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Introduction -----------The game opens with a couple of lines of dialogue from the main character.

You will get to name him, so keep the name as Luso for the purposes of this FAQ. He will talk about his journal for a while more, then you will be able to answer a few questions about summer vacation. Pick whatever you want, but be warned that your selections will determine the bonus you receive at the start of the game. Answer the three questions, then the bell will ring, signifying the end of school. Luso doesn't get off so lucky, and is stuck sorting books in the library. He will find an old book, but after writing his name on one of the pages, he gets sucked into another world! The next scene will show a battle about to take place, when Luso magically appears. The allies will call Luso over and make him join their clan in order to survive here. You will get to meet Cid at this point, who is the guest in this battle. The White Mage and Black Mage will serve to teach you the commands in battle (assuming you never played a FFT game before). After the tutorial is over, you will have to finish the battle by defeating Klesta, the giant bird to the right. =============================== Battle 1: Stranger in the Woods =============================== Victory Circumstance: Defeat Klesta! Forbidden: Ranged Weapons Strategy: Two smaller enemies will wander into the area as the battle begins. Ignore them and concentrate everyone's attacks on Klesta. Use the Black Mage's magic attacks to cause more damage, and the White Mage to heal if need be. Once Klesta's HP is down to about 1/3 its total, it will run away and the battle ends. Following the battle, Luso, Cid, and the others will return to town and rest up. When you are on the world map, you will be given a quick explanation on what to do. For now, head to Wood Village directly to the east. Once there, you will meet the rest of the clan inside the Pub and talk to Cid some more about Luso's plight. You will also get to name the clan at this point (stick with Gully). You will learn about obtaining quests in the Pub. When you go back to the world map, visit the Pub again at Wood Village and accept the "A Paw Full of Feathers" quest (it's the only one available, and it's the next story mission). After that, you will leave, though Cid insists you should prepare for the battle first. You will be on the world map, where your destination is shown by a blue balloon. For now, go to the Shop in Wood Village. You can check out what's for sale, though I wouldn't recommend buying anything right now. As you leave, the shopkeeper will explain the concepts of loot and the Bazaar. This will come in handy, since the only way to be able to buy different items from the shop is to trade in loot at the Bazaar and create new items for sale. Use the Bazaar and some of the loot you just obtained to make a Broadsword, then buy one for Luso (use the Fitting room to equip your new gear automatically). The shopkeeper will explain to you the concept of learning abilities from your equipment. If you want to buy anything for the rest of your clan, go for it, otherwise exit the shop. When you are ready to proceed, head to your destination. You will meet some chocobos which will run off when the wolves appear. The battle will then commence after Cid explains the laws and clan privileges.

================================ Battle 2: A Paw Full of Feathers ================================ Victory Circumstance: Defeat all foes! Forbidden: Fire Strategy: You will be against two Wolves and a Baknamy in this battle. Luckily your clan greatly outnumbers them, plus the enemies are simple so this should be a quick and painless battle. Attack the Wolves one at a time, having everyone attack (one round of everyone attacking should kill a Wolf). Once they are done, go after the Baknamy, which has slightly stronger attacks and more health. If any of your units gets ganged up on, heal up with a White Mage or by using items. Once the battle is over, you will see the chocobos return to the field. Luso will reveal a journal which automatically records his adventures thus far. When Luso and Cid leave the area, head back to Wood Village. As a side note, if you want to save your game, go to the Main Menu while on the world map and pick the System Menu option. Back in the village, you will overhear another clan talking about bandits blocking the highroad to Camoa, and decide to see if there is a quest for it. Cid will leave your party at this point. So, head back to the Pub and accept the "The Yellow Wings" quest. There will be a couple other optional quests which you can take as well. Do another quest, change your jobs around, make/buy some new equipment, and when you are ready to proceed head to the mark on your map. ========================== Battle 3: The Yellow Wings ========================== Victory Circumstance: Defeat all foes! Forbidden: Ice Strategy: In this battle, you face off against the bandits known as the Yellow Wings. There are five of them: Thief, White Monk, Archer, Black Mage, and Animist. Your best bet would be to eliminate the Black Mage quickly, since he can cause the most damage to your party. The White Monk has strong attack power, so be sure to dispose of that early on as well. With Cid helping your clan here, you should be in fine shape to win this battle easily. Once the battle ends, you will now be able to continue along the highroad to Camoa. You will be briefed about the difference between area maps and world maps, and how traveling between different areas takes a day. It explains it well enough in the game itself. In order to leave the current area, you have to move to the space where a sign with a blue arrow is located. Do so, then head to Camoa. When you arrive in Camoa, Cid will talk to a guy named Ribs on the roof of a nearby building. He will ask you for a tomato stalk, which leads up to your next mission. Go to the Pub and check out the new quests that are available; be sure to do some to gain experience and learn new abilities (change your equipment/jobs as you master the abilities they hold). When you want to progress in the storyline, take the "You Say Tomato" quest.

======================== Battle 4: You Say Tomato ======================== Victory Circumstance: Defeat all foes! Forbidden: Lightning Strategy: When you arrive here, you will find the tomatoes, as well as an Alraune, whose drill can be sold for a nice profit. At that point, Adelle will appear and offer to help in exchange for a cut of the profits. With Cid in tow as well, you will have a total of 7 allies in this battle against four Deadly Nightshades and the Alraune. Take care of the Deadly Nightshades first as they are more plentiful and weaker, then go after the Alraune. The enemies have the ability to cast Blind and Silence on your group, so be careful! Following the battle, Adelle will leave with the biggest prize of all. There isn't anything you can do for now, so head back to Camoa. There, Cid will give Ribs the tomato stalks he asked for, as well as find out about a special mage. You will spot Adelle wandering around, who Ribs will mention, and explain how she is going after a mark at the Pub. So, head to the Pub and check out the quest roster to find "Wanted: Ugohr". This is the next story mission, so accept it. Take some other quests if you want, equip yourself at the Shop, then when you're ready, head to Baptiste Hill for the next mission. ======================= Battle 5: Wanted: Ugohr ======================= Victory Circumstance: Defeat Ugohr! Forbidden: Restoring MP Strategy: For this battle, your primary target is the green-shelled Ugohr in the back. Accompanying it are two Wolves and two Cockatrices, so you may as well take care of them as well. The enemies have their typical moves so it's nothing too spectacular, but the Great Tortoise Ugohr has Counter, not to mention a few different attacks which can be brutal on your clan. Hopefully you've been doing some side quests and getting better gear along the way! Either way, you should take out the intermediate enemies before going for the main target. The Cockatrices will get the next move if you critically weaken them, so try and hit them hard and fast so you don't have to worry about an unexpected strike. When you get to the Ugohr, pummel it with everything you have and you will succeed. After the battle, Cid and Luso will wonder why Adelle never showed up. They leave and then she shows up, only to fall into their trap! Cid decides to leave her in the trap after taking the prize. Now that you're done here, head back to Camoa. While resting in the Pub, Adelle will appear and decides to join your clan. You can't turn her away, so you may as well take her in. A new path opens up leading to the Bisga Greenlands, so head that way and continue southward to the Graszton Highroad. Once in that area, head to the port town of Graszton. A scene will take place here between Cid and some guy who comes out to meet him. Following this, Cid will be in bed with Luso at his side. Adelle will come and Cid will tell you to go to Aldanna Range and find the mage. Now that you know where to go next, head to the Pub and check out the latest quests. Accept the "Wanted: Gilmunto" one to progress the story, then head to Aldanna Range when you're ready to continue. You will have to pass through the

Galleria Deep on the way to the range. ========================== Battle 6: Wanted: Gilmunto ========================== Victory Circumstance: Defeat Gilmunto! Forbidden: Fire Strategy: On this mountain range, you will hear about Mist for the first time and how the monsters you face here are different than ones you've seen before. You will fight two Worgens, a Yellow Jelly, a Thunder Drake, and an Asp (Gilmunto). The weakest enemies are the wolf-like Worgens, so you should concentrate on them first. The Yellow Jelly and Thunder Drake absorb Lightning attacks, so try to use ice-based magicks or other elements if you have them instead. When you get to Gilmunto, be extremely careful since it has high attack power and can target multiple people at once. When you see it's close to Gilmunto's turn, you should heal up any weaker members quickly. As soon as you defeat Gilmunto, the mission is over. Following the battle, you will see Gilmunto on the ground in front of you. As you approach it, a mysterious man will tell you to step back as it vanishes into the Mist. You will find out this man is the old wizard Lezaford, the guy you were searching for. Lezaford will take you back to his cottage to talk about Luso's journal. After you leave, head back to Graszton and visit Cid. After the scene there is done, head to the Pub and accept the next story mission called "Now That's a Fire!", then go to Zedlei Forest to start it. ============================ Battle 7: Now That's a Fire! ============================ Victory Circumstance: Defeat all foes! Forbidden: Restoring MP Strategy: Here in the Zedlei Forest, you will find three Bombs, as well as two Floating Eyes and a Red Marshmallow. These enemies are not too difficult; you'll find the Floating Eyes to be the easiest of the mix, sans their powerful Death Dive when they are in critical health. The most difficult part is dealing with the Bombs, particularly when they are low on health. If you get them to critical, they have Quicken which lets them take the next turn, and then they will Self-Destruct, causing massive damage to anyone nearby. If you have a Black Mage, make sure they are here to cast Blizzard/Blizzara on the Bombs to quickly dispatch them. Once the battle is over, Adelle will tell you a little more about the Auction House. You then decide to go try an auction out, so head to Camoa or Graszton and pick the new option on the town menu. After you complete an auction (it doesn't matter what the results are, though ideally you would want to win), there will be a number of new quests open to your access. Go to a Pub and accept the Pearls in the Deep quest when you're ready to proceed with the story. Don't forget to check your equipment and try out some new jobs (hopefully you've been doing some quests to unlock certain jobs). Either way, when you are ready, head to the Galleria Deep and enter the next battle. ============================ Battle 8: Pearls in the Deep

============================ Victory Circumstance: Defeat the Lord of the Flowsand! Forbidden: Actions by Nu Mou Strategy: In the Larva Den, you have to face a Yowie (the Flowsand Lord) at the bottom. There will also be Antlions and Pit Beasts wandering into the area, though you should focus on the big boss at the bottom instead, as the smaller enemies will just keep coming in. The Flowsand Lord itself is a tough foe, and its attacks are far reaching and devastating. It can even use Draw In, which pulls an ally into the pit and drains its health, healing itself in the process. The best approach I've had here is to get your entire clan to the bottom of the pit, and surround the boss, then let loose with all your melee/magick attacks. Ignore the smaller enemies and grab the treasures around the room if you desire. After the boss attacks, heal up the member(s) that were hit and continue your assault until you win. Following the battle, Luso will collect the moss needed for the tonic, as well as some pearls for Adelle. After you leave the area, head back to Graszton and check on Cid. He will mention going to the Rupie Mountains, which means your next story quest is available and located in the mountains. There are a number of new quests available as well, so go check them out at the Pub. When you are ready to proceed, take the quest "Mountain Watch" and head to the Rupie Mountains to undertake the next story mission. ======================== Battle 9: Mountain Watch ======================== Victory Circumstance: Defeat Ewen! Forbidden: Ice Strategy: When you arrive on the mountain, a Nightfall named Ewen will appear and offer you gil for your Judge. Since Luso obviously declines, Ewen calls the rest of his clan in (Sniper, Ninja, Assassin, and Time Mage) and you must do battle. You only have to defeat Ewen in order to complete the mission, but you can defeat the rest of the clan for added experience and loot. His clan is not so difficult, though Ewen and the Ninja have the Throw ability which can be powerful, as well as the Sniper's ability to attack from a distance. Additionally, Ewen bars the Judge from the battle, so you won't be able to revive anyone should you die, plus you won't get the law bonus at the end. Nonetheless, you should try to take out the Time Mage before he can use Haste on the rest of the enemies, then go for Ewen. Once you defeat Ewen, the battle ends. After the battle, Luso will find a piece of jewelry left behind by Ewen. He will also find that the Judge is back in action, of course. Now, head back to Graszton and talk to Cid about the piece you just found. He will tell you to get it appraised, which you can do in Moorabella. So, head on over to that city when you're ready. Luso will find out that the jeweler needs more time to check out the item you brought, and will post a note in the Pub when it's figured out. Luso also wants to go on the airship, but overhears a crowd saying the Aerodrome is closed due to a prankster of some sort. For now, head to the Pub and check out the new quests that are available. It would be worth it to do some if you haven't already been, so you can gain more levels and unlock/try out new jobs. Whenever you're ready to progress the storyline, accept the "Grounded!" quest and get going.

==================== Battle 10: Grounded! ==================== Victory Circumstance: Defeat Genius Ed! Forbidden: Harming the Weak Strategy: When you arrive aboard the airship, you will spot the perpetrator right in front of you. At that point, a sky pirate named Vaan (of FFXII fame) will appear and attempt to claim your target for himself. Nonetheless, Vaan fights as a guest ally for this battle. You are up against Genius Ed (a Sage), as well as his group (White Mage, Time Mage, Berserker, Fusilier). If you've been doing a lot of side quests, upholding the law here may be difficult; don't worry about it if you really are overleveled like I was. Anyway, your main target is Genius Ed, since the battle ends once you defeat him. However, you should go after the White Mage first obviously, followed by the Fusilier because of the status effects he can inflict from a distance. Once Genius Ed is down, you win. Following the battle, Luso and Vaan will talk before another familiar face from FFXII appears (Penelo). She will take Vaan away, who inadvertently blurts out the location of some treasure, which means you'll be heading there next. Since the prankster is captured, the airship is operational again, so you can ride to Fluorgis. Head to the Aerodrome and pay the 300 gil to take the skyferry over. Once there, visit the Pub to gain access to plenty of new quests for you to undertake. When you're ready to advance the story once more, accept the "Rumors Abound" quest and head to the Tramdine Fens as Vaan had stated previously. ======================== Battle 11: Rumors Abound ======================== Victory Circumstance: Defeat all foes! Forbidden: Copycat Strategy: In this swampy area, you will come across a group of undead enemies (Wraith, Ghost, Zombie), and a couple of live ones (Floating Eyes). They are generally easy to defeat, though the Ghost and Wraith may want to be targeted first since they can actually summon more undead units to the battle. The Zombie can even drain some of your health to replenish its own; be careful of that. As for defeating the undead, you need to use a Phoenix Down or Raise (or a similar ability like Exorcise) to completely destroy them at 0 HP. Once you defeat all of the enemies, tombstones or completely banished, the quest will be complete. Following the battle, Luso will collapse and a scene back in his real world will commence. After he comes to, Adelle will be taking care of him while Cid is resting outside. She will remind you to rest next time you visit a town, so head to Fluorgis and Luso will get some sleep. Watch the flashbacks that occur, then Cid will come to check on Luso. He will mention that a new quest is at the Pub, relating to a spirit haunting someone else's dreams. When you have control again, head to the Pub and check out the new quests as usual, and there are plenty of them! You should always try to do some side quests along the way, since it helps to gain levels and loot, not to mention new jobs and new equipment to be bought. Nonetheless, when you are ready to

proceed, accept the "Sleepless Nights" quest and head back to Nazan Mines to undertake it. =========================== Battle 12: Sleepless Nights =========================== Victory Circumstance: Defeat the Oversoul! Forbidden: Debuffs Strategy: In this battle, you confront the source of the bad dreams, and of course it is a ghost (Oversoul). It is accompanied by Wraiths, a Bloody Orb, and a Zombie, but you only have to take out the Oversoul. The Wraiths are most annoying with their ability to revive fallen undead enemies, as well as the ability to Blind you, so you may want to defeat them quickly. As for the Zombie and Bloody Orb, they have a drain attack which harms you and heals them, but it's nothing too crucial to be concerned over as they are weak by comparison. It would help if you have a White Mage, since healing spells cause damage to the undead creatures here. In case you haven't caught on yet, you must use Raise (or something similar) once you deplete their HP to 0 in order to completely defeat the undead. The ghosts also like to cast Dark or Darkra to damage you and heal themselves, so watch out when they run low on HP. Once you defeat the Oversoul, the battle is over. Now that you have defeated the Oversoul, the spirit that haunted Luso (and others) which caused the bad dreams disappears for good. After this, there will be a number of flashbacks involving a variety of key characters in the game. Once that is done, the three of you leave and a new line in the journal appears. Head back to town and there will be a scene in the Pub where a musician is playing. After the performance, the bard will leave after posting a bill at the Pub. When you go back to the map, head back to the Pub and check out the new quests that have just opened up. When you are ready to continue, take the "Making Music" quest and head out to Aisenfield. ======================= Battle 13: Making Music ======================= Victory Circumstance: Defeat the Alchemist! Forbidden: Harming Females Strategy: Out here in the Aisenfield, you will find an Alchemist and his Golems. He will spot you, at which point a Raptor and Ranger will pop out and battle will commence. The Alchemist has abilities which will bolster the other enemies, and the Golems are quite powerful as physical attackers. Be careful of their Ranger, as he can set traps you can potentially fall into. Pay attention to where he sets them and stay clear of those locations. As the law states, you cannot harm females, so you need to avoid the Raptor unless you don't care about the law bonus. If any of your melee fighters has the Cross-Counter ability (it comes from the Master Monk job), it will come in handy when fighting the Golems up close, as well as taking them down quickly. As for fighting the Alchemist, you want to avoid using magick attacks since he has Absorb MP, and can use magick attacks back at you. Plus, he can control the Golems to attack you further if he so wanted to. Once you defeat the

Alchemist, the battle is won. Following the battle, Luso will collect the Strawood as requested. When he leaves the area, head back to Fluorgis and you will come across Hurdy, the petitioner from the quest you just completed. He will ask you to take the wood to a shop and make an instrument out of it for him, and gives you a Spiral Vine and 2500 Gil to get the job done. So, head to a shop and use the Bazaar to make the Brilliant Theorbo for him (it's under the Hurdy's Request heading, in case this isn't obvious). Pay the 2500 Gil to buy it, then you will automatically bring it to Hurdy at the Pub. He wants to join your clan, so let him and you will have your first Bard in the clan! Be sure to equip him properly in the shop before you set out (as well as the rest of your clan; don't forget to check out other jobs if you haven't already been doing so). Cid will come in and mention that the appraiser from Moorabella has been in contact about the ring from earlier. So, head back to Moorabella and there will be a scene at the Pub where Adelle is waiting for Luso to return. A strange woman with blue hair will talk to Adelle about joining her group, but of course Adelle refuses. After the woman leaves, Luso and Cid return with news about the magicite. It turns out it's stolen, and someone posted a quest wanting it returned. Check the Pub for the new quests that have been made available at this point. To progress the story, accept the quest "Seeking the Stone" and head to the Bisga Greenlands to enter the battle there. ============================ Battle 14: Seeking the Stone ============================ Victory Circumstance: Defeat all foes! Forbidden: Targeting All Units Strategy: When you come here, you will hand over the magicite to the petitioner, only to find out you were set up. When the enemies show up, you will have to engage them in battle. They consist of two Hunters, a Scholar, Paladin, Ranger, and Dragoon. As you would guess, the Paladin is the strongest physical attacker, so you will want to send a melee clan member to take him down. The Scholar can have some devastating abilities on you if you give him enough time, so you will want to defeat him quickly as well. The Ranger will walk around setting traps, so you may want to keep an eye on where he moves so you don't step on them! As for the rest of the opposition, they generally use simple attacks on you, so you can dispose of them at your leisure (don't take too long since their attacks do hurt). Once you bring down the enemy clan, you're done! After the battle, Luso and Cid will talk about what just went down. They decide to head back to town, seeing as they can't do anything without knowing what the enemies are going to do. So, head back to town, any town will do (I went to Graszton personally). There, you will overhear a conversation in the Pub regarding the sky pirates you met earlier, as well as the Baron in Graszton. Luso will of course want to check it out, so head back to the Pub and check out the newly available quests. When you are ready to go on with the story, accept the quest "Wanted: Sky Pirate Vaan" and head to the Rupie Mountains. ================================== Battle 15: Wanted: Sky Pirate Vaan

================================== Victory Circumstance: Defeat all foes while defending the sky pirates! Forbidden: Not Moving 1 Tile Strategy: You will find Vaan and Penelo here surrounded by a group of headhunters (Bishop, Ranger, Gladiator, Berserker, Lanista). Your goal here is to protect Vaan and Penelo while defeating everyone else. There's nothing really out of the ordinary in this battle; the Ranger lays traps you should avoid, the Gladiator has strong attacks, and the Lanista can use an ability called Charge! which can break your armor. The Bishop will primarily heal the others, so you may want to get to the top and defeat or Disable him early on. The Lanista and Gladiator are the greatest threat to you, so your priority should be to kill them. Remember that Vaan and Penelo will be fighting as well, but you need to keep their health up. When you defeat the opposition, you will get to hear their side of the story and the quest will end. Following the battle, Cid will decide to head to Graszton to investigate the situation. That is your next destination, so go there and meet Cid at the Pub. After a bit of conversation and arguing, Hurdy will alert you of a new bill posted at the Pub requesting your clan specifically. When you are ready, accept "A Request" and get to the Ruins of Delgantua; I would recommend doing some of the new quests to build up experience first, among other things, though. ============================= Battle 16: A Request (Part 1) ============================= Victory Circumstance: Defeat Illua! Forbidden: Being Robbed Strategy: Upon your arrival, you will meet up with Illua, the blue-haired woman who met Adelle earlier. After some conversation, you will have to defeat her in battle. You are up against Illua (a Nightshade), Ewen the Nightfall, an Elementalist, Seer, Spellblade, and an Illusionist. The Spellblade has Doom Blade, which can cast Doom on its target, which is not good since Illua banishes the Judge before the battle even begins! The biggest threat by far is Illua's Dimensional Rift ability, which takes away 75% of your total HP in one shot, and it can hit a large area too. That said, you must have a White Mage handy with at least Cura or Curaga, as well as people who can use items. The Seer can cast the mid-level attack magicks, the Illusionist and Elementalist can do their usual elemental attacks from a distance, and the Nightfall has Dual Wield. You should take out the mages one at a time, making sure to cure up immediately if the Dimensional Rift is used, then you should concentrate on Illua. Once you defeat her, this battle ends, but the quest is not over yet! Following the first battle, Illua causes a reaction in Luso's journal, at which point you find out it is in fact a grimoire. Illua will try to attack, but Luso and company get sent off to another dimension. There, Lezaford will appear and tell you to leave since it's very dangerous. At that point, a portal will open and a giant demon hand will appear through it. Of course, you have to defeat this thing as well, so get to it! =============================

Battle 17: A Request (Part 2) ============================= Victory Circumstance: Defeat the Neukhia! Forbidden: Opportunity Commands Strategy: In this second battle, you must face a Neukhia (the demon hand), as well as two Plagues. Of course you will have to deal with the Plague's abilities which can cause Confuse status on your clan members, but the Neukhia is the much greater threat. Its abilities can hit multiple members at once, causing lots of damage and status effects (like Confuse). If you have a good melee character with Dual Wield, you will want to send them right up to the demon hand and do battle that way. A Juggler with Smile Toss to give your best attacker a much sooner second chance will come in handy as well. Don't worry so much about fighting the Plagues, as more enemies will appear if you defeat them. Once you deplete the demon hand's health entirely, the battle will be completed and you will win. As soon as this battle is over, the quest is finally complete. Lezaford will tell you to head east to a gate crystal in order to escape the new area. On the area map, head to the other location and you will use the gate crystal to meet up with Lezaford. He will take you back to his cottage, where he will explain where you just were (Jagd Zellea). He will also reveal that your journal is actually the Grimoire of the Rift. After a bit more explanation, Luso will decide to go to a Pub and check out the latest bills. When you are on the map screen again, head to any town (I personally went to Moorabella) and visit the Pub. Hurdy will talk about a survey in the city of Goug for old machinery, and that he would like to go on that quest. Luso will run off to talk to Cid; head back to the Pub and the new quests will become available. There are a LOT of new quests this time, so take some time and do a bunch of them! When you are ready to continue onward, take the quest "The Dig" and head to Goug. ================== Battle 18: The Dig ================== Victory Circumstance: Defeat all foes! Forbidden: Fire, Ice, Lightning Strategy: Down here in the mines, you will encounter the Mooglebanes, as well as a Red Chocobo and Black Chocobo. At first glance, they may appear to be easy, but the Mooglebanes all have Illude, which can cause Charm on your clan members. If you have any accessories which makes you immune to this, by all means equip them before the battle! The chocobos have abilities which can hit you hard as well, plus they can cure and protect their own allies, which may make the battle a little longer than it should be. If your clan is protected against Charm, go after the chocobos first; otherwise, do it the other way around. Once you defeat everything here, the quest will be completed. Upon completion of the battle, the Moogles will go back to work in the mines. The others will find something and will run off, then Adelle will decide to go back and rest. Meanwhile, Hurdy finds something and calls to Luso for help, so they stay behind while Adelle wanders off. You will receive the Hurdy-gurdy, which is what he found in the mines. When you get back to the map screen, head back to any town (I went to Goug, personally). You will see a scene with Adelle in her room, and more flashbacks occur. Adelle will end

up leaving your clan at this point, which you find out when Luso, Cid, and Hurdy are at the Pub. With Adelle gone for now, you might as well check out the new quests that are available, as always. When you are ready to proceed with the story, take the quest "Through Another's Eyes". Once you do that, you will witness a quick scene with Adelle wandering around and being confronted by the blue-haired woman from earlier in the game. Head to Kthili Sands and you will enter into the next story battle. ================================= Battle 19: Through Another's Eyes ================================= Victory Circumstance: Bring Adelle back to her senses! Forbidden: Ranged Weapons Strategy: When you get here, you will find Adelle wandering around alone. She wants Luso's journal/grimoire, and then a bunch of monsters will appear and you will have to enter battle. Cid says that you should try talking to Adelle, which you can do by moving next to her and choosing to talk. The monsters that accompany Adelle are Pit Beasts, Zaghnals, and a Thunder Drake. You don't have to fight them, but maybe you should en route to Adelle to make it a little safer. You also don't want to kill Adelle, though she will be trying to attack you as well. Also note that Adelle has a new and different job (Heritor), as well as different equipment and the Lennart ability which can hurt a bit if you're too close to her. It must be Luso who talks to her, so have him concentrate on getting to Adelle while the others hold back the monsters. Once you talk to Adelle three times, the quest will be over. Following the battle of sorts, Luso and Adelle will have a chat before apparently parting ways again. Of course, Adelle realizes she may have made a mistake by leaving in the first place, so she rejoins the clan at this point. Head back to town and you will find Luso and Adelle in the Pub, overhearing a nearby conversation about the sky pirates Vaan and Penelo. There is a quest available which asks you to capture them, as well as several other new quests. As usual, when you're ready to advance the story, take the quest "Pirate Problems" and head to Camoa. ========================== Battle 20: Pirate Problems ========================== Victory Circumstance: Defeat Vaan...!? Forbidden: Harming Bangaa Strategy: When you come here, you will encounter what at first glance appears to be Vaan and Penelo. After they start talking, you figure out they are imposters, and then a battle will commence. Your objective is to defeat the supposed Vaan (Sky Pirate), but you also have to face the so-called Penelo (Dancer), as well as a Cannoneer, Sniper, Fighter, and Ravager. At any rate, as the law states, you cannot attack the Cannoneer, but he is nothing to be concerned over. The Fighter and Ravager are the strongest attackers, so you may want to eliminate them on the way to Vaan. Penelo will try to inflict status effects, and the Sniper may try to break your weapon with one of her abilities; be careful! As for the imposter, he tends to try and steal from you, so hopefully you don't lose too much from

that! Once you defeat the fake Vaan, the battle will be over. After the battle, the real Vaan and Penelo will arrive on the scene. After a short conversation, they will run off with the treasure that the fake versions came to steal. Now that they're gone, head back to town where your clan will discuss Illua and Khamja some more. Hurdy will alert you that a new bill was posted requesting the clan's assistance, so check the Pub for new quests when you're ready. When you want to go to the next story quest, take the quest "The Ritual" and head to the Ruins of Delgantua to meet Illua. ===================== Battle 21: The Ritual ===================== Victory Circumstance: Defeat Illua! Forbidden: Harming Males Strategy: In this battle, you have to face Illua once again, but she has brought friends as well (Time Mage, Arcanist, Red Mage, Summoner). The law prevents you from attacking the males, so if you want to obey it, you need to avoid the Time Mage and Arcanist. Lucky for you, if you want to call it that, the toughest opponents here are the female characters anyway (Summoner and Red Mage), due to their ability to hit multiple clan members for lots of damage. The Arcanist has Graviga, which can cut your clan members' HP down by 50%, so you should try and avoid him unless you don't care about the law, in which case defeating him should be a priority. As for Illua (you only have to defeat her to win this battle, by the way), her powerful Dimensional Rift takes 75% of your HP, and her other abilities can Stop you and cause plenty of damage. You will want to have your very best attackers in this battle to counter Illua, as well as someone who can heal your group as needed (a Bard will do particularly well with Soul Etude and Nameless Song). Once you beat Illua, this battle will end. Of course, even though you defeated Illua once again, that's not the end of her. She taps into her special powers and you all warp to the Forbidden Land of Zellea from earlier in the game. You don't have to go and battle her just yet, as you are sent back to the area map. If you want to go on and fight the final battle of the game, head to the next destination on your map. If you want to revisit any other place, head to the gate crystal and you will return to Lezaford's cottage. If you want to return to Zellea, just go to the cottage and warp back. Before you go back to fight Illua, you should make absolute sure you have your best equipment on the six clan members you will bring into the battle. You gain no AP from the final battle, so there's no use bringing gear you're only trying to level up. Some abilities that will prove quite useful are Dual Wield, Magickal Frenzy, the Bard's Song ability (particularly Nameless Song and Soul Etude), and the Ultima attacks (Ultima Masher, Ultima Charge, and so on). It may be cheap, but if you have a Ranger with Mirror Items, that will help you immensely in the battle to come. You should equip the six people with the accessories that summon Scions, most importantly the High Seraph's Plume to summon Ultima. Finally, equipping certain other accessories such as the Ninja Tabi, Orb of Minwu, Faerie Shoes, and the Fortune Ring, as well as Ribbons on female characters, will be greatly appreciated. When you are finally ready to continue to the end of the game, head back to Zellea and enter the final battle!

