Sie sind auf Seite 1von 80

Walkthrough for Baldur's Gate and Tales of the Sword Coast

By: bg2mez 2012-17 All Rights Reserved. Version 1.0 November 19th, 2017
Game version: 1.3.5512 with BG1 fixpack, Unfinished Business and Mini Quests and Encounters installed

Available for download at scribd.com and slideshare.net (for free)

With Good/Neutral Companions: Imoen, Jaheira & Khalid, Minsc and Dynaheir; playing Cleric/Ranger

With part-time companions: Ajantis, Kivan, Branwen, Coran, Yeslick and Alora

BALDUR'S GATE: Developed by and 1998 BioWare Corp. All Rights Reserved. TALES OF THE SW ORD COAST: 1999 BioWare Corp. All Rights Reserved

A Baldur's Gate walkthrough and strategy guide pdf for BG Original with Tales of the Sword Coast
Send feedback to (-bg2mez-) ( at ) (-gmail-) ( dot ) (-com-)
Contents
page
Why Cleric/Ranger and party remarks .. 2

Other parties played . 3

Install order, tweaking and mods . 3

Main Character creation (Protagonist / PC)


4

Style of play remarks 4

Baldur's Gate beginner tips 5

Baldur's Gate bugs . 6

Walkthrough Overview (Map) 7

Walkthrough for Baldur's Gate (BG1 Original Walkthrough) 8


Chapter 1 9
Plan for phase 1 9

Chapter 2 16
Chapter 3 23
Plan for phase 2 . 23
26
Melee Buffing tips (Baldur's Gate buffs)
The values of gems, necklaces and rings 33

Chapter 4 35
Plan for phase 3 . 35

Chapter 5 42
Plan for phase 4 . 42
Plan for Baldur's Gate . 52
Poisoning Quest (Marek and Lothander's quest)
55
Main Quest in Baldur's Gate .. 58

TotSC (Tales of the Sword Coast) Ulgoth's Beard Walkthrough ..


64
Durlag's Tower Walkthrough ... 67

Chapter 6 .75
Chapter 7 .77
Plan for phase 5 . 77
Baldur's Gate endgame ..77
Final Battle and Preparation
78
Exporting to BG2 (and BG2EE) 79

A few reasons to try Cleric/Ranger

*THAC0 and number of attacks per round as Fighter


*Can use Stealth: strike first; explore without being detected!
*Racial Enemy: hit with a THAC0 bonus of +4 vs. your selected racial enemy!
*Can cast good buffing and healing spells, and can cast Animate Dead, while wearing armor!
*Can Charm Animal, such as a Winter Wolf or Bear, which is very useful if the party is at a low level!
*In BG2: can cast Righteous Magic (Level 5 spell): all hits are at maximum damage, and other bonuses
*In BG2: optional/if enabled in EE: can cast Iron Skins (Level 5 spell): immune to melee weapons
*In BG2: optional/if enabled in EE: can cast Creeping Doom (Level 7 spell): interrupts spell casters and affects several opponents

Party remarks

Good/Neutral-alignments only:
*Khalid: an excellent fighter; Jaheira's partner
*Minsc: an excellent fighter; has stealth to do sneak attacks; quite funny; continuity to BG2
*Jaheira: can cast buffing, healing and damage-dealing spells; a good fighter; Khalid's partner; continuity to BG2
*Imoen: can become a very good mage; can dual class to mage at thief level 3; de-trapper, buyer; continuity to BG2
*Dynaheir: very good mage; Minsc's witch; continuity to BG2

bg2mez 2
*Part-time: Ajantis, Kivan only to safely get the core party to Nashkel and the Gnoll Stronghold; optional
*Part-time: Alora (Baldur's Gate west) for pick pocketing only; optional but fun

Other party's played

My first Baldur's Gate party for BG1:


Cleric/Ranger, Khalid, Minsc, Jaheira, Imoen and Coran
Notes : This was a very strong party and very fun!
Coran can be reached fairly quickly by following this walkthrough; he'll be Fighter 3/Thief 3, 8126 xp with the
protagonist having only 10-11k xp.

My first Baldur's Gate Enhanced Edition party:


Cleric/Ranger, Khalid, Jaheira, Rasaad, Imoen and Neera
Notes: The party easily succeeded but we missed Minsc.

Baldur's Gate Enhanced Edition and Siege of Dragonspear party:


Cleric/Ranger, Khalid, Minsc, Jaheira, Imoen and Coran->Dynaheir
Part-time members: Neera, Rasaad and Dorn for their quests only
Notes: Coran was switched-out for Dynaheir for story continuity upon hearing of the new Siege of Dragonspear add-on.
Coran instead of Dynaheir would probably make for a stronger party in BG1, although Dynaheir can cast area of effect spells
and summon creatures. Using Coran may be a more fun party if you don't mind him being over-powered (DEX 20).

Fighter/Mage party for Baldur's Gate Enhanced Edition, second play through:
Fighter/Mage, Khalid, Minsc, Jaheira, Imoen and Branwen -> Yeslick
Part-time members: Neera, Rasaad and Dorn for their quests only
Notes: The party easily succeeded! Fighter/Mage walkthrough is very similar as below (same as Cleric/Ranger).
Yeslick was reached early with the protagonist having only 21k xp; Yeslick had 27380 xp Fighter 4/Cleric 5.
For role playing purposes, I prefer Cleric/Ranger rather than Fighter/Mage.

Install order, tweaking and mods

*Install Baldur's Gate (BG1) (can buy the DVD's on Amazon.com, or original CD-ROM's from E-bay.com)
*Install Tales of the Sword Coast
*Install Tales of the Sword Coast patch BGTalesUS5512.exe from sorcerers.net/Games/BG/index_misc.php

Optional: do a very brief test play of the game (currently running Windows 8.1 and it has no problem running BG1 vanilla); make a back-up
copy of the installation

*Then install BG1FixPack11.exe from baldurdash.org/BG1/bg1fixes.html

*Optional: BG1 Unfinished Business from pocketplane.net: installed all except for Permanent Corpses; Flaming Fist Mercenary Reinforcements
*Optional: Baldur's Gate Mini Quests and Encounters v13 (BGQE) from Gibberlings3.net: installed all

*Then install bg1tweaks-v5.exe from Gibberlings3.net; these conveniences were installed:


*cosmetic changes such as remove helmets
*max hp on level-up and for all creatures
*100% spell learning and no cap
*ammo stacking to 40 only; no other increased stacking or bags of holding or such

Lastly install the widescreen mod (very optional, 800x600 still looks great!):
*Widescreen mod from gibberlings3.net/widescreen/ Extract to game folder, run SETUP-WIDESCREEN.exe; set to 800x600, yes to saves
*BG1 interface improvement from http://athkatla.cob-bg.pl/viewtopic.php?t=3257 Extract to game folder, run Setup-TWM_GUI.exe
Optional: improved GUI for 1280x720 specifically: http://www.shsforums.net/topic/58704-gui-in-1280-x-720/ Must set Widescreen to
1280x720 before installing the improved GUI for 1280x720

Settings:
Start the game and select Configure:
*Play "middle" difficulty; however, move slider to "hard" after anyone in the party reaches Level 5
*Frame rate: 35 or so (increases game speed); keep at 30 if playing BGT (Trilogy)
*Cache Size 1024MB (max); no need to adjust the Pathfinding nodes; can use way points in BG1 and BG2, if it helps
*32 bit graphics or the game might run very slowly

Start the game and select Options:


*Set Auto-pause for "enemy sighted" "trap found" and "character injured" (and for BG2: "spell cast")

bg2mez 3
Main Character

*Selected Half-Elf, Cleric/Ranger, rolled 97 points in total with 18/90 STR


*Have rolled: 93 points with 18/00 STR, and 96 with 18/00! Have played with 18/66 STR and all went well!
*STR 18/90, DEX 18, CON 18, INT 18, WIS 18, CHA 7; Spiked (flail/morningstar)** Blunt (war hammer)**
*STR 18/00 is not necessary since the STR stat can be raised by 1 point in Chapter 6; game is not tough, anyway
*INT more than 5 is not necessary, but higher (10) is nice to have for surviving Mind Flayers in BG2 and for some Lore
*Select spells to memorize: Remove Fear, Sanctuary and Cure Light Wounds
*Select Racial Enemy: Ogre
*This character becomes very strong; having two proficiency points (pips) only in a weapon skill is actually just fine!
*Starts with THAC0 17 if STR 18/51-99, war hammer or flail/morningstar equipped; +2 to hit/+3-5 damage; 1 attacks/round
*Starts with 13 hp, innate AC of 6, Stealth 35, Lore 21 if WIS and INT 18, 0 xp
*Starting with 90 gold pieces (gp) is enough (have started with up to 180 gp)

Style of play remarks

*This walkthrough enables early joining of most of the good NPC's: Imoen, Jaheira, Khalid, Ajantis, Viconia, Garrick, Kivan, Branwen,
Minsc, Dynaheir, Xan, Coran, Faldorn, Yeslick and even NPC's found in Baldur's Gate: Alora
The party had only 55k xp in total when reaching Coran; 65k xp total when reaching Yeslick;
The city of Baldur's Gate can be reached shortly thereafter, where Alora and others await to join at a relatively low level

*Focus firstly on getting your party members so you get them at an earlier level and can chose how they advance for more levels
*Focus firstly on getting the best weapons and equipment, and doing the main plot quests; there are a huge amount of xp's in the game!
*Completionist: all maps explored in this walkthrough! All side quests in BG city are done as well!

*Anti-cheese: *No stealing items from merchants


*Good or Neutral aligned companions only (no Happy Patch)
*Do not use the mage spell Improved Invisibility (way overpowered!)

*Recent play through's with the enhanced edition or Baldur's Gate Trilogy (BGT; currently):
*Do not dual wield weapons (use a weapon and shield) as this is BG1
*Do not use or sell the items added by BGEE or mods
*Do not use the mage spells added by EE: Protection from Fire, Protection from Cold
*Do not use the priest spells added by EE: Doom

*Remember to: *Buff especially with Haste, or use an Oil of Speed, and Draw Upon Holy Might for tough fights
*Remember to use special abilities like Stealth / Hide in Shadows to gather intelligence and get a THAC0 bonus for melee

*[] = could do this but don't: it's not necessary to succeed and either it's evil or pushing the limits of what can be done a little too far IMHO

Thank-you / credits

To: Dan Simpson! I have referred to your fantastic FAQ for years! (see gamefaqs.com)
To: creators of fixes, tweaks and mods! Thank-you for your dedication to improving this fine game!

bg2mez 4
A few Baldur's Gate beginner tips

Pause: Use the pause key (space bar) often to plan each battle; plan each party member's action and their target
Set Auto-pause for "enemy sighted" "trap found" "character injured" and for BG2: "spell cast"
Hit pause as soon as a party member isn't doing what you want or is in trouble

Combat: Target enemy spell casters, especially mages, first; arrows of fire or acid can disrupt their spell casting;
likewise can Magic Missiles and other spells (Fireball) and weapons (Ashideena, Varscona) that deal elemental damage
Cast spells that summon creatures for tough battles, they will distract the enemy; send them into battle first!
Use Stealth or cast Invisibility or drink a Potion of Invisibility to see what may lie ahead, and then pause to plan the battle
Stealth grants a +4 THAC0 bonus to the first hit
Ranger class can use the special ability "charm animal" on wild animals such as Wolves and Bears (useful while at low levels)

Buffing: See page 26 for some Baldur's Gate buffing tips (Baldur's Gate buffs)
Buff the party with Bless, Chant (Cleric spells) and Haste (Mage spell) or drink an Oil of Speed before going into battle
Buff with "Draw Upon Holy Might" before going into battle (a special ability given in Chapter 6; a Cleric level 2 spell)
Drink a Potion of Hill Giant/Fire Giant Strength to deal more damage; Potion of Heroism is very good as well
Drink a Potion of Agility or Defense to improve AC of Minsc and Khalid

Serious trouble: Gulp a Potion of Invisibility and the enemies will ignore you!
Cast Sanctuary (Cleric spell) which buys you time to heal and buff yourself

Weapon details:Ranged weapons are extremely effective in BG1 (try Coran or Kivan)
Get the very good weapon called "War Hammer +2: Ashideena" early in the game, from south of High Hedge (p. 28)
Get the "Long Sword +2: Varscona" if you want a very good long sword, from Nashkel Mines (p. 23)

Buff vs mind Use Resist Fear/Remove Fear or a Potion of Clarity to avoid being panicked in fear
effects: The Cleric/Druid level 5 spell Chaotic Commands prevents mind control; scrolls can be bought in Temples
Offense is best, though (see next tips)

Fighting spell Elemental damage interrupts enemy spell casting, e.g. Magic Missiles, Wand of Frost, weapons that deal cold/electrical/etc.
casters: damage, and arrows of fire/acid
Use Stealth to sneak-up; first hit in Stealth mode gets a +4 THAC0 bonus
Summon a creature and send them into battle first, becoming the target (cannon fodder) instead of your party

Basic spell Set Auto-pause for "spell cast" (can't in BG1 original so use the space bar instead)
casting: Magic Missiles: very good spell against spell casters and tough melee-fighting enemies; interrupts enemy spell casters
Cast Fireball (mage spell) and at the same time protect a melee fighter or two against fire = simple and effective
Use Protection from Fire and Resist Fire/Cold (Cleric spells), or drink a Potion of Fire Resistance

Rest & save: Rest as often as you like to regain health and spells; there is no penalty at all
Save the game (and keep the save) before travelling to a new area or starting a new dungeon
Save the game before a battle and after a successful battle; same with talking to a new person/NPC

Buying items: Use the Mage spell Friends to raise Charisma early in the game
Buy from merchants with the party member with the highest Charisma as the leader of the party
Reputation 20 and Charisma 20 maximizes the discount for buying items

Healing: If your resistance to Fire (or Electricity) is higher than 100, you will heal when taking elemental damage
E.g. become buffed with Protection from Fire and Resist Fire/Cold, or wear a Ring of Fire Resistance = healing when
fire strikes! Can do the same with Electricity using a Potion of Absorption and the Boots of Insulation

Pathfinding: In narrow hallways and corridors the party formation can be changed to "in-line" and consider to only navigate three
party members at a time (using the " 0 " and " - " key to select the first three and the last three members)
and at times members 2 and 3 have to use a ranged weapon

Waypoints: Can set waypoints to help pathfinding: left-click the first way point, then SHIFT + left-click subsequent waypoints
using the map if necessary to cover large distances
Patience and micro-management are a pre-requisite!

bg2mez 5
Baldur's Gate Bugs worth noting

Baldur's Gate is being played on Windows 8.1 and Vista laptops. The only bugs encountered so far are for the quests that count the number of
enemies killed!

Several quests that count the number of enemies killed can seem bugged:
The corpse (body) of the enemy must not disappear upon death. To avoid this, the final blow to the enemy cannot be so
fatal that you "destroy" the body. Only if the bodies get counted, e.g. if Drizzt kills all 12 Gnolls but only 6 bodies are on the
ground, then GNOLLSKILLED = 6, which means you cannot finalize the quest.
Save often, consider to use ranged weapons and summon a creature to hit the final blows as melee can sometimes hit so
hard that the body disappears, which means it is not counted as intended.

The following Baldur's Gate quests can have the bug:


- Bjornin and Half-ogres (4 need to be counted as killed)
- Hulrik and Xvarts (8 need to be counted as killed)
- Aldeth Sashenstar and Druids (3 need to be counted as killed)
- Sarhedra and Ogres (3 need to be counted as killed)
- Ardrouine and Worgs (3 need to be counted as killed)
- Wenric and Zombies (20 need to be counted as killed)
- Scar and investigating the Seven Suns (5 Doppelgangers need to be counted as killed)
- Aldeth and Brandilar and discovering infiltrates of the Merchant's League:
5 Doppelgangers on the 1st floor (might be 10 on the 3rd floor in EE)

bg2mez 6
Baldur's Gate Walkthrough Overview

Arrow on map
Phase 1 Get party members; Nashkel Mines (-> Chapter 3) Light/Dark Green
Phase 2 Get good weapons and armor; Bandit Camp (-> Chapter 4) Blue
Phase 3 Coran, Yeslick; Cloakwood Mines (-> Chapter 5) Red
Phase 4 Could go to Baldur's Gate now; preference is to explore all maps first -
Phase 5 Do Tales of the Sword Coast quests; complete the BG main plot quests -

Alora

Only get
Yeslick Ajantis

Coran Jaheira & Khalid

Kivan

Minsc

Dynaheir

bg2mez 7
Baldur's Gate Walkthrough
Gold /
Prologue Day:Hour Notes/Items/Level-ups
Candlekeep: Inn: Talk to Winthrop: buy a weapon (flail or morningstar) Day: 0 Reputation (REP) = 12
Loot; bash chests/drawers if necessary (don't get caught stealing Hour: 7
upstairs; can use Stealth if someone notices or cast Sanctuary or 100 gp Have STR 18/90, THAC0
just run!) 17 (1 attacks per round)
13hp, Lore 21
Sell the items and then buy:
Splint mail 120 gp, Helmet 1 gp, 1x Bolts (for Fuller), and a large
shield 15 gp -> AC-1

Talk to Firebead Elvenhair: Quest ("Q": get scroll of Identify from


Tethtoril)

Central courtyard: Find and talk to Tethtoril in the inner walled area and return the
scroll of Identify to Firebead which finalizes the quest for 50 xp

North: Talk to Phlydia Q (book)

Priest's Quarters: Fight Shank, loot (War Hammer). Outside: Parda talks

North-east: Talk to Dreppin Q -> Phlydia (give book), 50 xp -> Dreppin Q


(antidote from Hull)

East: Talk to Reevor Q (rats)

Storehouse: Fight, loot; finalize (will get a Dagger +1 if CHA is high enough) for
50 xp and 5 gp

South-east: Talk to Hull Q (Hull's sword)

SE, Clinic: Talk to Priest of Oghma for a Potion of Healing; carefully sneak
another potion from the desk (if you get caught just run or use
Stealth)

Bunkhouse: Fight Carbos. Outside: Karan talks

South-west: Loot chest and barrel

Barracks: Talk to Fuller Q (give bolts); finalize for 50 xp, 10 gp


Loot NE chest for quest items (antidote and long sword)
Can carefully sneak a Mace and Long Sword from SW chest

Outside: Finalize quests with Hull and Dreppin for 2x 50 xp

Inn: Do a final sell at the Candlekeep Inn; finalize with Firebead if not 220 gp
done

Central courtyard: ENCOUNTER Imoen

Talk to Gorion to instigate Chapter 1!


You are instructed to go to the Friendly Arm Inn: "It is imperative that
you make your way to the Friendly Arm Inn. There you will meet
Jaheira and Khalid. They have long been my friends and you can
trust them."

Priest of Oghma heals protagonist


ENCOUNTER: Armored Figure and five lackeys

bg2mez 8
Chapter 1
East of Candlekeep: Imoen joins! Thief level 1, 9 xp, 8 hp, Small Sword*, Bow*, Day 1 *Oil of Speed
THAC0 20/18 (2 attacks per round), INT 17, DEX 18, CHA 16, Hour 7 [*Wand of Magic Missiles
Find Traps skill level 40, Open Locks 25, Pick Pockets 25 (EE version, or BGT, or if
protagonist is single class;
Plan for Imoen: dual class to Mage at Thief level 3. Use Short Bow do not use!)]
as Thief, Sling as Mage. Use her to de-trap; therefore focus on
getting to the Nashkel mines in order to de-trap before she reaches
level 3 (and becomes nerfed upon dual-classing
meaning that her Thieving skills won't be available until her Mage
level becomes one higher than her Thief level, i.e. Mage level 4 at
10,000 xp). Also, use Imoen to buy items as party leader and cast
the mage spell Friends to raise Charisma (CHA)

Set Imoen's script to "Fighter Ranged"

Mid/North: Walk directly north and pick-up loot from Gorion's battle, including
176 gp; the scroll reminds you to get to the Friendly Arm Inn to meet
Jaheira and Khalid
Return directly south or south-east to the safety of the path!

South-east: Talk to Xzar, Xzar and Montaron join! 10 gp given, take their items *Studded Leather
and dismiss them as they are Evil [or keep in party for a short time to -> Imoen AC3
assist in upcoming fight at Friendly Arm Inn] *Oil of Speed

Note: keep the Oil of Speed potions for a tough fight in Chapter 2

Mid-east: Get diamond (worth 500 gp) in tree near east end of path (at *Diamond
coordinates 4448, 1958 - press "x" to see Area and Coordinates)

Overall plan is to: Minimize quests and map exploration until acquiring full party and when better equipped
This walkthrough gets quickly to candidate party members so their level is low upon joining the party
including: Imoen, Jaheira, Khalid, Ajantis, (Viconia,) Garrick, Kivan, Branwen, Minsc, Dynaheir, Xan,
Coran, Yeslick and NPC's found in Baldur's Gate: Alora
Instigate Chapters 2-4 quickly to get good items and so that Coran, and Yeslick if desired, can join early
Do a little bit of exploring a few maps to get your favorite items
Instigate Chapter 5 quickly to gain entry to Baldur's Gate and get more of the best items!

Plan for phase 1: Save the vast majority of quests and exploring until party is complete
Get party members Jaheira, Khalid and Minsc (optional: Branwen):
Friendly Arm Inn: Jaheira and Khalid
Option: North of Friendly Arm Inn: Ajantis (do nothing else on that map)
South of Friendly: Girdle of Piercing
Beregost: loot, just passing through but do one quest only for now
Option: High Hedge: Kivan (do nothing else on that map)
South of Beregost: Boots of Stealth
North of Nashkel: just passing through
Nashkel: Minsc ; loot
Option: Carnival: Branwen
Carnival: store loot for big sell later
West of Nashkel: optional fighting
North of Gnoll Stronghold: Boots of the North
Gnoll Stronghold: rescue Dynaheir
Sell stuff and buy Necklace of Missiles in Carnival
Clear Nashkel Mines, where Imoen will reach thief level 3 and be dual classed to mage
-> Chapter 3

bg2mez 9
Between maps If you get waylaid by enemies at this early stage (it can happen)
between maps, run or re-load autosave!

Lion's Way: ENCOUNTER Old Man


(South of Get Ring of Protection +1 in medium-sized rock above fork in the *Ring of Protection +1
Friendly Arm road (at coordinates 1004, 1114). Return directly south to the path -> AC-2 (with a shield)
Inn) and follow it east and then north

Memorize 1x Remove Fear (all other level one spell slots Cure Light
Wounds) for upcoming fight with Tarnesh [as a last resort use the
Wand of Magic Missiles added to Imoen in BGEE v1.2, which will
disrupt his spell casting]

Friendly Arm Outside, south: Get Ring of Wizardry from near a pine tree just east of the gate D3:0 *Ring of Wizardry
Inn: close to bottom of the map (2555, 3759), located at the base of the
tree near two rocks

Activate the map to the east by walking to the edge of the map, click
on the travel icon to see the world map, and then cancel

Houses: Loot the two houses (bash the chests) just inside the castle walls;
talk to Joia to get a quest (Q) to find her ring
Save game

Entrance to Inn: ENCOUNTER Tarnesh at entrance to Inn: tough fight, try to get help
from two of the wandering Guards; buff with Remove Fear to assure *Magic Missiles scroll
success or drink Potion of Clarity: fight 120 xp, 58 gp

Inn: Bash the chest near the entrance for 20 gp and storage that will last
the entire game
Loot the west bookcase

Talk to Jaheira, Jaheira and Khalid join! 20 gp given; Jaheira *Potion of Invisibility
Fighter level 1, Druid level 1, 3572 xp, 12 hp, Blunt**, Missile**,
THAC0 19 (1 attacks per round) with Sling or Quarterstaff; STR
15, DEX 14, WIS 14, CHA 15

Plan for Jaheira: use Sling and shield which is good if playing with
Minsc; Club/Quarterstaff as alternate weapon

Khalid Fighter level 1, 42 xp, 13 hp, Large Sword**, Bow*, Axe*,


THAC0 20/19 (1 attacks per round), STR 15, DEX 16, AC1

Plan for Khalid: Long Sword and shield, front-line fighter; Longbow
as alternate weapon

Jaheira advises to go to Nashkel next; Minsc is there (and Branwen)


Save game

2nd floor: Imoen talk to Unshey (east room) (has a minimum CHA
requirement), gives Q (Ogre and girdle)
Loot back containers and the two south rooms only (46 gp, gold ring
worth 20 gp, Potion of Healing)

Note: picking locks, de-trapping and scribing spells are worth 0 xp in


BG1

3rd floor: Loot; get Club from SE container in the back; carefully loot the two *Club
south rooms (onyx ring worth 25 gp) and middle north room (43 gp) -> Jaheira alternate
by bashing if Strength>18/90 (can't in BGT) weapon

Landrin is here with a quest; if you do not have someone with CHA
18 or higher it is better to talk to Landrin later.

bg2mez 10
You can still get the quest items (spider body, wine and boots) in
Beregost south house and then return to Friendly Arm when Imoen
can cast Friends before speaking to him, which nets 6x Antidotes;
finalize the quest thereafter
[Imoen can pick pocket Landrin but it is not necessary]
[Changed in EE 1.3: Imoen talk to her now for the quest and 6x
Antidotes]

Talk to Nobleman for Golden Pantaloons (bring in inventory to end *Golden Pantaloons (can
game battle to import into BG2); store them in chest on main floor import into BG2!)

