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Common Database (CDB)

Training devices such as flight simulators have traditionally required a variety of different and unique databases to provide a synthetic representation of the world. These traditional databases are generally created in a proprietary format for the associated simulation system, also called simulation clients, needing to use the database. These simulation clients include subsystems such as the out-the-window visual, radar, forward-looking infrared (FLIR), computer-generated forces (CGF), and more. Having many unique databases for each simulation system creates a number of challenges, such as correlating the databases or making rapid changes to the databases to support training and mission rehearsal requirements. CAE has developed a new approach and architecture for database publication called the common database (CDB). The CDB is a single, standard database that defines a single synthetic representation of the world, and all simulation systems use the same database the CDB. The CDB is used as a run-time data repository from which the various simulation clients simultaneously retrieve relevant information to perform their respective run-time simulation tasks. The bottom line result is that with the CDB, the creation, modification and correlation of run-time databases can take minutes or hours instead of days, weeks or months. Just as importantly, these changes can be made very rapidly using the latest intelligence and source data available.

Benefits
The implementation of a CDB significantly enhances interoperable training and mission rehearsal capabilities, while reducing development time, configuration control and associated database development costs. One of the main objectives of the CDB is to ensure unity and correlation between the various simulation subsystems, while improving database maintainability. A key benefit is the elimination of all source-level correlation errors. The CDB also largely eliminates the time-consuming off-line database compilation process for each of the simulation clients. Current compilation steps lead to the replication of data and to a loss of correlation across the simulator network. The CDB redefines a new balance between off-line and on-line compilation processes because modern computer platforms can accomplish most of the compilation process in real-time. The CDB provides a single, logical repository consisting of a static synthetic representation ranging from small areas of interest to the entire world. It includes all the relevant information for clients to perform their respective simulation tasks and avoids any data content duplication. The CDB also facilitates rapid database updates, thus shortening database generation and build process times. Also, database content is unique and without duplication, so configuration management efforts are reduced significantly. All of these benefits help contribute to another key benefit reduced costs for database generation deployment, and maintenance.

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Program Example
CAE designed and developed the CDB for the United States Special Operations Command (USSOCOM). Following the development of the CDB architecture, CAE was responsible for implementing the CDB on two combat mission simulators for the U.S. Special Operations Forces 160th Special Operations Aviation Regiment Airborne. The first simulator to use the CDB was a MH-47G Chinook simulator, which became operational in the summer of 2007. The second simulator to use the CDB will be a MH-60L Black Hawk simulator, which CAE is delivering to the 160th SOAR(A) in the summer of 2008. The CDB is playing a key role in meeting USSOCOMs requirement for enhanced capabilities to support rapid mission rehearsal timelines using high-fidelity simulation. While the implementation of the CDB has been on two high-performance combat mission simulators, that does not mean the CDB is only applicable to high-end simulators. For example, the CDB can be implemented on commercial-off-the-shelf (COTS) laptop computers and used for mission preview or deployable training systems. The CDB represents the only fully correlated, rapidly developed, single source, run-time published database solution that is available and deployable today.

Attn: Marketing 8585 Cte-de-Liesse Saint-Laurent, Quebec Canada H4T 1GS Tel +1-514-341-6780 Fax +1-514-734-5718 milsim@cae.com

Steinfurt 11 D-52222 Stolberg, Germany Tel +49-2402-106-0 Fax +49-2402-106-270 info@cae-gmbh.de

Innovation Drive, Burgess Hill West Sussex RH15 9TW England Tel +44 (0) 1444-247535 Fax +44 (0) 1444-244895 cae_plc@cae.co.uk

Unit 1, 2 Holker Street Newington, NSW 2127 Tel +61-2-9748-4844 Fax +61-2-9714-0300 caeaus@cae.com.au

United States

4908 Tampa West Blvd. Tampa, FL 33634 Tel +1-813-885-7481 Fax +1-813-901-6429 cae_usa@cae.com

India

CAE-Macmet 108, 3rd Floor, Gavipuram Guttahalli Off Bull Temple Road Bangalore 560 019 India Tel +91-80-2660-3804 Fax +91-80-2660-4111

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CAE Medallion-6000 Series

The CAE Medallion-6000 series is the latest member in CAEs powerful Medallion image generator family. The CAE Medallion-6000 series combines the proven, industry-leading feature set and image quality of CAE Medallion-S with the power and capabilities of the latest commercial-off-the-shelf workstation graphics. The new CAE Medallion-6000 provides a highly modular, scalable and portable visual solution designed to satisfy your full range of military training needs. As the latest member of the CAE Medallion family, CAE Medallion-6000 maintains full database and interface compatibility with CAE Medallion-S, thereby providing an attractive complement to current Medallion-S customers.

