Beruflich Dokumente
Kultur Dokumente
com
the FAUST
Playable
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21.
England France HRE Spain Venice Sicily Milan Scotland Denmark Portugal Poland Hungary Russia Byzantium The Moors The Turks Egypt The Papal States The Aztecs The Mongols The Timurids
Unplayable
Appendix A
by brandybarrel
M2:TW ver 1.1
totalwar.com
England
Catholic Nottingham, Caen, London Hold 15 regions; eliminate factions: France and Scotland. Hold 45 regions, including: Jerusalem. superb longbowmen, strong infantry
Weaknesses: poor variety of cavalry Recruitment Unit Peasants Bill Militia* Peasant Archers Archer Militia Hobilars* Town Militia Levy Spearmen* Spear Militia Merchant Cav. Militia Arquebusiers Longbowmen Billmen* Heavy Billmen* Heavy Bill Militia* Armored Sergeants Yeoman Archers* Dis. Longbowmen* Mounted Longbow* Dis. Feudal Knights Armored Swords* Mailed Knights Feudal Knights English Knights* Sherwood Archers* Dis. English Knights* Dis. Bodyguard Demi Lancers* General's Bodyguard Late Bodyguard Templar / Hospitaller
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
Morale
Class lgt hvy mis mis cav spr spr spr cav mis mis hvy hvy hvy spr mis mis cav hvy hvy cav cav cav mis hvy hvy cav cav cav cav
Size Cost
60 48 48 48 32 60 60 60 32 48 48 48 48 48 60 48 48 32 48 48 32 32 32 24 48 16 32 16 16 32
110 170 220 220 280 290 310 310 370 460 560 230 300 300 540 650 710 770 570 610 680 730 860 510 530 570 700 820 870 880
90 100F 100 100F 150 125F 125 125F 210F 125 150 125 150 150F 155 150 150 210 225 150 250 250 250 250 225 55 250 250 250 250
4 13AP 5 5 7 5AC4 5AC8 5AC8 6 14gun 6AP 15AP 15AP 15AP 7AC8 8AP 8AP 7AP 13 13 10 10 10 13AP 21AP 16 13 13 13 13
0 4 1 1 3 2 2 2 2 1 1 5 5 5 3 2 2 2 3 3 6 6 8 3 6 3 8 8 8 8
0 0 1 1 2 0 0 0 0 1 2 0 0 0 0 3 2 3 0 0 4 4 4 3 0 0 4 4 4 4
J = Javelin a = AC4
3 1 1 1 7 7 7sch 7sch 14 3 4sta 3 10 10 14sch 5sta 14sta 10CC 21 22 14wed 16wed 16wed 92HP 13 212HP 12 162HP 172HP 16wed
0 0 0 0 4 0 0 0 7 0 0 0 7 7 5 0 5 5 7 8 5 7 8 0 8 9 7 7 9 7
3 1 1 1 3 1 1 1 3 3 1 3 3 3 3 2 6 5 8 8 5 5 4 9 5 9 5 5 5 5
0 0 0 0 0 6 6 6 4 0 3 0 0 0 6 3 3 0 6 6 4 4 4 0 0 3 0 4 3 4
1 3 3 3 3 3 3 3 3 3 3 5 5 5 5 5 5 5 9 9 9 9 9 11 11 11 11 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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France
Catholic Paris, Toulouse, Angers, Marseille, Rheims Hold 20 regions; eliminate factions: England. Hold 45 regions, including: Jerusalem. best cavalry in West, good infantry in late period
Weaknesses: weak infantry in early period Recruitment Unit Peasants Pike Militia Peasant Archers Crossbow Militia Peasant Crossbow Town Militia Spear Militia Partisan Militia* Arquebusiers Crossbowmen Merchant Cav. Militia Pikemen* Sergeant Spearmen Voulgier* Armored Sergeants Mounted Sergeants Gendarmes Mailed Knights Feudal Knights Dis. French Archers* French Mtd Archers* Dis. Feudal Knights Aventurier* Dis. Chivalric Knights General's Bodyguard Templar / Hospitaller Lancers* Dis. Noble Knights* Chivalric Knights Noble Knights* Late Bodyguard Scots Guard* Dis. Bodyguard
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
Morale
Class lgt spr mis mis mis spr spr hvy mis mis cav spr spr hvy spr cav cav cav cav mis cav hvy mis hvy cav cav cav hvy cav cav cav mis hvy
Size Cost
60 60 48 48 48 60 60 48 48 48 32 60 60 48 60 32 32 32 32 48 32 48 48 48 16 32 32 48 32 32 16 48 16
110 150 220 220 220 290 310 390 460 330 370 240 420 510 540 470 770 680 730 750
90 125F 100 100F 100 125F 125F 150F 125 125 210F 155 155 150 155 175 320 250 250 150
1030 210 570 225 690 610 820 880 930 530 930 930 870 800 570 175 225 250 250 320 225 250 320 250 175 55
4 7AC8 5 9AP 9AP 5AC4 5AC8 5APa 14gun 9AP 6 9AC8 7AC8 7APa 7AC8 9 10 10 10 8AP 7AP 13 14AP 13 13 13 13 21AP 13 13 13 9AP 16
0 2 1 1 1 2 2 2 1 1 2 3 3 3 3 4 8 6 6 3 3 3 3 3 8 8 8 6 8 8 8 3 3
0 6 2 2 2 0 0 4APa 6 6 0 8 0 6APa 0 9 11 11 11 11 9 0 11 0 14 14 14 0 14 14 14 12 0
0 1 1 1 1 0 0 2 1 1 0 2 0 3 0 3 4 4 4 3 4 0 3 0 4 4 4 0 4 4 4 3 0
J = Javelin a = AC4
3 1pha 1 1 1 7 7sch 6pha 3 8 14 3pha 9sch 8pha 14sch 13 15wed 14wed 16wed 14 14CC 21 15 22 162HP 16wed 16wed 13 17wed 17wed 172HP 17 212HP
0 0 0 0 0 0 0 5 0 5 7 0 0 5 5 4 11 5 7 6 6 7 7 8 7 7 11 8 8 8 9 8 9
3 1 1 1 1 1 1 1 3 3 3 3 3 3 3 5 4 5 5 8 8 8 8 8 5 5 5 5 5 5 5 9 9
0 0 0 0 0 6 6 0 0 0 4 0 6 0 6 4 0 4 4 0 0 6 0 6 4 4 0 0 4 4 3 0 3