============================ Battle 22: The Two Grimoires ============================ Victory Circumstance: Defeat Illua! Forbidden: Buffs Strategy: For this battle, you will once again meet Illua, along with two Behemoths. They are fast and very strong, but they and other enemies will appear as the battle commences so you should simply ignore them and heal as needed. Illua has some very strong attacks, as do the enemies that continually appear into the area, so you seriously need someone who can heal your group on short notice. Illua is also quite a fast mover, so if you have the Ninja Tabi equipped, you can keep up with her going around this area. Send your strongest attackers after her directly, though it will help to have someone attacking from afar (like a Trickster, Cannoneer, or Fusilier) as well. Try your best to avoid the onslaught of powerful enemies that emerge and concentrate solely on Illua; gathering loot should be no reason to prolong this battle! Once you defeat Illua, she will be gone, but one last battle will commence. ======================== Battle 23: From the Rift ======================== Victory Circumstance: Defeat the Neukhia! Forbidden: Reaction Abilities Strategy: For this battle, there are three parts: the Wisp, Pod, and Core. You cannot attack the Core until you destroy the Wisp. The Wisp itself is a glowing ball which can be in one of three locations on this giant monstrosity. One of those positions is directly in front of you when you start, in the middle area. The other two positions are atop circular indentations on the left and right sides of the area. The right side is particularly difficult to get to since if you don't have Faerie Shoes, you will be walking around the entire area to get to it. Your main goal is to attack the Neukhia Wisp here. After you attack it enough, it will move to another location, where you must follow it and continue the assault. All the while, all three components will be attacking you with some strong attacks and magicks. The Neukhia Pod is slow to attack, but its Syphonja can hit very hard, so be prepared for that. The Core will also heal the Wisp as you beat down on it, too. Once you deplete the Wisp's health, you will be able to attack the Core directly. However, the Core will go on the offensive; by that, it will use a Rewind ability, which causes three groups of dark crystals to appear on its body. If you go to them, you can take the power back, thus causing the Core to lose some of its attack power. If you don't, it will unleash a very strong attack on your entire clan on its next turn! The Core itself has just over 1000 HP, so if you have your strong characters up there with Dual Wield and other powerful abilities, you should have no trouble bringing it down quickly. When you defeat the Core, the battle will end. Following this long and difficult battle, you will witness the final scene with Luso and friends in the area where the game began. Once Luso gets sent back to his world, you will get to watch what became of the rest of Clan Gully and the others you've met along the way. Finally, the credits will roll and the game will end. Congratulations on completing the game of Final

Fantasy Tactics A2! Don't forget that you can reload your completed save file and continue playing; this is how you access certain quests you wouldn't get before this point! ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 6. Quest List -= -=-=-=-=-=-=-=-=-=-= ============================ A1-01: Stranger in the Woods ============================ Description: Monster in Targ Wood! We hunters of the village tried to stop 'im, to no avail. Somebody do somethin', please! You don't need to kill 'im, just drivin' 'im off will do. -Heriward, Wood Village Hunter Quest Type: Story Battle Rank: 1 Appears: Start of game. Price: N/A Location: Targ Wood Days: N/A Ability Points: 80 Clan Rewards: 2 Clan Points Negotiation +1 Adaptability +1 Reward: 250 Gil Gikhet Lead (x2) Faren Pollen (x2) ================== A1-02: Reagent Run ================== Description: The muskmallow, favored herb for treatment of ague, is again in season. Seeking herbalists to venture into Targ Wood and procure a supply. No previous experience required. -Jylland Apothecary's League Quest Type: Satisfy Petitioner Victory Circumstance: Collect a sample of muskmallow! Forbidden: Knockback Rank: 8 Appears: After completing Quest A1-11 (The Yellow Wings). Price: 200 Gil Location: Targ Wood Days: 20 Ability Points: 30 Clan Rewards: 16 Clan Points Aptitude +1 Reward: 1580 Gil Cactus Fruit (x3) Nepenthis Spruce (x3) In this area, you will see several sparkling spots scattered along the ground. Those are the locations you need to get to and examine for

muskmallows, as the quest requires. You will have to face a bunch of enemies though, including Wolves, Dreamhares, and a Baknamy. You don't have to fight the enemies, but you really should for the loot they drop, plus you will have that much less to worry about when moving to each location to examine. The quest is complete when you examine the location and find a muskmallow (only one of the spots will have it). ===================== A1-03: The First Step ===================== Description: -Trade RequestedI will trade my Ocktor Tome of Medicine for your cactus fruit! We will do the deal in Targ Wood. -Mack, White Mage Quest Type: Delivery Rank: 3 Appears: After completing Quest A1-06 (A Paw Full of Feathers). Price: 100 Gil Location: Targ Wood Days: 20 Required Items: Cactus Fruit Required Talents: Negotiation = 3 Ability Points: 30 Clan Rewards: 6 Clan Points Reward: 340 Gil Cruzle Brass (x4) Crooked Fang (x2) Zinconium (x3) ==================== A1-04: The Next Step ==================== Description: I seek someone to deliver medicine to a small village in Targ Wood. I would go myself, but there are those who would steal my secrets-as one who crafts potent potables-and it is deemed dangerous for me to go out and about. Please, this one favor I beg of you. -Mack, Salve-maker Quest Type: Delivery Victory Circumstance: Forbidden: Rank: 16 Appears: After completing Quest C3-01 (Mountain Watch) and Quest A1-03 (The First Step), and reading the Notice "Medicinal Marvel" at the Pub. Price: 300 Gil Location: Moorabella Targ Wood Days: 20 Required Talents: Negotiation = 13 Ability Points: 30 Clan Rewards: 32 Clan Points Negotiation +1 Reward: 1330 Gil Foul Liquid (x3) Divariwood (x3)

============================= A1-06: A Paw Full of Feathers ============================= Description: What's in the woods? Wolves, that's what! And my chocobos are so put out, they're molting early. Somebody, rid us of these horrible howlers! -Chocobo Corral "Sasasha" Quest Type: Story Battle Rank: 2 Appears: After completing Quest A1-01 (Strange in the Woods). Price: 100 Gil Location: Targ Wood Days: N/A Ability Points: 80 Clan Rewards: 4 Clan Points Teamwork +1 Adaptability +1 Reward: 1050 Gil Snake Skin (x2) Tiny Mushrooms (x2) Fresh Water (x4) ======================= A1-07: The Perfect Gift ======================= Description: It's nearly my mother's birthday, and I want to give her some flowers as a gift, kupo. I need someone to gather some pretty, pink flowers for the bouquet. -Genne, Devoted Son Quest Type: Delivery Rank: 6 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa. Price: 200 Gil Location: Camoa Days: 20 Required Items: Prima Petal Required Talents: Negotiation = 1 Ability Points: 30 Clan Rewards: 12 Clan Points Reward: 1050 Gil Molting (x2) Trusty Frying Pan (x2) Water Stone (x3) ====================== A1-08: Kids These Days ====================== Description: Some of our younger clan members have been carrying on in the pub, disturbing the peace, as it were. I reckon it's best to teach them a good lesson now, and nip the problem in the bud. That's where you come in. Give 'em a good thrashing for me! -Criek, Clan Criek Leader Quest Type: Battle Victory Circumstance: Defeat all foes!

Forbidden: Ice Rank: 8 Appears: After completing Quest B2-06 (Wanted: Gilmunto), during the month of Mistleaf. Price: 200 Gil Location: Targ Wood Days: 20 Required Talents: Teamwork = 4 Adaptability = 4 Ability Points: 30 Clan Rewards: 16 Clan Points Reward: 790 Gil Waltwood (x3) Xergis Tin (x4) Gikhet Lead (x4) You will find a group of trouble-makers in the Wood Village Pub, and it is your job to defeat them so they leave. They consist of a White Monk, Thief, Fencer, Archer, Soldier, and Warrior. There is nothing too out of the ordinary in this fight; I would recommend taking out the White Monk first as it is the most powerful enemy here. Once you defeat them all, the battle ends and you have completed the quest. ====================== A1-09: Watch Your Step ====================== Description: Oh, fie on him! I chased down a marked thief, and almost had him, too, when one of his traps tripped me up! Someone please bring him in! -Finnes, Watch Chief Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes and destroy all traps! Forbidden: Not Moving 3 Tiles Rank: 33 Appears: After completing Quest C1-06 (Grounded!) and visiting Fluorgis. Price: 500 Gil Location: Fluorgis Days: 20 Recommended Job (Dispatch): Ranger Required Talents: Negotiation = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 66 Clan Points Teamwork +2 Reward: 4830 Gil Star Fragments (x2) In this battle, you must face an all-Seeq clan (Berserkers, Vikings, and a Ranger). These thieves are clever, especially since they hid the stolen goods in the traps, which you must also destroy. For now, worry about killing the enemies of course. The Vikings have Thundara, which can hit you hard if you aren't expecting it, so keep your units healed up well. The Ranger is also a menace since he can go around laying even more traps! You have your work cut out for you here; concentrate on the Vikings first since they pose the greatest threat. Once the enemies are dead, go around setting off the traps so you can finish this quest. Don't forget to collect the two treasures on the upper wall if you want them.

=============================== A1-10: The Trappings of Failure =============================== Description: In response to monster attacks in the regions outlying the city proper, we set a number of traps to rid ourselves of the beasts once and for all. Alas, the traps had no effect. Worse still, they now pose a danger to our citizenry. Please destroy these traps before they can do any real harm. -Camoa Ministry of Wildlife Quest Type: Satisfy Petitioner Victory Circumstance: Destroy the traps! Forbidden: > 50 Damage Rank: 12 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa. Price: 300 Gil Location: Targ Wood Days: 20 Recommended Job (Dispatch): Ranger Required Talents: Negotiation = 4 Adaptability = 4 Ability Points: 30 Clan Rewards: 24 Clan Points Teamwork +1 Reward: 390 Gil Prima Petal (x2) Mape Wood (x3) Sturdy Vine (x3) In this area, you will see that five traps have been set on the ground (as shown by the blue squares). The only way to clear them is to trigger them yourself by moving onto them. Each trap will take 1/2 of your current health, so be careful! There are also four Sprites and a Banshee, all of whom have the very strong Meteorite ability. That said, you will want to concentrate on clearing the enemies before disabling the traps (it's a smart idea, plus you'll grab some extra loot in the process). ======================= A1-11: The Yellow Wings ======================= Description: Drive off those brigands, the Yellow Wings, before I lose what little business I got left! They've been squatting the highroad, demanding gil from all what pass by. If I can't use that highroad, I can't get to Camoa; and if I can't get to Camoa, I'm finished! -Kagran, Merchant Quest Type: Story Battle Rank: 3 Appears: After completing Quest A1-06 (A Paw Full of Feathers). Price: 100 Gil Location: Targ Wood Days: N/A Ability Points: 80 Clan Rewards: 6 Clan Points Negotiation +1 Teamwork +1 Reward: 1750 Gil

Lamia Scale (x2) Sanative Needle (x3) Earth Stone (x3) ============================ A1-14: A Voice from the Well ============================ Description: Every night I hear what sounds like a woman's voice calling to me from the rear garden. I've just moved residences, and don't care to move again - nor do I have the funds if I wanted to. It's rather disturbing to say the least, and I'd appreciate it if someone would look into this. -Lacado, Townsperson Quest Type: Investigation Victory Circumstance: Defeat all foes! Forbidden: Ranged Weapons Rank: 7 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa. Price: 200 Gil Location: Camoa Days: 20 Required Talents: Negotiation = 4 Aptitude = 4 Ability Points: 30 Clan Rewards: 14 Clan Points Reward: 1160 Gil Rat Tail (x2) Bat Tail (x2) Bomb Shell (x4) Here you are faced with three Lamias and a Lilith. These enemies are infamous for their Kiss ability, which can inflict a variety of status effects on you, most notably Confuse. That said, you will want to kill them as quickly as possible to minimize the collateral damage. There are two near where you begin, so try and kill them first before heading towards the yellow Lilith. Once you kill them all, the quest is complete. ==================== A1-15: The Star Seal ==================== Description: Have you heard of the "Stone with No Name"? Those philistines at the Akademy won't hear a word of it, but I think the Stone bears a message from the distant past. According to legend, holding the Star Seal to the Stone takes one to a hidden land, protected by watchful guardians. I ask you to find the truth. -Mauri, No-name researcher Quest Type: Investigation Victory Circumstance: Examine the Stone with No Name! Defeat all foes! Forbidden: Lightning Ice Rank: 8 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa. Price: 200 Gil Location: Targ Wood Days: 20

Required Talents: Negotiation = 4 Aptitude = 4 Ability Points: 30 Clan Rewards: 16 Clan Points Reward: 440 Gil Molting (x2) Large Feather Soul Ceffyl (x5) When you arrive, Mauri will give you the Star Seal before you enter into battle. There will be only one Baknamy to face, and it is standing next to the Stone with No Name. Move across the field and take out the enemy if you want, then move next to the stone and examine it. Upon further examination, your clan gets warped to another area with more enemies, and the battle starts anew. This time you're up against Wolves, Sprites, a Werewolf, and another Baknamy. The only really tough enemy here is the Werewolf, but it is all the way in the back, so concentrate on taking out the weaker units as you proceed. ===================== A1-16: You Say Tomato ===================== Description: You say tomato, I say kill them all! Why kill vegetables, you ask? Har! Did I mention quivering stalks, or slavering fangs? I was out for a stroll the other day and one bit clean through me britches! I doubt me or me britches are the only victims here. Help! -Gusah, Greengrocer Quest Type: Story Battle Rank: 5 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa. Price: 100 Gil Location: Camoa Days: N/A Ability Points: 80 Clan Rewards: 10 Clan Points Teamwork +2 Adaptability +2 Reward: 560 Gil Fury Fragments (x2) Silk Thread (x2) Rabbit Pelt (x2) ================ A2-01: Camoa Cup ================ Description: Clan Tourneys are Under Way! The next tourney will be the Camoa Cup. Rules are as follows: -Maximum team size: 6 -Bouts to be won: 3 -Tourney Guild - Camoa Branch Quest Type: Battle Victory Circumstance: Defeat all the foes in the entry bout! Defeat all foes in the elimination bout!

Defeat all foes in the final bout! Forbidden: Using MP Using MP Using MP Rank: 19 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa, during the month of Silversun. Price: 300 Gil Location: Camoa Days: 10 Recommended Job (Dispatch): Lanista Required Talents: Teamwork = 4 Adaptability = 4 Ability Points: 30 Clan Rewards: 38 Clan Points Teamwork +1 Adaptability +1 Reward: 2400 Gil Gigas Pendant Here, you are entered into a tournament against three rival clans. You have to fight each clan one after another, so there is no time to rest and switch members in between. Additionally, you cannot use MP, so that rules out your own mages (if you don't mind losing the benefits of having the judge there, feel free to use magick anyway). First up are the Yellow Wings, who consist of a White Monk, Black Mage, Archer, Animist, and Thief. The second clan is a group of mages (three Black, one Time, one Green). The third clan is the Camoa Braves, with two Thieves, a White Monk, Black Mage, and Warrior. The best approach is to take out the most dangerous enemy first, which would mean the Black Mages and White Monks as they have the most powerful attacks. Try to keep your party's health up by using Hi-Potions if you're taking the no law breaking approach. Before you kill the last enemy in each round, take a moment to heal up everyone since the next battle begins immediately after the current one ends. If you survive all three battles and come out on top, you win the tournament! =================== A2-02: The Sun Seal =================== Description: I begin to grasp the message within the Stone, yet only dimly... Perhaps I have erred, made some fundamental mistake in my research. I need you to try the Sun Seal to know if I am right or wrong. -Mauri, No-name researcher Quest Type: Investigation Victory Circumstance: Examine the Stone with No Name! Defeat all foes! Forbidden: Items Targeting Adjacent Units Rank: 28 Appears: After completing Quest C3-01 (Mountain Watch), Quest A2-03 (The Moon Seal), and Quest E1-02 (Bonga Bugle - Silversun). Price: 400 Gil Location: Graszton Days: 20 Required Talents: Negotiation = 13 Aptitude = 13

Ability Points: 30 Clan Rewards: 56 Clan Points Aptitude +1 Teamwork +1 Reward: 3590 Gil Dragon Bone (x2) Onion (x2) When you arrive here, Mauri will greet you for the third time and will hand over the Sun Seal. You need to once again use it with the Stone with No Name and see what happens. Getting to the stone this time will be a bit more of a task, especially since you have to get through a Ghost, Wraith, Lilith, and Baknamy to reach it. The Lilith is probably your biggest threat here due to the possibility of receiving an adverse status effect from it. The ghost enemies will need to be completely destroyed with a Phoenix Down or something similar once you deplete their HP, too. Don't worry about these enemies, they aren't that tough; just get to the stone and examine it. The stone will react and warp you to a new area full of even more enemies, as in the previous iterations of this quest. You are faced with Thunder Drakes, Headlesses, a Baknamy, and a Zaghnal. These creatures are quite strong with their physical attacks, so hopefully you brought some strong attackers as well at the start of the quest. The Thunder Drakes are the most dangerous to you especially since they can heal themselves and attack you with their thunder-based moves. If you have an Elementalist, it will be quite helpful to use Fire Whip and hopefully Disable some of the toughest enemies here. Also, long-range attacks are always a plus. As always, once you defeat the supposed guardians here, the quest is over. ==================== A2-03: The Moon Seal ==================== Description: The Stone with No Name was no mere stone! What wisdom did the ancients leave for us to find? I'll need to know more in order to decipher their message to us. The legend tells of three seals. I want you to try the second, known as the Moon Seal. -Mauri, No-name researcher Quest Type: Investigation Victory Circumstance: Examine the Stone with No Name! Defeat all foes! Forbidden: Lightning Bludgeoning Weapons Rank: 18 Appears: After completing Quest B2-06 (Wanted: Gilmunto) and Quest A1-15 (The Star Seal). Price: 300 Gil Location: Camoa Days: 20 Required Talents: Negotiation = 8 Aptitude = 8 Ability Points: 30 Clan Rewards: 36 Clan Points Aptitude +1 Teamwork +1 Reward: 1160 Gil Xergis Tin (x2)

When you arrive, Mauri will give you the Moon Seal this time before you enter into battle. This first area is another ring-shaped area with the Stone with No Name at the opposite end, guarded by a Baknamy and two Floating Eyes. You don't have to fight the enemies, though you will have to en route to the stone. You may want to avoid the Floating Eyes since their Death Dive when they are at critical health is devastating. Move to a spot next to the stone and examine it to complete this part of the quest. You know what comes next though; you warp to a new area with more enemies and a second battle commences. This time, you're up against Werewolves, a Baknamy, Liliths, and a Lamashtu. The latter two enemies are most annoying due to their Kiss ability, which can confuse your party or inflict bad status effects. It's a more even fight this time, so move forward and take them out! It is a good tactic to concentrate on one enemy at a time, so that you can quickly cut down their numbers and make it easier to move in on the rest. Once you defeat all the enemies, the quest is complete. =========================== A2-04: Wanted: The Cyanwolf =========================== Description: -WANTED!Wanted: The Cyanwolf, a new strain of wolf cited for 17 counts of pasture damage and 24 counts of disturbing the peace. Known to travel with a pack, though the mark may be distinguished by its unusual coloration. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat the Cyanwolf! Forbidden: Ice Rank: 3 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa. Price: 100 Gil Location: Camoa Days: 20 Required Talents: Teamwork = 1 Adaptability = 1 Ability Points: 30 Clan Rewards: 6 Clan Points Reward: 2630 Gil Wolf Pelt (x3) Earth Stone (x6) Tarkov Crystal (x4) For your first headhunting quest, you will be sent to kill the Cyanwolf. It is accompanied by four regular Wolves, but you can tell the Cyanwolf apart due to its green color and higher level. Due to your starting position, you will have to fight through the regular Wolves to get to your main target. They are simple enough that your party can take them out with little effort. As for the Cyanwolf, once you kill off the Wolves, go all out to quickly defeat it and complete this quest. =================== A2-05: Graszton Cup =================== Description: Clan Tourneys are Under Way! The next tourney will be the Graszton Cup.

Rules are as follows: -Maximum team size: 4 -Bouts to be won: 3 -Tourney Guild - Graszton Branch Quest Type: Battle Victory Circumstance: Defeat all foes in the entry bout! Defeat all foes in the elimination bout! Defeat all foes in the final bout! Forbidden: Opportunity Commands Opportunity Commands Opportunity Commands Rank: 29 Appears: After completing Quest B2-06 (Wanted: Gilmunto) and Quest A2-01 (Camoa Cup), during the month of Ashleaf. Price: 400 Gil Location: Graszton Days: 10 Recommended Job (Dispatch): Lanista Required Talents: Teamwork = 8 Adaptability = 8 Ability Points: 30 Clan Rewards: 58 Clan Points Teamwork +2 Adaptability +1 Reward: 4030 Gil Ice Sigil (x2) Corsage of Corruption In the second tournament, you are again pitted against three opposing clans for a chance at victory. You must defeat the clans one after another with no breaks in between. The first clan, Humeism, consists of a Black Mage, White Mage, Soldier, and Blue Mage. The second clan, Houndforce, is comprised of two Archers and two Hunters. Finally, the third clan is the Veluga Pirates, consisting of two Vikings, a Juggler, and a Thief. As far as handling these three battles is concerned, you would first want to eliminate the White Mage, immediately followed by the Black Mage in the first battle, for obvious reasons. In the second battle, all four of your opponents are an equal threat as they can all attack from a distance and disable your clan members. You will do best to disable them yourself, or take them out one at a time, using magick to hit them when they are clustered together if possible. As for the final bout, the Juggler needs to be your first target as he can use Ring Toss (causes Stop) on your allies. The Vikings can use Thunder and steal, as can the Thief, but that's not as high of a priority as the Juggler. Try to keep your allies healed up, especially towards the end of the battle, since you get no break before the start of the next fight to do that sort of thing. When you defeat all three clans, you win the tournament! It is not detailed on the quest page, but you also receive Corsage of Corruption accessory as an added reward for winning here. ============================= A2-06: The Stone With No Name ============================= Description: My teacher, Mauri discovered the message within the Stone with No Name, yet he passed away before he could see his research till the end. He once told me that the "Stone with No Name is

three stones in one, the magickal instrument of antiquity that sealed off an Otherworld from our knowledge." He told me never to go near the Stone, nor pry too deep into its secrets. But...I would see his research completed. -Taura, Favored pupil Quest Type: Investigation Victory Circumstance: Examine the Stone with No Name! Defeat the demon wall! Forbidden: Restoring HP Reaction Abilities Rank: 42 Appears: After completing Quest D4-16 (A Request) and Quest A2-02 (The Sun Seal), and visiting any town. Price: 500 Gil Location: The Ruins of Delgantua Days: 20 Required Talents: Negotiation = 39 Aptitude = 39 Ability Points: 30 Clan Rewards: 84 Clan Points Aptitude +2 Teamwork +2 Adaptability +2 Reward: 6530 Gil Mythril When you arrive here, you have to battle through three Luchorpans en route to the stones in the back area. The enemies are slow movers and they aren't too difficult either, so you should have no trouble getting past them. You don't need to defeat them anyway, you only need to get to the stones in the back and examine all three of them. Each stone reacts to a different seal from the previous quests you did, so once you examine them all, you get warped to a new area and a new battle commences. The second part of the quest pits you against a Demon Wall, which you must defeat before it pushes your clan off the far edge behind you. It actually moves rather slowly in my opinion, and can be defeated way before you reach that threshold. It does, however, have some dangerous moves which can cause Immobilize, Stone, and Sleep status on your clan members if you are not careful! Nonetheless, if you brought some strong characters into the quest initially, you should have absolutely no problems here. Of course, once you defeat the giant wall, the quest is finally over. ======================= A2-07: To Whom Gods Bow ======================= Description: I heard once from an Esper that there exists something greater than them-the scions. What are these scions to whom the Espers bow and make obeisance? If there is someone who knows, I would have them teach me! -Scytha, Summoner Quest Type: Investigation Rank: 15 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and Quest A2-08 (An Unfamiliar Land), and visiting Graszton. Price: 300 Gil Location: The Aldanna Range Days: 20

Required Talents: Teamwork = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 34 Clan Points Negotiation +1 Reward: 5040 Gil Lightwing Crystal (x3) ========================= A2-08: An Unfamiliar Land ========================= Description: I am an itinerant merchant, and on my travels have seen much of this world. I wandered the Empire of Rozarria for a time, and upon coming to Jylland found myself uncustomarily surprised. What are these "Judges" that affix themselves to the clans in this land? They are no doubt different from the keepers of the law that I know-yet perhaps there is some connection? -Aega, Traveling Merchant Quest Type: Investigation Rank: 15 Appears: After completing Quest C3-06 (Grounded!) and Quest B2-05 (A Simple Question), and visiting Fluorgis. Price: 300 Gil Location: The Aldanna Range Days: 20 Required Talents: Teamwork = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 30 Clan Points Negotiation +1 Reward: 1580 Gil Ice Sigil (x4) ===================== A2-09: Moorabella Cup ===================== Description: Clan Tourneys are Under Way! The next tourney will be the Moorabella Cup. Rules are as follows: -Maximum participants: 6 -Bouts to be won: 3 -Tourney Guild - Moorabella Branch Quest Type: Battle Victory Circumstance: Defeat all foes in the entry bout! Defeat all foes in the elimination bout! Defeat all foes in the final bout! Forbidden: Items Items Items Rank: 41 Appears: After completing Quest B2-16 (Pearls in the Deep), Quest A2-05 (Graszton Cup), and visiting Graszton, during the month of Mistleaf. Price: 500 Gil Location: Moorabella Days: 10

Recommended Job (Dispatch): Lanista Required Talents: Teamwork = 11 Adaptability = 11 Ability Points: 30 Clan Rewards: 82 Clan Points Teamwork +3 Adaptability +2 Reward: 7760 Gil Raging Brooch Here, you are entered into a tournament against three rival clans. You have to fight each clan one after another, so there is no time to rest and switch members in between. Additionally, you cannot use items, which shouldn't be an issue as long as you have a White Mage or some equivalent handy to cure your group. First up is the Bangaa Brotherhood, which consists of a Defender, Cannoneer, Gladiator, Bishop, Warrior, and Templar. The second clan is called the Nu Mou Nobles (Black Mage, White Mage, Arcanist, Time Mage, Illusionist, and Alchemist). The third and final clan to face, the Arbiters of Death, are comprised of a Sniper, Illusionist, Berserker, Sage, Dragoon, and Hunter. The best approach is to take out the most dangerous enemy first, as you would expect. In the first battle, that would be the Gladiator and Warrior, as well as the Templar (his Break ability can turn your clan members to Stone). For the second battle with the mages, they are all a threat in their own right, but the White Mage needs to go first. From there, ganging up on each mage one at a time to defeat them will work well. You can save the Time Mage for last, as he doesn't have attack magicks like the others do. Now for the final battle, the Illusionist and Sage are the strongest attackers due to their magick, so concentrate on them first. You should attack the others with longrange attacks, as they can do the same to you. Before you kill the last enemy in each round, take a moment to heal up everyone since the next battle begins immediately after the current one ends. If you survive all three battles and come out on top, you win the tournament! ================= A2-10: Odd Places ================= Description: There is a well about which strange rumors always spring up around this time of year. They say it glows in the depth of night, when all lies sleeping, or that monsters not usually seen in these parts appear, even that there are sometimes more wells, or fewer. Could someone please find out the truth? -Typical Camoan Housewife Quest Type: Satisfy Petitioner Victory Circumstance: Examine the wells! Forbidden: Items Rank: 39 Appears: After completing Quest D4-06 (Seeking the Stone) and visiting any town, during the month of Silversun. Price: 500 Gil Location: Camoa Days: 20 Required Talents: Negotiation = 28 Adaptability = 28 Ability Points: 30 Clan Rewards: 78 Clan Points Aptitude +2

Adaptability +2 Reward: 9450 Gil Fire Sigil (x3) In this quest, you are in an area where there are four distinct sections, each with its own enemies. There will be a well that you have to examine, and upon examination of the well, you will be warped to a new area and the quest will be complete. Certain wells only appear after you completed certain story quests, and you can only examine one well each time you accept this quest. I will list the requirements in order for you to access each well (you will have to repeat this quest numerous times to see them all). Upper-left (Axebeak): Must complete Quest D4-06 (Seeking the Stone). Upper-middle (Fire Drake): Must complete Quest D4-16 (A Request). Upper-right (Bomb): Must complete Quest D4-11 (Wanted: Sky Pirate Vaan). Bottom-left (Adamantitan): Must complete Quest D4-16 (A Request). ==================== A2-11: What Was Lost ==================== Description: One of my house's products-in-development was stolen when bandits intercepted a shipment. It contained special materials, and should it be resold to another house, all the time and energy we spent creating it will have been for naught. Seeking information as to its whereabouts! -Margot, Executive Squire, House Camelot Quest Type: Investigation Rank: 9 Appears: After completing Quest A2-12 (The Way of the Meek). Price: 200 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 8 Aptitude = 8 Ability Points: 30 Clan Rewards: 18 Clan Points Reward: 840 Gil Hedychium (x2) Storm Stone (x4) In the Pub at Wood Village, you will meet up with Margot. He will ask if you know where Dayvis is since apparently he's the one who stole the sword in question. Pick the second option (Galleria Deep) and you will succeed. ========================== A2-12: The Way of the Meek ========================== Description: Someone's after me, I'm sure of it. But why? I haven't a clue. I'm so very frightened. Please, someone - protect me! If it's gil you want, I can pay! -Dayvis the Meek Quest Type: Escort Victory Circumstance: Protect Dayvis and defeat all foes! Forbidden: Items Rank: 15 Appears: After completing Quest B2-06 (Wanted: Gilmunto).

