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To Store the most Acorns before WINTER. Players select a predetermined score (such as 50) to play to. After playing multiple rounds, the first player to reach the determined number wins the game!
EQUIPMENT:
Deck of 120 cards as follows: Action Cards: 8 Quarrels , 8 Hoards , 6 Ambushes , 2 Whirlwinds , 1 Winter Number Cards: 30 Ones , 24 Twos , 18 Threes , 12 Fours , 9 Fives Special Cards: 1 each of Golden & Rotten Acorns
GAME SETUP:
Shuffle all cards. Dealer deals out SEVEN cards to each player. All players discard any Action Cards and replace them until their hand holds only Number and/or Special Cards. NOTE: Players keep their hands but the deck is reshuffled if the WINTER card was drawn during the game setup. This diagram demonstrates the layout of the table. The Deck is where all cards are drawn; Discard is where all Action Cards are placed when drawn. The Hoard Pile is where all end-of-turn discards are placed and will usually consist of only Number Cards; however there is an exception that will be discussed later. The Players Hand represents the cards each player is currently holding. All players have their own Storage Pile in which Number Cards are stored for points. The more cards in the Storage Pile, the more points you will have at the end of the round.
HOW TO PLAY:
Play starts to dealers left and continues clockwise. All players MUST draw one card from the Deck at the beginning of their turn before storing any cards. If player still has less then SEVEN cards in their hand, they may chose to continue drawing one card at a time until they have SEVEN.They may stop drawing at any time but if an Action Card is drawn, the player stops drawing and must play the Action Card immediately. A player may choose to store cards before they have drawn all SEVEN cards, however the player will NOT draw any more cards for the rest of their turn if they do so. STORING CARDS Players must have sets of THREE matching Number Cards to store them in their Storage Pile. ENDING YOUR TURN Discard ONE card from your hand face down into the Hoard Pile. It is now the next players turn. You do not have to discard IF you have no cards left in your hand.
their hand on top of the deck wins! The WINNER takes the entire hoard pile and play continues from the winner immediately. Player may select to continue drawing if they have LESS than 7 cards. Player then places any matches into their Storage Pile and discards one card. Play continues clockwise from the winner. AMBUSH Player randomly takes one card from each players hand then stores and discards. WHIRLWIND Collect ALL players hands, shuffle them together, and then deal the cards out to everyone starting with the player that drew this card and going clockwise. Current player then continues playing their turn by drawing more cards if they still do not have SEVEN. WINTER This card ends the game immediately. Count up your points.
END OF GAME:
Once WINTER has been drawn, all players count up the points in their Storage Pile. Each set is worth the number on the card. For example: Three 2s (one set) is worth 2 Points total. Remember to count the Rotten and Golden Acorns from your hand. Another round is played until the predetermined score is reached by one of the players. The winner of the round deals for the next round. In case of a tie, highest total score deals next round. All Rules and Images are protected under copyright. S'Quarrels is a Registered Trademark and has been legally registered with the United States Patent and Trademark Offices. All rights reserved.