Main floor: With Imoen as party leader: buy:


- Sling and bullets for Jaheira
- Arrows for Imoen; no need to buy anything else

Sell diamond (500 gp), gems, rings, necklaces; can store stuff in the 1050 gp
chest without losing it for the entire game; bring scrolls along to
accumulate and sell later
Keep all Oil of Speed potions for tough fights
Later, keep potions of Invisibility, Agility, Strength and Heroism as
well for tough fights

Temple of ENCOUNTER Gellana Mirrorshade: buy 1 point of Reputation for REP+1 -> 13
Wisdom: 200 gp which will pay-off later when you begin to buy items; you
could buy an Antidote for 142 gp in case of poisoning but it is not
necessary at this time (no Spider fights for a while)
Imoen can (rarely/carefully) pick pocket (PP) Gellana for a Potion of
Heroism and a nice Elixer of Health!

Note: a 2nd Reputation point is inexpensive to buy in BG1; consider


to buy for 200 gp which will pay-off if following this guide, although
we did not this play through. In BGT this is not an option as one
REP point costs 900 gp

Outside, North- Walk to the NW tight around outside of the wall to fight three
west: Hobgoblins for Joia's ring

Activate the map to the north

Option Option (new!): travel to the next map to the north to pick-up Ajantis
for increased safety. He is a good Paladin with Lay on Hands and
Protection from Evil abilities, currently at level 2
In general that map is made for higher level characters, so normally
we leave it until much later and so Ajantis is normally level 6 when
we meet.

North of Walk slightly to the northwest along the path; this is a map intended
Friendly Arm for higher level parties so stick to the west side of the map only
Inn:
Talk to Ajantis, Ajantis joins! 5 gp given; Ajantis Paladin level 2,
2263 xp, 24 hp, Large Sword**, Bow*, Blunt*, THAC0 17 (1 attacks
per round); STR 17, DEX 13, CON 16, CHA 17

Plan for Ajantis: Bastard Sword and shield, front-line fighter,


escorting us only to Nashkel until meeting Minsc

North-west Loot the two houses in the NW only (59 gp, Sling) and then leave
houses: this map! It is recommended to not attempt any quests here until
later; get back to the main plot quest as Jaheira suggested

bg2mez 11
Friendly Arm House: Talk to Joia to finalize quest for 400 xp and REP +1 REP+1 -> 14
Inn:
Inn: It is probably best to sell your unwanted weapons and armor now
but bring a Splint mail for Minsc. You don't need to buy anything at
this time so bring the scrolls and potions to eventually sell in
Carnival in one big lot later

If you sell the scrolls and Potion of Clarity now you could attain 1800
gp in total; could then buy a Plate armor for 852 gp (810 gp with
Ajantis) but it is not necessary as the party will be fine and it doesn't
offer any added protection vs missiles compared to Splint mail
(missile damage is the greatest concern at this early stage in the
game)

Note: keep a few extra weapons in case of breakage (non-magical


weapons can break due to poor iron quality)

Option If not yet done: go to the map north of Friendly Arm if you'd like
Ajantis, a good Paladin, level 2, to join. In general that map is made
for higher level characters, so leave it until much later

Option [Did not do: walk to east side of map to activate Peldvale map; in
NW in Peldvale can rescue Viconia and obtain a Plate Mail armor
without her needing to join the party. This armor is not needed and
you'll soon find a better one!]

South of Walk south along the path until mid-map, and then walk due east
Friendly Arm Use Charm Animal if you encounter a Wolf; the animal can fight on
Inn: your behalf and the party will get the experience points!

Mid-east: Use Stealth to locate the Ogre in the mid-east area near the east *Girdle of Piercing
edge of the map; fight carefully, 270 xp, Fire opal ring, and drops
Girdle of Piercing! -> AC reduced by 3 vs piercing and missiles
which is very useful throughout the entire game

Note: do not finalize this quest because Unshey will take the girdle
and you'd have to kill him to get it back

Walk straight down map along east edge to minimize fighting, or


return to mid-map and then walk due south past the caravan

Beregost: ENCOUNTER Golin Vend D4:7

Plan for Beregost:


General looting and a little buying; save quests until full party
- Do 1 quest only (Firebead) to increase Reputation
- Buy the Sling +1 and a Large Shield
- Get Kivan (optional but good; swap him out later for Dynaheir)

Loot most of the buildings with the exception of:


- Feldepost's Inn
- Red Sheaf (tough fight)
- the mid-south house with the spiders (wait for full party to share
xp's)
- a central house (3515, 1860) with a locked chest (cannot bash;
contains a diamond)

Can bash nearly all chests with STR 18/00, but quite a few cannot
be bashed with STR 18/91-99 or lower (see map below)
Return later when you have Draw Upon Holy Might to boost strength
to 19, or eventually a mage will obtain the Knock spell
or Coran who has good Open Locks skill

bg2mez 12
Avoid Garrick until acquiring full party

Burning Wizard: [Imoen or Jaheira as leader: talk to Zurlong Q (boots) but it is not
necessary to find/get the boots and he will steal 15 gp or more!]

Burning Wizard Loot


upstairs:

Mid-east house: House across from Silke (avoid her for now) on the corner has a *Splint Mail
Splint Mail armor in locked chest (requires STR>18/75) -> Jaheira AC4

Note: simply leave the room (run!) as quickly as possible to avoid


the Flaming Fist Enforcers, or use Stealth or Sanctuary

Thunder Hammer Sell gems and junk such as daggers and leather armor; accumulate
Smithy: weapons and other better armor to sell in Carnival in one lot for
maximum gold

Imoen or Ajantis as party leader buy (before 9pm or after 4am):

Sling +1 142 -> Jaheira TH 18 (1)


Large Shield 13
Bullets (pack 300 or so!) 15

TOTAL 170

Smithy, 21:00 or If STR high enough: loot Bastard Sword +1 (can be bashed with
later: STR 18/00 or higher; worth 1250 gp) or wait until Coran or until you
can cast Draw Upon Holy Might; or cast Knock

Mid-east: Mirianne's house: talk for quest (letter)

Jovial Juggler: Talk to Bjornin Q (Half Ogres); talk to Gurke Q (Cloak); loot the back
chest
Right-front staircase: loot the east room only

Mid-south House: In house across from Feldepost's Inn talk to Firebead Elvenhair Q
(History of the Fateful Coin). Find and get the book in the house next
door to the south (CHA does not matter but the protagonist must
finalize the quest)

Protagonist finalize for 300 xp, REP +1 REP+1 -> 15


[and a Scroll Case in EE]

Kagain's shop: Loot (207 gp!); talk to Kagain, Kagain joins! 14 gp awarded.
Dismiss (evil alignment), park him in his store
Could take Kagain to the Caravan to do his quest now or later: walk
him to the body beside the SE caravan located South of Friendly
Arm, and he will remark that this is the body of Entar Silvershield's
son (worth 0 xp)

Red Sheaf: [Wait until later with full party: avoid Karlat if cast Sanctuary or use
Stealth to loot upstairs]

bg2mez 13
General looting: While looting walk to east, south and west edges to activate maps

Map legend: U = loot upstairs only


' = need 18/00 to bash (Draw Upon Holy Might) Trap = use Imoen
L = loot main floor only B = loot barrel/container
2 = loot main floor and upstairs Circle = most worth-while

B
2' B

2' 2' L
U'

U' empty
2' L' B 2
L
diamond L
L 2
L B Quest, U

L L
2 L
2 2 B
2'
Quest, 2
2 L'
Trap, 2'
L'
B B

' = need 18/00 to bash (Draw Upon Holy Might):


House 1: 23 gp' + Potion of Insight' + Fire Agate (5 gp)'
House 2: 39 gp + Potion of Heal'
House 3: 31 gp'
House 5: 86 gp + (locked chest has only 5 gp')
Travenhurst Manor, can bash: Wand of Lightning in desk + Gold necklace (30 gp);
Travenhurst Manor, requires STR 18/00: 86 gp' + Potion of Invisibility' + Horn Coral (62 gp)'
Store and Kagain: 207 gp + Fire Agate gems (25 gp)
House 12: 38 gp + Sunstone (12) + Chainmail'
House 14, upstairs: Potion of Heroism +Jasper (17 gp); main floor: Large X-bow'
House 16: Potion of Agility
House 18: Splint Mail
House 8: 35 gp + Moonstone (25 gp)
House 10: Book for Firebead Quest
Firebead: Quest + 77 gp + Jade ring (40 gp)
House 11: 25 gp

Feldepost's Inn: [Wait until later with full party: avoid Marl and Dunkin]
Can use Stealth to sell rings and necklaces to merchant; can loot
upstairs east room
Result: 2100 gp (plus scrolls, potions and a wand) 2100 gp

Temple: Song of the Talk to Keldath Ormlyr (talk 2): Q (return Bassilus' holy symbol)
Morning Temple: Do not explore this map, wait until acquiring full party

Option Option (new!): travel to the next map to the west to pick-up Kivan
for increased safety. He is a good Ranger with excellent Bow skill,
currently at level 2
In general that map is made for higher level characters, so just
recruit him and then leave the map until later

bg2mez 14
High Hedge: Walk to the southwest following the dirt "path" to locate Kivan D5:2
Save game (Kivan has a minimum CHA requirement)

Imoen or Jaheira talk to Kivan, Kivan joins! 3 gp given; Kivan


Ranger level 2, 2262 xp, 20 hp, Bow**, Spear**, THAC0 15 (1
attacks per round) or 14 with Composite Longbow; STR 18/12, DEX
17

Plan for Kivan: Composite Longbow, archer, escorting us only until


finding Dynaheir

Mage's Store: Note: the Flesh Golems are not hostile if you speak to Thalantyr,
can sneak in using Stealth

Talk 2x to Thalantyr; ID and sell the Wand of Lightning for 600 gp!

Consider to buy (not required):


Scroll of Identify (for Dynaheir later) for 135 gp

Leave the map! It's not worth the risk of death and keep Imoen's
xp's low so that she only has about 2500 xp at the end of Nashkel
mines for perfect timing to Dual Class to Mage

Beregost: Thunder Hammer Buy a Composite Longbow for Kivan at Smithy Thunderhammer for
Smithy: 127 gp (Ajantis as party leader with CHA 17) if you don't have one

South of Walk to the west and east and activate new maps (avoid fights)
Beregost: Walk straight down map to avoid fighting

Mid-south: Get Zurlong's Boots (of Stealth) from Hobgoblins in the mid-south *Boots of Stealth (#1 of 3)
area of the map, slightly west of the roadway (found at coordinates
1880, 2700); keep the boots!

Cave: Use Stealth to locate the cave mid-map (1825, 2210) with five
Potions of Healing and 29 gp

[Note: can fight the Flaming Fist Mercenary on the south part of the
path for a free Plate armor but it is not nice nor necessary]

North of Walk straight down the eastern side of the map to avoid fighting, or
Nashkel: follow the path for an easy fight 210 xp
Walking to Nashkel or Carnival instigates Chapter 2!

Cut scene: "How the iron shortage or the trouble in Nashkel


Mines could be linked to you, you have no idea"

bg2mez 15
Chapter 2
Resting in Chapter 2 gives a special ability (Cure Light Wounds) if
you dream

Nashkel: West side: Get Ankheg Plate armor (AC1, non-magical) in hole in garden (first D6:5 ***Ankheg Plate Mail
row, approximately 2/3rds of way down just below the small tree -> Party leader
(188, 2742)
Loot the two houses but two chests require 18/00 to bash and they
do not contain much (north has 28 gp and Chainmail armor; south
has 6 gp)

Walk to the west edge of the map to activate the next map

Return back to the top of map and cross the bridge


ENCOUNTER Bardolan

Nashkel Inn: Avoid the Nashkel Inn until later (tough fight)

Nashkel Store: Sell junk, gems, necklaces and rings 2900 gp

Near the Temple: ENCOUNTER Berrun Ghastkill Q (Mines): wants you to find out MAIN
what is wrong in the mines to the southeast QUEST

Near Garrison: Save game before talking with Minsc (has a minimum CHA
requirement); park Ajantis here or at Carnival

Imoen or Jaheira to Minsc, Minsc joins! Ranger level 2, 2276 xp, 22


hp, Large Sword**, Axe*, Spiked*, THAC0 17 (1), STR 18/93, DEX
15, CON 15

Plan for Minsc: Two Handed Swords; Longbow as alternate weapon

Must rescue Dynaheir within approximately 16 days or Minsc will


fight the party and leave for good. On the other hand, Dynaheir can
be recruited if you just go get her without talking to Minsc

Tested: Minsc leaves after 16 days and 5 hours , therefore must


rescue Dynaheir by day 19:21 or so for this play through (if playing
with Minsc, that is)

Talk to Oublek: be nice for REP +1 REP+1 -> 16


Talk to Oublek again (talk 3: What bounties are currently
unclaimed?) about the captain of the guard; Q Prism

Garrison: Can carefully loot the first two chests *Short Sword +1
-> Imoen alternate weapon
South house: Talk to Commoner Q (Joseph's ring); do not loot

Mid-south: [Did not do: talk to Edwin, he joins. Dismiss (evil alignment) but is
an extremely talented Mage]

Bridge: [Later, with full party: ENCOUNTER Noober: talk 32x for 400 xp]

West/south: Walk to south and east edges to activate new maps

Temple of Helm: Talk to Nalin Q (Brage, Captain of the Guard). He can ID wands but
the nearest place they can be sold is High Hedge or Friendly Arm
Inn (it is not necessary to sell them yet)

Note: if planning to play with Branwen (a good Cleric found in


Carnival): Imoen buy a Scroll of Stone to Flesh from Temple of
Helm for 213 gp (or Ajantis for 180 gp). This party will be fine even
without the extra Cleric. We have used her instead of Dynaheir
playing Fighter/Mage

bg2mez 16
Nashkel Store: Imoen or Ajantis as party leader buy:

Sling (for Imoen when she dual classes to Mage) 1 -> Imoen later
Sling (for Dynaheir) 1 -> Dynaheir later
Bullets (need 300 or so!)/arrows (need 200 or so!) 25

TOTAL 27

Manor House: Loot the south-east bookcase and container near door (don't get
caught!)
Upstairs: loot one chest of drawers only; the desk and other chest of *Potion of Invisibility
drawers require STR>18/00 and the contents are nothing special
(50 gp and a tainted potion)

Carnival: Note: store items in containers in a convenient place to eventually


sell when reaching 16 items each to avoid dilution of price

Note: carry extra melee weapons if not using magical weapons (in
case of breakage)

Storage

Tent #8
Tent #2
Tent #1 Tent #4
Tent #5

Tent #6
Tent #3
Tent #7

Loot outside; loot small tents (numbered from left):


- Tent #4 (red & white) (magical items)
- Tent #5 (colorful) (melee weapons)
- Tent #6 (colorful) (ranged weapons)

- Tent #7 ( mid-south): can loot one chest if have STR 18/00 for
230 gp and Potion of Fire Giant Strength and Potion of Heroism; the
other needs 22 STR to bash (has a Potion of Fire Resistance); use
Knock spell later

Do not loot the large tents (#1 and 2) or Tent #3 at this time!
Do not loot the square tent (armor) Tent #8, you will be caught!

South tent (#7): Buy the red and violet potions (or Imoen PP) and sell for 450 gp

Small tent (#4, Sell gems, necklaces, rings, the red and purple potions, and junk; 3500 gp
magic items): still have scrolls worth 800 gp and potions worth 800 gp
Make sure you keep an Oil of Speed or two for upcoming tough fight
with Greywolf, as well as a Potion of Heroism and of Agility (if you
have), to ensure success

bg2mez 17
It is recommended to leave the other tent's and various small quests
until later when full party is acquired

Nashkel: We are ready to rescue Dynaheir! Bring her a Sling and bullets, and
several Potions of Healing; optional: bring a Potion of Invisibility or
two to help Dynaheir escape the Gnolls

Note: if wanting Coran as a party member, can go to Nashkel


Mines at this time, then to the Bandit Camp, then get Coran from
the Cloakwood Forest map, and then hurry back to rescue Dynaheir
before Minsc gets upset and leaves the party

Between maps: To Xvart Village from Nashkel: 30% chance of being waylaid Jaheira Fighter2 Druid2
(AR5701: Cave Bears, Gnolls, Ogres, Ogre Mages, Ogrillons, Polar +12hp->24 TH 18 (1)
Bears, Winter Wolves)
Ogre Mage dropped a Laeral's Tear necklace! Worth 3k gp!

Baldur's Gate Trilogy (BGT) travel note


If playing BGT must travel from Nashkel/Carnival to "Fisherman's
Lake" (just walk along the south to mid-south), and then to "Xvart
Village" (leave the map from the south-west side); thereafter can
travel to Gnoll Stronghold directly, or to "Beaver River"

West of Nashkel (Xvarts): Easy map; can clear, or just use Stealth/Sanctuary (or fight many
Xvarts) to walk into the Cave to the north-west of the village and loot
a Flail +1, Bracers AC8 (worth 1500 gp!), and a Potion of Fire
Resistance (keep); avoid the cave bear

Note: protagonist, Minsc or Kivan can attempt to Charm Animal


(special ability) on a Wolf in the mid-south; they will fight on your
behalf and the party gets the experience points!

Xvart village: Approaching from the middle-south of the map and slightly east, *Flail +1
walk up the "ramp" path and clear the east side of the village of -> TH 16 (1)
Xvarts 375 xp (or use Stealth/Sanctuary); enter the cave using *Bracers AC8 -> Imoen
Sanctuary to loot (Flail +1, Potion of Fire Resistance) and avoid the *Potion of Fire Resistance
cave bear!

[Later: ENCOUNTER Nexlit the Xvart: fight him and Ursa 35 + 650 xp]

Mid-west: ENCOUNTER: Borda: do not buy anything (cursed scrolls)

Leave by west edge of map

North of Gnoll Stronghold Tough map! Do not attempt much, if anything at this time. Can
(Bear River): simply walk or run to the south-east corner and leave the map;
return later with full party

Note: protagonist, Minsc or Kivan can attempt to Charm Animal


(special ability) on a Dog or Bear; they can be used as a decoy
(cannon fodder) and will fight on your behalf, and the party gets the
experience points!

South-east: [Later, or now using a charmed animal: ENCOUNTER Jared Q


(bear); carefully fight the Polar Bear near the south bridge 900 xp, [*Boots of the North]
Imoen (with high CHA) finalize for 150 xp and Boots of the North!]

bg2mez 18
North-east: [Later: ENCOUNTER Neville: fight vs five Hobgoblins, 600 xp, drops [*Long Sword +1
a Long Sword +1 and Dispel Magic scroll] *Dispel Magic]

Leave by the south edge of map

Gnoll Stronghold: Easy map; can clear now or return later to finish D7:17
Cross the bridge
ENCOUNTER Gnarl and Hairtooth on bridge: fight for Gloves of ***Gloves of Dexterity
Dexterity (DEX set to 18), 350 xp, 87 gp, potions, Iol gem (20 gp) -> Khalid AC-4 or Minsc
AC-1
Stronghold: Rescuing Dynaheir: fight several Gnolls; however, Minsc can use *Potion of Hill Giant
Stealth to sneak to Dynaheir; bring her a Potion of Invisibility to Strength (STR 19)
escape without having to fight so many Gnolls

Park Kivan at the Stronghold; can return later to get him (but we
won't!) [or take a load of items back to Carnival to sell/storage, park
him there and then return for Dynaheir]

Mid-north: Talk 1 only to Dynaheir for 800 xp (otherwise 0 xp awarded),


Dynaheir joins! Invoker level 2, 2638 xp, Missile*, Lore 18, INT 17,
knows the spell Magic Missiles; has special ability Slow Poison

Plan for Dynaheir: use Sling or Darts; Fireball! Magic Missiles is


also very good vs all types of opponents. She can Identify items
after scribing the scroll; give her the Ring of Wizardry and Bracers
of AC8

Mid-SW cave: Later or now: clear the map or at least get the Tome of Leadership Khalid Fighter3
and Influence (gives +1 CHA) and 95 gp from the mid-south-west +13hp->39hp Long
cave Sword*** TH 15 (1)

Leave by the east side of map

Carnival: Outside: Store loot in the chests; sell junk, gems, necklaces and rings

Large tent 1: [Recommended to do a bit later: ENCOUNTER Vitiare: kill quickly D9:8
for Potion of Mastery Thievery, 73 gp and Potion of Agility,125 xp *Potion of Mastery
(use this potion to PP Aldeth Sashenstar later) [in EE: Garrick drink Thievery
this potion to successfully be able to PP Algernon's Cloak]

Note: can also buy a Potion of Mastery Thievery from Erdane on the
Durlag's Tower map but that map wasn't present with BG1 so we
normally wait until much later in the game to visit (Ch. 6)

Note: can buy Potion of Perception from High Hedge later, which
boosts all thieving skills by 20% (recommended to PP Aldeth
Sashenstar later)

Small tent (Tent [Do later with full party: ENCOUNTER Zordral: talk 1, 1, fight (buff
#3): with Remove Fear) 900 xp, 79 gp. Talk to Bentha (talk 3 for a Potion *Potion of Heroism
of Heroism) [or pick pocket 2x], loot includes Knave's Robe]

South-west: Daytime only: [Do later with full party: talk to the Great Gazib 3x (can
carefully PP 2x for scrolls: Blindness Scroll, Agannazar's Scorcher),
kill the Amazing Oopah 270 xp]

Drop-off loot; sell gems, necklaces and rings 4000 gp


(still have a Laeral's Tear, scrolls and potions to sell later)

bg2mez 19
Baldur's Gate Trilogy note
Hulrik and the Qvarts quest must be done now! Otherwise it will
disappear after fighting Mulahey!
If playing BGT, go to the map north of Carnival now, proceed slightly
north to do the quest for REP +1, and then immediately return to
Carnival

Magic tent (Tent Ajantis (with CHA 17 and REP 16) consider to buy:
#4):
Necklace of Missiles (very powerful! Has 10 charges) 2400 -> Imoen
Sling and bullets for Imoen when she soon dual classes 10 (-> Imoen later)
Optional: Shield Amulet (has 10 charges) 560 gp 0 -> Party leader

TOTAL 2410 (REP 15 = 140 gp more)

Bring any scrolls of Identify or Magic Missiles you may have


Buy/bring extra normal weapons in case of breakage
Note: it is not necessary to buy anything else such as a Large
Shield +1

Select spells for upcoming tough fights in the Nashkel Mines and
with Greywolf: 1x Remove Fear, 1x Protection from Evil; 3-4x Magic
Missiles; 1x Doom, 1x Bless; Sleep (optional, but good)

Nashkel: Leave by south edge of map (4 hours travel time to the Mines; 8
hours with BGT)

Nashkel Mines: North-west: NW corner of map: get Wand of Frost from tree D9:16
Can be used for tough fights but need to Identify it first (Temple of
Helm in Nashkel can ID it)

Imoen is nearing 2500 xp at which point she will level-up the Thief 3
and then dual class to Mage (Conjurer). To avoid wasting xp's she
should be at 2500 xp when we reach level 3 of the mine (she needs
to remove some traps before dual classing); therefore clear
the map and do the Prism/Greywolf quest (worth 2400 xp) after
completing the Mines

Select spells now (rest and dream) for upcoming tough fight in the
Nashkel Mines: 1x Remove Fear, 1x Protection from Evil; Magic
Missiles; 1x Bless
Sleep also works very well against low-level monsters such as
Kobolds and Skeletons

Mines (dungeon): Talk to Emerson; he gives one day to clear the mines MAIN
Talk to Guard to gain access to the mines QUEST

Clear the mines first using Imoen as a Thief to de-trap the eight
traps on level 3 (only) BEFORE she is Dual Classed to a Mage (at
Thief level 3; reached at the end of level 3 of
the Mines in this play through) whereby her Thieving skills become
inaccessible
Imoen has 2300 xp at this time (2500 xp = thief level 3)

Note: completely clearing the mines of Kobolds is not necessary


and not worth the chance of death by arrow!

bg2mez 20
Level 1: ENCOUNTER Miner Gord: talks about Ruffie
Mid-south: ENCOUNTER Miner Dink: Q (Kylee's dagger)

Note: level 1 and 2 containers have no loot; do keep one piece of


contaminated iron if the Unfinished Business mod is installed

Level 2: ENCOUNTER Miner Beldin: fight several Kobolds


Mid-southwest: finalize Miner Kylee 200 xp
South-east: near entrance to level 3: do not use the two green
potions (vials of mysterious or murky liquid will lower CON); they are
vials of mineral poison (can be brought to High Hedge)
Keep the two Vials of Mysterious Liquid if the Unfinished Business
mod is installed

Level 3: Trap locations: slightly east of entrance on level 3, two on bridge mid-
map, two on 2nd bridge across lava (other two lava bridges have no
traps), and three traps near the exit in the south-east

Important Note: must disarm the traps near the exit in the southeast
before Imoen dual classes to Mage because she will temporarily
lose her thieving abilities

Pick-up Joseph's ring on ground *Joseph's Greenstone ring


Get Potion of Healing in 3rd ore car
East, optional: fight Kobolds and loot eastern containers (26 gp +
Fire Agate 5 gp only)

South: fight two Spiders; fight seven Kobolds on the lava bridge,
consider using the Necklace of Missiles

South-east: Imoen de-trap around exit, and then Dual Class


Or, to avoid the traps altogether: walk, hug the south/east wall

Imoen at Thief level 3 (2500 xp): DUAL CLASS to Mage! Select Imoen Thief3 +8hp->24
Sling proficiency (*) and spells: Friends, Sleep (we have a scroll of Find Traps 40->60
Magic Missile and will soon get Identify) DUAL CLASS to Mage

Level 4: Rest and memorize 2x Remove Fear if not done (one for upcoming
fight in Mines and one for Nashkel), Magic Missiles and Bless

Cave: Xan (Enchanter level 2, neutral) is here, but his "quest" to return his
sword/Moonblade is worth 0 xp

Note: the battle with Mulahey can be won without enchanted


weapons and with the Ankheg armor being the only decent armor
(no plate required); however, being able to cast Magic Missiles at
Mulahey is highly recommended

Stealthily clear the few Kobolds lurking about and then buff with
Shield Amulet, Remove Fear and Bless

- Khalid and Protagonist (use Stealth) will fight Mulahey


- Minsc and Jaheira will protect the mages
- Dynaheir will cast Magic Missiles
- Imoen use Necklace of Missiles

ENCOUNTER Mulahey: Imoen use Necklace of Missiles on the


summoned Skeletons and Kobolds, aim slightly above the top
Skeletons (they seem to be worth 0 xp)
Sleep spell is quite effective as well

bg2mez 21
Talk 1 when he asks for mercy to fight 2nd wave of summons *Boots of Grounding
650 xp, 29 gp, Boots of Grounding, Ring of Holiness (worth 5000 ***Ring of Holiness
gp!), chest has 790 gp and scrolls (Identify, Web, Sleep) *Potion of Absorption
*Short Sword +1
Xan is here (neutral enchanter, level 2, INT 17); his Moonblade is *Scrolls: Identify, Web,
worth 0 gp Sleep

-> Chapter 3 begins when Mulahey's letters are pick-up!