Features

Common specifications

CAEs Medallion-6000 includes the comprehensive feature set the Windows XP operating system Medallion family has pioneered for fast jet and rotary wing visual ATI Radeon: X1800 XT or better training, including: Iteration rate (max.): Up to 180 Hz (60 Hz typical) Simulation polygonal capacity: 75,000 at 60 Hz Sun, moon and stars ephemeris model, physics-based sky model, particle-based weather simulation including rain, hail, Light Point capacity: 5,000 at 60 Hz and snow Internally generated blend zones Full suite of special effects, including tracers, missile trails, 1024 addressable moving models explosions, smoke, rotor downwash, conforming craters and Global textures to over 24 Levels of Detail (LOD) bullet impact Caching of over 500 MegaTexels Lifeforms simulation with suite of animations for soldiers, 256-level alpha transparency marshallers, and landing signal enlisted (LSE) Fully projected light lobes Up to sea state 6 dynamic 3D ocean model with ship wakes, HUD overlay support swell and wind lanes OpenGL graphics interface using optimized vertex and pixel Comprehensive mission functions (height above terrain, shaders for lighting effects collision detection, line of sight, laser ranging) 16-bit radiance computation with advanced Sensor Post Correlated sensor suite for FLIR, NVG, EVS, EO, Day TV and Processor (SPP) LLTV computed using sensor textures with 16-bit radiance values and advanced video post-processing OpenGL graphics interface Dynamic scene load management Embedded Non-Linear Dome Mapping (NLIM) Highly scalable visual system entirely based on COTS Analog and digital video output modes workstation components CIGI 3.0 support Based on industry standards: Windows XP, OpenGL, OpenFlight Compatible with ultra-high resolution projectors (e.g. LCoS, Laser) Highest scene density on the market Fully compatible with CAE Medallion-S interfaces and databases Low latency (< 50 ms)

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Capabilities
Application Type

Model 6100
- Stealth View Display - FTD/CPT - Role Playing Station - OTW - FLIR 1 1 to 8 12x 2:1 interleaved or 6x non-interleaved 1600x 1200 NI @ 60 Hz 16x AF 1600x1200 NI @ 60 Hz 12x (2:1) AA, 4x AF Y N N N

Model 6200
- Full-Mission Simulator - Mission Rehearsal

Model 6400
- Full-Mission Simulator - Mission Rehearsal

Number of GPUs per channel Number of Channels Stochastic Anti-aliasing (max.) Resolution (max.) Anisotropic filtering (max.) Resolution/Anti-aliasing/ Anisotropic filtering (typical application) Genlock & Frame Lock Centralized Database Server CAE Medallion / TOPSCENE Data Server Support Common Environment/ Common Database (CE/CDB) Support Dynamic Shadow Server HLA Support

2 1 to 32 24x 2:1 interleaved or 12x non-interleaved 2048x1536 NI @ 60 Hz 16x AF 1600x1200 NI @ 60 Hz 24x (2:1) AA, 4x AF Y Y Optional Optional

4 1 to 32 48x 2:1 interleaved or 24x non-interleaved 3840 x 2160 NI @ 60 Hz 16x AF 1600x1200 NI @ 60 Hz 24x AA, 4x AF Y Y Optional Optional

N Optional

Optional Optional

Optional Optional

Attn: Marketing 8585 Cte-de-Liesse Saint-Laurent, Quebec Canada H4T 1GS Tel 514-341-6780 Fax 514-734-5718 milsim@cae.com

Steinfurt 11 D-52222 Stolberg, Germany Tel 49-2402-106-0 Fax 49-2402-106-270 info@cae-gmbh.de

Innovation Drive, Burgess Hill West Sussex RH15 9TW England Tel +44 (0) 1444-247535 Fax +44 (0) 1444-244895 cae_plc@cae.co.uk

Unit 1, 2 Holker Street Newington, NSW 2127 Tel 61-2-9748-4844 Fax 61-2-9714-0300 caeaus@cae.com.au

United States
4908 Tampa West Blvd. Tampa, FL 33634 Tel 813-885-7481 Fax 813-901-6429 cae_usa@cae.com

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CAE Tropos -6000 Series

CAE Tropos-6000 is the latest evolution of CAEs leading visual solution for the civil market. CAE Tropos-6000 combines the proven image quality and true fidelity of CAE Tropos with the latest commercial-off-the-shelf (COTS) technologies. CAE Tropos-6000 image generators enhance the realism of pilot training through extensive use of advanced weather effects, satellite imagery, dynamic airport environments and a world database. The new platform is fully compatible with previous CAE Tropos image generators, thus protecting database investments. CAE Tropos-6000 will take full advantage of next-generation Liquid Crystal on Silicon (LCoS) projectors to deliver unprecedented visual realism all while exceeding the requirements of Level D certification.

