Beruflich Dokumente
Kultur Dokumente
By: bg2mez 2012-17 All Rights Reserved. Version 1.0 November 19th, 2017
Game version: 1.3.5512 with BG1 fixpack, Unfinished Business and Mini Quests and Encounters installed
With Good/Neutral Companions: Imoen, Jaheira & Khalid, Minsc and Dynaheir; playing Cleric/Ranger
With part-time companions: Ajantis, Kivan, Branwen, Coran, Yeslick and Alora
BALDUR'S GATE: Developed by and 1998 BioWare Corp. All Rights Reserved. TALES OF THE SW ORD COAST: 1999 BioWare Corp. All Rights Reserved
A Baldur's Gate walkthrough and strategy guide pdf for BG Original with Tales of the Sword Coast
Send feedback to (-bg2mez-) ( at ) (-gmail-) ( dot ) (-com-)
Contents
page
Why Cleric/Ranger and party remarks .. 2
Chapter 2 16
Chapter 3 23
Plan for phase 2 . 23
26
Melee Buffing tips (Baldur's Gate buffs)
The values of gems, necklaces and rings 33
Chapter 4 35
Plan for phase 3 . 35
Chapter 5 42
Plan for phase 4 . 42
Plan for Baldur's Gate . 52
Poisoning Quest (Marek and Lothander's quest)
55
Main Quest in Baldur's Gate .. 58
Chapter 6 .75
Chapter 7 .77
Plan for phase 5 . 77
Baldur's Gate endgame ..77
Final Battle and Preparation
78
Exporting to BG2 (and BG2EE) 79
Party remarks
Good/Neutral-alignments only:
*Khalid: an excellent fighter; Jaheira's partner
*Minsc: an excellent fighter; has stealth to do sneak attacks; quite funny; continuity to BG2
*Jaheira: can cast buffing, healing and damage-dealing spells; a good fighter; Khalid's partner; continuity to BG2
*Imoen: can become a very good mage; can dual class to mage at thief level 3; de-trapper, buyer; continuity to BG2
*Dynaheir: very good mage; Minsc's witch; continuity to BG2
bg2mez 2
*Part-time: Ajantis, Kivan only to safely get the core party to Nashkel and the Gnoll Stronghold; optional
*Part-time: Alora (Baldur's Gate west) for pick pocketing only; optional but fun
Fighter/Mage party for Baldur's Gate Enhanced Edition, second play through:
Fighter/Mage, Khalid, Minsc, Jaheira, Imoen and Branwen -> Yeslick
Part-time members: Neera, Rasaad and Dorn for their quests only
Notes: The party easily succeeded! Fighter/Mage walkthrough is very similar as below (same as Cleric/Ranger).
Yeslick was reached early with the protagonist having only 21k xp; Yeslick had 27380 xp Fighter 4/Cleric 5.
For role playing purposes, I prefer Cleric/Ranger rather than Fighter/Mage.
*Install Baldur's Gate (BG1) (can buy the DVD's on Amazon.com, or original CD-ROM's from E-bay.com)
*Install Tales of the Sword Coast
*Install Tales of the Sword Coast patch BGTalesUS5512.exe from sorcerers.net/Games/BG/index_misc.php
Optional: do a very brief test play of the game (currently running Windows 8.1 and it has no problem running BG1 vanilla); make a back-up
copy of the installation
*Optional: BG1 Unfinished Business from pocketplane.net: installed all except for Permanent Corpses; Flaming Fist Mercenary Reinforcements
*Optional: Baldur's Gate Mini Quests and Encounters v13 (BGQE) from Gibberlings3.net: installed all
Lastly install the widescreen mod (very optional, 800x600 still looks great!):
*Widescreen mod from gibberlings3.net/widescreen/ Extract to game folder, run SETUP-WIDESCREEN.exe; set to 800x600, yes to saves
*BG1 interface improvement from http://athkatla.cob-bg.pl/viewtopic.php?t=3257 Extract to game folder, run Setup-TWM_GUI.exe
Optional: improved GUI for 1280x720 specifically: http://www.shsforums.net/topic/58704-gui-in-1280-x-720/ Must set Widescreen to
1280x720 before installing the improved GUI for 1280x720
Settings:
Start the game and select Configure:
*Play "middle" difficulty; however, move slider to "hard" after anyone in the party reaches Level 5
*Frame rate: 35 or so (increases game speed); keep at 30 if playing BGT (Trilogy)
*Cache Size 1024MB (max); no need to adjust the Pathfinding nodes; can use way points in BG1 and BG2, if it helps
*32 bit graphics or the game might run very slowly
bg2mez 3
Main Character
*This walkthrough enables early joining of most of the good NPC's: Imoen, Jaheira, Khalid, Ajantis, Viconia, Garrick, Kivan, Branwen,
Minsc, Dynaheir, Xan, Coran, Faldorn, Yeslick and even NPC's found in Baldur's Gate: Alora
The party had only 55k xp in total when reaching Coran; 65k xp total when reaching Yeslick;
The city of Baldur's Gate can be reached shortly thereafter, where Alora and others await to join at a relatively low level
*Focus firstly on getting your party members so you get them at an earlier level and can chose how they advance for more levels
*Focus firstly on getting the best weapons and equipment, and doing the main plot quests; there are a huge amount of xp's in the game!
*Completionist: all maps explored in this walkthrough! All side quests in BG city are done as well!
*Recent play through's with the enhanced edition or Baldur's Gate Trilogy (BGT; currently):
*Do not dual wield weapons (use a weapon and shield) as this is BG1
*Do not use or sell the items added by BGEE or mods
*Do not use the mage spells added by EE: Protection from Fire, Protection from Cold
*Do not use the priest spells added by EE: Doom
*Remember to: *Buff especially with Haste, or use an Oil of Speed, and Draw Upon Holy Might for tough fights
*Remember to use special abilities like Stealth / Hide in Shadows to gather intelligence and get a THAC0 bonus for melee
*[] = could do this but don't: it's not necessary to succeed and either it's evil or pushing the limits of what can be done a little too far IMHO
Thank-you / credits
To: Dan Simpson! I have referred to your fantastic FAQ for years! (see gamefaqs.com)
To: creators of fixes, tweaks and mods! Thank-you for your dedication to improving this fine game!
bg2mez 4
A few Baldur's Gate beginner tips
Pause: Use the pause key (space bar) often to plan each battle; plan each party member's action and their target
Set Auto-pause for "enemy sighted" "trap found" "character injured" and for BG2: "spell cast"
Hit pause as soon as a party member isn't doing what you want or is in trouble
Combat: Target enemy spell casters, especially mages, first; arrows of fire or acid can disrupt their spell casting;
likewise can Magic Missiles and other spells (Fireball) and weapons (Ashideena, Varscona) that deal elemental damage
Cast spells that summon creatures for tough battles, they will distract the enemy; send them into battle first!
Use Stealth or cast Invisibility or drink a Potion of Invisibility to see what may lie ahead, and then pause to plan the battle
Stealth grants a +4 THAC0 bonus to the first hit
Ranger class can use the special ability "charm animal" on wild animals such as Wolves and Bears (useful while at low levels)
Buffing: See page 26 for some Baldur's Gate buffing tips (Baldur's Gate buffs)
Buff the party with Bless, Chant (Cleric spells) and Haste (Mage spell) or drink an Oil of Speed before going into battle
Buff with "Draw Upon Holy Might" before going into battle (a special ability given in Chapter 6; a Cleric level 2 spell)
Drink a Potion of Hill Giant/Fire Giant Strength to deal more damage; Potion of Heroism is very good as well
Drink a Potion of Agility or Defense to improve AC of Minsc and Khalid
Serious trouble: Gulp a Potion of Invisibility and the enemies will ignore you!
Cast Sanctuary (Cleric spell) which buys you time to heal and buff yourself
Weapon details:Ranged weapons are extremely effective in BG1 (try Coran or Kivan)
Get the very good weapon called "War Hammer +2: Ashideena" early in the game, from south of High Hedge (p. 28)
Get the "Long Sword +2: Varscona" if you want a very good long sword, from Nashkel Mines (p. 23)
Buff vs mind Use Resist Fear/Remove Fear or a Potion of Clarity to avoid being panicked in fear
effects: The Cleric/Druid level 5 spell Chaotic Commands prevents mind control; scrolls can be bought in Temples
Offense is best, though (see next tips)
Fighting spell Elemental damage interrupts enemy spell casting, e.g. Magic Missiles, Wand of Frost, weapons that deal cold/electrical/etc.
casters: damage, and arrows of fire/acid
Use Stealth to sneak-up; first hit in Stealth mode gets a +4 THAC0 bonus
Summon a creature and send them into battle first, becoming the target (cannon fodder) instead of your party
Basic spell Set Auto-pause for "spell cast" (can't in BG1 original so use the space bar instead)
casting: Magic Missiles: very good spell against spell casters and tough melee-fighting enemies; interrupts enemy spell casters
Cast Fireball (mage spell) and at the same time protect a melee fighter or two against fire = simple and effective
Use Protection from Fire and Resist Fire/Cold (Cleric spells), or drink a Potion of Fire Resistance
Rest & save: Rest as often as you like to regain health and spells; there is no penalty at all
Save the game (and keep the save) before travelling to a new area or starting a new dungeon
Save the game before a battle and after a successful battle; same with talking to a new person/NPC
Buying items: Use the Mage spell Friends to raise Charisma early in the game
Buy from merchants with the party member with the highest Charisma as the leader of the party
Reputation 20 and Charisma 20 maximizes the discount for buying items
Healing: If your resistance to Fire (or Electricity) is higher than 100, you will heal when taking elemental damage
E.g. become buffed with Protection from Fire and Resist Fire/Cold, or wear a Ring of Fire Resistance = healing when
fire strikes! Can do the same with Electricity using a Potion of Absorption and the Boots of Insulation
Pathfinding: In narrow hallways and corridors the party formation can be changed to "in-line" and consider to only navigate three
party members at a time (using the " 0 " and " - " key to select the first three and the last three members)
and at times members 2 and 3 have to use a ranged weapon
Waypoints: Can set waypoints to help pathfinding: left-click the first way point, then SHIFT + left-click subsequent waypoints
using the map if necessary to cover large distances
Patience and micro-management are a pre-requisite!
bg2mez 5
Baldur's Gate Bugs worth noting
Baldur's Gate is being played on Windows 8.1 and Vista laptops. The only bugs encountered so far are for the quests that count the number of
enemies killed!
Several quests that count the number of enemies killed can seem bugged:
The corpse (body) of the enemy must not disappear upon death. To avoid this, the final blow to the enemy cannot be so
fatal that you "destroy" the body. Only if the bodies get counted, e.g. if Drizzt kills all 12 Gnolls but only 6 bodies are on the
ground, then GNOLLSKILLED = 6, which means you cannot finalize the quest.
Save often, consider to use ranged weapons and summon a creature to hit the final blows as melee can sometimes hit so
hard that the body disappears, which means it is not counted as intended.
bg2mez 6
Baldur's Gate Walkthrough Overview
Arrow on map
Phase 1 Get party members; Nashkel Mines (-> Chapter 3) Light/Dark Green
Phase 2 Get good weapons and armor; Bandit Camp (-> Chapter 4) Blue
Phase 3 Coran, Yeslick; Cloakwood Mines (-> Chapter 5) Red
Phase 4 Could go to Baldur's Gate now; preference is to explore all maps first -
Phase 5 Do Tales of the Sword Coast quests; complete the BG main plot quests -
Alora
Only get
Yeslick Ajantis
Kivan
Minsc
Dynaheir
bg2mez 7
Baldur's Gate Walkthrough
Gold /
Prologue Day:Hour Notes/Items/Level-ups
Candlekeep: Inn: Talk to Winthrop: buy a weapon (flail or morningstar) Day: 0 Reputation (REP) = 12
Loot; bash chests/drawers if necessary (don't get caught stealing Hour: 7
upstairs; can use Stealth if someone notices or cast Sanctuary or 100 gp Have STR 18/90, THAC0
just run!) 17 (1 attacks per round)
13hp, Lore 21
Sell the items and then buy:
Splint mail 120 gp, Helmet 1 gp, 1x Bolts (for Fuller), and a large
shield 15 gp -> AC-1
Central courtyard: Find and talk to Tethtoril in the inner walled area and return the
scroll of Identify to Firebead which finalizes the quest for 50 xp
Priest's Quarters: Fight Shank, loot (War Hammer). Outside: Parda talks
Storehouse: Fight, loot; finalize (will get a Dagger +1 if CHA is high enough) for
50 xp and 5 gp
SE, Clinic: Talk to Priest of Oghma for a Potion of Healing; carefully sneak
another potion from the desk (if you get caught just run or use
Stealth)
Inn: Do a final sell at the Candlekeep Inn; finalize with Firebead if not 220 gp
done
bg2mez 8
Chapter 1
East of Candlekeep: Imoen joins! Thief level 1, 9 xp, 8 hp, Small Sword*, Bow*, Day 1 *Oil of Speed
THAC0 20/18 (2 attacks per round), INT 17, DEX 18, CHA 16, Hour 7 [*Wand of Magic Missiles
Find Traps skill level 40, Open Locks 25, Pick Pockets 25 (EE version, or BGT, or if
protagonist is single class;
Plan for Imoen: dual class to Mage at Thief level 3. Use Short Bow do not use!)]
as Thief, Sling as Mage. Use her to de-trap; therefore focus on
getting to the Nashkel mines in order to de-trap before she reaches
level 3 (and becomes nerfed upon dual-classing
meaning that her Thieving skills won't be available until her Mage
level becomes one higher than her Thief level, i.e. Mage level 4 at
10,000 xp). Also, use Imoen to buy items as party leader and cast
the mage spell Friends to raise Charisma (CHA)
Mid/North: Walk directly north and pick-up loot from Gorion's battle, including
176 gp; the scroll reminds you to get to the Friendly Arm Inn to meet
Jaheira and Khalid
Return directly south or south-east to the safety of the path!
South-east: Talk to Xzar, Xzar and Montaron join! 10 gp given, take their items *Studded Leather
and dismiss them as they are Evil [or keep in party for a short time to -> Imoen AC3
assist in upcoming fight at Friendly Arm Inn] *Oil of Speed
Note: keep the Oil of Speed potions for a tough fight in Chapter 2
Mid-east: Get diamond (worth 500 gp) in tree near east end of path (at *Diamond
coordinates 4448, 1958 - press "x" to see Area and Coordinates)
Overall plan is to: Minimize quests and map exploration until acquiring full party and when better equipped
This walkthrough gets quickly to candidate party members so their level is low upon joining the party
including: Imoen, Jaheira, Khalid, Ajantis, (Viconia,) Garrick, Kivan, Branwen, Minsc, Dynaheir, Xan,
Coran, Yeslick and NPC's found in Baldur's Gate: Alora
Instigate Chapters 2-4 quickly to get good items and so that Coran, and Yeslick if desired, can join early
Do a little bit of exploring a few maps to get your favorite items
Instigate Chapter 5 quickly to gain entry to Baldur's Gate and get more of the best items!