Price: 300 Gil Location: The Bisga Greenlands Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 8 Teamwork = 8 Ability Points: 30 Clan Rewards: 30 Clan Points Teamwork +1 Adaptability +1 Reward: 3400 Gil Superior Silk Thread (x3) Earth Stone (x3) Out on the cliffs, your goal is to protect Dayvis from a group of bandits looking to rob him. The enemies consist of an Archer, White Monk, Warrior, Black Mage, White Mage, and Soldier. This can be a particularly annoying battle due to the mages, and the White Monk's strong Air Render attack. You would do well to have strong attackers in this battle, especially ones that can attack from a distance (Black Mages for example). It would also serve you well to take out the White Mage as early as possible. Be careful of attacks on Dayvis though, since if he dies, you fail the mission! =================== A2-13: Fluorgis Cup =================== Description: Clan Tourneys are Under Way! The next tourney will be the Fluorgis Cup. Rules are as follows: -Maximum team size: 1 -Bouts to be won: 3 -Tourney Guild - Fluorgis Branch Quest Type: Battle Victory Circumstance: Defeat all foes in the entry bout! Defeat all foes in the elimination bout! Defeat all foes in the final bout! Forbidden: Buffs Fire, Ice, Lightning Reaction Abilities Rank: 24 Appears: After completing Quest C3-06 (Grounded!), Quest A2-09 (Moorabella Cup), and visiting Graszton, during the month of Emberleaf. Price: 400 Gil Location: Fluorgis Days: 10 Recommended Job (Dispatch): Gladiator Required Talents: Teamwork = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 48 Clan Points Teamwork +2 Adaptability +1 Reward: 2730 Gil Pin of Order In the fourth tournament cup you are participating in, you have to fight through three one-on-one battles. The first battle is against a Blue Mage, the second against a Red Mage, and the final battle against a Master Monk.

Since you can only dispatch one clan member to fight all three of them, make sure it's someone who has strong attacks, a solid set of abilities, and can cure themselves if needed. In the first battle, the Blue Mage has abilities which can inflict various status effects on you, such as Poison, Blind, and Silence, and can increase his own attack and magickal power. Heading into the second battle, the Red Mage you face will be a little more difficult, especially since she has Doublecast (cast two magick spells in the same turn) and Doubleshot (attack twice). If the person you brought into the battle can steal, you can try and take the Ribbon accessory from the Red Mage. As for the third and final battle, the Master Monk, he has some strong abilities including Cross-counter and Withering Strike, plus all of his statistics are boosted from his Destroyer passive ability. This is the most difficult of the three battles, so keep your health up and beat down this guy to win the tournament! You will also receive the Pin of Order as an added bonus for winning. =========================== A2-14: The Way of the Timid =========================== Description: I've heard there are many robbers about these days, and I'd rather not travel alone. Seeking an armed escort! I've heard good things about Clan Gully - they'd really be best. If you see this posting, please come to the Galleria Deep. We will meet there! -Fayk the Somewhat Timid Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Targeting Self Rank: 18 Appears: After completing Quest B2-11 (Now That's a Fire!) and Quest A2-11 (What Was Lost), and completing an auction. Price: 300 Gil Location: The Galleria Deep Days: 20 Required Talents: Teamwork = 9 Adaptability = 9 Ability Points: 30 Clan Rewards: 36 Clan Points Teamwork +1 Reward: 3330 Gil Spider Silk Cod Scale When you arrive here, you will find Dayvis again, but this time he has tricked you into appearing so he and his clan can fight you! They consist of an Archer, Berserker, Soldier, Warrior, White Monk, and Thief. As usual, you will want to kill the White Monk first due to its Air Render and other such abilities. The Archer's Wallet Shot can be a drain on your finances as well, if you are not careful. The most elusive enemy here is the Berserker because of its evasion-boosting abilities; you can save him for last though. Once you defeat this clan, you will take back the stolen sword and the quest ends. ====================

A2-15: Pirate Attack ==================== Description: We've received word that one of our merchant ships is being pursued by pirates. They're likely after her cargo of gemstones. She's docked in Graszton Port-someone go to her aid! -Galleria Jewelers Quest Type: Satisfy Petitioner Victory Circumstance: Defeat Lord Grayrl before he boards the ship! Forbidden: Harming Humes Rank: 13 Appears: After completing Quest E1-02 (Bonga Bugle - Silversun). Price: 300 Gil Location: Graszton Days: 20 Required Talents: Negotiation = 7 Adaptability = 7 Ability Points: 30 Clan Rewards: 26 Clan Points Teamwork +1 Reward: 2450 Gil Malboro Vine (x2) Foul Liquid (x4) Sturdy Bone (x3) Late at night in Graszton, you will find the Veluga Pirates attempting to rob the ship at port. Of course, your clan arrives to stop them from boarding the ship and stealing it all. You are up against three Vikings, a Moogle Knight, Archer, and Black Mage. The law in place prohibits you from attacking the Archer and Black Mage, which is fine; Lord Grayrl the Viking is your main target. The Vikings can hit you with Thunder magick, so be careful! Make your way up the street, blocking the enemies from getting past, taking out anyone in your way. When you get to Grayrl, defeat him quickly and the cargo is saved! ======================= A2-16: Wanted: Big Eyes ======================= Description: -WANTED!Wanted: Big Eyes, for 3 counts of the disruption of business and 25 counts of inducing shock. Big Eyes possess a single large eyeball and generally travel in packs. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat the Big Eyes! Forbidden: Knockback Rank: 17 Appears: After completing Quest B2-11 (Now That's a Fire!) and reading the Notice "The Hills are Alive" at the Pub. Price: 300 Gil Location: The Aldanna Range Days: 20 Required Talents: Teamwork = 9 Adaptability = 9 Ability Points: 30 Clan Rewards: 34 Clan Points Teamwork +1

Adaptability +1 Reward: 2940 Gil Prime Tanned Hide Wyrm Carapace Here, you are sent to defeat the Big Eyes, which consist of three Bloody Orbs and two Plagues. The smaller Bloody Orbs are nothing to really worry about aside from using Silence on your group; it's the Plagues that have the devastating attacks. They can Charm and Confuse your party, and even turn them into Stone, plus they can do this from a distance. You should hopefully have some Gold Needles handy in the event anyone in your party gets turned to Stone. You should really bring some magick-users to pummel them from afar, concentrating on the more dangerous Plagues first. The quest ends when you defeat them all. =============== A3-01: Goug Cup =============== Description: Clan Tourneys are Under Way! The next tourney will be the Goug Cup. Rules are as follows: -Maximum team size: 6 -Bouts to be won: 3 -Tourney Guild - Goug Branch Quest Type: Battle Victory Circumstance: Defeat all foes in the entry bout! Defeat all foes in the elimination bout! Defeat all foes in the final bout! Forbidden: Grouping Grouping Grouping Rank: 26 Appears: After completing Quest C3-16 (Sleepless Nights), Quest A2-13 (Fluorgis Cup), and visiting any town, during the month of Plumfrost. Price: 400 Gil Location: Goug Days: 10 Recommended Job (Dispatch): Lanista Required Talents: Teamwork = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 52 Clan Points Teamwork +3 Adaptability +1 Reward: 2630 Gil Ewer of Darkness For this tournament, you once again have to fight three clans in a row without any breaks in between, in order to win. The first clan, Wild Kupoon, consists of six Chocobo Knights (five of whom are on different colored Chocobos, and one without a Chocobo). The second round will pit you against Violene, a clan of Viera (Fencer, White Mage, Sniper, Spellblade, Green Mage, Elementalist). The final battle in the Goug Cup is against Prima Donna (Fencer, Hunter, Spellblade, Raptor). As always, there are no breaks in between matches, so be sure to keep your clan's HP up (healing towards the end of each battle is ideal).

As for the battles themselves, you will have to take out the greatest threat early in the battle so as to make the rest of the fight easier. In the first battle against the Chocobo Knights, all of the Chocobos can cure each other, plus they each have similar attacks. The greatest threat is the Red Chocobo with its Choco Meteor attack, so you may want to take it down first. They are all weak against lightning-based attacks, so having a mage with those types of spells will put an end to this battle rather quickly. For the second battle, you will certainly want to put down the White Mage quickly, for obvious reasons. The Elementalist has Fire Whip and the Spellblade has Confusion Blade, which can Disable and Confuse your clan members. That is not good, especially with all the strong attacks they can inflict upon you, so you need to defeat those two quickly as well. The Sniper is another threat due to her ability to instantly kill one of your clan members. As for the final round in this tournament, you are up against the members of Prima Donna. The Spellblade clearly needs to be defeated first, since she can inflict Immobilize and Doom status on your allies. The Raptor can also Disable her target with one of her abilities, so you need to be careful here as well. Other than that, the Prima Donna members don't really have any notable attacks, so just take them out one at a time until you defeat them and win the tournament! You will also receive the Ewer of Darkness as a bonus for completing this quest. =============================== A3-03: Wanted: The Mirage Bunny =============================== Description: -WANTED!Wanted: The Mirage Bunny, for 1,268 counts of footpadery and 4,232 counts of eating and running. Small in size, adorable in aspect, and quick to flee the scene of the crime. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat the Mirage Bunny! Forbidden: Instruments and Books Rank: 19 Appears: After completing Quest B2-16 (Pearls in the Deep) and reading the Notice "Wielders of the Cannon" in the Pub. Price: 300 Gil Location: The Galleria Deep Days: 20 Required Talents: Teamwork = 11 Adaptability = 11 Ability Points: 30 Clan Rewards: 38 Clan Points Aptitude +1 Teamwork +1 Adaptability +1 Reward: 5710 Gil Pagoda Wood (x5) Here in the caverns, you will indeed find the Mirage Bunny (a Hoppy Bunny), as well as other monsters accompanying it (Red Marshmallow, Yellow Jelly, Fire Drake, Thunder Drake, Headless). The Mirage Bunny is your target, so you don't need to worry about killing the others. The mark itself has an Illude ability which can Charm your party, so be careful of that. Also, the

elemental enemies (Flans and Drakes) can heal each other with their respective spells while hurting you if you're too close, so watch out! The Headless can be quite powerful attackers; try to take them out from a distance. As for your main target, use fire-based attacks to quickly bring it down. When it's at critical health, it becomes Invisible, which raises its evasion quite a bit. You will want to kill the Mirage Bunny quickly, since new enemies WILL appear in the area until you do! How's that for motivation? =============== A3-05: Loar Cup =============== Description: Clan Tourneys are Under Way! The next tourney will be the Loar Cup. Rules are as follows: -Maximum team size: 6 -Bouts to be won: 5 -Tourney Guild - Jylland Branch Quest Type: Battle Victory Circumstance: Defeat all foes in the entry bout! Defeat all foes in the second bout! Defeat all foes in the third bout! Defeat all foes in the elimination bout! Defeat all foes in the final bout! Forbidden: Using MP Actions by Viera Items < 50 Damage Targeting Distant Units Rank: 34 Appears: After completing Quest D4-06 (Seeking the Stone), Quest A3-01 (Goug Cup), and visiting any town, during the month of Skyfrost. You must be in Targ Wood, Camoa, Graszton, or Moorabella to accept this quest. Price: 500 Gil Location: Moorabella Days: 10 Recommended Job (Dispatch): Lanista Required Talents: Teamwork = 28 Adaptability = 28 Ability Points: 30 Clan Rewards: 68 Clan Points Teamwork +3 Adaptability +2 Reward: 4290 Gil For this tournament, you once again have to face several clans in succession without any breaks in between matches. The difference from previous tournaments is that there are five battles to win instead of three. The first battle is against the Camoa Braves (two Thieves, Warrior, Black Mage, White Monk). The second battle is against the Veluga Pirates (two Vikings, a Thief, and a Juggler). The third matchup is against the 100 Geniuses, consisting of a Sage, White Mage, Black Mage, and Illusionist. The Arbiters of Death (Sniper, Sage, Berserker, Hunter, Dragoon, Illusionist) will be your opponents in the fourth round. The final round puts you against House Bowen (Fighter, Assassin, Illusionist, Ravager). In the first battle, your main target from the start should be the Black Mage given his magickal attacks, followed by the White Monk with Air Render and

Earth Render. For the second round, the Juggler's Smile Toss (casts Quicken) can be most annoying, especially since the Vikings are tough and tend to steal items and even armor from you! They also have the Thundaga magick, which can hit very hard if you aren't careful. In the third battle, you will definitely want to defeat the Sage as quickly as possible, due to the fact he has both Scate and Gigaflare, which are very powerful abilities to have. The Illusionist is the second greatest threat since his attacks can hit your entire clan. As for the fourth round of the tournament, the Illusionist is once again the most dangerous of the group due to her abilities. The Sniper has Doubleshot, which can make her attacks hurt quite a bit as well. The rest of the enemies in this match are strong attackers, but it's nothing you haven't seen before, so there isn't anything noteworthy to add. When you have only one enemy remaining, be sure to heal up, as you will need it for the last battle. Speaking of the last battle, you are up against House Bowen. The most dangerous of the group are the Illusionist and the Assassin, since they can both inflict Stop status on your clan members in addition to causing lots of damage. Their Assassin also tends to use Vanish a lot, which means you cannot attack until her next action makes her visible again. That said, she will probably be the last one in the group you defeat. Once you defeat House Bowen, you will claim victory of this tournament, and receive the Ring of the Wheel as an added bonus! ===================== A3-06: Wanted: Florah ===================== Description: -WANTED!Wanted: Florah, for various injuries inflicted on loggers, and for escaping incarceration. A young girl, Florah exhibits a strange talent for controlling vegetative life. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat Florah! Forbidden: > 50 Damage Rank: 21 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella. Price: 400 Gil Location: Baptiste Hill Days: 20 Required Talents: Teamwork = 13 Adaptability = 13 Ability Points: 30 Clan Rewards: 42 Clan Points Teamwork +1 Reward: 4010 Gil Rabbit Tail (x4) Screamroot You will meet Florah out here on the hill, who insists on fighting you in order to protect the plant enemies in the region. You are up against her (a Geomancer), Malboros, a Great Malboro, and a Deadly Nightshade. The Malboros need to go first because of their Bad Breath ability which can induce some nasty status effects on your party. Florah's Geomancer abilities can also hit you from a distance and cause some bad effects, such as Immobilize. Either

way, you only need to defeat Florah in order to complete this quest. You may as well defeat the other enemies since Florah has a very high defense, and the enemies can get rather annoying with their abilities after a while. ====================== A3-08: Death March, II ====================== Description: -The Game Is On!Wanted: Participants for the greatest game in Ivalice! This time, it's the second Death March. To the victor go the spoils. -Rules of the Game*Uphold the law -Bronkrise Gamer's Guild Quest Type: Uphold the Law Victory Circumstance: Uphold the law and defeat all foes! Forbidden: Not Moving 1 Tile Rank: 28 Appears: After completing Quest C3-06 (Grounded!), Quest B3-01 (Death March), and visiting Fluorgis. Price: 400 Gil Location: Graszton Days: 20 Recommended Job (Dispatch): Sage Scholar Required Talents: Teamwork = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 56 Clan Points Teamwork +1 Reward: 2770 Gil Lightwing Crystal For the second round of the Death March, you once again have to uphold the law in order to gain victory. You are put against a more advanced clan this time, consisting of a Soldier, Parivir, Juggler, Fusilier, Elementalist, and Trickster. The battle is much tougher this time because you can only move one space per turn, and all the enemies can inflict status effects on you from a distance. You really need to have some good long-distance attacks ready, especially offensive and defensive magicks if you are going to stand a chance. Nonetheless, once you start picking off the enemies one at a time, it gets much easier. Try to aim for the Parivir first, as his attacks are the most devastating. ================== A3-09: Ordalia Cup ================== Description: Clan Tourneys are Under Way! The next tourney will be the Ordalia Cup. Rules are as follows: -Maximum team size: 6 -Bouts to be won: 5 -Tourney Guild - Rozarria Branch Quest Type: Battle Victory Circumstance: Defeat all foes in the entry bout! Defeat all foes in the second bout! Defeat all foes in the third bout!

Defeat all foes in the elimination bout! Defeat all foes in the final bout! Forbidden: Knockback Buffs Solitude Not Moving Restoring MP Rank: 37 Appears: After completing Quest D4-16 (A Request), Quest A3-05 (Loar Cup), and visiting any town, during the month of Bloodfire. You must be in Fluorgis or Goug to accept this quest. Price: 500 Gil Location: Fluorgis Days: 10 Recommended Job (Dispatch): Lanista Required Talents: Teamwork = 39 Adaptability = 39 Ability Points: 30 Clan Rewards: 74 Clan Points Teamwork +3 Adaptability +2 Reward: 4660 Gil In this tournament, like the Loar Cup, you have five matches to get through in order to win. The first match puts you against the Fyrebird clan (Dragoon, Black Mage, Ninja, Fighter, Summoner, and a Chocobo Knight atop a Red Chocobo). In the second round, you fight the Bedeviled clan (Templar, Master Monk, Fighter, Berserker, Ravager, Gladiator). The third round has you fighting the Jytras Pirata (Defender, Black Mage, Sniper, Moogle Knight, White Mage, Thief). For round four, you are up against Prima Donna once again (Fencer, Raptor, Hunter, Spellblade). Finally, the last battle has you fighting the Eastwatch (three Parivirs, two Ninjas, and an Assassin). There are no breaks between matches, but I recommend healing up towards the end of each battle. Also, if you have the accessory which summons Ultima equipped, it will make all the difference if you are taking a beating in some of these matches. For the first battle, the most dangerous opponent by far is the Chocobo Knight with the Red Chocobo. Its Choco Meteor attack can be quite devastating. The Summoner has summons which can cause damage to your entire party, as well as the Fire Whip ability which can Disable you, so you'll want to go after her early on as well. The second match is mainly physical fighting, but the Fighter has Dual Wield which makes him even more of a threat. You will take quite a beating in this match, so hopefully you have a good person who can heal your group on board (or someone who has the accessory to summon Ultima equipped). In the third battle, you need to defeat the Sniper right away due to their ability to cast Doom on one of your clan members instantly with the Death Sickle ability. The White and Black Mages need to go next, to prevent healing of the others and strong magick attacks from being used against you. The rest of the enemies are not too difficult once you get rid of the first three I mentioned; the Defender can take a lot of damage, so he may take the longest to beat. Moving to the fourth round, you should focus on defeating the Spellblade early on due to the status effects she can inflict (Disable, Doom, and Immobilize). The Raptor can be annoying later in the battle with her multi-target abilities, so you should go after her once the Spellblade is down. Now, for the last battle, you are up against a lot of heavy hitters at once.

Luckily for you, only one of the Ninjas has Dual Wield, but the others have abilities which can inflict a variety of bad status effects upon you (Confuse and Slow, among others). The Ninjas will be the most annoying due to their high evasion, and the fact that one of them can move a great distance due to their Ninja Tabi (which you can steal if you wanted). Defeat everyone here and you will be the champion of yet another tournament. You will also receive the Tainted Cufflink as an added bonus. ========================= A3-10: Wanted: Tonberrion ========================= Description: -WANTED!Wanted: Tonberrion, for possession of a deadly weapon (carving knife) and rampant hatred. Must be dealt with in four rounds of battle if further losses are to be avoided. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat the tonberrions in 4 rounds! Forbidden: Copycat Rank: 23 Appears: After completing Quest C3-06 (Grounded!), reading the Notice "Our Hate" at the Pub, and visiting Fluorgis. Price: 400 Gil Location: Tramdine Fens Days: 20 Required Talents: Teamwork = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 46 Clan Points Teamwork +1 Adaptability +1 Reward: 3190 Gil Low Arcana (x5) For this headhunt battle, your target is the group of Tonberrions (three Tonberries, and a Tonberry King) in the area. There are three of them total, and you have four rounds to kill them all. If you are familiar with these creatures from other Final Fantasy games, they are the same here. Basically, they will stalk a given target until they get close enough, at which point they will strike with such force that you will pretty much die instantly. They also have a move called Karma, which causes damage based on the amount of enemies that particular target has killed up until this point. All of these moves are VERY dangerous, so you will be sure to keep your distance from these enemies. That said, physical attacks that can hit from afar (Aurablast especially) are quite welcome. Flintlocks tend to do a lot of damage to these enemies, plus they can attack from a distance. Tonberries take half damage to all of the elements, which is why I didn't say to use magick. Basically, if you don't let them get close enough to you, you'll be safe the entire battle. You still need to defeat them all within four rounds though. ======================= A3-11: Death March, III =======================

Description: -The Game Is On!Wanted: Participants for the greatest game in Ivalice! This time, it's the final Death March. To the victor go the spoils. -Rules of the Game*Uphold the law -Bronkrise Gamer's Guild Quest Type: Uphold the Law Victory Circumstance: Uphold the law and defeat all foes! Forbidden: Not Moving 3 Tiles Rank: 41 Appears: After completing Quest D4-16 (A Request), Quest A3-08 (Death March, II), and visiting any town. Price: 500 Gil Location: Graszton Days: 20 Recommended Job (Dispatch): Sage Scholar Required Talents: Teamwork = 39 Adaptability = 39 Ability Points: 30 Clan Rewards: 82 Clan Points Teamwork +2 Reward: 5030 Gil Gold Chalice Here, you get to partake in the third and final Death March battle. Your opponents this time consist of an Assassin, Trickster, Time Mage, Ninja, Elementalist, and Green Mage. The greatest threat to your clan by far is the Assassin with her Last Breath ability (causes auto-KO). Some of the other enemies can inflict status effects; the Elementalist's Fire Whip is the one you need to be most concerned over, as it can Disable you. Your main concern also should be that you move exactly 3 tiles per turn. Keep this in mind, since if you don't, you automatically fail the quest. Once you start picking off the mages, the battle will get much easier; defeat them all and you will be the champion here! ========================= A3-12: Wanted: Combatants ========================= Description: We have an unexpected opening in the roster of our forthcoming tourney. We do not often invite outsiders, but if the tourney is to go ahead, we must. Combatant with experience in a clan tourney preferred. -Shadow Tourney Overseer Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 35 Appears: After completing Quest E5-01 (The Dig), Quest A3-11 (Death March, III), and visiting any town. Price: 500 Gil Location: Graszton Days: 20 Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 70 Clan Points Negotiation +2 Adaptability +2

Reward: 5520 Gil Blood-darkened Bone For this quest, you are asked to dispatch one of your clan members for the upcoming tourney. Since they are looking for someone familiar with combat, you would best send a good melee fighter who doesn't rely on magick or weapons to fight, specifically a Berserker or a White Monk. After three days, the quest will be a success if you sent the correct job! ================== A3-13: Jylland Cup ================== Description: Clan Tourneys are Under Way! The next tourney will be the Jylland Cup. Rules are as follows: -Maximum team size: 6 -Bouts to be won: 7 -Tourney Guild - Ivalice Headquarters Quest Type: Battle Victory Circumstance: Defeat all foes in the entry bout! Defeat all foes in the second bout! Defeat all foes in the third bout! Defeat all foes in the fourth bout! Defeat all foes in the fifth bout! Defeat all foes in the elimination bout! Defeat all foes in the final bout! Forbidden: < 100 Damage Ranged Weapons HP <= 20 Targeting All Units Back Attack Lightning Copycat Rank: 41 Appears: After completing Quest E5-01 (The Dig), Quest A3-09 (Ordalia Cup), and visiting any town, during the month of Coppersun. Price: 500 Gil Location: Moorabella Days: 10 Recommended Job (Dispatch): Lanista Required Talents: Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 82 Clan Points Teamwork +4 Adaptability +2 Reward: 6720 Gil Gift of the Judge-Sal For this final tournament, you have to fight your way through seven matches without any breaks in between, in order to be the champion. The first round is against the Arbiters of Death (Sniper, Sage, Illusionist, Berserker, Hunter, Dragoon). Your second match is against the Nortyrants (Flintlock, Geomancer, Seer, Parivir, Trickster, Green Mage). The third battle pits you against the members of Prima Donna (Fencer, Hunter, Raptor, Spellblade). The fourth round is against the Eastwatch (three Parivirs, two Ninjas, and an Assassin). Round five is against the Delite Delta (White Mage, Assassin, Summoner). In the sixth battle, you are up against House Bowen (Fighter,

Ravager, Assassin, Illusionist). Finally, the last battle is against Hopcroft (Ninja, Black Mage, Dragoon, White Mage, Arcanist, Raptor). For the first battle, you will want to eliminate the Sage quickly due to his Gigaflare ability, which can inflict massive damage on your party. The Illusionist and Sniper should be your next targets since their attacks are strong and in the Illusionist's case, can hit multiple members at once. In the second matchup, you should defeat the Seer and Parivir first, since they are the strongest attackers you will face in the battle. The Green Mage will try to Disable and Immobilize you, so she should be taken out early on as well. In the third battle, you need to defeat the Spellblade first so you don't get hit by her status effects (Disable, Immobilize, Doom). If you have a Thief in your group, you can steal a Ribbon from the Raptor if you want it. Make sure you use special abilities to defeat the Raptor, since she cannot be hit with regular attacks. For the fourth battle, you need to cut down those Parivirs quickly as they can become overwhelming fast with their attacks. Same thing goes for the Ninjas; they are fast and have high evasion, as well as Dual Wield and the Ninja Tabi, but you need to defeat them quickly to eliminate the threat. In the next battle, you should concentrate on the White Mage first, since you don't want your enemies to be healed after you attack. Do NOT use magick attacks against them, since they have auto-Reflect due to their equipment. The Summoner should be your second target because of her ability to cause lots of damage on your group. The Assassin will be the most annoying since she can Vanish and has high evasion. When you are fighting against House Bowen, you should defeat the Illusionist first since his abilities can hit multiple people at once for a lot of damage, plus he can Slow or Stop your clan members. The Assassin has Shadowbind, which can also Stop you, but you should save her until the end since her constant use of the Vanish ability will make her difficult to chase with other enemies to deal with. In the last battle with Hopcroft, the Ninja is a big threat with his ability to inflict Doom status on your clan members. The Arcanist is another one you need to eliminate early due to his Graviga attack (takes 50% of your health), as well as the Black Mage with Smile Toss along with high-level magick attacks. The White Mage needs to go early as well due to her Doublecast ability, but is not an immediate threat as the others you face are. After you defeat them, you will become the champions of the Jylland Cup! You will also receive the Gift of the Judge-Sal as an added bonus, too. ======================== A3-14: Wanted: Gaitsnipe ======================== Description: -WANTED!Wanted: Gaitsnipe, for poaching offenses, and the assassination of notable personages. These cold-blooded killers are highly skilled in the use of ranged-weaponry. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat Gatesnipe! Forbidden: Ranged Weapons Rank: 24 Appears: After completing Quest C3-11 (Rumors Abound) and Quest A3-10 (Wanted: Tonberrion).