Cut scene says to find where Mulahey's cohorts are hiding, they may
have links to the Bandits that plague the Coast Way
Letter informs of Tazok's new contact named Tranzig in Beregost at
Feldepost's Inn

Optional: clear around the outside of the cave: 2x Gray Oozes 550 xp

Backtrack into the Mines to Emerson; the map upon exiting from the
Mines level 4 is made for a higher level party

Set-up for fighting Greywolf (see next page)

bg2mez 22
Chapter 3
Resting in Chapter 3 gives another special ability (Cure Light
Wounds II) if you dream

Plan for phase 2: Get Reputation to 20 to buy items for the cheapest price:
Nashkel Mines: REP +1 (Prism quest)
(Option: South-west of Nashkel Mines: REP +1 (Lena and Samuel quest)
Nashkel: REP +1 (finalize Mines quest)
North of Carnival: REP +1 (Hulrik's Xvarts)
Northwest of Nashkel: REP +1 (Bjornin's Half Ogres)
South of High Hedge: War Hammer +2
(Option: South of High Hedge: REP +1 (Melicamp quest)
Beregost: buy Full Plate armor and other nice items
North of Friendly Arm Inn or Temple -> Larswood -> Bandit Camp
-> Chapter 4

Nashkel Mines: Outside Talk to Emerson: says to talk to the Mayor

North/mid house: Clear, loot 33 gold and Potion of Healing

Mid/south: Mid-map, mid-south or south-east: Winter Wolf perhaps present, Cleric2 Ranger1
975 xp and can sell pelt in Nashkel Store for 500 gp +6 hp->19hp
Walk to south and east edges to activate new maps

Note: Protagonist and Minsc can use Charm Animal on a Winter


Wolf for assistance fighting Greywolf! Use the charmed wolf as
Greywolf's target!

Mid-east: ENCOUNTER Galtok: help him

Mid/south-west: Near Prism: buff for tough fight: Khalid (your main fighter at this Minsc Ranger3
stage) should drink a Potion of Heroism to lower THAC0 and an Oil +11hp->33hp Bow*
of Speed; Minsc drink a Potion of Agility to be safe TH 14 (1)

Position NPC with highest xp's, or a charmed Winter Wolf, such that
Greywolf fights them (for party survival). If hit you might need to be
tactical and flee to make Greywolf follow him around

Jaheira cast Bless; cast Protection from Evil if available

Talk to Prism (talk 2, 1) and offer to fight Greywolf for him


ENCOUNTER Greywolf: keep protagonist out of line of fire!

- Protagonist can try to cast Doom [not an BG1 Original spell]


- Dynaheir will cast Magic Missiles
- Imoen will use the Wand of Frost if identified (effective but the area
of effect is a cone so use with caution!)
- Minsc consider to use Berserk skill

Fight Greywolf 1400 xp, 102 gp, drops Long Sword +2: Varscona! ***Long Sword +2
(1d8+2, +1 cold = 4-11 damage) -> Khalid

Talk to Prism to finalize 1k xp, REP +1 REP+1 -> 17

If you have the Unfinished Business mod installed: do not remove


the Emeralds from Prism's statue, it will cost you a Reputation point!

Fight a few more Winter Wolves if possible!

bg2mez 23
New plan, but optional: try the map to the east of the Mines: it has
very little fighting if any, has a valuable gem, a nice ring, and a
quest that can increase Reputation if needed

East of Very little fighting on this map D11:1


Nashkel Mines:
("Cloud Peaks") North-west: ENCOUNTER Hafiz: gives a Protection from Magic scroll (talk 1, 1, *Protection from Magic
3) worth 1000 gp!

South-west: ENCOUNTER Flaming Fist Mercenary: be nice

Mid-south: Winter Wolf 975 xp and another pelt to sell

At about 2/3rds down and 1/3 across the map locate a crevice
(1956, 2377 AR5500) in the cliff wall to the right of a single tree, in *Ring of Fire Resistance
the 3rd moss path: Ring of Fire Resistance, a Star Sapphire (worth *Star Sapphire
1000 gp) and an Iol gem

Mid-north: [Do later or now for the Reputation point: talk to Lena for a quest
(return Samuel to the Temple of Wisdom in the Friendly Arm Inn
map) that will reward 500 xp and REP +1; however, if following this
walkthrough the party will not be able to complete it before the timer
of 3 days expires. OK to rest once or twice but must proceed directly
to the Temple thereafter]

Nashkel: Note: several small quests in Nashkel, Carnival and Beregost can
be done later if you plan to have Coran/Yeslick/etc. in the party; we
have a full party already, but may postpone them anyway

South house: [Later with Coran or now: finalize with Commoner (give Joseph's D11:22
Greenstone ring) 800 xp, do not loot the house]

[Oublek: the Bounty for Prism cannot be finalized with Oublek if you
have installed the Unfinished Business mod; otherwise it is
recommended to sell Prism's two emeralds for 1500 gp rather than
finalizing the quest with Oublek for a mere 300 gp, 200 xp]

Near Temple: Finalize with Berrun Ghastkill 1k xp, 900 gp, REP +1 REP+1 -> 18

With the Unfinished Business mod: Berrun advises to show the vial
of mineral poison to Thalantyr in high Hedge, and a piece of
contaminated ore and the other vial of poison to Taerom Fuiruim in
Beregost

Temple of Helm: Nalin will Identify wands and the Protection from Magic scroll! Very
good idea to use the Wand of Frost to interrupt spell-casting
opponents (e.g. Nimbul, Neira, Tranzig), so identify it now!

Near Store/Inn: ENCOUNTER Nimbul: buff with Remove Fear, fight 650 xp, use
Wand of Frost and cast Magic Missiles; drop includes Ring of
Infravision (sell), Short sword +1, 58 gp, and the Boots of Avoidance *Boots of Avoidance
(AC +5 vs missile attacks!) -> party leader

Store: Buy Bullets if needed; sell Winter Wolf Pelts for 500 gp each, Ring 9400 gp
of Infravision 350 gp

Note: can only sell one Winter Wolf pelt if BGT (Trilogy) is installed;
can sell more pelts in High Hedge and Feldepost's but for only 250
gp each

Inn: Later with Coran or now: ENCOUNTER Neira: fight, mages use
Wand of Frost and Magic Missiles to interrupt spell casting, 650 xp,
Helm of Infravision (keep); loot inn

bg2mez 24
Manor House: Upstairs: talk to Samantha 2, 2, 2 -> Jamie appears: fight 65 xp

Bridge, south: [Later with Coran or now: ENCOUNTER Noober: talk 32x for 400 xp]

Carnival: Return to Carnival for the first big sell of accumulated weapons
Try to sell in lots (loads) of 16 items to a merchant

Large tent (#1): Equip ranged weapons


ENCOUNTER Vitiare: kill quickly for a Potion of Mastery Thievery *Potion of Mastery
(save for Garrick to PP Algernon's Cloak or for Coran to PP Aldeth Thievery
Sashenstar)

South-west: Later with Coran or now: talk to the Great Gazib 3x (can carefully PP
2x for scrolls: Blindness Scroll, Agannazar's Scorcher), kill the
Amazing Oopah 270 xp

Small tent (tent Later with Coran or now: buff with Remove Fear; enter tent
#3, purple top): ENCOUNTER Zordral: talk 1, 1, fight 900 xp; talk to Bentha (talk 3)
for a Potion of Heroism [or pick pocket 2x], loot includes Knave's
Robe, 79 gp

BIG SELL #1: do a major sell of nearly all loot (only 12k gp is actually needed at this time, less without Coran):

Note: to maximize gold: sell one load (16 items at one time) to the
merchants listed as "max."; subsequent loads will be at diluted
prices:

Wands: identify at Temple of Helm in Nashkel; can sell at High Hedge, Friendly Arm Inn and Erdane
Arrows: max. at High Hedge and the Ranged Tent only; diluted at Smithy; can't sell elsewhere until BG
Darts: can sell at most stores
Scalps: sell to Vai for 50 gp or Feldepost's for 25 gp (no dilution)
Wyvern Heads: sell to Vai for 1000 gp [also true for EE pre 1.2], or at Feldepost's or High Hedge for 500 gp but prices become diluted
Scrolls: can also sell to Erdane (Durlag's Tower)

Magic tent (tent Sold only normal melee and ranged weapons; could also Rest and
#4): identify items and then sell some magical weapons and the Bracers
AC8 for an additional 2k gp

Square tent Sold only 2nd load of normal melee and ranged weapons
(armor tent):

Melee tent (tent Sell normal armor and 3rd load of Short bows
#5):

Ranged tent (tent Sell normal armor and 3rd load of Short swords
#6):

If you sell potions now keep some potions for upcoming tough fights:
Oil of Speed; Potions of Invisibility, Fire Resistance, Absorption
(useful for Chapter 6 in particular), Invulnerability; keep 1x Potion of
Agility, Hill/Stone Giant Strength and Heroism; keep a few Potions of
Healing

bg2mez 25
Magic tent (tent Did not sell scrolls yet; remember to scribe useful scrolls if you have
#4): them: Protection from Evil, Friends, Protection from Petrification,
Strength, Invisibility, Dispel

Square tent Did not sell enchanted items yet, but you could Rest and identify
(armor tent): items! We will wait for Chapter 5

Result of sell: 8k gp, plus still have a Laeral's Tear (3k gp), Short
Sword +1 x3 (1200 gp), scrolls (1100 gp) and potions (1100 gp) to
sell later

Note: you only need about 12000 gp (less without Coran in the
party) at this stage to buy the good items in Beregost and if
following this walkthrough; will soon get 5k gp from Bassilus quest

Note: no need to buy anything except perhaps the Shield Amulet


(525 gp) and ammo; could consider to buy a Large Shield +1 from
the Nashkel store for the party leader (2100 gp) but it is not
necessary

Extra gold! If you do need more gold: the map crossing from Nashkel to west 5500 gp
of Nashkel has a high chance of encountering a Winter Wolf

Bring along a Potion of Fire Resistance, Potion of Invisibility for the


upcoming fight against Bassilus. Also bring Oil of Speed, Potion of
Heroism and Strength (if have) for a tough fight in the Bandit Camp

Buffing tips when fighting melee at this early stage: THAC0


(attacks/ AC / hp
round)

Khalid: Fighter level 3 with Long Sword +2 and Shield +1: 13 (1) -6 39
Remove Fear (raises moral, no panic; 1 hour unless negated)
Shield Amulet (+2 AC vs missile attacks for 5 turns)
Oil of Speed (+1 attack & double movement speed for 5 turns) 13 (2) -6 39
Potion of Agility will give DEX 18 to improve AC
Protection from Evil (evil creatures get -2 attack penalty; saves
made are +2 bonus for 1 turn = 10 rounds)
Aid (+1 attack rolls and saves, +1d8 hp's for 1 round + 1
12 (2) -6 43
round/level)
Chant (+1 attack & damage rolls and saves; -1 to enemies' rolls for
10 rounds)
Bless (+1 attack rolls for 6 rounds) 11 (2) -6 43

Additionally:
Cleric/Ranger can cast Draw Upon Holy Might (STR, DEX and
CON improved for 1 turn = 10 rounds); therefore with above buff's
can achieve TH 11 (2) AC-4 38 hp

Useful potions (were rarely used in this walkthrough):


Potions of Strength will improve THAC0 and damage
Potion of Heroism will improve THAC0 and hit points
Potion of Mind Focusing will boost DEX to improve AC
Potion of Invulnerability will help AC and saving throws
Potion of Defense will help AC only, unlike Invulnerability

Eventually will be able to buff with:


Imoen/Dynaheir cast Strength, e.g. Khalid's STR is set to 18 for 1
turn/level and his THAC0 improves by 1, e.g. to TH 15/10 (2)
Cleric spell: Defensive Harmony (lowers AC by 2 for 6 rounds)
Jaheira cast Barkskin (+1 saves, except vs spells, for 4 rounds + 1
round/level)
Cleric spell scroll from Temple of Helm: Champion's Strength
(improves THAC0 and sets strength to 18/00)
[Overpowered, do not use: Imoen/Dynaheir cast Improved
Invisibility (lowers AC and helps THAC0 for melee fighting)]

bg2mez 26
North of Carnival: Save; walk along the south edge to the middle of map, save again D12:10
and then walk north

Mid-south: ENCOUNTER Hulrik, Xvarts and his cow: fight eight Xvarts and the
Cow must survive
Finalize Hulrik for an easy REP point: 350 xp, REP +1 REP+1 -> 19

To avoid Hulrik Xvarts quest bug:


The corpse (body) of the enemy must not disappear upon "death."
To avoid this, the final blow to the enemy cannot be so hard that
you "destroy" the body
Only the bodies on the ground get counted, e.g. if you kill all 8
Xvarts but only 6 bodies remain, then XVARTSDEAD = 6, which
means you cannot finalize the quest (must = 8)

Baldur's Gate Trilogy note


Must do Hulrik and the Qvarts quest before fighting Mulahey, or the
quest disappears!

Mid/north-west: If Minsc is in the party, otherwise optional:


Walk to bottom of map, then west to the edge, and then half-way up
to rocky area. North of the first rock outcrop use Stealth to locate
Arghain:
Fight Arghain to get Two Handed Sword +1, 520 xp, possible *Two Handed Sword +1
Friends scroll -> Imoen -> Minsc TH 16 (1)

Get Water Opal in small rock on ground (1570, 1486)

Cave (mid-NW): [Do not enter: not worth risk of death! Return later or use Sanctuary]

Do not attempt to explore the map to avoid certain death! Leave due
west

NW of Nashkel: Walk due north to fight Bjornin's Half-ogres (four), avoid Teyngan,
("Fisherman's Lake") Jemby and Zekar (tough fight, return later)

North: To avoid the Bjornin Half Ogres quest bug:


The corpse (body) of the enemy must not disappear upon "death."
To avoid this, the final blow to the enemy cannot be so hard that
you "destroy" the body
Only the bodies on the ground get counted, e.g. if you kill all 4 Half
Ogres but only 3 bodies remain, then OGRESKILLED = 3, which
means you cannot finalize the quest (must = 4)

Mid-map: [Preference is to do later: Could also encounter Drizzt, but it is safer


to do later: after fighting the Half-ogres, walk east around the lake
and then to the south mid point of the lake; carefully fight the Gnolls
(Drizzt's Gnolls) yourself by drawing them north to your party

If Drizzt fights the Gnolls himself their bodies could disappear if he


lands a very hard hit, which means you won't be able to finalize the
quest; a strategy is for your party to draw them north and fight them
with ranged weapons]

To avoid the Drizzt Gnolls quest bug:


The corpse (body) of the enemy must not disappear upon "death."
To avoid this, the final blow to the enemy cannot be so hard that
you "destroy" the body
Only the bodies on the ground get counted, e.g. if Drizzt kills all 12
Gnolls but only 6 bodies remain, then GNOLLSKILLED = 6, which
means you cannot finalize the quest (must = 12)

bg2mez 27
To finalize the quest after all 12 Gnolls are dead, talk to Drizzt who
replies "Well met friend. Luck be on your side."

Note: do not pick pocket Drizzt or he won't help you in Baldur's Gate
2 in Chapter 6! You do not need his weapons to easily succeed in
BG1 so resist temptation

South of High South-east: Select spells now (rest and dream) in preparation for big fight: Magic D13:18
Hedge ("Red Missiles, Bless, Remove Fear, Protection from Evil, and if you have: 5800 gp
Canyons"): Aid, Chant, Resist Fire & Cold
Rest can be interrupted by Skeletons with Longbows! Imoen Conjurer2

Approach from south to fight Bassilus; use Stealth to scope area

Give all the best equipment to Khalid; Khalid drink a Potion of Fire
Resistance and Hill Giant Strength
Full buff (Khalid only) including Remove Fear/Protection from Fear,
Protection from Evil, Bless [and if you have: Resist Fire & Cold, Aid,
Chant]

- Khalid drink a Potion of Invisibility and take position beside Bassilus


- Minsc and protagonist keep away for now, protect the ladies
- Jaheira will use Necklace of Missiles two times!
- Imoen and Dynaheir will cast Magic Missiles (to be safe)

Khalid talk 1, 3, 3 for decent xp's [or do easy way 1, 3, 1, 2 for fewer
xp's], fight 975 xp + 625 xp
Drop includes War Hammer +2: Ashideena! (1d4+3, +1 electrical = ***War Hammer +2
5-8 damage) -> TH 14 (1) w/ STR
18/90 @ Ranger2

Mid/south-east: Can get Short Sword +2 (worth 2k gp): *Composite Longbow


ENCOUNTER Zargal: use Stealth to scope area then fight 980 xp, *Short Sword +2
drop includes a Composite Longbow and Short Sword +2, 76 gp -> Imoen alternate
weapon (or sell!)

Mid/north-east: Mid-map: ENCOUNTER Kissiq Q (talking chicken)


North-east: ENCOUNTER Melicamp Q (bring him to High Hedge)

Note: do not finalize the quest in High Hedge yet (wait to get
Coran/Yeslick/etc. first) unless you need another Reputation point

High Hedge: Mage's Store: Walk due north to the store to avoid Skeletons
Talk Thalantyr 2x: he will ID stuff and buy wands and ammo

Sell: normal items and gems, necklaces and rings: short bows, long 7700 gp
bows, heavy cross-bows, composite longbows

[Later with Coran/Yeslick/etc.: talk to Thalantyr for Quest (get Skull


from Skeleton)
Outside: defeat a Skeleton and loot for a skull

Save game (Thalantyr will often fail to restore Melicamp) and then
finalize with Thalantyr and Melicamp 2k xp, REP +1] [REP+1 if needed]

bg2mez 28
At this stage you only need to make sure the party has a few key
spells and potions

Imoen cast Friends (to get to CHA 20) and buy:

Protection from Evil 164


Protection from Petrification 164
Strength (raises STR to 18 for person touched, e.g. Khalid's THAC0 164
would be lowered by 1 for 1 turn/level)
Resist Fear (good to have vs mages in Cloakwood) 164
Invisibility (good to have to scout areas) 150
Potion of Insulation (good to have vs mages in Cloakwood) 262
Potion of Freedom x1-2 (might need for Cloakwood Forest 2nd map) 262
Potion of Perception (might need for Cloakwood Forest 2nd map) 262
Very optional:
Acid Arrows +1 (37 gp each; for the toughest fights): 20 748
+1 Bullets (6 gp each): 40 240
Robes: no need at all at this time! 0

TOTAL 2088

[EE only: can buy Arrows of Fire, Bullets of Fire/Electricity, Potion


Case, Scroll Case; Fireball and Knock spells, but don't!!!]

With Unfinished Business mod installed: give Thalantyr a (green)


vial of ore poison

South-east: Fight Gnoll(s) for Perdue's Short Sword; be very careful not to sell it Ranger2 Cleric2
by placing it a fighter's weapon slot +7 hp->26hp
TH 14 (1)

Temple: Inside Temple: Talk to Kelddath Ormlyr to finalize Bassilus quest 1k xp, 5k gp! D15:14
11500 gp
If Sword Coast Stratagems (SCS) is installed:
Buy 1x Stone to Flesh scroll (123 gp at Temple of Helm, or Carnival
magic items tent) in case Druids turn you to stone in the Cloakwood
Forest area 3

South of Mid-north: Down the road (1/3rd point) to fight two Ogrillons for Mirianne's
Beregost: letter, 350 xp

Beregost: Near Smithy: ENCOUNTER: Elminster: "The bandits thou doth seek make a habit
of traveling in the northeast"
ENCOUNTER Chloe: go to Jovial Juggler, talk to Officer Vai

Mirianne's house: Mid-east house: finalize Mirianne for Ring of Protection +1 [can pick *Ring of Protection +1
pocket] and 300 xp -> Khalid AC0

Jovial Juggler: Finalize Bjornin quest 400xp, Medium Shield +1, REP +1 REP+1 -> 20!
*Medium Shield +1
-> AC-5 or Khalid AC-3

Jaheira Fighter3 Druid3


Jaheira at Druid level 3: 2x level 2 spell slots (Slow Poison) +12hp->36 Small Sword*
TH 16 (1) w/ Sling +1

Talk to Officer Vai: she buys scalps for 50 gp each; if you speak to
her in Chapter four or five with no scalps in inventory she will leave
but grants REP +1

BG only: later she will buy Wyvern's heads for 1k gp as long as you
have at least one scalp in your inventory. Do not talk to her without a
scalp in your inventory after Chapter 3 or she will leave for good; do
not sell your last scalp

bg2mez 29
Feldepost's Inn: ENCOUNTER Marl and Dunkin: talk 1, 1, 3, 3, 1, 900 xp Khalid Fighter4
Rest, if needed, for upcoming fight vs Silke (use Remove Fear and +13hp->52 TH 12 (1)
Magic Missiles)

Note: can sell Books at Feldepost's Inn

Outside Burning Talk to Garrick -> Silke; position fighters, buff with Remove Fear *Quarter Staff +1
Wizard: then talk to Silke: fight, use Magic Missiles, 900 xp, 400 gp and a *Potion of Invulnerability
Potion of Invulnerability (can sell for 600 gp!)