1 3 3 3 3 3 3 3 3 3 3 5 5 5 5 5 9 9 9 9 9 9 9 9 11 11 11 11 11 11 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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HRE
Catholic Frankfurt, Nuremburg, Staufen, Vienna, Innsbruck, Bologna. Hold 20 regions; eliminate factions: Milan, Denmark. Hold 45 regions, including: Rome. strong all-round
Weaknesses: lacks late period armies of England and France Recruitment Unit Peasants Pike Militia Peasant Archers Crossbow Militia Peasant Crossbow Town Militia Halberd Militia Spear Militia Merchant Cav. Militia Arquebusiers Mounted Crossbow Pavise Crossbow Sergeant Spearmen Mounted Sergeants Armored Sergeants Dis. Imperial Knights* Hand Gunners Landschneckt Pikes* Dis. Feudal Knights Mailed Knights Zweihander* Feudal Knights Imperial Knights Dis. Gothic Knights* Reiters Dis. Bodyguard Forlorn Hope* General's Bodyguard Late Bodyguard Teutonic Knights* Gothic Knights*
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
Morale
Class lgt spr mis mis mis spr hvy spr cav mis cav mis spr cav spr hvy mis spr hvy cav hvy cav cav hvy cav hvy hvy cav cav cav cav
Size Cost
60 60 48 48 48 60 48 60 32 48 32 48 60 32 60 48 48 60 48 32 48 32 32 48 32 16 24 16 16 32 32
110 150 220 220 220 290 300 310 370 460 470 490 420 470 540 540 650 350 570 680 680 730 750 810 920 570 620 820 870 950
90 125F 100 100F 100 125F 150F 125F 210F 125 175 125 155 175 155 225 150 225 225 250 150 250 250 225 250 55 250 250 250 250
1000 320
4 7AC8 5 9AP 9AP 5AC4 5APa 5AC8 6 14gun 5AP 12AP 7AC8 9 7AC8 9AP 13gun 11AC8 13 10 14 10 10 14 20gun 16 17 13 13 13 13
0 2 1 1 1 2 2 2 2 1 1 1 3 4 3 3 2 4 3 6 6 6 8 6 3 3 6 8 8 8 8
0 1 1 1 1 0 2 0 0 1 2 1 0 3 0 0 2 3 0 4 0 4 4 0 5 0 0 4 4 4 4
J = Javelin a = AC4
3 1pha 1 1 1 7 1pha 7sch 14 3 10CC 14 9sch 13 14sch 17 13 4pha 21 14wed 11 16wed 16wed 14 13CC 212HP 12 162HP 172HP 16wed 15wed
0 0 0 0 0 0 0 0 7 0 5 5 0 4 5 8 7 0 7 5 7 7 8 10 7 9 7 7 9 7 10
3 1 1 1 1 1 1 1 3 3 5 3 3 5 3 3 6 4 8 5 4 5 4 4 6 9 5 5 5 5 5
0 0 0 0 0 6 0 6 4 0 0 6 6 4 6 6 0 0 6 4 0 4 4 0 0 3 0 4 3 4 0
1 3 3 3 3 3 3 3 3 3 3 3 5 5 5 5 5 9 9 9 9 9 9 9 9 11 11 11 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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Spain
Catholic Toledo, Leon Hold 15 regions; eliminate factions: Moors, Portugal. Hold 45 regions, including: Granada, Jerusalem. excellent navy, light infantry and cavalry
Weaknesses: lacks heavy infantry and spears early period Recruitment Unit Peasants Pike Militia Peasant Archers Crossbow Militia Peasant Crossbow Javelinmen* Town Militia Spear Militia Merchant Cav. Militia Swordsmen Militia Arquebusiers Mounted Crossbow Pavise Crossbow Musketeers Jinetes Hand Gunners Sword Buckler Men Dis. Feudal Knights Dis. Chivalric Knights Mailed Knights Feudal Knights Gendarmes Tercio Pikemen* Almughavars Dis. Conquistadores General's Bodyguard Late Bodyguard Knights of Santiago Conquistadores Chivalric Knights
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
Morale
Class lgt spr mis mis mis mis spr spr cav hvy mis cav mis mis cav mis hvy hvy hvy cav cav cav spr mis hvy cav cav cav cav cav
Size Cost
60 60 48 48 48 48 60 60 32 48 48 32 48 48 32 48 48 48 48 32 32 32 60 48 48 16 16 32 32 32
110 150 220 220 220 270 290 310 370 400 460 470 490 540 520 650 540 570 610 680 730 770 350 640 690 820 870 880 880 930
90 125F 100 100F 100 100 125F 125F 210F 100F 125 175 125 150 175 150 150 225 225 250 250 320 155 150 150 250 250 250 250 250
4 7AC8 5 9AP 9AP 6APJ 5AC4 5AC8 6 11 14gun 5AP 12AP 14gun 8APJ 13gun 13 13 13 10 10 10 11AC8 13APJ 16 13 13 13 13 13
0 2 1 1 1 1 2 2 2 2 1 1 1 1 2 2 3 3 3 6 6 8 4 3 3 8 8 8 6 8
0 6 2 2 2 6 0 0 0 0 6 7 6 6 9 11 0 0 0 11 11 11 10 12AC4 0 14 14 14 14 14
0 1 1 1 1 1 0 0 0 0 1 2 1 1 3 2 0 0 0 4 4 4 3 4 0 4 4 4 4 4
J = Javelin a = AC4
3 1pha 1 1 1 6 7 7sch 14 18 3 10CC 14 3 15CC 13 19 21 22 14wed 16wed 15wed 4pha 8 22 162HP 172HP 16wed 17wed 17wed
0 0 0 0 0 0 0 0 7 5 0 5 5 0 4 7 5 7 8 5 7 11 0 0 7 7 9 7 7 8
3 1 1 1 1 3 1 1 3 7 3 5 3 3 7 6 8 8 8 5 5 4 4 5 9 5 5 5 6 5
0 0 0 0 0 3 6 6 4 6 0 0 6 0 4 0 6 6 6 4 4 0 0 3 6 4 3 4 4 4
1 3 3 3 3 3 3 3 3 5 3 3 3 3 5 5 9 9 9 9 9 9 11 11 11 11 11 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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Venice
Catholic Venice, Ragusa, Iraklion Hold 15 regions; eliminate factions: Milan, Byzantine. Hold 45 regions, including: Constantinople. strong militia infantry, good colonial units and late tech.