Plan for phase 1: Save the vast majority of quests and exploring until party is complete
Get party members Jaheira, Khalid and Minsc (optional: Branwen):
Friendly Arm Inn: Jaheira and Khalid
Option: North of Friendly Arm Inn: Ajantis (do nothing else on that map)
South of Friendly: Girdle of Piercing
Beregost: loot, just passing through but do one quest only for now
Option: High Hedge: Kivan (do nothing else on that map)
South of Beregost: Boots of Stealth
North of Nashkel: just passing through
Nashkel: Minsc ; loot
Option: Carnival: Branwen
Carnival: store loot for big sell later
West of Nashkel: optional fighting
North of Gnoll Stronghold: Boots of the North
Gnoll Stronghold: rescue Dynaheir
Sell stuff and buy Necklace of Missiles in Carnival
Clear Nashkel Mines, where Imoen will reach thief level 3 and be dual classed to mage
-> Chapter 3
bg2mez 9
Between maps If you get waylaid by enemies at this early stage (it can happen)
between maps, run or re-load autosave!
Memorize 1x Remove Fear (all other level one spell slots Cure Light
Wounds) for upcoming fight with Tarnesh [as a last resort use the
Wand of Magic Missiles added to Imoen in BGEE v1.2, which will
disrupt his spell casting]
Friendly Arm Outside, south: Get Ring of Wizardry from near a pine tree just east of the gate D3:0 *Ring of Wizardry
Inn: close to bottom of the map (2555, 3759), located at the base of the
tree near two rocks
Activate the map to the east by walking to the edge of the map, click
on the travel icon to see the world map, and then cancel
Houses: Loot the two houses (bash the chests) just inside the castle walls;
talk to Joia to get a quest (Q) to find her ring
Save game
Entrance to Inn: ENCOUNTER Tarnesh at entrance to Inn: tough fight, try to get help
from two of the wandering Guards; buff with Remove Fear to assure *Magic Missiles scroll
success or drink Potion of Clarity: fight 120 xp, 58 gp
Inn: Bash the chest near the entrance for 20 gp and storage that will last
the entire game
Loot the west bookcase
Talk to Jaheira, Jaheira and Khalid join! 20 gp given; Jaheira *Potion of Invisibility
Fighter level 1, Druid level 1, 3572 xp, 12 hp, Blunt**, Missile**,
THAC0 19 (1 attacks per round) with Sling or Quarterstaff; STR
15, DEX 14, WIS 14, CHA 15
Plan for Jaheira: use Sling and shield which is good if playing with
Minsc; Club/Quarterstaff as alternate weapon
Plan for Khalid: Long Sword and shield, front-line fighter; Longbow
as alternate weapon
2nd floor: Imoen talk to Unshey (east room) (has a minimum CHA
requirement), gives Q (Ogre and girdle)
Loot back containers and the two south rooms only (46 gp, gold ring
worth 20 gp, Potion of Healing)
3rd floor: Loot; get Club from SE container in the back; carefully loot the two *Club
south rooms (onyx ring worth 25 gp) and middle north room (43 gp) -> Jaheira alternate
by bashing if Strength>18/90 (can't in BGT) weapon
Landrin is here with a quest; if you do not have someone with CHA
18 or higher it is better to talk to Landrin later.
bg2mez 10
You can still get the quest items (spider body, wine and boots) in
Beregost south house and then return to Friendly Arm when Imoen
can cast Friends before speaking to him, which nets 6x Antidotes;
finalize the quest thereafter
[Imoen can pick pocket Landrin but it is not necessary]
[Changed in EE 1.3: Imoen talk to her now for the quest and 6x
Antidotes]
Talk to Nobleman for Golden Pantaloons (bring in inventory to end *Golden Pantaloons (can
game battle to import into BG2); store them in chest on main floor import into BG2!)
Sell diamond (500 gp), gems, rings, necklaces; can store stuff in the 1050 gp
chest without losing it for the entire game; bring scrolls along to
accumulate and sell later
Keep all Oil of Speed potions for tough fights
Later, keep potions of Invisibility, Agility, Strength and Heroism as
well for tough fights
Temple of ENCOUNTER Gellana Mirrorshade: buy 1 point of Reputation for REP+1 -> 13
Wisdom: 200 gp which will pay-off later when you begin to buy items; you
could buy an Antidote for 142 gp in case of poisoning but it is not
necessary at this time (no Spider fights for a while)
Imoen can (rarely/carefully) pick pocket (PP) Gellana for a Potion of
Heroism and a nice Elixer of Health!
Outside, North- Walk to the NW tight around outside of the wall to fight three
west: Hobgoblins for Joia's ring
Option Option (new!): travel to the next map to the north to pick-up Ajantis
for increased safety. He is a good Paladin with Lay on Hands and
Protection from Evil abilities, currently at level 2
In general that map is made for higher level characters, so normally
we leave it until much later and so Ajantis is normally level 6 when
we meet.
North of Walk slightly to the northwest along the path; this is a map intended
Friendly Arm for higher level parties so stick to the west side of the map only
Inn:
Talk to Ajantis, Ajantis joins! 5 gp given; Ajantis Paladin level 2,
2263 xp, 24 hp, Large Sword**, Bow*, Blunt*, THAC0 17 (1 attacks
per round); STR 17, DEX 13, CON 16, CHA 17
North-west Loot the two houses in the NW only (59 gp, Sling) and then leave
houses: this map! It is recommended to not attempt any quests here until
later; get back to the main plot quest as Jaheira suggested
bg2mez 11
Friendly Arm House: Talk to Joia to finalize quest for 400 xp and REP +1 REP+1 -> 14
Inn:
Inn: It is probably best to sell your unwanted weapons and armor now
but bring a Splint mail for Minsc. You don't need to buy anything at
this time so bring the scrolls and potions to eventually sell in
Carnival in one big lot later
If you sell the scrolls and Potion of Clarity now you could attain 1800
gp in total; could then buy a Plate armor for 852 gp (810 gp with
Ajantis) but it is not necessary as the party will be fine and it doesn't
offer any added protection vs missiles compared to Splint mail
(missile damage is the greatest concern at this early stage in the
game)
Option If not yet done: go to the map north of Friendly Arm if you'd like
Ajantis, a good Paladin, level 2, to join. In general that map is made
for higher level characters, so leave it until much later
Option [Did not do: walk to east side of map to activate Peldvale map; in
NW in Peldvale can rescue Viconia and obtain a Plate Mail armor
without her needing to join the party. This armor is not needed and
you'll soon find a better one!]
South of Walk south along the path until mid-map, and then walk due east
Friendly Arm Use Charm Animal if you encounter a Wolf; the animal can fight on
Inn: your behalf and the party will get the experience points!
Mid-east: Use Stealth to locate the Ogre in the mid-east area near the east *Girdle of Piercing
edge of the map; fight carefully, 270 xp, Fire opal ring, and drops
Girdle of Piercing! -> AC reduced by 3 vs piercing and missiles
which is very useful throughout the entire game
Note: do not finalize this quest because Unshey will take the girdle
and you'd have to kill him to get it back
Can bash nearly all chests with STR 18/00, but quite a few cannot
be bashed with STR 18/91-99 or lower (see map below)
Return later when you have Draw Upon Holy Might to boost strength
to 19, or eventually a mage will obtain the Knock spell
or Coran who has good Open Locks skill
bg2mez 12
Avoid Garrick until acquiring full party
Burning Wizard: [Imoen or Jaheira as leader: talk to Zurlong Q (boots) but it is not
necessary to find/get the boots and he will steal 15 gp or more!]
Mid-east house: House across from Silke (avoid her for now) on the corner has a *Splint Mail
Splint Mail armor in locked chest (requires STR>18/75) -> Jaheira AC4
Thunder Hammer Sell gems and junk such as daggers and leather armor; accumulate
Smithy: weapons and other better armor to sell in Carnival in one lot for
maximum gold
TOTAL 170
Smithy, 21:00 or If STR high enough: loot Bastard Sword +1 (can be bashed with
later: STR 18/00 or higher; worth 1250 gp) or wait until Coran or until you
can cast Draw Upon Holy Might; or cast Knock
Jovial Juggler: Talk to Bjornin Q (Half Ogres); talk to Gurke Q (Cloak); loot the back
chest
Right-front staircase: loot the east room only
Mid-south House: In house across from Feldepost's Inn talk to Firebead Elvenhair Q
(History of the Fateful Coin). Find and get the book in the house next
door to the south (CHA does not matter but the protagonist must
finalize the quest)
Kagain's shop: Loot (207 gp!); talk to Kagain, Kagain joins! 14 gp awarded.
Dismiss (evil alignment), park him in his store
Could take Kagain to the Caravan to do his quest now or later: walk
him to the body beside the SE caravan located South of Friendly
Arm, and he will remark that this is the body of Entar Silvershield's
son (worth 0 xp)
Red Sheaf: [Wait until later with full party: avoid Karlat if cast Sanctuary or use
Stealth to loot upstairs]
bg2mez 13
General looting: While looting walk to east, south and west edges to activate maps
B
2' B
2' 2' L
U'
U' empty
2' L' B 2
L
diamond L
L 2
L B Quest, U
L L
2 L
2 2 B
2'
Quest, 2
2 L'
Trap, 2'
L'
B B
Feldepost's Inn: [Wait until later with full party: avoid Marl and Dunkin]
Can use Stealth to sell rings and necklaces to merchant; can loot
upstairs east room
Result: 2100 gp (plus scrolls, potions and a wand) 2100 gp
Temple: Song of the Talk to Keldath Ormlyr (talk 2): Q (return Bassilus' holy symbol)
Morning Temple: Do not explore this map, wait until acquiring full party
Option Option (new!): travel to the next map to the west to pick-up Kivan
for increased safety. He is a good Ranger with excellent Bow skill,
currently at level 2
In general that map is made for higher level characters, so just
recruit him and then leave the map until later
bg2mez 14
High Hedge: Walk to the southwest following the dirt "path" to locate Kivan D5:2
Save game (Kivan has a minimum CHA requirement)
Mage's Store: Note: the Flesh Golems are not hostile if you speak to Thalantyr,
can sneak in using Stealth
Talk 2x to Thalantyr; ID and sell the Wand of Lightning for 600 gp!
Leave the map! It's not worth the risk of death and keep Imoen's
xp's low so that she only has about 2500 xp at the end of Nashkel
mines for perfect timing to Dual Class to Mage
Beregost: Thunder Hammer Buy a Composite Longbow for Kivan at Smithy Thunderhammer for
Smithy: 127 gp (Ajantis as party leader with CHA 17) if you don't have one
South of Walk to the west and east and activate new maps (avoid fights)
Beregost: Walk straight down map to avoid fighting
Mid-south: Get Zurlong's Boots (of Stealth) from Hobgoblins in the mid-south *Boots of Stealth (#1 of 3)
area of the map, slightly west of the roadway (found at coordinates
1880, 2700); keep the boots!
Cave: Use Stealth to locate the cave mid-map (1825, 2210) with five
Potions of Healing and 29 gp
[Note: can fight the Flaming Fist Mercenary on the south part of the
path for a free Plate armor but it is not nice nor necessary]
North of Walk straight down the eastern side of the map to avoid fighting, or
Nashkel: follow the path for an easy fight 210 xp
Walking to Nashkel or Carnival instigates Chapter 2!
bg2mez 15
Chapter 2
Resting in Chapter 2 gives a special ability (Cure Light Wounds) if
you dream
Nashkel: West side: Get Ankheg Plate armor (AC1, non-magical) in hole in garden (first D6:5 ***Ankheg Plate Mail
row, approximately 2/3rds of way down just below the small tree -> Party leader
(188, 2742)
Loot the two houses but two chests require 18/00 to bash and they
do not contain much (north has 28 gp and Chainmail armor; south
has 6 gp)
Walk to the west edge of the map to activate the next map
Nashkel Inn: Avoid the Nashkel Inn until later (tough fight)
Near the Temple: ENCOUNTER Berrun Ghastkill Q (Mines): wants you to find out MAIN
what is wrong in the mines to the southeast QUEST
Near Garrison: Save game before talking with Minsc (has a minimum CHA
requirement); park Ajantis here or at Carnival
Garrison: Can carefully loot the first two chests *Short Sword +1
-> Imoen alternate weapon
South house: Talk to Commoner Q (Joseph's ring); do not loot
Mid-south: [Did not do: talk to Edwin, he joins. Dismiss (evil alignment) but is
an extremely talented Mage]
Bridge: [Later, with full party: ENCOUNTER Noober: talk 32x for 400 xp]
Temple of Helm: Talk to Nalin Q (Brage, Captain of the Guard). He can ID wands but
the nearest place they can be sold is High Hedge or Friendly Arm
Inn (it is not necessary to sell them yet)
bg2mez 16
Nashkel Store: Imoen or Ajantis as party leader buy:
Sling (for Imoen when she dual classes to Mage) 1 -> Imoen later
Sling (for Dynaheir) 1 -> Dynaheir later
Bullets (need 300 or so!)/arrows (need 200 or so!) 25
TOTAL 27
Manor House: Loot the south-east bookcase and container near door (don't get
caught!)
Upstairs: loot one chest of drawers only; the desk and other chest of *Potion of Invisibility
drawers require STR>18/00 and the contents are nothing special
(50 gp and a tainted potion)
Note: carry extra melee weapons if not using magical weapons (in
case of breakage)
Storage
Tent #8
Tent #2
Tent #1 Tent #4
Tent #5
Tent #6
Tent #3
Tent #7
- Tent #7 ( mid-south): can loot one chest if have STR 18/00 for
230 gp and Potion of Fire Giant Strength and Potion of Heroism; the
other needs 22 STR to bash (has a Potion of Fire Resistance); use
Knock spell later
Do not loot the large tents (#1 and 2) or Tent #3 at this time!
Do not loot the square tent (armor) Tent #8, you will be caught!
South tent (#7): Buy the red and violet potions (or Imoen PP) and sell for 450 gp
Small tent (#4, Sell gems, necklaces, rings, the red and purple potions, and junk; 3500 gp
magic items): still have scrolls worth 800 gp and potions worth 800 gp
Make sure you keep an Oil of Speed or two for upcoming tough fight
with Greywolf, as well as a Potion of Heroism and of Agility (if you
have), to ensure success
bg2mez 17
It is recommended to leave the other tent's and various small quests
until later when full party is acquired
Nashkel: We are ready to rescue Dynaheir! Bring her a Sling and bullets, and
several Potions of Healing; optional: bring a Potion of Invisibility or
two to help Dynaheir escape the Gnolls
Between maps: To Xvart Village from Nashkel: 30% chance of being waylaid Jaheira Fighter2 Druid2
(AR5701: Cave Bears, Gnolls, Ogres, Ogre Mages, Ogrillons, Polar +12hp->24 TH 18 (1)
Bears, Winter Wolves)
Ogre Mage dropped a Laeral's Tear necklace! Worth 3k gp!
West of Nashkel (Xvarts): Easy map; can clear, or just use Stealth/Sanctuary (or fight many
Xvarts) to walk into the Cave to the north-west of the village and loot
a Flail +1, Bracers AC8 (worth 1500 gp!), and a Potion of Fire
Resistance (keep); avoid the cave bear
Xvart village: Approaching from the middle-south of the map and slightly east, *Flail +1
walk up the "ramp" path and clear the east side of the village of -> TH 16 (1)
Xvarts 375 xp (or use Stealth/Sanctuary); enter the cave using *Bracers AC8 -> Imoen
Sanctuary to loot (Flail +1, Potion of Fire Resistance) and avoid the *Potion of Fire Resistance
cave bear!
