Sie sind auf Seite 1von 3

Krondor

Male Dwarf Fighter 3 - CR 2 Neutral Good Humanoid (Dwarf); Age: 51; Height: 4' 2"; Weight: 185lb.
Ability Score Modifier Temporary

STR
STRENGTH

17 13 18 9 14 10
Total Base Ability

+3 +1 +4 -1 +2 0
Resist Misc Temp Notes

DEX
DEXTERITY

CON
CONSTITUTION

INT
INTELLIGENCE

WIS
WISDOM

CHA
CHARISMA

Saving Throw

FORTITUDE
(CONSTITUTION)

+7 = +2 = +3 = = 10 +7 11 +6 17 =

+3 +1 +1 +2

+4 +1 +2
Size Natur Deflec Dodge Misc Skill Name Total Ability Ranks Temp

REFLEX
(DEXTERITY) (WISDOM)

WILL

Total

Armor Shield Dex

AC

20

+1 19
Size Misc

Touch AC CM Bonus CM Defense HP 34

Flat-Footed AC
BAB Strength

+3
BAB

+3
Strength

Dexterity

Size

= 10

+3

+3

+1

18 vs. Bull Rush; 18 vs. Trip Total

Damage / Current HP

Base Attack

+3

Initiative Speed

+1 20 ft

Axe, Throwing

Mainhand: +6, 1d6+3 Ranged: +4, 1d6+3


Battleaxe

Crit: 20/x2 Rng: 10' Light, S

Acrobatics Appraise Bluff Climb Diplomacy Disguise Escape Artist Fly Heal Intimidate Perception Ride Sense Motive Stealth Survival Swim
Armor Expert
-1 Armor check penalty.

-3 -1 +0 -1 +0 +0 -3 -3 +2 +9 +2 -3 +2 -3 +6 -1

DEX (1) INT (-1) CHA (0) STR (3) CHA (0) CHA (0) DEX (1) DEX (1) WIS (2) CHA (0) WIS (2) DEX (1) WIS (2) DEX (1) WIS (2) STR (3)

3 1 -

Feats, Traits & Flaws


Armor Proficiency (Heavy)

Mainhand: +7, 1d8+3 Both Hands: +7, 1d8+4


Crossbow, Light

Crit: 20/x3 1-Hand, S

When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.

Armor Proficiency (Light)


When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.

Ranged: +2, 1d8 Ranged, Both Hands: +4, 1d8

Crit: 19-20/x2 Rng: 80' 2-Hand, P

Armor Proficiency (Medium)


When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.

Combat Reflexes (2 AoO/round)


You can make extra attacks of opportunity.

Dazzling Display: Battleaxe


Intimidate check to demoralize can affect those within 30' who see you.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair. com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

Gear
Total Weight Carried: 93.5/260lbs, Medium Load (Light: 86lbs, Medium: 173lbs, Heavy: 260lbs)
Assorted Gems (worth 220 gp) Axe, Throwing Backpack (empty) Battleaxe Bolts, Crossbow x30 Bronze Medallion - "Black Sun" (worth 0 gp) Crossbow, Light Dagger Dwarf Chain (+1 Endur, 1/Day Healing) Explorer's Outfit (Free) Gauntlet, Locked Hammer Mug/Tankard, clay Oil (1-pint flask) Potion of Cure Light Wounds Potion of Cure Moderate Wounds Pouch, belt (empty) Rations, trail (per day) Shield, Heavy Steel Shield, Heavy Steel Wand of Magic Missile Waraxe, Dwarven Whetstone 2lbs 2lbs 6lbs 0.1lbs 4lbs 1lb 40lbs 5lbs 2lbs 1lb 1lb 0.5lbs 1lb 15lbs 8lbs 1lb

Experience & Wealth


Experience Points: 5219/9000 Current Cash: 59 GP, 8 SP, 6 CP, 220 GP of Valuables

Shield, Heavy Steel

+2
Intimidating Prowess
Add STR to Intimidate.

Max Dex: -, Armor Check: -2 Spell Fail: 15%, Shield

Feats, Traits & Flaws


Martial Weapon Proficiency - All
You are proficient with all Martial weapons.