Weaknesses: somewhat poor cavalry Recruitment Unit Peasants Pike Militia Peasant Archers Peasant Crossbow Arquebusiers Mounted Crossbow Pavise Crossbow Mil. Musketeers Italian Militia Sergeant Spearmen Italian Spear Militia Dis. Men at Arms Mounted Sergeants Dis. Broken Lances Armored Sergeants Italian Cavalry Militia Italian Men at Arms Venetian Archers* Venetian Hvy Infantry* Hand Gunners Dis. Feudal Knights Stradiots* Mailed Knights Feudal Knights Broken Lances General's Bodyguard Late Bodyguard Templar / Hospitaller
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
Morale
Class lgt spr mis mis mis cav mis mis spr spr spr hvy cav hvy spr cav cav mis hvy mis hvy cav cav cav cav cav cav cav
Size Cost
60 60 48 48 48 32 48 48 60 60 60 48 32 48 60 32 32 48 48 48 48 32 32 32 32 16 16 32
110 150 220 220 460 470 490 540 370 420 460 460 470 490 540 540 580 610 640 650 570 610 680 730 730 820 870 880
90 125F 100 100 125 175 100F 150 125F 155 125F 225 175 225 155 150F 250 150 150 150 225 210 250 250 320 250 250 250
4 7AC8 5 9AP 14gun 5AP 12AP 14gun 7AC4 7AC8 7AC8 11 9 11 7AC8 8 8 9 16AP 13gun 13 11 10 10 10 13 13 13
0 2 1 1 1 1 1 1 3 3 3 2 4 2 3 5 7 2 5 2 3 5 6 6 8 8 8 8
0 6 2 2 6 7 6 6 0 0 0 0 9 0 0 9 9 11 0 11 0 10AP 11 11 11 14 14 14
0 1 1 1 1 2 1 1 0 0 0 0 3 0 0 3 3 2 0 2 0 4 4 4 4 4 4 4
J = Javelin a = AC4
3 1pha 1 1 3 10CC 14 3 9 9sch 13sch 21 13 22 14sch 15wed 15wed 13 16 13 21 10 14wed 16wed 13wed 162HP 172HP 16wed
0 0 0 0 0 5 5 0 0 0 4 8 4 9 5 7 8 7 7 7 7 4 5 7 9 7 9 7
3 1 1 1 3 5 3 3 3 3 3 7 5 7 3 4 3 6 3 6 8 6 5 5 4 5 5 5
0 0 0 0 0 0 6 0 6 6 6 6 4 6 6 4 4 0 6 0 6 0 4 4 0 4 3 4
1 3 3 3 3 3 3 3 5 5 5 5 5 5 5 5 5 5 5 5 9 9 9 9 9 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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Sicily
Catholic Palermo, Naples Hold 15 regions; eliminate factions: Venice, Milan. Hold 45 regions, including: Jerusalem. strong militia, Norman knights, Muslim archers
Weaknesses: lacks good late period cavalry Recruitment Unit Southern Peasants Pike Militia Peasant Archers Halberd Militia Arquebusiers Mounted Crossbow Pavise Crossbow Mil. Pavise Crossbow Italian Militia Sergeant Spearmen Italian Spear Militia Dis. Men at Arms Mounted Sergeants Dis. Broken Lances Condottieri* Armored Sergeants Italian Cavalry Militia Muslim Archers* Hand Gunners Sword Buckler Men Dis. Norman Knights* Mailed Knights General's Bodyguard Late Bodyguard Norman Knights* Templar / Hospitaller Chivalric Knights
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
Morale
Class lgt spr mis hvy mis cav mis mis spr spr spr hvy cav hvy cav spr cav mis mis lgt hvy cav cav cav cav cav cav
Size Cost
60 60 48 48 48 32 48 48 60 60 60 48 32 48 32 60 32 48 48 48 48 32 16 16 32 32 32
110 150 220 300 460 470 490 490 370 420 460 460 470 490 520 540 540 550 650 540 570 680 820 870 880 880 930
90 125F 100 150F 125 175 100F 125 125F 155 125F 225 175 225 400 155 150F 125 150 150 225 250 250 250 250 250 250
4 7AC8 5 5APa 14gun 5AP 12AP 12AP 7AC4 7AC8 7AC8 11 9 11 8 7AC8 8 9 13gun 13 13 10 13 13 13 13 13
0 2 1 2 1 1 1 1 3 3 3 2 4 2 7 3 5 2 2 3 3 6 8 8 6 8 8
0 6 2 4APa 6 7 6 6 0 0 0 0 9 0 9 0 9 11 11 0 0 11 14 14 14 14 14
0 1 1 2 1 2 1 1 0 0 0 0 3 0 3 0 3 2 2 0 0 4 4 4 4 4 4
J = Javelin a = AC4
3 1pha 1 1pha 3 10CC 14 14 9 9sch 13sch 21 13 22 15wed 14sch 15wed 10 13 19 21 14wed 162HP 172HP 17wed 16wed 17wed
0 0 0 0 0 5 5 5 0 0 4 8 4 9 9 5 7 4 7 5 7 5 7 9 7 7 8
3 1 1 1 3 5 3 3 3 3 3 7 5 7 3 3 4 6 6 8 8 5 5 5 6 5 5
0 0 0 0 0 0 6 6 6 6 6 6 4 6 3 6 4 0 0 6 6 4 4 3 4 4 4
1 3 3 3 3 3 3 3 5 5 5 5 5 5 5 5 5 5 5 9 9 9 11 11 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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Milan
Catholic Milano, Genoa Hold 15 regions; eliminate factions: HRE, Venice. Hold 45 regions, including: Constantinople. strong militia infantry, crossbowmen, and late tech
Weaknesses: poor offensive cavalry Recruitment Unit Peasants Pike Militia Peasant Archers Peasant Crossbow Arquebusiers Mounted Crossbow Musketeers Genoese Crsbw Mil* Italian Militia Sergeant Spearmen Italian Spear Militia Dis. Men at Arms Mounted Sergeants Dis. Broken Lances Armored Sergeants Italian Cavalry Militia Italian Men at Arms Genoese Crossbows* Hand Gunners Dis. Feudal Knights Mailed Knights Feudal Knights Broken Lances General's Bodyguard Late Bodyguard Templar / Hospitaller Famiglia Ducale*
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
Morale
Class lgt spr mis mis mis cav mis mis spr spr spr hvy cav hvy spr cav cav mis mis hvy cav cav cav cav cav cav cav
Size Cost
60 60 48 48 48 32 48 48 60 60 60 48 32 48 60 32 32 48 48 48 32 32 32 16 16 32 32
110 150 220 220 460 470 540 570 370 420 460 460 470 490 540 540 580 610 650 570 680 730 730 820 870 880 880
155 125F 225 175 225 155 150F 250 125 150 225 250 250 320 250 250 250 320
4 7AC8 5 9AP 14gun 5AP 14gun 12AP 7AC4 7AC8 7AC8 11 9 11 7AC8 8 8 14AP 13gun 13 10 10 10 13 13 13 13