[Later: ENCOUNTER Nexlit the Xvart: fight him and Ursa 35 + 650 xp]
North of Gnoll Stronghold Tough map! Do not attempt much, if anything at this time. Can
(Bear River): simply walk or run to the south-east corner and leave the map;
return later with full party
bg2mez 18
North-east: [Later: ENCOUNTER Neville: fight vs five Hobgoblins, 600 xp, drops [*Long Sword +1
a Long Sword +1 and Dispel Magic scroll] *Dispel Magic]
Gnoll Stronghold: Easy map; can clear now or return later to finish D7:17
Cross the bridge
ENCOUNTER Gnarl and Hairtooth on bridge: fight for Gloves of ***Gloves of Dexterity
Dexterity (DEX set to 18), 350 xp, 87 gp, potions, Iol gem (20 gp) -> Khalid AC-4 or Minsc
AC-1
Stronghold: Rescuing Dynaheir: fight several Gnolls; however, Minsc can use *Potion of Hill Giant
Stealth to sneak to Dynaheir; bring her a Potion of Invisibility to Strength (STR 19)
escape without having to fight so many Gnolls
Park Kivan at the Stronghold; can return later to get him (but we
won't!) [or take a load of items back to Carnival to sell/storage, park
him there and then return for Dynaheir]
Mid-SW cave: Later or now: clear the map or at least get the Tome of Leadership Khalid Fighter3
and Influence (gives +1 CHA) and 95 gp from the mid-south-west +13hp->39hp Long
cave Sword*** TH 15 (1)
Carnival: Outside: Store loot in the chests; sell junk, gems, necklaces and rings
Large tent 1: [Recommended to do a bit later: ENCOUNTER Vitiare: kill quickly D9:8
for Potion of Mastery Thievery, 73 gp and Potion of Agility,125 xp *Potion of Mastery
(use this potion to PP Aldeth Sashenstar later) [in EE: Garrick drink Thievery
this potion to successfully be able to PP Algernon's Cloak]
Note: can also buy a Potion of Mastery Thievery from Erdane on the
Durlag's Tower map but that map wasn't present with BG1 so we
normally wait until much later in the game to visit (Ch. 6)
Note: can buy Potion of Perception from High Hedge later, which
boosts all thieving skills by 20% (recommended to PP Aldeth
Sashenstar later)
Small tent (Tent [Do later with full party: ENCOUNTER Zordral: talk 1, 1, fight (buff
#3): with Remove Fear) 900 xp, 79 gp. Talk to Bentha (talk 3 for a Potion *Potion of Heroism
of Heroism) [or pick pocket 2x], loot includes Knave's Robe]
South-west: Daytime only: [Do later with full party: talk to the Great Gazib 3x (can
carefully PP 2x for scrolls: Blindness Scroll, Agannazar's Scorcher),
kill the Amazing Oopah 270 xp]
bg2mez 19
Baldur's Gate Trilogy note
Hulrik and the Qvarts quest must be done now! Otherwise it will
disappear after fighting Mulahey!
If playing BGT, go to the map north of Carnival now, proceed slightly
north to do the quest for REP +1, and then immediately return to
Carnival
Magic tent (Tent Ajantis (with CHA 17 and REP 16) consider to buy:
#4):
Necklace of Missiles (very powerful! Has 10 charges) 2400 -> Imoen
Sling and bullets for Imoen when she soon dual classes 10 (-> Imoen later)
Optional: Shield Amulet (has 10 charges) 560 gp 0 -> Party leader
Select spells for upcoming tough fights in the Nashkel Mines and
with Greywolf: 1x Remove Fear, 1x Protection from Evil; 3-4x Magic
Missiles; 1x Doom, 1x Bless; Sleep (optional, but good)
Nashkel: Leave by south edge of map (4 hours travel time to the Mines; 8
hours with BGT)
Nashkel Mines: North-west: NW corner of map: get Wand of Frost from tree D9:16
Can be used for tough fights but need to Identify it first (Temple of
Helm in Nashkel can ID it)
Imoen is nearing 2500 xp at which point she will level-up the Thief 3
and then dual class to Mage (Conjurer). To avoid wasting xp's she
should be at 2500 xp when we reach level 3 of the mine (she needs
to remove some traps before dual classing); therefore clear
the map and do the Prism/Greywolf quest (worth 2400 xp) after
completing the Mines
Select spells now (rest and dream) for upcoming tough fight in the
Nashkel Mines: 1x Remove Fear, 1x Protection from Evil; Magic
Missiles; 1x Bless
Sleep also works very well against low-level monsters such as
Kobolds and Skeletons
Mines (dungeon): Talk to Emerson; he gives one day to clear the mines MAIN
Talk to Guard to gain access to the mines QUEST
Clear the mines first using Imoen as a Thief to de-trap the eight
traps on level 3 (only) BEFORE she is Dual Classed to a Mage (at
Thief level 3; reached at the end of level 3 of
the Mines in this play through) whereby her Thieving skills become
inaccessible
Imoen has 2300 xp at this time (2500 xp = thief level 3)
bg2mez 20
Level 1: ENCOUNTER Miner Gord: talks about Ruffie
Mid-south: ENCOUNTER Miner Dink: Q (Kylee's dagger)
Level 3: Trap locations: slightly east of entrance on level 3, two on bridge mid-
map, two on 2nd bridge across lava (other two lava bridges have no
traps), and three traps near the exit in the south-east
Important Note: must disarm the traps near the exit in the southeast
before Imoen dual classes to Mage because she will temporarily
lose her thieving abilities
South: fight two Spiders; fight seven Kobolds on the lava bridge,
consider using the Necklace of Missiles
Imoen at Thief level 3 (2500 xp): DUAL CLASS to Mage! Select Imoen Thief3 +8hp->24
Sling proficiency (*) and spells: Friends, Sleep (we have a scroll of Find Traps 40->60
Magic Missile and will soon get Identify) DUAL CLASS to Mage
Level 4: Rest and memorize 2x Remove Fear if not done (one for upcoming
fight in Mines and one for Nashkel), Magic Missiles and Bless
Cave: Xan (Enchanter level 2, neutral) is here, but his "quest" to return his
sword/Moonblade is worth 0 xp
Stealthily clear the few Kobolds lurking about and then buff with
Shield Amulet, Remove Fear and Bless
bg2mez 21
Talk 1 when he asks for mercy to fight 2nd wave of summons *Boots of Grounding
650 xp, 29 gp, Boots of Grounding, Ring of Holiness (worth 5000 ***Ring of Holiness
gp!), chest has 790 gp and scrolls (Identify, Web, Sleep) *Potion of Absorption
*Short Sword +1
Xan is here (neutral enchanter, level 2, INT 17); his Moonblade is *Scrolls: Identify, Web,
worth 0 gp Sleep
Optional: clear around the outside of the cave: 2x Gray Oozes 550 xp
Backtrack into the Mines to Emerson; the map upon exiting from the
Mines level 4 is made for a higher level party
bg2mez 22
Chapter 3
Resting in Chapter 3 gives another special ability (Cure Light
Wounds II) if you dream
Plan for phase 2: Get Reputation to 20 to buy items for the cheapest price:
Nashkel Mines: REP +1 (Prism quest)
(Option: South-west of Nashkel Mines: REP +1 (Lena and Samuel quest)
Nashkel: REP +1 (finalize Mines quest)
North of Carnival: REP +1 (Hulrik's Xvarts)
Northwest of Nashkel: REP +1 (Bjornin's Half Ogres)
South of High Hedge: War Hammer +2
(Option: South of High Hedge: REP +1 (Melicamp quest)
Beregost: buy Full Plate armor and other nice items
North of Friendly Arm Inn or Temple -> Larswood -> Bandit Camp
-> Chapter 4
Mid/south: Mid-map, mid-south or south-east: Winter Wolf perhaps present, Cleric2 Ranger1
975 xp and can sell pelt in Nashkel Store for 500 gp +6 hp->19hp
Walk to south and east edges to activate new maps
Mid/south-west: Near Prism: buff for tough fight: Khalid (your main fighter at this Minsc Ranger3
stage) should drink a Potion of Heroism to lower THAC0 and an Oil +11hp->33hp Bow*
of Speed; Minsc drink a Potion of Agility to be safe TH 14 (1)
Position NPC with highest xp's, or a charmed Winter Wolf, such that
Greywolf fights them (for party survival). If hit you might need to be
tactical and flee to make Greywolf follow him around
Fight Greywolf 1400 xp, 102 gp, drops Long Sword +2: Varscona! ***Long Sword +2
(1d8+2, +1 cold = 4-11 damage) -> Khalid
bg2mez 23
New plan, but optional: try the map to the east of the Mines: it has
very little fighting if any, has a valuable gem, a nice ring, and a
quest that can increase Reputation if needed
At about 2/3rds down and 1/3 across the map locate a crevice
(1956, 2377 AR5500) in the cliff wall to the right of a single tree, in *Ring of Fire Resistance
the 3rd moss path: Ring of Fire Resistance, a Star Sapphire (worth *Star Sapphire
1000 gp) and an Iol gem
Mid-north: [Do later or now for the Reputation point: talk to Lena for a quest
(return Samuel to the Temple of Wisdom in the Friendly Arm Inn
map) that will reward 500 xp and REP +1; however, if following this
walkthrough the party will not be able to complete it before the timer
of 3 days expires. OK to rest once or twice but must proceed directly
to the Temple thereafter]
Nashkel: Note: several small quests in Nashkel, Carnival and Beregost can
be done later if you plan to have Coran/Yeslick/etc. in the party; we
have a full party already, but may postpone them anyway
South house: [Later with Coran or now: finalize with Commoner (give Joseph's D11:22
Greenstone ring) 800 xp, do not loot the house]
[Oublek: the Bounty for Prism cannot be finalized with Oublek if you
have installed the Unfinished Business mod; otherwise it is
recommended to sell Prism's two emeralds for 1500 gp rather than
finalizing the quest with Oublek for a mere 300 gp, 200 xp]
Near Temple: Finalize with Berrun Ghastkill 1k xp, 900 gp, REP +1 REP+1 -> 18
With the Unfinished Business mod: Berrun advises to show the vial
of mineral poison to Thalantyr in high Hedge, and a piece of
contaminated ore and the other vial of poison to Taerom Fuiruim in
Beregost
Temple of Helm: Nalin will Identify wands and the Protection from Magic scroll! Very
good idea to use the Wand of Frost to interrupt spell-casting
opponents (e.g. Nimbul, Neira, Tranzig), so identify it now!
Near Store/Inn: ENCOUNTER Nimbul: buff with Remove Fear, fight 650 xp, use
Wand of Frost and cast Magic Missiles; drop includes Ring of
Infravision (sell), Short sword +1, 58 gp, and the Boots of Avoidance *Boots of Avoidance
(AC +5 vs missile attacks!) -> party leader
Store: Buy Bullets if needed; sell Winter Wolf Pelts for 500 gp each, Ring 9400 gp
of Infravision 350 gp
Note: can only sell one Winter Wolf pelt if BGT (Trilogy) is installed;
can sell more pelts in High Hedge and Feldepost's but for only 250
gp each
Inn: Later with Coran or now: ENCOUNTER Neira: fight, mages use
Wand of Frost and Magic Missiles to interrupt spell casting, 650 xp,
Helm of Infravision (keep); loot inn
bg2mez 24
Manor House: Upstairs: talk to Samantha 2, 2, 2 -> Jamie appears: fight 65 xp
Bridge, south: [Later with Coran or now: ENCOUNTER Noober: talk 32x for 400 xp]
Carnival: Return to Carnival for the first big sell of accumulated weapons
Try to sell in lots (loads) of 16 items to a merchant
South-west: Later with Coran or now: talk to the Great Gazib 3x (can carefully PP
2x for scrolls: Blindness Scroll, Agannazar's Scorcher), kill the
Amazing Oopah 270 xp
Small tent (tent Later with Coran or now: buff with Remove Fear; enter tent
#3, purple top): ENCOUNTER Zordral: talk 1, 1, fight 900 xp; talk to Bentha (talk 3)
for a Potion of Heroism [or pick pocket 2x], loot includes Knave's
Robe, 79 gp
BIG SELL #1: do a major sell of nearly all loot (only 12k gp is actually needed at this time, less without Coran):
Note: to maximize gold: sell one load (16 items at one time) to the
merchants listed as "max."; subsequent loads will be at diluted
prices:
Wands: identify at Temple of Helm in Nashkel; can sell at High Hedge, Friendly Arm Inn and Erdane
Arrows: max. at High Hedge and the Ranged Tent only; diluted at Smithy; can't sell elsewhere until BG
Darts: can sell at most stores
Scalps: sell to Vai for 50 gp or Feldepost's for 25 gp (no dilution)
Wyvern Heads: sell to Vai for 1000 gp [also true for EE pre 1.2], or at Feldepost's or High Hedge for 500 gp but prices become diluted
Scrolls: can also sell to Erdane (Durlag's Tower)
Magic tent (tent Sold only normal melee and ranged weapons; could also Rest and
#4): identify items and then sell some magical weapons and the Bracers
AC8 for an additional 2k gp
Square tent Sold only 2nd load of normal melee and ranged weapons
(armor tent):
Melee tent (tent Sell normal armor and 3rd load of Short bows
#5):
Ranged tent (tent Sell normal armor and 3rd load of Short swords
#6):
If you sell potions now keep some potions for upcoming tough fights:
Oil of Speed; Potions of Invisibility, Fire Resistance, Absorption
(useful for Chapter 6 in particular), Invulnerability; keep 1x Potion of
Agility, Hill/Stone Giant Strength and Heroism; keep a few Potions of
Healing
bg2mez 25
Magic tent (tent Did not sell scrolls yet; remember to scribe useful scrolls if you have
#4): them: Protection from Evil, Friends, Protection from Petrification,
Strength, Invisibility, Dispel
Square tent Did not sell enchanted items yet, but you could Rest and identify
(armor tent): items! We will wait for Chapter 5
Result of sell: 8k gp, plus still have a Laeral's Tear (3k gp), Short
Sword +1 x3 (1200 gp), scrolls (1100 gp) and potions (1100 gp) to
sell later
Note: you only need about 12000 gp (less without Coran in the
party) at this stage to buy the good items in Beregost and if
following this walkthrough; will soon get 5k gp from Bassilus quest
Extra gold! If you do need more gold: the map crossing from Nashkel to west 5500 gp
of Nashkel has a high chance of encountering a Winter Wolf
Khalid: Fighter level 3 with Long Sword +2 and Shield +1: 13 (1) -6 39
Remove Fear (raises moral, no panic; 1 hour unless negated)
Shield Amulet (+2 AC vs missile attacks for 5 turns)
Oil of Speed (+1 attack & double movement speed for 5 turns) 13 (2) -6 39
Potion of Agility will give DEX 18 to improve AC
Protection from Evil (evil creatures get -2 attack penalty; saves
made are +2 bonus for 1 turn = 10 rounds)
Aid (+1 attack rolls and saves, +1d8 hp's for 1 round + 1
12 (2) -6 43
round/level)
Chant (+1 attack & damage rolls and saves; -1 to enemies' rolls for
10 rounds)
Bless (+1 attack rolls for 6 rounds) 11 (2) -6 43
Additionally:
Cleric/Ranger can cast Draw Upon Holy Might (STR, DEX and
CON improved for 1 turn = 10 rounds); therefore with above buff's
can achieve TH 11 (2) AC-4 38 hp
bg2mez 26
North of Carnival: Save; walk along the south edge to the middle of map, save again D12:10
and then walk north
Mid-south: ENCOUNTER Hulrik, Xvarts and his cow: fight eight Xvarts and the
Cow must survive
Finalize Hulrik for an easy REP point: 350 xp, REP +1 REP+1 -> 19
Cave (mid-NW): [Do not enter: not worth risk of death! Return later or use Sanctuary]
Do not attempt to explore the map to avoid certain death! Leave due
west
NW of Nashkel: Walk due north to fight Bjornin's Half-ogres (four), avoid Teyngan,
("Fisherman's Lake") Jemby and Zekar (tough fight, return later)
bg2mez 27
To finalize the quest after all 12 Gnolls are dead, talk to Drizzt who
replies "Well met friend. Luck be on your side."