Talk to Garrick again, Garrick joins! Park Imoen. Use Garrick to


carefully PP (pick pocket skill level 40) potions from Tessilan and
Glayde (or PP fail to fight), then finalize with Faltis

Plan for Garrick: can ID items (Lore 40) such as Ring of Protection
+1; can PP (pick pocket) better than Imoen

Feldepost's Inn Garrick PP Algernon's Cloak (gives CHA +2 and can Charm Person *Algernon's Cloak
upstairs: for 12 hours!) from Feldepost's upstairs
[Note for EE: with patch 1.2 it seems as though Garrick must drink a
Potion of Master Thievery to PP the cloak, and PP fail is now not
OK! Same if playing BG Trilogy]

Algernon's Cloak will help lower prices (CHA 20 with REP 20 is


enough to obtain the lowest prices), or cast Friends

Loot east room

Red Sheaf: [Later: tough fight for only a little experience; can do later:
Consider to drink a potion of strength; Jaheira cast Bless

ENCOUNTER Karlat: fight 270 xp


Imoen talk to Perdue 1, 2, 1, 1, Q (Perdue's sword)
Imoen can unlock most of the chests upstairs]

Smithy: Depending on timing (Smithy is open 5:00 - 21:00): Rest and learn
Friends (or continue to below)

Imoen cast Friends and buy:

Full Plate armor 4020 -> party leader Khalid AC-


6; Ankheg armor to
protagonist AC-5
Sling +1 (if not bought already) 75 -> Jaheira
Short Bow +1 1005 -> Imoen later
A few +2 arrows, +1 bullets (to fight Bandit Camp, Wyverns) 800

Shadow Armor [Coran's armor of choice! 7035 gp] 0


Feldepost's: Composite Longbow +1 (THAC0 +2, damage +3) [Coran's longbow 0
of choice pre EE 1.3 due to the new strength 18 requirement! 1675
gp] (useful as Minsc's alternate weapon, now or later)

TOTAL 5900

[Later or now: with Unfinished Business mod installed: give Taerom


Fuiruim a piece of Tainted Iron and show him to (green) vial of ore
poison, 750 xp]

Mid-south house: Carefully fight Spiders (Landrin's quest), pick-up the spider body, get
boots and wine from a chest, 4x 270 xp

Feldepost's Inn: Rest and memorize Magic Missiles x2, Identify

bg2mez 30
Feldepost's Talk to Tranzig: fight 975 xp, use Magic Missiles to interrupt his spell MAIN *Wand of Magic Missiles
upstairs: casting; he drops Ring of Protection +1 and Wand of Magic QUEST *Ring of Protection +1
Missiles (has 31 charges!), 91 gp; world map is updated to show the -> Jaheira AC1
Bandit Camp
Letter speaks of Peldvale and Larswood World Map updated:
Bandit Camp

Looting: if Cleric level 3 has been reached then can bash more
chests by using Draw Upon Holy Might, including the back "18/00"
chest in Smithy when his store is closed for Bastard Sword +1

Sell gems, necklaces, rings; store loot in a container to sell later


Sell to Smithy: Two Handed Swords, Bastard +1, Flail +1, Short
Sword +2

Result of sell: 7k gp, plus still have a Laeral's Tear (3k gp), and a 7000 gp
stash of loot in Carnival (worth 3-4k gp) to sell later

Travelling to the Bandit Camp:

An alternate and easy way into the Bandit Camp is:


Go to Larswood (east of Friendly Arm Inn/East of Temple)
Talk to Teven mid-map and slightly west: talk 2, 3, 400 xp
(might need STR 15 or higher)
-> Talk to Tazok (3, 2; or: 2 for a challenge); the outdoors bandits
are not hostile, even after the big fight in the large tent! Can freely
loot the camp!

Alternative 1: can also go to Peldvale and talk to Raiken in the north-


east
Alternative 2: can assault the Bandit Camp by traveling directly to it

[North of [Visit this map later when better equipped!]


Friendly Arm
Inn:] [If playing with Coran consider to not fight the Ankhegs now and
return later with Coran so that he gets more xp's]

Temple: Just walk to the north and proceed to the next map to the north

Larswood: Talk to Teven mid-map and slightly west: talk 2, 3, 400 xp


-> Bandit Camp! Talk to Tazok (3, 2; or talk 2 for a challenge); the
outdoors bandits are not hostile, even after the big fight in the large
tent!

Bandit Camp: [If directly assaulting the Bandit Camp: see below but minimize
fighting if playing with Coran/Yeslick (return here later to clear)]

Party arrived by the peaceful method; can loot the camp and then
enter the main tent for a big fight

West Tent: Outside of the west tent, in a table: Flame Arrow scroll
Inside this tent: Murky Oil of Speed

North Tent: Outside of the north tent, above the cave: Potion of Heroism, Oil of
Fiery Burning
Inside this tent: Pearl Necklace

West (small) Outside of the first tent to the west of the main tent: Potion of *Potion of Perception
Tent: Perception
Inside this tent: Potion of Healing

Outside of Main ENCOUNTER Credus: talk 1, 1 or 1, 4


Tent:
Chest outside of the main tent, just SW: Medium Shield +1 *Medium Shield +1
-> AC-5

bg2mez 31
Tazok's Full buff with Shield Amulet, Resist Fear, Bless and Protection from MAIN
Tent/Main Tent: Evil; sneak into the main tent when ready to attack QUEST

Focus on Mage first and then Hakt


Protagonist and Khalid get to Mage quickly
Imoen/Dynaheir use Magic Missiles on Mage
[Jaheira could use Necklace of Missiles aiming just above the table
if all else fails]

ENCOUNTER Raemon: fight 3750 xp, mage drops a Robe of Fire ***Longbow of
Resistance, War Hammer +1, Hakt drops Longbow of Marksmanship +2
Marksmanship: The Dead Shot +2 (THAC0 +3, damage +2!) -> Minsc's alternate
weapon TH 12 (2)
*Robe of Fire Resistance
Talk to Ender Sai: says the bandits are part Black Talon and part
Chill; the Iron Throne is behind the troubles, not the Zhentarim, base
is in the Cloakwood Forest

Cleric level 3 gets 3x level 2 spell slots; spells include buffing spells: Cleric3 Ranger2
THAC0 is reduced by casting Draw Upon Holy Might, Aid and +6 hp->32hp
Bless; Draw Upon Holy Might (can be used to bash Level 2 spell slots x3
the tougher chests in the Bandit Camp and Beregost)

Find Traps: might be needed for Cloakwood Forest 2nd map if


Imoen does not have her thieving skills back

Heal Khalid and drink Potion of Absorption or wear boots from


Mulahey or Imoen de-trap chest
Open trapped chest in main tent (lightning bolt which could be fatal if
not careful)
-> Chapter 4 begins after looting the letters! World Map updated:
One letter is from Davaeorn at the base in Cloakwood Cloakwood Forest
The other letter mentions that the party might cause the Iron Throne
trouble in the future

Loot in the main tent includes 2810 gp! Potion of Magic Blocking is *Potion of Magic Blocking
worth 750 gp!
[Also in chest (EE only): Gauntlets of Weapon Expertise! +1 THAC0 [*Gauntlets of Weapon
and +2 damage!] Expertise (EE only)]

Looting the entire Bandit Camp nets around 4k gp plus loot worth 10600 gp
around 4k gp as well!

Can get Coran now! Return her later to clear map (fight all) and
finish looting. Coran will be at Fighter 3 / Thief 3 only, 8126 xp

Option: Direct assault on Bandit Camp:


Walk up path to north of map and then walk east; sneak into camp
from north east to minimize fighting

Using Stealth can sneak Potion of Heroism from container (sack)


outside of the middle north tent, if needed; and Oil of Fiery Burning

Do surveillance with Stealth


Note that Taugosz Khosann can be avoided for now, just enter the
Main tent/Tazok's tent without being seen by him!
Chest east of main tent has Medium Shield +1 *Medium Shield +1
-> Jaheira
Full buff with Shield Amulet, Resist Fear, Bless and Protection from
Evil; sneak into the main tent when ready to attack

[Return later with Coran/Yeslick/etc. to finish this map in which the


party will:

bg2mez 32
Clear entire Bandit Camp starting from north/NE ***Full Plate (#2)
Carefully with full buff fight Taugosz Khosann, drops a Medium -> Khalid AC-6
Shield +1, War Hammer +1 and a Full Plate armor! 2k xp, 85 gp Ankheg armor -> Minsc
Fight Ardenor Crush 900 xp, 104 gp] AC-1
*War Hammer +1

Looting the Bandit Camp:


South-east Tent: Web and Fireball scroll! (Requires 18/00 STR or Coran or use *Fireball
Knock spell))

North-west tent: Do not use the Murky Oil of Speed [or the cursed Ring (the Iron
Thorn)]

Cave: Fight Garclax 120 xp, can drop a Blur scroll!

North tent: Fight Flind 120 xp, can drop a scroll

Locked chests that cannot be opened with 18/91-99 STR (worth it to


return here with Coran, use Draw Upon Holy Might or use Knock Knock or
spell): STR 19
- 3 outside around the main tent: west chest: Short Sword +1, 134 Knock
gp; mid chest: 87 gp; east chest: 34 gp, Wand of Fear Knock
- 1 inside SE tent: Fireball, Web Bash
- 1 outside tent next to main tent: 2 arrows! Knock
- 2 outside 2nd tent from main tent: 60 gp, 2 Potions of Healing Bash
- 1 outside 3rd tent from main tent: 45 gp Knock
- 1 outside 4th tent from main tent: 35 gp Bash
- 1 inside tent by cave: Pearl Necklace, 19 gp Bash

Most of the above chests can be opened with 18/00 STR, or Coran
with Open Locks at skill level 95

In preparation for the Cloakwood Forest (in particular map 2) set


spells to include 2x Find Traps and 2x Sanctuary, 2x Bless and Aid;
1-2x Invisibility; alternatively have 1-2x Potion of Freedom (can
buy in High Hedge) and a Potion of Perception (can buy in High
Hedge)

Inventory management and the values of gems, necklaces and rings


Gold is starting to accumulate quickly now; consider to not pick-up
the following low-value gems, rings and necklaces
If not listed here they are worth more than 30 gp

Gem Value
Turquoise 2
Fire Agate 5
Lynx Eye 7
Sunstone 12
Ander 15
Jasper 17
Tchazar 17
Iol 20
Skydrop 20
Zircon 22
Moonstone/Bloodstone 25
Ziose 30

Necklace
Silver 5
Bluestone 15
Agni Mani 20
Rainbow Obsidian 25
Gold 30

bg2mez 33
Ring
Silver 2
Greenstone 5
Gold 20
Onyx 25
Bloodstone 30

bg2mez 34
Chapter 4
Resting in Chapter 4 gives another special ability (Slow Poison)

Plan for phase 3: Friendly Arm Inn: finalize Landrin's quest


Cloakwood Forest I: Coran !
Cloakwood Forest I: Aldeth Sashenstar's quest
Cloakwood Forest II: Spider's Bane +2
Cloakwood Forest III: Club +1
Cloakwood Forest IV: fight Coran's Wyverns and then sell their heads
Cloakwood V; enter the Mine: Yeslick !
Finish Cloakwood Mines -> Chapter 5

Friendly Arm Inn: ENCOUNTER: Elminster: "the clues seem to point to the D17:8
Cloakwood Forest" 11800 gp
Sell gems, rings, necklaces; buy a lot of normal bullets if needed

Imoen finalize Landrin quest for Antidotes, 800 xp and 295 gp in *Antidotes
total

Note: must bring at least 5 Antidotes when travelling to the


Cloakwood Forest (poison from Wyvern's and Spiders); can buy
more in the Temple at Friendly Arm

Note: at this stage your gold will accelerate quickly so consider to


only pick-up items worth their while (e.g. magical/enchanted items,
scrolls, potions, gems, rings, necklaces, wands, Wyvern heads,
Bandit Scalps and Plate armors)

Cloakwood 1 (East): Rest and Dream if needed; walk along the north edge of the map D18:2
(Cloakwood Lodge) and find Coran on a bridge in the north-west

Imoen talk to Coran and accept his quest, Coran joins! Fighter 3 /
Thief 3, 8126 xp, 27 hp, Longbow***, Long Sword**, THAC0 8 (2)
with the Deadshot +3 and normal arrows. Skill levels: Open Locks
60, Find Traps 20, Pick Pockets 40; STR 14, DEX 20, CHA 16

Plan for Coran: not playing with Coran this time; previous play
through's used him as a Stealth Sniper and to open locks

Must do Coran's quest (kill the Wyvern) within approximately 16


days of him joining or he leaves for good. He gives a warning after 8
days have past
Note: finalization of his quest at Temple is NOT necessary - Coran
remains in party - but must finalize with Coran in the party for the 2k
gp reward

Tested: Coran leaves after 16 days and 14 hours , therefore must


kill the Wyverns by day 34:14 or so on this play through if playing
with Coran

Note: it takes 52 hours (that's 2 days, 4 hours) to travel from


Cloakwood map 1 to where the Wyverns are on map 4

Synopsis: Level Experience


Khalid (THAC0 12 1 AC-6) Fighter4 9200
Protagonist ((THAC0 14 1 AC-5) C3/R2 6500
Minsc (THAC0 14 1 AC1) Ranger3 8000
Jaheira (THAC0 16 1 AC3) F3/Druid3 9500
Imoen (THAC0 19 1 AC6) Conj2/Th3 7300
Dynaheir (THAC0 19 1 AC8) Invoker3 7600
*THAC0's are without magical ammo
= 48k total party xp's

bg2mez 35
Cabin: Mid map: Coran cannot open the chest yet (contains 395 gp, Potion *Potion of Invulnerability
of Invulnerability, Elixer of Heath); requires Open Locks 80 or
STR>21) nor safely PP Aldeth Sashenstar. Can return later after
learning Knock but it is recommended to...:

Coran drink 2x Potion of Perception or 1x Potion of Master Thievery,


Outside cabin: loot the locked chest and then carefully pick pocket Aldeth *Bastard Sword +1, +3 vs
Sashenstar 3x including a Bastard Sword +1, +3 vs Shapeshifters, Shapeshifters
i.e. Doppelgangers! Worth 2k gp *Diamond
[cannot PP Bastard Sword +1 in EE]

Note: talk to Aldeth now or slightly later but do so before Chapter 5


to avoid a potential bug (possibly in EE 1.3 only) of her not
appearing in Baldur's Gate which misses a nice quest

Full buff then talk to Aldeth (talk 1, 2): Seniyad will call lightning
doing 60 damage so let Khalid equipped with the Boots of
Grounding talk to her
ENCOUNTER Seniyad: fight 4360 xp Imoen Conjurer3

Finalize, 2k xp, [Potion of Heroism,] and Aldeth goes to the Minsc Ranger4
Merchant's League Estate in Baldur's Gate (SW section) +11hp->44hp
TH 13 (1)

To avoid the Aldeth Druids quest bug:


The corpse (body) of the enemy must not disappear upon "death."
To avoid this, the final blow to the enemy cannot be so hard that
you "destroy" the body
Only the bodies on the ground get counted, e.g. if you kill all 3
Druids but only 2 bodies remain, then KILLEDDRUIDS = 2 (or 3),
which means you cannot finalize the quest (must = 4)

South-east: Now or later: get Cloak from Tasloi's in SE corner of map *Cloak of Non-Detection
No need to clear the map, or any of the Cloakwood maps at this
time
Leave by the south or west edge of map

To Cloakwood 2: Can get WAYLAID by Ettercaps, 4x 650 xp

YESLICK
If wanting Yeslick, an excellent Fighter/Cleric, go get him now,
minimizing fighting along the way so that he gets more xp's

When playing with Yeslick on a previous play through, going directly


from Cloakwood I, he had 27400 xp, Fighter 4/Cleric 5, War
Hammer** Sling** Mace*, whereas the other party members were
only at around 18k xp

ALORA
If wanting Alora, a fun Thief, instigate Chapter 5 quickly and
minimizing fighting along the way so that she gets more xp's

Doing so means she could be a level 4 Thief with 5012 xp, Open
Locks skill 80 and Pick Pockets 80 as well. The protagonist had
15,800 xp and the party total was 104k
If following this walkthrough, she will be level 6 with 20115 xp, Open
Locks skill and Pick Pockets at 100

bg2mez 36
Cloakwood 2 (South): Immediate trap!
(Cloakwood Falls) Talk to Tiber Q (find his brother Chelak)

Dealing with the Cloakwood traps:


Imoen detect traps unless she does not have her thieving skills
back. In that case, Protagonist use a Potion of Invisibility or
Sanctuary together with Find Traps to detect the traps (ten in total
but no need to clear the entire map at this time); OK to set off traps
while invisible!
Alternatively drink a Potion of Freedom and Invisibility and set-off
the traps! Enemies cannot see you if held while invisible. This clears
the way for the rest of the party to help the protagonist fight the
Spiders and Ettercaps

Use the Necklace of Missiles if a fight is problematic

TRAP

4 TRAPS

TRAP
TRAP

3 TRAPS

Cave/Spider Nest Rest; can sneak Spider's Bane +2 using Stealth and an Invisibility ***Spider's Bane +2
(mid north-west): Potion or by casting Sanctuary; or, can fight now or wait until later -> Minsc
when higher level: *Wand of Frost (has 12
[Full buff including Protection from Fire and Resist Fire/Cold, cast charges)
Fireball, 8k xp. Consider to use the Necklace of Missiles]
Finalize Tiber 800 xp

No need to clear the map and risk getting poisoned!


Walk to north edge of map

To Cloakwood 3: Can get WAYLAID by 2 Wyverns and 3 Giant Spiders, 4150 xp and Dynaheir Invoker4
Wyvern heads! +6hp->24hp

Cloakwood 3 (West): Eldoth is here (Evil Bard)


(Cloakwood Grove)
Across bridge ENCOUNTER Laskal: be nice, gives Potion of Invulnerability *Potion of Invulnerability
(NW):
Mid-map, south ENCOUNTER Izefia: fight, 120 xp Ranger3 Cleric3 +7hp
of Cave: ->39 Missile* TH 13 (1)

Cave: ENCOUNTER Peter of the North: fight, 1140 xp, 20 gp


If have mod installed: talk to Teodor: give an Egg (Ioun Stone)

North-west: Fight Vampiric Wolves for 2k xp each! Call Lightning works well!

bg2mez 37
Tree house: Loot: bash chest for a Potion of Freedom, Potion of Healing and an *Potion of Freedom
Antidote. Prepare for a tough fight: Remove Fear, Bless and
consider to drink an Oil of Speed or Potion of Invulnerability
Upstairs: fight Amarande (Shadow Arch druid) 120 xp; if Unfinished *Club +1, +3 vs unnatural
Business mod installed he drops The Root of the Problem: Club +1, creatures
+3 vs unnatural creatures [in EE he drops the Mighty Oak +2] -> Jaheira alternate
weapon

Mid south-west: ENCOUNTER Takiyah: fight, 120 xp

Faldorn is here (Neutral Druid, level 3)

Walk to east edge of map

To Cloakwood 4: Can get WAYLAID by 2 Wyverns and 3 Giant Spiders, 4150 xp and
Wyvern heads!

Cloakwood 4 (North): Save game. Walk South-east to bridge; walk east to outside the cave
(Cloakwood Crossings) Avoid the SE corner (Hamadryad: must use Resist Fear, Stealth,
elemental damage and Magic Missiles)

Cave (mid-east) / Save game, rest outside of the cave if needed. Full buff and then D20:14 *Plate Mail
Wyvern's Nest: clear the Wyvern's nest to complete Coran's Wyverns quest
Loot the body for 62 gp and gems/rings worth 300 gp, a Wand of
Fear and Plate Mail armor

Coran's quest completed! Finalization at the Temple is NOT


necessary - Coran will not leave and remains in the party;
unfortunately he says nothing to signify that the quest is complete
unless he is in the party when the Wyverns are killed

Keep Wyvern heads to sell for 2k gp from Kelddath Ormlyr at


Temple for the first head (if Coran is in the party), and then 1k gp
from Vai (if you have one or more bandit scalps in inventory)

Can also sell the heads at High Hedge and Feldepost's


High Hedge has higher dilution prices (500, 450 and then 400) than
Feldepost's (500, 300 and then 200)

If wanting Yeslick or Alora fight several Wyverns later with them in


the party so they get more xp's:

Bonus xp's! In the cave: can rest a get rest interrupted by Wyverns (typically will
fight a dozen!) which is the best xp farming tactic so far. The best xp
farming tactic in TotSC is in Durlag's Tower at the Level 2 exit stairs

Leave the cave; return to fight Wyverns after completing the Mines

Inventory management:
Inventory is probably now fully loaded, can store loot in the body in
the Wyvern's Cave, or in a chest on the next map, and collect it
later. Preference is to clear Cloakwood 5 map before returning to
Beregost/Carnival to store/sell loot
There is no need to collect all the Chain Mail armors (especially
from Cloakwood 5 and the Cloakwood Mines), bows and melee
weapons as the value of these is insignificant compared with selling
a Wyvern's head
Likewise, do not collect all the low-value gems, necklaces and rings
as per list on page 33

North-west bridge:[Now or later: fight four Baby Wyverns 1800 xp]

bg2mez 38
Cloakwood 5 (Mines): ENCOUNTER Drasus: fight, buff with Resist Fear, Draw Upon Holy D21:12 ***Boots of Speed
Might; consider to use Necklace of Missiles, Web and Magic ***Plate Mail +1 (can
Missiles IMPORT into BG2)
-> Jaheira AC0
Drops include Boots of Speed and Plate Mail +1 (Fallorain's Plate *Potion of Frost Giant
+1, AC2, which can be imported into BG2!) 5600 xp, Morning Star Strength
+1, Potion of Frost Giant Strength (STR 21), Letter from Rieltar, and
a Mage Robe of Cold Resistance

Note for Yeslick: the Morning Star +1 could be his weapon

Imoen Mage4;
Imoen at Mage level 4: her thieving skills are back! Use Short Bow Thief skills back!
+1 and arrow +2 if have +6hp->30hp TH 19/16 (2)
(19/14 w/ +2 arrows)

Enter two (or three) fort areas to fight and loot. The 3rd fort area is at Cleric4 Ranger3
1830, 1560 (entrance to Area 1808) +6hp->45hp

North: ENCOUNTER Lakadaar: fight 600 xp [or scare him away by talking Jaheira Druid4 Fighter3
about the Wyverns] +5hp->41hp

Inventory is now fully loaded! Consider to return to Temple,


Beregost or Carnival to store loot; or save the trip by reducing the
number of items in your inventory by dropping anything not worth 50
gp or more
Drop the low-value gems, necklaces and rings as per list on page
33

[Temple:] [Only if Coran is in the party: give one Wyvern head to Kelddath
Ormlyr for 2k gp!]

[Beregost:] Jovial Juggler: [Later: sell Wyvern heads to Vai (with a bandit scalp in inventory
otherwise she will simply leave) for 1k gp each (sold 15! That's
definitely enough!)]
[In EE and BGT: sell one load of Wyvern heads to Feldepost's for
500 gp each (price can become diluted to 200 gp); can sell in High
Hedge as well for 500 gp each]

Feldepost's: Sell gems, necklaces and rings

To Mines: WAYLAID by 2 Wyverns, 2800 xp and more Wyvern heads!

Cloakwood 5 Bandit Main floor, long chest requires STR 21 or Knock later: 83 gp, Potion MAIN *Potion of Magic Shielding
(Mines): barracks/office: of Magic Shielding QUEST
Upstairs: one chest requires STR 19: 89 gp

Bandit office up Chest requires STR 19: 58 gp


the ladder
(entrance to This is a good place to store loot for sorting after completing the
Mine): Mines
Proceed down into the Mine

Mines level 1: North-east: talk to Miner near the large "plug" Q (Rill; return key to
this Miner in order to flood the mine)

Mines level 2: Take hallway to the east/southeast to avoid two traps in center
hallway; all crates are empty; open the first hidden door
Continue all the way south through another hidden door to Rill and
Yeslick

bg2mez 39
South-east: ENCOUNTER Rill (part of main quest): give him 100 gp

Park Imoen temporarily if wanting to bring Yeslick to the surface

Yeslick is here, he joins if there is room in the party! (Fighter 4 / D21:16


Cleric 5, 27380 xp, 61 hp), a good Fighter/Cleric with Blunt/Missile**,
Spiked* STR 15 CON 17 WIS 16

Note: Yeslick can be reached fairly early; party has only 83-97k xp
in total, with the protagonist having only 13-15k xp

Optional: bring Yeslick to the surface and park him

Now that the NPC's of choice have been reached (early, in case of
wanting to have them in the party) we can play more completionist-
style and complete quests we may have skipped and clear all maps
of monsters going forward

Middle/south: prepare for a big fight using Shield Amulet and Bless
Fight Hareishan and 13 goons: big fight 3500 xp, 430 gp, can blast *Haste scroll
them with 2x Fireballs or use Necklace of Missiles

Mines level 3: Immediate fight vs four Guards and three Hobgoblins, 650 xp Jaheira Fighter4 Druid4
Go east to bedrooms and loot including Dispel Magic scroll. Two +7hp->48hp TH 15 (1)
chests (2nd and 3rd bedrooms) need high strength to bash; wait for with Sling +1
now, Imoen Knock them later
The 3rd bedroom locked chest has a Potion of Fire Giant Strength
(STR 22) which will enable bashing of the other two tough chests on *Potion of Fire Giant
this level and four chests on Level 4. Might need to Knock after Strength
getting a Knock scroll at the end of Level 4 *Dispel Magic

North room has Small Shield +1 and a Plate mail armor *Plate mail

Two chests in central area need STR 22; have 500 gp, Spear +1,
Potion of Magic Protection, scroll of Acid Protection, cursed scroll

East: quickly fight Mage Natasha, 1200 xp, Mirror Image, Hold *Mirror Image
Person and Slow scrolls

SE: ENCOUNTER Ogre Mage: fight 650 xp, Katana +1, Pearl *Katana +1
Necklace

West: temple/altar room has Potion of Stone Giant Strength (STR *Potion of Stone Giant
20), Potion of Invulnerability Strength
*Potion of Invulnerability

Mines level 4: Carefully de-trap the four traps down hallway after first room (Imoen *Bracers AC6
cannot de-trap the 5th trap) *Key to River Plug
ENCOUNTER Davaeorn: watch for Lighting Bolt and a Fireball, can *Robe of the Evil
use Magic Missiles, 6k xp, 109 gp Archmagi
Consider to do solo: protagonist use Stealth and walk to the small
western room with a "well/pit"; Davaeorn will eventually walk towards
you and fight melee!
Drop includes Robe of the Evil Archmagi, worth 10k gp! *Potion of Master Thievery
Three letters are worth 0 gp each

Read scroll -> Chapter 5 begins!


