Beruflich Dokumente
Kultur Dokumente
: 4 Jaya
No. of pupils : 35 pupils Day/date Time Theme Topic : Monday (19-09-11) : 11.20 12.20 pm : World of Stories : More Stories
Focused Skills : Reading Wh-question Skills : Level 1 3.9.1 Read simple stories
Level 2 1.5.6 3.4.5 Listen to text and recall details by answering simple Wh-questions. Read aloud sentences in simple text observing correct stress and intonation. 3.4.5 Understand words similar in meaning
Learning Outcomes
: By the end of the lesson, the pupils should be able to: a) read aloud sentences in the given text with the correct pronunciation, stress and intonation by following after teacher. b) match 4 out of 5 given words to its meaning and answer at least 4 out of 5 wh-questions correctly in the given worksheet individually. c) acquire vocabulary and the meaning of words.
Previous Knowledge
: Pupils have already heard some stories in Year 3. . : slide shows, laptop, worksheet 1, Guess Who? jigsaw puzzle, Mahjong paper,
Teaching &
Generic Skills : verbal linguistic : pronouncing the text given correctly, comparing & contrasting, matching, categorizing
STEP
CONTENT
TEACHING ACTIVITIES
LEARNING ACTIVITIES
Secret word
1. Teacher tells the pupils how to play the secret word game. 2. Teacher then calls a few pupils to write the words on the white
pupils to the
1. Slideshows
1. Teacher presents the 1. The The Selfish Giant story of The Selfish Giant and instructs the pupils to listen to it. 2. Teacher then asks the pupils to read aloud the story, following by the teacher. 3. Teacher explains the story to the pupils. respond teachers instructions.
pupils to the
Presentation material.
STEP
CONTENT
TEACHING ACTIVITIES
LEARNING ACTIVITIES
Wh-question
1. Teacher presents about wh-question. 2. Then, teacher asks a few pupils about the story by using the whquestions.
1. The pupils listen to teachers presentation attentively and give respond to her. 1. The pupils listen to the teachers instruction and enjoy the game.
Practice (15 mins) Wh- Caterpillar Game & Guess Who? Puzzle 1. The groups take turn to throw a dice and move to the square based on the number on the dice. Then, they need to answer some questions about the story based on wh-question written on the square. 2. When they succeeded answer the question, they need to turn over the jigsaw puzzle and try to guess the picture. 3. The group with the correct guessing will be the winner. Production (15 mins) Assessment e.g :
1. Teacher tells the pupils the rules of the game. 2. Teacher asks the pupils to play the game.
Word matching
Answering wh-questions
when they completed. STEP CONTENT TEACHING ACTIVITIES LEARNING ACTIVITIES TEACHING & LEARNING AIDS Closure (5 mins) Poison Box Game 1. Teacher explains to the pupils about the game and asks the pupils to enjoy it. 1. The pupils take part and enjoy the game. a box, small pieces of whquestions, a song and a laptop.