Note: do not pick pocket Drizzt or he won't help you in Baldur's Gate
2 in Chapter 6! You do not need his weapons to easily succeed in
BG1 so resist temptation
South of High South-east: Select spells now (rest and dream) in preparation for big fight: Magic D13:18
Hedge ("Red Missiles, Bless, Remove Fear, Protection from Evil, and if you have: 5800 gp
Canyons"): Aid, Chant, Resist Fire & Cold
Rest can be interrupted by Skeletons with Longbows! Imoen Conjurer2
Give all the best equipment to Khalid; Khalid drink a Potion of Fire
Resistance and Hill Giant Strength
Full buff (Khalid only) including Remove Fear/Protection from Fear,
Protection from Evil, Bless [and if you have: Resist Fire & Cold, Aid,
Chant]
Khalid talk 1, 3, 3 for decent xp's [or do easy way 1, 3, 1, 2 for fewer
xp's], fight 975 xp + 625 xp
Drop includes War Hammer +2: Ashideena! (1d4+3, +1 electrical = ***War Hammer +2
5-8 damage) -> TH 14 (1) w/ STR
18/90 @ Ranger2
Note: do not finalize the quest in High Hedge yet (wait to get
Coran/Yeslick/etc. first) unless you need another Reputation point
High Hedge: Mage's Store: Walk due north to the store to avoid Skeletons
Talk Thalantyr 2x: he will ID stuff and buy wands and ammo
Sell: normal items and gems, necklaces and rings: short bows, long 7700 gp
bows, heavy cross-bows, composite longbows
Save game (Thalantyr will often fail to restore Melicamp) and then
finalize with Thalantyr and Melicamp 2k xp, REP +1] [REP+1 if needed]
bg2mez 28
At this stage you only need to make sure the party has a few key
spells and potions
TOTAL 2088
South-east: Fight Gnoll(s) for Perdue's Short Sword; be very careful not to sell it Ranger2 Cleric2
by placing it a fighter's weapon slot +7 hp->26hp
TH 14 (1)
Temple: Inside Temple: Talk to Kelddath Ormlyr to finalize Bassilus quest 1k xp, 5k gp! D15:14
11500 gp
If Sword Coast Stratagems (SCS) is installed:
Buy 1x Stone to Flesh scroll (123 gp at Temple of Helm, or Carnival
magic items tent) in case Druids turn you to stone in the Cloakwood
Forest area 3
South of Mid-north: Down the road (1/3rd point) to fight two Ogrillons for Mirianne's
Beregost: letter, 350 xp
Beregost: Near Smithy: ENCOUNTER: Elminster: "The bandits thou doth seek make a habit
of traveling in the northeast"
ENCOUNTER Chloe: go to Jovial Juggler, talk to Officer Vai
Mirianne's house: Mid-east house: finalize Mirianne for Ring of Protection +1 [can pick *Ring of Protection +1
pocket] and 300 xp -> Khalid AC0
Jovial Juggler: Finalize Bjornin quest 400xp, Medium Shield +1, REP +1 REP+1 -> 20!
*Medium Shield +1
-> AC-5 or Khalid AC-3
Talk to Officer Vai: she buys scalps for 50 gp each; if you speak to
her in Chapter four or five with no scalps in inventory she will leave
but grants REP +1
BG only: later she will buy Wyvern's heads for 1k gp as long as you
have at least one scalp in your inventory. Do not talk to her without a
scalp in your inventory after Chapter 3 or she will leave for good; do
not sell your last scalp
bg2mez 29
Feldepost's Inn: ENCOUNTER Marl and Dunkin: talk 1, 1, 3, 3, 1, 900 xp Khalid Fighter4
Rest, if needed, for upcoming fight vs Silke (use Remove Fear and +13hp->52 TH 12 (1)
Magic Missiles)
Outside Burning Talk to Garrick -> Silke; position fighters, buff with Remove Fear *Quarter Staff +1
Wizard: then talk to Silke: fight, use Magic Missiles, 900 xp, 400 gp and a *Potion of Invulnerability
Potion of Invulnerability (can sell for 600 gp!)
Plan for Garrick: can ID items (Lore 40) such as Ring of Protection
+1; can PP (pick pocket) better than Imoen
Feldepost's Inn Garrick PP Algernon's Cloak (gives CHA +2 and can Charm Person *Algernon's Cloak
upstairs: for 12 hours!) from Feldepost's upstairs
[Note for EE: with patch 1.2 it seems as though Garrick must drink a
Potion of Master Thievery to PP the cloak, and PP fail is now not
OK! Same if playing BG Trilogy]
Red Sheaf: [Later: tough fight for only a little experience; can do later:
Consider to drink a potion of strength; Jaheira cast Bless
Smithy: Depending on timing (Smithy is open 5:00 - 21:00): Rest and learn
Friends (or continue to below)
TOTAL 5900
Mid-south house: Carefully fight Spiders (Landrin's quest), pick-up the spider body, get
boots and wine from a chest, 4x 270 xp
bg2mez 30
Feldepost's Talk to Tranzig: fight 975 xp, use Magic Missiles to interrupt his spell MAIN *Wand of Magic Missiles
upstairs: casting; he drops Ring of Protection +1 and Wand of Magic QUEST *Ring of Protection +1
Missiles (has 31 charges!), 91 gp; world map is updated to show the -> Jaheira AC1
Bandit Camp
Letter speaks of Peldvale and Larswood World Map updated:
Bandit Camp
Looting: if Cleric level 3 has been reached then can bash more
chests by using Draw Upon Holy Might, including the back "18/00"
chest in Smithy when his store is closed for Bastard Sword +1
Result of sell: 7k gp, plus still have a Laeral's Tear (3k gp), and a 7000 gp
stash of loot in Carnival (worth 3-4k gp) to sell later
Temple: Just walk to the north and proceed to the next map to the north
Bandit Camp: [If directly assaulting the Bandit Camp: see below but minimize
fighting if playing with Coran/Yeslick (return here later to clear)]
Party arrived by the peaceful method; can loot the camp and then
enter the main tent for a big fight
West Tent: Outside of the west tent, in a table: Flame Arrow scroll
Inside this tent: Murky Oil of Speed
North Tent: Outside of the north tent, above the cave: Potion of Heroism, Oil of
Fiery Burning
Inside this tent: Pearl Necklace
West (small) Outside of the first tent to the west of the main tent: Potion of *Potion of Perception
Tent: Perception
Inside this tent: Potion of Healing
bg2mez 31
Tazok's Full buff with Shield Amulet, Resist Fear, Bless and Protection from MAIN
Tent/Main Tent: Evil; sneak into the main tent when ready to attack QUEST
ENCOUNTER Raemon: fight 3750 xp, mage drops a Robe of Fire ***Longbow of
Resistance, War Hammer +1, Hakt drops Longbow of Marksmanship +2
Marksmanship: The Dead Shot +2 (THAC0 +3, damage +2!) -> Minsc's alternate
weapon TH 12 (2)
*Robe of Fire Resistance
Talk to Ender Sai: says the bandits are part Black Talon and part
Chill; the Iron Throne is behind the troubles, not the Zhentarim, base
is in the Cloakwood Forest
Cleric level 3 gets 3x level 2 spell slots; spells include buffing spells: Cleric3 Ranger2
THAC0 is reduced by casting Draw Upon Holy Might, Aid and +6 hp->32hp
Bless; Draw Upon Holy Might (can be used to bash Level 2 spell slots x3
the tougher chests in the Bandit Camp and Beregost)
Loot in the main tent includes 2810 gp! Potion of Magic Blocking is *Potion of Magic Blocking
worth 750 gp!
[Also in chest (EE only): Gauntlets of Weapon Expertise! +1 THAC0 [*Gauntlets of Weapon
and +2 damage!] Expertise (EE only)]
Looting the entire Bandit Camp nets around 4k gp plus loot worth 10600 gp
around 4k gp as well!
Can get Coran now! Return her later to clear map (fight all) and
finish looting. Coran will be at Fighter 3 / Thief 3 only, 8126 xp
bg2mez 32
Clear entire Bandit Camp starting from north/NE ***Full Plate (#2)
Carefully with full buff fight Taugosz Khosann, drops a Medium -> Khalid AC-6
Shield +1, War Hammer +1 and a Full Plate armor! 2k xp, 85 gp Ankheg armor -> Minsc
Fight Ardenor Crush 900 xp, 104 gp] AC-1
*War Hammer +1
North-west tent: Do not use the Murky Oil of Speed [or the cursed Ring (the Iron
Thorn)]
Most of the above chests can be opened with 18/00 STR, or Coran
with Open Locks at skill level 95
Gem Value
Turquoise 2
Fire Agate 5
Lynx Eye 7
Sunstone 12
Ander 15
Jasper 17
Tchazar 17
Iol 20
Skydrop 20
Zircon 22
Moonstone/Bloodstone 25
Ziose 30
Necklace
Silver 5
Bluestone 15
Agni Mani 20
Rainbow Obsidian 25
Gold 30
bg2mez 33
Ring
Silver 2
Greenstone 5
Gold 20
Onyx 25
Bloodstone 30
bg2mez 34
Chapter 4
Resting in Chapter 4 gives another special ability (Slow Poison)
Friendly Arm Inn: ENCOUNTER: Elminster: "the clues seem to point to the D17:8
Cloakwood Forest" 11800 gp
Sell gems, rings, necklaces; buy a lot of normal bullets if needed
Imoen finalize Landrin quest for Antidotes, 800 xp and 295 gp in *Antidotes
total
Cloakwood 1 (East): Rest and Dream if needed; walk along the north edge of the map D18:2
(Cloakwood Lodge) and find Coran on a bridge in the north-west
Imoen talk to Coran and accept his quest, Coran joins! Fighter 3 /
Thief 3, 8126 xp, 27 hp, Longbow***, Long Sword**, THAC0 8 (2)
with the Deadshot +3 and normal arrows. Skill levels: Open Locks
60, Find Traps 20, Pick Pockets 40; STR 14, DEX 20, CHA 16
Plan for Coran: not playing with Coran this time; previous play
through's used him as a Stealth Sniper and to open locks
bg2mez 35
Cabin: Mid map: Coran cannot open the chest yet (contains 395 gp, Potion *Potion of Invulnerability
of Invulnerability, Elixer of Heath); requires Open Locks 80 or
STR>21) nor safely PP Aldeth Sashenstar. Can return later after
learning Knock but it is recommended to...:
Full buff then talk to Aldeth (talk 1, 2): Seniyad will call lightning
doing 60 damage so let Khalid equipped with the Boots of
Grounding talk to her
ENCOUNTER Seniyad: fight 4360 xp Imoen Conjurer3
Finalize, 2k xp, [Potion of Heroism,] and Aldeth goes to the Minsc Ranger4
Merchant's League Estate in Baldur's Gate (SW section) +11hp->44hp
TH 13 (1)
South-east: Now or later: get Cloak from Tasloi's in SE corner of map *Cloak of Non-Detection
No need to clear the map, or any of the Cloakwood maps at this
time
Leave by the south or west edge of map
YESLICK
If wanting Yeslick, an excellent Fighter/Cleric, go get him now,
minimizing fighting along the way so that he gets more xp's
ALORA
If wanting Alora, a fun Thief, instigate Chapter 5 quickly and
minimizing fighting along the way so that she gets more xp's
Doing so means she could be a level 4 Thief with 5012 xp, Open
Locks skill 80 and Pick Pockets 80 as well. The protagonist had
15,800 xp and the party total was 104k
If following this walkthrough, she will be level 6 with 20115 xp, Open
Locks skill and Pick Pockets at 100
bg2mez 36
Cloakwood 2 (South): Immediate trap!
(Cloakwood Falls) Talk to Tiber Q (find his brother Chelak)
TRAP
4 TRAPS
TRAP
TRAP
3 TRAPS
Cave/Spider Nest Rest; can sneak Spider's Bane +2 using Stealth and an Invisibility ***Spider's Bane +2
(mid north-west): Potion or by casting Sanctuary; or, can fight now or wait until later -> Minsc
when higher level: *Wand of Frost (has 12
[Full buff including Protection from Fire and Resist Fire/Cold, cast charges)
Fireball, 8k xp. Consider to use the Necklace of Missiles]
Finalize Tiber 800 xp
To Cloakwood 3: Can get WAYLAID by 2 Wyverns and 3 Giant Spiders, 4150 xp and Dynaheir Invoker4
Wyvern heads! +6hp->24hp
North-west: Fight Vampiric Wolves for 2k xp each! Call Lightning works well!
bg2mez 37
Tree house: Loot: bash chest for a Potion of Freedom, Potion of Healing and an *Potion of Freedom
Antidote. Prepare for a tough fight: Remove Fear, Bless and
consider to drink an Oil of Speed or Potion of Invulnerability
Upstairs: fight Amarande (Shadow Arch druid) 120 xp; if Unfinished *Club +1, +3 vs unnatural
Business mod installed he drops The Root of the Problem: Club +1, creatures
+3 vs unnatural creatures [in EE he drops the Mighty Oak +2] -> Jaheira alternate
weapon
To Cloakwood 4: Can get WAYLAID by 2 Wyverns and 3 Giant Spiders, 4150 xp and
Wyvern heads!
Cloakwood 4 (North): Save game. Walk South-east to bridge; walk east to outside the cave
(Cloakwood Crossings) Avoid the SE corner (Hamadryad: must use Resist Fear, Stealth,
elemental damage and Magic Missiles)
Cave (mid-east) / Save game, rest outside of the cave if needed. Full buff and then D20:14 *Plate Mail
Wyvern's Nest: clear the Wyvern's nest to complete Coran's Wyverns quest
Loot the body for 62 gp and gems/rings worth 300 gp, a Wand of
Fear and Plate Mail armor
Bonus xp's! In the cave: can rest a get rest interrupted by Wyverns (typically will
fight a dozen!) which is the best xp farming tactic so far. The best xp
farming tactic in TotSC is in Durlag's Tower at the Level 2 exit stairs
Leave the cave; return to fight Wyverns after completing the Mines
Inventory management:
Inventory is probably now fully loaded, can store loot in the body in
the Wyvern's Cave, or in a chest on the next map, and collect it
later. Preference is to clear Cloakwood 5 map before returning to
Beregost/Carnival to store/sell loot
There is no need to collect all the Chain Mail armors (especially
from Cloakwood 5 and the Cloakwood Mines), bows and melee
weapons as the value of these is insignificant compared with selling
a Wyvern's head
Likewise, do not collect all the low-value gems, necklaces and rings
as per list on page 33
bg2mez 38
Cloakwood 5 (Mines): ENCOUNTER Drasus: fight, buff with Resist Fear, Draw Upon Holy D21:12 ***Boots of Speed
Might; consider to use Necklace of Missiles, Web and Magic ***Plate Mail +1 (can
Missiles IMPORT into BG2)
-> Jaheira AC0
Drops include Boots of Speed and Plate Mail +1 (Fallorain's Plate *Potion of Frost Giant
+1, AC2, which can be imported into BG2!) 5600 xp, Morning Star Strength
+1, Potion of Frost Giant Strength (STR 21), Letter from Rieltar, and
a Mage Robe of Cold Resistance
Imoen Mage4;
Imoen at Mage level 4: her thieving skills are back! Use Short Bow Thief skills back!
