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Player: Mumblz_ Race: Human Prestige: Choose an item. Disadvantage 1: Choose an item. Level: 1 Attribute
STR DEX CON INT WIS CHA Skill Name Weapon Attack Unarmed Strike Ranged Shot Defense Initiative Fortitude Save Reflex Save Will Save Intimidate Bluff Spot Sailing Diplomacy Search Sense Motive Climb Gather Info Jump Knowledge (History Knowledge (Nobility) Ride
Character: Recruit Class: Warrior Devil Fruit: Choose an item. Disadvantage 2: Choose an item. Experience: 100 Temp Score Temp Modifier Stat
HP Non-Lethal HP Damage Reduction Land Speed Water Speed Current Stance Att. Mod 2 2 1 1 1 1 1 0 1 1 0 0 1 0 0 2 1 2 0 0 1
Alignment: Lawful Good Career: Marine Size: Medium - 4' - 8' Disadvantage 3: Choose an item. Available Beli: 500 Total
6 6 1 30 20 Current
Att. Score
14 12 12 10 10 12
Att. Modifier
2 1 1 0 0 1 Base Att. STR STR DEX DEX DEX CON DEX WIS CHA CHA WIS WIS CHA INT WIS STR CHA STR WIS WIS DEX ??? ??? ???
Value
Resist
Acid Cold Electric Energy Heat Sonic
Total 0 0 0 0 0 0
Current
Value
Total
Rank
Bonus
Bonus
Bonus
Weapon
Short sword
Damage
1d6
Primary Skills
6 3 2 8 5 5 2 1 5 5 4 4 5 4 4 5 2 3 1 1 2 4 1 1 4 4 4 1 1 4 4 4 4 4 4 4 1 1 1 1 1 1
Type
One Handed
Range
5ft
Crit Info
19-20/x2
Accessory
2
Type
Bonuses Quantity
Notes
Feat
Weapon Proficiency (Shortsword)
Description
Feat
Weapon Profiiency (Shield: Meduim)
Description
TAUNT
If the warrior is within 50ft of an enemy, they may roll their intimidate skill against the targets will save. If successful, the target must concentrate all of their attention on the warrior during their next turn and they cannot flee from the fight. You get a +2 bonus on Climb and Swim skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
WARRIORS STAMINA
POWER ATTACK
CHORE BOY
The character is so used to taking damage that their bodies are exceptionally good at healing. The characters base natural healing amount doubles. This effect stacks with and should be applied to any percentile natural healing bonuses. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your relevant attack skill ranks. The penalty on attacks and bonus on damage apply until your next turn. As a new recruit to the marines you have no power or authority. Your main job is cleaning floors and doing other chores. As you do chores you gain a small amount of experience from the sense of purpose you get from it. You must also wear a uniform consisting of a white cloth shirt and blue slacks. These clothes give you a +2 defense bonus. Normal: Characters
ATHLETIC
+2 to a specified attribute
SEAMAN
After sailing for a number of months on the sea performing tasks day and night, you now have a +5 speed bonus to your movement speed while on a ship or swimming in the sea. You also now have a long-sleeve shirt with the marine symbol on it giving you an additional +1 defense bonus
Character Information
Manually Insert Character Portrait Here Insert > Picture Wrap Text > In Front
Seaman Recruit
Saturday, June 02, 2012
Head Armor Bonuses Defense Type Hand Armor Bonuses Defense Type
Defense Type
Defense Type
Defense Type
Item
Quantity
Weight
Item
Quantity
Weight
Notes