Price: 400 Gil Location: Baptiste Hill Days: 20 Required Talents: Teamwork = 18 Adaptability = 18 Ability Points: 30 Clan Rewards: 48 Clan Points Aptitude +1 Teamwork +1 Reward: 5410 Gil Malboro Wine (x2) For this quest, you have to defeat the Gaitsnipe clan. They are all skilled with long-range attacks, as advertised (Cannoneer, Sniper, Flintlock, Hunter, Archer, Fusilier). Of course they will hit you from afar, so you will need to get in close and return fire in the way of close-range attacks and magick. It's best to pick off the strongest ones, particularly the Cannoneer, early on, so as to avoid anyone dying in your group. When you defeat the entire crew, you win. =========================== A3-15: Something's Dropped! =========================== Description: One of the mooglewalkers we use for transporting goods has overturned! It was full of valuable gemstones, kupo! If someone makes off with the load, we're finished for sure! Bankruptcy, kupo!!! Retrieve the load as soon as you can! Save our house, kupo! -Moogle Porters Quest Type: Item Recovery Victory Circumstance: Gather all the gemstones! Forbidden: Reaction Abilities Rank: 27 Appears: After completing Quest C3-11 (Rumors Abound) and reading the Notice "The Kthili Surveyors" in the Pub. Price: 400 Gil Location: Nazan Mines Days: 20 Required Talents: Negotiation = 18 Ability Points: 30 Clan Rewards: 54 Clan Points Aptitude +1 Adaptability +1 Reward: 4820 Gil Tanned Beast Hide (x3) In this cave, you are sent to recover the lost gemstones scattered about (see the sparkling spots on the ground). You will have to deal with two Thieves, two Yellow Jellies, and a Beastmaster, however. There are seven gemstones to recover, and new enemies appear every round, so you should be quick in collecting them. The Yellow Jelly enemies have the Acid ability, which can Slow you down, plus they can heal themselves with lightning attacks. The Beastmaster can also control the Yellow Jellies, which makes him a good target to go after early on. The Thieves are not too much of a threat, but I doubt you want them stealing all your items and gil either! Remember that you don't have to fight these enemies, though the extra loot gained won't hurt. The quest ends once you recover all of the gemstones.

===================== A3-16: Hunting Season ===================== Description: -The Game Is On!Wanted: Participants for the greatest game in Ivalice! This time, it's the Jylland Hunt. To the victor go the spoils. -Rules of the Game*Remove the tag from your quarry to score *Time limit: One year -Bronkrise Gamer's Guild Quest Type: Satisfy Petitioner Rank: 46 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan), Quest B3-09 (A Lady's Insistence), Quest A2-10 (Odd Places) by examining the upper-right well, and visiting Graszton, during the month of Blackfrost. Price: 500 Gil Location: Graszton Kthili Sands Days: 20 Required Talents: Negotiation = 22 Adaptability = 22 Ability Points: 30 Clan Rewards: 92 Clan Points Negotiation +3 Teamwork +3 Adaptability +3 Reward: 8750 Gil Quality Pelt White Thread The premise of this quest is simple: you have to find a specific monster every month somewhere in Jylland and engage it in battle (it will be a special blue "!" event on the area maps). You need to defeat it within the specified amount of rounds to successfully collect its tag. ===================== A4-01: Champions' Cup ===================== Description: Announcing a Special Champions' Cup Clan Tourney! The Champions' Cup pits the winners of this year's clan tourney with the winners of last year's tourney. Come and see the best of the best in desperate combat! -Tourney Guild - Ivalice Headquarters Quest Type: Battle Victory Circumstance: Defeat all foes in the Special Bout! Forbidden: < 20 Damage Rank: 54 Appears: After completing Quest A3-13 (Jylland Cup), completing the game and reloading complete game save data, during the month of Goldsun. Price: 500 Gil Location: Fluorgis Days: 10 Recommended Job (Dispatch): Lanista Required Talents: Teamwork = 54 Adaptability = 54

Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +5 Adaptability +3 Reward: 8510 Gil Waterwyrd Crystal In this tournament, you only have to engage in one battle against Clan Centurio. They are comprised of a White Monk, Viking, Archer, White Mage, Soldier, and Green Mage. As with any battle with a White Mage, they should be your first target; even more so in this case since he can use Gigaflare to inflict lots of damage on your clan. The Archer can inflict Doom and Charm status, so you will want to go after her rather quickly as well. The Green Mage can use Doublecast with various status effects, so you will want to be careful about that, too. These guys can take quite a beating, but once you take out the three I mentioned, the battle will become much quicker. Once you defeat them and reaffirm your position as the champions, the quest will end. ========================= A4-02: Wanted: Icicle Ark ========================= Description: -WANTED!Wanted: Icicle Ark, for encasing both a manor and its lord in solid ice. These masters of ice manipulation are currently confined to the Kthili Sands area. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat Icicle Ark! Forbidden: Fire Rank: 26 Appears: After completing Quest C3-16 (Sleepless Nights) and reading the Notice "House on Ice" at the Pub. Price: 400 Gil Location: Kthili Sands Days: 20 Required Talents: Teamwork = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 52 Clan Points Aptitude +1 Teamwork +1 Reward: 3150 Gil Cockatrice Skin (x2) Mysidia Alloy (x5) Here in the desert, you are sent to defeat the Icicle Ark clan. Their clan consists of a Gladiator, Parivir, Illusionist, Summoner, Black Mage, and Scholar. Of course, the Gladiator and Parivir need to be defeated first since they are most powerful with their attacks, but don't forget the mages behind them. The Illusionist has some powerful attacks that can hit your entire clan from a distance, as can the Black Mage. This is especially true with the Summoner, who you want to kill FAST, as her summons can be quite devastating on your group. Once you start picking off the magick-users, you will find the battle to be a lot easier. Once you defeat their clan, the quest is complete. ===========================

A4-03: Thieves in the Ruins =========================== Description: We've found evidence of trespassing at a ruins site not yet cleared for excavation. We suspect grave robbers. If left to their own devices, it could mean the loss of priceless and irreplaceable cultural artifacts. Our society would like to request that someone put a stop to this activity at once. -Naturalist Society Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Opportunity Commands Rank: 35 Appears: After completing Quest D4-06 (Seeking the Stone), completing the Side Quest "Kthili Surveyors", and visiting any town. Price: 500 Gil Location: Kthili Sands Days: 20 Required Talents: Teamwork = 28 Adaptability = 28 Ability Points: 30 Clan Rewards: 70 Clan Points Teamwork +2 Adaptability +2 Reward: 5460 Gil Aurea Pollen (x2) For this battle, you have to fight a couple of Thieves, as well as a Beastmaster and a Rocktitan. House Bowen will also be here to aid you in defeating the Kthili Surveyors you are up against. Bowen's group starts on the high ledge while you start in the lower area, which means you have to face the enemies head-on. Bring in some good attackers and you will be set here, as these enemies are horribly outnumbered and House Bowen's members have some moves that will destroy the enemies rather quickly! ======================== A4-06: Wanted: Floraxion ======================== Description: -WANTED!Wanted: Floraxion, for 23 counts of violence, and the general spreading of mayhem. This giant plant is to be considered extremely dangerous. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat Floraxion! Forbidden: Actions by Viera Rank: 30 Appears: After completing Quest D4-01 (Making Music) and Quest A3-06 (Wanted: Flora), and reading the Notice "A Growing Problem" at the Pub. Price: 400 Gil Location: Baptiste Hill Days: 20 Required Talents: Teamwork = 22 Adaptability = 22 Ability Points: 30 Clan Rewards: 60 Clan Points Teamwork +2 Adaptability +2

Reward: 6760 Gil Putrid Liquid (x2) Malboro Vine Malboro Flower (x2) For this headhunt battle, you are to defeat a giant Rafflesia known as Floraxion, accompanied by two Great Malboros. The Great Malboros have their Bad Breath, which can inflict a variety of status effects on your party, and the giant Floraxion can use several attacks which inflict all sorts of status effects on your party. Also, there are numerous traps hiding on the terrain, so if you have a Ranger with Awareness, it will come in handy here. As for your mark, it can also shoot out a seed which causes another Malboro to appear in the battle. You cannot see Floraxion's HP at first, but once you start attacking it, you will be able to see how much it has left. Use lots of fire-based attacks and it will go down quickly. ======================== A4-08: Wanted: Musician! ======================== Description: A member of our troupe has been injured and won't be able to perform at the music competition in Fluorgis. We've been preparing so long for this, it would be a shame to miss out now, kupo! Please, help us find a replacement in time. We'll need them for no less than six days if we're to have enough time to rehearse! -Pompo, Troupe Leader Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the perfect musician! Rank: 26 Appears: After completing the game and reloading complete game save data. Price: 400 Gil Location: Aisenfield Days: 20 Required Talents: Teamwork = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 52 Clan Points Negotiation +1 Adaptability +1 Reward: 2420 Gil Hero Tonic For this quest, you are asked to dispatch one of your clan members yet again to complete a task. The task at hand requires a musician, so you need to dispatch someone who can equip instruments; an Animist or a Chocobo Knight will be the best fit here. After six days, they will return and the quest will be a success! ============================= A4-10: Wanted: Moogle Rangers ============================= Description: -WANTED!Wanted: The Moogle Rangers, for 245 counts of disrupting the peace, and 1 count of trespassing. Do not be taken in by the adorable appearance of these five moogles-they are to be considered rude and riotous.

-Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat the Moogle Rangers! Forbidden: Missing Rank: 32 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan), reading the Notice "The Moogle Rangers (1)" at the Pub, and visiting Graszton. Price: 500 Gil Location: Sant D'alsa Bluff Days: 20 Required Talents: Teamwork = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 64 Clan Points Negotiation +2 Teamwork +2 Adaptability +2 Reward: 6090 Gil Screamroot (x2) In this battle, you are faced with the Moogle Rangers, which consists of a Black Mage, Moogle Knight, Juggler, Flintlock, and a Chocobo Knight on a White Chocobo. This isn't too bad, as long as you make sure to eliminate the Black Mage (the greatest threat) quickly. The Juggler can be annoying with its Smile Toss, which casts Quicken on its target. The Moogle Knight is another one to watch out for, as its physical attacks can be a bit rough after a while. The White Chocobo can use Choco Recharge, which refills MP, so if you haven't killed their Black Mage yet, this can be quite dangerous for you. Overall, this isn't a very hard crowd to beat, and once you do, the quest will be complete. ============================ A4-11: Red King of Cinquleur ============================ Description: We of Cinquleur seek battle with the strongest of warriors! Defeat me if you can, and you shall be rewarded! -Red King Ruuj of Cinquleur Quest Type: Defeat Mark Victory Circumstance: Defeat Red King Ruuj! Forbidden: Fire, Ice, Lightning Rank: 44 Appears: After completing Quest A1-16 (You Say Tomato) and visiting Camoa. Price: 500 Gil Location: Baptiste Hill Days: 20 Required Talents: Teamwork = 6 Adaptability = 6 Ability Points: 30 Clan Rewards: 88 Clan Points Aptitude +2 Teamwork +2 Reward: 8110 Gil Chocobo Skin Coeurl Pelt Sequencer Here, you have to fight against the lone Red Mage Ruuj. The only problem however is that Ruuj's level is in the mid-40s, and she has Doublecast, which

means she can cast two spells in a row for double devastation of your clan! You can bring your full six-person party to the fight; make sure you have strong attackers and magick-users who can hit from a distance so as to avoid Ruuj's Counter attack. She also has a Ribbon equipped, so there won't be any chance of landing a status ailment on her. If you are around level 25 and have some strong jobs (Fighters, Gladiators, Black Mages, and Sages come to mind), you should be in excellent shape to win. When you defeat Ruuj, you will receive the Sequencer blade as an added gift. ===================== A4-12: Wanted: Tutor! ===================== Description: I seek a talented home tutor for my son, for seven days during the summer holidays. The successful applicant will have a good attitude, and be willing to live in our home for the duration. -Marianna, House Havemille Head Maid Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 16 Appears: After completing Quest C3-16 (Rumors Abound), during the month of Goldsun. Price: 300 Gil Location: Moorabella Days: 20 Required Talents: Negotiation = 13 Adaptability = 13 Ability Points: 30 Clan Rewards: 32 Clan Points Negotiation +1 Adaptability +1 Reward: 2520 Gil Mysidia Alloy (x3) White Thread (x2) For this quest, you have to dispatch one of your clan members in order to get the requested task done. The petitioner is looking for a tutor for their sun, so sending a Scholar would surely get the job done. ============================== A4-14: Wanted: The Mutadragons ============================== Description: -WANTED!Wanted: The Mutadragons, for multiple counts of violent assault resulting in injury and destruction of property. These dragons are a rare species, unknown anywhere else. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat the Mutadragons! Forbidden: Targeting All Units Rank: 36 Appears: After completing Quest D4-16 (A Request), reading the Notices "The Legend of the Dragons" and "The Mutadragons" at the Pub, and visiting any town. Price: 500 Gil Location: The Aldanna Range

Days: 20 Required Talents: Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 72 Clan Points Teamwork +2 Reward: 7490 Gil High Arcana In this battle, you are facing off against the three Mutadragons. These beasts are rather strong and can attack you with various elementals, specifically fire, ice, lightning, and holy. They cannot be affected by most debuffs, so don't even waste your time with them. Bring your strongest attackers, especially those who can attack from a distance since the enemies can hit you from afar as well. If you have a Thief, you can use Steal Accessory to try and grab the Orb of Minwu and the Empyreal Armband from the dragons. These dragons hit hard, so have someone on hand to heal if needed. Once you defeat the trio, they will retreat and the battle will end. ============================= A4-15: Blue King of Cinquleur ============================= Description: We of Cinquleur seek battle with the strongest of warriors! Defeat me if you can, and you shall be rewarded! -Blue King Bliu of Cinquleur Quest Type: Defeat Mark Victory Circumstance: Defeat Blue King Bliu! Forbidden: Using MP Rank: 55 Appears: After completing Quest A4-11 (Red King of Cinquleur). Price: 500 Gil Location: The Bisga Greenlands Days: 20 Required Talents: Teamwork = 7 Adaptability = 7 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Adaptability +3 Reward: 7810 Gil Platinum (x2) Lamia Scale (x2) Divariwood Peytral Here, you face the Blue King Bliu in battle. He is a level 55 Blue Mage with some wicked abilities, including Dual Wield, Magick Frenzy, and two powerful Blue Magick spells. The law that's in place also puts you at a disadvantage, since it rules out your magick-users (unless you don't mind breaking the law here). It is highly recommended that you do not attempt this battle until your clan is at least in the level 30-35 range. Anyway, long-range attacks are excellent, particularly Flintlocks and Cannoneers, Assassins and Snipers, and even strong close-range attacks from Ninjas (with Duel Wield) and Gladiators. Be careful when fighting up close, since his Counter can hit you twice because of his two weapons. Also, the Magick Frenzy is a VERY dangerous move, so have items on hand to heal up whoever gets hit by it. When you defeat the Blue King, he will give you a Peytral as an added reward.

========================= A4-16: Wanted: Woodworker ========================= Description: My roof's about to collapse under the weight of all this snow. If I don't shore it up soon, that'll be the end of the whole thing! But the job is bigger than I can manage on my own, so I'm gonna need a second pair of hands to finish it up. I figure she'll take about five days to get squared away. -Bique, Retired Woodworker Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 16 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella. Price: 300 Gil Location: Moorabella Days: 20 Required Talents: Negotiation = 13 Adaptability = 13 Ability Points: 30 Clan Rewards: 32 Clan Points Negotiation +1 Adaptability +1 Reward: 2520 Gil Rose Branch (x4) Quality Hide (x3) For this quest, you have to dispatch one of your clan members to complete the task at hand for five days. Since this quest is looking for a woodworker to help fix a roof, it would be handy for the person you dispatch to be able to use hammers. Green Mages would be perfect for such a task, so dispatch a Green Mage (equip them with a hammer, too) and you should be successful. ============================ A5-01: Wanted: Magick Weapon ============================ Description: !!!Urgent Request from the Bureau of Defense!!! Wanted: An unmanned Magick Weapon, before it has the opportunity to cause further damage. The Weapon has four legs and attacks anything that comes within range. Mist readings are off the charts, preventing detailed study. Anyone successful in stopping it will be duly rewarded. -Jylland Defenders of the Peace -Bureau of Defense Quest Type: Headhunt Victory Circumstance: Defeat the Magick Weapon at all costs! Forbidden: Items Rank: 96 Appears: After completing Quest D5-13 (Bringer of Doom), Quest A4-14 (Wanted: The Mutadragons), and having Adelle master the Hilo ability (Chirijiraden) as a Heritor. Price: 500 Gil Location: The Aldanna Range Days: 20 Required Talents: Teamwork = 54 Adaptability = 54

Ability Points: 30 Clan Rewards: 99 Clan Points Aptitude +5 Teamwork +5 Adaptability +5 Reward: 24960 Gil Fiend's Blood Here, you are up against probably one of the toughest single enemies in the game: the Magick Weapon! It is a large monster sitting atop a hill, and it is at a very high level (in the 90s). Its Beguile ability can Charm/Doom several of your clan members at once, so you must make sure everyone has the proper accessories equipped to counter that (Fortune Ring, Ribbon, Orb of Minwu). You also want your most powerful attackers here as well, seeing that this thing has close to 2000 HP and can take quite a beating. After two rounds of battle, the Mist in the area will explode, causing lots of damage to your entire clan, so be ready to cure! The Magick Weapon will use Beguile often, as well as its other attacks which also cause a high amount of damage. It would serve you well to be at a high level as well (70s at least) before taking on this beast. Having attackers with Dual Wield and the Ultima abilities (Ultima Masher/Charge/Sword) will help a LOT. Once you defeat this creature, the battle will be over! ============================== A5-03: Green King of Cinquleur ============================== Description: We of Cinquleur seek battle with the strongest of warriors! Defeat me if you can, and you shall be rewarded! -Green King Verre of Cinquleur Quest Type: Defeat Mark Victory Circumstance: Defeat Green King Verre! Forbidden: Restoring HP Rank: 66 Appears: After completing Quest A4-15 (Blue King of Cinquleur). Price: 500 Gil Location: Zedlei Forest Days: 20 Required Talents: Teamwork = 8 Adaptability = 8 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Adaptability +3 Reward: 13090 Gil Strange Liquid (x2) Great Serpent's Fang (x2) Save the Queen For this battle, you meet Green King Verre, who is of course a Green Mage at level 66. You should surely not attempt this battle until your party is at least around level 40. She has some nasty moves, including Last Breath and Nightmare, which can cause Doom and Sleep status, and KO your clan members. She can also raise her accuracy with Tranq, which increases the chances of such abilities working. You have a lot to deal with here, so send out your strongest melee and long-range attackers. Magick is USELESS in this battle since Green King Verre is equipped with a Mirror Mail, which causes Reflect. Once you manage to defeat her, she will reward you with the Save the Queen

blade as an added reward for victory. ======================= A5-04: Wanted: Marksman ======================= Description: We've begun development of a new gun, kupo! But developing and testing are two very different things. We need an experienced marksman to evaluate the gun for us. We think five days of testing should be enough, kupo. -Goug Consortium -Department of Ranged Mutilation Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 18 Appears: After completing Quest D4-01 (Making Music) and visiting Moorabella. Price: 300 Gil Location: Kthili Sands Days: 20 Required Talents: Negotiation = 22 Adaptability = 22 Ability Points: 30 Clan Rewards: 36 Clan Points Negotiation +1 Adaptability +1 Reward: 3630 Gil Wyvern Fang (x4) For this quest, as with the other quests where a certain person is requested, you have to dispatch one of your clan members to do the job for five days. Since it involves using a gun, the obvious pick is sending a Fusilier for this quest. ============================== A5-07: Black King of Cinquleur ============================== Description: We of Cinquleur seek battle with the strongest of warriors, kupo! Defeat me if you can, kupo, and you shall be rewarded! -Black King Nware of Cinquleur Quest Type: Defeat Mark Victory Circumstance: Defeat Black King Nware! Forbidden: Debuffs Rank: 77 Appears: After completing Quest B2-11 (Now That's a Fire!), Quest A5-03 (Green King of Cinquleur), and completing an auction. Price: 500 Gil Location: The Galleria Deep Days: 20 Required Talents: Teamwork = 9 Adaptability = 9 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +4 Adaptability +4 Reward: 9820 Gil Wind Sigil (x3) Crown Scepter

In this quest, you are up against Black King Nware, who is a level 77 Black Mage. His equipment makes him immune to debuffs and can absorb fire, ice, and lightning attacks. That being said, try to stray away from magick-users in this battle, in favor of melee attackers, especially long-range attackers like Fusiliers and Tricksters. It's also a very good idea not to attempt this battle until your clan is at least up to level 50. Since his only Black Magick spells take up more than 10 MP, you get a free turn before he can start attacking you. Use that time wisely to move closer and beat him down quickly. Keep in mind that Nware's equipment allows him to heal up from his magick attacks, so you will want to have attackers who can deal a lot of damage to make up for that. Once you manage to defeat the Black King, he will give you a Crown Scepter as a bonus for victory! ======================== A5-08: Wanted: Caretaker ======================== Description: I just received word that my grandmother hurt herself, kupo. She needs someone to take care of her, but I won't be able to go for another week. Will you go and see that she's all right until I arrive, kupo? -Karm Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 16 Appears: After completing Quest D4-06 (Seeking the Stone) and visiting any town. Price: 300 Gil Location: Camoa Days: 20 Required Talents: Negotiation = 28 Adaptability = 28 Ability Points: 30 Clan Rewards: 32 Clan Points Negotiation +1 Adaptability +1 Reward: 4100 Gil Clear Sap (x3) For this quest, you must dispatch one of your clan members for seven days. Since the job this time is to take care of an elderly woman, a White Mage fits the description perfectly. Send one and you will succeed in this quest. ============================== A5-11: White King of Cinquleur ============================== Description: We of Cinquleur seek battle with the strongest of warriors! Defeat me if you can, and you shall be rewarded! -White King Blanch of Cinquleur Quest Type: Defeat Mark Victory Circumstance: Defeat White King Blanch! Forbidden: Missing Rank: 88 Appears: After completing Quest B2-16 (Pearls in the Deep), Quest A5-07 (Black King of Cinquleur), and visiting Graszton. Price: 500 Gil

Location: The Rupie Mountains Days: 20 Required Talents: Teamwork = 11 Adaptability = 11 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +4 Adaptability +4 Reward: 13720 Gil Clock Gear (x8) Cheer Staff Here, you fight the last of the kings of Cinquleur, and as you would expect this is the toughest of them all. You should not attempt this until your clan is at least up to level 55 or so, seeing as the mark himself is level 88! White King Blanch is a White Mage, but he has Sage abilities as his secondary set of action commands, which means he has access to abilities like Scathe, Gigaflare, and Bio. To top it off, he has the Passive ability Blood Price, which means his magick spells use HP instead of MP, causing him to be ready to fight from the start! It would help a lot if you have long-range attackers in your party for this battle, and even close-range attackers with Dual Wield. This guy is going to hit you with everything he's got, so you need to do the same, and then some. It is actually helpful that he has Blood Price active, since that means his health will go down a bit each time he casts a spell. Regardless, you need to hit him with your strongest attacks and quickly so he doesn't have a chance to destroy your team with his powerful magick. Once you defeat the final king here, he will reward you with a Cheer Staff, and the quest will be over. ===================== A5-14: The Five Kings ===================== Description: We of Cinquleur seek battle with Clan Gully! -Cinquleur Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: < 200 HP Rank: 99 Appears: After completing Quest A5-11 (White King of Cinquleur), completing the game and reloading complete game save data. Price: 500 Gil Location: The Aldanna Range Days: 20 Required Talents: Teamwork = 54 Adaptability = 54 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +5 Reward: 15440 Gil Lightwing Crystal Condemner's Choker In this battle, you have to face all five kings of Cinquleur at the same time! They are all at level 99, and if you thought they were tough as individual units, it gets many times worse when they are all together. Each one has its own abilities that make them individually difficult, too (Red Mage has Doublecast, Blue Mage has Magick Frenzy, White Mage has Sage abilities like Scathe and Bio, Black Mage has upper-level attack magick,

Green Mage has abilities that can Doom/Sleep/KO you). Your first target should certainly be the White Mage so they cannot regain their health. You seriously need to bring your absolute strongest attackers into this battle with the best equipment and accessories that summon Scions, not to mention Ribbons, Fortune Rings, and Ninja Tabis. The best approach is to take them each out one at a time; if you have the Ultima abilities (Masher, Charge, etc.), they will come in handy, as will the Ranger's Mirror Items, and certain summons (High Seraph's Plume for Ultima, Ring of Precepts for Zodiark though it may backfire on you). If you are feeling daring, you could have a Tinker try and use Red Spring in hopes it will Haste your group. Either way, you need to concentrate on one king at a time, since that's the only way you will be able to bring them down effectively. Keep your distance in between turns and make good use of your abilities to stay in this fight. Once you win, you will receive the Condemner's Choker, which allows you to summon Zeromus! ===================== B1-01: A Step Further ===================== Description: I seek someone to escort me to Targ Wood, providing protection as necessary. I am off to work for the Imperial League of Physicians in Rozarria, and I would like to visit the places dear to my heart one last time before I leave. Thank you. -Mack, Scholar at large Quest Type: Escort Victory Circumstance: Protect your charge and defeat all foes! Forbidden: Solitude Rank: 19 Appears: After completing Quest D4-01 (Making Music) and Quest A1-04 (The Next Step), and visiting Moorabella. Price: 300 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 22 Teamwork = 22 Ability Points: 30 Clan Rewards: 38 Clan Points Teamwork +1 Reward: 4690 Gil Prime Tanned Hide (x6) In this battle, you have to protect Mack, a Scholar, against the opposing clan. Your enemies consist of a Seer, Black Mage, Arcanist, Green Mage, Time Mage, and Scholar. The most dangerous ones of the mix are the Black Mage with Firaga, the Time Mage with Stop and Slow, and the Scholar with attacks that can hit everyone on the battlefield. The enemy's attack magicks can be quite brutal, and as such you will want to eliminate them from using long-range attacks as quickly as you can. Anyone who can use a bow or gun to attack, as well as magick, will be quite useful here. The Scholar you were sent to protect is helpful, in that he will buff your clan and heal you as needed. When you defeat the opposition, the quest will be complete. ==================== B1-02: The Last Step ====================

Description: -Trade RequestedI will trade my magickal earrings for the Ocktor Tome of Medicine in your possession. We will do the deal in Targ Wood. -Mack, White Mage Quest Type: Delivery Rank: 15 Appears: After completing Quest D4-16 (A Request) and Quest B1-01 (A Step Further), reading the Notice "What's Really Important" at the Pub, and visiting any town. Price: 300 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 44 Ability Points: 30 Clan Rewards: 30 Clan Points Negotiation +1 Reward: 4260 Gil Prime Tanned Hide Earrings of the Dead ========================= B1-03: Sun-ripened Mayhem ========================= Description: My fields are overrun with cockatrices! I need someone to save my tomatoes! I can't offer much in the way of a reward, but I'm desperatethose tomatoes are special! Oh, and cockatrices spook real easy, so don't bring a whole bunch of folk, or they'll just run off and hide. -Farmer Colt Quest Type: Escort Victory Circumstance: Protect the tomatoes and defeat all foes! Forbidden: Targeting All Units Rank: 7 Appears: After completing Quest B2-01 (Wanted: Ugohr) and visiting Graszton, during the month of Goldsun. Price: 200 Gil Location: Camoa Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 7 Teamwork = 7 Ability Points: 30 Clan Rewards: 14 Clan Points Reward: 910 Gil Tomato Stalk (x2) Iron Carapace (x3) Bitter Sap (x4) Here, you have to defend three tomato allies from the four Cockatrices at the other end of the area. They are rather weak (around Level 5), and you can only bring four units into the battle, which is just fine. Simply press forward onto the field and attack the enemies before they get a chance to defeat any of the tomatoes. If a tomato is killed, you will fail, so be sure to protect them! Luckily, they will attack the Cockatrices as well, so this shouldn't take too long at all.