+1 and arrow +2 if have +6hp->30hp TH 19/16 (2)
(19/14 w/ +2 arrows)
Enter two (or three) fort areas to fight and loot. The 3rd fort area is at Cleric4 Ranger3
1830, 1560 (entrance to Area 1808) +6hp->45hp
North: ENCOUNTER Lakadaar: fight 600 xp [or scare him away by talking Jaheira Druid4 Fighter3
about the Wyverns] +5hp->41hp
[Temple:] [Only if Coran is in the party: give one Wyvern head to Kelddath
Ormlyr for 2k gp!]
[Beregost:] Jovial Juggler: [Later: sell Wyvern heads to Vai (with a bandit scalp in inventory
otherwise she will simply leave) for 1k gp each (sold 15! That's
definitely enough!)]
[In EE and BGT: sell one load of Wyvern heads to Feldepost's for
500 gp each (price can become diluted to 200 gp); can sell in High
Hedge as well for 500 gp each]
Cloakwood 5 Bandit Main floor, long chest requires STR 21 or Knock later: 83 gp, Potion MAIN *Potion of Magic Shielding
(Mines): barracks/office: of Magic Shielding QUEST
Upstairs: one chest requires STR 19: 89 gp
Mines level 1: North-east: talk to Miner near the large "plug" Q (Rill; return key to
this Miner in order to flood the mine)
Mines level 2: Take hallway to the east/southeast to avoid two traps in center
hallway; all crates are empty; open the first hidden door
Continue all the way south through another hidden door to Rill and
Yeslick
bg2mez 39
South-east: ENCOUNTER Rill (part of main quest): give him 100 gp
Note: Yeslick can be reached fairly early; party has only 83-97k xp
in total, with the protagonist having only 13-15k xp
Now that the NPC's of choice have been reached (early, in case of
wanting to have them in the party) we can play more completionist-
style and complete quests we may have skipped and clear all maps
of monsters going forward
Middle/south: prepare for a big fight using Shield Amulet and Bless
Fight Hareishan and 13 goons: big fight 3500 xp, 430 gp, can blast *Haste scroll
them with 2x Fireballs or use Necklace of Missiles
Mines level 3: Immediate fight vs four Guards and three Hobgoblins, 650 xp Jaheira Fighter4 Druid4
Go east to bedrooms and loot including Dispel Magic scroll. Two +7hp->48hp TH 15 (1)
chests (2nd and 3rd bedrooms) need high strength to bash; wait for with Sling +1
now, Imoen Knock them later
The 3rd bedroom locked chest has a Potion of Fire Giant Strength
(STR 22) which will enable bashing of the other two tough chests on *Potion of Fire Giant
this level and four chests on Level 4. Might need to Knock after Strength
getting a Knock scroll at the end of Level 4 *Dispel Magic
North room has Small Shield +1 and a Plate mail armor *Plate mail
Two chests in central area need STR 22; have 500 gp, Spear +1,
Potion of Magic Protection, scroll of Acid Protection, cursed scroll
East: quickly fight Mage Natasha, 1200 xp, Mirror Image, Hold *Mirror Image
Person and Slow scrolls
SE: ENCOUNTER Ogre Mage: fight 650 xp, Katana +1, Pearl *Katana +1
Necklace
West: temple/altar room has Potion of Stone Giant Strength (STR *Potion of Stone Giant
20), Potion of Invulnerability Strength
*Potion of Invulnerability
Mines level 4: Carefully de-trap the four traps down hallway after first room (Imoen *Bracers AC6
cannot de-trap the 5th trap) *Key to River Plug
ENCOUNTER Davaeorn: watch for Lighting Bolt and a Fireball, can *Robe of the Evil
use Magic Missiles, 6k xp, 109 gp Archmagi
Consider to do solo: protagonist use Stealth and walk to the small
western room with a "well/pit"; Davaeorn will eventually walk towards
you and fight melee!
Drop includes Robe of the Evil Archmagi, worth 10k gp! *Potion of Master Thievery
Three letters are worth 0 gp each
Letters/scrolls from Rieltar talks about an agent among ranks of the *Blur
Seven Suns Trading coster (located in BG SW district) and a noble *Protection from
estate in north-western BG as a base of operations. Petrification
Talk to Stephan: says main building for the Iron Throne is in BG SW
district
bg2mez 40
One chest needs >STR 23 but only contains a Wand of Fear *Laeral's tear
Loot southern room, 1085 gp, two cursed scrolls, and a Laeral's tear *Knock scroll
(worth 3k gp!) *Protection from Undead
*Protection from Fire
Rest on Level 3 (can't seem to rest on Level 4) to memorize Knock
and to Dream for a special ability
Return to Level 3 to rest; cast Knock on the 3rd bedroom locked Khalid Fighter5
chest which has a Potion of Fire Giant Strength which will enable +13hp->65hp
bashing of the other two tough chests, as well as four chests on TH 11 (1)
Level 4
Mine Level 4:
- north-west chest: 83 gp 21
- central chest: 308 gp 22
- west chest: Potion of Master Thievery, Potion of Explosions 22 *Potion of Master Thievery
Mines level 1: North-east: talk to Miner and flood the Mine! -> Outside, 2k xp, REP+2 REP+2
Outside: Get any stored loot you might have placed in a chest
Head to Beregost (or High Hedge) to sell some Wyvern Heads and
then to Carnival to sell/store loot
bg2mez 41
Chapter 5
Resting in Chapter 5 gives another special ability (Slow Poison II)
Plan for phase 4: Cloakwood Forest: complete and clear maps; fight Wyverns for xp's
Beregost/Carnival: sell Wyvern's Heads; sell or store loot
High Hedge: sell stuff and buy a Robe of the Archmagi
Bandit Camp: clear and loot
North of Friendly Arm Inn: quest; fight Ankhegs
Various maps: explore and complete all of the maps south of Wyrm's Crossing including:
East of Temple/North of Gullykin: Golden Girdle
Ulcaster: Boots of Stealth
Firewine: Gauntlets of Weapon Expertise
South of Nashkel: Bracers of Archery
Lighthouse (SW of High Hedge): Manual of Bodily Health
North of Lighthouse: Helmet of Defense
Note: could now proceed to Baldur's Gate now if desired, e.g. to get
an NPC such as Alora while they are still at a low level; we will clear
the outdoor maps first (except for Durlag's Tower)
Cloakwood 4 Cave (mid-east) / Typically get Rest Interrupted 12x to fight some Wyverns for xp's Minsc Ranger5
(North): Wyvern's Nest: and collect at most 15 heads in total to sell in Beregost (Officer Vai) +11hp->55 TH 12 (1)
Ranger4 Cleric4
+7hp->52 THAC0 12 (1)
[Temple:] [Only if Coran is in the party: give one Wyvern head to Kelddath
Ormlyr for 2k gp!]
bg2mez 42
Beregost: Bring loot to Carnival for storage; loot does not disappear from the D28:10
outdoor containers
[Store loot in a convenient container and identify later for a "big sell"
in Beregost and High Hedge]
House north of Cast Knock [or use Coran with Open Locks at 100] to loot diamond
Red Sheaf: from house north of the Red Sheaf
Smithy, 21:00 or If not yet done: loot Bastard Sword +1 (can be bashed with STR
later: 18/00 or higher; worth 1250 gp), cast Draw Upon Holy Might; or cast
Knock
[Taerom Fuiruim can make you an Ankheg armor for 4k gp and he [*Ankheg Plate Mail (#2)]
will still buy many Ankheg shells for 500 gp each, but I did not. To
make armor talk 1 (I'm not interested), 2 (pay 4k gp), and then talk
1 or 2. Return later for the armor]
Jovial Juggler: Sell Wyvern heads to Vai (with a bandit scalp in inventory otherwise 37000 gp
she will simply leave) for 1k gp each (sold 15! That's definitely
enough!)
[In EE: sell one load of Wyvern heads to Feldepost's for 500 gp
each (price can become diluted to 200 gp; can sell in High Hedge,
too)]
Talk to Officer Vai: she buys scalps for 50 gp each; if you speak to
her in Chapter four or five with no scalps in inventory she will leave
for good but grants REP +1
High Hedge: Mage's Store: Talk Thalantyr 2x: he will ID stuff and buy wands and ammo
Talk to Thalantyr for Quest (get Skull from Skeleton)
Save game (Thalantyr will often fail to restore Melicamp) and then
finalize with Thalantyr and Melicamp 2k xp, REP +1 REP+1
TOTAL 14135
South-east: If not yet done: fight Gnoll for Perdue's Short Sword but be very 22800 gp
careful not to sell it; finalize in Beregost for 50 gp, 500 xp
South house: Finalize with Commoner (give Joseph's Greenstone ring) 800 xp, do
not loot the house
bg2mez 43
Manor House: Upstairs: talk to Samantha 2, 2, 2 -> Jamie appears: fight 65 xp
One chest requires STR>19 but only contains 38 gp
Outside of Manor If Mini Quests mod is installed: ENCOUNTER Arnim: fight Baby
House: Wyvern 100 xp
Near the store: ENCOUNTER Lady von Undenzieht 300 xp
Temple: Buy two scrolls of Stone to Flesh for upcoming small quests
Carnival: Prepare for selling some loot, and complete any remaining tasks D29:18
South tent: Knock the large chest; bash the smaller chest
Square Tent: Sell enchanted weapons, armor and robes (+18k gp) 41500 gp
Could sell (but we waited) potions (6k gp), scrolls (3k gp) and four
wands
Consider to sell the Necklace of Missiles to the merchant and buy
back for 3350 gp fully charged! (25 charges)
Cleric level 5: level 3 spells include Animate Dead which summons Cleric5 Ranger4
skeletons to easily fight Sirines (e.g. on the Lighthouse map); +6hp->58hp, Level 3 spell
Summon Insects is also good x2 (Animate Dead!)
North of Fight Ankhegs (for the first time): there are four spawn points; we Jaheira Fighter5 Druid5
Friendly Arm fought 25 for 975 xp each! +7hp->60hp TH 14 (1)
Inn:
Khalid Fighter6
+13hp->78hp Large
Talk to Farmer Brun Q (Nathan) Sword**** TH 10 (1)
Ankheg den/hole: Enter hole to fight nine Ankhegs and find Nathan's body; loot *Dire Charm
includes Dire Charm scroll, 560 gp, Wand of Fire (worth 2530 gp!), *Potion of Cloud Giant
Potion of Cloud Giant Strength (STR 23), Potion of Magic Strength
Protection, Ghost Armor, Chain Mail +1 (worth 800 gp)
bg2mez 44
East of Larswood: Complete map but watch for three traps in the mid-east (send Minsc *Ring of Energy
first with the Spider's Bane sword, or drink a Potion of Freedom or
use Find Traps)
Mid-map: ENCOUNTER Denak (Red Wizard of Thay): fight 2400 xp, 345 gp
Mid-northwest: Talk to Fahrington Q ("scroll of wisdom", Ettercap to the east) Minsc Ranger6
NE: fight two Ettercaps 1300 xp, drop include Scroll of Cold +11hp->66 Bow** TH 10
Protection; finalize for 300 xp (1) or 10 (2) with +1
arrows and Bow of
Marksmanship
North of Do not attempt to clear map unless have or know Protection from
Gullykin (East Petrification (yes!)
of Temple): Or: get Korax to join (mid West/NW) whom is immune to
Petrification attacks; same xp's awarded to party if he joins
North edge: Fight four Lesser Basilisks 5600 xp, use Draw Upon Holy might and Jaheira Druid6 Fighter5
consider to fight solo +5hp->65hp
North-mid: Buff protagonist with Protection from Petrification and resist Fear,
then
ENCOUNTER Mutamin: fight 9600 xp, 120 gp Dynaheir Invoker6
+6hp->36hp Blunt*
Ulcaster: Mid-south: Nice to have: another pair of Boots of Stealth from a small fight mid- *Boots of Stealth (#2)
south vs a green-coloured Hobgoblin (BG1 only) *Bolt of Polymorph
North-east West side of the plateau: talk to Ulcaster 4x for Quest (tome)
plateau:
Note: the tome that Ulcaster is looking for is the History of the
Sisters of Light and Darkness; a copy is found in Gullykin in the mid-
north hut and can be used to finalize Ulcaster's quest (can finalize
the quest 2x for an extra 1k xp)
bg2mez 45
South/south-east: body contains Potion of Absorption, Wand of Fire *Potion of Absorption
(worth 1760 gp)
Loot the pile of corpses for the quest item/tome
Gullykin: South/south-east: Locate and then full buff: ENCOUNTER Molkar, Morvin, Drakar and *Chain Mail +2 (Mail of
Halacan: kill mage Halacan first and then Drakar the Dead +2)
Drop includes Morning Star +1, Long Sword +1, a Potion of *Potion of Absorption
Absorption and Potion of Heroism, 3700 xp, 244 gp
House 2, down: locked chest with Wand of Magic Missiles with 21 *Wand of Magic Missiles
charges but needs STR 22 to bash (can Knock)
From the SW Enter secret entrance: ENCOUNTER Ogre Mage: fight 650 xp, can
house, drop a Pearl necklace, Emerald or Laeral's tear necklace!
downstairs: Fight Lendarn 1400 xp, 159 gp, Fireball Scroll, Cloudkill and
Lightning Bolt, and a Potion of Power
Temple/Fine Note: the Temple/Wine building in the Gullykin Village has a secret
Wines: door in the basement which takes you into the Firewine Ruins
dungeon, quite near to the exit to Firewine Bridge: walk north (trap!)
to the open room and then east (trap!)
Exit to South
House
Ogre Mage Undead
Knight
Trap
Ghost
Knights Trap
Open
Room
Trap Trap
Trap
Trap Exit to Firewine
Exit to Temple Bridge
bg2mez 46
With the latest patch the 3rd Ghost Knight from the right in the
middle area of the dungeon cannot be pick pocketed for a Longbow
of Marksmanship: The Dead Shot +2
South-east of Mid-north: ENCOUNTER Lamalha and group: full buff and use Stealth, 3300
Durlag's Tower: xp, 310 gp, Leather Armor +2: Protector of the Second (worth 1750 *Potion of Power
gp), Studded Leather +1, Potion of Power, Potion of Magic Blocking,
Potion of Hill Giant Strength, Plate armor
SE Tomb: Fight; loot a Wand of Monster Summoning (can be handy if in *Wand of Monster
trouble) with 8 charges, Pearl necklace, Chain Mail +1 and a Summoning
Potion of Frost Giant Strength (STR 21) *Potion of Frost Giant
Strength
bg2mez 47
North-west: [ENCOUNTER Hafiz: gives Protection from Magic scroll]
Middle- ENCOUNTER Vax and Zal: fight, drops Bracers of Archery, 1k xp, ***Bracers of Archery
southwest: 156 gp -> Imoen TH 13 (2) with
+1 arrows
South-west: Can fight two or more Winter Wolves on this map
South-east of Mid-east: ENCOUNTER Dryad of the Couldpeaks: accept quest; talk to Caldo,
Nashkel (Dryad fight 350 xp, Krumm drops a Club [Club +1 in EE] and a Girdle of *Girdle of Bluntness
Falls): Bluntness
Finalize Dryad 500 xp, Antidote, REP +1 (can pick pocket for a REP+1
Potion of Healing)
South/south-west: Imoen return cat (in waterfall) to girl Drienne, 200 xp, REP +1 REP+1
and a Protection from Undead scroll
Gnoll Mid-southwest Clear entire map or at least get the Tome of Leadership and *Tome of Leadership and
Stronghold: cave: Influence (gives +1 CHA), 95 gp, from the mid-SW cave Influence (CHA +1)
Fought 50 Gnolls and 25 Xvarts!