Cut scene informs "Now you must travel to the great city of
Baldur's Gate." Great! BG is now accessible!

Letters/scrolls from Rieltar talks about an agent among ranks of the *Blur
Seven Suns Trading coster (located in BG SW district) and a noble *Protection from
estate in north-western BG as a base of operations. Petrification
Talk to Stephan: says main building for the Iron Throne is in BG SW
district

bg2mez 40
One chest needs >STR 23 but only contains a Wand of Fear *Laeral's tear
Loot southern room, 1085 gp, two cursed scrolls, and a Laeral's tear *Knock scroll
(worth 3k gp!) *Protection from Undead
*Protection from Fire
Rest on Level 3 (can't seem to rest on Level 4) to memorize Knock
and to Dream for a special ability

Return to Level 3 to rest; cast Knock on the 3rd bedroom locked Khalid Fighter5
chest which has a Potion of Fire Giant Strength which will enable +13hp->65hp
bashing of the other two tough chests, as well as four chests on TH 11 (1)
Level 4

Note: when a party member reaches Level 5 consider to change the


difficulty setting to Hard

Locked chests that cannot be opened with 18/91-99 STR: Knock or


Strength
Mine Level 3: to bash
- 1st bedroom: 23 gp, 5 Acid arrows 19
- 3rd bedroom: 119 gp, Potion of Fire Giant Strength 21 *Potion of Fire Giant
Strength
- 2nd bedroom: 112 gp, water star gem 22
- central room, long chest: 354 gp, Spear +1 (worth 500 gp) 21
- central room, east chest: Flamedance ring, Star Diopside and 22
Shandon gems

Mine Level 4:
- north-west chest: 83 gp 21
- central chest: 308 gp 22
- west chest: Potion of Master Thievery, Potion of Explosions 22 *Potion of Master Thievery

- south chest: Wand of Fear (worth 750 gp) >23 Knock

Take the elevator to return to Level 1

Mines level 1: North-east: talk to Miner and flood the Mine! -> Outside, 2k xp, REP+2 REP+2

Outside: Get any stored loot you might have placed in a chest

Head to Beregost (or High Hedge) to sell some Wyvern Heads and
then to Carnival to sell/store loot

bg2mez 41
Chapter 5
Resting in Chapter 5 gives another special ability (Slow Poison II)

Plan for phase 4: Cloakwood Forest: complete and clear maps; fight Wyverns for xp's
Beregost/Carnival: sell Wyvern's Heads; sell or store loot
High Hedge: sell stuff and buy a Robe of the Archmagi
Bandit Camp: clear and loot
North of Friendly Arm Inn: quest; fight Ankhegs

Various maps: explore and complete all of the maps south of Wyrm's Crossing including:
East of Temple/North of Gullykin: Golden Girdle
Ulcaster: Boots of Stealth
Firewine: Gauntlets of Weapon Expertise
South of Nashkel: Bracers of Archery
Lighthouse (SW of High Hedge): Manual of Bodily Health
North of Lighthouse: Helmet of Defense

Wyrm's Crossing/North of Wyrm's: quests


Baldur's Gate: obtain a few of the very best items
Baldur's Gate: get Alora to pick pockets
Baldur's Gate: carefully do the Poisoning quest (Marek and Lothander's quest)
Baldur's Gate: do the main plot quests
Baldur's Gate: do a few (or many) side quests
Ulgoth's Beard: buy a few of the best items

Before instigating Chapter 6 consider to do the expansion material, or wait:


Ulgoth's Beard / Tales of the Sword Coast
Durlag's Tower

Finalize the main plot quest with Grand Duke Eltan


-> Chapter 6

Note: could now proceed to Baldur's Gate now if desired, e.g. to get
an NPC such as Alora while they are still at a low level; we will clear
the outdoor maps first (except for Durlag's Tower)

Getting to Baldur's Gate early:


If you did proceed to BG now, Alora will be a Thief level 4, 5012 xp,
Open Lock 80, Pick Pockets 80
Quayle will be Cleric 4 / Illusionist 3, 14326 xp

Cloakwood 4 Cave (mid-east) / Typically get Rest Interrupted 12x to fight some Wyverns for xp's Minsc Ranger5
(North): Wyvern's Nest: and collect at most 15 heads in total to sell in Beregost (Officer Vai) +11hp->55 TH 12 (1)

Ranger4 Cleric4
+7hp->52 THAC0 12 (1)

Clear map Dynaheir Invoker5


+6hp->30hp THAC0 19
(1)

Cloakwood 3 (West): Clear map Imoen Conjurer5


+6hp->36hp Level 3 spell
x2
Cloakwood 2 (South): Carefully clear the map using ranged weapons Jaheira Druid5 Fighter4
Clear the Spider Nest (consider to use Fireball and the Necklace of +5hp->53hp Level 3 spell
Missiles) and then finalize Tiber 800 xp x2

[Temple:] [Only if Coran is in the party: give one Wyvern head to Kelddath
Ormlyr for 2k gp!]

bg2mez 42
Beregost: Bring loot to Carnival for storage; loot does not disappear from the D28:10
outdoor containers
[Store loot in a convenient container and identify later for a "big sell"
in Beregost and High Hedge]

House north of Cast Knock [or use Coran with Open Locks at 100] to loot diamond
Red Sheaf: from house north of the Red Sheaf

Feldepost's: Sell gems, necklaces and rings

Smithy: Perhaps buy some ammo

Smithy, 21:00 or If not yet done: loot Bastard Sword +1 (can be bashed with STR
later: 18/00 or higher; worth 1250 gp), cast Draw Upon Holy Might; or cast
Knock

[Taerom Fuiruim can make you an Ankheg armor for 4k gp and he [*Ankheg Plate Mail (#2)]
will still buy many Ankheg shells for 500 gp each, but I did not. To
make armor talk 1 (I'm not interested), 2 (pay 4k gp), and then talk
1 or 2. Return later for the armor]

Jovial Juggler: Sell Wyvern heads to Vai (with a bandit scalp in inventory otherwise 37000 gp
she will simply leave) for 1k gp each (sold 15! That's definitely
enough!)
[In EE: sell one load of Wyvern heads to Feldepost's for 500 gp
each (price can become diluted to 200 gp; can sell in High Hedge,
too)]

Talk to Officer Vai: she buys scalps for 50 gp each; if you speak to
her in Chapter four or five with no scalps in inventory she will leave
for good but grants REP +1

Finalize Gurke 300 xp and can keep the cloak!

High Hedge: Mage's Store: Talk Thalantyr 2x: he will ID stuff and buy wands and ammo
Talk to Thalantyr for Quest (get Skull from Skeleton)

Save game (Thalantyr will often fail to restore Melicamp) and then
finalize with Thalantyr and Melicamp 2k xp, REP +1 REP+1

Imoen cast Friends and sell/buy:

Sell: short bows, long bows, heavy cross-bows, composite


longbows, armors, magical items [could sell wands, too]

Robe of the Good Archmagi 13735 -> Imoen AC1


[Robe of the Neutral Archmagi 13735 gp -> Neera] 0
Bullet +1 400

TOTAL 14135

[EE only: buy Bullets of Fire/Electricity, Bullets +1]

South-east: If not yet done: fight Gnoll for Perdue's Short Sword but be very 22800 gp
careful not to sell it; finalize in Beregost for 50 gp, 500 xp

Nashkel: Complete any remaining small quests

South house: Finalize with Commoner (give Joseph's Greenstone ring) 800 xp, do
not loot the house

Bridge, south: ENCOUNTER Noober: talk 32x for 400 xp

bg2mez 43
Manor House: Upstairs: talk to Samantha 2, 2, 2 -> Jamie appears: fight 65 xp
One chest requires STR>19 but only contains 38 gp

Outside of Manor If Mini Quests mod is installed: ENCOUNTER Arnim: fight Baby
House: Wyvern 100 xp
Near the store: ENCOUNTER Lady von Undenzieht 300 xp

Temple: Buy two scrolls of Stone to Flesh for upcoming small quests

Carnival: Prepare for selling some loot, and complete any remaining tasks D29:18

South tent: Knock the large chest; bash the smaller chest

Square Tent: Sell enchanted weapons, armor and robes (+18k gp) 41500 gp

Could sell (but we waited) potions (6k gp), scrolls (3k gp) and four
wands
Consider to sell the Necklace of Missiles to the merchant and buy
back for 3350 gp fully charged! (25 charges)

In preparation for clearing the Bandit Camp, bring a Potion of


Heroism and the Shield Amulet; bring a Potion of Freedom for
clearing the map East of Larswood

In preparation for the Ulcaster School and Firewine Ruins consider


to set spells to include Find Traps, and Sanctuary or Invisibility

Bandit Camp: Clear the entire Bandit Camp!


Khalid drink a Potion of Heroism and with full buff talk/provoke ***Full Plate (#2)
Taugosz Khosann into a fight; drops a Medium Shield +1, War -> Khalid AC-6; Ankheg
Hammer +1 and a Full Plate armor! 2k xp, 85 gp armor to Minsc AC0

Fight Ardenor Crush 900 xp, 104 gp


Fight all the Bandits

Cleric level 5: level 3 spells include Animate Dead which summons Cleric5 Ranger4
skeletons to easily fight Sirines (e.g. on the Lighthouse map); +6hp->58hp, Level 3 spell
Summon Insects is also good x2 (Animate Dead!)

North of Fight Ankhegs (for the first time): there are four spawn points; we Jaheira Fighter5 Druid5
Friendly Arm fought 25 for 975 xp each! +7hp->60hp TH 14 (1)
Inn:
Khalid Fighter6
+13hp->78hp Large
Talk to Farmer Brun Q (Nathan) Sword**** TH 10 (1)

Ankheg den/hole: Enter hole to fight nine Ankhegs and find Nathan's body; loot *Dire Charm
includes Dire Charm scroll, 560 gp, Wand of Fire (worth 2530 gp!), *Potion of Cloud Giant
Potion of Cloud Giant Strength (STR 23), Potion of Magic Strength
Protection, Ghost Armor, Chain Mail +1 (worth 800 gp)

Outside: Finalize quest 500 xp


Can talk to Farmer Brun again, give 100 gp for 1k xp and REP +1 REP+1

North-east: Talk to Gerde: gives quest, finalize for 75 gp only


North-west: [Later, when ready to proceed to Baldur's Gate: Imoen talk to
Sonner Q (Tenya)]

Peldvale: Clear map of Black Talon Elite, Bandits and Spiders


Viconia is here (evil Cleric, level 6)

bg2mez 44
East of Larswood: Complete map but watch for three traps in the mid-east (send Minsc *Ring of Energy
first with the Spider's Bane sword, or drink a Potion of Freedom or
use Find Traps)

Mid-map: ENCOUNTER Denak (Red Wizard of Thay): fight 2400 xp, 345 gp

Mid-northwest: Talk to Fahrington Q ("scroll of wisdom", Ettercap to the east) Minsc Ranger6
NE: fight two Ettercaps 1300 xp, drop include Scroll of Cold +11hp->66 Bow** TH 10
Protection; finalize for 300 xp (1) or 10 (2) with +1
arrows and Bow of
Marksmanship

Clear map of Spiders and Ettercaps Ranger5 Cleric5


+7hp->65hp
TH 11 (1)

North of Do not attempt to clear map unless have or know Protection from
Gullykin (East Petrification (yes!)
of Temple): Or: get Korax to join (mid West/NW) whom is immune to
Petrification attacks; same xp's awarded to party if he joins

North-west: Shar-Teel is here (Fighter level 6, Evil; has plate armor)

North edge: Fight four Lesser Basilisks 5600 xp, use Draw Upon Holy might and Jaheira Druid6 Fighter5
consider to fight solo +5hp->65hp

North-mid: Buff protagonist with Protection from Petrification and resist Fear,
then
ENCOUNTER Mutamin: fight 9600 xp, 120 gp Dynaheir Invoker6
+6hp->36hp Blunt*

Mid-northwest: Tamah is petrified; use a scroll of Stone to Flesh, 300 xp REP+1

Mid map: Use Stealth to locate Kirian then full buff


ENCOUNTER Kirian and group: talk 1, 1, 1 to fight 3k xp, 385 gp *Golden Girdle

Mid map, south: Fight four Basilisks 8200 xp

Beregost: Sell gems, necklaces, rings and Bandit Scalps D35:1


Store loot in a container for a big sell later 48000 gp
Buy ammo! Need about 240 bullets to clear the next several maps

Temple: Mid-southeast: ENCOUNTER Cattack: fight Hobgoblins

South-east: Corianna is petrified; use a scroll of Stone to Flesh for a Potion of


Mirrored Eyes

North-east: Vampiric Wolf 2x 2k xp, Dread Wolfs and Worgs

Ulcaster: Mid-south: Nice to have: another pair of Boots of Stealth from a small fight mid- *Boots of Stealth (#2)
south vs a green-coloured Hobgoblin (BG1 only) *Bolt of Polymorph

North-east West side of the plateau: talk to Ulcaster 4x for Quest (tome)
plateau:
Note: the tome that Ulcaster is looking for is the History of the
Sisters of Light and Darkness; a copy is found in Gullykin in the mid-
north hut and can be used to finalize Ulcaster's quest (can finalize
the quest 2x for an extra 1k xp)

Ulcaster School: Watch for traps


South-east: ENCOUNTER Mal-Kalen if mod is installed: fight 2k xp Imoen Conjurer6
+6hp->42hp *Blunt
North-west: body contains 101 gp, Potion of Genius
South/south-west: trap in the empty room

bg2mez 45
South/south-east: body contains Potion of Absorption, Wand of Fire *Potion of Absorption
(worth 1760 gp)
Loot the pile of corpses for the quest item/tome

Outside: finalize with Ulcaster 1k xp


ENCOUNTER Icharyd: fight 950 xp, Flail +1

Gullykin: South/south-east: Locate and then full buff: ENCOUNTER Molkar, Morvin, Drakar and *Chain Mail +2 (Mail of
Halacan: kill mage Halacan first and then Drakar the Dead +2)
Drop includes Morning Star +1, Long Sword +1, a Potion of *Potion of Absorption
Absorption and Potion of Heroism, 3700 xp, 244 gp

Village/north- Talk to Gandolar Luckyfoot Q


west:
Mid-south house, upstairs: Sling +1 *Sling +1
-> Dynaheir TH 17 (1)
with +1 bullets
Loot the upper small huts; from the west:
House 1, up: 51 gp; down: 31 gp + gem (35 gp)

House 2, down: locked chest with Wand of Magic Missiles with 21 *Wand of Magic Missiles
charges but needs STR 22 to bash (can Knock)

House 3, down: History of the Sisters of Light and Darkness; can be


used to finalize Ulcaster's quest; Potion of Defense; cursed scroll
Don't get caught looting!

House 4 (east): nothing

South-west Downstairs: ENCOUNTER Jenkal: fight 290 xp


house: Loot for Protection from Poison, 31 gp, Potion of Stone Form
One chest requires STR 19 to bash and contains 85 gp

From the SW Enter secret entrance: ENCOUNTER Ogre Mage: fight 650 xp, can
house, drop a Pearl necklace, Emerald or Laeral's tear necklace!
downstairs: Fight Lendarn 1400 xp, 159 gp, Fireball Scroll, Cloudkill and
Lightning Bolt, and a Potion of Power

Outside: Finalize with Gandolar Luckyfoot now, 250 gp, 0 xp

Temple/Fine Note: the Temple/Wine building in the Gullykin Village has a secret
Wines: door in the basement which takes you into the Firewine Ruins
dungeon, quite near to the exit to Firewine Bridge: walk north (trap!)
to the open room and then east (trap!)

Firewine Clearing the Firewine dungeon is not recommended due to effort


dungeon: (frustration) vs reward (nothing to loot, not much experience)

Exit to South
House
Ogre Mage Undead
Knight

Trap

Ghost
Knights Trap
Open
Room
Trap Trap
Trap
Trap Exit to Firewine
Exit to Temple Bridge

bg2mez 46
With the latest patch the 3rd Ghost Knight from the right in the
middle area of the dungeon cannot be pick pocketed for a Longbow
of Marksmanship: The Dead Shot +2

Firewine Bridge: Walk to the north-east corner ***Gauntlets of Weapon


ENCOUNTER Meilum: easy fight, 1200 xp, Gauntlets of Weapon Expertise
Expertise (THAC0 +1, damage +2), Longsword +1, 64 gp -> Khalid THAC0 10 (1);
Minsc AC-4

Mid-northeast: ENCOUNTER Cursa: talk 1, 1, 2, 2, 2 -> ENCOUNTER Kahrk: fight


3500 xp, 85 gp; can drop a Laeral's tear necklace!

Back-track across the bridge

Bentan: can PP a Protection from Magic scroll

South-east of Mid-north: ENCOUNTER Lamalha and group: full buff and use Stealth, 3300
Durlag's Tower: xp, 310 gp, Leather Armor +2: Protector of the Second (worth 1750 *Potion of Power
gp), Studded Leather +1, Potion of Power, Potion of Magic Blocking,
Potion of Hill Giant Strength, Plate armor

Mid-southwest: ENCOUNTER Hentold: gives Dagger +2 (can keep) *Dagger +2

Mid-west tomb: Ghoul; 81 gp

Mid-south tomb: ENCOUNTER Revenant: fight 3k xp *Potion of Freedom


*Potion of Invisibility

South-east: ENCOUNTER Narcillicus Harwilliger Neen: talk 2, 2 to fight;


carefully fight, use Dispel Magic, arrows of fire work well against
Mustard Jelly; 5400 xp

SE Tomb: Fight; loot a Wand of Monster Summoning (can be handy if in *Wand of Monster
trouble) with 8 charges, Pearl necklace, Chain Mail +1 and a Summoning
Potion of Frost Giant Strength (STR 21) *Potion of Frost Giant
Strength

Inventory fully loaded! Return to home base at Carnival 50700 gp

Carnival: Sell gems, necklaces and rings D39:2


61000 gp

[SE of Nashkel Map completed already


Mines:]
[If not yet done: get the Ring of Fire Protection (40%) from cliff at
mid-south
Mid map: Skipped quest with Lena and Samuel which is finalized in Friendly
Arm Inn for REP +1 and 500 xp]

bg2mez 47
North-west: [ENCOUNTER Hafiz: gives Protection from Magic scroll]

South of Walk a little south and slightly east


Nashkel: ENCOUNTER Sendai: fight, drops Studded Leather +2 and Long
Sword +1, 1200 xp *Studded Leather +2

Middle- ENCOUNTER Vax and Zal: fight, drops Bracers of Archery, 1k xp, ***Bracers of Archery
southwest: 156 gp -> Imoen TH 13 (2) with
+1 arrows
South-west: Can fight two or more Winter Wolves on this map

North-west: ENCOUNTER Albert Q (Rufie); find Rufie in NE and return him to


Albert, 1k xp (or kill Rufie and then finalize with Albert 1375 xp)

Mid-north: Get scrolls from ground at 1792, 413

South-east of Mid-east: ENCOUNTER Dryad of the Couldpeaks: accept quest; talk to Caldo,
Nashkel (Dryad fight 350 xp, Krumm drops a Club [Club +1 in EE] and a Girdle of *Girdle of Bluntness
Falls): Bluntness
Finalize Dryad 500 xp, Antidote, REP +1 (can pick pocket for a REP+1
Potion of Healing)

Mid-southeast Loot for 238 gp, Halberd +1


cave:

South/south-west: Imoen return cat (in waterfall) to girl Drienne, 200 xp, REP +1 REP+1
and a Protection from Undead scroll

Mid-west/NW: Possible Winter Wolf (pelts are worth 500 gp!)

Mid-north: ENCOUNTER Ludrug and three Gnolls: can be buggy:


Talk to Ludrug and challenge him to a fight, hit him one time, charm
him and then he will admit defeat, 500 xp
Or: fight him using forced attack, e.g. press F3, 140 xp, 100 gp

Mid-northwest: ENCOUNTER Ingot: talk about Gnoll Stronghold or talk 2 to fight, 80


gp, 235 xp

Gnoll Mid-southwest Clear entire map or at least get the Tome of Leadership and *Tome of Leadership and
Stronghold: cave: Influence (gives +1 CHA), 95 gp, from the mid-SW cave Influence (CHA +1)
Fought 50 Gnolls and 25 Xvarts!

North of Gnoll South-east Walk across bottom edge of map


Stronghold: ENCOUNTER Jared Q (bear)
Fight Polar Bear near bridge 900 xp, Imoen (with high CHA) finalize *Boots of the North
for 150 xp and Boots of the North!

North-east: ENCOUNTER Neville: fight, 600 xp, drops Long Sword +1 and *Long Sword +1
Dispel Magic scroll *Dispel Magic

Mid-northwest: Talk to Laurel: fight Gibberlings 350 xp; finalize 250 xp

North-west: Talk to Ogre 2x, fight 270 xp

South of Lighthouse: Mid-map: talk to Charleston Nib Q (grave) 3, 2, 1


ENCOUNTER Gallor: decline his proposal
Talk to Charleston near the tomb entrance -> inside tomb

Fight Diggers; finalize [talk 2x], 1k xp, REP +1 REP+1


Open tomb and get Idol
Save game; go outside, fight Doomsayer 4k xp

bg2mez 48
Mid-southeast: If not yet done:
ENCOUNTER Laryssa (only): talk 2, fight her 600 xp
ENCOUNTER Brage: answer his riddle (4, death) then talk 1
-> to the Temple in Nashkel, finalize 1k xp, REP +1, 1k gp and REP+1
a cursed 2 Handed Sword

Carnival: Sell Wolf pelts; store loot D43:14


Protagonist has 54k xp total 70000 gp

North of Mid-south: ENCOUNTER Hulrik, Qvarts and his cow: fight eight Qvarts and the
Carnival: Cow must survive
Finalize Hulrik for an easy REP point: 350 xp, REP +1 REP+1

Hulrik and Xvarts quest bug is possible in BG1: variable


XVARTSDEAD must equal 8. Must not destroy the bodies upon
death or they will not be counted

South-east: Sarhedra quest: fight Ogre Berserker, two Ogre's, an Ogrillon and
two Hobgoblin Elite 1550 xp; loot for a murky Oil of Speed
Only need to kill the three Ogre's

Sarhedra and Ogre's quest bug is possible in BG1: variable


OGRESDEAD must equal 3. Must not destroy the bodies upon
death or they will not be counted

Finalize with Sarhedra 300 xp

Clear the map including the cave 650 xp and Ioin Gallchobhair 750
xp and 260 gp in gold and gems

NW of Nashkel: Mid map: ENCOUNTER Drizzt Do'Urden: help him defeat the Gnolls
and finalize (the result of your actions is remembered through to
BG2, so do not kill him or pick pocket his Scimitar +3! His weapons
are not needed to win the game)

Drizzt and Gnolls quest bug is possible in BG1: variable


DRIZZTGNOLLS must equal 12. Must not destroy the bodies upon
death or they will not be counted

North-east: Easiest if approach from the east: ENCOUNTER Teyngan, Jemby


and Zekar: fight 915 xp, 93 gp, Resist Fear, Mage Robe of Fire
Resistance

Mid-north: [If not yet done: fight four Half Ogres along top of map, 4x 270 xp
In Beregost: finalize quest with Bjornin for 400 xp, REP +1]

Bjornin and Half Ogres quest bug was possible in BG1: variable
OGRESKILLED must equal 4 to finalize. Must not destroy the
bodies upon death or they will not be counted

Lighthouse Note: there are several ways to avoid fighting to get the Manual of D46:0
(SW of High Bodily Health, i.e. use Sanctuary, Stealth, or cast Invisibility; use a
Hedge): Potion of Invisibility, and an Oil of Speed

Tips for fighting Sirines:


- Summon a Skeleton as fodder
- Disrupt their spell casting: use fire or acid arrows, melee weapons
with elemental damage, or cast Fireball or Magic Missiles, etc.