0 2 1 1 1 1 1 1 3 3 3 2 4 2 3 5 7 2 2 3 6 6 8 8 8 8 8
0 6 2 2 6 7 6 6 0 0 0 0 9 0 0 9 9 8 11 0 11 11 11 14 14 14 14
0 1 1 1 1 2 1 1 0 0 0 0 3 0 0 3 3 2 2 0 4 4 4 4 4 4 4
J = Javelin a = AC4
3 1pha 1 1 3 10CC 3 15 9 9sch 13sch 21 13 22 14sch 15wed 15wed 16 13 21 14wed 16wed 13wed 162HP 172HP 16wed 14wed
0 0 0 0 0 5 0 6 0 0 4 8 4 9 5 7 8 6 7 7 5 7 9 7 9 7 9
3 1 1 1 3 5 3 3 3 3 3 7 5 7 3 4 3 4 6 8 5 5 4 5 5 5 5
0 0 0 0 0 0 0 6 6 6 6 6 4 6 6 4 4 6 0 6 4 4 0 4 3 4 0
1 3 3 3 3 3 3 3 5 5 5 5 5 5 5 5 5 5 5 9 9 9 9 11 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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Scotland
Catholic Edinburgh Hold 15 regions; eliminate factions: England. Hold 45 regions, including: Jerusalem. makes excellent use of spears and pikes
Weaknesses: lacking in cavalry and nobles; often fights on foot Recruitment Unit Highland Rabble* Scots Pike Militia* Peasant Archers Town Militia Spear Militia Highland Archers* Merchant Cav. Militia Highland Pikemen* Border Horse* Highlanders* Heavy Pike Militia* Highland Nobles* Dis. Feudal Knights Noble Pikemen* Nob. Highland Archer* Galloglaich* Noble Swordsmen* Mailed Knights Feudal Knights Dis. Bodyguard General's Bodyguard Late Bodyguard Templar / Hospitaller
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
Morale
Class lgt spr mis spr spr mis cav spr cav lgt spr hvy hvy spr mis hvy hvy cav cav hvy cav cav cav
Size Cost
60 60 48 60 60 48 32 60 32 60 60 48 48 60 48 48 48 32 32 16 16 16 32
120 150 220 290 310 320 370 210 390 400 410 490 570 570 600 600 610 680 730 570 820 870 880
90 125F 100 125F 125F 100 210F 125 150 125 185F 175 225 215 175 150 175 250 250 55 250 250 250
1 2 1 2 2 1 2 3 4 3 3 6 3 4 3 6 3 6 6 3 8 8 8
0 6 2 0 0 7AP 0 8 9 0 8 0 0 10 9AP 0 0 11 11 0 14 14 14
0 1 1 0 0 1 0 2 3 0 2 0 0 3 3 0 0 4 4 0 4 4 4
J = Javelin a = AC4
1 1pha 1 7 7sch 4 14 3pha 9 4 11pha 9 21 12pha 12 9 22 14wed 16wed 212HP 162HP 172HP 16wed
0 0 0 0 0 0 7 0 4 0 8 5 7 8 5 5 8 5 7 9 7 9 7
1 1 1 1 1 1 3 3 5 1 3 4 8 4 4 4 8 5 5 9 5 5 5
0 0 0 6 6 3 4 0 0 3 0 0 6 0 3 0 6 4 4 3 4 3 4
3 3 3 3 3 3 3 5 5 5 5 9 9 9 9 9 9 9 9 11 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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Denmark
Catholic Arhus Hold 20 regions; eliminate factions: HRE. Hold 45 regions, including: Jerusalem. good all-round mix of units; infantry prefer swords and axes.
Weaknesses: lacks good heavy cavalry Recruitment Unit Peasants Peasant Archers Crossbow Militia Town Militia Spear Militia Crossbowmen Merchant Cav. Militia Scouts* Arquebusiers Mounted Crossbow Norse Swordsmen* Viking Raiders* Norse Archers* Swordstaff Militia* Hand Gunners Dis. Feudal Knights Dis. Chivalric Knights Huscarls* Dis.Huscarls* Norse Axemen* Obudshaer* Feudal Knights Armored Clergy* Dis. Bodyguard General's Bodyguard Late Bodyguard Templar / Hospitaller Chivalric Knights
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
Morale
Class lgt mis mis spr spr mis cav cav mis cav hvy lgt mis hvy mis hvy hvy cav hvy hvy spr cav cav hvy cav cav cav cav
Size Cost
60 48 48 60 60 48 32 32 48 32 48 60 48 48 48 48 48 32 48 48 48 32 32 16 16 16 32 32
110 220 220 290 310 330 370 410 460 470 400 480 480 550 650 570 610 690 690 700 720 730 750 570 820 870 880 930
125F 125 210F 150 125 175 150 155 125 150 150 225 225 210 150 150 150 250 250 55 250 250 250 250
4 5 9AP 5AC4 5AC8 9AP 6 7 14gun 5AP 11 9AP 7 7APa 13gun 13 13 11AP 11AP 17AP 9APa 10 10AP 16 13 13 13 13
0 1 1 2 2 1 2 3 1 1 2 2 2 3 2 3 3 4 3 6 4 6 4 3 8 8 8 8
0 1 1 0 0 1 0 2 1 2 0 0 2 3 2 0 0 0 0 0 4 4 0 0 4 4 4 4
J = Javelin a = AC4
3 1 1 7 7sch 8 14 11 3 10CC 18 9 16 10pha 13 21 22 16wed 15 11 12pha 16wed 19wed 212HP 162HP 172HP 16wed 17wed
0 0 0 0 0 5 7 4 0 5 5 0 4 7 7 7 8 5 5 7 8 7 8 9 7 9 7 8
3 1 1 1 1 3 3 3 3 5 7 3 6 3 6 8 8 7 4 4 4 5 7 9 5 5 5 5
0 0 0 6 6 0 4 4 0 0 6 6 6 0 0 6 6 4 6 0 0 4 4 3 4 3 4 4
1 3 3 3 3 3 3 3 3 3 5 5 5 5 5 9 9 9 9 9 9 9 9 11 11 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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Portugal
Catholic Lisbon, Pamplona Hold 15 regions; eliminate factions: Spain, The Moors. Hold 45 regions, including: Granada, Jerusalem. excellent navy and light infantry units, good light cavalry
Weaknesses: lacks professional armies Recruitment Unit Peasants Pike Militia Peasant Archers Crossbow Militia Peasant Crossbow Town Militia Spear Militia Merchant Cav. Militia Mounted Crossbow Pavise Crossbow Musketeers Lusitanian Javelins* Swordsmen Militia Jinetes Hand Gunners Dis. Feudal Knights Mailed Knights Portuguese Knights* Feudal Knights Portu. Arquebusiers* Dis. Portu. Knights* Aventuros* Almughavars Dis. Conquistadores General's Bodyguard Late Bodyguard Knights of Santiago Conquistadores
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
Morale