Shield Proficiency
You can use a shield and take only the standard penalties.

Simple Weapon Proficiency - All


Proficient with all simple weapons.

Tower Shield Proficiency


You can use a tower shield and suffer only the standard penalties.

Tunnel Fighter
+2 Initiative and +1 critical damage while underground.

Weapon Focus: Battleaxe


You gain a +1 bonus on all attack rolls you make using the selected weapon.

Special Abilities
Armor Training 1 (Ex)
Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these Bravery increase by +1 each time, to a maximum -4 reduction of the armor bonuses +1 (Ex) Starting at 2nd level, a increase of a +1 bonus on Will saves against fear. check penalty and a +4fighter gains the maximum Dexterity bonus allowed. This bonus increases by +1 for every four levels beyond 2nd. In addition, a fighter can Darkvision (60 feet)also move at his normal speed while wearing medium armor. Atsee in the a fighter can move at his normal speed while wearing You can 7th level, dark (black and white vision only). heavy armor. +4 dodge bonus to AC against monsters of the Giant type.

Dagger

Mainhand: +6, 1d4+3 Ranged: +4, 1d4+3


Gauntlet (from Armor)

Crit: 19-20/x2 Rng: 10' Light, P/S

Mainhand: +6, 1d3+3


Gauntlet, Locked

Crit: 20/x2 Light, B Crit: 20/x2 Light, B Crit: 20/x2 1-Hand, B

Defensive Training (+4) Greed

+2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.

Mainhand: +6, 1d3+3


Shield, Heavy Steel

Hardy
+2 racial bonus to Poison, Spells and Spell-Like effects.

Hatred
+1 racial bonus to attacks against Orcs and Goblinoids.

Mainhand: +6, 1d4+3 Both Hands: +6, 1d4+4


Unarmed Strike

Slow and Steady


Your base speed is never modified by encumbrance.

Stability
+4 CMD against bull rushes and trips while standing on the ground.

Stonecunning +2 Crit: 20/x2 Light, B, Nonlethal Crit: 20/x3 1-Hand, S


+2 racial bonus to Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. You receive a check to notice such things when you pass within 10', even if not actively looking.

Mainhand: +6, 1d3+3


Waraxe, Dwarven

Mainhand: +6, 1d10+3 Both Hands: +6, 1d10+4

Tracked Resources
Axe, Throwing Bolts, Crossbow

Dwarf Chain (+1 Endur, 1/Day Healing) , +1 Chainmail

+7

Max Dex: +3, Armor Check: -2 Spell Fail: 30%, Medium

Dagger Potion of Cure Light Wounds Potion of Cure Moderate Wounds

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair. com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

Tracked Resources
Wand of Magic Missile

Languages
Common Dwarven

Background
- Born: Dramunz Mountains, in Fanur. - Birthdate: 23rd of Abadius (1st Month) the 763rd year, of 2nd era. - Family: Father, Mother, Older Brother - The Clan of Dh'fer-drom - Father Black Smith & Armour Smith for ruling family of the Clan - You grew up playing in the many armour sets lying around your father's forge and in the vast tunnles of the mountains - Father made an exceptional plate mail suit, that was beyond all compare. Engraved and embued with enchantments. This is your family inherietence. - Father was killed whilst travelling on the surface (was conducting trade) - Your oldest brother. Kunfor, went out looking for your father's body and platemail - After five years with no word from Kunfor, your mother slowly went insane with grief. She could not take the loss of her husband and her eldest son. She took her own life - You were then shunned by most in the Clan, who believed your family cursed with bad luck - The Clan Weapon Master, took a shine to you, and took you under his wing. Training you in combat. - You become disenchanted with Clan life and decide to leave. - Your brother, Kunfor, returns after twenty years. He is mortally wounded. With his last words his tells you he failed to find your father's body or plate mail but he does give you a name, Ninaran (an elf in Winter Haven) that is connected somehow to your father's death and a bronze medallion with a black sun that was carried by the killers of your father. Further: - Valthrun, of the Wizard Tower of Winter haven, recognizes the medallion is from the Cult Of Shadows. A group that he has not heard from for many many years but he does not know any more than it.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair. com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

Das könnte Ihnen auch gefallen