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One Piece D20 Character Sheet

Player: DM Race: Human Prestige: Choose an item. Disadvantage 1: Choose an item. Level: 6 Attribute
STR DEX CON INT WIS CHA Skill Name Weapon Attack Unarmed Strike Ranged Shot Defense Initiative Fortitude Save Reflex Save Will Save Balance Concentration Intimidate Jump Hide Invent Tumble Spot Appraise Balance Bluff Climb Diplomacy Gather Info Sailing

Character: Nameless Pirate Class: Swordsman Devil Fruit: Choose an item. Disadvantage 2: Choose an item. Experience: Click here to enter text. Temp Score Temp Modifier Stat
HP Non-Lethal HP Damage Reduction Land Speed Water Speed Current Stance Att. Mod 4 4 1 1 1 3 1 -1 1 3 0 4 1 -1 1 -1 -1 1 0 4 0 0 -1

Alignment: Chaotic Neutral Career: Pirate Size: Medium - 4' - 8' Disadvantage 3: Choose an item. Available Beli: Click here to enter text.
Current

Att. Score
18 12+1 16 8 8 10

Att. Modifier
4 1 3 -1 -1 0 Base Att. STR STR DEX DEX DEX CON DEX WIS DEX CON CHA STR DEX INT DEX WIS INT DEX CHA STR CHA CHA WIS ??? ???

Total
62 62 6 35 20

Value
62 62 6 35 20

Resist
Acid Cold Electric Energy Heat Sonic

Total 0 0 0 0 0 0

Current

Value
0 0 0 0 0 0

F X X X X X X X X X X X

Total

Rank

Bonus

Bonus

Bonus

Weapon
Cold Longsword

Damage
1d8+1

Primary Skills
13 10 5 13 10 12 5 3 5 12 11 13 5 3 10 8 3 5 9 13 4 4 3 9 4 4 9 9 9 4 4 4 9 9 9 4 4 9 9 4 4 9 9 4 4 4 0 2 0 3 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Type
Longsword

Range
5 ft.

Crit Info
19-20/X2

Offhand
Longsword+1

Defense
1d8+1

Type
Longsword

Range
5 ft.

Crit Info
19-20/X2

Secondary Skills Accessory Type Range Bonuses Quantity

Accessory Type Range

Bonuses Quantity

Accessory Type Range

Bonuses Quantity

Notes
-3 to main hand weapon attack rolls -7 to offhand weapon attack rolls

Feat
Gluttonous

Description Humans have better luck at finding Devil Fruits during their adventures.

Feat
Proficiency: Light Armor

Description

Proficiency: Longsword

Blade Counter

Blade Guard

As a standard action the swordsman may ready their blade in a defensive posture. They cannot attack while in this posture but gain a +4 defense bonus and may leave this posture as a free action. While the swordsmans current HP is less than half their maximum HP, they gain a +2 damage bonus to all melee attacks. The pirate gains a permanent +2 intimidate bonus and if they are the captain of their crew, their crew each gains a +5% experience bonus when fighting with the pirate. This effect doesnt stack. Morganeer pirates cannot resist the chance of obtaining power and money. If the opportunity to take advantage of people presents itself, theyll find it almost impossible to resist. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your relevant attack skill ranks. The penalty on attacks and bonus on damage apply until your next turn. As a standard action the swordsman gathers all his strength into one of his legs and stomps the ground. This creates a large crater around the swordsman. Anyone within 10ft of the swordsman immediately moves 5ft closer to the swordsman, unless they are already in melee range. They can roll their tumble vs a DC check of 15 + half the swordsmans level. If they fail, they also fall prone.

Power

Adrenaline

Blooded

Morganeer Pirate

Two-Weapon Fighting (X2)

Instead of parrying or rolling defense, a swordsman may choose to instead roll for a counter attack using their sword(s). Treat this as a single normal attack roll. If the attack succeeds, both players are hit simultaneously. If the attack fails, only the swordsman receives damage. Entering and exiting this stance is a standard action. While in this stance you must use the Blade Counter feat whenever you are attacked in melee combat. You gain a +2 weapon attack bonus and +1 damage bonus while in this stance. Add +2 HP to your total HP each time you levelup. If you are taking this feat after level one, recalculate your HP from level 1 with this bonus. When fighting with two weapons, you reduce the penalties to attacks by 3. You make as many attacks with your off-hand as you do with your primary hand.

Power Attack

Cleave

Crater Stomp

Rage

If you reduce your targets HP to 0, you get an immediate extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round. Once per day you can enter into a rage. You temporarily gain a +4 STR, +4 CON, and a +2 morale bonus on will saves, but take a -2 penalty to defense rolls. The increase in CON increases your hit points accordingly and any loss of these temporary hit points is negated once the rage is over. While raging, you may not use any CHA, DEX, or INT based skills (except balance, escape artist, intimidate, and ride). A fit of rage lasts for a number of rounds equal to 3 + characters new CON modifier. A character may prematurely end his rage. At the end of the rage, the character loses the temporary modifiers and becomes fatigued for the duration of the current encounter.

Yohohohoho

A true pirate is able to laugh off dangerous and mind affecting situations. You gain a permanent +1 to willpower saves.

Character Information

Manually Insert Character Portrait Here Insert > Picture Wrap Text > In Front

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Head Armor
Studded Leather Helm

Defense
0

Hand Armor
Studded Leather Gloves

Defense
0

Bonuses
+2 Total HP

Type
Stud Leather

Bonuses
Unarmed Strike +2

Type
Leather

Body Armor
Studded Leather Tunic

Defense
2

Foot Armor
Studded Leather Boots

Defense
0

Bonuses

Type
Leather

Bonuses
Land Speed +5

Type
Leather

Leg Armor
Flexible Studded Leggings

Defense
1

Defense Bonuses Type

Bonuses
+1 DEX

Type
Cloth

Item

Quantity

Weight

Item

Quantity

Weight

Notes

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