- Avoid them by casting Sanctuary, using Stealth, casting Invisible


or by drinking a Potion of Invisibility

bg2mez 49
Mid-map: Safana is here (Chaotic Neutral, Thief level 6, 20119 xp, Open
Locks 90%, Find Traps 65%, Pick Pockets 20%)

Mid-west: On the beach fight three Sirines, 2k xp each! Full buff, use Stealth, Dynaheir Invoker7
use elemental damage such as Arrows of Fire to disrupt their spell +6hp->42hp THAC0 17
casting. Consider to summon a Skeleton to use as a target for their (1); 2x Level 4 spell slots
spells

NW, beach: ENCOUNTER Sil: carefully fight three more Sirines, 6k xp! Jaheira Fighter6 Druid6
+7hp->72hp
Cave, northwest: Enter cave and then full buff; no traps to the right Small sword** TH 12
Immediate trap to the left; carefully fight 1x Flesh Golem 2k xp (1) with +1 ammo
and then de-trap the next floor trap

Fight another Flesh Golem (or run and grab, or use Sanctuary) and ***Manual of Bodily
then get the Manual of Bodily Health from central container: +1 Health (+1 CON)
CON, 18->19, gives +6hp -> 89hp
Also contains 312 gp, Wand of Paralyzation, and potions *Wand of Paralyzation
*Potion of Absorption

Khalid Fighter7
+13hp->91hp TH 9 (2!)

Note: can get Rest Interrupted in the cave to fight a Flesh Golem; Imoen Conjurer7
preference is to get a couple of Rest Interrupted by Sirines outside +6hp->48hp Level 4 spell
on the east edge of the map for 6k xp at a time and 675 gp in pearls TH 12 (2) with +1 arrows
and arrows of biting

Mid-south: Talk to Arkushule, fight 600 xp

South: talk to Ardrouine Q (boy); kill 3x Worgs


Finalize 500 xp, REP +1, 60 gp REP+1

Ardrouine and Worgs quest bug is possible in BG1: must not


destroy the three Worgs bodies upon death or they will not be
counted

West of High Mid-north: Imoen talk to Shoal the Nereid, Imoen is killed! Fight her
Hedge:
ENCOUNTER Ogre-Droth (from west): fight 975 xp *Helm of Defence
Finalize 750 xp [can also kill for 5k xp]
Helm of Defence gives saves +1, 20% resistance to fire, cold and
electrical damage

Mid-northwest: Talk to Mad Arcand Q (pirate ship); return ring 300 xp

South-west: Fight Sirines, use Stealth and avoid being Dire Charmed, 3x 2k xp Jaheira Druid7 Fighter6
+5hp->77hp, Level 4 spell
Mid-map: Talk to the Surgeon, heals all! x2 (Defensive Harmony!)

All map's done - time for Wyrm's Crossing!

High Hedge: Cabin: Knock chest but it only contains an Aquamarine gem (75 gp) D48:7
Mage's: Sell gems, necklaces and rings 75000 gp

Carnival: Store loot in containers; we have a lot of gold but might as well
finally do a big sell

bg2mez 50
BIG SELL #2: do a major sell of nearly all loot that has been stored:

Keep: potions of Fire Resistance, Absorption (5), Strength 19 and


higher, Speed (2), Freedom (2), Invisibility and perhaps Magic
Blocking (2)

Melee tent: Sell ordinary armor, ranged weapons (+2k gp)


Robes (+2k gp)
Enchanted weapons (+11k gp)
Enchanted armor (+11k gp)

Magic tent: Sell bracers, cloaks (+4k gp)


Potions of Healing (+1500 gp)
Potions of Invulnerability (+3k gp)
Other potions (+12k gp)
Scrolls (+11k gp)
Scrolls can also be sold in Nashkel or Feldepost's)

Ranged tent: Sell ammo (+4k gp) 138k gp

Friendly Arm Inn: Sell wands (+7k gp) 145k gp

Wyrm's Crossing: North: loot house (one tough chest not worth it) D51:13
Talk to Tenya Q (elemental summoning bowl); activate northern
maps
Fight Ankheg north of Tenya: Nester's Dagger dropped (keep for BG
NW sector)

North of Friendly: Talk to Sonner, he gives bowl


[Optional: fight Sonner for Flail +1]

Wyrm's Crossing: Finalize quest with Tenya 2500 xp


[Can kill if quick 65 xp, Bracers AC7]

North of Wyrm's Crossing: Can loot house for a Pearl necklace and Cloak of Protection +1 but *Cloak of Protection +1
need Knock, Coran or Alora from Baldur's Gate to open

Note: can get 3x Cloak of Protection +1 easily in Baldur's Gate

Talk to Wenric Q (20 Zombies)


Kill the 20 Zombies, consider to use ranged weapons only so that
the bodies do not disappear upon death; finalize 800 xp, 150 gp

To avoid Wenric Zombies quest bug:


The corpse (body) of the enemy must not disappear upon "death."
To avoid this, the final blow to the enemy cannot be so hard that
you "destroy" the body
Only the bodies on the ground get counted, e.g. if you kill all 20
Zombies but only 18 bodies remain, then ZOMBIESDEAD = 18,
which means you cannot finalize the quest (must = 20)

Wyrm's Crossing: Cross the bridge!


ENCOUNTER Flaming Fist Mercenary: pay 6 gp
ENCOUNTER Scar: gives Quest (Jhasso in the Seven Suns trading
coster in SW section of Baldur's Gate)

Quayle is here; can use to identify items after scribing ID scroll

bg2mez 51
Overall plan in Baldur's Gate: - Focus on the Main Plot quests
- Focus on obtaining the best items
- Do the most rewarding side quests first
- This part of the walkthrough is intended to be completionist

Spells for Baldur's Gate: Set spells to include 1x Protection from Petrification, 3x Friends, 2x
Invisibility, Protection from Evil; Cleric spells: learn 2x Remove Fear
and Bless

Baldur's Gate Welcome to Baldur's Gate! D53:2


East:
ENCOUNTER Elminster: says you can trust Scar and Duke Eltan of
the Flaming Fist

Can loot some valuable items in BG:

- Amulet of Protection +1: NW district: SW house, main floor

- Cloak of Protection +1: SE district: north house, main floor


NE district: north house upstairs
N district SW house: PP Bheren
NW district: Entar Silvershield's Estate
upstairs south room drawers

- 6300 gp in gems: BG North, Three Old Kegs, top floor near Areana

Can attain Reputation points in BG:


- Main quest: +2 REP
- Side quests: +4 REP

Note: if wanting Alora, must get her to join the party before 5am

bg2mez 52
Lucky Aello's Loot all containers except the bookshelf by entrance
Discount Store: Good place to sell gems, necklaces and rings

Mid-map: Avoid Nikos until Alora has joined

Shop of Silence: Has Sling +1 (THAC0 +1, damage +1)


Sells Bullets +2 for 10 gp each

Sorcerous Imoen cast Friends and buy:


Sundries:
+2 Bullets (50 gp for 5) 1500
+2 Arrows (60 gp for 5) 2400

TOTAL 3900

Can buy Fire Arrows (+2 in EE) for 20 gp each


Can buy Knock scroll for 134 gp
Can buy Flail +2 for 2010 gp
Can buy Spirit Armor for 268 gp (will get in Ulgoth's Beard)

Talk to Ordulinian Q (Arkion's bloodstone amulet and Nemphre's


onyx ring, BG SE)

BG Central: Walk to south, west and north edges of map to activate the other
maps

[Note: in EE entering BG South will move time forward to midnight if


Rasaad is in the party]

BG West: Walk directly to north edge of map (avoid Varci in the NW for now;
wait to PP him after getting Alora between 21:00 and 05:00)

BG NW: SW House: First house in SW: loot for an Amulet of Protection +1 *Amulet of Protection +1

Helm & Cloak: Do not loot the locked chest in the kitchen ***Helm of Balduran
Up back stairs: Imoen de-trap picture, get Helm of Balduran! -> TH 9 (1) AC-7
75hp @ Ranger 5, CON
19
House NE of Loot upstairs for Longbow +1 and Potion of Magic Protection *Longbow +1
Helm & Cloak: Quinn is here, looking for Nester's Dagger; can finalize now for
950 xp, REP +1 REP+1

BG North: Central house: Buff with Remove Fear and then enter Jardak's house (coordinates
2450, 1220) near Temple of Helm
ENCOUNTER Drelik: fight 1200 xp, Dire Charm scroll, Monster
Summoning I
Upstairs: ENCOUNTER Jardak: fight 3600 xp, Helm of Glory (AC+1, ***Helm of Glory
CHA +1) -> Khalid AC-5

ENCOUNTER Ramazith: accept his request but enter his home later
after getting a few more nice items (tough fights)
[BG1: walk to east edge of map avoiding Ramazith for now so Alora
can sneak up and pick pocket him later]

BG NNE: Blushing ENCOUNTER Larze: tough fight! Khalid drink a potion of strength, ***Gauntlets of Weapon
Mermaid: full buff, 2k xp, Gauntlets of Weapon Skill (THAC0 +1), can drop Skill (#1 of 2)
Knock scroll

Splurging This tavern is in the SW corner of the map


Sturgeon: [EE only: Upstairs: open first chest upstairs (do not get caught!) for a
Sling of Unerring Accuracy (THAC0 +2, no damage bonus and
therefore is not really better than Sling +1)]

bg2mez 53
Note: depending on the time of day, might get Alora now (if after
20:00 but before 3:30 am)

BG South: SW: Loot container (chest) near Water Queen's House for another ***Gauntlets of Weapon
Gauntlets of Weapon Skill (THAC0 +1) Skill (#2 of 2)

Low Lantern: 2nd floor: full buff, ENCOUNTER Desreta and Vay-ya: talk 1, 2: fight ***Gauntlets of Ogre
3600 xp, 266 gp, scroll of Dispel Strength 18/00
Do not loot any containers unless can avoid being caught -> Jaheira
*Dispel
North: ENCOUNTER Entillis Fulsom of the Harpers: talks with Jaheira,
says you can trust Scar and Duke Eltan:

"Jaheira my dear one! You are as radiant as ever and your eyes as
joyful! And your ward, Gorion's child, that is the one there?...Ay, the
child has a fair countenance and I sense a fair heart beats within
that chest
Allow me to introduce myself: I am Entillis Fulsom of the Harpers, a
friend of your friends and of your stepfather, Gorion.
.Know that you can trust Scar and Duke Eltan, both of the
Flaming Fist. They are good men and friends of ours"

BG West: Avoid Varci (NW area of this map) for now

Hall of Wonders Imoen (or Coran) get Alora from the Hall of Wonders by unlocking
after 20:00, the container she stands beside. Optional: loot to get the Telescope
before 03:30: from the container (keep for a quest later); do not get caught
stealing

Talk to Alora again, Alora joins! Temporarily park Imoen in the Hall
of Wonders (but remember where she is parked!)

Plan for Alora: use to pick pockets (skill is 110!) and open locks
(skill level 100)

Can also loot a Rogue Stone (worth 2500 gp) and a Star Sapphire *Rogue Stone
from nearby containers (Imoen can pick the locks); use Stealth to *Star Sapphire
leave the building (e.g. through north exit) undetected

Outside, NW: Near NW area of map, Alora PP (pick pocket) Varci Roaringhorn ***Large Shield +1, +5 vs
Missiles (#1 of 2)
House: ENCOUNTER Tremain Belde'ar: Q (get body from Water Queen's -> Khalid
House in BG South) [Can PP Varci again here]
Do the quest a bit later for a 2nd shield!

Leave map to the north

BG NW: Walk to east side of map to get to BG NNE

BG NNE: Blushing Loot NW chest 313 gp; go through west door to Undercellar
Mermaid:
Undercellar: Pay admission charge of 10 gp
Alora drink 1x Potion of Master Thievery (to be safe) and PP Cloak ***Cloak of Balduran
of Balduran from Quenash (she is located in a small room near mid- (do not use!)
map); magic resistance +25%! Saves and AC +1!

Note: we do not use this over-powered item on current play


through's

BG East: Alora drink 1x Potion of Master Thievery (if not done already) to be
safe doing the following pick pocketing

bg2mez 54
Alora carefully PP (pick pocket) Nikos for a Potion of Master *Potion of Master Thievery
Thievery

Sorcerous Alora PP Halbazzer Drin for a Nymph Cloak *Nymph Cloak


Sundries:

Save game and then walk to north edge of map

BG NE: Poisoning quest: Use Alora to PP (pick pocket) Marek 3x and Lothander 4x as they *Dagger +2
leave; by the way, you've been poisoned! [Cannot PP Eagle Bow *Potion of Master Thievery
as per BG1] *Potion of Freedom
PP fail for Marek is OK! *Potion of Fire

IMPORTANT! Do this quest carefully or you could die from Resistance


poisoning in ten days! Save game *Short Sword +1

2nd house: Loot the shop (do not loot the first house, save for a quest from *Potion of Absorption
Ulgoth's Beard) *Potion of Invulnerability
*Potion of Hill Giant Str.
*Potion of Mind Focusing
*Ring of Infravision

BG Central: Poisoning quest: Mid map: ENCOUNTER Lothander: can PP again! *Potion of Fire Resistance
*Short Sword +1
Fortune Teller's tent: talk to Diviner (2, 3) pay 50 gp

Outside tent: talk to Lothander again (this is mandatory to progress


the quest and to get him to go to the Blade and Star's Inn in BG SE)

BG South: Poisoning quest: Water Queen's House: ENCOUNTER Priestess of Umberlee: ask
the High Priestess to see Jalantha Mystmyr; pay 50 gp

Talk to Jalantha Q (Book of Wisdom/Tome of Understanding from


the Temple of Tymora in BG West)

Varci quest: Ask the blonde Priestess to see Priestess Tenya


Talk to Tenya and ask for the body (talk 1)

Park Alora temporarily

BG West: Varci quest: House: give body to Tremain Belde'ar and then wait and follow him ***Large Shield +1, +4 vs
a few steps. Talk to him again and Casson Belde'ar is revived; talk Missiles (#2)
to Varci to finalize 5k xp, 2k gp, and another shield! Quest done! -> Jaheira

Poisoning quest: The Lady's House: Imoen talk to Chanthalas Ulbright and ask for ***Tome of
Tome. He will give it but you might have to offer 500 gp if CHA is too Understanding (WIS +1)
low [or Alora PP the Tome] (#1 of 3)

Do not use/read the Tome yet!

BG South: Poisoning quest: Water Queen's House: save game and then enter *Geas Removal Scroll
Talk to Jalantha Mystmyr (1, 2) but do not give-up the Tome!
Fight her (only) 6k xp, 200 gp, Sphene gem, [Body #2 in BG]

[or Alora PP Jalantha for the Geas scroll; no talking necessary to


complete the quest this way]

BG SE: Poisoning quest: Blade and Stars Inn: upstairs talk to Lothander; give him the scroll
and he will give you the Antidote to take to Marek, 1500 xp
If Lothander is not here, carefully check the above steps

bg2mez 55
Can PP again or quickly fight Lothander, 4k xp [in EE only: and [*EE: Boots of Speed (#2)]
another Boots of Speed but do not use them as they are over-
powered]

Note: this play through the front-line fighters will not use the Boots
of Speed; give them to Imoen and Coran/Dynaheir

BG NNE: Poisoning quest: Blushing Mermaid: upstairs talk to Marek [10k xp]; fight 650 xp ***Eagle Bow
-> Imoen
Everyone drink an Antidote (probably not necessary, but just to be ***Antidotes
safe); poisoning quest done! *Dagger +2
*Potion of Master Thievery
Use Tome of Understanding (can be identified in Sorcerous
Sundries in BG East) WIS +1, 18->19

Get Alora for some more pick pocketing

BG SE: North house: AR0813: Alora PP Nemphre 2x for Onyx ring (keep for Ordulinian
quest item); loot house for Cloak of Protection +1 *Cloak of Protection +1

General Store (2nd South building):


Can sneak Potion of Speed, Potion of Absorption *Potion of Absorption

Warehouse (3rd Warehouse: Alora PP Nadarin for Boots of Stealth (nice to have) *Boots of Stealth (#2 of 2)
South building): and get Quest (Basilisk) but do later [or do quest now and
protagonist finalize for Boots of Stealth, 500 gp, 1300 xp]

BG South: Walk to west edge of map

BG SW: Outside South-SE building: Alora PP Aldeth 2x outside Merchant League but
Merchant do not talk to him yet
League:
Do NOT talk to Aldeth yet! If you do, you must do his quest now
(see below) because only he can open the door to
the Merchant League and it only stays open for a very limited time
(I'm not sure how long, but it is less than 8 hours in BG1). Therefore
talk to him later and do the quest later. The quest must be
completed within a very limited time, too

SW house: 2nd south house: Alora use Stealth and PP Sunin 1-3x for a 2nd *Ring of Wizardry (#2)
Ring of Wizardry. Can drink a Potion of Invisibility if caught

NW fountain: Get gem in NW fountain

BG North: SW house: [EE only: Alora can PP Bheren for a Cloak of Protection +1] [*Cloak of Protection +1]

bg2mez 56
Ulgoth's Beard: Not necessary, but can go to Ulgoth's Beard and buy and PP some
good items

Alora can PP:


Dushai (PP 2x): Ring of Free Action (worth 2750 gp) *Ring of Free Action
Shandalar (PP 8x): Spirit Armor, Greater Malison, Remove Curse *Spirit Armor
*Remove Curse
[Hurgan Stoneblade: War Hammer +1, +4 vs giant humanoids
(1d4 +2 damage, +5 vs giant humanoids, not really needed)]

Shandalar will give you a quest (retrieve an item) and so will Hurgan
Stoneblade (retrieve the Soultaker dagger from Durlag's Tower)

Imoen cast Friends and buy:

Cloak of Displacement 2345 -> protagonist


Greenstone Amulet (never did actually use) 1340
Optional: Aule's Staff +3 (1d6 +3 damage; one-handed Staff Mace 3685 -> Jaheira later
probably better, though)

TOTAL 7370

Note: will get a scroll of Spirit Armor, Monster Summoning II, III, and
Greater Malison (and many others) in Durlag's Tower

That's pretty much it for pick pocketing the most worth-while targets!

Park Alora in a convenient place such as BG East

BG North: Outside Do Ramazith's quest for a Ring of Protection +2, an Amulet of ***Ring of Protection +2
Ramazith's Metaspell Influence (Alora can PP him, but only once unlike in BG1), -> AC-7
Tower: Bracers AC7, and loot for the Tome of Clear Thought. *Amulet of Metaspell
Bring a couple of Antidotes Influence

Carefully clear the Tower (e.g. Khalid and protagonist only) 8k xp; ***Tome of Clear
Tome of Clear Thought at top of tower in unlocked bookcase (ID Thought (INT +1)
and use for INT +1), Mirror Image, Blur; in locked table: 395 gp,
Wand of Paralyzation, scrolls of protection

Three Old Kegs: Loot top floor for 6300 gp in gems!


Talk to Areana Q (Cyrdemac at the Elfsong Tavern)

BG West: Ragefast's Ragefast and Abela the Nymph:


Home: ENCOUNTER Ragefast: fight, 2k xp; talk to Abela and free her, 2k *Amulet of Protection +1
xp and a Nymph Cloak (has 40 charges!) *Nymph Cloak
*Wand of Paralyzation
Finalize the quest with Ramazith: fight 4k xp, Ring of Protection +2

We've got the good stuff! Time to do the main plot quests, followed
by other side quests

bg2mez 57
BG SW: Seven Suns (mid- Main Plot Quest 1 in BG MAIN
east): Seven Suns is located mid-east on the map QUEST
Enter, ENCOUNTER Merchant

West "door": use Stealth and enter basement without fighting; talk to
Jhasso [OK to fight on main floor but do not go upstairs to the 2nd
floor yet]

Flaming Fist: Enter the Flaming Fist compound and finalize with Scar, 2k xp, 2k
gp; he gives a follow-up quest (clear the Seven Suns; destroy the
infestation of monsters)

Flaming Fist, Outside the Flaming Fist: can loot fountain!


outside:

Seven Suns: Talk several times to a Merchant, fight two Doppelgangers 840 xp Lower chest:
Basement: fight one Doppelganger 420 xp, loot 2 chests (return with *Potion of Hill Giant Str.
Alora) *Wand of Magic Missiles
Upstairs: fight two more Doppelgangers 840 xp *Protection from Undead
Note: there are no drops from these Doppelgangers Upper chest:
*368 gp + rings, gems
worth 142 gp

To avoid Scar and Jhasso quest bug:


The corpse (body) of the enemy must not disappear upon "death."
To avoid this, the final blow to the enemy cannot be so hard that
you "destroy" the body
Only the bodies on the ground get counted, e.g. if you kill all 5
Doppelgangers but only 4 bodies remain, then
KILLEDDOPPELGANGER = 4, which means you cannot finalize the
quest (must = 5)

Flaming Fist: Finalize with Scar, 5k xp, REP +2, 6k gp! REP+2
He gives another quest (missing citizens/sewers in the NE) and 300
gp

Seven Suns: Loot two chests with Alora for a Wand of Magic Missiles with 30
charges, 368 gp

BG East: Sewer: Main Plot Quest 2 in BG MAIN


AR0226: clear this one sewer map (only) to get a Ruby ring (keep) QUEST
from the Ogre Mage in mid-west
ENCOUNTER Ogre Mage: fight 3600 xp
West side: take one body from (for a different side quest) the first
"container/body" which contains another Ruby ring (sell one of them *Potion of Magic
for 875 gp) and 135 gp; loot the 2nd body Protection

Note: Carrion Crawlers can re-spawn a couple of times mid-map,


mid-north and NE, or get Rest interrupted to fight a few more

Main Quest 2 objective is now met; can clear rest of Sewers

Next sewer map to north-west:


Mid-map: ENCOUNTER Ratchild and Kobolds 700 xp

Next sewer map to north-west:


East side: ENCOUNTER Schlumpsha the Sewer King 3800 xp
Mid-map: ENCOUNTER Shvertszche
SW: Fight Phase Spiders 5k xp

BG SW: Flaming Fist: Talk to Scar: finalize with one Ruby ring ("signet") only, 3k xp, 4k gp
Go outside to meet Scar again

Outside: Talk to Scar Q -> Grand Duke Eltan

bg2mez 58
Flaming Fist ENCOUNTER Grand Duke Eltan Q (infiltrate and find proof in the
upstairs: Iron Throne)
Loot upstairs chests with Alora for loot worth 2500 gp! She can loot
basement, too (use Stealth to avoid being caught)

Talk to Fergus Q (Angel Skin ring); can give him an Angel Skin
ring, if you have or find one, for 800 xp and REP +1 REP+1

BG South: Iron Throne: Main Plot Quest 3 in BG MAIN


Level 1: be peaceful QUEST
Level 2: peaceful or fight

Level 3: no loot on this level


ENCOUNTER: Guard: be peaceful
ENCOUNTER: Emissary Tar: interesting comments

Level 4: ENCOUNTER Destus Gurn: talk 3


Loot two bookcases: the 4th and last on right side
Full buff then go up the right stairs

Level 5: ENCOUNTER Zhalimar Cloudwulfe: big fight, cast Fireball, *Ring of Free Action
use Necklace of Missiles, 12400 xp, 450 gp *Wand of the Heavens
Talk to Thaldorn: says Rieltar is at Candlekeep! *Fireball scroll
Back room: loot desk for two Letters *Dispel Magic

Level 6: enjoy the view!

Basement level: loot Potion of Insulation, Potion of Storm Giant *Potion of Storm Giant
Strength (STR 24), can use Alora to unlock tough chests Strength

BG main plot quests done!


Wait to finalize this quest with Grand Duke Eltan to avoid being sent
to Candlekeep already, because when you eventually return to BG
hostile Flaming Fist Enforcers will be all over the place, so do some
side quests in BG now

If not done yet get Alora [or Coran] to unlock the tough chests:
Ramazith Tower: top floor desk
Seven Suns: two chests
Flaming Fist: downstairs chest

BG SW: Merchant Merchant League quest


League Estate: Save game and then talk to Aldeth Sashenstar (Q: find evidence
against his other two partners), Aldeth opens the door for you unless
you forgot to speak to him in Cloakwood in Chapter 4 (in which case
you miss this quest)

Note: must do quest now or the door could close and be locked for
good (e.g. cannot rest or the door is locked)

1st floor: talk to Merchant and Irlentree near the stairs


2nd floor: talk to Aldeth (talk 3, 1) then Brandilar (talk 2, 1)
Loot the locked desk and read the scrolls, 980 gp
Talk to Brandilan (3, 2) and fight Zorl 420 xp

To avoid the Aldeth Merchant League quest bug:


The corpse (body) of the enemy must not disappear upon "death."
To avoid this, the final blow to the enemy cannot be so hard that
you "destroy" the body
Only the bodies on the ground on the 1st floor get counted, e.g. if
you kill all 5 Doppelgangers but only 4 bodies remain, then
ALDETHDOPPLE = 4, which means you cannot finalize the quest
(must = 5)

bg2mez 59
1st floor: fight 5x Doppelgangers
Finalize with Brandilan and Aldeth 5k xp, Bastard Sword +1, 100 gp
Quest completed!

