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2012

[REVERSE ENGINEERING OF A CAR HEADLAMP]


MSc Mechanical Engineering Digital Design & Analysis PG Christos Kalavrytinos

Reverse Engineering of a CAR Headlamp

ABSTRACT
The aim of this project was to reduce the weight and cost of the MGF's headlamp assembly using reverse engineering as the means. Data from a 3D scanner were used as a basis for the CAD model to be produced using generative surface design techniques. The designer considered the implementation of Design for Manufacture and Assembly (DFMA), Finite Element Analysis (FEA) and Failure Modes and Effects Analysis (FMEA) methods. New materials were considered and chosen for the new design. More specifically, the glass for the lens was replaced by polycarbonate (PC), although PMMA was also considered. The reflector assembly was simplified and the parts were reduced from four to one using the segmented reflector design. The lens is now bonded with a special adhesive to the casing instead of using 5 clips and a seal. The overall weight reduction achieved was 63.2% mainly due to the polycarbonate lens which contributed to a 40.4% reduction on its own. The remaining reduction was due to the segmented reflector design. The casing design was also simplified to reduce weight and cost of manufacture. The FEA analysis performed showed that the part can withstand a 3G plus 30% safety factor vertical acceleration that simulates the vehicle travelling over a speed bump. The stress and deformation were low thus allowing for certainty that the part components will not fail even if vibrations and fatigue is considered.

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Reverse Engineering of a CAR Headlamp

CONTENTS
ABSTRACT ................................................................................................................................ I CONTENTS ............................................................................................................................... II 1.0 INTRODUCTION ................................................................................................................. 1 1.1 OBJECTIVES ...................................................................................................................... 1 2.0 RELEVANT THEORY ......................................................................................................... 1 2.1 REVERSE ENGINEERING ..................................................................................................... 1 2.2 RAPID PROTOTYPING ......................................................................................................... 2 2.3 PRODUCT DESIGN SPECIFICATION ...................................................................................... 3 2.4 PDS FOR HEADLAMP: ........................................................................................................ 3 2.5 DESIGN FOR MANUFACTURE AND ASSEMBLY ....................................................................... 4 3.0 MATERIAL SELECTION ................................................................................................... 6 4.0 COMPUTER AIDED DESIGN ............................................................................................. 8 4.1 CASING AND LENS ASSEMBLY ........................................................................................... 10 4.2 REFLECTOR DESIGN ......................................................................................................... 11 5.0 FINITE ELEMENT ANALYSIS .......................................................................................... 12 6.0 FAILURE MODE AND EFFECTS ANALYSIS .................................................................. 15 7.0 RESULTS AND CONCLUSION ........................................................................................ 16 8.0 RECOMMENDATIONS ..................................................................................................... 16 REFERENCES ........................................................................................................................ 18

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Reverse Engineering of a CAR Headlamp

1.0 Introduction
This project concerns the process of reverse engineering a headlamp assembly of a 1995 MGF car. The headlamp assembly was scanned using a Konica Minolta 3D scanner and the scan data, otherwise known as point cloud, were processed and imported in CATIA V5. The main surfaces of the lens were duplicated along with the more important mounting points of the casing.

1.1 Objectives
In order to successfully complete this reverse engineering process, the following objectives have been set: 3D scanning of the assembly Research of reverse engineering, rapid prototyping, headlight design, regulations Production of the new Product Design Specifications (PDS) Application of Failure Mode and Effects Analysis (FMEA) Consideration of Design For manufacture and Assembly (DFMA) Produce Computer Aided Design (CAD) solids Perform Finite Element Analysis (FEA) Discuss results and recommendations

2.0 Relevant theory


2.1 Reverse engineering
Reverse engineering is a process of measuring, analysing, and testing to reconstruct the mirror image of an object or retrieve a past event. It is a technology if reinvention, a road map leading to reconstruction and reproduction. It is also the art of applied science for preservation of the design intent of the original part. Reverse engineering can be applied to recreate the high value commercial parts for business profits. To accomplish this task, the engineer needs an understanding of the functionality of the original part and the skills to replicate its characteristic details. (Wang, 2011)

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Reverse Engineering of a CAR Headlamp


In the case of the headlamp, the engineer is interested in reducing the weight and cost of the components by redesigning some of the parts and, possibly, materials. Since producing a CAD design from the beginning is difficult, 3D scan data and reverse engineering of the mounting points and important surfaces will be used as a basis for building the CAD model.