Class lgt spr mis mis mis spr spr cav cav mis mis mis hvy cav mis hvy cav cav cav mis hvy spr mis hvy cav cav cav cav
Size Cost
60 60 48 48 48 60 60 32 32 48 48 48 48 32 48 48 32 32 32 48 48 60 48 48 16 16 32 32
110 150 220 220 220 290 310 370 470 490 540 330 400 520 650 570 680 700 730 760 530 610 640 690 820 870 880 880
90 125F 100 100F 100 125F 125F 210F 175 125 150 100 100F 175 150 225 250 250 250 150 225 185 150 150 250 250 250 250
4 7AC8 5 9AP 9AP 5AC4 5AC8 6 5AP 12AP 14gun 8APJ 11 8APJ 13gun 13 10 10 10 16gun 21AP 14AC8 13APJ 16 13 13 13 13
0 2 1 1 1 2 2 2 1 1 1 2 2 2 2 3 6 8 6 3 6 4 3 3 8 8 8 6
0 6 2 2 2 0 0 0 7 6 6 8 0 9 11 0 11 11 11 11 0 13 12AC4 0 14 14 14 14
0 1 1 1 1 0 0 0 2 1 1 2 0 3 2 0 4 4 4 3 0 3 4 0 4 4 4 4
J = Javelin a = AC4
3 1pha 1 1 1 7 7sch 14 10CC 14 3 7 18 15CC 13 21 14wed 16wed 16wed 13 13 10pha 8 22 162HP 172HP 16wed 17wed
0 0 0 0 0 0 0 7 5 5 0 0 5 4 7 7 5 8 7 5 8 5 0 7 7 9 7 7
3 1 1 1 1 1 1 3 5 3 3 4 7 7 6 8 5 4 5 8 5 5 5 9 5 5 5 6
0 0 0 0 0 6 6 4 0 6 0 3 6 4 0 6 4 4 4 0 0 0 3 6 4 3 4 4
1 3 3 3 3 3 3 3 3 3 3 5 5 5 5 9 9 9 9 9 11 11 11 11 11 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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Poland
Catholic Cracov, Halych Hold 15 regions; eliminate factions: Russia, Hungary. Hold 45 regions, including: Jerusalem. strong cavalry
Weaknesses: somewhat mediocre infantry Recruitment Unit EE Peasants EE Town Militia Woodsmen EE Peasant Archers EE Spear Militia Halberd Militia EE Crossbow Militia Merchant Cav. Militia Lithuanian Archers* Arquebusiers Polish Shooters* Dis. Polish Nobles* Dis. Lithuanian Cav* Lithuanian Cavalry* EE Spearmen Hand Gunners Dis. Polish Knights* Polish Retainers* Polish Nobles* Dis. NE Bodyguard Hussars General's Bodyguard Polish_Knights* Polish Guard* Late Bodyguard Templar / Hospitaller
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
Morale
Class lgt spr lgt mis spr hvy mis cav mis mis cav hvy mis cav spr mis hvy cav cav hvy cav cav cav cav cav cav
Size Cost
60 48 48 48 60 48 48 32 48 48 32 48 48 32 60 48 48 32 32 16 32 16 32 32 16 32
110 160 170 220 290 300 300 370 430 460 510 410 420 500 500 650 610 650 800 570 750 820 840 840 870 880
90 100F 70 100 125F 150F 100F 210F 125 125 175 150 150 175 125 150 225 175 210 55 210 250 250 320 250 250
4 5AC4 13AP 5 5AC4 5APa 9AP 6 5 14gun 5AP 7AC4 7 6 7AC8 13gun 13 10 10APJ 16 13 13 13 13 13 13
0 2 4 1 2 2 1 2 1 1 1 3 2 2 3 2 3 8 3 3 6 8 8 8 8 8
0 0 0 2 0 4APa 6 0 6 6 7AP 0 11 9 0 11 0 11 11 0 14 14 14 14 14 14
0 0 0 1 0 2 1 0 1 1 2 0 2 3 0 2 0 4 4 0 4 4 4 4 4 4
J = Javelin a = AC4
3 4 1 1 7 1pha 7 14 9sta 3 12CC 14 12 11CC 13sch 13 22 14wed 17CC 212HP 15 162HP 17wed 17wed 172HP 16wed
0 0 0 0 0 0 4 7 0 0 4 5 0 0 4 7 8 6 5 9 5 7 8 8 9 7
3 1 1 1 1 1 3 3 3 3 4 3 6 7 3 6 8 4 8 9 6 5 5 5 5 5
0 3 0 0 6 0 0 4 6 0 4 6 6 4 6 0 6 4 4 3 4 4 4 4 3 4
1 3 3 3 3 3 3 3 3 3 3 5 5 5 5 5 9 9 9 11 11 11 11 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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Hungary
Catholic Budapest, Bran Hold 15 regions; eliminate factions: HRE, Poland. Hold 45 regions, including: Jerusalem. strong mix of heavy knights and skilled archers
Weaknesses: lacks good offensive infantry Recruitment Unit EE Peasants EE Town Militia Slav Levies* Peasant Archers Transilvanian Peas* EE Spear Militia Halberd Militia Bosnian Archers* Crossbowmen Merchant Cav. Militia Magyar Cavalry* Arquebusiers Pavise Crossbow Mil. Croat Axemen* Pavise Spearmen* Dis. Feudal Knights Dis. E Chiv Knights* Hungarian Nobles* Dis. NE Bodyguard Battlefield Assassins* Feudal Knights Hussars Royal Banderium* General's Bodyguard Late Bodyguard Templar / Hospitaller E Chivalric Knights*
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
Morale
Class lgt spr lgt mis lgt spr hvy mis mis cav cav mis mis lgt lgt hvy hvy cav hvy lgt cav cav cav cav cav cav cav
Size Cost
60 48 48 48 48 60 48 48 48 32 32 48 48 48 60 48 48 32 16 24 32 32 32 16 16 32 32
110 160 210 220 270 290 300 300 330 370 400 460 490 260 490 570 590 750 570 660 730 750 790 820 870 880 880
90 100F 100 100 100 125F 150F 125 125 210F 175 125 100F 125 155 225 225 210 55 250 250 210 320 250 250 250 250
4 5AC4 5AC4 5 5APa 5AC4 5APa 5 9AP 6 6 14gun 12AP 15AP 7AC8 13 13 8 16 16 10 13 13 13 13 13 13
0 2 2 1 2 2 2 1 1 2 1 1 1 5 3 3 3 3 3 3 6 6 8 8 8 8 8
0 0 0 2 0 0 4APa 6 6 0 6 6 6 0 0 0 0 9 0 0 11 14 14 14 14 14 14
0 0 0 1 0 0 2 1 1 0 2 1 1 0 0 0 0 4 0 0 4 4 4 4 4 4 4
J = Javelin a = AC4
3 4 7 1 1 7 1pha 9 8 14 7CC 3 14 7 14sch 21 19 16CC 212HP 162HP 16wed 15 16wed 162HP 172HP 16wed 16wed
0 0 0 0 0 0 0 0 5 7 4 0 5 4 5 7 8 5 9 4 8 5 8 7 9 7 8
3 1 1 1 1 1 1 3 3 3 3 3 3 3 3 8 8 8 9 9 5 6 5 5 5 5 5
0 3 6 0 0 6 0 6 0 4 0 0 6 0 6 6 3 3 3 3 3 4 3 4 3 4 3
1 3 3 3 3 3 3 3 3 3 3 3 3 5 5 9 9 9 11 11 11 11 11 11 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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Russia
