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Drew Merritt

| 678-508-1715 | DrewbyDrew.com | | cmerritt@fiea.ucf.edu | | uberkudzu@gmail.com |

Digital Artist
Fine Arts background specialized in technical/scientific illustration, lending to a mastery of anatomy, color, composition and lighting Proficient in organic and hard surface modeling/sculpting, animation and rigging Specialty in 2d conceptual illustration, character modeling, sculpting, and texturing Ability to quickly learn and master new programs/skills with an avid love for game engine asset integration and visual shader creation

Development Software Autodesk Maya Pixologic ZBrush Adobe Photoshop Adobe Flash Corel Painter Adobe Illustrator Pilgway 3D-Coat xNormal Autodesk Mudbox Adobe After Effects Autodesk Motion Builder Vicon Blade

Experience
ZYNGA

2012

(FarmVille)

Focused on 2D game asset creation, review, integration and error management. Used Photoshop, Illustrator and Flash for high volume/ fast pace art production environment where maintaining cadence is critical. Specialized in vector art and some concept painting with the FarmVille team and associated products. Assisted in the streamlining of the art and tech art pipelines Advised a new in-house prototyping spin-up

FIEA

2011- 2012

Game Engines Unreal Havok Vision Unity3d Aurora/Electron

Penned / 1st Edition Games Concept, Character and Texture Artist Developed/iterated character concepts, models, and textures; re-optimized and integrated them into engine Innovated real-time cloth dynamics design for moving characters Created modular projections and tileable terrains to facilitate believable environments Collaborated with Art/Design leads and animators to cultivate and sustain a unique visual style Illustrated all art for motion comic cinematics and worked with technical designers for smooth integration Assisted other artists with style, workflow, and pipeline to recreate visual targets Created Photoshop workflow for multi-user texture exports and engine integration Rapid Prototyping and Engineering Worked seamlessly with small groups to create prototype games using a wide breadth of genres and game engines in 2 week sprints Created vector character, environment, UI and icon art to communicate a visual idea quickly and effectively Created 3d characters and props to rapidly engineer game pipelines and play mechanics Created blend shape sculpts for tech artists and animators Created complex textures in Zbrush/Photoshop for sub-surface effects used in VRAY rendering Generated curves from ZBrush's fibermesh for Maya driven hair guides

Education
University of Central Florida, Orlando FL

MS in Interactive Entertainment

2011-2012

University of Georgia, Athens GA

2010

BFA Interdisciplinary Studies, Scientific Illustration

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