CAE Tropos-6000 features


Level D compliant visual system designed for next generation LCoS projectors Ultra-high resolution for improved speed and height cueing Entirely built using COTS hardware Graphic subsystem built around the ATI CrossFire technology Up to four graphic units (GPUs) per projector, operating at over four million pixels Three next-generation ultra bright LCoS projectors designed for flight simulation, covering a field-of-view of 200 x 43 at 3.2 million pixels Industry leading 3D feature density Rich and proven feature set developed from 20 years experience in high-end visualization

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Specifications
Graphic performance CAE Tropos-6400
Visual simulation polygons / Channel: Pixels / Channel: Update rates: Transport delay: Texture type: 75,000 at 60Hz

Airport simulation
Features: Enhanced docking aids Compliant with CAT IIIB airport operational procedures, including SMGS and ATGS guiding systems Fully compatible with all existing Tropos airport scenes Highly detailed 3D culture Imagery coverage around the airport scenes: Very high resolution (1m) up to 6km High-resolution (5m) up to 15km Medium resolution (15m) for the rest of the Geo-Unit (1 Geo-Unit = 1x1 = approx 100km x 100km)

4 million pixels rendered, 3.2 million pixels projected 60Hz day & night 52ms day & night Full-colour phototextures, dual textures, microtextures, global textures up to 12 LODs (Level Of Detail), video textures, sensor textures, transparency, contour

World database
Features: Imagery-based 3D world database Seamless integration of generic database into the 3D world DTED Level 1 (100m) world database elevation data (compatible with EGPWS systems) Auto-configurable world integrated generic airfield

Other benefits
Reliability and performance typical to COTS components Fastest reposition time Compatibility to run on other COTS PC platforms for brief/ debrief applications

Environment simulation
Features: Physics-based sky simulation Layered fog 3D puffy clouds Falling snow, rain, hail Library of 22 storm fronts Blowing effects: snow, sand, dust More than 75 airport scenes maintained up-to-date Over 200 airport scenes supported in CAE Tropos library Airport scenes delivered with winter and summer representations where required

Optional features (depending on simulator host software)


Runway auto-alignment Runway closure Correlated motion bumps with centerline lights

Optional configurations
EVS (FLIR) simulation Boeing GMCS Airbus TACS/ETACS

8585 Cte-de-Liesse Saint-Laurent, Qubec Canada H4T 1G6 Tel: +1-514-341-6780, extension 3583 Fax: +1-514-341-7699 visuals@cae.com

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CAE True Airport

Real. worldwide. online.

CAE True Airport is an innovative subscription-based service offering, ensuring that visual databases representing the most in-demand airports around the world are continuously maintained current with the constantly evolving and rapidly changing airport environment. CAE True Airport ensures that operators never have to worry about the currency of the airport scenes. These databases will be regularly updated and made level D qualifiable according to FAA and JAA level D qualification requirements, so that operators can have peace of mind to train their pilots with the most up-to-date airport environment available. This service is made possible by leveraging our large customer base and innovative technologies to allow CAE to offer rich, correlated, and up-to-date content, with cycle times that are much lower than the traditional business model. CAE True Airport provides the most comprehensive suite of up-to-date airport databases, built with geo-representative content that is ten times richer than most level D airport databases in training today. With CAEs advanced tools, modellers get instant feedback on their modelling workstations, followed by extensive validation by CAEs experienced test pilot group in a flight simulator environment. Furthermore, CAEs visual system features unique real-time publishing capabilities that automatically adjust content levels to exploit maximum hardware potential. What this means for customers is an unprecedented level of content and benefits from a new level of simulation realism at a reduced time and cost, so that customers never have to worry about keeping databases updated while allowing their trainees to enjoy the best fidelity of airport database models.

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Key features
Annual site subscription No limits, no quotas, no restrictions on amount of updates a customer can receive for their selection of databases Selection from the largest suite of airport databases Airport databases proactively updated to latest Jeppesen and AIP (Aeronautical Information Publication) data; databases are level D qualifiable and approved for training according to FAA and JAA qualification requirements Compatible with previous functionalities such as EVS, FLIR Content always correlated with EGPWS, EVS Database content density exploiting the high-performance capacities of CAE Tropos (including CAE Tropos II, CAE Tropos II Enhanced, and CAE Tropos-6000 image generators) Databases quality controlled by CAEs experienced test pilots in flight simulator environment Available on-line through a user-friendly Web portal, with revision notes and help documentation Automatic customer notification as soon as a new version of their database is available Automatic database alignment Aircraft-gate correlation with runtime configurable gates (available April 2008)

Customer benefits
Easy to budget Databases to meet all your training needs Reduced time for bringing visual databases to latest airport configuration Assurance for always possessing latest and greatest visual airport databases Peace of mind for smooth qualifications Easy database download and installation, no special training required Immediate access No manual alignment required Increased realism in parking area

8585 Cte-de-Liesse Saint-Laurent, Qubec Canada H4T 1G6 Tel: (1) 514-341-6780 ext 3583 Fax: (1) 514-341-7699 visuals@cae.com

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