=========================== B1-05: Beetle in a Haystack =========================== Description: I was out walking my pet scarab beetle, Nero, and I lost him! I only took my eyes off him for a second, but he managed to scamper off somewhere. A friend of mine gave him to me before he moved away, and Nero's all I have to remember him by now. Please help me get him back! I polish him real good every day, so his shell really shines. Just look for something shiny on the ground and you should find him in no time! -Letty Quest Type: Satisfy Petitioner Victory Circumstance: Find the scarab beetle! Forbidden: Lightning Rank: 7 Appears: After completing Quest A1-11 (The Yellow Wings). Price: 200 Gil Location: Camoa Days: 20 Required Talents: Negotiation = 4 Ability Points: 30 Clan Rewards: 14 Clan Points Reward: 440 Gil Ball Moss Wind Stone (x3) Pointed Horn For this battle, you will be up against two Wolves and two Axebeaks. There will be numerous sparkling spots on the map which you must visit and search for a chance to find the scarab beetle. The majority of the spots are on the other side of the map, which you can only access by crossing the two bridges. Fight your way across and check each sparkling spot until you find the scarab beetle, at which point the quest is over. ==================== B1-06: Wayward Drake ==================== Description: I awoke one morning to find my drake, Goud, missing without a trace. I haven't the slightest notion where he might have gone. Well, that's not entirely true. I've heard rumor that a drake was recently sighted in the Aldanna Range. I need someone to venture there and discover whether or not it is my dear Goud. -Mr. Grann Quest Type: Satisfy Petitioner Victory Circumstance: Weaken Goud and defeat all foes! Forbidden: Ice Rank: 15 Appears: After completing Quest B2-06 (Wanted: Gilmunto) and Quest B1-05 (Beetle in a Haystack). Price: 300 Gil Location: The Aldanna Range Days: 20 Recommended Job (Dispatch): Arcanist Required Talents: Negotiation = 8 Adaptability = 8 Ability Points: 30 Clan Rewards: 30 Clan Points

Teamwork +1 Adaptability +1 Reward: 1330 Gil Pointed Horn (x2) Dark Stone (x5) Dragon Bone (x2) Out here on the mountain range, you will encounter Goud, the missing drake (it's the green enemy). It is a Fire Drake, and is accompanied by Thunder Drakes and a Werewolf. The Thunder Drakes have a habit of healing each other with lightning-based attacks when weak, and all of them have strong attack power. You only have to get your target to a HP critical state and the quest will end (if you have a character with Air Render, this can be quite easy). However, it may be useful to defeat the others if not for their extra loot. =========================== B1-07: The White of Its Eye =========================== Description: My pet's gone and run away again. How many times does this make? I've lost count! Her name's Chari, and I saved her from the other bloody orbs that picked on her because she was a different color. You'd think she'd be a little more grateful, but she just keeps running away. Someone help me find her! She has a beautiful white...coat? It should make her easy to tell apart. -Fes Quest Type: Escort Victory Circumstance: Protect Chari and defeat all foes! Forbidden: Fire, Ice, Lightning Rank: 21 Appears: After completing Quest B2-16 (Pearls in the Deep) and Quest B1-06 (Wayward Drake). Price: 400 Gil Location: The Rupie Mountains Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 11 Teamwork = 11 Ability Points: 30 Clan Rewards: 42 Clan Points Teamwork +1 Adaptability +1 Reward: 4920 Gil Crusite Alloy (x3) Here, you will find three Floating Eye enemies closing in on a white Bloody Orb named Chari. Chari is an ally and you must protect her by defeating the others. The law bans usage of Fire, Ice, and Lightning (this includes weapons infused with those elements!), but luckily it doesn't bar Earth attacks (an Elementalist's Boulder Crush would be excellent as the Floating Eyes are weak against it). Chari will also attack, quite powerfully I might add, so all you have to worry about is healing it if need be. Once you kill the three enemies, the quest is complete. ===================== B1-08: Flown the Coop =====================

Description: I was taking one of the cockatrices for a walk in the Menagerie grounds when it flew into a frenzy and lashed out at me with its beak. Before I knew what had happened, it had fluttered over the pen fence and run away. This is the second time one of our monsters has gotten away from me in recent days, and if Mr. Grann finds out, I won't hear the end of it! I need someone to recover the cockatrice before anyone notices it's missing. It answers to the name of Okta. -Keeper Lloyd, Grann's Menagerie Quest Type: Satisfy Petitioner Victory Circumstance: Weaken Okta and defeat all foes! Forbidden: Bladed Weapons Rank: 25 Appears: After completing Quest C3-06 (Grounded!) and Quest B2-07 (The White of its Eye), and visiting Fluorgis. Price: 400 Gil Location: Fluorgis Days: 20 Recommended Job (Dispatch): Arcanist Required Talents: Negotiation = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 50 Clan Points Teamwork +1 Adaptability +1 Reward: 4500 Gil Mind Ceffyl (x6) Out here, you will find the group of Cockatrices, with Okta in the middle of it. Since they all look the same, you have to go by the names displayed when you highlight them. Anyway, you need to defeat the rest of the enemies and only weaken Okta. The Cockatrices themselves are not too difficult, but they can cast Haste on themselves, which can be quite annoying. Be careful when you make your way to the lower area to fight them, as there are several hidden traps along that path. If you have a Sage with Water, you can make quick work of these enemies. They really don't attack you that strongly, so you should have no issue winning here, as soon as you defeat the others and critically weaken Okta. ========================= B1-09: Prepared with Love ========================= Description: My husband's forgotten his lunch again! After all the work I put into making it... I need someone to take it to him while it's still fresh. -Chermie Quest Type: Delivery Rank: 6 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa. Price: 200 Gil Location: Targ Wood, Camoa Days: 20 Required Talents: Negotiation = 4 Ability Points: 30 Clan Rewards: 12 Clan Points Reward: 350 Gil Cruzle Brass (x6) Coral Fragments

Water Stone (x4) ========================== B1-10: Foodstuffs: Texture ========================== Description: Foodstuffs needed. You will be required to catch specific monsters at a specific location. The details are as follows: -Must have fluffy white fur. -Enough to feed two. -To be used as an appetizer, one per serving. Too many is no good. Too few is also no good. -Poison Tasters Guild "The Iron Stomach" Quest Type: Satisfy Petitioner Victory Circumstance: Procure the requested ingredients! Forbidden: Fire Rank: 8 Appears: After completing Quest A1-11 (The Yellow Wings). Price: 200 Gil Location: Targ Wood Days: 20 Ability Points: 30 Clan Rewards: 16 Clan Points Reward: 620 Gil Animal Bone (x3) Chocobo Skin Rat Pelt (x2) The area will be full of Hoppy Bunnies (purple fur) and Dreamhares (white fur). The details ask for you to kill two of the Dreamhares, no more and no less. Ignore the rest of the enemies here. Once you have killed two Dreamhares, move one of your clan members next to the apprentice and talk to him to complete the quest. ======================== B1-11: Foodstuffs: Aroma ======================== Description: Foodstuffs needed. You will be required to catch specific monsters at a specific location. The details are as follows: -Green and uniquely aromatic. -Enough to feed two. -Boil down considerably, so two per serving. Too many is no good. Too few is also no good. -Poison Tasters Guild "The Iron Stomach" Quest Type: Satisfy Petitioner Victory Circumstance: Procure the requested ingredients! Forbidden: Knockback Rank: 19 Appears: After completing Quest B2-06 (Wanted: Gilmunto) and Quest B1-10 (Foodstuffs: Texture). Price: 300 Gil Location: Zedlei Forest Days: 20 Required Talents: Negotiation = 8 Adaptability = 8 Ability Points: 30 Clan Rewards: 38 Clan Points

Adaptability +1 Reward: 2800 Gil Crusader Tonic (x2) Waltwood (x3) Kempas (x2) This time, the area will be filled with Malboros, Deadly Nightshades and Alraunes. As was the case in the previous Foodstuffs quest, you have to defeat enemies to gather ingredients for the apprentice standing watch. In this case, you need to kill four Malboros (no more, no less), and talk to the apprentice after you have done that. While there are other enemies that appear, you can kill them for the added loot and to increase the odds of another Malboro appearing on the field. All of the enemies this time are very annoying with the adverse status effects on your clan. The fact that finding and killing the Malboros may take a while causes this quest to be even more annoying since you have to deal with way too many Alraunes as well. As soon as you kill the right amount, go talk to the apprentice and get out of here! ============================= B1-12: Foodstuffs: Appearance ============================= Description: Foodstuffs needed. You will be required to catch specific monsters at a specific location. The details are as follows: -Must be yellow and lustrous. -Enough to feed nine. -One is enough for three servings. Too many is no good. Too few is also no good. -Poison Tasters Guild "The Iron Stomach" Quest Type: Satisfy Petitioner Victory Circumstance: Procure the requested ingredients! Forbidden: Fire, Ice, Lightning Rank: 29 Appears: After completing Quest C3-11 (Rumors Abound) and Quest B1-11 (Foodstuffs: Aroma). Price: 400 Gil Location: The Bisga Greenlands Days: 20 Required Talents: Negotiation = 18 Adaptability = 18 Ability Points: 30 Clan Rewards: 58 Clan Points Aptitude +1 Reward: 5920 Gil Waterwyrd Crystal For this quest, you will be up against an assortment of Flans. The ones you need are the Yellow Jelly enemies, though. It's obvious that only one is on the map when you start the quest, but as you defeat enemies, new ones will appear. Keep in mind you only need to kill three Yellow Jellies, but you can kill as many of the others as you want (to cycle the respawns a bit more quickly). Keep an eye on your party's health, since these monsters cast magick in their own elements, healing themselves and hurting you. As soon as you kill three Yellow Jellies, move next to the apprentice and talk to him to end the quest successfully. ===================== B1-14: Our Playground

===================== Description: Some old creeps moved in on our playground! The place with the cool old well! Now my old woman's sayin' it's a good opportunity for me to study and stuff. Can you believe it!? Someone drive those creeps away! -Obuta, Camoa Kids Leader Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Ice Rank: 7 Appears: After completing Quest D2-16 (Cilawa the Gluttonous), during the month of Rosefire. Price: 200 Gil Location: Camoa Days: 20 Required Talents: Teamwork = 4 Adaptability = 4 Ability Points: 30 Clan Rewards: 14 Clan Points Reward: 700 Gil Insect Husk (x2) Sanative Needle (x6) Wind Stone (x9) Here you will meet up with the Zedlei Consortium, who are your enemies (Yellow Jelly, Grenade, Malboro, Berserker, and two Rangers). At this point in the game, they are quite weak which means you should have no trouble beating them with little effort. The only annoying aspect is the fact that the Rangers will plant traps whenever they move around, so be careful not to move where one was recently placed! ==================== B1-15: Mushroom Chef ==================== Description: I am a mushroom chef by trade. Know any dish with fungi in it? I cook it. So you can imagine why I'd want one of those fabled Baptiste mushrooms. Careful, though, there are poisonous mushrooms growing in the same place. I'm sure you'll be fine, of course. Just try them when you're out there and you'll know the difference. -Sawah, Mushroom Chef Quest Type: Item Recovery Victory Circumstance: Find a Baptiste mushroom! Forbidden: Back Attack Rank: 11 Appears: After completing Quest A1-16 (You Say Tomato), during the month of Mistleaf. Price: 300 Gil Location: Baptiste Hill Days: 20 Required Talents: Negotiation = 6 Ability Points: 30 Clan Rewards: 22 Clan Points Aptitude +1 Adaptability +1 Reward: 980 Gil Aged Linen Thread (x3)

Cottonflue (x4) Coeurl Pelt (x3) In this area, there are six mushrooms, each with sparkling spots for you to taste in order to find the Baptiste mushroom. There are some enemies here though, including a Dreamhare, Lilith, Lamia, and Sprite. You don't have to fight them, but you should as you look for the mushroom. The most annoying enemies of course are the Lamia and Lilith, due to their ability to Charm your clan members. Once you find the best tasting mushroom, the quest ends. =============== B1-16: Showdown =============== Description: Clan Gully, I beg your assistance! No sooner had we succeeded in tracking down Klesta's demesne than Bowen disappeared! I fear he has gone to deal with the beast himself. We make haste to intercept him before it is too late, but I would ask that you secure for us some cloudy sap...it is a vital piece of our strategy for dealing with our flighty foe once and for all. -Tweigel of House Bowen Quest Type: Defeat Mark Victory Circumstance: Defeat Klesta! Forbidden: Back Attack Rank: 24 Appears: After completing Quest B2-16 (Pearls in the Deep) and Quest B2-03 (Throw Down), completing the Side Quest "I Got A Bad Feeling", and visiting Graszton. Price: 400 Gil Location: Targ Wood Days: 20 Required Items: Cloudy Sap Required Talents: Teamwork = 11 Adaptability = 11 Ability Points: 30 Clan Rewards: 48 Clan Points Adaptability +1 Reward: 3030 Gil Cursed Coin (x5) Skull (x2) Vampyr Fang (x2) Klesta has returned yet again, and Bowen has chased it to its new location. You are sent to protect Bowen and defeat this beast once and for all, with House Bowen arriving just in time to help as well. Just like the previous attempts, go forth and attack Klesta with your strongest attackers; it has over 900 HP so it can take quite a beating! After you deplete it to half health, it will attempt to flee. At that point, you throw the Cloudy Sap at it, and the beast will land again. That's your chance to finish it off once and for all, so continue with the beatdown. Beware of Klesta's attacks as usual; have some items or healing magick ready in the event that you need it. Once you finally deplete its HP, it will die for good, making for a bittersweet victory for Bowen. You will also receive a Demon Feather as an added reward for killing Klesta. ==================== B2-01: Wanted: Ugohr

==================== Description: -WANTED!Wanted: Ugohr, a green-colored shelling, last spotted on Baptiste Hill. One reported case of injury arising from contact with said beast. Payment to be made by injured party. -Jylland Defenders of the Peace Quest Type: Story Battle Rank: 8 Appears: After completing Quest A1-16 (You Say Tomato) and visiting Camoa. Price: 200 Gil Location: Baptiste Hill Days: N/A Ability Points: 80 Clan Rewards: 16 Clan Points Teamwork +3 Reward: 1650 Gil Healing Water (x4) Holy Stone (x3) Moonwood (x3) ================= B2-03: Throw Down ================= Description: Clan Gully, We are in pursuit of an infamous monster that promises to be quite a handful... Would you aid us in driving this menace away? -Bowen of House Bowen Quest Type: Defeat Mark Victory Circumstance: Defeat Klesta! Forbidden: Harming the Weak Rank: 14 Appears: After completing Quest A1-16 (You Say Tomato), and reading the Notices "Klesta Comes" and "Headhunter Friese" at the Pub. Price: 300 Gil Location: Baptiste Hill Days: 20 Required Talents: Teamwork = 6 Adaptability = 6 Ability Points: 30 Clan Rewards: 28 Clan Points Negotiation +1 Reward: 2870 Gil Zingu Pearl Shell (x3) Adamant Alloy (x8) Green Liquid (x4) Here, you meet up with House Bowen for a battle against the giant Crushatrice Klesta (the one from your very first battle in the game). House Bowen consists of a Fighter, Illusionist, Ravager, and Assassin (Veis). Don't worry too much about healing them, since it seems that even if they get to low HP, they stay at 1 (at least the Fighter and Illusionist do). As for Klesta's attacks, it uses Territorial Marking which can hit multiple units hard from a distance, so be careful. Klesta has a lot of HP, and when it gets to a critical level, out come the tougher moves such as Devour. Once you deplete its HP entirely, it will run away, ending the battle.

====================== B2-04: A Fatal Mistake ====================== Description: A local watch hired us to set traps to help them deal with their monster problem. Unfortunately, I set my traps in the wrong place. If word of my mistake gets out, I'll be in serious trouble. That's why I need someone to destroy the traps for me without causing a big stir. -Esther, New Hire Quest Type: Satisfy Petitioner Victory Circumstance: Destroy the traps in 3 rounds! Forbidden: Targeting All Units Rank: 33 Appears: After completing Quest C3-06 (Grounded!) and Quest B2-08 (It's a Trap!), and visiting Fluorgis. Price: 500 Gil Location: The Galleria Deep Days: 20 Recommended Job (Dispatch): Ranger Required Talents: Negotiation = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 66 Clan Points Teamwork +2 Reward: 4830 Gil Kalos (x4) In this cavern, there will be eight assorted traps for you to trigger and destroy. There are once again enemies who insist on fighting you over it, believing your clan put them there in the first place. You have three rounds to destroy all the traps, so there's no time to fight the enemies. The yellow traps cause Silence, green causes 10 HP of damage, blue causes spikes to take 1/2 your current HP, and purple causes Charm. Many of the traps can be taken out easily, but you need to really push to get to the ones in enemy territory quickly. It will get frustrating when the enemies are standing on the traps you need to reach, so try and beat them to it (Time Mages and Jugglers come in handy here). ======================== B2-05: A Simple Question ======================== Description: What are the Judges, really? My beau - he's in an adjudged clansaw the ceremony of the pact when they were initiating him. They say if you swear, you will never die. But isn't that strange? I mean, it's unnatural. I don't trust it. Someone please explain to me what this is all about! -Millemaila, Concerned for her beau Quest Type: Investigation Rank: 10 Appears: After completing Quest B2-06 (Wanted: Gilmunto). Price: 200 Gil Location: The Aldanna Range Days: 20 Required Talents: Teamwork = 7 Adaptability = 7

Ability Points: 30 Clan Rewards: 20 Clan Points Negotiation +1 Reward: 790 Gil Kuraisle Boxwood (x2) ======================= B2-06: Wanted: Gilmunto ======================= Description: -WANTED!Wanted: Gilmunto, possibly a variant strain of nidhogg, known to lurk in the foothills of the Aldanna Range. Vicious and violent, should be considered dangerous in the extreme! Those without faith in their sword arm, give this one wide berth. -Jylland Defenders of the Peace Quest Type: Story Battle Rank: 12 Appears: After completing Quest B2-01 (Wanted: Ugohr) and visiting Graszton. Price: 300 Gil Location: The Aldanna Range Days: N/A Ability Points: 80 Clan Rewards: 24 Clan Points Teamwork +3 Reward: 1330 Gil Succulent Fruit (x3) Storm Stone (x5) Quality Pelt (x2) =================== B2-08: It's a Trap! =================== Description: While traveling through the Aldanna Range I mistakenly dropped several traps meant for sale. I'm afraid the shock of the drop has likely released their safety mechanisms, making them quite dangerous! Deactivating them would be hazardous at this point, so I just need someone to destroy them. It's the only way to be sure. -Esther, New Hire Quest Type: Satisfy Petitioner Victory Circumstance: Destroy all the traps! Forbidden: Targeting All Units Rank: 23 Appears: After completing Quest B2-06 (Wanted: Gilmunto). Price: 400 Gil Location: The Aldanna Range Days: 20 Recommended Job (Dispatch): Ranger Required Talents: Negotiation = 8 Adaptability = 8 Ability Points: 30 Clan Rewards: 46 Clan Points Teamwork +1 Reward: 2730 Gil

Red Geeps Wyrm Carapace Zincatite (x5) In this battle, you face up against three Baknamys and a Luchorpan, which is a stronger version of Baknamy. Your main focus is not the enemies, but to clear the eight traps set throughout the area. This time, there are two different kinds of traps, signified by color (yellow causes Silence, blue takes 1/2 your current HP). Anyway, the enemies are actually quite simple, so you might as well take them out quickly before going after the traps. To destroy the traps, you have to actually trigger them by moving onto the specified targets. Once you clear the last trap, your work here is done. ========================= B2-09: Wanted: Lang Bros. ========================= Description: -WANTED!Wanted: The Lang Brothers, for the injury of 28 members of the Arbiters of Death, a clan to which they formerly belonged. The eldest is a fierce warrior; the second, a skilled knifefighter; the third, a famed archer; and the younger brother, a wielder of magicks. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat the Lang Brothers! Forbidden: Actions by Nu Mou Rank: 15 Appears: After completing Quest B2-06 (Wanted: Gilmunto) and reading the notice "Lang Means Trouble" at the Pub. Price: 300 Gil Location: The Bisga Greenlands Days: 20 Required Talents: Teamwork = 8 Adaptability = 8 Ability Points: 30 Clan Rewards: 30 Clan Points Teamwork +1 Adaptability +1 Reward: 3380 Gil Leestone (x5) Silk Bloom (x2) Fine Wool (x2) Out here, you are met by the Lang Brothers, who consist of an Archer, Black Mage, Fighter, and Thief. For such a fearsome group, they are actually not all that threatening. The only brother who poses a major threat is the Fighter with his Air Render ability. He is the also the first one you'll likely face up close in battle, so you can quickly dispose of him if you brought some strong attackers along. Even the Black Mage only has the low level magicks, so they shouldn't be too much for you to worry about. Once you defeat all four brothers, the quest ends. ====================== B2-10: Books of Magick ====================== Description: I'm going to fail this year, I know it. I can't fail! Please,

could someone explain about grimoires to me in really simple terms? After that, if they could tell me about the Four Great Spirits, and the... (amended for length) -Parore, Akademy Student Quest Type: Investigation Rank: 15 Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an auction. Price: 300 Gil Location: The Aldanna Range Days: 20 Required Talents: Teamwork = 9 Adaptability = 9 Ability Points: 30 Clan Rewards: 30 Clan Points Negotiation +1 Reward: 2370 Gil Storm Sigil (x2) Water Sigil (x2) ========================= B2-11: Now That's a Fire! ========================= Description: Zedlei Forest has been bombed! Looking for a clan to rid our woods of an infestation of bombs! With auction season upon us, who doesn't want a few more clan points in the bank? -Society for Woodland Preservation Quest Type: Story Battle Rank: 14 Appears: After completing Quest B2-06 (Wanted: Gilmunto). Price: 300 Gil Location: Zedlei Forest Days: N/A Ability Points: 80 Clan Rewards: 28 Clan Points Teamwork +2 Adaptability +2 Reward: 2870 Gil Platinum (x5) Agathis (x3) Suspect Mushroom ======================== B2-13: The Ultimate Book ======================== Description: I've been reading some old theses of late, and was intrigued by mention of the Ultimate Book of Magick. I know its very existence may only be a legend, still, if you have any information I would be most eager to hear it. -Terad, Magickal Historian Quest Type: Investigation Rank: 18 Appears: After completing Quest E5-01 (The Dig), Quest B2-10 (Books of Magick), and visiting any town.

Price: 300 Gil Location: The Aldanna Range Days: 20 Required Talents: Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 36 Clan Points Negotiation +1 Reward: 5990 Gil Cockatrice Skin ================= B2-14: Clan Mates ================= Description: Looking for a new clan member to round out your roster? Your search is ended! The more the merrier, to be sure, but we go one further, providing you with a companion chosen to suit your clan's needs. Seek us out in Targ Wood. -Chan Mates Adventurer's Guild Quest Type: Satisfy Petitioner Rank: 1 Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an auction. Price: 100 Gil Location: Targ Wood Days: 20 Ability Points: 10 Clan Rewards: N/A Reward: New clan member. ==================== B2-15: For the Cause ==================== Description: Salutations from Carm Mercantile. We would like to share with you our experiences protecting endangered monsters. While monsters can be dangerous in their own right, they can also be used for food and the making of medicines. Please make a donation to help us prevent the overhunting of monsters, and ensure a prosperous future for all. -"From Shipwrighting to Foodstuffs - We're Carm Mercantile." Quest Type: Satisfy Petitioner Rank: 5 Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an auction. Price: 100 Gil Location: Graszton Days: 20 Required Talents: Teamwork = 7 Adaptability = 7 Ability Points: 10 Clan Rewards: N/A Reward: N/A ========================= B2-16: Pearls in the Deep

========================= Description: Tis the season: zingu pearl season in the Galleria Deep! All those who wish to go pearl hunting must register by accepting this quest. WARNING: Unregistered pearl hunters will be caught and tried as poachers. -Galleria Jewelers Quest Type: Story Battle Rank: 17 Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an auction. Price: 300 Gil Location: The Galleria Deep Days: N/A Ability Points: 80 Clan Rewards: 34 Clan Points Aptitude +3 Adaptability +4 Reward: 3490 Gil Zingu Pearl (x8) ================== B3-01: Death March ================== Description: -The Game Is On!Wanted: Participants for the greatest game in Ivalice! This time, it's the Death March. To the victor go the spoils. -Rules of the Game*Uphold the law -Bronkrise Gamer's Guild Quest Type: Uphold the Law Victory Circumstance: Uphold the law and defeat all foes! Forbidden: Not Moving Rank: 23 Appears: After completing Quest E1-02 (Bonga Bugle - Silversun). Price: 400 Gil Location: Graszton Days: 20 Recommended Job (Dispatch): Sage Scholar Required Talents: Teamwork = 9 Adaptability = 9 Ability Points: 30 Clan Rewards: 46 Clan Points Teamwork +1 Reward: 2440 Gil Dipraeu Bronze (x3) On this square battlefield, you will be facing another clan in battle (Black Mage, White Mage, Fencer, Thief, Soldier, White Monk). As the objective states, you MUST obey the law and defeat your enemies. This should be simple enough, since it only requires that you move every turn. If you have attacks that hit multiple units, this should go rather quickly. As usual, the White Monk is the toughest in the group with his abilities, but you will want to eliminate the mages early on as well for obvious reasons. However you want to take them on, when you win, the quest is complete.

=========================== B3-03: A Lady's Proposition =========================== Description: I want to fight against a monster and know the thrill of battle for myself. Father tells me to put such thoughts from my mind, but I will have none of it. Will you fight alongside me? I wait in the Rupie Mountains. -Syrenead Sie Hyskaris Quest Type: Satisfy Petitioner Victory Circumstance: Protect Syrenead and defeat all foes! Forbidden: Harming the Weak Rank: 25 Appears: After completing Quest B2-16 (Pearls in the Deep) and visiting Graszton. Price: 400 Gil Location: The Rupie Mountains Days: 20 Recommended Job (Dispatch): Defender Arcanist Required Talents: Negotiation = 11 Adaptability = 11 Ability Points: 30 Clan Rewards: 50 Clan Points Negotiation +1 Teamwork +1 Reward: 4500 Gil Zodiac Ore (x8) Orichalcum Here, you will find the Viera Syrenead on the mountain side ready to battle the Nagaraja at the peak. Since she is weak, you have to defend Syrenead while fighting this beast. The difficulties that arise here are the law, which prohibits attacks enemies at a lower level than you are (at this point in the game, you are likely stronger than the enemy, so there's possibly no avoiding this), and the fact you have to scale the cliffs to reach it. Syrenead is not clumsy, and actually stays behind to help your party rather than getting attacked by the wyrm. Nonetheless, make your way up the mountain and defeat the target to clear the quest. ===================== B3-04: On the Rampage ===================== Description: There's a monster on a nearby hill and, well, it's completely out of control! They say it lost its children, and being a mother I can understand how it must feel, but it's causing landslides right and left... I'm sorry, but could someone deal with it? -Concerned Mother Quest Type: Defeat Mark Victory Circumstance: Defeat the Mamatrice! Forbidden: > 100 Damage Rank: 22 Appears: After completing Quest C3-16 (Sleepless Nights) and Quest B2-15 (For the Cause). Price: 400 Gil Location: Moorabella

Days: 20 Required Talents: Teamwork = 9 Adaptability = 9 Ability Points: 30 Clan Rewards: 44 Clan Points Negotiation +1 Reward: 2700 Gil Fiend's Blood (x4) In this battle, you face a giant Mamatrice sitting atop one of the hills. It has plenty of HP and can hit you with its Territorial Marking and Devour attacks from afar. Make your way across the snowy field and engage it in battle using your strong melee fighters, as well as long-range magick users. The Mamatrice cannot move, so you will be able to get into a good position for this fight. After you deplete all of its HP, it will simply fly away defeated, leaving you with the victory. =========================== B3-06: A Lady's Persistence =========================== Description: Father didn't believe I defeated a wyrm in my first battle. Perhaps if I capture it and show it to him he will not find it so easy a claim to dismiss. Will you assist me? I wait in the Rupie Mountains. -Syrenead Sie Hyskaris Quest Type: Satisfy Petitioner Victory Circumstance: Protect Syrenead and weaken the ivory wyrm! Forbidden: Harming the Weak Rank: 31 Appears: After completing Quest C3-11 (Rumors Abound) and Quest B3-03 (A Lady's Proposition). Price: 400 Gil Location: The Rupie Mountains Days: 20 Recommended Job (Dispatch): Defender Arcanist Required Talents: Negotiation = 18 Adaptability = 18 Ability Points: 30 Clan Rewards: 62 Clan Points Negotiation +2 Teamwork +2 Reward: 5740 Gil Mind Ceffyl (x2) This time when you meet with Syrenead, you have to fight another Nagaraja wyrm. If you've been leveling up a lot prior to this quest, you may have trouble staying within the bounds of a law. It's not that big of a deal though. Anyway, you need to protect Syrenead as you scale the mountain and fight the mark. Its attacks can hit multiple party members, but at this point it's nothing you can't handle. Come with units that can move far and quickly (Dragoons are useful for their high Jump statistic), that way you can make it up the mountain side in no time flat. As for Syrenead, she does a good job protecting herself and your party, so you won't have to worry too much about her. When you get to the top, battle the wyrm until it's at a critical state, then Syrenead will capture it and the quest is complete.

====================== B3-08: Unfamiliar Folk ====================== Description: I saw some unfamiliar folk in the Ruins of Delgantua. It's just a feeling, but I don't think they're from around here. I don't think they're even from Jylland! They looked like they were planning something. ...Maybe someone aught inquire further? -Perna, Professor of Archaeology Quest Type: Investigation Victory Circumstance: Defeat all foes! Forbidden: Actions by Humes Rank: 24 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella. Price: 400 Gil Location: The Ruins of Delgantua Days: 20 Required Talents: Negotiation = 9 Aptitude = 9 Ability Points: 30 Clan Rewards: 48 Clan Points Negotiation +1 Teamwork +1 Reward: 2940 Gil Four-leaf Clover (x2) Platinum (x3) When you arrive in the Ruins, you will meet the unfamiliar group of people as advertised. They are a rather generic group, consisting of a Black Mage, two Archers, a Soldier, Warrior, and an Animist. They may seem generic until you get into the actual battle, where pretty much all of their moves can inflict some sort of negative status effect on your characters. You will want to get rid of the Black Mage first, of course, followed by the Soldier and Warrior. The Animist is probably the lowest threat of the group, but the others are the most dangerous with their status effects and self-buffs. Also worth noting is the fact that non-Hume characters have trouble getting across the water to the enemy's side, so aim for having lots of long-distance attacks ready for this battle. ========================== B3-09: A Lady's Insistence ========================== Description: The wyrm I keep at our home is well-behaved and docile, but a group of our neighbors have voiced complaint. Such ignorance... To appease them, I've resolved to cut off my poor pet's hornthat should make him appear less fearsome. This is easier said than done, however, and I shall require help. -Syrenead Sie Hyskaris Quest Type: Satisfy Petitioner Victory Circumstance: Protect Syrenead and weaken the ivory wyrm! Forbidden: Attack Rank: 30 Appears: After completing Quest D4-06 (Seeking the Stone) and Quest B3-06 (A Lady's Persistence), and visiting any town. Price: 400 Gil Location: Moorabella

Days: 20 Recommended Job (Dispatch): Defender Arcanist Required Talents: Negotiation = 28 Adaptability = 28 Ability Points: 30 Clan Rewards: 60 Clan Points Teamwork +2 Adaptability +2 Reward: 8510 Gil Beastlord Horn (x2) This is the third time you come to Syrenead's aid. This time, you are on a snowy hill and your objective is to weaken yet another Nagaraja. You have to make your way up the hill and weaken it to critical health in order to meet the requirements of Syrenead. She will buff your group as the battle goes on, but should she be attacked, you need to heal her. The wyrm won't really attack you until you get onto the hill with it, so be prepared for stronger attacks when you get there. The law in place prohibits regular attacking, so use a lot of abilities and magick to weaken this beast. =============== B3-11: Duelhorn =============== Description: There's a forest not too far from where I live, and at night I see, well, shapes flitting through the trees...or something. I've gone during the day, but no one's there. Could someone go and look into it? I get this feeling there're more of them every day... -Mooshe the Timid Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Restoring MP Rank: 26 Appears: After completing Quest C3-06 (Grounded!) and Quest B3-08 (Unfamiliar Folk), and visiting Fluorgis. Price: 400 Gil Location: Baptiste Hill Days: 20 Required Talents: Teamwork = 14 Adaptability = 14 Ability Points: 30 Clan Rewards: 52 Clan Points Teamwork +1 Adaptability +1 Reward: 4800 Gil Wyrmtwig (x2) You once again meet up with the Duelhorn folks here. It is a different group this time, consisting of a Hunter, Warrior, Fencer, Thief, White Mage, and Time Mage. In such a situation, you will want to kill the White Mage first, especially since he has Cura this time. The Time Mage would be next, so you don't have to worry about your enemies being sped up. Their Warrior is quite strong, so you should have even stronger melee attackers ready to take him out. The Thief is probably the most annoying with its Moogle Lance attack, plus it absorbs fire attacks. Either way, once you defeat this part of the Duelhorn clan, the quest is over.