North-east: ENCOUNTER Neville: fight, 600 xp, drops Long Sword +1 and *Long Sword +1
Dispel Magic scroll *Dispel Magic
bg2mez 48
Mid-southeast: If not yet done:
ENCOUNTER Laryssa (only): talk 2, fight her 600 xp
ENCOUNTER Brage: answer his riddle (4, death) then talk 1
-> to the Temple in Nashkel, finalize 1k xp, REP +1, 1k gp and REP+1
a cursed 2 Handed Sword
North of Mid-south: ENCOUNTER Hulrik, Qvarts and his cow: fight eight Qvarts and the
Carnival: Cow must survive
Finalize Hulrik for an easy REP point: 350 xp, REP +1 REP+1
South-east: Sarhedra quest: fight Ogre Berserker, two Ogre's, an Ogrillon and
two Hobgoblin Elite 1550 xp; loot for a murky Oil of Speed
Only need to kill the three Ogre's
Clear the map including the cave 650 xp and Ioin Gallchobhair 750
xp and 260 gp in gold and gems
NW of Nashkel: Mid map: ENCOUNTER Drizzt Do'Urden: help him defeat the Gnolls
and finalize (the result of your actions is remembered through to
BG2, so do not kill him or pick pocket his Scimitar +3! His weapons
are not needed to win the game)
Mid-north: [If not yet done: fight four Half Ogres along top of map, 4x 270 xp
In Beregost: finalize quest with Bjornin for 400 xp, REP +1]
Bjornin and Half Ogres quest bug was possible in BG1: variable
OGRESKILLED must equal 4 to finalize. Must not destroy the
bodies upon death or they will not be counted
Lighthouse Note: there are several ways to avoid fighting to get the Manual of D46:0
(SW of High Bodily Health, i.e. use Sanctuary, Stealth, or cast Invisibility; use a
Hedge): Potion of Invisibility, and an Oil of Speed
bg2mez 49
Mid-map: Safana is here (Chaotic Neutral, Thief level 6, 20119 xp, Open
Locks 90%, Find Traps 65%, Pick Pockets 20%)
Mid-west: On the beach fight three Sirines, 2k xp each! Full buff, use Stealth, Dynaheir Invoker7
use elemental damage such as Arrows of Fire to disrupt their spell +6hp->42hp THAC0 17
casting. Consider to summon a Skeleton to use as a target for their (1); 2x Level 4 spell slots
spells
NW, beach: ENCOUNTER Sil: carefully fight three more Sirines, 6k xp! Jaheira Fighter6 Druid6
+7hp->72hp
Cave, northwest: Enter cave and then full buff; no traps to the right Small sword** TH 12
Immediate trap to the left; carefully fight 1x Flesh Golem 2k xp (1) with +1 ammo
and then de-trap the next floor trap
Fight another Flesh Golem (or run and grab, or use Sanctuary) and ***Manual of Bodily
then get the Manual of Bodily Health from central container: +1 Health (+1 CON)
CON, 18->19, gives +6hp -> 89hp
Also contains 312 gp, Wand of Paralyzation, and potions *Wand of Paralyzation
*Potion of Absorption
Khalid Fighter7
+13hp->91hp TH 9 (2!)
Note: can get Rest Interrupted in the cave to fight a Flesh Golem; Imoen Conjurer7
preference is to get a couple of Rest Interrupted by Sirines outside +6hp->48hp Level 4 spell
on the east edge of the map for 6k xp at a time and 675 gp in pearls TH 12 (2) with +1 arrows
and arrows of biting
West of High Mid-north: Imoen talk to Shoal the Nereid, Imoen is killed! Fight her
Hedge:
ENCOUNTER Ogre-Droth (from west): fight 975 xp *Helm of Defence
Finalize 750 xp [can also kill for 5k xp]
Helm of Defence gives saves +1, 20% resistance to fire, cold and
electrical damage
South-west: Fight Sirines, use Stealth and avoid being Dire Charmed, 3x 2k xp Jaheira Druid7 Fighter6
+5hp->77hp, Level 4 spell
Mid-map: Talk to the Surgeon, heals all! x2 (Defensive Harmony!)
High Hedge: Cabin: Knock chest but it only contains an Aquamarine gem (75 gp) D48:7
Mage's: Sell gems, necklaces and rings 75000 gp
Carnival: Store loot in containers; we have a lot of gold but might as well
finally do a big sell
bg2mez 50
BIG SELL #2: do a major sell of nearly all loot that has been stored:
Wyrm's Crossing: North: loot house (one tough chest not worth it) D51:13
Talk to Tenya Q (elemental summoning bowl); activate northern
maps
Fight Ankheg north of Tenya: Nester's Dagger dropped (keep for BG
NW sector)
North of Wyrm's Crossing: Can loot house for a Pearl necklace and Cloak of Protection +1 but *Cloak of Protection +1
need Knock, Coran or Alora from Baldur's Gate to open
bg2mez 51
Overall plan in Baldur's Gate: - Focus on the Main Plot quests
- Focus on obtaining the best items
- Do the most rewarding side quests first
- This part of the walkthrough is intended to be completionist
Spells for Baldur's Gate: Set spells to include 1x Protection from Petrification, 3x Friends, 2x
Invisibility, Protection from Evil; Cleric spells: learn 2x Remove Fear
and Bless
- 6300 gp in gems: BG North, Three Old Kegs, top floor near Areana
Note: if wanting Alora, must get her to join the party before 5am
bg2mez 52
Lucky Aello's Loot all containers except the bookshelf by entrance
Discount Store: Good place to sell gems, necklaces and rings
TOTAL 3900
BG Central: Walk to south, west and north edges of map to activate the other
maps
BG West: Walk directly to north edge of map (avoid Varci in the NW for now;
wait to PP him after getting Alora between 21:00 and 05:00)
BG NW: SW House: First house in SW: loot for an Amulet of Protection +1 *Amulet of Protection +1
Helm & Cloak: Do not loot the locked chest in the kitchen ***Helm of Balduran
Up back stairs: Imoen de-trap picture, get Helm of Balduran! -> TH 9 (1) AC-7
75hp @ Ranger 5, CON
19
House NE of Loot upstairs for Longbow +1 and Potion of Magic Protection *Longbow +1
Helm & Cloak: Quinn is here, looking for Nester's Dagger; can finalize now for
950 xp, REP +1 REP+1
BG North: Central house: Buff with Remove Fear and then enter Jardak's house (coordinates
2450, 1220) near Temple of Helm
ENCOUNTER Drelik: fight 1200 xp, Dire Charm scroll, Monster
Summoning I
Upstairs: ENCOUNTER Jardak: fight 3600 xp, Helm of Glory (AC+1, ***Helm of Glory
CHA +1) -> Khalid AC-5
ENCOUNTER Ramazith: accept his request but enter his home later
after getting a few more nice items (tough fights)
[BG1: walk to east edge of map avoiding Ramazith for now so Alora
can sneak up and pick pocket him later]
BG NNE: Blushing ENCOUNTER Larze: tough fight! Khalid drink a potion of strength, ***Gauntlets of Weapon
Mermaid: full buff, 2k xp, Gauntlets of Weapon Skill (THAC0 +1), can drop Skill (#1 of 2)
Knock scroll
bg2mez 53
Note: depending on the time of day, might get Alora now (if after
20:00 but before 3:30 am)
BG South: SW: Loot container (chest) near Water Queen's House for another ***Gauntlets of Weapon
Gauntlets of Weapon Skill (THAC0 +1) Skill (#2 of 2)
Low Lantern: 2nd floor: full buff, ENCOUNTER Desreta and Vay-ya: talk 1, 2: fight ***Gauntlets of Ogre
3600 xp, 266 gp, scroll of Dispel Strength 18/00
Do not loot any containers unless can avoid being caught -> Jaheira
*Dispel
North: ENCOUNTER Entillis Fulsom of the Harpers: talks with Jaheira,
says you can trust Scar and Duke Eltan:
"Jaheira my dear one! You are as radiant as ever and your eyes as
joyful! And your ward, Gorion's child, that is the one there?...Ay, the
child has a fair countenance and I sense a fair heart beats within
that chest
Allow me to introduce myself: I am Entillis Fulsom of the Harpers, a
friend of your friends and of your stepfather, Gorion.
.Know that you can trust Scar and Duke Eltan, both of the
Flaming Fist. They are good men and friends of ours"
Hall of Wonders Imoen (or Coran) get Alora from the Hall of Wonders by unlocking
after 20:00, the container she stands beside. Optional: loot to get the Telescope
before 03:30: from the container (keep for a quest later); do not get caught
stealing
Talk to Alora again, Alora joins! Temporarily park Imoen in the Hall
of Wonders (but remember where she is parked!)
Plan for Alora: use to pick pockets (skill is 110!) and open locks
(skill level 100)
Can also loot a Rogue Stone (worth 2500 gp) and a Star Sapphire *Rogue Stone
from nearby containers (Imoen can pick the locks); use Stealth to *Star Sapphire
leave the building (e.g. through north exit) undetected
Outside, NW: Near NW area of map, Alora PP (pick pocket) Varci Roaringhorn ***Large Shield +1, +5 vs
Missiles (#1 of 2)
House: ENCOUNTER Tremain Belde'ar: Q (get body from Water Queen's -> Khalid
House in BG South) [Can PP Varci again here]
Do the quest a bit later for a 2nd shield!
BG NNE: Blushing Loot NW chest 313 gp; go through west door to Undercellar
Mermaid:
Undercellar: Pay admission charge of 10 gp
Alora drink 1x Potion of Master Thievery (to be safe) and PP Cloak ***Cloak of Balduran
of Balduran from Quenash (she is located in a small room near mid- (do not use!)
map); magic resistance +25%! Saves and AC +1!
BG East: Alora drink 1x Potion of Master Thievery (if not done already) to be
safe doing the following pick pocketing
bg2mez 54
Alora carefully PP (pick pocket) Nikos for a Potion of Master *Potion of Master Thievery
Thievery
BG NE: Poisoning quest: Use Alora to PP (pick pocket) Marek 3x and Lothander 4x as they *Dagger +2
leave; by the way, you've been poisoned! [Cannot PP Eagle Bow *Potion of Master Thievery
as per BG1] *Potion of Freedom
PP fail for Marek is OK! *Potion of Fire
2nd house: Loot the shop (do not loot the first house, save for a quest from *Potion of Absorption
Ulgoth's Beard) *Potion of Invulnerability
*Potion of Hill Giant Str.
*Potion of Mind Focusing
*Ring of Infravision
BG Central: Poisoning quest: Mid map: ENCOUNTER Lothander: can PP again! *Potion of Fire Resistance
*Short Sword +1
Fortune Teller's tent: talk to Diviner (2, 3) pay 50 gp
BG South: Poisoning quest: Water Queen's House: ENCOUNTER Priestess of Umberlee: ask
the High Priestess to see Jalantha Mystmyr; pay 50 gp
BG West: Varci quest: House: give body to Tremain Belde'ar and then wait and follow him ***Large Shield +1, +4 vs
a few steps. Talk to him again and Casson Belde'ar is revived; talk Missiles (#2)
to Varci to finalize 5k xp, 2k gp, and another shield! Quest done! -> Jaheira
Poisoning quest: The Lady's House: Imoen talk to Chanthalas Ulbright and ask for ***Tome of
Tome. He will give it but you might have to offer 500 gp if CHA is too Understanding (WIS +1)
low [or Alora PP the Tome] (#1 of 3)
BG South: Poisoning quest: Water Queen's House: save game and then enter *Geas Removal Scroll
Talk to Jalantha Mystmyr (1, 2) but do not give-up the Tome!
Fight her (only) 6k xp, 200 gp, Sphene gem, [Body #2 in BG]
BG SE: Poisoning quest: Blade and Stars Inn: upstairs talk to Lothander; give him the scroll
and he will give you the Antidote to take to Marek, 1500 xp
If Lothander is not here, carefully check the above steps
bg2mez 55
Can PP again or quickly fight Lothander, 4k xp [in EE only: and [*EE: Boots of Speed (#2)]
another Boots of Speed but do not use them as they are over-
powered]
Note: this play through the front-line fighters will not use the Boots
of Speed; give them to Imoen and Coran/Dynaheir
BG NNE: Poisoning quest: Blushing Mermaid: upstairs talk to Marek [10k xp]; fight 650 xp ***Eagle Bow
-> Imoen
Everyone drink an Antidote (probably not necessary, but just to be ***Antidotes
safe); poisoning quest done! *Dagger +2
*Potion of Master Thievery
Use Tome of Understanding (can be identified in Sorcerous
Sundries in BG East) WIS +1, 18->19
BG SE: North house: AR0813: Alora PP Nemphre 2x for Onyx ring (keep for Ordulinian
quest item); loot house for Cloak of Protection +1 *Cloak of Protection +1
Warehouse (3rd Warehouse: Alora PP Nadarin for Boots of Stealth (nice to have) *Boots of Stealth (#2 of 2)
South building): and get Quest (Basilisk) but do later [or do quest now and
protagonist finalize for Boots of Stealth, 500 gp, 1300 xp]
BG SW: Outside South-SE building: Alora PP Aldeth 2x outside Merchant League but
Merchant do not talk to him yet
League:
Do NOT talk to Aldeth yet! If you do, you must do his quest now
(see below) because only he can open the door to
the Merchant League and it only stays open for a very limited time
(I'm not sure how long, but it is less than 8 hours in BG1). Therefore
talk to him later and do the quest later. The quest must be
completed within a very limited time, too
SW house: 2nd south house: Alora use Stealth and PP Sunin 1-3x for a 2nd *Ring of Wizardry (#2)
Ring of Wizardry. Can drink a Potion of Invisibility if caught
BG North: SW house: [EE only: Alora can PP Bheren for a Cloak of Protection +1] [*Cloak of Protection +1]
bg2mez 56
Ulgoth's Beard: Not necessary, but can go to Ulgoth's Beard and buy and PP some
good items
Shandalar will give you a quest (retrieve an item) and so will Hurgan
Stoneblade (retrieve the Soultaker dagger from Durlag's Tower)
TOTAL 7370
Note: will get a scroll of Spirit Armor, Monster Summoning II, III, and
Greater Malison (and many others) in Durlag's Tower
That's pretty much it for pick pocketing the most worth-while targets!