2.2 Rapid prototyping


Rapid prototyping is the automatic process of constructing parts or components of a product (sometimes in scale) within a reasonably fast time span, usually by the additive manufacturing technology. This technology analyses a CAD part and transforms its shape into a toolpath so that the part can be manufactured by adding different types of liquid materials which are then cured/ fused. This technology can be described as "3D printing" as it produces a part without the requirement of special tools and is, therefore, very flexible and fast. It is primarily used in various stages of the design process for: Visualisation Testing (e.g. packaging constrains) Increase effective communication Decrease of development time Decrease costly mistakes Minimise sustaining engineering changes Extent product lifetime by adding necessary features and eliminating redundant features early in the design

Rapid Prototyping decreases development time by allowing corrections to a product to be made early in the process. By giving engineering, manufacturing, marketing, and purchasing a look at the product early in the design process, mistakes can be corrected and changes can be made while they are still inexpensive. The trends in manufacturing industries continue to emphasize the following: Increasing number of variants of products Increasing product complexity Decreasing product lifetime before obsolescence Decreasing delivery time (www.efunda.com) Christos Kalavrytinos Page 2

Reverse Engineering of a CAR Headlamp


In the case study of the headlamp, a rapid prototype can help with testing the tolerances and packaging limitations on the actual car. Then the parts can be redesigned to eliminate any flaws. This iterative process is the key to obtaining a quality product within the Product Design Specifications.

2.3 Product Design Specification


Stuart Pugh was one of the first engineers that analysed the design process and split it into the most important categories. These are the areas that the design team must consider before they produce the Product Design Specification documents. These categories can be seen in Fig. 1.

Figure 1, Pugh's wheel (Pugh, 1991)

2.4 PDS for Headlamp: 1.0 Introduction The goal is a quality product that is environmentally friendly throughout its lifecycle and is lighter and cheaper than the original headlamp made

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Reverse Engineering of a CAR Headlamp


by Valeo. Only the most important characteristics that will be altered are mentioned in this PDS.

2.0 Operational Requirements 2.1 In Use 2.1.1 The headlamp must weigh approximately 10% less than the original part (2160.7g). 2.1.2 The headlamp must withstand high temperatures, especially the parts near the light bulb. 2.1.3 The casing mounting points must be the same with the original part. 2.1.4 The lens must be the same shape as the original part. 2.1.5 The lens material must have good optical quality and resist oxidation from UV rays. 2.1.6 The reflector must be adjustable in angle. 2.2 Safety 2.2.1 The lens must behave in a safe way during impact, to protect pedestrians. 2.2.2 The sensitive parts should be sealed properly in the casing. 2.2.3 Ventilation holes must be designed to allow for heat dissipation. 2.2.4 Operational and safety instructions must be provided to the user through the user manual. 2.3 Maintenance 2.3.1 The product must be of high quality and carry a 3 year manufacturers warranty. 2.3.2 The change of light bulbs must be easy with proper access points. 3.3.3 It must be made known to the customer that if an attempt to fix the product by disassembling it will void the warranty.

2.5 Design for Manufacture and Assembly


Design for Manufacture and Assembly (DFMA) is the process of designing a product while considering the raw material, the tools and processes used for manufacture as well as the resources needed for assembly of the product. It has a big effect by decreasing development time and cost. It a system comprised of various principles that, when used properly, will improve the ability for a design to be easily manufactured and assembled. It is most beneficial to consider these principles during the design phase of new product development. Christos Kalavrytinos Page 4

Reverse Engineering of a CAR Headlamp


This system can be divided into three major sections. The first is the raw materialSecond is the machines and processes used to work the raw materialThird is the assembly of the product. It is during the assembly of the finished product that provides the greatest opportunity to apply DFMA principles. (johnyater.hubpages.com/hub/DFMA)

The aim of this report is not to perform a full DFMA analysis. However, the most important considerations that would be implemented in the DFMA analysis must be stated. It is known that the main components of the headlamp assembly will be manufactured using injection molding since polymers will be used throughout the parts. The general design guidelines for this specific process are analysed bellow.

Figure 2, Draft angles and ribs (Youssefi, K.)

Figure 3, Rib thickness and sharp corners (Youssefi, K.) Christos Kalavrytinos Page 5

Reverse Engineering of a CAR Headlamp

Figure 4, Transitions and bosses (Youssefi, K.)

3.0 Material selection


Choosing the correct material for each component of the headlamp assembly is a very important stage of the design process. Sticking with the same material chosen by the original manufacturer, Valeo, can reduce development time, but in this case changing the materials is the only way to produce a lighter and cheaper product. Research shows that the majority of car manufacturers have switched from glass headlamp lenses to polymer ones, mostly Polycarbonate (PC). This is an effort to reduce the weight of the lens, reduce the chances of cracking caused by small rocks/ gravel, and increase the safety of pedestrians during a crash. The polycarbonate lenses are thinner and more flexible when compared to the glass lenses, illustrated in Fig. 5, which are thicker, heavier and more brittle.