Orthodox Novgorod Hold 15 regions; eliminate factions: Poland, Hungary. Hold 45 regions, including: Constantinople, Jerusalem. great mix of missile and melee cavalry
Weaknesses: Poor early infantry and missile units Recruitment Unit EE Peasants Woodsmen EE Peasant Archers EE Archer Militia* EE Spear Militia EE Crossbow Militia EE Cavalry Militia* Kazaks* Arquebusiers EE Spearmen Boyar Sons* Berdiche Axemen* Class lgt lgt mis mis spr mis cav cav mis spr cav hvy Size Cost Upkp Attack Wpn1 Chg1 Wpn2 Chg2 Total Defence Armor Skill Shield Morale
60 48 48 48 60 48 32 32 48 60 32 48 48 48 32 32 48 32 16 32 16 48
110 170 220 220 290 300 350 380 460 500 670 380 690 690 690 700 770 800 820 840 910 950
90 70 100 100F 125F 100F 150 150 125 125 210 150 150 150 210 150 225 250 250 320 250 150
F
Dismounted Druchima* hvy Dis. Boyar Sons* Druzhina* Cossack Cavalry* Dismounted Dvor* Dvor Cavalry* EE Bodyguard* Tsars Guard* EE Late Bodyguard* Cossack Musketeers*
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
4 13AP 5 5 5AC4 9AP 7 6 14gun 7AC8 8APJ 17AP 11AP 11AP 11 8 11 10 14 14 13 17gun
0 4 1 1 2 1 3 1 1 3 2 6 3 3 5 3 3 3 5 5 8 3
0 0 1 1 0 1 2 2 1 0 3 0 0 0 4 4 3 4 4 4 4 3
J = Javelin a = AC4
3 1 1 1 7 7 11wed 3CC 3 13sch 14CC 9 15 15 15wed 11CC 15 16CC 182HP 19wed 182HP 9
0 0 0 0 0 4 4 0 0 4 5 5 5 5 5 0 5 5 7 8 9 0
3 1 1 1 1 3 3 3 3 3 5 4 4 4 6 8 4 7 7 7 5 9
0 0 0 0 6 0 4 0 0 6 4 0 6 6 4 3 6 4 4 4 4 0
1 3 3 3 3 3 3 3 3 5 5 9 9 9 9 9 9 9 11 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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Byzantium
Orthodox Constantinople, Nicaea, Thessalonica, Corinth, Nicosia Hold 15 regions; eliminate factions: Venice, The Turks. Hold 45 regions, including: Rome, Jerusalem. good heavy cavalry, missile cavalry, capable archers
Weaknesses: lacks late period gunpowder Recruitment Unit Southern Peasants Peasant Archers SE Town Militia* S Archer Militia* SE Spear Militia Byzantine Spearmen* Greek Militia Cavalry* Skythikon* Byzantine Cavalry* Byzantine Infantry* Trebizond Archers* Byzantine Lancers* Alan Light Cavalry Dismounted Latinkon* Byz. Guard Archers* Latinkon* Kataphractoi* Varangian Guard* Vardariotai* Greek Bodyguard*
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
Morale
Class lgt mis spr mis spr spr cav cav cav hvy mis cav cav hvy mis cav cav hvy cav cav
Size Cost
60 48 60 48 60 60 32 32 32 32 48 48 48 32 32 48 48 32 32 48 32 16
110 220 230 250 310 310 320 380 380 530 400 440 460 500 550 630 710 730 790 520 800 820
90 100 100F 100F 125F 155 150F 175 180 175 125 150 150 210 250 225 175 250 250 175 250 250
0 1 2 1 2 2 3 1 1 1 2 2 2 5 5 3 3 8 6 6 3 6
0 2 0 6 0 0 7 6 6 7 0 0 8 9 10 6 11 11 10AP 0 10 14
0 1 0 1 0 0 2 2 2 2 0 0 2 3 4 1 3 4 4 0 4 4
J = Javelin a = AC4
0 0 0 0 0 0 4 0 0 4 5 5 0 5 4 7 5 7 8 7 5 7
3 1 1 3 1 1 3 3 3 5 7 7 4 4 6 8 8 4 5 5 9 6
0 0 6 0 6 6 3 0 0 3 6 6 3 4 3 6 3 4 3 3 3 4
1 3 3 3 3 3 3 3 3 3 5 5 5 5 9 9 9 9 9 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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The Moors
Islam Algiers, Marrakech, Grenada, Cordoba Hold 15 regions; eliminate factions: Portugal, Spain. Hold 45 regions, including: Toledo, Jerusalem. good mix of light cavalry and infantry, and effective spears
Weaknesses: lack strong late period units Recruitment Unit ME Peasants ME Peasant Archers ME Town Militia ME Spear Militia ME Crossbow Militia* Sudanese Javelins* Desert Archers Class lgt mis spr spr mis spr mis Size Cost Upkp Attack Wpn1 Chg1 Wpn2 Chg2 Total Defence Armor Skill Shield Morale
60 48 48 60 48 48 48 48 60 60 48 48 32 32 60 32 32 48 48 32 32 32 48 32 48 16 24 32 16
90 220 250 310 330 350 390 400 400 400 400 430 510 540 580 580 670 510 570 600 750 750 850
90 100 100F 125 100 100 100 155 155 125F 150 175 150 185 175 175 150 150 300 250 300 150
F
100F
ME Peasant Crossbow* mis Nubian Spearmen Berber Spearmen* Urban Militia* Dis. Arab Cavalry Arab Cavalry Desert Cavalry Lamtuna Spearmen* Granadine CB Cav* Granadine Jinetes* Dismounted Tuareg* Sudanese Gunners Granadine Lancers* Kwarizmian Cavalry ME Hand Gunners Camel Gunners* Dis.Christian Guard* ME Bodyguard Hashishim Christian Guard* ME Late Bodyguard
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
spr spr hvy hvy cav cav spr cav cav spr mis cav cav mis cav hvy cav hvy cav cav
1180 300 690 175 900 940 970 250 250 250
1070 250
1 5 5AC4 5AC8 9AP 6APJ 7 12AP 7AC4 7AC4 11 7AC8 9 8APJ 9AC8 7AP 8APJ 9AC8 16gun 11 10 10 13gun 16gun 16 14 16 13 13
0 1 2 2 1 1 1 1 3 3 2 3 4 2 4 2 2 4 3 5 6 6 3 3 3 5 3 8 6
0 2 0 0 6 6 6 7 0 0 0 0 9 8 0 8 8 0 9 11 11 11 11 8 0 14 0 14 13AP
0 1 0 0 1 1 1 1 0 0 0 0 3 3 0 3 3 0 3 4 4 4 3 4 0 4 0 4 4
J = Javelin a = AC4
1 1 7 7 8 9 6 4 9 9sch 18 13 13wed 8CC 10sch 9CC 13CC 10 7 10 14wed 13wed 13 6 22 182HP 212HP 16wed 192HP
0 0 0 0 5 0 0 0 0 0 5 4 4 0 0 5 5 0 0 0 5 8 5 0 7 7 6 7 9
1 1 1 1 3 3 3 4 3 3 7 3 5 5 4 4 5 4 7 6 5 5 8 6 9 7 9 5 6