3rd floor (optional): fight 10x Doppelgangers (in EE 1.2 and earlier:
can drop Laeral's tear, Emerald and Pearl necklace) 4200 xp

2nd South Fight Sunin, Maka and Joular for 4500 xp


House:

Central building: ENCOUNTER Wiven of the Thieves Guild: fight four foes 1800 xp, *Potion of Master Thievery
200 gp

BG East: Outside: Talk to Niklos, who gives password "Fafhrd"

Thieves' Guild: Get Manual of Quickness of Action, DEX +1; identify and use for ***Manual of Quickness
DEX 18->19 of Action (DEX +1)
[EE only: Imoen can buy a Sling of Unerring Accuracy for 450 gp
and Bullet +2 for 13.5 gp each]

Optional: for a thieving quest talk to Alatos Ravenscar Thuibuld Q


(sneak spellbook, artifact fragment and statuette from Oberon
Estate in BG Central); can do quest with Stealth
Optional: talk to Narlen Darkwalk for another thieving quest (meet in
NNE by Splurging Sturgeon)

Sorcerous Upstairs: buff with Remove Fear, fight Niemain and three others,
Sundries: 5400 xp, 2x Identify scrolls, 480 gp

Elfsong Inn: Give Telescope (from the Hall of Wonders) to Brevlik, 5500 xp, 500
gp (can PP Wand of Lightning)

Upstairs: talk to and then fight Cyrdemac and two Ruffians 1200 xp

Arkion's house: [Optional: in house south of Elfsong Inn give 1x corpse to Arkion, *Potion of Insulation
1800 xp, 250 gp; loot house]
Alora PP Arkion for bloodstone amulet (Ordulinian quest item)

BG North: Three Old Kegs: If not yet done: finalize Areana 500 gp

Outside SW Talk to Petrine Q (Petrine's Cat Angel), get the ring from upstairs
house: and finalize 500 xp

2nd SW house: Talk to Rinnie Q (Book), get History of Unicorn Run book from the
top of Ramazith's Tower, west bookshelf
Finalize 900 xp, 80 gp

BG NW: Helm and Cloak: Buff for a big fight then talk to Gorpel Hind of the Band of Merry
Fools -> ENCOUNTER Gretek of the Maulers of the Under *Battle Axe +2
Mountain; fight six foes for 5250 xp, Battle Axe +2

Building north of AR0157: if not yet done:


Helm & Cloak: Talk to Quinn Q (Nester's dagger); give him Nester's dagger
(acquired back in Wyrm's Crossing) 950 xp, REP +1
Loot upstairs for Longbow +1 and Potion of Protection from Magic

Building north of AR0162: around midnight or later talk to Laerta or Louise ->
Helm & Cloak, ENCOUNTER Gervisse: talk
midnight:
ENCOUNTER Voltine: talk [Alora can PP Wand of Polymorphing]
Force fight (e.g. press F2) Gervisse 900 xp, finalize with Voltine *Wand of Polymorphing
(gives Wand of Polymorphing) [then Laerta 1k xp, does not seem to
work in BGEE]; loot house

bg2mez 60
Building west of AR0161: Optional tough fight: Helmed Horrors, Doom Guards and
Helm & Cloak: Invisible Stalkers, 17k xp
Talk to Degrodel Q (turn adventurers to flesh; gives 6x scrolls of
Stone to Flesh; wants the Helm of Balduran)

House north of Alora (pure thief or multi-class; Imoen cannot) talk to Pheirkas: trade
Degrodel: Algernon's Cloak for 150 gp, 200 xp!

BG NNE: Near Splurging Daytime only: outside the Splurging Sturgeon Inn (south of map)
Sturgeon: [Coran] talk to Brielbara Q (get spellbook from Yago)

BG South: Warehouse (mid- AR1207: buff with Protection from Petrification, fight Greater Basilisk *Sphene gem
east side): solo, 7k xp, Sphene gem (keep, for G'axir the Seer)

Low Lantern: 3rd level: talk to Yago (part of quest with Brielbara and Coran), fight
1400 xp, drop includes Book of Curses (quest item)
Carefully loot the entire Low Lantern if not done

SE house: Talk to Ghorak for a quest: eventually go to the Three Old Kegs to
get the Skull of Kereph, and then to Agnesia in Lady's Hall
She will award REP +1, 1k xp REP+1

SE Warehouse: Noralee would like a Gauntlets of Weapon Skill; BG1 has an


excess of gauntlets so finalize for REP +1, 1k xp REP+1

Large building, Full buff, protagonist and Imoen enter only at first
mid-west: ENCOUNTER Ogre Mage: fight five Ogre Mages, buff with Resist
Fear, Imoen cast Fireball and Magic Missiles, rest of party enter
later and use ranged, 3250 xp
Up to four Laeral's Tear necklaces can be dropped and are worth 3k
gp each!

BG Central: House, east: AR0715: talk to Nadine Q (son Euric), she gives Amulet (keep for
quest)

Felonius Gist's Enter through north door (or south door and pay 300 gp or threaten), *Angel Skin ring
Manor: use scrolls of Stone to Flesh on all five statues
Talk to the top statue in the corner (Vail), 500 xp, and fight 5800 xp,
loot includes a letter with clues to where the Helm of Balduran can
be found (too late!)

NE, Oberon AR0143: [did not do Thieving quests: use Stealth to get spellbook,
Estate: artifact fragment and statuette from top floor desk, along with 594 gp
Loot 2nd floor, south side; 1st floor north side]

BG SE: Blade and Stars Give Sphene gem to G'axir the Seer, 1k xp
Inn:

House, mid-west: (This is part of Narlen's quest part 2) Loot upstairs trapped container *Rogue Stone
for a Rogue Stone!

3rd Central ENCOUNTER Taxek and Michael: fight 1275 xp and loot worth 2k
house: gp including a Light X-bow +1

Warehouse: Protagonist finalize for Boots of Stealth, 500 gp, 1300 xp [or Coran *Boots of Stealth
or Imoen finalize quest with Nadarin, 1300 xp, 500 gp]

Store, south: Sneak Potion of Absorption and Oil of Speed from bookcases *Potion of Absorption
*Oil of Speed
South Inn: Give Amulet of Protection +1 to Euric (amulet is from Nadine), 1100
xp

BG Central: House, east: Consider to save finalizing this quest to get REP back to 20 if
needed

bg2mez 61
Coran or Imoen finalize with Nadine for a Necklace of Missiles, *Necklace of Missiles
400 xp and REP +1 REP+1

BG East: Sorcerous Finalize with Ordulinian (give ring and amulet) 3500 xp, Cloak of *Cloak of Non-Detection
Sundries: Non-Detection (#2)

Thieves' Guild: [Did not: finalize with Narlen [did not accept his next quest as we got
the Rogue Stone already]
Then finalize with Alatos Ravenscar Thuibuld (give three items) 4k
xp -> fight Resar (only) 4k xp; talk to Alatos again]

Note: if you did not do Narlen's quest and finalize with him, you will
not be in good standing with the Thieves and will have to fight them
all

BG NNE: Splurging Inside Splurging Sturgeon: consider to save finalizing this quest to
Sturgeon: get REP back to 20 if needed
Coran finalize with Brielbara (give Book of Curses) 1k xp, REP +1 REP+1

Talk 3x to Lusselyn, pay 100 gp, Q (Mustard Jelly)


Upstairs: kill Mustard Jelly 2k xp; finalize 160 gp

BG NW: Degrodel's Imoen stand behind Degrodel, other fighters stand near him
House (west of Imoen cast Dire Charm and just before she completes casting,
Helm & Cloak): someone talk to Degrodel with the Helm of Balduran to finalize the
quest for 5k gp!

Note: in BG1 and EE 1.2 Imoen must Charm or Dire Charm him or
the Helm of Balduran is gone (cannot PP)

Fight Helmed Horror, Doom Guards and an Invisible Stalker, 9k xp,


then kill Degrodel for the Helm of Balduran, 1800 xp, 98 gp

Locked cabinet has Splint Mail +1 worth 1k gp

Entar Alora, with a Potion of Invisibility in inventory, use stealth to sneak


Silvershield's upstairs to the SW room; unlock three containers for a lot of loot and
Estate: gold, immediately drink the Potion of Invisibility when the guards
appear to sneak away without conflict

First floor: two chests in the south (guarded) have a lot of gold if you
can sneak them without being caught (run!)
Total value of gold and items is 6k gp!

Outside: can loot the chests to the west of the estate

ID equipped items with Quayle (or pay at Sorcerous Sundries)

You could instigate Chapter 6 (to focus on building the protagonist)


at this time; in previous play through's have done Ulgoth's Beard at
this time for a bit of a challenge. This play through will do Durlag's
Tower now (it's the best!)

Do a major sell of all unwanted items before instigating Chapter 6 to


avoid having to run from the numerous hostile Flaming Fist
Enforcers whom will populate BG upon your return in Ch. 7

bg2mez 62
BIG SELL before instigating Chapter 6: do a major sell of nearly all loot:
Keep useful potions for Durlag's Tower and the end game battle: Potions of Absorption, Fire Resistance,

BG East: Lucky Aello's: - gems, rings and necklaces


- armor
- magical weapons
- robes
- cloaks
Sorcerous Sundries: - bracers
Thieves Black Lily: - wands
Maltz's: also buys darts, but take to BG SW for now
Shop of Silence: also buys Potions, but take to BG SW for now

BG SW: Mid store in SW: - arrows, bullets and darts


- potions (keep useful potions)
- scrolls

bg2mez 63
Ulgoth's Beard Walkthrough (TotSC)
Normally I'd do Ulgoth's Beard in Chapter 7 but it can be done now
for a challenge!
Each party member will earn about 20k xp each for the TotSC
quests excluding Durlag's Tower (worth approximately 50k xp each)

Preparation for Ulgoth's Beard (TotSC quests) consider to bring:


- Potion of Cloud Giant Strength (STR 23), Invisibility, Defense or
Invulnerability, Heroism and Freedom; Oil of Speed
- Wand of the Heavens, Wand of Magic Missiles
- Useful spells include Magic Missiles (lots!), Fireball, Knock and
Dispel Magic

Ulgoth's Beard: ENCOUNTER Shandalar: Q (cloak from Ice Dungeon)

SW house: ENCOUNTER Mendas: Q (sea charts from BG NE 1st house; must


talk to Mendas first)

NW house: Talk to Therella: Q (find Dalton)

Inn: ENCOUNTER Hurgan Stoneblade: Q (Soultaker dagger, cult)

Talk to Shandalar to go to Ice Dungeon

Ice Dungeon: Buff with Resist Fear and Protection from Fire for fights with the
Mages

ENCOUNTER Andris, Marcellus and Beyn: fight 9800 xp

Leave north; both north halls have immediate traps


NE hallway has a trap midway along the long straight section and
one more along the next long straight section

Mid-north: ENCOUNTER Cuchol: fight 1800 xp


Floor trap at south exit

Mid-south: ENCOUNTER Garan: fight Garan and Ankhegs 5900 xp

ENCOUNTER Tellan: fight 3k xp (2001 xp in EE 1.3)

NW: ENCOUNTER Dezkiel: fight 1800 xp *Stoneskin


Leave dungeon -> teleported

Ulgoth's beard: Finalize Shandalar 500 xp (only)

Leave for Baldur's Gate to find the Sea Maps

BG NE: First house ENCOUNTER Ulf: fight 880 xp; Jacil has a Spear +2 *Spear +2
(Merchants Upstairs: ENCOUNTER Captain Toller Kieres Q (get Baalor Ale for
League Counting sea charts)
House):

BG NNE: Blushing Buy Ale for 900 gp [or PP] from De'Tranion
Mermaid:

BG NE: First house: Upstairs: finalize Captain Toller Kieres (gives sea charts) 0 xp

BG East: Sorcerous Sell Winter Wolf Pelts for 250 gp each


Sundries:

Ulgoth's beard: Finalize Mendas 2k gp

bg2mez 64
East dock: ENCOUNTER Mendas: set sail! (Takes 25 days!)

Island: Chieftain's Get primary quest from Kaishas Gan (kill all evil creatures)
House:

Get minor quests:


Village: Talk to Maralee: Q (baby Peladan)
Talk to Delainy: Q (cloak for town)

South of village: Talk to Evalt: Q (brother Evan)


Talk to Farthing: Q (dolly)

Looting: Not really worth while; best treasure is a Potion of Fire Giant
Strength (STR 22) in the southern square tent

North Island: Middle and west: do minor quests; be prepared for tough fights Cleric7 Ranger6
+6hp->95hp, Level 4 spell
x4 (Defensive Harmony!)
Cabin in NE: ENCOUNTER Dradeel Q (spellbook from ship wreck)
Can bash chest to get Belladonna flowers, Holy Cloak and a Staff *Staff Mace +2
Mace +2 (Jaheira can use together with shield)

South Island: Finalize Delainy's quest, she will then ask for the flowers, 0 xp Dynaheir Invoker6
Finalize with Evalt (900 xp) and Farthing (1400 xp) +6hp->36hp *Quarterstaff
TH 18/14 (1)

North Island: NE ship wreck: Enter for immediate fight 8k xp


Watch for trapped containers
General strategy is to first scout the place using Stealth. *Potion of Storm Giant
In general send only protagonist [and Minsc] to begin fighting on Strength
various floors, and then send up the rest of the party when the
enemies are focused on the protagonist.

1) Fights are tough; protagonist full buff and use potions:


- Cloud Giant Strength, Mind Focusing, Invulnerability, Heroism, Oil
of Speed and Fire Resistance (to become healed when Imoen and
enemy mages cast Fireball, etc.)
Khalid [or Minsc] should buff similarly
Now the entire ship can be cleared in one go!

2) Protagonist using Stealth [and Minsc] must become the focus of


all attacks
Other party members can eventually joint the fight and cast Fireball
and Magic Missiles

Level 2: 3) Fight: begin fighting at the north end of the ship 11600 xp

Level 3: 4) Fight: begin fighting at the south end of the ship 9400 xp *Potion of Cloud Giant
Strength

Before going to next floor Khalid (the only party member with sword
proficiency) full buff, including Oil of Speed and Potion of Cloud
Giant Strength, with all best equipment to Khalid

Level 4: Protagonist only go up to level 4 using Stealth and buffed vs fire


ENCOUNTER Karough: he can't see you but fight all the Wolfweres
firstly to lure Karough from the doorway

Enter the office (one floor trap) and get the Sword of Balduran
which is the only weapon, I think, that can kill the Greater Wolfwere

Fight the Wolfweres first and then Khalid only fight Greater
Wolfwere while others vigorously cast Fireball and Magic Missiles

Cabin in NE: Finalize Dradeel 5k xp

bg2mez 65
South Island: Village: Finalize with Maralee (4k xp) and Kaishas (in hut) Dynaheir Invoker7
+6hp->42hp, Level 4 spell
x2, TH 17/13 (1)
Outside: ENCOUNTER Delainy
ENCOUNTER Dradeel who tells of the caves
North hut: Enter the hidden door

Cave: Fights; exit at NE *Potion of Storm Giant


Strength

Outside, ship: Fight 1800 xp, click on ship's mast to leave island

Ulgoth's Beard: ENCOUNTER Baresh *Chain Mail +3 (can


Enter house: fight 3700 xp, 172 gp; Knock the chest for 980 gp IMPORT into BG2)
Quest done!

Chapter 6 could be instigated now, but went to Durlag's Tower


instead, for a bit more of a challenge rather than waiting until getting
19 strength in Chapter 7

BG East: Prepare for Durlag's Tower!

bg2mez 66
Durlag's Tower Walkthrough
Preparation for Durlag's Tower: highly recommended to bring 4-6x
Potion of Absorption (should have 5 by now); bring 3x Potion of
Heal and 1x Potion of Perception. Memorize 2-3x Knock, 2-3x
Identify and 1-2x Protection from Petrification
Each party member will gain 50k xp or more from Durlag's Tower

The merchant on the map (Erdane) sells potions and ammo, and
buys wands as well

Outside: Clear map of Battle Horrors, Doom Guards, Skeletons and Imoen Mage9
Doppelgangers 16k xp +6hp->60hp Level 5 spell,
Max level reached!

Entrance level: No traps, no loot


Store loot in the nearby chest; eventually sell items, gems, scrolls,
potions and wands to Erdane

Upstairs 1: Floor traps: north room: 2; south hall: 1


Trapped chests: south chest, and 2 in the east

South hallway: cast Protection from Petrification and then exit to the
outside balcony

Outside balcony: Fight four Basilisks 13400 xp


Trapped container with Scimitar +2 (at 2281, 586) *Scimitar +2
Return inside and take the north set of stairs

Upstairs 2: Altar: trapped with Dire Charm, cannot seem to de-trap so just send ***Tome of
someone in there solo to get the Tome of Understanding Understanding (WIS +1)
(#3 of 3)
ENCOUNTER Riggilo: talk; two trapped chests

SW: ENCOUNTER Ghost (Daital): full buff, fight 3750 xp; one
trapped cabinet, murky potion

Upstairs 3: ENCOUNTER Kirinhale: can fight or PP a Staff Spear +2 (1d8+3


damage)
Accept her quest (gives lock of hair) -> talk 6 with Riggilo for a *Potion of Cloud Giant
Potion of Cloud Giant Strength (STR 23) -> finalize with her for 4k Strength
xp, and then kill very quickly (hit for 50 damage, i.e. cast Magic *Staff Spear +2
Missiles, Haste) for 3k xp and the Staff Spear +2

East: one trapped chest


South: one trapped cabinet (has Cloak of Protection +1)

Upstairs 2: Finalize with Riggilo

Entrance level: Drop-off loot near the entrance in a container

Note: Imoen drink 1x Potion of Perception to detect all traps in the


tower and 1x Potion of Master Thievery to unlock all chests

Basement: Fight Ghasts and de-trap floor: west x1, south x1, east x3 and bash Ranger7 Cleric7
container for 560 gp, Star Sapphire and a Ring of Protection +1 +8hp->103hp
Go through the hidden door TH 12/7 (2!)
Max level reached!

Level 1: One floor trap! *Wand of Monster


1a. Explore the large dining hall -> Mallet Handle in a barrel in the Summoning
south; many potions to loot including Antidotes *Potion of Master Th. x3
*Potion of Perception x4
*Potion of Insulation

bg2mez 67
1b. South side rooms: trapped crate and four bookshelves Minsc Ranger8
Fight Spiders and Doppelgangers 12k xp and a chance of Laeral's +11hp->88hp
Tear drop; loot scrolls of Monster Summoning II and III; get the TH 13/8 (2), Level 1 spell,
Mallet Head from bookshelf Max level reached!

*Monster Summoning II
and III
Note: proceed to the north side room and travel counter-clockwise
around the level. There is no need to walk through the trapped
southern hallway (five dangerous traps!)

2. North side rooms: traps in rooms 1, 2 and 3; use the Forge with
the Mallet Head and Mallet Handle to make the Gong Mallet
Room 1: two trapped chests; +2 ammo *Potion of Absorption
Two floor traps to Room 2 *Potion of Cloud Giant
Room 2: trapped container; more ammo Strength
Room 3: Potions of Healing x12; more ammo! *Potion of Master Thievery
x3

Long Hallway to west: one floor trap


3. West room: click the Gong

4. Circular book room: read (click on) all Books

5. Floor trap at entrance to south-west room


South-west room with large fireplace: fight Skeleton Warrior 4k xp;
trapped (first) cabinet containing 2x Oil of Speed, Ruby Ring *Oil of Speed x2
Second locked cabinet is not worth knocking open

Hall to south/south-east: one floor trap

6. South room: trapped chest of drawers has Grapes, Sling +1, *Sling +1
bullets +2 and 510 gp *Plate +3 (sell)
Trapped chest has Plate +3 (sell for 4400 gp) *Potion of Master
Thievery
Locked desk requires you to posses a key otherwise is will be locked
even if visiting it after unlocking

7. Room with treasure hoard: has Key to the chest of drawers (has
Switch for Engine) and Glittering Beljuril gem, 2137 gp and a lot
of good ammo!

8. Use the Switch for Engine in the Engine room to the north-east by
clicking on the panel above the engine (climb up the small set of
stairs)

Return to the south

9.SE room (gym): fight carefully Flesh Golems and a Skeleton Dynaheir Invoker8
Warrior 8k xp +6hp->48hp

Hall to NE: floor trap after the engine room

10. Make Wine

North hall: immediate floor trap!

11. Eventually: finalize the Warders in this order (could be buggy in


BG1):
North/12:00 (Avarice, 2k xp), then 9:00 (Pride, 2k xp), then 3:00
(Fear, 2k xp), and then rest before finalizing at 6:00 (Love, 4k xp)
Can also re-load if a Warder doesn't want to talk

Tough fight! Use summoned creatures, fighters use Oil of Speed


and potions of strength, Imoen use Magic Missiles, 10200 xp

bg2mez 68
Loot the Ward Stone and click on the rectangular "well" to open the
way to Level 2; drop all the Wardstones into a container
Drop excess loot in container; sell gems to Erdane

Bring to the next level: Oils of Speed, Potions of Master Thievery

Level 2: Save game! This level can be tricky

Room 1 (statues): only need to click on the lower statue (he is


holding a shield) -> bedroom door opens

Note: clicking on the upper statue opens the dummy room, but it is
simpler to complete the bedroom first

Imoen drink a Potion of Perception/Master Thievery to locate and de-


trap the round container (can use Draw Upon Holy Might to open for *Greater Malison
346 gp, Greater Malison, Haste scrolls, 4x Potion of Healing) *Haste

Room 2 (bedroom): no traps here; buff vs Fire or keep south


Loot three Wardstones from the unlocked containers and the door
to the dummy room will open -> fight Greater Doppelganger 4k xp
Imoen (after drinking 1x Potion of Master Thievery) open cabinet for *Spirit Armor
331 gp and nice scrolls *Monster Summoning II
Save game! *Remove Curse

Room 3 (dummies): 7 floor traps! Hit (fight) west dummy only *Protection from Lightning
and then fight Greater Doppelganger 4k xp, can drop Laeral's tear *Potion of Master Thievery
necklace!
Hit east dummy -> throne room door opens
Save game for tough fight ahead

Note: if you have a door problem at this stage, click on the two
statues until the dummy room door opens for you; soon we will be
at the switches room to open all doors

Note: hitting the middle dummy opens the bedroom door; the east
dummy opens the throne room door

Room 4 (throne room): prepare for a tough fight; if playing on hard


difficulty and if sending in the entire party their will be deaths!
Can do solo using Stealth; keep someone back in the circular
entrance room:

Pick-up helmet (Kiel's Helm) and walk back south


ENCOUNTER Durlag Trollkiller and three doors open including the
door to the south (switches room), use Stealth and take refuge
there!
Switches room: click on the four panels to get the "door opened"
messages for all doors

Summon Skeletons into the throne room after the poison clouds
have dissipated; buff and fight Fuernbol and Islanne first

Alternative: bring in 2-3 fighters into the throne room, keep them
south while the poison clouds are present and then fight Fuernbol
and Islanne

Note: hit the east dummy (again) to open the throne room door

Room 5 (switches room): if not yet done, click on the panel switches
so that you get the "door opened" messages for all doors (if you
close a door, then click again in the same spot to re-open it) -> 4x
doors open

bg2mez 69
This makes it easier to return here if you leave via Islanne from level
4
Hit the east dummy again to re-open the door to the Throne room

Room 6 (torture room): 11 floor traps! Imoen can de-trap only some
of them unless she drank a Potion of Perception
Buff with Resist Fear and have protection vs fire to fight Fuernbol
and Kiel 8k xp

Before going through the Teleportation device consider to dump


nearly all loot upstairs in the tower near the entrance
OR: if you leave the Dungeon and return later: click the east
Gargoyle then click the 5x switches on the panel (room 5) to re-
open doors to the teleporter again (or: Knock the doors?)

You can also deposit all Wardstones you've collected so far into a
container as they are no longer needed (exception: later you will get
the Teleportation Wardstone and Level 2 Exit Wardstone, keep
these ones!)

Loot the Teleportation Wardstone (keep this one!) and click on the
teleporter ->

Room 7 (4 containers and statue just after teleporting): central floor


trap and the 4 small containers are trapped!

Room 8: IMPORTANT: just to the SE of room 7 is a small


room (click on the door to open) with a trapped floor and statue; the
statue contains the Level 2 Exit Wardstone (keep!) *Level 2 Exit Wardstone
The book on the floor reads "Know no refuge" *Potion of Master Thievery
x3

South hallway: floor trap just after the bones/skeleton (and perhaps
another trap just after the last "archway")

South: trapped stairs (the stairs are fake)


Stand close to the door just below the fake stairs with the Level 2
Exit Wardstone and the door to the real stairs will open
automatically

Room 9 (south, burial): Imoen de-trap the chest and Knock to open;
prepare for a tough fight: fighters use Oil of Speed and potions of
strength
Loot the chest for 432 gp -> immediate fight with 4x Dwarven Doom *Kiel's Buckler
Guards 8k xp
The 2nd locked chest contains a Potion of Frost Giant Strength and
Hill Giant Strength

Room 10 (bridges): floor trap at entrance!