Figure 5, MGF headlamp lens

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Reverse Engineering of a CAR Headlamp


The CES Edupack material selection software can be used to set limits and analyse possible material choices for a certain application. In this analysis, the software is set up to look for polymers with good and excellent optical properties that can withstand temperatures of up to 100 degrees C so that their prices can be compared. The trend of the automotive industry at the moment is the use of Polycarbonate for the lenses of the headlamps and Polymethylmethacrylate (PMMA) for indicators and rear lights. This is mainly due to the better refractive index of PC (1.54-1.58) compared to PMMA (1.49-1.5) as shown in Fig. 6. Moreover, the impact strength of PC (9-10 kJ/m^2) is a lot higher than PMMA's (2.62.9 kJ/m^2) which is a governing factor as far as safety is concerned.

Figure 6, CES Edupack material selection for lens

The casing is made of Polypropylene that withstands high temperatures (100-115 degrees C) is fairly cheap and easy to produce injection molded components from it. The reflector material is probably a BMC composite with Polyester and other additives such as glass fibres. All the material information can be found in the Appendix. Table 1, Bill of materials Part No. 1 2 3 4 Casing Lens Reflector Cover Caps Part Name Material Polypropylene (PP) Polycarbonate (PC) BMC composite Polypropylene (PP)

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Reverse Engineering of a CAR Headlamp

4.0 Computer Aided Design


Computer Aided Design (CAD) is the process of designing parts and components using a computer programme. The headlamp components are designed using CATIA V5 R20 which produces the 3D solid models as well as an assembly with full drawings. The basis of the design is the point cloud (Fig. 7) that was obtained using data from the 3D scanner (Fig. 8)

Figure 7, Point cloud in CATIA

Figure 8, 3D Scanner and headlamp Christos Kalavrytinos Page 8

Reverse Engineering of a CAR Headlamp


Using the 3D scan data as a basis, the surfaces of the components can be duplicated. This can be done by splitting the part using a plane, and following a curve and extruding it through a guide curve. This procedure can be seen in Fig. 9. The basic mounting points are also designed first for the casing as they are the only constrain for the headlamp to fit in its place properly. Figure 10 illustrates how the surfaces are modelled to be approximately the same as the point cloud. Figure 11 shows the surfaces generated for the front of the lens and other surfaces used to cut and blend the ellipses to obtain a smooth outcome.

Figure 9, Cut part by plane

Figure 10, Lens and casing

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Reverse Engineering of a CAR Headlamp

Figure 11, Surfaces

The casing, lens, reflector and back cover caps were modelled. The exact shape of the casing was not duplicated as it was simplified in order to reduce weight, complexity of mold and therefore cost.

4.1 Casing and lens assembly


The casing and lens assembly in the original part was done through the use of metal clips and a rubber seal. In order to reduce weight, cost and the risk of humidity in the headlamp, the lens is going to be bonded on the casing using a special adhesive that when heated a lot, can be removed and the lens can be separated from the casing. A disassembly method is shown in Fig. 12.

Figure 12, Lens-casing disassembly Christos Kalavrytinos Page 10

Reverse Engineering of a CAR Headlamp


4.2 Reflector design
In the original design included a 2 part reflector joined with a smaller lens and a seal. The whole assembly of 4 parts weighed 520 grams. A new trend for reflector design uses the reflector as a lens too focus light therefore the lens and seal is not needed. This technology is called segmented reflector design. An example can be seen in Fig. 13, and Fig. 14 shows the reflector designed in CATIA.

Figure 13, Segmented reflector example

Figure 14, Segmented reflector in CATIA

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Reverse Engineering of a CAR Headlamp 5.0 Finite Element Analysis


Finite Element Analysis (FEA) is the analysis method of dividing a part into small elements and nodes, so that local stresses and strains can be calculated. It is a useful tool during the design process, as it can point out weak areas of a part that need to be redesigned to withstands the specification loads before a prototype is manufactured. The general procedure of the analysis is to define the material properties, create a mesh for the part (i.e. divide it into small elements), apply constrains and degrees of freedom, apply loads and calculate the results (i.e. stress, strain, deformation).

