Two-Hands

WEIGHT

12

PRICE

1800

BOOK

PH

UTILITY POWER
Theodore

UTILITY POWER
Page 4

MAGIC WEAPON

Distance Net +1
1d6
DAMAGE

Potion of Healing (heroic tier)


Flail
GROUP

Gravespawn Potion (heroic tier)


3 2
AC BONUS CHECK SPEED QUANTITY

2
PROFICIENT

2/5
RANGE AC BONUS CHECK SPEED

QUANTITY

+1 attack rolls and damage rolls


ENHANCEMENT
PROPERTIES

1
LEVEL

None
CRITICAL
PROPERTIES

5
ENHANCEMENT LEVEL

Potion
TYPE
PROPERTIES

5
ENHANCEMENT LEVEL

Potion
TYPE

Increase the weapon's normal range by 5 squares and the long range by 10 squares. Off-hand, Heavy Thrown Melee Basic Attack: +11 attack, 1d6+6 damage Ranged Basic Attack: +11 attack, 1d6+6 damage
AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

Power (Consumable Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.

Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You do not regain hit points as normal. Instead, gain resist 5 necrotic and resist 5 poison until the end of the encounter. You also gain a +5 power bonus to your next Endurance check against any disease of level 5 or lower.
ITEM SLOT WEIGHT

ITEM SLOT

Off-hand

WEIGHT

PRICE

360

BOOK

Dragon 368

ITEM SLOT

WEIGHT

PRICE

50

BOOK

PH

PRICE

50

BOOK

AV

MAGIC WEAPON

MAGIC ITEM

MAGIC ITEM

Hide Armor of Resistance +1


3
AC BONUS

Gauntlets of Brilliance (heroic tier)


1
QUANTITY AC BONUS CHECK SPEED

Horned Helm (heroic tier)


1 1
AC BONUS CHECK SPEED QUANTITY

-1
CHECK

SPEED

QUANTITY

+1 AC
ENHANCEMENT
PROPERTIES

2
LEVEL

Armor
TYPE
PROPERTIES

10
ENHANCEMENT LEVEL

Hands Slot Item


TYPE
PROPERTIES

6
ENHANCEMENT LEVEL

Head Slot Item


TYPE

Resist 5 to a damage type chosen from the following list at the time the armor is created: acid, cold, fire, force, lightning, necrotic, poison, psychic, thunder.
AT-WILL
POWER

Your charge attacks deal +1d6 damage.

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

Power (At-Will): Minor Action. As the wizard's light power, but cast on the gauntlets. Power (Daily): Free Action. Use this power after you hit with a weapon attack. The attack deals an extra 10 radiant damage.

ITEM SLOT

Body

WEIGHT

25

PRICE

520

BOOK

PH

ITEM SLOT

Hands

WEIGHT

PRICE

5000

BOOK

AV

ITEM SLOT

Head

WEIGHT

PRICE

1800

BOOK

PH

MAGIC ITEM

MAGIC ITEM

MAGIC ITEM

Bag of Holding (heroic tier)


1
AC BONUS CHECK SPEED QUANTITY

Disk of Energy Resistance +1


1
AC BONUS CHECK SPEED QUANTITY

5
ENHANCEMENT
PROPERTIES

Wondrous Item
TYPE

+1 Fortitude, Reflex, and Will


ENHANCEMENT
PROPERTIES

4
LEVEL

Neck Slot Item


TYPE

LEVEL

This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action.
AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

Requirement: You must have the living construct racial trait to use this item. Power (Daily): Immediate Reaction. Trigger: You are hit by a fire, force, lightning, psychic, radiant, or thunder attack. Effect: You gain resist 5 against one of the attack's triggering damage types until the end of the encounter.
ITEM SLOT WEIGHT

PRICE

1000

BOOK

PH

ITEM SLOT

Neck

WEIGHT

PRICE

840

BOOK

EPG

MAGIC ITEM
Theodore

MAGIC ITEM
Page 5

Das könnte Ihnen auch gefallen