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June 2012
DIGITAS PERSPECTIVE
is the artists canvas. In traditional Web design, the constant is the desktop browser window. In both mediums, the content is constrained by the fixed, physical dimensions of its container. But the reality is that todays browsers come in all shapes and sizes. We dont have the luxury of the fixed-width canvas, and the big, upfront design process no longer suits the medium. Effective design for todays devices requires that we think about content early in the process. Strategies that prioritize content are able to deliver a more meaningful experience to a broader audience. By elevating the content over its container, teams are better situated to (1) make knowledgeable decisions around design and presentation, (2) drive a consistent user experience across a range of viewing contexts, and (3) ensure that content is portable to future platforms through effective CMS architecture. To properly optimize content for a range of viewing contexts, consider the following points: 1. Assemble content in ways that can be distributed to multiple devices and contexts. 2. Identify and prioritize content that remains consistent across all contexts. 3. Create supplemental content that takes advantage of each unique context. Once a solid foundation of well-structured content has been established, content can be distributed to various contextsstarting with mobile. Think Mobile First Mobile use is surging. Smartphone sales have overtaken PC and tablet sales combined, leaving mobile poised to become the dominant computing platform. A mobile-first strategy capitalizes on this enormous growth and enables teams to discover new ways to engage consumers. Mobile devices feature unique characteristics that can contribute to higher-value propositions. These characteristics include: 1. Personal Connection: Mobile devices have become extensions of their owners to a greater degree than other devices. 2. Portability and Accessibility: Mobile devices provide convenient, always-on accessibility. 3. Geo-local Awareness: Mobile devices travel with their users and are able to pinpoint their real-time location. 4. Sensory Nature: Mobile devices enable verbal cues and commands, touch screens, and optics. Additionally, the mobile-first strategy provides value in an area that is often overlooked scalability. The mobile context is more restrictive, eclectic, and unstable than its desktop counterpart. Mobile screens are small, the devices are less powerful, and Internet connectivity varies greatly. Solving for these issues first, and scaling up from the mobile context instead of scaling down from the desktop, guarantees the experience remains intact as the screen real estate and connection speed increase. Scaling down from the desktop can distort the experience as it is squeezed into the mobile context. Mobile acts as a filter and helps to prioritize and surface meaningful content. When a project prioritizes mobile first, the end result is an experience focused on a users needs without the extraneous detours and general filler that afflict today's desktop-oriented Web sites. Challenge Assumptions about Context The surge in mobile computing brought with it a heightened sensitivity to a users context (the set of circumstances under which something happens). Traditional thinking says that mobile users are
June 2012
DIGITAS PERSPECTIVE
on-the-go, trying to quickly consume location-aware and task-oriented information; conversely, desktop and tablet users are assumed to be stationary, passive, and less task-driven. But in reality this is not necessarily true and the idea of context is actually difficult to pin down: A mobile user is as likely to access the Internet from the couch as from the grocery store aisle. A 3Gequipped, 7-inch tablet might be more mobile than not. The iPad3 with a keyboard attachment is more desktop than tablet. The over emphasis of a particular device and context results in use cases that inaccurately focus on assumed situations. Instead, think more holistically and about your audience and target across all devices and contexts: 1. Create scenarios that consider all the possible user contexts. 2. Zero in on the needs of users, and avoid making broad assumptions about how people use their devices. 3. Design and optimize around screen sizes, not devices and context. Meet Users Anywhere with a Responsive Design In todays world, Web browsers come in all different shapes and sizes and the spectrum of screen sizes is widening every day. Creating different versions of a website to target individual devices and contexts is not always a practical way forward. This is the problem that responsive Web design addresses head-on. A responsive design is one that scales to meet users no matter what device they happen to be using. Responsive design is a technique that is one part design, one part development, and enables a single site to automatically adapt to any viewing environment. This is accomplished by shifting page components, tailoring the content, and increasing or decreasing image and font sizes so the site automatically provides the best layout for the screen size in use. In a nutshell, responsive design isnt about creating device-specific designs. Its about putting more thought into a single design. Target People, Not Devices Each new day sees a continuing stream of devices entering the market. From tiny phones to wide-screen TVs, the focus now for Web professionals is to get content, commerce, and advertising onto whatever device consumers happen to be using. This means embracing the liquid-like nature of the web and rethinking existing conventions and best practices around design, content, and context. A new phase of the Web is fast emerging in which connecting with consumers is best achieved by emphasizing proportions, hierarchy, and focal points, rather than pixels and devices. Contact for More Information Michael Halunen, Principle Software Engineer, Technology, Digitas Michael.Halunen@digitas.com
June 2012