In order to carry out the FE analysis for the headlamp, the mounting brackets were considered areas of interest. Therefore, the geometry of the casing was exported from CATIA as an .stp file and imported into ANSYS. Figure 12 shows the material properties that were used as found in CES Edupack (edited from Poluthylene) and Fig. 13 illustrates the geometry of the component and the generated mesh. The constrains (i.e. fixed supports) and loads applied can be seen in Fig. 14. An assumption was made that a vertical acceleration of 3G plus 30% safety factor is applied on the components to simulate the vehicle travelling over a speed bump or pothole.

Figure 15, Polypropylene properties

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Reverse Engineering of a CAR Headlamp

Figure 16, Geometry and mesh

Figure 17 Fixed supports (blue) and acceleration (yellow)

The model is then solved to obtain values for stress and deformation. Figure 15 illustrates the results for maximum stress at 2.3 MPa and the maximum deformation of 0.05mm can be seen in Fig. 16. Therefore, the stress of 2.3 MPa is well within the yield stress for the material used at 37.2 MPa and that ensures the components will not fail in a speed bump scenario and that it can withstand the fatigue from the vibrations of the vehicle.

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Reverse Engineering of a CAR Headlamp

Figure 18, Maximum stress

Figure 19, Maximum deformation

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Reverse Engineering of a CAR Headlamp 6.0 Failure Mode and Effects Analysis
Failure Modes and Effects Analysis (FMEA) is the process of analysing the ways in which a part might fail as well as the effects of that failure. The process looks at the part functions, failure modes (e.g. corrosion), the effects of the failure (e.g. the lens becomes hazy) and the consequences of the failure occurring (e.g. MOT failure). These failures are then weighed in terms of the severity of the failure, the probability of occurrence and the difficulty of detection. These numbers are then multiplied to produce a Risk Priority Number (or RPN). Therefore, the design team must focus on the high RPN scores first in order to eliminate design flaws. An FMEA analysis for a product such as the headlamp, could be very long and time consuming and therefore only example of possible considerations for the failure modes and effects are mentioned.

Example: Headlamp lens Function: Provides protection of interior headlamp components and is transparent Potential Failure Mode: Oxidation of polycarbonate due to UV radiation (Fig. 15) Potential Effect: Reduced optical quality, increased glare, MOT failure

Figure 20, Failure mode- foggy lens

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Reverse Engineering of a CAR Headlamp

7.0 Results and Conclusion


The main goal of this reverse engineering process is to reduce the weight, complexity and cost of the headlamp assembly. Nowadays, there is a trend in the automotive industry for reducing the weight of the car components to increase fuel efficiency and reduce cost. As far as headlamp design is concerned, the main breakthroughs over the past years were the change from the use of glass in the lenses to polycarbonate as well as the use of the segmented reflector design to reduce the number of parts used and therefore the weight and cost. However, this trend has led to the need for the whole assembly to be replaced in most cases. Just by changing the material of the lens from glass to polycarbonate, the weight of the assembly was reduced by 40.4% from 2160.7 kg to 1186.4 kg. Moreover, a further reduction of the reflector assembly from 520 gr to 30 gr was achieved by implementing the segmented reflector technology thus achieving an overall weight reduction of 63.2%. Furthermore, since the complexity and sharp corners of the casing were reduced, the manufacturing cost, as well as the tooling (e.g. mold complexity) cost could be decreased. In addition, the FEA analysis showed that the part performs within the design specifications and when subjected to a vertical acceleration of 3G plus a 30% safety factor, the stress is well below the yield point of the material and thus allows for certain behaviour even under repetitive loads and fatigue.

8.0 Recommendations
In order for this piece of work to be improved, more careful design according to Design For Manufacture methods must be completed, in order to introduce features such as ribs and bosses that can help to further reduce the material used and reduce the weight. Moreover, a better quality point cloud could have been achieved if the scanned parts were sprayed to a matte surface as the reflective surfaces interfere with the scan and produce false points. Christos Kalavrytinos Page 16

Reverse Engineering of a CAR Headlamp


The most important factor in the outcome of this report was the personal judgment since the way each engineer duplicates the surfaces is different ways. If this project was an actual automotive industry project, there would be a team of engineers and they would have a chance to produce a rapid prototype to check tolerances and fits. This feedback would then help to redesign the components eliminating any flaws and improving the design. This is an iterative process and is usually performed at least three times before an acceptable outcome is achieved.

Christos Kalavrytinos

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Reverse Engineering of a CAR Headlamp References


Pugh, S (1991). Total Design: Integrated Methods for Successful Product Engineering. Addison-Wesley.

Wang, W (2011). Reverse Engineering: Technology of Reinvention. CRC Press.

Youssefi, K. Design for Manufacturing and Assembly Notes. San Jose State University

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