0 0 6 6 0 6 3 0 6 6 6 6 4 3 6 0 3 6 0 4 4 0 0 0 6 4 6 4 4
1 3 3 3 3 3 3 3 5 5 5 5 5 5 5 5 5 9 9 9 9 9 9 9 11 11 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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The Turks
Islam Iconium, Caesarea, Yerevan, Mosul Hold 20 regions; eliminate factions: Byzantium. Hold 45 regions, including: Constantinople, Jerusalem. outstanding mounted archers and janissary troops
Weaknesses: lacking in heavy arms and early period infantry Recruitment Unit ME Peasants Azabs* ME Peasant Archers ME Town Militia Turkish Javelinmen* ME Spear Militia Armenian Archers* Turkish Horse Archers Turkish Archers Turkomans Saracen Militia ME Halberd Militia Ottoman Infantry* Sipahis* Dis. Sipahi Lancers* Sipahi Lancers* Kwarizmian Cavalry Armenian Cavalry* ME Hand Gunners Naffatun Janissary Archers* Janissary Musketeers* Janissary Heavy Inf* ME Bodyguard Hashishim ME Late Bodyguard Quapukulu*
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
Morale
Class lgt spr mis spr spr spr mis cav mis mis spr spr mis cav hvy cav cav cav mis mis mis mis hvy cav hvy cav cav
Size Cost
60 48 48 48 48 60 48 32 48 32 60 48 48 32 48 32 32 32 48 16 48 48 48 16 24 16 32
90 190 220 250 300 310 390 420 440 510 490 510 670 760 630 750 750 800 850 380 780 830 840 900 940
90 100 100 100F 100 125F 150 150 100 150 155F 150F 150 175 175 210 300 300 150 50 175 175 175 250 250
1 5AC4 5 5AC4 6APJ 5AC8 7 6 7 6 7AC8 7APa 9 8 9AC8 11 10 10 13gun 23nap 10 17gun 12APa 14 16 13 13
0 2 1 2 1 2 1 1 1 1 3 3 2 2 4 5 6 6 3 3 3 3 4 5 3 6 6
0 0 2 0 6 0 6 6 6 7 0 0 11 9 0 11 11 11 11 13 10 12 0 14 0 13AP 13
AP
0 0 1 0 1 0 1 2 1 2 0 0 2 3 0 4 4 4 3 3 3 3 0 4 0 4 4
J = Javelin a = AC4
1 4 1 7 6 7 6 3CC 10 8CC 14 8 17 15CC 15 15wed 13wed 16wed 13 12 13sta 14 10 182HP 212HP 192HP 18wed
0 0 0 0 0 0 0 0 4 0 5 5 5 5 5 5 8 7 5 5 5 5 5 7 6 9 8
1 1 1 1 3 1 3 3 3 5 3 3 6 7 4 6 5 5 8 7 8 9 5 7 9 6 6
0 3 0 6 3 6 3 0 3 3 6 0 6 3 6 4 0 4 0 0 0 0 0 4 6 4 4
1 3 3 3 3 3 3 3 3 3 5 5 5 5 9 9 9 9 9 11 11 11 11 11 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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Egypt
Islam Cairo, Alexandria, Gaza Hold 15 regions; eliminate factions: Moors, Turks. Hold 45 regions, including: Constantinople, Jerusalem. relies on powerful cavalry, mamlukes
Weaknesses: lacks heavy infantry, particularly late period Recruitment Unit ME Peasants ME Archer Militia* ME Peasant Archers ME Spear Militia Desert Archers Kurdish Javelinmen* Nubian Archers* Nubian Spearmen Dis. Arab Cavalry Saracen Militia Arab Cavalry ME Halberd Militia Desert Cavalry Bedouin Camel Rider* Sudanese Gunners Kwarizmian Cavalry Mamluks* Mamluk Archers* Naffatun Tabardariyya* ME Bodyguard Hashishim Royal Mamluks* ME Late Bodyguard
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
Morale
Class lgt mis mis spr mis spr mis spr hvy spr cav spr cav cav mis cav cav cav mis hvy cav hvy cav cav
Size Cost
60 48 48 60 48 48 48 60 48 60 32 48 32 32 48 32 32 32 16 48 16 24 32 16
90 220 220 310 390 400 470 400 430 490 510 510 540 630 570 750 820 900 380 490 900 940
90 100F 100 125F 100 125 125 155 150 155F 175 150F 150 300 150 300 210 210 50 175 250 250
1 5 5 5AC8 7 6APJ 7 7AC4 7AC8 7AC8 9 7APa 8APJ 8 16gun 10 11 8 23nap 20AP 14 16 14 13
0 1 1 2 1 1 1 3 3 3 4 3 2 2 3 6 5 3 3 6 5 3 5 6
0 2 2 0 6 9 7AP 0 0 0 9 0 8 9 9 11 10AP 8
AP
0 1 1 0 1 1 2 0 0 0 3 0 3 3 3 4 4 4 3 0 4 0 4 4
J = Javelin a = AC4
13 0 14 0 13AP 13AP
0 0 0 0 0 0 0 0 4 5 4 5 0 0 0 8 6 5 5 6 7 6 6 9
1 1 1 1 3 5 1 3 3 3 5 3 5 7 7 5 6 7 7 5 7 9 7 6
0 0 0 6 3 6 3 6 6 6 4 0 3 3 0 0 3 3 0 0 4 6 4 4
1 3 3 3 3 3 3 5 5 5 5 5 5 5 9 9 9 9 11 11 11 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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Papal States
Catholic Rome NON PLAYABLE Campaign have the typically strong militia of the Italian powers
Recruitment Unit Peasants Pike Militia Peasant Archers Peasant Crossbow Halberd Militia Arquebusiers Mounted Crossbow Pavise Crossbow Pavise Crossbow Mil. Italian Militia Sergeant Spearmen Italian Spear Militia Dis. Men at Arms Mounted Sergeants Dis. Broken Lances Condottieri Armored Sergeants Italian Cavalry Militia Italian Men at Arms Hand Gunners Dis. Feudal Knights Mailed Knights Feudal Knights Broken Lances Papal Guard* General's Bodyguard Late Bodyguard Templar / Hospitaller Swiss Guard*
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
Morale
Class lgt spr mis mis hvy mis cav mis mis spr spr spr hvy cav hvy cav spr cav cav mis hvy cav cav cav spr cav cav cav spr
Size Cost
60 60 48 48 48 48 32 48 48 60 60 60 48 32 48 32 60 32 32 48 48 32 32 32 60 16 16 32 48
110 150 220 220 300 460 470 490 490 370 420 460 460 470 490 520 540 540 580 650 570 680 730 730 740 820 870 880 890
155 125F 225 175 225 400 155 150F 250 150 225 250 250 320 215 250 250 250 175