BG North: Outside Do Ramazith's quest for a Ring of Protection +2, an Amulet of ***Ring of Protection +2
Ramazith's Metaspell Influence (Alora can PP him, but only once unlike in BG1), -> AC-7
Tower: Bracers AC7, and loot for the Tome of Clear Thought. *Amulet of Metaspell
Bring a couple of Antidotes Influence
Carefully clear the Tower (e.g. Khalid and protagonist only) 8k xp; ***Tome of Clear
Tome of Clear Thought at top of tower in unlocked bookcase (ID Thought (INT +1)
and use for INT +1), Mirror Image, Blur; in locked table: 395 gp,
Wand of Paralyzation, scrolls of protection
We've got the good stuff! Time to do the main plot quests, followed
by other side quests
bg2mez 57
BG SW: Seven Suns (mid- Main Plot Quest 1 in BG MAIN
east): Seven Suns is located mid-east on the map QUEST
Enter, ENCOUNTER Merchant
West "door": use Stealth and enter basement without fighting; talk to
Jhasso [OK to fight on main floor but do not go upstairs to the 2nd
floor yet]
Flaming Fist: Enter the Flaming Fist compound and finalize with Scar, 2k xp, 2k
gp; he gives a follow-up quest (clear the Seven Suns; destroy the
infestation of monsters)
Seven Suns: Talk several times to a Merchant, fight two Doppelgangers 840 xp Lower chest:
Basement: fight one Doppelganger 420 xp, loot 2 chests (return with *Potion of Hill Giant Str.
Alora) *Wand of Magic Missiles
Upstairs: fight two more Doppelgangers 840 xp *Protection from Undead
Note: there are no drops from these Doppelgangers Upper chest:
*368 gp + rings, gems
worth 142 gp
Flaming Fist: Finalize with Scar, 5k xp, REP +2, 6k gp! REP+2
He gives another quest (missing citizens/sewers in the NE) and 300
gp
Seven Suns: Loot two chests with Alora for a Wand of Magic Missiles with 30
charges, 368 gp
BG SW: Flaming Fist: Talk to Scar: finalize with one Ruby ring ("signet") only, 3k xp, 4k gp
Go outside to meet Scar again
bg2mez 58
Flaming Fist ENCOUNTER Grand Duke Eltan Q (infiltrate and find proof in the
upstairs: Iron Throne)
Loot upstairs chests with Alora for loot worth 2500 gp! She can loot
basement, too (use Stealth to avoid being caught)
Talk to Fergus Q (Angel Skin ring); can give him an Angel Skin
ring, if you have or find one, for 800 xp and REP +1 REP+1
Level 5: ENCOUNTER Zhalimar Cloudwulfe: big fight, cast Fireball, *Ring of Free Action
use Necklace of Missiles, 12400 xp, 450 gp *Wand of the Heavens
Talk to Thaldorn: says Rieltar is at Candlekeep! *Fireball scroll
Back room: loot desk for two Letters *Dispel Magic
Basement level: loot Potion of Insulation, Potion of Storm Giant *Potion of Storm Giant
Strength (STR 24), can use Alora to unlock tough chests Strength
If not done yet get Alora [or Coran] to unlock the tough chests:
Ramazith Tower: top floor desk
Seven Suns: two chests
Flaming Fist: downstairs chest
Note: must do quest now or the door could close and be locked for
good (e.g. cannot rest or the door is locked)
bg2mez 59
1st floor: fight 5x Doppelgangers
Finalize with Brandilan and Aldeth 5k xp, Bastard Sword +1, 100 gp
Quest completed!
3rd floor (optional): fight 10x Doppelgangers (in EE 1.2 and earlier:
can drop Laeral's tear, Emerald and Pearl necklace) 4200 xp
Central building: ENCOUNTER Wiven of the Thieves Guild: fight four foes 1800 xp, *Potion of Master Thievery
200 gp
Thieves' Guild: Get Manual of Quickness of Action, DEX +1; identify and use for ***Manual of Quickness
DEX 18->19 of Action (DEX +1)
[EE only: Imoen can buy a Sling of Unerring Accuracy for 450 gp
and Bullet +2 for 13.5 gp each]
Sorcerous Upstairs: buff with Remove Fear, fight Niemain and three others,
Sundries: 5400 xp, 2x Identify scrolls, 480 gp
Elfsong Inn: Give Telescope (from the Hall of Wonders) to Brevlik, 5500 xp, 500
gp (can PP Wand of Lightning)
Upstairs: talk to and then fight Cyrdemac and two Ruffians 1200 xp
Arkion's house: [Optional: in house south of Elfsong Inn give 1x corpse to Arkion, *Potion of Insulation
1800 xp, 250 gp; loot house]
Alora PP Arkion for bloodstone amulet (Ordulinian quest item)
BG North: Three Old Kegs: If not yet done: finalize Areana 500 gp
Outside SW Talk to Petrine Q (Petrine's Cat Angel), get the ring from upstairs
house: and finalize 500 xp
2nd SW house: Talk to Rinnie Q (Book), get History of Unicorn Run book from the
top of Ramazith's Tower, west bookshelf
Finalize 900 xp, 80 gp
BG NW: Helm and Cloak: Buff for a big fight then talk to Gorpel Hind of the Band of Merry
Fools -> ENCOUNTER Gretek of the Maulers of the Under *Battle Axe +2
Mountain; fight six foes for 5250 xp, Battle Axe +2
Building north of AR0162: around midnight or later talk to Laerta or Louise ->
Helm & Cloak, ENCOUNTER Gervisse: talk
midnight:
ENCOUNTER Voltine: talk [Alora can PP Wand of Polymorphing]
Force fight (e.g. press F2) Gervisse 900 xp, finalize with Voltine *Wand of Polymorphing
(gives Wand of Polymorphing) [then Laerta 1k xp, does not seem to
work in BGEE]; loot house
bg2mez 60
Building west of AR0161: Optional tough fight: Helmed Horrors, Doom Guards and
Helm & Cloak: Invisible Stalkers, 17k xp
Talk to Degrodel Q (turn adventurers to flesh; gives 6x scrolls of
Stone to Flesh; wants the Helm of Balduran)
House north of Alora (pure thief or multi-class; Imoen cannot) talk to Pheirkas: trade
Degrodel: Algernon's Cloak for 150 gp, 200 xp!
BG NNE: Near Splurging Daytime only: outside the Splurging Sturgeon Inn (south of map)
Sturgeon: [Coran] talk to Brielbara Q (get spellbook from Yago)
BG South: Warehouse (mid- AR1207: buff with Protection from Petrification, fight Greater Basilisk *Sphene gem
east side): solo, 7k xp, Sphene gem (keep, for G'axir the Seer)
Low Lantern: 3rd level: talk to Yago (part of quest with Brielbara and Coran), fight
1400 xp, drop includes Book of Curses (quest item)
Carefully loot the entire Low Lantern if not done
SE house: Talk to Ghorak for a quest: eventually go to the Three Old Kegs to
get the Skull of Kereph, and then to Agnesia in Lady's Hall
She will award REP +1, 1k xp REP+1
Large building, Full buff, protagonist and Imoen enter only at first
mid-west: ENCOUNTER Ogre Mage: fight five Ogre Mages, buff with Resist
Fear, Imoen cast Fireball and Magic Missiles, rest of party enter
later and use ranged, 3250 xp
Up to four Laeral's Tear necklaces can be dropped and are worth 3k
gp each!
BG Central: House, east: AR0715: talk to Nadine Q (son Euric), she gives Amulet (keep for
quest)
Felonius Gist's Enter through north door (or south door and pay 300 gp or threaten), *Angel Skin ring
Manor: use scrolls of Stone to Flesh on all five statues
Talk to the top statue in the corner (Vail), 500 xp, and fight 5800 xp,
loot includes a letter with clues to where the Helm of Balduran can
be found (too late!)
NE, Oberon AR0143: [did not do Thieving quests: use Stealth to get spellbook,
Estate: artifact fragment and statuette from top floor desk, along with 594 gp
Loot 2nd floor, south side; 1st floor north side]
BG SE: Blade and Stars Give Sphene gem to G'axir the Seer, 1k xp
Inn:
House, mid-west: (This is part of Narlen's quest part 2) Loot upstairs trapped container *Rogue Stone
for a Rogue Stone!
3rd Central ENCOUNTER Taxek and Michael: fight 1275 xp and loot worth 2k
house: gp including a Light X-bow +1
Warehouse: Protagonist finalize for Boots of Stealth, 500 gp, 1300 xp [or Coran *Boots of Stealth
or Imoen finalize quest with Nadarin, 1300 xp, 500 gp]
Store, south: Sneak Potion of Absorption and Oil of Speed from bookcases *Potion of Absorption
*Oil of Speed
South Inn: Give Amulet of Protection +1 to Euric (amulet is from Nadine), 1100
xp
BG Central: House, east: Consider to save finalizing this quest to get REP back to 20 if
needed
bg2mez 61
Coran or Imoen finalize with Nadine for a Necklace of Missiles, *Necklace of Missiles
400 xp and REP +1 REP+1
BG East: Sorcerous Finalize with Ordulinian (give ring and amulet) 3500 xp, Cloak of *Cloak of Non-Detection
Sundries: Non-Detection (#2)
Thieves' Guild: [Did not: finalize with Narlen [did not accept his next quest as we got
the Rogue Stone already]
Then finalize with Alatos Ravenscar Thuibuld (give three items) 4k
xp -> fight Resar (only) 4k xp; talk to Alatos again]
Note: if you did not do Narlen's quest and finalize with him, you will
not be in good standing with the Thieves and will have to fight them
all
BG NNE: Splurging Inside Splurging Sturgeon: consider to save finalizing this quest to
Sturgeon: get REP back to 20 if needed
Coran finalize with Brielbara (give Book of Curses) 1k xp, REP +1 REP+1
BG NW: Degrodel's Imoen stand behind Degrodel, other fighters stand near him
House (west of Imoen cast Dire Charm and just before she completes casting,
Helm & Cloak): someone talk to Degrodel with the Helm of Balduran to finalize the
quest for 5k gp!
Note: in BG1 and EE 1.2 Imoen must Charm or Dire Charm him or
the Helm of Balduran is gone (cannot PP)
First floor: two chests in the south (guarded) have a lot of gold if you
can sneak them without being caught (run!)
Total value of gold and items is 6k gp!
bg2mez 62
BIG SELL before instigating Chapter 6: do a major sell of nearly all loot:
Keep useful potions for Durlag's Tower and the end game battle: Potions of Absorption, Fire Resistance,
bg2mez 63
Ulgoth's Beard Walkthrough (TotSC)
Normally I'd do Ulgoth's Beard in Chapter 7 but it can be done now
for a challenge!
Each party member will earn about 20k xp each for the TotSC
quests excluding Durlag's Tower (worth approximately 50k xp each)
Ice Dungeon: Buff with Resist Fear and Protection from Fire for fights with the
Mages
BG NE: First house ENCOUNTER Ulf: fight 880 xp; Jacil has a Spear +2 *Spear +2
(Merchants Upstairs: ENCOUNTER Captain Toller Kieres Q (get Baalor Ale for
League Counting sea charts)
House):
BG NNE: Blushing Buy Ale for 900 gp [or PP] from De'Tranion
Mermaid:
BG NE: First house: Upstairs: finalize Captain Toller Kieres (gives sea charts) 0 xp
bg2mez 64
East dock: ENCOUNTER Mendas: set sail! (Takes 25 days!)
Island: Chieftain's Get primary quest from Kaishas Gan (kill all evil creatures)
House:
Looting: Not really worth while; best treasure is a Potion of Fire Giant
Strength (STR 22) in the southern square tent
North Island: Middle and west: do minor quests; be prepared for tough fights Cleric7 Ranger6
+6hp->95hp, Level 4 spell
x4 (Defensive Harmony!)
Cabin in NE: ENCOUNTER Dradeel Q (spellbook from ship wreck)
Can bash chest to get Belladonna flowers, Holy Cloak and a Staff *Staff Mace +2
Mace +2 (Jaheira can use together with shield)
South Island: Finalize Delainy's quest, she will then ask for the flowers, 0 xp Dynaheir Invoker6
Finalize with Evalt (900 xp) and Farthing (1400 xp) +6hp->36hp *Quarterstaff
TH 18/14 (1)
Level 2: 3) Fight: begin fighting at the north end of the ship 11600 xp
Level 3: 4) Fight: begin fighting at the south end of the ship 9400 xp *Potion of Cloud Giant
Strength
Before going to next floor Khalid (the only party member with sword
proficiency) full buff, including Oil of Speed and Potion of Cloud
Giant Strength, with all best equipment to Khalid
Enter the office (one floor trap) and get the Sword of Balduran
which is the only weapon, I think, that can kill the Greater Wolfwere
Fight the Wolfweres first and then Khalid only fight Greater
Wolfwere while others vigorously cast Fireball and Magic Missiles
bg2mez 65
South Island: Village: Finalize with Maralee (4k xp) and Kaishas (in hut) Dynaheir Invoker7
+6hp->42hp, Level 4 spell
x2, TH 17/13 (1)
Outside: ENCOUNTER Delainy
ENCOUNTER Dradeel who tells of the caves
North hut: Enter the hidden door
Outside, ship: Fight 1800 xp, click on ship's mast to leave island
bg2mez 66
Durlag's Tower Walkthrough
Preparation for Durlag's Tower: highly recommended to bring 4-6x
Potion of Absorption (should have 5 by now); bring 3x Potion of
Heal and 1x Potion of Perception. Memorize 2-3x Knock, 2-3x
Identify and 1-2x Protection from Petrification
Each party member will gain 50k xp or more from Durlag's Tower
The merchant on the map (Erdane) sells potions and ammo, and
buys wands as well
Outside: Clear map of Battle Horrors, Doom Guards, Skeletons and Imoen Mage9
Doppelgangers 16k xp +6hp->60hp Level 5 spell,
Max level reached!
South hallway: cast Protection from Petrification and then exit to the
outside balcony
Upstairs 2: Altar: trapped with Dire Charm, cannot seem to de-trap so just send ***Tome of
someone in there solo to get the Tome of Understanding Understanding (WIS +1)
(#3 of 3)
ENCOUNTER Riggilo: talk; two trapped chests
SW: ENCOUNTER Ghost (Daital): full buff, fight 3750 xp; one
trapped cabinet, murky potion
Basement: Fight Ghasts and de-trap floor: west x1, south x1, east x3 and bash Ranger7 Cleric7
container for 560 gp, Star Sapphire and a Ring of Protection +1 +8hp->103hp
Go through the hidden door TH 12/7 (2!)
Max level reached!
bg2mez 67
1b. South side rooms: trapped crate and four bookshelves Minsc Ranger8
Fight Spiders and Doppelgangers 12k xp and a chance of Laeral's +11hp->88hp
Tear drop; loot scrolls of Monster Summoning II and III; get the TH 13/8 (2), Level 1 spell,
Mallet Head from bookshelf Max level reached!
*Monster Summoning II
and III
Note: proceed to the north side room and travel counter-clockwise
around the level. There is no need to walk through the trapped
southern hallway (five dangerous traps!)