======================= B3-13: Wanted: Barmaid! ======================= Description: To assist with the Great Land Festival in Camoa, we are currently on the look out for attractive barmaids. During the month of the festival, you will be provided with lodging at the pub. Let's see those applicants! -Targ Barman Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 2 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa, during the month of Goldsun. Price: 100 Gil Location: Targ Wood Days: 10 Required Talents: Negotiation = 3 Adaptability = 3 Ability Points: 30 Clan Rewards: 4 Clan Points Reward: 880 Gil Knot of Rust (x6) Ether (x3) Phoenix Down (x3) For this quest, you have to dispatch one of your clan members for 14 days. Since they are asking for an attractive barmaid, you would do well to send a female clan member, or a Viera (all-female race). ================== B3-14: Making Port ================== Description: There's a ship coming in to port soon I got a bad feeling about. The chief says the paperwork checks out-no problem. No problem with the paperwork? That's suspicious right there! You show me a seaman's shipping writ, and I'll show you a document not fit for feeding to a goat! Someone look into this, would you? -Anonymous, Graszton Port Authority Quest Type: Investigation Victory Circumstance: Defeat all foes! Forbidden: Harming the Opposite Sex Rank: 25 Appears: After completing Quest C3-11 (Rumors Abound) and Quest B3-11 (Duelhorn). Price: 400 Gil Location: Graszton Days: 20 Required Talents: Negotiation = 13 Aptitude = 13 Ability Points: 30 Clan Rewards: 50 Clan Points Negotiation +1 Reward: 4380 Gil Crusite Alloy (x4) Here by the port, you finally meet the Four Commanders of the Duelhorn clan.

They consist of a Trickster, Summoner, Arcanist, and Ninja. This battle really isn't as hard as you would expect, especially when you find out you only have to defeat one of them in order to win. The Trickster is annoying because he can attack with cards from a great distance, but the Summoner and Arcanist have magick which can hurt you a lot more. Pick a target and pummel it until it's defeated, and a Soldier will come and call them away so you can have an easy victory! ======================== B3-16: Knowing the Beast ======================== Description: Never become attached. The rules on this are clear. But it is not so easy to leave one who has fought so long at your side. A dreamhare I had ensorceled lamed its leg and lies wounded in the mountains near Camoa. Will you help me rescue the poor creature? -Ceva, Beastmaster Quest Type: Satisfy Petitioner Victory Circumstance: Guard the bridges for 4 rounds! Forbidden: Reaction Abilities Rank: 6 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa. Price: 200 Gil Location: Camoa Days: 20 Required Talents: Negotiation = 4 Adaptability = 4 Ability Points: 30 New Job Availability: Beastmaster Clan Rewards: 12 Clan Points Adaptability +1 Reward: 830 Gil Danbukwood (x4) Skull (x3) Clock Gear (x5) There is an injured Dreamhare on the battlefield being protected by a Beastmaster. It is on the same side of the area where your party formation begins. The objective is to push the enemies back so that they don't come across the bridges and endanger the Dreamhare. Do this by moving your units onto the bridges as quickly as possible, then fight the enemies and continue moving forward to the other side. You only have to resist the onslaught of enemies for four rounds (designated by timers on the top screen). Once the fourth round is complete, the Dreamhare will recover and the quest will be over. You will also learn the Beastmaster job as thanks for the help! ========================== B4-01: Great Land Festival ========================== Description: It will be Silversun soon, and in Camoa Silversun means the Great Land Festival! We're looking for people to join in the festivities and help decorate our town! The work will last for ten days, with lodging and board provided! Come on, come all! -Camoa Great Land Festival Committee Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 7

Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa, during the month of Goldsun. Price: 200 Gil Location: Camoa Days: 10 Required Talents: Negotiation = 4 Adaptability = 4 Ability Points: 30 Clan Rewards: 14 Clan Points Reward: 320 Gil Knot of Rust (x8) Ether (x4) Phoenix Down (x4) In Camoa, you will meet the petitioner, who wants someone who can perform at the festival. You will have to dispatch that person for ten days. Your best picks here in order to succeed are Jugglers and Tricksters. ================== B4-02: Strong Lady ================== Description: That old man dressed up as a lady was fighting, oh, and he was strong. Real strong! And the clan that lost got dragged off somewheres. I cried a little then, and he gave me a sweet. But I thought I should tell someone anyway. -Crybaby Kocott Quest Type: Defeat Mark Victory Circumstance: Defeat the Night Dancer! Forbidden: Harming the Weak Rank: 30 Appears: After completing Quest C3-16 (Sleepless Nights), Quest B2-14 (Making Port), and reading the Notices "Duelhorn" and "An Invitation from Duelhorn" at the Pub. Price: 400 Gil Location: Camoa Days: 20 Required Talents: Teamwork = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 60 Clan Points Negotiation +2 Teamwork +2 Reward: 5320 Gil Windgod Crystal Mythril (x4) Here, you once again meet up with the Duelhorn group. There are White Monks, a Templar, Gladiator, and a Trickster to deal with here. Your primary target is the Trickster called the Night Dancer. Since there are three of them, and they are arguably the toughest, you should get rid of the White Monks first. Plus, they are blocking the way across to the other side! The Trickster is annoying with its long-distance card attacks as well; coincidentally that is your mark, so try and go after them quickly. The Gladiator has Bangaa Cry, which can cause Confuse status. This can be dangerous for your party, so try and keep your clan away from that enemy if possible (or have a weak clan member attack them if they do get confused). When you finally get across and defeat the Night Dancer, she will flee and the battle will be over.

======================= B4-03: I Want to Forget ======================= Description: I love someone whom I can never have. The very thought haunts me each moment I draw breath. It is more than I can bear. And so I wish to quit this mortal life. There is a substance known as zombie powder which may grant me the relief I so desperately seek. Please, find this and bring it to me. End my suffering. -Glefein Quest Type: Satisfy Petitioner Victory Circumstance: Fulfill the obligations of your quest! Forbidden: Using >= 20 MP Rank: 33 Appears: After completing Quest D4-16 (A Request) and Quest D4-07 (I've Been Had, Kupo!), and visiting any town. Price: 500 Gil Location: Tramdine Fens Days: 20 Required Talents: Teamwork = 18 Adaptability = 18 Ability Points: 30 Clan Rewards: 66 Clan Points Negotiation +2 Adaptability +2 Reward: 7880 Gil Crusite Alloy (x5) To start this quest, you must visit the Witch of the Fens. Talk to her and she will tell you to go to a new area beyond her hut, and this is where you will do battle after talking to the alchemist you met earlier of course. ========================== B4-04: The Goug Consortium ========================== Description: Kupo! Some members of our department went to field-test our latest prototype, but they haven't returned, kupo! We need someone to see if they're all right. If that gun were to fall into the wrong hands...well, let's not think of that! -Goug Consortium -Department of Ranged Mutilation Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Targeting All Units Rank: 17 Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an auction. Price: 300 Gil Location: Zedlei Forest Days: 20 Required Talents: Teamwork = 9 Adaptability = 9 New Job Availability: Fusilier Ability Points: 30 Clan Rewards: 34 Clan Points

Negotiation +1 Adaptability +1 Reward: 2890 Gil Silver Liquid (x2) Out here, you have to fight against a clan of Fusiliers. They wield guns, which means they can all attack from a distance and inflict all sorts of status effects. It will come in handy if you have an Elementalist in your party, specifically with the Fire Whip ability to disable your targets. The enemies are rather weak physically, so if you gang up on them, they will be down in no time. It's also important to have your own long-distance attacks as well, particularly to hit the Fusilier on the high ledges in the northeast area. ======================= B4-05: Wanted: Sidekick ======================= Description: By the archmage Lezaford and all those great men and women who followed him into the annals of history was our world shaped. Surely, such potential must exist today no less than it did in ages of old! Two months is all I ask! Lend me your aid on my journey to find these great people of our time! -Marcol, Researcher of Future History Quest Type: Satisfy Petitioner Victory Circumstance: Pick the right person for the job! Rank: 14 Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an auction. Price: 300 Gil Location: Graszton Days: 20 Required Talents: Negotiation = 7 Adaptability = 7 Ability Points: 30 Clan Rewards: 28 Clan Points Negotiation +1 Adaptability +1 Reward: 1110 Gil Marriom Heather (x2) For this quest, you have to dispatch one of your clan members for fifteen days. The best choice here is to send a Seeq Ranger in order to succeed in this quest. ================== B4-06: Caravan Cry ================== Description: Bandits! Bandits in the Kthili Sands! Help! -Griv's Caravan Quest Type: Escort Victory Circumstance: Protect Alys the Ensorceled and defeat all foes! Forbidden: Opportunity Commands Rank: 34 Appears: After completing Quest D4-01 (Making Music) and Quest B4-02 (Strong Lady), and visiting Moorabella.

Price: 500 Gil Location: Kthili Sands Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 18 Teamwork = 18 Ability Points: 30 Clan Rewards: 68 Clan Points Teamwork +2 Adaptability +2 Reward: 5410 Gil Four-leaf Clover (x3) Ancient Turtle Shell (x2) Out here in the desert, you find Alys surrounded by a group of enemies (Alchemist, White Mage, Viking, two Thieves). You have to protect the Summoner from the enemy clan, while defeating them yourself. Your clan is split up at the start of the battle, but that's okay since that means you can approach the enemy from all angles. The Thieves will try to Immobilize you, as well as stealing, so watch out for them. You will want to go ahead and defeat the White Mage so he can't heal anyone else, as well as the Alchemist, who can let loose with a strong Flare attack. As for the one you are protecting, she can use her Scions to buff the party and help attack the enemies, which is a great help. Once you defeat the opposing clan, victory will be yours and the quest will be done. ======================== B4-07: Under the Weather ======================== Description: I'm...not feeling well of late. A bit under the weather, you might say. Could someone bring a potion...and a hi-potion to Tramdine Fens for me? Many thanks. -Lotice, Friend to no physician Quest Type: Satisfy Petitioner Rank: 11 Appears: After completing Quest C3-11 (Rumors Abound). Price: 300 Gil Location: Tramdine Fens Days: 20 Required Items: Potion Hi-Potion Required Talents: Teamwork = 18 Adaptability = 18 Ability Points: 30 Clan Rewards: 22 Clan Points Negotiation +1 Adaptability +1 Reward: 7880 Gil Silver Liquid (x4) When you get here, you will see an ill Lotice come out to greet you. When she asks if she is dead, answer how you wish (I picked no) and the quest will end. ====================

B4-08: The Eastwatch ==================== Description: Clan Gully! The might of your clan is renowned throughout Jylland. We have traveled from a land beyond where the sun rises in hopes of testing that might against our own. Will you face us in battle? -Zengen, The Eastwatch Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Summoning Scions Rank: 25 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. Price: 400 Gil Location: Moorabella Days: 20 Required Talents: Teamwork = 15 Adaptability = 15 New Job Availability: Parivir Ability Points: 30 Clan Rewards: 50 Clan Points Teamwork +1 Reward: 3910 Gil Moon Ring (x5) Here aboard a docked airship, you will meet the Eastwatch, which consists of two Ninjas, an Assassin, and three Parivirs. As you would expect, the Parivir is quite a powerful attacker, with very strong abilities that can decimate your clan in short time. The Ninjas don't have Duel Wield, but their various Veils can be a nuisance, so you'll want to put a stop to them quickly. If you have an Elementalist, their Fire Whip ability will be useful against the Parivirs, especially if the Disable status sticks. Once you defeat this group, you will be taught the way of the Parivir! ========================== B4-09: Wanted: Shiny Maces ========================== Description: Ngaaa! I'm short-handed! Don't have anyone to polish up these maces! You interested? If you can so much as hold a mace, you're the right one for the job! Ten days or so ought to help me clear out the backlog. -Chita, Chita's Weaponers Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 5 Appears: After completing Quest B2-01 (Wanted: Ugohr) and visiting Grastzon. Price: 100 Gil Location: The Bisga Greenlands Days: 20 Required Talents: Negotiation = 7 Adaptability = 7 Ability Points: 30 Clan Rewards: 10 Clan Points Reward: 1110 Gil Aged Turtle Shell Soft Cotton Bone Chips

For this quest, you have to go to the location and dispatch one of your clan members for 10 days. Since the quest description is looking for someone who can hold a mace, your best bet is to dispatch a Green Mace and equip them with any mace weapon. ====================== B4-10: Aid the Serpent ====================== Description: We've been after a certain mark for some time now, but have been foiled in our efforts to stop it. Who better to aid us than everyone's favorite swords-for-hire, Clan Gully? Come, fight with us! -Clan Serpentina Quest Type: Defeat Mark Victory Circumstance: Defeat the mark! Forbidden: Actions by Viera Rank: 39 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan), Quest B4-06 (Caravan Cry), completing the Side Quest "With a Smile", and visiting Graszton. Price: 500 Gil Location: The Ruins of Delgantua Days: 20 Required Talents: Teamwork = 22 Adaptability = 22 Ability Points: 30 Clan Rewards: 78 Clan Points Teamwork +2 Adaptability +2 Reward: 5320 Gil Adamantite (x2) Here, you think you're fighting a mark alongside a friendly clan, but it turns out you are fighting Duke Snakeheart and his Duelhorn cronies instead. They consist of a Beastmaster, two Black Mages, a White Mage, Alchemist, and an Arcanist (the mark). You only have to defeat the Arcanist in order to clear this quest, though the other mages will surely get in your way. Your first target should be the White Mage so he can't cure the others, though killing the Black Mage and Beastmaster on the front line will prove helpful as well. The Alchemist and Arcanist have the most dangerous spells to unleash on you, particularly the Arcanist's Death ability, so you shouldn't waste time here fighting the others. Once you take out Snakeheart the Arcanist, the quest will be completed. =========================== B4-11: A Chill in the Night =========================== Description: Night after night monsters plague home. Something must be done, but anything myself. Please, find the drive them from our lands! -Tod Hapwell Quest Type: Satisfy Petitioner Rank: 19 Appears: After completing Quest D4-06 (Seeking the lands surrounding our I'm too frightened to do source of these monsters and

the Stone) and Quest B4-07

(Under the Weather), and visiting any town. Price: 300 Gil Location: Fluorgis Days: 20 Required Talents: Negotiation = 28 Adaptability = 28 Ability Points: 30 Clan Rewards: 38 Clan Points Negotiation +1 Adaptability +1 Reward: 5080 Gil Windslicer Pinion ========================= B4-12: To Be a Spellblade ========================= Description: Magick and steel: two paths seemingly at odds. Yet both heed the spellblade and her will. One may not undertake the trial to become a spellblade alone, and I would have you fight at my side. -Hana, Red Mage Quest Type: Escort Victory Circumstance: Protect Hana and defeat 10 foes! Forbidden: Actions by Gria Rank: 28 Appears: After completing Quest C3-11 (Rumors Abound). Price: 400 Gil Location: Moorabella Days: 20 Required Talents: Negotiation = 18 Teamwork = 18 New Job Availability: Spellblade Ability Points: 30 Clan Rewards: 56 Clan Points Teamwork +2 Adaptability +2 Reward: 8190 Gil Unpurified Ether (x2) On this small, restrictive arena, you have to protect the Red Mage Hana from the enemies ahead. There are only three to start off, but more will enter as the battle progresses. It is an all-Viera lineup you'll be facing, so you'll be seeing pretty much every job a Viera can handle in this battle. Take out the mages as quickly as you can, especially the White Mage. Hana is quite useful with her Doublecast ability, in terms of attacking enemies and curing your party and herself. Towards the end of the battle, the Spellblade will appear and challenge you to battle. She has strong attacks which can put you to Sleep, but defeat her like the others and you will win. You will also learn the ways of the Spellblade as a result! ======================== B4-13: Wanted: Artillery ======================== Description: We seek someone to supplement our ranks for a short time and aid us in our fight against a powerful foe. Our strength is in melee, so we need a recruit to provide artillery support.

Once the barrage has broken their ranks, we'll move in and mop up what's left. Ten days should be enough to finish the campaign. -Bedeviled, Daemons of Battle Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 12 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. Price: 300 Gil Location: Fluorgis Days: 20 Required Talents: Negotiation = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 24 Clan Points Negotiation +1 Adaptability +1 Reward: 2680 Gil Gemsteel (x5) For this quest, you are once again asked to dispatch one of your clan members. In this case, the petitioner is looking for artillery support, which means Cannoneers and Flintlocks are the most appropriate choices. Send one of those jobs on this quest and you will succeed. ===================== B4-14: Caravan Cry II ===================== Description: We're under attack in Sant D'alsa Bluff from some mean-looking sorts. Send help, quick! -Pie-Thon Caravan Quest Type: Escort Victory Circumstance: Protect Duke Snakeheart and defeat all foes! Forbidden: Non-elemental Effects Rank: 45 Appears: After completing Quest D4-16 (A Request), Quest B4-10 (Aid the Serpent), and reading the Notice "Sender Unknown" at the Pub. Price: 500 Gil Location: Sant D'alsa Bluff Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 28 Teamwork = 28 Ability Points: 30 Clan Rewards: 90 Clan Points Aptitude +2 Reward: 6010 Gil Snowcat Crystal Over here, you have to fight another bunch of Duelhorn enemies while protecting none other than Duke Snakeheart, the guy you had to defeat in the previous quest. You are up against a Ninja, Trickster, Master Monk, and a Seer. The Master Monk and Seer are nothing to really be concerned over, but the Trickster can cause the Charm status on your clan, and the Ninja can use the powerful Magick Frenzy ability. Despite what the quest says, you only need to defeat Maquis (the Ninja) in order to complete it. So, concentrate all your efforts on him; despite his higher evasion statistics, you should be able to take him down quite easily. Once you beat him, Alys will appear and

everyone will leave, causing you to win by default. ======================= B4-15: Show of Strength ======================= Description: Help! My chocobo corral's been taken over by a ruffian calling himself the Swordking and his band of cohorts! Problem is, they're good. Quite good. They claim they've never been bested! I cannot protect my beloved chocobos... Someone help me, please! -Yew, Chocobo Rancher Quest Type: Battle Victory Circumstance: Protect Ghi and defeat all foes! Forbidden: Targeting an Area Rank: 33 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and Quest B4-11 (A Chill in the Night), and visiting Graszton. Price: 500 Gil Location: Targ Wood Days: 20 Required Talents: Teamwork = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 66 Clan Points Teamwork +2 Reward: 5670 Gil Windgod Crystal (x3) When you arrive here, you will find the Swordking and his cohorts waiting for battle, when a Parivir named Ghi comes to challenge them. Apparently they have been undefeated only because they immobilize and disable their targets before even attacking. As for how you should go about this, bringing your strong attackers is a must. Your enemies consist of a Viking, Templar, and Defender. These guys are really nothing to be worried about; you can take the Templar and Defender out with little effort. The Viking, however, uses Thundara, so you need to be a bit more careful as that can hurt a little bit. You also need to keep Ghi's health up; he will break out of the Disable and Immobilize effects immediately when his turn comes, and his attacks are quite potent as well. Either way, once you defeat this trio, the Swordking will turn himself to stone and the battle will end. =================== B4-16: Lord Grayrl! =================== Description: You be wanting that rare gem of gems, the noble pearl, eh? Perhaps I might part with it for 10 million...no, 30 millionwait, 50 million! A good price, no? Bwa ha ha! Come to the wharf in Graszton. Bring yer money and nothing else...'cept maybe a few wheelbarrows to carry it in! Bwah ha! -Lord Grayrl, Gentleman Trader Quest Type: Defeat Mark Victory Circumstance: Defeat Lord Grayrl! Forbidden: Not Moving 3 Tiles Rank: 28 Appears: After completing Quest D4-01 (Making Music) and reading the Notice "Bad Clan Rising" at the Pub.

Price: 400 Gil Location: Graszton Days: 20 Required Talents: Teamwork = 22 Adaptability = 22 New Job Availability: Viking Ability Points: 30 Clan Rewards: 56 Clan Points Negotiation +1 Teamwork +1 Reward: 5110 Gil Wyvern Wing (x2) In this battle, you get to fight against the Veluga Pirates, headed by Lord Grayrl. You are surrounded by them: a Thief, Juggler, and three Vikings. The law makes it somewhat difficult, as long as you don't forget to move exactly 3 tiles by the end of every turn. You should take out the Juggler first, due to his ability to Stop your clan members. Your primary target is Lord Grayrl, who is on the ship, so you don't really need to worry about the two Vikings in the back area (although, they can cast Thundara, which will hurt a bit if you are not careful). The Vikings and Thief can steal from you as well, so that's something else to watch out for. Lord Grayrl has some pretty neat accessories if you have a Thief with Steal: Accessory handy, too. Either way, once you defeat Grayrl, the battle ends and you will learn how to use the Viking job as an added bonus! ========================= B5-01: Wanted: Woodcutter ========================= Description: The Lord of Camoa has decreed that several trees be cut from the nearby woods. As his personal carpenter, I will oversee your work as you fell the trees. The work should only take two days to complete. -Coerfantl, Carpenter Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 13 Appears: After completing Quest D4-01 (Making Music) and Quest A1-15 (The Star Seal), and visiting Moorabella. Price: 300 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 22 Adaptability = 22 Ability Points: 30 Clan Rewards: 26 Clan Points Negotiation +1 Adaptability +1 Reward: 3630 Gil Lightwing Crystal (x3) Wyrmtwig (x2) For this quest, you are asked to dispatch one of your clan members for two days. In this case, the petitioner is looking for someone to help chop down trees (which you would use an axe for). That being said, you should buy an axe and equip a job who can wield it (Vikings and Chocobo Knights, specifically). If you send either of those jobs properly equipped, you will succeed here.

============== B5-02: Summons ============== Description: Clan Gully! Exactly what is your relationship to Duelhorn? Show us. We wait in the Bisga Greenlands. -A Mysterious Organization Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Actions by Bangaa Rank: 40 Appears: After completing Quest B4-14 (Caravan Cry II) and reading the Notice "Duelhorn Suffers Setbacks" at the Pub. Price: 500 Gil Location: The Bisga Greenlands Days: 20 Required Talents: Teamwork = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 80 Clan Points Negotiation +2 Teamwork +2 Reward: 3330 Gil Spider Silk For this battle, you are in the mountains, and have to deploy your clan in the top and bottom areas. You are up against members of Khamja here, including a Tinker, White Mage, Black Mage, Soldier, and Master Monk. The Black Mage and Master Monk are on the bottom, so you want your best attackers down there, while you send a support group to take out the White Mage and Tinker at the top. It helps a lot if your attackers can do so from a distance, so as to avoid magickal attacks when possible. The Master Monk and Soldier have powerful physical attacks, so be prepared to heal as well. Alys of Duelhorn (a Summoner) will be here to aid you as well, and her summons will be helpful in the battle. Try to take out the Black Mage and Master Monk first, then worry about the less threatening enemies above. Once you defeat them all, the quest will be complete. ============= B5-03: Hunted ============= Description: A fiend hunts me. Each time I think I've slain it, I turn to find it stalking me once more. I fear I am lost. I seek help in ending my nightmare once and for all. I never want to look on this creature again. -Scared Sleepless Quest Type: Battle Victory Circumstance: Protect Frimelda and defeat all foes! Forbidden: Ranged Weapons Rank: 39 Appears: After completing Quest D4-16 (A Request) and Quest B4-15 (Show of Strength), and visiting any town. Price: 500 Gil Location: Aisenfield Days: 20

Required Talents: Teamwork = 39 Adaptability = 39 Ability Points: 30 Clan Rewards: 78 Clan Points Teamwork +2 Adaptability +2 Reward: 7370 Gil Firebird Crystal (x2) The Fallen Angel High Seraph's Plume When you arrive here, you will find the zombie Frimelda in the area, as well as Luc Sardarc, her old lover. He wants to kill this "monster" but you won't let it happen, so he fights you. The battle is only between him, and your three main characters (Luso, Cid, Adelle). The Paladin you must fight has some strong holy-based attacks, so you really need to protect Frimelda from them. He has high evasion and defense, plus Blink Counter which will knock you back with a counter-attack if you are next to him. Attack from behind and with magick if possible; if you can use the Elementalist's Fire Whip to Disable him, it will help a lot. Once you beat him, Luc will leave and Frimelda will give you her sword, The Fallen Angel, as well as a High Seraph's Plume, as thanks. ============================= B5-04: Geomancer's Way - Snow ============================= Description: Geomancers bend nature to their will. Our society has established a series of trials for prospective geomancers to determine whether they are worthy to share in our knowledge. The Trial of Rivening Snow is the third trial. You have traveled far, but your journey is not yet complete. Come when you are prepared. -Naturalist Society Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Using >= 20 MP Rank: 37 Appears: After completing Quest C5-01 (Geomancer's Way - Rain). Price: 500 Gil Location: Moorabella Days: 20 Required Talents: Teamwork = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 74 Clan Points Teamwork +2 Reward: 4730 Gil Stradivari For this third trial, you are in a snowy area fighting against the three Geomancers, as well as an Ice Drake and a powerful Zahak. As you would expect, the Geomancers have an Avalanche attack which can hurt your allies and even put them to sleep, so watch out for that. The Ice Drake also tends to use ice-based attacks to heal itself and hurt you, so use fire-based moves to defeat it quickly. As for the Zahak, it is very strong and tends to buff itself before joining the battle, so worry about the other enemies first. Be careful when you do fight it, since the Zahak's attacks are very powerful.

After you defeat the entire opposition, the trial ends and there is one left! ======================== B5-05: Wanted: Assistant ======================== Description: I need an assistant to assist me in the laboratory with my research, kupo. But not the dangerous kind of assisting with explosions and fires, kupo. Oh no. I'll only need you for seven days, and you'll only be required to work a mere eight hours each day. I'll provide your lunch and afternoon tea, as well as colognes and perfumes to help mask the smell, kupo! -Malbolabs Alchemical Research Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 22 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 400 Gil Location: Goug Days: 20 Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 44 Clan Points Negotiation +1 Adaptability +1 Reward: 5520 Gil Snowcat Crystal For this quest, you have to once again dispatch one of your clan members to complete a task. The petitioner wants a lab assistant, so sending an Alchemist will get the job done successfully. =========================== B5-06: Three-Point Strategy =========================== Description: A missive containing Duelhorn's strategic plans for the near future has been intercepted. -Three-Point StrategyLaunch coordinated attacks on Camoa, Graszton, and Moorabella, using the confusion thus generated to....... Kh....... headquarters..... *A word from the pub: Poster unknown, some sections illegible. Quest Type: Defeat Mark Victory Circumstance: Defeat the Night Dancer! (Camoa) Defeat Alys the Ensorceled! (Moorabella) Defeat Duke Snakeheart! (Graszton) Forbidden: Harming the Opposite Sex (Camoa) Actions by Viera (Moorabella) Targeting Self (Graszton) Rank: 48 Appears: After completing Quest E5-01 (The Dig), Quest B5-02 (Summons), and visiting any town. Price: 500 Gil Location: Camoa Moorabella

Graszton Days: 20 Required Talents: Teamwork = 39 Adaptability = 39 Ability Points: 30 Clan Rewards: 96 Clan Points Negotiation +2 Teamwork +2 Reward: 4920 Gil Wyvern Wing For this quest, there are three battles at three different locations you must partake in. Once you emerge victorious on all three of them, the quest will be complete. Over in Camoa, you have to face the Night Dancer (a Trickster), as well as an all-Bangaa group (Defender, Master Monk, Dragoon, Cannoneer, and Bishop). This is a more physical attack-based group, and you have to fight through them to get to your main target, which makes it all the tougher. You need to kill the Master Monk quickly due to his Lifebane ability being able to cast Doom on one of your clan members. The Night Dancer's card attacks from a distance can get quite annoying as well, which is all the more reason why you should hurry up and get to defeating them. Once you start picking apart this group one by one, it gets much easier, trust me. It would be great if you bring lots of long-range attackers and magick-users, particularly someone who can heal/use items, since you will surely need it with all the attacking taking place. Either way, once you defeat the Trickster, Camoa will be safe again. In Moorabella, you are up against Alys the Ensorceled (Summoner), and her part of Duelhorn (Spellblade, Sniper, White Mage, Assassin, Elementalist). You have to deal with a bit of long-range attacks, as well as powerful magicks from the Elementalist and Alys herself. The Sniper and Assassin can hit you from afar, but you don't want them too close for their abilities will get much worse! You will want some long-range attackers in your party as well, especially ones who can Disable/Stop/Silence the enemies (Fusiliers and Elementalists come to mind here). Their Elementalist has Doublecast, which makes her twice as difficult, so you will want to put a stop to that early on. You would do well to defeat everyone except the White Mage and Alys herself before moving across to where she is standing atop the roof. She also doesn't attack you with summons until you get too close, which makes approaching her easy enough. When you get close, let loose with all your attacks and she will quickly be defeated, allowing Moorabella to rest easy once again. For the Graszton battle, you have to defeat Duke Snakeheart and his mages. You have to fight not only Snakeheart, who is an Arcanist, but he has a Sage, Black Mage, Time Mage, Illusionist, and White Mage defending him. Luckily for you, you only have to defeat him to win the battle, so you can avoid the Black Mage and Sage from the start. Along the path leading to Snakeheart, there are a number of traps, so if you have a Ranger with Awareness, they will be useful in this battle. It also happens that all the traps that cause Charm are by where the enemies are, so more than likely that will play into your favor as well. Their Illusionist is by far the most dangerous, due to its ability to attack from a great distance. Don't waste any time fighting anyone else; just focus on the Duke so that you can end this battle quickly. If you have abilities which cause Disable, Silence, or Stop will be great. Once you beat Duke Snakeheart, Graszton will be saved.