4 7AC8 5 9AP 5APa 14gun 5AP 12AP 12AP 7AC4 7AC8 7AC8 11 9 11 8 7AC8 8 8 13gun 13 10 10 10 12AC8 13 13 13 12APa
0 2 1 1 2 1 1 1 1 3 3 3 2 4 2 7 3 5 7 2 3 6 6 8 4 8 8 8 4
0 6 2 2 4APa 6 7 6 6 0 0 0 0 9 0 9 0 9 9 11 0 11 11 11 0 14 14 14 11APa
0 1 1 1 2 1 2 1 1 0 0 0 0 3 0 3 0 3 3 2 0 4 4 4 0 4 4 4 4
J = Javelin a = AC4
3 1pha 1 1 1pha 3 10CC 14 14 9 9sch 13sch 21 13 22 15wed 14sch 15wed 15wed 13 21 14wed 16wed 13wed 16sch 162HP 172HP 16wed 12pha
0 0 0 0 0 0 5 5 5 0 0 4 8 4 9 9 5 7 8 7 7 5 7 9 5 7 9 7 7
3 1 1 1 1 3 5 3 3 3 3 3 7 5 7 3 3 4 3 6 8 5 5 4 5 5 5 5 5
0 0 0 0 0 0 0 6 6 6 6 6 6 4 6 3 6 4 4 0 6 4 4 0 6 4 3 4 0
1 3 3 3 3 3 3 3 3 5 5 5 5 5 5 5 5 5 5 5 9 9 9 9 11 11 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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The Aztecs
Pagan Americas NON PLAYABLE Campaign brave, zealous, and vast in numbers
Recruitment Unit Aztec Peasants* Aztec Archers* Aztec Spearmen* Aztec Warriors* Arrow Warriors* Eagle Warriors* Aztec Bodyguard* Coyote Priests* Cuahchiqueh* Jaguar Warriors*
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
Morale
Class lgt mis spr lgt mis lgt hvy lgt hvy lgt
Size Cost
60 60 60 60 60 48 48 16 24 48 60
180 220 370 220 320 400 340 410 480 540 570
7 4J 5 7AC8 9 6J 20 14 14 14 14
1 3 1 2 2 3 5 3 3 3 3
0 7 7 0 0 7 0 0 0 0 0
0 1 1 0 0 4 0 0 0 0 0
J = Javelin a = AC4
4 4 8 6sch 10 11 9 122HP 12 12 12
0 0 4 0 4 4 4 4 4 4 4
1 1 1 3 3 4 5 5 5 5 5
3 3 3 3 3 3 0 3 3 3 3
3 3 3 5 5 9 11 11 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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The Mongols
Islam event spawn - Cental Asia NON PLAYABLE Campaign best cavalry power in known world
Recruitment Unit ME Peasants ME Peasant Archers ME Town Militia Mongol Foot Archers* ME Levy Spearmen* Mongol Infantry* Dis. Light Lancers* Dismounted Archers* Class lgt mis spr mis spr mis spr mis Size Cost Upkp
Morale
60 48 48 48 60 48 48 48 32 32 48 32 32 16 48 32 16 32
90 220 250 300 310 580 420 470 590 590 710 750 900 380 560 850 860 950
Mongol Horse Archers* cav Mongol Light Lancers* Dis. Heavy Archers Kwarizmian Cavalry Mongol Hvy Archers* Naffatun Dis. Heavy Lancers Mongol Hvy Lancers Mongol Bodyguard Khan's Guard
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
0 1 2 1 2 2 4 3 3 6 3 6 3 3 4 6 6 6
0 1 0 1 0 2 0 3 4 4 4 4 4 3 0 4 4 4
J = Javelin a = AC4
0 0 0 0 0 4 4 0 0 4 5 8 5 5 5 5 8 8
1 1 1 1 1 6 4 6 6 5 4 5 7 7 5 6 6 6
0 0 6 0 6 6 3 0 0 3 3 0 3 0 3 3 3 3
1 3 3 3 3 5 9 9 9 9 9 9 9 11 11 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP)
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The Timurids
Religion: Regions: Game: Strengths: Islam event spawn - Cental Asia NON PLAYABLE Campaign extremely strong cavalry units including elephants
Weaknesses: lack heavy infantry and spears Recruitment Unit ME Peasants ME Peasant Archers ME Town Militia ME Spear Militia Turkish Horse Archers Turkish Archers Turkomans ME Halberd Militia Sabadar Militia* Afghan Javelinmen* Dis. Heavy Archers Kwarizmian Cavalry ME Hand Gunners Elephants* Elephant Artillery* Naffatun Dis. Heavy Lancers Mongol Hvy Lancers Mongol Bodyguard Khan's Guard
* faction unique Units sorted in ascending order of: 1. Morale (discipline & training) 2. Cost 3. Armor
Morale
Class lgt mis spr spr cav mis mis spr mis spr mis cav mis cav cav mis hvy cav cav cav
Size Cost
60 48 48 60 32 48 32 48 48 48 48 32 48 6
ele
90 220 250 310 420 440 510 510 480 640 710 750 850
90 100 100F 125F 150 100 150 150F 0 125 150 300 150
2090 0 6ele 2750 0 16 380 50 48 560 150 32 16 32 850 860 950 0 0 250
0 1 2 2 1 1 1 3 3 3 3 6 3 3 3 3 4 6 6 6
0 1 0 0 2 1 2 0 3 3 4 4 3 9ele 9ele 3 0 4 4 4
J = Javelin a = AC4
1 1 1 1 3 3 5 3 4 8 4 5 8 3ele 3ele 7 5 6 6 6
0 0 6 6 0 3 3 0 6 6 3 0 0 0 0 0 3 3 3 3
1 3 3 3 3 3 3 5 9 9 9 9 9 9 9 11 11 11 11 11
AP = Armor Piercing AC = Anti-Cav bonus + n gun = gunpowder (AP) nap = nahptha bomb (AP) can = cannon (AP) ele = elephant stat.
CC = Cantabrian Circle
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Appendix A Armor
360
Defence
6
right: Armor + Skill (parry) Total Armor Skill Shield
11
X
right
Skill*
front
left
10 Shield
15
Formations
fast Wedge attack: break through lines with cavalry Cantabrian Circle: circle and shoot with missile cavalry Schiltrom stance: a circle defence of spear/pike/polearm forward Phalanx: a slow shield wall of spear/pike/polearm
Siege*
ribault monst. ribault ballista rocket launch serpentine catapult trebuchet bombard mortar gr. bombard culverin cannon basilisk monst. bomb. trebuchet
vs unit vs bldg ammo range 63 63 55 63 63 55 55 55 63 55 63 63 63 63 5 5 10 10 10 30 90 120 150 180 230 250 330 1000 108 108 50 108 36 30 30 30 30 30 30 30 30 20 3 150 150 180 250 450 200 285 325 300 375 425 380 450 450 215
Missile
arrow bolt missile cav handgun arquebusiers musketeers javelin naphtha bomb
* longbowmen etc.
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