2. North side rooms: traps in rooms 1, 2 and 3; use the Forge with
the Mallet Head and Mallet Handle to make the Gong Mallet
Room 1: two trapped chests; +2 ammo *Potion of Absorption
Two floor traps to Room 2 *Potion of Cloud Giant
Room 2: trapped container; more ammo Strength
Room 3: Potions of Healing x12; more ammo! *Potion of Master Thievery
x3
6. South room: trapped chest of drawers has Grapes, Sling +1, *Sling +1
bullets +2 and 510 gp *Plate +3 (sell)
Trapped chest has Plate +3 (sell for 4400 gp) *Potion of Master
Thievery
Locked desk requires you to posses a key otherwise is will be locked
even if visiting it after unlocking
7. Room with treasure hoard: has Key to the chest of drawers (has
Switch for Engine) and Glittering Beljuril gem, 2137 gp and a lot
of good ammo!
8. Use the Switch for Engine in the Engine room to the north-east by
clicking on the panel above the engine (climb up the small set of
stairs)
9.SE room (gym): fight carefully Flesh Golems and a Skeleton Dynaheir Invoker8
Warrior 8k xp +6hp->48hp
bg2mez 68
Loot the Ward Stone and click on the rectangular "well" to open the
way to Level 2; drop all the Wardstones into a container
Drop excess loot in container; sell gems to Erdane
Note: clicking on the upper statue opens the dummy room, but it is
simpler to complete the bedroom first
Room 3 (dummies): 7 floor traps! Hit (fight) west dummy only *Protection from Lightning
and then fight Greater Doppelganger 4k xp, can drop Laeral's tear *Potion of Master Thievery
necklace!
Hit east dummy -> throne room door opens
Save game for tough fight ahead
Note: if you have a door problem at this stage, click on the two
statues until the dummy room door opens for you; soon we will be
at the switches room to open all doors
Note: hitting the middle dummy opens the bedroom door; the east
dummy opens the throne room door
Summon Skeletons into the throne room after the poison clouds
have dissipated; buff and fight Fuernbol and Islanne first
Alternative: bring in 2-3 fighters into the throne room, keep them
south while the poison clouds are present and then fight Fuernbol
and Islanne
Note: hit the east dummy (again) to open the throne room door
Room 5 (switches room): if not yet done, click on the panel switches
so that you get the "door opened" messages for all doors (if you
close a door, then click again in the same spot to re-open it) -> 4x
doors open
bg2mez 69
This makes it easier to return here if you leave via Islanne from level
4
Hit the east dummy again to re-open the door to the Throne room
Room 6 (torture room): 11 floor traps! Imoen can de-trap only some
of them unless she drank a Potion of Perception
Buff with Resist Fear and have protection vs fire to fight Fuernbol
and Kiel 8k xp
You can also deposit all Wardstones you've collected so far into a
container as they are no longer needed (exception: later you will get
the Teleportation Wardstone and Level 2 Exit Wardstone, keep
these ones!)
Loot the Teleportation Wardstone (keep this one!) and click on the
teleporter ->
South hallway: floor trap just after the bones/skeleton (and perhaps
another trap just after the last "archway")
Room 9 (south, burial): Imoen de-trap the chest and Knock to open;
prepare for a tough fight: fighters use Oil of Speed and potions of
strength
Loot the chest for 432 gp -> immediate fight with 4x Dwarven Doom *Kiel's Buckler
Guards 8k xp
The 2nd locked chest contains a Potion of Frost Giant Strength and
Hill Giant Strength
Can rest in the SW area in room with the fake stairs to get Rest
Interrupted by Kiel, Islanne, Fuernbol or a Doppelganger for 4k xp
several times! (Did 5 times.) Experience points can add up quickly if
you temporarily park a companion or two.
Can get emerald or Laeral's tear drop; Islanne drops a Traveller's
Robe only
bg2mez 70
Note: Durlag Trollkiller appeared momentarily and was killed for a
bonus Full Plate armor! Use the Wand of the Heavens and Magic
Missiles as you must take him down very quickly and do 60 points
of damage [could do in EE 1.2]
Note: can heal if become buffed with Protection from Fire and
Resist Fire/Cold, or wear a ring of fire resistance = healing from fire
damage
ENCOUNTER Skeleton: must fight the Statues before fighting the ***Full Plate (#3 of 3)
Wyverns -> Minsc AC-4
Middle statue: Tarnor drops a Full Plate armor! 15 xp (only), or 1950
xp in EE 1.2
Statue with horns: Bullrush, 950 xp
Moorlock: 1900 xp, Long Sword +1
Hack: 2k xp
Meiala the Sirine: tough fight, use wands; 4k xp, 308 gp, gems, a
pearl necklace and 38 arrows of biting!
Full buff and have full health to carefully fight three Greater Wyverns
5k xp each, use Stealth to first locate and then attack from the north
Long hallway to the south: one floor trap near the large heads; fight
Greater Ghoul 2k xp
Can clear the Skeletons area (five floor traps, one on each platform
except for the northwest one) 1750xp and loot 250 enchanted
arrows
Imoen can drink a Potion of Invisibility and de-trap
South garden area: optional area to clear for 11k xp; wear the Ring
of Free Action in case of hitting a trap but the area is quite
dangerous and has no good loot except Bala's Axe, Potion of
Heroism, and a Potion of Master Thievery
Imoen drink a Potion of Perception to find all traps
Central statue is trapped; five or six floor traps
Caverns/Trials:
The four caverns or trials could be buggy in BG. It is recommended
to start with the lower trial first (the Phoenix Guards) and work your
way up, ending in the Ice room
The bug we experienced (BG only) sent only two characters to the
Chess Board; bug likely due to difficultly in knowing if the Phoenix
Guards were indeed killed entirely, but could also be that we missed
an Invisible Stalker
Cavern 1 (south): Fire: keep all party members at the back initially;
then use Arrows of Ice to fight the Phoenix Guards
Cavern 2: Air: use physical damage; 1x Air Aspect 4k xp, 3x Invisible Jaheira Druid8 Fighter6
Stalkers 3x 3k xp +6hp->83hp
bg2mez 71
Be very careful in the Air room to fight the Wyvern/Air Aspect as well
as 3x Invisible Stalkers (3k xp each) to be able to finish the level
properly
Note: save game before entering the fourth Cavern; the Chess
Board area can be buggy!
CHESS BOARD:
Everyone drink a Potion of Absorption and become 100% protected
from electricity. The character wearing the Boots of Grounding or
Helm of Defence will now be healed upon taking damage from
lighting!
Very tough battle! Full buff including vs fear; potion of strength,
Heroism and Mind Focusing are useful here
Can carefully clear up to 8 Pawns (150 xp each) before going for the
King and others; they become Queens (worth 5k xp each) if you
allow them to one-by-one reach your side of the board
If lucky can kill the Queen 5k xp, Bishop 2k xp, Knight 2k xp, and
Rook for 1500 xp; King is worth 2k xp
King drops a Two-handed Sword +3! (1d10+3 = 4-13 damage) ***Two-Handed Sword +3
Total fight is worth about 52k xp! -> Minsc TH 13/7 (2)
Level 4: ENCOUNTER Durlag Trollkiller: "you must expel the new Khalid Fighter8
invaders" +13hp->104hp
Walk a bit east to find the hidden door TH 12/7 (2)
Max level reached!
Slime area:
Wear Ring of Free Action vs Greater Ghouls, or use Spiders Bane Jaheira Fighter7 Druid8
+6hp->89hp TH 14/10 (2!)
or Staff +3: TH 14/7 (2)
Max level reached!
Third container (2870, 2280): 582 gp, Oil of Speed *Oil of Speed
SE container (3675, 3250): 980 gp *Potion of Master Thievery
bg2mez 72
Level 2: All doors should be open. In BG you can lock pick some of the
doors; otherwise throw the various switches to get the "door has
opened" message for all doors
Imoen can open both doors to the switches room with Open Locks
at 65% skill level; or, bash (STR 20) or use Knock spell
Failing that, click on the upper statue (statue room) which open the
door to the dummy room
Can get rest Interrupted again (still) in the SW area to fight for 4k xp
each!
Level 3: Click on one of the "cavern" area doors to be teleported back to the
Chess Board
Level 4: Door to SW: one floor trap at entrance to large room; fight Spiders
and Ettercaps
One floor trap in SE corner of the large room (by door)
North: Forge room with anvil: one trapped container with Rune
Return back to a contraption at 2131, 750 and insert Bone
Wardstone
Take the hallway that loops slightly north and west: one floor trap
after Treasure room, and watch for other floor traps as well!
Small room with 13950 gp and container with nearly all gems!
The locked crate only contains 72 gp
Talk to Durlag Trollkiller and follow him -> door to south opens! (at
4082, 910)
ENCOUNTER Demon Knight: Imoen cast 2x Summon Animal and *Soultaker Dagger
Resist Fear; Khalid wearing 2x Ring of Fire Protection absorb *Large Shield +1
Demon Knight's first Dispel and Fireball, 15k xp!
bg2mez 73
ALTERNATE METHOD: use Stealth and click on the Mirror, and
then fight several enemies 9300 xp
Talk to Islanne -> surface; get loot and open any trapped chests
Sell Durlag's Goblets [worth 3300 gp in BG]
Sell loot but be careful not to sell the Soultaker Dagger and keep
useful potions such as Heroism, Cloud Giant Strength etc.,
Invulnerability and Fire Resistance:
Note: make sure you get the Pantaloons from Friendly Arm Inn for
eventual export to BG2
Ulgoth's beard: Outside: ENCOUNTER Cult Enforcer: takes dagger! Immediate big fight!
Talk to Hurgan Stoneblade
West building: ENCOUNTER Cult Wizard: immediate very tough fight 4700 xp
BG SW: Flaming Fist Finalize with Grand Duke Eltan, he gives you a book and 2k gp
upstairs: Chapter 6 is instigated and you are sent immediately to
Candlekeep!
bg2mez 74
Chapter 6
Resting in Chapter 6 gives another special ability (Draw Upon Holy
Might)
Candlekeep: Talk to the Keeper of the Portal (give book from Eltan)
ENCOUNTER Cadderly
Candlekeep: Note: the easiest way to loot Candlekeep without being jailed is
to not talk to Koveras (on the 2nd floor); otherwise use Stealth
Rest in a room in the south corridor -> Dream (Draw Upon Holy
Might special ability gained!)
Level 6: ENCOUNTER Gatewarden: if you avoided Koveras and did not fight
Rieltar he will talk to you (but what he says about someone in the
outer courtyard seems misleading) and not arrest you.
ENCOUNTER Tethtoril [can PP a scroll of Identify]
[Can PP Ulraunt for a Wand of Sleep]
Level 3: North: ENCOUNTER Rieltar and Brunos: fight 7575 xp, 970 gp *Potion of Clarity
Scroll of Identify in north-east bookshelf *Potion of Genius
*Frost Giant Strength
Note: save game; can safely get the Ring of Protection from
Koveras now if you are in Stealth mode and he is near you
bg2mez 75
Level 2 or 6: ENCOUNTER Watcher or Gatewarden: talk 3, 2 -> jailed
Imoen use Identify scroll on Manual of Gainful Exercise -> STR 19 ***Manual of Gainful
which improves THAC0 if your STR was less than 18/00 Exercise (STR +1)
-> THAC0 12/6 (2) at
Cleric7/Ranger7
Area 1 (NW): No traps here. Fight nine Ghasts 5800 xp, loot last pile for a Wand *Wand of Fire
of Fire, Potion of Frost Giant Strength *Potion of Frost Giant
Strength
bg2mez 76
Chapter 7
Resting in Ch. 7 gives special ability Draw Upon Holy Might II
In EE 1.3: Check also that you have the weapon you'd like to export
to BG2EE (see list below), if any at all (we do not)!
If you prefer, an export file can actually be created now, or at any
time.
Note: use Stealth to see if any Flaming Fist Enforcers are around; if
so use the Boots of Speed and Stealth to lure them away from the
party to avoid going to Prison (see below for how to get out of
prison).
Near Thieves ENCOUNTER Delthyr (a Harper!): says that Scar has been
Guild: assassinated and Duke Eltan has a mysterious ailment! Says to
infiltrate the Iron Throne; he goes to Three Old Kegs inn
PRISON
If caught by a Flaming Fist Enforcer talk 1 if you want to go to prison,
or talk 2,2 or 3,2 and run to escape.
bg2mez 77
BG SW: Near Flaming Use Stealth or risk being caught by an Enforcer
Fist HQ: ENCOUNTER Tamoko: agree with her for now; she says go to the
Undercellar to find Slythe and Krystin, and to find Cythandria atop
the Iron Throne
Can then Charm or Dire Charm quickly and fight her (now or upon ***Full Plate +1
her final appearance a bit later), 5k xp and drops Full Plate +1 (AC0, -> Minsc AC-1
worth 8500 gp, not needed in EE)
NW of the This entrance to the Sewers easily leads to the Iron Throne
Flaming Fist HQ: Enter the Sewers, fight Phase Spiders and Ghasts, 6k xp, go north
and west and exit
BG South: Iron Throne: The Sewer takes you to the basement of the Iron Throne HQ
Optional: clear the Iron Throne
BG North: Outside Ducal Talk to Bill with the Invitation letter to gain entrance
Palace: No point to loot the Palace (loot includes 12k gp, Cloak of Protection
+1, 6x diamond, 1x Kings Tears)
Ducal Palace: Full buff and then talk to Liia Jannath, Belt, several concerned
Noblemen and Sarevok: there are rumors that Amn is preparing for
war! Eltan was poisoned by the Shadow Thieves! Entar was killed
by Shadow Thieves, agents of Amn! Amn wants a war!
Liia retorts "The evidence we have about Entar Silvershield's murder
does resemble the work of the Shadow Thieves, but"
Sarevok address the evidence and suspicions; Belt objects!
Belt speaks, give him proof (the diary) -> fight Sarevok (e.g. cast
Magic Missiles)
Belt must survive -> teleported to the Thieves Guild
bg2mez 78
BG East: Thieves Guild: ENCOUNTER Denkod: go down the stairs after doing a final check
of your inventory
Note: winning the upcoming final battle means you win the game
but your game will also end; you won't be able to continue
exploring, etc.
Check your inventory once more (Fallorain's Plate +1, Golden
Pantaloons), and bring some nice potions to help you win the very
tough final battle.
Undercity: Probably get ready for the final battle now since the next fight vs
Rahvin is tough as well (they shoot arrows of detonation!)
Temple: Rest and then enter the Temple; keep the party to the left side
(west) only, Imoen de-trap floor trap on the west side and another
near the second small statue; note the traps in the middle of the
room but stay away at all times
Full buff with the best potions; hopefully the protagonist does not
become de-buffed by Semaj or Angelo
bg2mez 79
Exporting (Final Save) to BG2
Message: CHAR1 is exported and saved as "CHAR1.CHR"
Or, at any time, go to the Character Record page and click EXPORT
-> CHAR1 is saved with the Plate Mail +1 and Pantaloons in the
protagonist's inventory (no need to wear) for IMPORTING INTO
BG2!
Note: if you want to import a specific weapon into BG2EE from the
list below, such as the Sling +3, then drop the Ashideena onto the
ground just before Sarevok goes down.
https://www.scribd.com/user/108268863/bg2mez
http://www.slideshare.net/bg2mez/documents
1. Copy/paste the Final Save folder from the BGEE saves folder
into the BG2EE saves folder:
C:\Users\...\Documents\Baldur's Gate - Enhanced Edition\save
(1a.) The BG2EE saves folder is created after you have started the
game for the first time:
C:\Users\...\Documents\Baldur's Gate II - Enhanced
Edition\save\000000002-Final-Save
bg2mez 80