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One Piece D20 Character Sheet

Player: DM Race: Kuja Prestige: Disadvantage 1: Level: 3 Attribute


STR DEX CON INT WIS CHA Skill Name Weapon Attack Unarmed Strike Ranged Shot Defense Initiative Fortitude Save Reflex Save Will Save Balance Concentration Jump Climb Bluff Hide Listen Sleight of Hand Spot Tumble Sense Motive Gather Info. Intimidate

Character: Monica Class: Marksman Devil Fruit: Disadvantage 2: Experience: Att. Modifier
-1 5 -1 -1 1 5 Base Att. STR DEX DEX DEX DEX CON DEX WIS DEX CON STR STR CHA DEX WIS DEX WIS DEX WIS CHA CHA ??? ??? ??? ??? Att. Mod -1 5 5 5 5 -1 5 1 5 -1 -1 -1 5 5 1 5 1 5 1 5 5

Alignment: Neutral Good Career: Bounty Hunter Size: Medium - 4' - 8' Disadvantage 3: Choose an item. Available Beli: 3000 Total
12 12 3 30 20 None Current

Att. Score
8 18 8 8 10 18

Temp Score

Temp Modifier

Stat
HP Non-Lethal HP Damage Reduction Land Speed Water Speed Current Stance

Value

Resistance
Cold Corrosive Electric Energy Heat Sonic

Total Value
0 0 0 0 0 0

F X X X X X X X X X X

Total

Rank

Bonus

Bonus

Bonus

Weapon
Pellet Rifle

Damage
1d4

Primary Skills
1 7 11 11 11 1 11 3 7 1 1 1 11 11 3 11 3 11 3 11 11 2 2 6 6 6 2 6 2 2 2 2 2 6 6 2 6 2 6 2 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Type
Rifle

Range
100

Crit Info
X2

Offhand Type Range

Damage Crit Info

Secondary Skills Accessory Type Range Bonuses Quantity

Accessory Type Range

Bonuses Quantity

Accessory Type Range

Bonuses Quantity

Notes

Feat

Description
You are now proficient with the weapon type of your choice. This type must be listed in your classs description. You no longer suffer any penalties when using this weapon type. (Rifle)

Feat

Description
As a standard action, if the marksman isnt in melee combat, he/she may lock on to a target of choice within weapon range. Their next normal attack receives a +10 ranged shot bonus against that target if they remain in line of sight. After each round the marksman is locked on and doesnt attack the target, they must roll a concentration check as a swift action vs a DC of 15 to remain locked on. Each time the marksman fires his weapon, they roll a 1d4. If the result is a 4, the ammo instantly regenerates back into their quiver, clip, or other ammo holding device. This feat has no effect on ranged weapons such as explosives or thrown weapons. This feat may be purchased once more, improving the odds of instantly regenerating ammo to 50% (rolling a 3 or 4). You gain a +3 Hide bonus when on land and outdoors.

WEAPON PROFICIENCY

LOCK ON

POINT BLANK SHOT

The marksman gains a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet. In addition, they gain +1 to attack and damage rolls per 3 character levels to ranged weapons at ranges of up to 30 feet.

AMMO REGENERATION

NET GUN

SHARPSHOOTING

Haki Arrows

PRECISE SHOT

Benefit: You may now shoot nets from your gun as a standard action using your ranged shot skill. Most nets can be purchased at hunting shops and may be reused if the target doesnt break free. Nets do not deal any damage but can severely disable your prey effectively making them paralyzed. Unless unconscious, your target can roll a fortitude save vs the DC of the net material to escape once an hour. If the net is made of seastone and your target is a devil fruit user, they cannot break free on their own. If the target is attacked while in the net, the net has a 50% chance to break open. Special: Cloth Rope DC15, Leather Straps DC17, Iron Wiring DC21, Steel Wiring DC25, Sea-Stone Wiring DC28. This feat may be taken more than once; each additional purchase increases the difficulty DC of escaping by +3 or grants a ranged shot bonus of +2 when firing nets. Benefit: The marksmans targets only receive a +2 bonus to defense due to cover. This has no effect against targets that have no cover or total cover. Normal: Cover normally gives a +4 bonus to defense. Starts with Busoshoku Haki Feat, however only the +3 damage effect of the stance can be applied. The Kuja may not purchase any additional points in this feat or apply the defensive properties until they achieve the normal requirements. Benefit: The marksman can shoot or throw ranged weapons at an opponent engaged in melee by taking a -2 Penalty, -1 per 4 character levels to a minimum of 0. Normal: A normal character takes a -4 to ranged shot when firing into melee.

CAMOUFLAGE

Kuja Snake

Character gains a +2 spot and listen bonus when searching for a humanoid character. THE HUNT

PURSUIT

Benefit: When chasing after a bounty target you gain a +5 movement speed bonus on land and in water. Special: This feat may be taken again bringing the total bonus to +10.

Character Information

Manually Insert Character Portrait Here Insert > Picture Wrap Text > In Front

Monica
Thursday, June 21, 2012
Head Armor Bonuses Defense Type Hand Armor Bonuses Defense Type

Body Armor Bonuses

Defense Type

Foot Armor Bonuses

Defense Type

Leg Armor Bonuses

Defense Type Bonuses

Defense Type

Item

Quantity

Weight

Item

Quantity

Weight

Notes
Has a level 3 Kuja snake

Level 3

HP 6

DR 2

STR 10

CON 8

DEX 12

INT 6

WIS 4

CHA 4

Dmg 1d4+1

Abilities

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