At coordinate 2002, 1389: trapped container on wall with 1157 gp *Chaotic Commands
and Chaotic Commands scroll!

Room 11 (winged creatures): 6 floor traps!


NE hall: floor trap
[Runes in EE 1.2 are worth 0 gp so drop them all]

Can rest in the SW area in room with the fake stairs to get Rest
Interrupted by Kiel, Islanne, Fuernbol or a Doppelganger for 4k xp
several times! (Did 5 times.) Experience points can add up quickly if
you temporarily park a companion or two.
Can get emerald or Laeral's tear drop; Islanne drops a Traveller's
Robe only

bg2mez 70
Note: Durlag Trollkiller appeared momentarily and was killed for a
bonus Full Plate armor! Use the Wand of the Heavens and Magic
Missiles as you must take him down very quickly and do 60 points
of damage [could do in EE 1.2]

Level 3: Fireball! Take the NW door first

Note: can heal if become buffed with Protection from Fire and
Resist Fire/Cold, or wear a ring of fire resistance = healing from fire
damage

ENCOUNTER Skeleton: must fight the Statues before fighting the ***Full Plate (#3 of 3)
Wyverns -> Minsc AC-4
Middle statue: Tarnor drops a Full Plate armor! 15 xp (only), or 1950
xp in EE 1.2
Statue with horns: Bullrush, 950 xp
Moorlock: 1900 xp, Long Sword +1
Hack: 2k xp
Meiala the Sirine: tough fight, use wands; 4k xp, 308 gp, gems, a
pearl necklace and 38 arrows of biting!

Full buff and have full health to carefully fight three Greater Wyverns
5k xp each, use Stealth to first locate and then attack from the north

Note: can get Rest Interrupted here to fight Greater Ghouls 2k xp


each!

Rest and memorize Protection from Electricity, or have enough


Potions of Absorption or scrolls of Protection from Lightning, in
preparation for the upcoming Chess Board battle
Animal Summoning spells are also good for the Chess Board

Long hallway to the south: one floor trap near the large heads; fight
Greater Ghoul 2k xp

Can clear the Skeletons area (five floor traps, one on each platform
except for the northwest one) 1750xp and loot 250 enchanted
arrows
Imoen can drink a Potion of Invisibility and de-trap

South garden area: optional area to clear for 11k xp; wear the Ring
of Free Action in case of hitting a trap but the area is quite
dangerous and has no good loot except Bala's Axe, Potion of
Heroism, and a Potion of Master Thievery
Imoen drink a Potion of Perception to find all traps
Central statue is trapped; five or six floor traps

Caverns/Trials:
The four caverns or trials could be buggy in BG. It is recommended
to start with the lower trial first (the Phoenix Guards) and work your
way up, ending in the Ice room

The bug we experienced (BG only) sent only two characters to the
Chess Board; bug likely due to difficultly in knowing if the Phoenix
Guards were indeed killed entirely, but could also be that we missed
an Invisible Stalker

Cavern 1 (south): Fire: keep all party members at the back initially;
then use Arrows of Ice to fight the Phoenix Guards

Cavern 2: Air: use physical damage; 1x Air Aspect 4k xp, 3x Invisible Jaheira Druid8 Fighter6
Stalkers 3x 3k xp +6hp->83hp

bg2mez 71
Be very careful in the Air room to fight the Wyvern/Air Aspect as well
as 3x Invisible Stalkers (3k xp each) to be able to finish the level
properly

Cavern 3: Fission Slime: use Arrows of Fire, 3k xp

Note: save game before entering the fourth Cavern; the Chess
Board area can be buggy!

Cavern 4: Ice: equip Boots of the North; use Arrows of Fire, 3k xp


and 4x 975 xp
-> entire party is teleported to the Chess Board area! Save game
once more immediately!

CHESS BOARD:
Everyone drink a Potion of Absorption and become 100% protected
from electricity. The character wearing the Boots of Grounding or
Helm of Defence will now be healed upon taking damage from
lighting!
Very tough battle! Full buff including vs fear; potion of strength,
Heroism and Mind Focusing are useful here

Can carefully clear up to 8 Pawns (150 xp each) before going for the
King and others; they become Queens (worth 5k xp each) if you
allow them to one-by-one reach your side of the board
If lucky can kill the Queen 5k xp, Bishop 2k xp, Knight 2k xp, and
Rook for 1500 xp; King is worth 2k xp

King drops a Two-handed Sword +3! (1d10+3 = 4-13 damage) ***Two-Handed Sword +3
Total fight is worth about 52k xp! -> Minsc TH 13/7 (2)

Level 4: ENCOUNTER Durlag Trollkiller: "you must expel the new Khalid Fighter8
invaders" +13hp->104hp
Walk a bit east to find the hidden door TH 12/7 (2)
Max level reached!

Slime area:
Wear Ring of Free Action vs Greater Ghouls, or use Spiders Bane Jaheira Fighter7 Druid8
+6hp->89hp TH 14/10 (2!)
or Staff +3: TH 14/7 (2)
Max level reached!

Mid-SE container: Necklace of Missiles in the first container in slime


area at 3056, 1836 (hit "Shift-X" or "Shift-L" to reveal coordinates) *Necklace of Missiles

Third container (2870, 2280): 582 gp, Oil of Speed *Oil of Speed
SE container (3675, 3250): 980 gp *Potion of Master Thievery

SW containers: 1880 gp; Wand of Monster Summoning *Wand of Monster


Summoning

SW through hidden passage/door: ENCOUNTER Grael: 5k xp, Dynaheir Invoker9


Compass Wardstone (rune) +6hp->54hp, Level 5 spell
x2 (Animate Dead!)
Max level reached!

Islanne (north-west) offers to send you outside: sell gems, rings,


necklaces to Erdane; store loot in a chest in Durlag's Tower; Rest

bg2mez 72
Level 2: All doors should be open. In BG you can lock pick some of the
doors; otherwise throw the various switches to get the "door has
opened" message for all doors

Imoen can open both doors to the switches room with Open Locks
at 65% skill level; or, bash (STR 20) or use Knock spell
Failing that, click on the upper statue (statue room) which open the
door to the dummy room

Can get rest Interrupted again (still) in the SW area to fight for 4k xp
each!

Level 3: Click on one of the "cavern" area doors to be teleported back to the
Chess Board

Level 4: Door to SW: one floor trap at entrance to large room; fight Spiders
and Ettercaps
One floor trap in SE corner of the large room (by door)

North area: talk to the Stone Golem:


Question 1: answer 5) Kiel
Question 2: answer 8) Trollkiller
Question 3: answer 1) Thunderaxe ->

Arena I (AR0515) : Stone Golem: answer 3) From the west it came,


and then the south

North: Burial room:


De-trap two chests: Knock upper chest for 5547 gp, Sling +3 Arla's ***Sling +3
Dragonbane and Large Shield +2! -> Jaheira TH 14/8 (2)
Use Draw Upon Holy Might to bash the lower chest ***Large Shield +2
-> AC-9
Click on Grave -> Arena II (AR0515) :
Stone Golem: answer 1) It began with you and your need for a
home

North: Forge room with anvil: one trapped container with Rune
Return back to a contraption at 2131, 750 and insert Bone
Wardstone

Slime area: take the southern hall to NW:


Treasure room with one trapped chest: knock for Long Sword +1, +4
vs Undead!

Take the hallway that loops slightly north and west: one floor trap
after Treasure room, and watch for other floor traps as well!

Small room with 13950 gp and container with nearly all gems!
The locked crate only contains 72 gp

Click on Throne -> Arena III (AR0515) :


Stone Golem: answer 3) the blame begins with the invaders, but
they attacked with supposed good reason

Can re-clear slime area for xp's

Talk to Durlag Trollkiller and follow him -> door to south opens! (at
4082, 910)

ENCOUNTER: Clair De'laine: de-trap container *Cloak of the Shield

ENCOUNTER Demon Knight: Imoen cast 2x Summon Animal and *Soultaker Dagger
Resist Fear; Khalid wearing 2x Ring of Fire Protection absorb *Large Shield +1
Demon Knight's first Dispel and Fireball, 15k xp!

bg2mez 73
ALTERNATE METHOD: use Stealth and click on the Mirror, and
then fight several enemies 9300 xp

Finalize with Dalton; finalize with Claire (0 xp)

Talk to Islanne -> surface; get loot and open any trapped chests
Sell Durlag's Goblets [worth 3300 gp in BG]

Sell loot but be careful not to sell the Soultaker Dagger and keep
useful potions such as Heroism, Cloud Giant Strength etc.,
Invulnerability and Fire Resistance:

Can sell arrows to Carnival ranged tent or to Smithy (has +1's,


arrows of ice and biting)

Beregost: Sell Wyvern Heads and Bandit Scalps to Feldepost's

Note: make sure you get the Pantaloons from Friendly Arm Inn for
eventual export to BG2

Ulgoth's beard: Outside: ENCOUNTER Cult Enforcer: takes dagger! Immediate big fight!
Talk to Hurgan Stoneblade

Outside west Talk to Cult Guard, big fight 4k xp


building:
Preparation for next fights:
Full buff including Spirit Armor, Aid, Protection vs Evil and potions
such as Heroism, Freedom, Cloud Giant Strength and Invulnerability

West building: ENCOUNTER Cult Wizard: immediate very tough fight 4700 xp

Downstairs: do not bring Imoen, Jaheira or Dynaheir!


ENCOUNTER Tracea Carol: kill seven Cult Guards, 3500 xp, and
then Aec'Letec 16k xp. Use a summoned creature or protagonist as
a decoy and walk Aec'Letec around the room!

NW house: Finalize with Therella (find Dalton) for 300 gp, 0 xp

Inn: Finalize Hurgan Stoneblade (0 xp)


Durlag's Tower and ToSC quests done!

BG SW: Flaming Fist Finalize with Grand Duke Eltan, he gives you a book and 2k gp
upstairs: Chapter 6 is instigated and you are sent immediately to
Candlekeep!

bg2mez 74
Chapter 6
Resting in Chapter 6 gives another special ability (Draw Upon Holy
Might)

In preparation for the Catacombs memorize 2x Find Traps, Fireball,


2x Protection from Petrification, 2x Knock, 2x Identify and 1x
Invisibility

Candlekeep: Talk to the Keeper of the Portal (give book from Eltan)
ENCOUNTER Cadderly

South: loot the Infirmary/Clinic


Bunkhouse: talk to Parda
North: loot Candlekeep Inn
Priest's Quarters: fight Doppelganger 420 xp

Candlekeep: Note: the easiest way to loot Candlekeep without being jailed is
to not talk to Koveras (on the 2nd floor); otherwise use Stealth

Level 1: ENCOUNTER Karan; Theodon and Jessup


Decent loot: north-west room: Knock scroll; mid-west: Web scroll *Knock scroll

Level 2: Recommended to avoid ENCOUNTER Koveras (he approaches the


protagonist only, i.e. Imoen, etc. can walk by him) because after
speaking with him the next Guard or Gatewarden to see you will try
to arrest you (perhaps only on level 6)

No decent loot on level 2

Level 3: ENCOUNTER Bendalis


No decent loot on level 3
Loot all levels and then return to fight Rieltar in the north end of level
3

Level 4: ENCOUNTER Piato


Talk to Shistal (south): fight Greater Doppelganger 4k xp
No decent loot on level 4 either

Level 5: Mid-south room: read Gorion's letter


North-west room: Knock cabinet for a Cloak of Protection +1 *Cloak of Protection +1
No other decent loot on level 5

Rest in a room in the south corridor -> Dream (Draw Upon Holy
Might special ability gained!)

Level 6: ENCOUNTER Gatewarden: if you avoided Koveras and did not fight
Rieltar he will talk to you (but what he says about someone in the
outer courtyard seems misleading) and not arrest you.
ENCOUNTER Tethtoril [can PP a scroll of Identify]
[Can PP Ulraunt for a Wand of Sleep]

North-east: Bash to loot a Ring of Protection +1 (don't be seen by *Ring of Protection +1


Tethtoril)
North-east: Knock for a Wand of Magic Missiles
North-west: Knock: 1025 gp

Level 5: Rest and dream if not yet done

Level 3: North: ENCOUNTER Rieltar and Brunos: fight 7575 xp, 970 gp *Potion of Clarity
Scroll of Identify in north-east bookshelf *Potion of Genius
*Frost Giant Strength
Note: save game; can safely get the Ring of Protection from
Koveras now if you are in Stealth mode and he is near you

bg2mez 75
Level 2 or 6: ENCOUNTER Watcher or Gatewarden: talk 3, 2 -> jailed

Jail: ENCOUNTER Ulraunt: you are accused of murder!


ENCOUNTER Tethtoril: teleports party to Catacombs

Secret Library: Loot 2x Identify scrolls, 1x Fireball

Catacombs: Area 1 (SW): ENCOUNTER Phlydia: becomes a Doppelganger!

Immediate floor trap to south-west

Passage 1 (to south-east):


Three traps at entrance to room (Imoen drink a Potion of Perception ***Tome of
to detect or use Find Traps) Understanding (WIS +1)
Trapped container has Tome of Understanding (+1 Wisdom), Ring (#2 of 3)
of Fire Resistance (40%)
Imoen use Knock or must have STR 24 *Ring of Fire Resistance
Imoen use Identify scroll on Tome for WIS 19->20

Passage 2 (to south-west):


Trap at doorway; trapped container needs STR 20 to bash (use *Potion of Invulnerability
Draw Upon Holy Might) *Oil of Speed
*Potion of Heroism
*Potion of Invisibility
Passage 3 (to north-west):
Note: skip the two south branches

One trap mid-hallway by broken wall and one at end of hallway at


doorway. Fight Phase Spiders 5600 xp

Stairs are trapped; use Knock or have Strength 22 to open the


trapped container which has Cloak of Protection +2, Manual of ***Cloak of Protection +2
Gainful Exercise (Strength +1!) and a Rogue Stone -> Minsc AC-5

Imoen use Identify scroll on Manual of Gainful Exercise -> STR 19 ***Manual of Gainful
which improves THAC0 if your STR was less than 18/00 Exercise (STR +1)
-> THAC0 12/6 (2) at
Cleric7/Ranger7

Area 1 (NW): No traps here. Fight nine Ghasts 5800 xp, loot last pile for a Wand *Wand of Fire
of Fire, Potion of Frost Giant Strength *Potion of Frost Giant
Strength

Area 2: ENCOUNTER Dreppin: becomes a Doppelganger!


Note: can PP all first using Hide in Shadows, and then fight later
Always walk around the outer edge to avoid the five floor traps
between the columns
Can get good drops from Doppelgangers Dreppin, Reevor, Fuller,
etc., e.g. Laeral's Tear (worth 3k gp), Emerald, Diamond, Pearl
Necklace. Can reload from Area 1 if not satisfied

South-west room: trapped container with Dispel scroll only

North-west: follow "Elminster" down the hallway, fight seven


Doppelgangers and one Greater Doppelganger 6900 xp

Note: can get Rest Interrupted to fight Doppelgangers in this area

Area 3: Immediate full buff


ENCOUNTER Prat: fight 5k xp, can get Laeral's Tear drop;
Throwing Axe +2 (1d6+3 = 4-9 damage; sell), 285 gp

South: buff with Protection from Petrification, fight Greater Basilisks


8k xp (Laeral's tear dropped!)

ENCOUNTER Diarmid; Leave at S/SW -> Chapter 7 is instigated!

bg2mez 76
Chapter 7
Resting in Ch. 7 gives special ability Draw Upon Holy Might II

Plan for phase 5: Explore some maps for fun


South of Lighthouse
Help Drizzt Do'Urden
Finish the main plot quest! Final Save created!

Candlekeep: Walk to east side of map

Beregost: Sell gems, necklaces, etc. at Feldepost's


Talk to Vai, for the final time, for one more REP +1 REP+1

Baldur's Gate endgame


BG East: IMPORTANT: Check your inventory now in preparation for the
creation of a final save to export to BG2 or Siege of Dragonspear
(SoD). Ensure that the Golden Pantaloons and Fallorain's Plate +1
(Plate Mail +1) are in the protagonist's inventory!
No weapons carry over in BG2 (BG2 makes you work to re-obtain
your items, which become scattered across Amn).

In EE 1.3: Check also that you have the weapon you'd like to export
to BG2EE (see list below), if any at all (we do not)!
If you prefer, an export file can actually be created now, or at any
time.

Note: use Stealth to see if any Flaming Fist Enforcers are around; if
so use the Boots of Speed and Stealth to lure them away from the
party to avoid going to Prison (see below for how to get out of
prison).

Plan for the Endgame: Flaming Fist HQ


BG South: Iron Throne, Harbour Master's
Three Old kegs
Blushing Mermaid
Undercellar
Ducal Palace
Thieves Guild
Maze
Undercity

Near Thieves ENCOUNTER Delthyr (a Harper!): says that Scar has been
Guild: assassinated and Duke Eltan has a mysterious ailment! Says to
infiltrate the Iron Throne; he goes to Three Old Kegs inn

Near Sorcerous ENCOUNTER Tamoko: be nice (an opportunity to fight her is


Sundries: presented to you just before the final battle, or...). Save game

PRISON
If caught by a Flaming Fist Enforcer talk 1 if you want to go to prison,
or talk 2,2 or 3,2 and run to escape.

Prison: Angelo's trail: do not talk 1 or a party member will be killed!


In prison, walk to Neb and wait for his dialog sequence to progress.
Answer his riddle correctly to escape prison.

bg2mez 77
BG SW: Near Flaming Use Stealth or risk being caught by an Enforcer
Fist HQ: ENCOUNTER Tamoko: agree with her for now; she says go to the
Undercellar to find Slythe and Krystin, and to find Cythandria atop
the Iron Throne
Can then Charm or Dire Charm quickly and fight her (now or upon ***Full Plate +1
her final appearance a bit later), 5k xp and drops Full Plate +1 (AC0, -> Minsc AC-1
worth 8500 gp, not needed in EE)

Optional: can enter the Flaming Fist HQ

Flaming Fist HQ: ENCOUNTER Benjy: fight six Mercenary's


Upstairs: ENCOUNTER Kent; Rashad
Talk to Duke Eltan! He gives a letter saying to find Slythe and
Krystin at the Undercellar
Take him to the Harbor Master's Building

NW of the This entrance to the Sewers easily leads to the Iron Throne
Flaming Fist HQ: Enter the Sewers, fight Phase Spiders and Ghasts, 6k xp, go north
and west and exit

BG South: Iron Throne: The Sewer takes you to the basement of the Iron Throne HQ
Optional: clear the Iron Throne

ENCOUNTER Dhanial: informs that Sarevok may be intent on


pushing for war with Amn!

Level 5: ENCOUNTER Cythandria: full buff including Protection from


Fire, Resist Fear, Imoen cast Magic Missiles, fight 4500 xp, loot
includes two letters and the Diary of Sarevok

Harbormaster's Deliver Duke Eltan to the Harbor Master 2500 xp


Building:

BG NE: Talk to Husam: informs that Sarevok is creating a feeling of


animosity between Baldur's Gate and Amn

Undercellar: Access through the Blushing Mermaid


ENCOUNTER Slythe and Krystin: fight 8k xp, keep both letters (only *Invitation letter
need to kill Slythe!), the Invitation and The Personal Diary of *Diary of Sarevok
Sarevok *Short Sword +3

BG North: Outside Ducal Talk to Bill with the Invitation letter to gain entrance
Palace: No point to loot the Palace (loot includes 12k gp, Cloak of Protection
+1, 6x diamond, 1x Kings Tears)

Ducal Palace: Full buff and then talk to Liia Jannath, Belt, several concerned
Noblemen and Sarevok: there are rumors that Amn is preparing for
war! Eltan was poisoned by the Shadow Thieves! Entar was killed
by Shadow Thieves, agents of Amn! Amn wants a war!
Liia retorts "The evidence we have about Entar Silvershield's murder
does resemble the work of the Shadow Thieves, but"
Sarevok address the evidence and suspicions; Belt objects!

Fight all Greater Doppelgangers

Belt speaks, give him proof (the diary) -> fight Sarevok (e.g. cast
Magic Missiles)
Belt must survive -> teleported to the Thieves Guild

bg2mez 78
BG East: Thieves Guild: ENCOUNTER Denkod: go down the stairs after doing a final check
of your inventory

Note: winning the upcoming final battle means you win the game
but your game will also end; you won't be able to continue
exploring, etc.
Check your inventory once more (Fallorain's Plate +1, Golden
Pantaloons), and bring some nice potions to help you win the very
tough final battle.

Exporting from BGEE to Siege of Dragonspear (SoD)


(Importing Final Save to Siege of Dragonspear)

In preparation for exporting to Siege of Dragonspear (SoD), grab


some valuable items to bring to sell for gold: 25k gp worth of items is
recommended. Your entire party, all their equipment and inventory
will be brought into SoD, so equip or bring the
best stuff. Bags of holding such as Gems Bags, Potion Cases, etc.,
are NOT imported into SoD so you must equip or place into
inventory your individual potions, rings, amulets and necklaces.

Maze: ENCOUNTER Voleta Stiletto: warns of traps ahead


Imoen detect traps while in Stealth mode
Traps on floor are indicated by a green mark on the wall
The first set of traps has 4 individual traps and is in the hallway after
fighting two Doomguard's

Talk to Winski Perorate: he is Sarevok's mentor. Save game

Undercity: Probably get ready for the final battle now since the next fight vs
Rahvin is tough as well (they shoot arrows of detonation!)

Preparation for the final battle


Buff with potions such as:
- Potion of Storm/Cloud Giant Strength
- Potion of Heroism
- Potion of Invulnerability
- Potion of Fire Resistance
- Potion of Magic Protection (+50% magical resistance)
- Potion of Mind Focusing or Agility

Equip the Ring of Free Action

ENCOUNTER Rahvin: tough fight 10900 xp

ENCOUNTER Tamoko: be nice, or fight 5k xp

Temple: Rest and then enter the Temple; keep the party to the left side
(west) only, Imoen de-trap floor trap on the west side and another
near the second small statue; note the traps in the middle of the
room but stay away at all times
Full buff with the best potions; hopefully the protagonist does not
become de-buffed by Semaj or Angelo

ENCOUNTER Sarevok: "You are indeed familyface me! Face the


new Lord of Murder!"
Need only to kill Sarevok to win the game, 15k xp; Sarevok is
vulnerable to Magic Missiles; summon creatures to act as decoys
i.e. from the Wand of Monster Summoning

Sarevok falls and is no more! War is averted!

bg2mez 79
Exporting (Final Save) to BG2
Message: CHAR1 is exported and saved as "CHAR1.CHR"

Or, at any time, go to the Character Record page and click EXPORT
-> CHAR1 is saved with the Plate Mail +1 and Pantaloons in the
protagonist's inventory (no need to wear) for IMPORTING INTO
BG2!

Exporting (Final Save) to BG2EE


When Sarevok falls a Final Save is created and you have won! Your
current BGEE game is now finished, congratulations!
This Final Save file can be imported (might need to copy and then
paste into the "save" folder) into BG2EE or SoD.

Note: if you want to import a specific weapon into BG2EE from the
list below, such as the Sling +3, then drop the Ashideena onto the
ground just before Sarevok goes down.

[A more complicated method to export is: reload the Final Save,


check your inventory and then press EXPORT which creates a
character file for importing into BG2EE]

DONE! Time for BG2!.see Scribd.com for more walkthroughs:

https://www.scribd.com/user/108268863/bg2mez

http://www.slideshare.net/bg2mez/documents

How to Export from BGEE and Import into BG2EE:

1. Copy/paste the Final Save folder from the BGEE saves folder
into the BG2EE saves folder:
C:\Users\...\Documents\Baldur's Gate - Enhanced Edition\save

(1a.) The BG2EE saves folder is created after you have started the
game for the first time:
C:\Users\...\Documents\Baldur's Gate II - Enhanced
Edition\save\000000002-Final-Save

List of weapons that can be imported into BG2EE:

New in BG2EE 1.3: One of the following weapons will be imported


(as well as the Pantaloons and Fallorain's Plate +1) if in the
inventory of the protagonist when the Final Save is created, in this
priority order:

The Burning Earth +1


Ashideena +2
Balas Axe
Suryriss Blade +2
The Grave Binder +2
Staff Spear +2
Staff Mace +2
Sling +3
Varscona +2
Krotans Skullcrusher +2
Kiels Morning Star

In BG2EE 1.3: The Genie Malaaq in Irenicus Dungeon will award


this weapon when you return his Flask. The Sword of Chaos +2 is
moved to the Cambion.

bg2mez 80

Das könnte Ihnen auch gefallen