====================== B5-07: Memories Forged ====================== Description: To Clan Gully: A great master of the sword lies upon death's door. I would have you deliver something to them. I await in Nazan Mines. Quest Type: Delivery Victory Circumstance: Investigate the shining object! Protect Frimelda and defeat all foes! Forbidden: Back Attack Back Attack Rank: 42 Appears: After completing Quest E5-06 (Through Another's Eyes), Quest B5-03 (Hunted), and visiting any town. Price: 500 Gil Location: Nazan Mines Kthili Sands Days: 20 Required Talents: Teamwork = 47 Adaptability = 47 Ability Points: 30 Clan Rewards: 84 Clan Points Negotiation +2 Reward: 6620 Gil High Arcana For this quest, you must first head to Nazan Mines. Once there, you will enter a battle against a couple of Wolves and Floating Eyes. It seems that the client is not here, but there is something shining on the ground nearby that you should investigate. There is only one spot you need to check out for this quest, and luckily the enemies are not too difficult, so you should have no problems accomplishing this task. As soon as you get to the shining spot and examine it, you will find it is a curative for the zombie Frimelda, and decide to go bring it to her. Your next destination for this quest brings you to Kthili Sands. Over here, you will have to do battle with four Ghouls. It so happens that you run into Luc Sardarc, who is trying to protect Frimelda this time. Since you're fighting the other undead enemies here, you should remember to use a Phoenix Down or something similar once you get them down to 0 HP so you completely defeat them. These creatures are no major threat, but their Drain Touch can take a lot of HP away, and they tend to target Frimelda, so you need to keep her health high. It isn't required, but it would be extremely useful for you to collect the treasure in the fancy chest on the high ledge, as it contains an Orb of Minwu. Once you defeat the enemy Ghouls, the battle will end. Luso will use the curative on Frimelda, and as an added twist, she will join your clan as thanks! ============================= B5-08: Geomancer's Way - Mist ============================= Description: Geomancers bend nature to their will. Our society has established a series of trials for prospective geomancers to determine whether they are worthy to share in our knowledge. The Trial of Seething Mist is the fourth and final trial. Pass, and our wisdom will be yours.

-Naturalist Society Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: HP <= 100 Rank: 38 Appears: After completing Quest B5-04 (Geomancer's Way - Snow). Price: 500 Gil Location: The Aldanna Range Days: 20 Required Talents: Teamwork = 33 Adaptability = 33 New Job Availability: Geomancer Ability Points: 30 Clan Rewards: 76 Clan Points Teamwork +2 Reward: 4850 Gil Mahbeny (x2) Here in the final trial, you have an uphill battle ahead of you, literally. You have to fight the three Geomancers, as well as a Toughskin and a Lamashtu. The Lamashtu is the closest to where you begin, so you will want to take it out first, so you can spare yourself the potential Charm/Confuse status it can inflict! The Toughskin can wreak the most havoc though, since its Resonate move can target your entire party and cause Disable status on them. You need to have an Elementalist or someone with an ability to cause Disable to try and stop the Toughskin as quickly as possible. As for the Geomancers, they have their usual abilities that can take advantage of the Mist condition (in this case, they can deplete your MP). Once you manage to defeat everyone here, you will finally earn the right to become a Geomancer! ======================== B5-10: The Last Duelhorn ======================== Description: Clan Gully, Please, stop Maquis. He's taken it upon himself to do everything alone. I would go, were it not for my wounds... Please, help. -Alys Quest Type: Battle Victory Circumstance: Defeat Maquis the Phantasm! Forbidden: Ranged Weapons Rank: 52 Appears: After completing Quest E5-06 (Through Another's Eyes), Quest B5-06 (Three-Point Strategy), and visiting any town. Price: 500 Gil Location: The Bisga Greenlands Days: 20 Required Talents: Teamwork = 47 Adaptability = 47 Ability Points: 30 Clan Rewards: 99 Clan Points Aptitude +3 Reward: 5320 Gil Stradivari Here, you will come across Maquis, who insists on leading Duelhorn until the very end. He splits into six versions of himself, all Ninjas, and the battle will commence. You seriously need to have your best clan members here to do

battle with these guys. Magick-users and strong attack abilities (Aurablast, Sidewinder, Moogle Lance, the Ultima attacks) are highly recommended. You also need to make sure you have someone that can heal, since you surely will run low on HP at some point. You can also bring Hurdy as a Bard, since his songs can buff you up and help quite a bit. As for the enemies, they can all use their various Veil attacks to inflict adverse status effects on your clan, so be prepared to use Esuna or the Bard's Soul Etude to cure those. They are all equipped with the Ninja Tabi accessory, which allows them to move very far each turn. The best method of attacking here is to concentrate on one enemy at a time. That way, you are quickly defeating them, and leaving that much less to worry about when you go to the next enemy. Once you manage to defeat them all, you will have finally defeated Duelhorn once and for all! =========================== B5-11: The Way of the Sword =========================== Description: To Clan Gully: I would fight the blademaster returned from death's threshold. One on one. Come to the ruins in the north. Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: < 20 Damage Rank: 50 Appears: After completing Quest E5-11 (Pirate Problems), Quest B5-07 (Memories Forged), and visiting any town. Price: 500 Gil Location: The Ruins of Delgantua Days: 20 Required Talents: Teamwork = 51 Adaptability = 51 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 7880 Gil Putrid Liquid When you come here, you will meet Ghi, who you saw fight another swordsman in a previous quest. Frimelda will be here this time, and Ghi wants to fight her, being that she is the blademaster and all. You can only send Frimelda into this battle, so make sure she is a strong melee job with a secondary action ability being Items (so she can cure herself). It will help a LOT if she has a Ribbon equipped, since many of Ghi's attacks can inflict status effects that prevent you from having control (such as Confuse and Berserk). It will also help if you can get your back against a wall, so that Ghi cannot get to back attack you, as that will be quite painful if he does. If your HP is at 200 HP or below, use the X-Potion to heal up before continuing. Once you manage to best Ghi in battle, the battle will be over. ====================== B5-14: Lethean Draught ====================== Description: I must slay a certain monster for the reagents of a potion I require, and seek allies to join me on the hunt. -Maquis Quest Type: Escort Victory Circumstance: Protect Maquis and defeat all foes!

Forbidden: Copycat Rank: 57 Appears: After completing Quest B5-10 (The Last Duelhorn), Quest B4-03 (I Want to Forget), completing the game and reloading complete game save data. Price: 500 Gil Location: The Aldanna Range Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 54 Teamwork = 54 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Adaptability +3 Reward: 3940 Gil Aurea Pollen In this battle, you actually have to help Maquis from Duelhorn battle a group of Dreamhares. It seems that Maquis doesn't remember you at all. Anyway, this group of enemies are so easy, therefore you shouldn't have any difficulty defeating them. The only annoying part is their Illude ability, which can Charm their target. You still need to protect Maquis though, and since the enemies can pack a punch when they group together, you should have someone ready to heal him as well. Once you defeat them all, you will find out what's wrong with Maquis, and the quest will end. =================== B5-15: Devil's Pact =================== Description: I am afflicted with a terrible disease that eats away at my body each day. A kind man named Maquis brings me medicine to slow its effects, but he's begun to behave strangely. He's had dealings with the Witch of the Fens, and I think there may be a connection between her and his behavior. I need someone who knows the witch to look into this matter on my behalf. -Cyda Quest Type: Satisfy Petitioner Victory Circumstance: Answer the Witch of the Fens! Forbidden: HP <= 20 Rank: 54 Appears: After completing Quest B5-14 (Lethean Draught). Price: 500 Gil Location: Tramdine Fens Days: 20 Required Talents: Negotiation = 54 Adaptability = 54 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 3280 Gil Cockatrice Skin When you arrive here, you will meet the Witch of the Fens yet again. She will ask you to slay the enemies that the potion Maquis wanted was derived from. That means you have to defeat the Dreamhares only. There are three of them here, but they have Illude and will try to Charm you, so be careful! Once you defeat the three Dreamhares, the quest will end successfully after the Witch

of the Fens explains the situation to you. ====================== B5-16: One Last Memory ====================== Description: Maquis cared for me when I was ill. I owe him a debt of kindness that can never be repayed. So when he left with a grim look on his face muttering something about a snake, a great fear took me. I feel I may never see him again. Someone, please, see that he's all right. -Cyda Quest Type: Defeat Mark Victory Circumstance: Defeat Duke Snakeheart! Forbidden: Back Attack Rank: 60 Appears: After completing Quest B5-15 (Devil's Pact). Price: 500 Gil Location: The Galleria Deep Days: 20 Required Talents: Teamwork = 54 Adaptability = 54 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Adaptability +3 Reward: 2940 Gil Prime Tanned Hide In this battle, you must defeat Duke Snakeheart once and for all. You are up against him (Arcanist), as well as his crew (Defender, Seer, Parivir, Flintlock, and Scholar). Movement in this area may be difficult due to the fact there are many traps dividing you and the enemy. A Ranger with Awareness will help remedy this situation. The greatest threat besides Snakeheart himself is the Parivir with his abilities which can Immobilize or Berserk your units. The Defender is also quite powerful with Bangaa Cry, which can Confuse its targets. As for Duke Snakeheart, he has the most powerful magicks Gigaflare and Scathe, as well as Death (instant KO). You only need to defeat the Duke in order to complete this quest, but you should take out the Defender and Parivir along the way as they are the greatest danger to you. If you can somehow Disable these enemies, you will be in a much better position. Once you manage to defeat Duke Snakeheart, the battle will be over and you will complete this quest. ================================= C1-01: It's a Secret to Everybody ================================= Description: My pet shelling, Titoise, has run away, kupo, and I need someone to find him for me! You see, I've been keeping him in secret, kupo. If Mr. Grann finds out, this little moogle is going to be in big trouble. Kupo! If that wasn't bad enough, Mr. Grann's daughter, Fes, can't stand shellings. So I'm sure to catch a pom-pom lashing from both of them, kupo! -Keeper Pirillo, Grann's Menagerie Quest Type: Satisfy Petitioner Victory Circumstance: Weaken Titoise and defeat all foes!

Forbidden: Ice Rank: 40 Appears: After completing Quest D4-16 (A Request) and Quest B1-08 (Flown the Coop), and visiting any town. Price: 500 Gil Location: Goug Days: 20 Recommended Job (Dispatch): Arcanist Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 80 Clan Points Teamwork +2 Adaptability +2 Reward: 4080 Gil Aqua Galac For this battle, you are up against three Great Tortoises, a White Chocobo, and a Red Chocobo. One of the Great Tortoises is Titoise, so you have to look for the name. You need to defeat the rest of the enemies, but only weaken the one you want to critical health. The Great Tortoises have a Headbutt ability which can Immobilize your party members. The White Chocobo can cure its allies, and the Red Chocobo can use the strong Choco Meteor on your clan, so watch out! Once you clear out the rest of the enemies, that's when you should concentrate on bringing down Titoise's health. Once it's at a critical state, the quest will be complete. ======================= C1-02: Hellhound Astray ======================= Description: I was cleaning out Helda's pen-one of our hellhounds-and when I finished she was gone! She must have broken free of her chain, but I know who they'll blame! Helda's one of Mrs. Zamaree's favorites, and you can be sure that if she finds her missing, there will be, well, hell to pay. I need someone to find Helda and bring her back before she's missed! -Keeper Leena, Grann's Menagerie Quest Type: Satisfy Petitioner Victory Circumstance: Weaken Helda and defeat all foes! Forbidden: Bludgeoning Weapons Rank: 39 Appears: After completing Quest C1-01 (It's a Secret to Everybody). Price: 500 Gil Location: Kthili Sands Days: 20 Recommended Job (Dispatch): Arcanist Required Talents: Negotiation = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 78 Clan Points Teamwork +2 Adaptability +2 Reward: 7370 Gil Gold Chalice In this area, you must do battle against some Hellhounds and Worgens. One of the Hellhounds is Helda, the one you need to find and capture. Lucky for you,

Helda is a different color than the rest of the Hellhounds, so you can distinguish her easily. Defeat the other enemies first, then weaken Helda to critical health to win this quest. Be careful of the Worgens, as they can use attacks from a distance to Silence or Immobilize your allies. Once you defeat everyone else and manage to bring Helda to critical health, you are done. ======================= C1-03: My Little Carrot ======================= Description: Oh, it's terrible! Simply terrible! My poor little Carrot has gone wild all of a sudden and hied off to gods know where! Her eyes... Oh, her eyes were like unto a malboro's! I hope you can bring her back, but if you can't, perhaps you could put her out of her misery? -Mrs. Zamaree, A certain menagerie owner's wife Quest Type: Defeat Mark Victory Circumstance: Defeat Carrot! Forbidden: < 20 Damage Rank: 43 Appears: After completing Quest E5-01 (The Dig), Quest C1-02 (Hellhound Astray), and visiting any town. Price: 500 Gil Location: Zedlei Forest Days: 20 Required Talents: Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 86 Clan Points Teamwork +2 Adaptability +2 Reward: 6090 Gil Scarletite This battle puts you against some tough monsters, including Brown and Red Chocobos, a Tonberry, two Great Malboros, and a Cassie (Carrot). It can be difficult especially since you're dealing with Malboros, which can inflict some nasty status effects on your clan. The chocobos can cure the other enemies and hit you with their attack abilities as well. You only need to defeat the Cassie in order to clear this quest, so concentrate on getting over there as quickly as you can. The Tonberry can be a threat if it decides to stalk one of our clan members, and there are also traps strewn about which can cause Charm status. Be careful and take out the enemies in your way, then defeat Carrot to finish this quest. =========================== C1-04: An Earnest Multitude =========================== Description: I seek the love of my life! My search has led me through city streets and far abroad. I have even taken up the pen, and met three charming ladies in my correspondence. Ah, but I've made a mess of things by scheduling a rendezvous with each of them on the same day! I need someone to meet three of the lucky damsels in my stead. Only the dashing need apply-I've a reputation to consider! -Marnot, Pride of Fluorgis

Quest Type: Satisfy Petitioner Rank: 19 Appears: After completing Quest D4-06 (Seeking the Stone) and Quest C1-07 (An Earnest Search), and visiting any town. Price: 300 Gil Location: Fluorgis Moorabella Targ Wood Days: 6 Required Talents: Negotiation = 28 Adaptability = 28 Ability Points: 30 Clan Rewards: 38 Clan Points Negotiation +1 Teamwork +1 Reward: 2540 Gil Hero Tonic Like the two before it, you need to go to the three locations within six days to meet with the ladies. This time, they want a love song, so agree to sing and you will clear this quest. It is highly recommended you use the dispatch feature for this, unless you accept this quest in Fluorgis and do it manually from there. ============================ C1-05: Foodstuffs: Nutrition ============================ Description: Foodstuffs needed. You will be required to catch specific monsters at a specific location. The details are as follows: -Blue, round, feathered, long of tail. -Enough to feed sixteen. -One eyeball is enough to make soup for four. Too many is no good. Too few is also no good. -Poison Tasters Guild "The Iron Stomach" Quest Type: Satisfy Petitioner Victory Circumstance: Procure the requested ingredients! Forbidden: Copycat Rank: 30 Appears: After completing Quest C3-16 (Sleepless Nights) and Quest B1-12 (Foodstuffs: Appearance). Price: 400 Gil Location: The Galleria Deep Days: 20 Required Talents: Negotiation = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 60 Clan Points Adaptability +2 Reward: 3780 Gil Demon Feather (x2) Adamantite (x2) For this quest, you are in a cave full of Ahrimans and Floating Eyes. If you read the orders carefully, they refer to the Floating Eyes (look at the description for a comparison), so you should be going after those enemies. Be very careful of the Ahriman enemies though, as they can Confuse your party, whereas the Floating Eyes can only Silence you. To best tackle this, you will have to send half your group to each side, in the event that Floating Eyes

spawn on either side. Of course, you can kill the Ahriman as well, since they won't count towards your total of Floating Eyes. Once you have killed exactly four Floating Eyes, go talk to the apprentice to complete this quest. ============================== C1-06: Foodstuffs: Bon Appetit ============================== Description: Foodstuffs needed. You will be required to catch specific monsters at a specific location. The details are as follows: -Hidden within a treasure chest. -Enough to feed ten. -One finger per serving. Too many is no good. Too few is also no good. -Poison Tasters Guild "The Iron Stomach" Quest Type: Satisfy Petitioner Victory Circumstance: Procure the requested ingredients! Forbidden: Harming the Weak Rank: 40 Appears: After completing Quest D4-16 (A Request), Quest C1-06 (Foodstuffs: Nutrition), Quest A2-10 (Odd Places) by examining the upper-middle well, and visiting any town. Price: 500 Gil Location: Goug Days: 20 Required Talents: Negotiation = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 80 Clan Points Negotiation +2 Reward: 8420 Gil Mysidia Alloy (x4) For this quest, you are in a room full of treasure chests as well as a Zahak. Your job is to go around and open the treasure chests; some contain treasure, and others contain Mimics. Those Mimics are the ones you have to kill to get the ingredients requested for the quest. You need ten servings, which means you need ten fingers; Mimics have five fingers, so you only need to kill two of them. Once you do that, go talk to the apprentice and the quest will be complete. ========================== C1-07: An Earnest Quandary ========================== Description: I seek the love of my life! My search has led me through city streets and far abroad. I have even taken up the pen, and met three charming ladies in my correspondence. Ah, but I've made a mess of things by scheduling a rendezvous with each of them on the same day! I need someone to meet two of the lucky damsels in my stead. Only the dashing need apply-I've a reputation to consider! -Marnot, Pride of Fluorgis Quest Type: Satisfy Petitioner Rank: 14 Appears: After completing Quest C3-06 (Grounded!) and Quest C1-11 (An Earnest Search), and visiting Fluorgis. Price: 300 Gil

Location: Camoa Graszton Days: 6 Required Talents: Negotiation = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 28 Clan Points Negotiation +1 Teamwork +1 Reward: 1750 Gil Aged Turtle Shell (x4) When you arrive at each of the locations, you will be asked to dance this time. Pick the first option and you will succeed both times. ============================== C1-09: House Bowen's Challenge ============================== Description: Clan Gully, You've kept yourselves busy since our last meeting. Care to test your sword arm against us in a speed battle? Or have you lost your edge? -Bowen of House Bowen Quest Type: Meet Objectives Victory Circumstance: Speed Battle vs. House Bowen Forbidden: Targeting Self Rank: 30 Appears: After completing Quest C3-06 (Grounded!) and Quest B1-16 (Showdown), and visiting Fluorgis. Price: 400 Gil Location: Targ Wood Days: 20 Required Talents: Adaptability = 15 Ability Points: 30 Clan Rewards: 60 Clan Points Teamwork +2 Reward: 4590 Gil Water Sigil (x3) Here, you meet up with House Bowen again, this time for a speed battle against a giant Rafflesia. The beast is in the level 30 range, and its abilities all inflict some sort of status effect on you, which makes it all the more dangerous. That being said, you will definitely want some long-range attackers so you can keep your distance from the enemy's range. The mark has over 1000 HP, the exact amount remaining you won't be able to see until it's below 999. If you have a Black Mage with upper-level Fire magick (Fira or Firaga), they will come very much in handy, as will any other fire-based attacks. Of course, the objective of the speed battle is to get the last hit on the enemy in order to win, so take that into consideration when planning your attacks. When you land the final hit on the Rafflesia, you win the match and the quest! ============================== C1-10: Yellow Wings in Trouble ============================== Description: We're at the mercy of some pretty bad customers... I don't think

we're going to make it! Help! -The Yellow Wings Quest Type: Escort Victory Circumstance: Protect the Yellow Wings and defeat all foes! Forbidden: Harming the Weak Rank: 55 Appears: After completing Quest E5-11 (Pirate Problems), reading the Notice "A Theft from the Manor" at the Pub, and visiting any town. Price: 500 Gil Location: The Ruins of Delgantua Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 51 Teamwork = 51 Ability Points: 30 Clan Rewards: 99 Clan Points Negotiation +3 Teamwork +3 Reward: 12780 Gil Orichalcum When you arrive here, you will find the Yellow Wings being confronted by none other than House Bowen. You need to defend them and defeat your past allies in battle. However, if any of the Yellow Wings dies, the quest will be a failure. You're up against a Fighter, Illusionist, Ravager, and Assassin. The toughest of the group is the Illusionist, due to his ability to hit multiple targets with strong abilities. The Assassin's ability to Stop your allies will make it all the more worth eliminating her quickly as well. Either way, once you put down all of House Bowen, the battle will be over. ======================== C1-11: An Earnest Search ======================== Description: I seek the love of my life! My search has led me through city streets and far abroad. I have even taken up the pen, and met two charming ladies in my correspondence. Ah, but I've made a mess of things by scheduling a rendezvous with each of them on the same day! I need someone to meet one of the lucky damsels in my stead. Only the dashing need apply - I've a reputation to consider! -Marnot, Pride of Fluorgis Quest Type: Satisfy Petitioner Rank: 9 Appears: After completing Quest B2-06 (Wanted: Gilmunto). Price: 200 Gil Location: Targ Wood Days: 6 Required Talents: Negotiation = 8 Adaptability = 8 Ability Points: 30 Clan Rewards: 18 Clan Points Reward: 1050 Gil Damascus (x4) Birch Quality Lumber (x5) When you arrive here, you will be asked to recite a "love poem". Pick the first option and you will succeed.

======================== C1-12: The Nu Mou Nobles ======================== Description: I am called Madreth, clan leader of the Nu Mou Nobles. I seek a kind soul to fetch a phial of healing water and a sheaf of recall grass. We wait beneath the lone tree on Baptiste Hill. -Madreth, No Mou Nobles Quest Type: Delivery Rank: 12 Appears: After completing Quest B2-11 (Now That's a Fire!) and reading the Notice "The Rivalry of the Rupies" at the Pub. Price: 300 Gil Location: Baptiste Hill Days: 20 Required Items: Recall Grass Healing Water Required Talents: Negotiation = 9 New Job Availability: Arcanist Ability Points: 30 Clan Rewards: 24 Clan Points Negotiation +1 Reward: 1680 Gil Body Ceffyl (x3) Soul Ceffyl (x3) ========================== C1-13: Seeding the Harvest ========================== Description: *****Help Wanted!***** It's seeding time again, and each year we lose crops to raiding monsters. We seek hardened adventurers to stand between our livelihood and their fiendish claws! -T.K. Corral Quest Type: Satisfy Petitioner Victory Circumstance: Defeat 10 foes! Forbidden: Knockback Rank: 21 Appears: After completing Quest A2-03 (The Moon Seal), during the month of Coppersun. Price: 400 Gil Location: Camoa Days: 20 Required Talents: Negotiation = 8 Adaptability = 8 Ability Points: 30 Clan Rewards: 42 Clan Points Teamwork +1 Adaptability +1 Reward: 9240 Gil Tiny Mushrooms (x2) In this area, you are faced with a number of different monsters, with more joining the battle with each passing round. You'll see a wide variety here, each with its own attacks and many status ailments they can inflict on you. You need to be able to hit them hard and fast in order to survive this

battle. You'll be more likely to succumb due to adverse status effects, so watch out! My advice would be to keep your clan together so you can concentrate on enemies on one side of the area, and let the rest come to you. This is a HARD battle, but quite doable if you have the right jobs and are at a high enough level. You really need to have attacks that can hit from a distance (Fusiliers and Rangers are a huge plus, as are mages). ===================== C1-14: A Harvest Hand ===================== Description: *****Help Wanted!***** It's harvest time, and what a year it's been! Our crop is so large, we need all the hands we can find to help us bring it in. The more you harvest, the greater your reward! -T.K. Corral Quest Type: Satisfy Petitioner Victory Circumstance: Gather as much fruit as you can in 4 rounds! Forbidden: Harming the Weak Rank: 25 Appears: After completing Quest B2-11 (Now That's a Fire!) and Quest C1-13 (Seeding the Harvest), during the month of Ashleaf. Price: 400 Gil Location: Camoa Days: 20 Required Talents: Negotiation = 9 Adaptability = 9 Ability Points: 30 Clan Rewards: 50 Clan Points Negotiation +1 Teamwork +1 Adaptability +1 Reward: 12830 Gil Healing Water (x2) Insect Husk Out here in the orchard, you will find several fruit-filled trees along the sides of the area. Your job is to go to them and gather some fruit. Of course, there are plenty of tough monsters here to get in the way, with more pouring in every few turns. You only have to survive four rounds though, so concentrate more on getting to each of the six trees before that time is up. Try to take out some of the more annoying enemies if they are in your way, like the Ahrimans and Liliths. After four rounds, the quest will end and the number of trees you gathered fruit from will be tallied. ============================= C1-15: The Bangaa Brotherhood ============================= Description: Mocedad's the name, leader of the Bangaa Brotherhood. We're looking to get our hands on a fire stone and a piece of zinconium. If anyone happens on any they'd be willing to part with, they can find us camped along the highroad in the Bisga Greenlands for a time. -Mocedad, Bangaa Brotherhood Quest Type: Delivery Rank: 19

Appears: After completing Quest B2-16 (Pearls in the Deep) and reading the Notice "Wielders of the Cannon" at the Pub. Price: 300 Gil Location: The Bisga Greenlands Days: 20 Required Items: Fire Stone Zinconium Required Talents: Negotiation = 11 New Job Availability: Cannoneer Ability Points: 30 Clan Rewards: 38 Clan Points Negotiation +1 Reward: 2020 Gil Sweet Sap (x5) Rat Pelt ======================= C1-16: It's the Thought ======================= Description: I've been thinking of getting a gift for my employer. A little treat of sorts - but something healthy. They say succulent fruit has a number of benefits. But not too many, I hope. If he were any healthier, he would work me to death! -Tagore, Aspiring Apprentice Quest Type: Delivery Rank: 7 Appears: After completing Quest B2-01 (Wanted: Ugohr) and visiting Graszton. Price: 200 Gil Location: Graszton Days: 20 Required Items: Succulent Fruit Required Talents: Negotiation = 7 Ability Points: 30 Clan Rewards: 14 Clan Points Reward: 1120 Gil Fire Stone (x5) Whisperweed Gun Gear (x2) ==================== C2-01: Ruinous Traps ==================== Description: I was sent to remove some old traps, but the local monsters had other ideas. They're very territorial, and don't welcome "interlopers." I was lucky to escape with my life, and I have no intention of going back! It should be enough to destroy the traps-will you go in my place? -Esther, New Hire Quest Type: Satisfy Petitioner Victory Circumstance: Uphold the law and destroy the traps! Forbidden: Attack Rank: 46 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and Quest B2-04 (A Fatal Mistake), and visiting Graszton. Price: 500 Gil

Location: The Ruins of Delgantua Days: 20 Recommended Job (Dispatch): Ranger Required Talents: Negotiation = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 92 Clan Points Adaptability +2 Reward: 9450 Gil Windslicer Pinion (x2) For this quest, you once again have to destroy a bunch of traps which are apparently guarded by this group of monsters (Baknamys, Luchorpan, and Tonberry King). The law makes it so you can't use basic attacks, but that doesn't rule out special abilities! Either way, there are eight traps that need to be destroyed by you walking on them, so get to it. Bring out your fast-moving clan members so you can get around the room quickly. As for dealing with the enemies, you can fight them with alternate means aside from regular attacks. The Tonberry King is one you will want to keep your distance from, but the others are not that big of a deal. Green traps cause around 10 HP of damage, purple ones cast Charm, blue causes spikes to take 1/2 your current HP, and yellow causes Silence. Once all the traps are disabled, the quest is complete. ==================== C2-02: Komodo Search ==================== Description: There was an...incident the other day while I was out making a delivery, and the load of potions I was meant to deliver ended up scattered along the ground. Will you help me collect them? Oh, and...let's keep this between you and me. The fewer people that know about this, the better. -Trader for a certain potion manufactory Quest Type: Item Recovery Victory Circumstance: Gather all the potions! Forbidden: Restoring HP Rank: 20 Appears: After completing Quest B2-11 (Now That's a Fire!) and Quest C2-05 (Komodo Departure), and completing an auction. Price: 300 Gil Location: The Galleria Deep Days: 20 Required Talents: Negotiation = 9 Ability Points: 30 Clan Rewards: 40 Clan Points Aptitude +1 Adaptability +1 Reward: 3660 Gil Silk Thread (x2) In this area, your job is to pick up the potions that the trader dropped. You are up against Ice Drakes, Ice Flans, and a Wendigo. The enemies are big on using ice-based attacks to heal themselves and hurt you, so be careful. As usual, it's a good idea to kill them before going for the potions. By now you should have second-tier Black Magick (Fira), which will come very much in handy against these creatures. You still have to protect the trader, so try and kill any enemy that goes near him (can't heal, thanks to the law in place here). There are seven locations to search for potions, as shown by the

sparkling spots on the ground. After you check them all, the quest ends. ===================== C2-03: Komodo Arrival ===================== Description: Finally! We've arrived in Moorabella! I've done it, Celestine! Except...now there's a problem. Can someone come and help me, please? -Komodo Trader Quest Type: Investigation Victory Circumstance: Defeat all foes! Forbidden: Targeting All Units Rank: 25 Appears: After completing Quest C3-01 (Mountain Watch) and Quest C2-02 (Komodo Search), and visiting Moorabella. Price: 400 Gil Location: Moorabella Days: 20 Recommended Job (Dispatch): Defender Arcanist Required Talents: Negotiation = 13 Aptitude = 13 Ability Points: 30 Clan Rewards: 50 Clan Points Teamwork +1 Reward: 3330 Gil Holy Stone (x3) Yellow Liquid (x3) Wyrmtwig Here in Moorabella, you have to help the Komodo Trader fend off another clan that wants to get in his way. The Badd Potions group consists of an Archer, Black Mage, Time Mage, Illusionist, and Geomancer. You will probably be able to kill off the Black Mage quickly since he's the closest to where your clan starts off. Luckily this time around you don't have to worry about protecting the trader, which means he is more or less a dummy target for the Geomancer (these enemies tend to not move from their initial positions). The Time Mage has an annoying ability called Rime Bolt Tome which injures enemy and ally alike, same as the Illusionist's Freezeblink. The Geomancer's Avalanche can harm you and put you to Sleep, plus it has a large range, so you may want to eliminate her quickly as well. The Archer is the lowest threat so you can save her for last, since the mages and Geomancer all have strong multi-target abilities you need to put a stop to. After you defeat the clan, the Komodo Trader will thank you by giving you a Wyrmtwig. =================== C2-04: Shipping Out =================== Description: We're up to our ears in shipping orders. It's getting so bad, I've even thought about taking on baknamy! As it is, the freight keeps piling up, and we don't have enough hands to keep it moving. If you aren't afraid fo a little hard work, we've got a job for you. -Noy, Long-ear Freight Quest Type: Delivery Rank: 11

Appears: After completing Quest C1-16 (It's the Thought). Price: 300 Gil Location: Targ Wood, Graszton Days: 20 Required Talents: Negotiation = 7 Ability Points: 30 Clan Rewards: 22 Clan Points Negotiation +1 Reward: 7000 Gil Recall Grass (x2) Wool Velvet (x2) ======================= C2-05: Komodo Departure ======================= Description: I have to deliver some merchandise, and the road promises to be treacherous. Guards needed! Pay: 2,200 gil The successful applicant will have confidence in their sword arm, be passionate about their work, and love to quaff potions. -Komodo Potions Quest Type: Escort Victory Circumstance: Protect the Komodo Trader and defeat all foes! Forbidden: Targeting an Area Rank: 16 Appears: After completing Quest B2-01 (Wanted: Ugohr) and visiting Graszton. Price: 300 Gil Location: The Bisga Greenlands Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 7 Teamwork = 7 Ability Points: 30 Clan Rewards: 32 Clan Points Negotiation +1 Teamwork +1 Reward: 2200 Gil Zodiac Ore (x5) Cruzle Brass (x3) Rabbit Tail Out along the cliffs, your job is to protect the Komodo Trader from the bandits threatening to steal his potions. You are up against two Warriors, an Archer, Moogle Knight, and a Fusilier. The most annoying of the bunch by far is the Fusilier since he wields a gun which can target pretty much anywhere on the map. The Warriors also have some pretty strong attacks, so try and take them out quickly, especially since they are closer to where you begin. Additionally, there are a couple traps strewn about the area (you won't see them), so good luck avoiding them. Use items to heal as you take out these bandits one at a time. The Fusilier, annoying as he is, will probably be the last one you take out because of where he's located atop the cliff and how long it will take your clan to get up there as well. If the Komodo Trader is weak, heal him since if he dies, you fail! ========================== C2-06: The Forests of Loar

========================== Description: -Annual Wayfarer's Expedition!Visit all the below areas within 6 days and receive a stamp in your wayfarer's log to win valuable prizes! -Marsa Wayfarers Association List of Destinations: -Targ Wood -The Bisga Greenlands -Zedlei Forest Quest Type: Meet Objectives Rank: 15 Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an auction. Price: 300 Gil Location: Targ Wood, The Bisga Greenlands, Zedlei Forest Days: 6 Required Talents: Adaptability = 9 Ability Points: 30 Clan Rewards: 30 Clan Points Teamwork +1 Adaptability +1 Reward: 1750 Gil Faerie Wing (x3) ======================== C2-07: The Lands of Loar ======================== Description: -Annual Wayfarer's Expedition!Visit all the below areas within 5 days and receive a stamp in your wayfarer's log to win valuable prizes! -Marsa Wayfarers Association List of Destinations: -Baptiste Hill -The Bisga Greenlands -The Aldanna Range Quest Type: Meet Objectives Rank: 16 Appears: After completing Quest B2-16 (Pearls in the Deep) and visiting Graszton. Price: 300 Gil Location: Baptiste Hill, The Bisga Greenlands, The Aldanna Range Days: 5 Required Talents: Adaptability = 11 Ability Points: 30 Clan Rewards: 32 Clan Points Teamwork +1 Adaptability +1 Reward: 1750 Gil Fire Stone (x2) Mape Wood ======================== C2-08: The Towns of Loar ======================== Description: -Annual Wayfarer's Expedition!-

Visit all the below areas within 7 days and receive a stamp in your wayfarer's log to win valuable prizes! -Marsa Wayfarers Association List of Destinations: -Camoa -Graszton -Moorabella Quest Type: Meet Objectives Rank: 17 Appears: After completing Quest C3-06 (Grounded!) and Quest C2-07 (The Lands of Loar), and visiting Fluorgis. Price: 300 Gil Location: Camoa Graszton Moorabella Days: 20 Required Talents: Adaptability = 15 Ability Points: 30 Clan Rewards: 34 Clan Points Teamwork +1 Adaptability +1 Reward: 1750 Gil Large Feather Small Feather ========================== C2-09: The Genuine Article ========================== Description: Even among wares as fine as Galmia Pepe's there are distinctions. Of late, a large number of counterfeit De'vine Ribbons-one of our finest products-have made their way to market. The counterfeiters are trying to pass off ribbons from the cassie variant of malboro-a vastly inferior specimen. We must act quickly if we are to protect the reputation of our house. Look into the matter with all haste. -Galmia Pepe, Office of Quality Assurance Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Buffs Rank: 17 Appears: After completing Quest B2-11 (Now That's a Fire) and completing an auction, during the month of Plumfrost. Price: 300 Gil Location: Graszton Days: 20 Required Talents: Teamwork = 9 Adaptability = 9 Ability Points: 30 Clan Rewards: 34 Clan Points Teamwork +1 Adaptability +1 Reward: 2170 Gil Moon Bloom (x2) When you arrive in Graszton, you will see that you are fighting a band of thieves, four of them to be exact. Fortunately for you, all they can really do to you is attack and attempt to steal gil. That means it will be a rather

simple fight to get through. Simply advance up the street and ambush the thieves, and take them out to win this quest. ============================== C2-10: The Root of the Problem ============================== Description: The counterfeiters recently remanded to our custody have divulged the source of the fake De'vine Ribbons. We'll find no lasting solution to the problem until we've stopped it at the source. Please follow up on this information and take such action as you deem appropriate. -Galmia Pepe, Office of Administration Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: > 100 Damage Rank: 21 Appears: After completing Quest B2-16 (Pearls in the Deep) and Quest C2-09 (The Genuine Article), and visiting Graszton. Price: 400 Gil Location: The Galleria Deep Days: 20 Required Talents: Teamwork = 11 Adaptability = 11 Ability Points: 30 Clan Rewards: 42 Clan Points Teamwork +1 Reward: 2980 Gil Black Thread (x2) Battlewyrm Carapace (x5) Here, you will find the hideout of the counterfeiters, and they are ready for you! You are up against a Ninja, White Monk, Viking, Fighter, and two Thieves. The White Monk will again be the most difficult enemy here, especially since it has Aurablast which can hit multiple targets. The Ninja's Fire Veil can be tricky as it can Confuse your allies, which is not good. The rest of your opponents are just the typical physically attacking sort, so there's nothing to really worry about there. Focus on killing the White Monk and Ninja first, then take down the others quickly to defeat the counterfeit group! ====================== C2-11: The Whole Truth ====================== Description: We've exhausted our supply of materials needed to make De'vine Ribbons, and we need someone to bring in the latest harvest. -Galmia Pepe, Office of Procurement Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Buffs and Debuffs Rank: 22 Appears: After completing Quest C3-01 (Mountain Watch) and Quest C2-10 (The Root of the Problem), and visiting Moorabella. Price: 400 Gil Location: Zedlei Forest Days: 20 Required Talents: Teamwork = 13

Adaptability = 13 Ability Points: 30 Clan Rewards: 44 Clan Points Teamwork +1 Reward: 3430 Gil Pearl Moss (x3) Prime Pelt Here in the forest, you have to face six of the Cassie variety of Malboros. They all have the ability to Charm your clan members, as well as cause Slow and Sleep status. They can even use Regen on themselves and raise defense, so these enemies are clearly a bunch you'll want to eliminate fast. However, once the Cassies advance, you are in for a VERY bad time with all these status effects being constantly spammed your way, coupled with them using Love Song to repair any damage you manage to inflict on them. You will need a lot of long-distance attackers, plus magick-users who can either inflict a lot of damage very quickly, or use Haste on your group. It would also be essential to have Ribbons equipped to protect against Charm, but you don't get those until later in the game, so maybe you should wait until later to conquer this quest (or dispatch a good enough party to take care of it). ============================== C2-12: Chita on Weapons-Adepts ============================== Description: Ngaaa! I teach the youths one thing, they forget ten others! Teach 'em to focus, and then they can't focus on anything else! Nothing for it but to keep teaching 'em what I can. If it means breaking every bad habit they have one by one, so be it! -Chita, Chita's Weaponers Quest Type: Meet Objectives Victory Circumstance: Speed Battle vs. Chita's Weaponers Forbidden: Bludgeoning Weapons Rank: 39 Appears: After completing Quest C3-16 (Sleepless Nights) and Quest C2-15 (Chita on Weapons-Novices). Price: 500 Gil Location: The Rupie Mountains Days: 20 Required Talents: Adaptability = 20 Ability Points: 30 Clan Rewards: 78 Clan Points Negotiation +2 Teamwork +2 Reward: 5900 Gil Beastlord Horn (x3) Here, you are again met by Chita's Weaponers (two Warriors and a Gladiator) for another speed battle. This time, the battle is against a Golem at the far end of the area. As in any speed battle, you need to land the final blow in order to win the bout, so time your movements and attacks accordingly. When attacking the Golem, do not use magick as it has Reflect automatically. Be careful when attacking up close due to its Blink Counter Reaction ability, which will knock you back in a counter attack. Chita's Warriors will try and gang up on the mark, so try not to weaken the enemy too much when your turns are up, or else they may get the kill. Move your clan up close and wait for them to attack, then let loose with all your attacks in a row to win this easily.

=============================== C2-15: Chita on Weapons-Novices =============================== Description: Ngaaa! The youths these days can't wield a weapon to save their lives! ...Feh! Nothing for it but to teach 'em myself. -Chita, Chita's Weaponers Quest Type: Meet Objectives Victory Circumstance: Speed Battle vs. Chita's Weaponers Forbidden: Ranged Weapons Rank: 33 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella. Price: 500 Gil Location: The Galleria Deep Days: 20 Required Talents: Adaptability = 13 Ability Points: 30 Clan Rewards: 66 Clan Points Negotiation +2 Teamwork +2 Reward: 4920 Gil Damascus (x4) Coral Fragments (x3) In this cave, you are met by Chita's Weaponers (two Warriors and a Gladiator) and are challenged to a speed battle against a Deathscythe enemy. The creature is an undead, so you can hurt it with healing spells if you so wanted. It can heal itself with dark-based attacks, however. Nonetheless, you should bring strong attackers and surround the mark so you have the prime locations to attack it from. You have to inflict the final blow before Chita's group does, so time your attacks accordingly. They won't be able to attack it if you surround the enemy, so that works in your favor. ===================== C2-16: Kupoppy Flower ===================== Description: The time has come, kupo, to propose to the one I love! Oh, she's very cultured and ladylike, so I must be a gentleman, kupo. I've heard that eating the kupoppy flower makes one more refined and elegant, kupo! Could you get one for me? -Kolulu, Moogle in love Quest Type: Item Recovery Victory Circumstance: Find a kupoppy flower! Forbidden: Knockback Rank: 25 Appears: After completing Quest B2-16 (Pearls in the Deep) and visiting Graszton. Price: 400 Gil Location: The Rupie Mountains Days: 20 Required Talents: Negotiation = 11 Ability Points: 30 Clan Rewards: 50 Clan Points Aptitude +1

Adaptability +1 Reward: 3400 Gil Tarkov Crystal (x6) In the mountains, your job is to find a kupoppy flower for Kolulu at one of five sparkling spots on the ground. However, you will have to fight through Wolves, Werewolves, and a Worgen to get to the peak. These enemies are nothing new, so you should have no difficulty making your way to the top and defeating them all. Of course, the quest ends once you find the flower by searching each location until you uncover the kupoppy. ===================== C3-01: Mountain Watch ===================== Description: Kuknir Travel is looking for guards to escort touring groups headed for the Rupie Mountains. The Marsa Wayfarers Association has been gaining on them of late. Kuknir want safety as a selling point, most like. -Shink, Pub Patron Quest Type: Story Battle Rank: 20 Appears: After completing Quest B2-16 (Pearls in the Deep) and visiting Graszton. Price: 300 Gil Location: The Rupie Mountains Days: N/A Ability Points: 80 Clan Rewards: 40 Clan Points Negotiation +4 Teamwork +3 Reward: 2450 Gil Gemsteel (x3) Spiral Incisor (x3) ========================== C3-03: Speed Battle, Kupo! ========================== Description: We're looking for a clan to face us in a fearsome speed battle, kupo! We'll find a suitably vicious beast-all you need to do is arrive at the appointed place. To battle, kupo! -Scarface, Lord of the Speed Battle Quest Type: Meet Objectives Victory Circumstance: Speed Battle vs. Scarface! Forbidden: Not Moving Rank: 22 Appears: After completing Quest B2-16 (Pearls in the Deep) and visiting Graszton. Price: 400 Gil Location: The Galleria Deep Days: 20 Recommended Job (Dispatch): Templar Required Talents: Teamwork = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 44 Clan Points Negotiation +1

Teamwork +1 Adaptability +1 Reward: 12830 Gil Giant's Tanned Hide (x5) Tanned Tyrant Hide (x5) In the Larva Den, you will meet with Scarface and his clan (Juggler, Lanista, Master Monk, Hunter). There is a random mark which appears in this area, and the objective is for your clan to deliver the final blow before Scarface's clan does. Ignore the regular Baknamy enemies that are also in the area, and focus on the main mark. If you can increase your speed with Haste, be it with a Time Mage or Tinker, it will help immensely. You can only bring four clan members into the battle, so bring your strongest attackers so you can beat this mark quickly. It only matters who has the final blow on it, so act accordingly so that your clan can kill the beast and win the match. ================== C3-04: For My Love ================== Description: The most charming man visits my shop each morning. I think he's interested in me, and I want to bake him a special cookie to show him how I feel. Please bring me a bat tail so I can bake him a treat he'll never forget! -Mille, Love-struck Maiden Quest Type: Delivery Rank: 16 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella. Price: 300 Gil Location: Moorabella Days: 20 Required Items: Bat Tail Required Talents: Negotiation = 13 Ability Points: 30 Clan Rewards: 32 Clan Points Negotiation +1 Reward: 2140 Gil Gurnat (x3) Gimble Stalk (x2) ======================= C3-05: Monster Poaching ======================= Description: Saw some suspicious fellows the other day, dragging this little monster off somewhere... I wonder if it weren't one o' them endangered monsters? A Carm Mercantile fella was only telling me about 'em the other day. Made a donation right there and then, I did! Anyway, that little monster I saw matched the description of one of 'em! Maybe someone could go and help? -A Passerby Quest Type: Defeat Mark Victory Circumstance: Protect the cluckatrices and defeat all foes! Forbidden: Piercing Weapons Rank: 36 Appears: After completing Quest D4-06 (Seeking the Stone) and Quest B3-04 (On

the Rampage), and visiting any town. Price: 500 Gil Location: Baptiste Hill Days: 20 Recommended Job (Dispatch): Defender Required Talents: Teamwork = 13 Adaptability = 13 Ability Points: 30 Clan Rewards: 72 Clan Points Negotiation +2 Reward: 2400 Gil Mind Ceffyl (x3) For this quest, you are sent to protect the cluckatrices from the Hellhounds and the Beastmaster controlling them. The Hellhounds themselves won't really bother with the Cluckatrices, but will attack your clan. That leaves it to the Beastmaster to control them so they DO attack the endangered animals. That said, you need to focus all your attacks on killing the Beastmaster quickly. If you can Disable him (Elementalist's Fire Whip comes to mind), you will be much better off. When you defeat the Beastmaster, the quest will be complete following another scene involving Cid and Ewen. ================ C3-06: Grounded! ================ Description: Airship malfunction due to mechanical sabotage and inspections resulting from same have grounded our regular flight to Fluorgis. The party or parties responsible have yet to be apprehended. Calling all clans to aid us! -Moorabella Aerodrome Security Quest Type: Story Battle Rank: 21 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella. Price: 400 Gil Location: Moorabella Days: N/A Ability Points: 80 Clan Rewards: 42 Clan Points Aptitude +3 Adaptability +3 Reward: 4780 Gil Aqua Galac (x2) Red Geeps (x2) ========================== C3-08: Cleaning to Ordalia ========================== Description: Looking for helpers to swab an airship. We haven't had the crew to properly clean her for some time now. It would be a shame to put her out of service, so we'll have you cleaning her mid-flight. Oh, and watch out for the rats. -Jylland Airship Inspection Board Quest Type: Satisfy Petitioner Victory Circumstance: Clean the airship within 4 rounds!

Forbidden: Fire Rank: 22 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. You must be in Moorabella to accept this quest. Price: 400 Gil Location: Moorabella Days: 4 Required Talents: Aptitude = 1 Ability Points: 30 Clan Rewards: 44 Clan Points Aptitude +1 Teamwork +1 Reward: 180 Gil Fine Wool Aboard the airship headed for Fluorgis, your job is to clean up all the dirty points (sparkling spots on the ground; three on the deck, one on the back right wing, and one on each of the front wings). Of course, this would be no challenge without the inclusion of six Mimics to slow you down and hinder progress. It is imperative that you send only your six clan members with the greatest speed and especially range of movement for this quest. You will need to push two members to the far end of the ship as quickly as possible, to reach those far two swabbing points. It will also help if you have Counter as the Reaction abilities for your characters, which will hopefully help to eliminate the Mimics without you having to waste a turn attacking. You have until the end of the fourth round to complete the task, so if you have your characters in position on the far wings, you could keep an eye on the turn list on the top screen and have the rest of your party fight off the Mimics for some extra loot. Don't waste too much time though, the ship must be clean for you to succeed! ======================== C3-09: Stuck in the Muck ======================== Description: Ever since my husband passed away, I've been having this recurring dream in which he tells me he wants me to come home. My husband met his end in Tramdine Fens, but his wedding ring was never found. Perhaps this is why he cannot find his way? Someone, please recover it! -Widow Maleen Quest Type: Item Recovery Victory Circumstance: Find the lost wedding ring! Forbidden: Ranged Weapons Rank: 26 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. Price: 400 Gil Location: Tramdine Fens Days: 20 Required Talents: Negotiation = 15 Ability Points: 30 Clan Rewards: 52 Clan Points Aptitude +1 Adaptability +1 Reward: 4610 Gil Mythril (x2) Spiral Incisor (x3) Here in this swampy area, you will have to find the missing wedding ring. To

get to all of the locations where it may be, you have to fight through a Sprite, Great Tortoises, and various Chocobos. You can't use ranged weapons here, so magick is key to winning this battle. The Chocobos can cure each other, so you may want to finish off an enemy quickly if you don't want to prolong the battle. As for the Great Tortoises, they will cast Regen on themselves as soon as you attack them, which means you need to hit them hard and quickly to defeat them in a timely manner. Regardless of the enemies, as soon as you find the ring, the fun here is over. ======================= C3-10: Poachers Spotted ======================= Description: They took her away! They took Calea away! I'd been wounded in battle, and she went to the woods to pick herbs for a poultice, when she saw them-she saw those endangered monster poachers doing a deal! That's why they took her! Someone, please help her in my place! -Leeger, Warrior-in-training Quest Type: Satisfy Petitioner Victory Circumstance: Go to Calea! Defeat all foes and keep them away from Calea! Forbidden: Harming the Weak Copycat Rank: 40 Appears: After completing Quest D4-16 (A Request) and Quest C3-05 (Monster Poaching), and visiting any town. Price: 500 Gil Location: The Bisga Greenlands Days: 20 Required Talents: Teamwork = 18 Adaptability = 18 Ability Points: 30 Clan Rewards: 80 Clan Points Negotiation +2 Reward: 7880 Gil Kuraisle Boxwood (x2) When you first arrive here, you will find Calea surrounded by four Floating Eyes at the far side of the area. The enemies are very easy and their attacks are weak, so don't bother wasting time with fighting them. Simply move one of your units down to where Calea is, and this part of the quest will be complete. Cid and Luso will give Calea some medicine, then chat a bit before the thugs from Khamja arrive. A new battle will commence at this point, with the same clan members you picked earlier in the quest. Now you are up against a Master Monk, Assassin, Parivir, Seer, Arcanist, and Lanista; overall a tough crowd with plenty of strong attacks. You need to be extremely careful here, as the Arcanist and Seer can cast Haste and Cura, and the Assassin can use Last Breath, which immediately kills its target if successful. The Lanista can also Blind multiple members of your party, which makes attacking the more evasive opponents like the Parivir even harder to hit. If you have heavy hitting melee attackers and magick-users here, you should be in pretty good shape. Just don't let them get near Calea; keep the enemies at bay and defeat them quickly to clear this quest. ====================

C3-11: Rumors Abound ==================== Description: Rumors whisper of an unimaginable treasure sleeping deep within Tramdine Fens. Some say it is the Dozen-and-One Knights of Aisen's hoard, others that it is a cache of Rozarrian wealth... Whets the palate, does it not? Well? In the mood for a treasure hunt? -Kanaq, Pub Regular *No evidence has been found to support above rumors. -The Management Quest Type: Story Battle Rank: 22 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. Price: 400 Gil Location: Tramdine Fens Days: N/A Ability Points: 80 Clan Rewards: 44 Clan Points Aptitude +3 Adaptability +4 Reward: 2770 Gil Rainbow Thread Pink Tail (x2) ===================== C3-13: Kyrra, Dragoon ===================== Description: There's trouble brewing in Targ Wood! Came across a young bangaa run afoul of a band of ne'er-dowells. Thinking I'd be little good against so many, I ran, hoping to find some as might defend him well and proper. -Ksava, Woodcutter Quest Type: Escort Victory Circumstance: Protect Kyrra and defeat all foes! Forbidden: Targeting an Area Rank: 7 Appears: After completing Quest A1-11 (The Yellow Wings). Price: 200 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 4 Teamwork = 4 Ability Points: 30 New Job Availability: Dragoon Clan Rewards: 14 Clan Points Reward: 690 Gil Xergis Tin (x3) Wool Animal Bone (x3) Here, your objective is to protect Kyrra the Dragoon from the incoming bangaa attack. You will have to face three White Monks and two Warriors here. The White Monks are most dangerous since they have the ability Air Render which can cause lots of damage, so concentrate on killing them first. The law that is imposed in this battle makes it so you can't make quicker work of them, but you shouldn't have any problems otherwise. Just work on taking them out

one at a time; with Kyrra attacking as well, this shouldn't take too long. ===================== C3-14: Green Dominion ===================== Description: There's talk of a strange group gathering in Targ Wood. They stand in a circle chanting of a "green dominion" and something they call a "Njrg". Look into this, and see what they're about. -Domis Streetears Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Reaction Abilities Rank: 2 Appears: After completing Quest A1-06 (A Paw Full of Feathers). Price: 100 Gil Location: Targ Wood Days: 20 Required Talents: Teamwork = 3 Adaptability = 3 Ability Points: 30 New Job Availability: Green Mage Clan Rewards: 4 Clan Points Reward: 370 Gil Xergis Tin (x4) Gikhet Lead (x3) Birch (x2) This battle puts you against four Viera Green Mages who start off in their formation in front of your party. Lucky for you only a couple of them actually know Green Magick (Blind and Sleep) and they are usually ineffective, so all you have to worry about are their weak physical attacks. Take them out one at a time with your regular attacks and magick, and you should be fine. ==================== C3-15: An Unseen Foe ==================== Description: Illegal monster gambling has been going on in Graszton, right on Baron Beltorey's doorstep. It is my belief that this has something to do with the poaching of endangered monsters which we hear so much about of late. If you know anything, please tell me. -Anrias, Reporter of the Truth Quest Type: Investigation Victory Circumstance: Protect the 'trices and defeat all foes! Forbidden: < 20 Damage Rank: 50 Appears: After completing Quest E5-06 (Through Another's Eyes), Quest C3-10 (Poachers Spotted), and visiting any town. Price: 500 Gil Location: Graszton Days: 20 Recommended Job (Dispatch): Defender Required Talents: Teamwork = 22 Adaptability = 22 Ability Points: 30

Clan Rewards: 99 Clan Points Negotiation +3 Reward: 7880 Gil Waterwyrd Crystal In Graszton prior to the battle, you witness a conversation between Cid and Luso regarding all of the events leading up to this point. Then, people will run from the Pub screaming about a fiend bird, which turns out to be the Mamatrice and one of her Cluckatrice children. You are here to protect them from the people who are trying to attack them (a Black Mage, Viking, and Soldier). Take on the Black Mage first, as his spells have the greatest potential for damage. You bring a smaller group into this battle, but the enemies won't take too long to defeat, though they are quite strong as well and will tend to focus their attacks on the monsters. Once you defeat the trio, the birds will be saved and the quest will be complete. ======================= C3-16: Sleepless Nights ======================= Description: My dreams have been troubled of late. It started the night after my visit to Nazan Mines. I cannot sleep, my arms and legs are leaden, and even plump Bisga gamehen tastes like ash. They say a creature within the mines weaves ill-omened dreams. I fear...I fear I may be a victim. Please, stop it before I go mad. -Dabool, Geologist Quest Type: Story Battle Rank: 24 Appears: After completing Quest C3-11 (Rumors Abound) and visiting Fluorgis. Price: 400 Gil Location: Nazan Mines Days: N/A Ability Points: 80 Clan Rewards: 48 Clan Points Adaptability +4 Reward: 3780 Gil Crusader Tonic (x3) ===================== C4-01: Veis, Assassin ===================== Description: I am Veis, a warrior pilgrim traveling the world and taking such wisdom as she will give. I have come to Jylland to train for a time with House Bowen, a hunter clan of some renown. I request a guide to show me to them. -Seeker Veis, Assassin Quest Type: Meet Objectives Victory Circumstance: Speed Battle vs. House Bowen Forbidden: Actions by Moogles Rank: 13 Appears: After completing Quest B2-06 (Wanted: Gilmunto). Price: 300 Gil Location: The Rupie Mountains Days: 20

Required Talents: Negotiation = 8 Adaptability = 8 New Job Availability: Assassin Ability Points: 30 Clan Rewards: 26 Clan Points Teamwork +1 Adaptability +1 Reward: 2280 Gil Bomb Shell (x2) Giant Feather Fire Stone (x5) For this mission, you have to face a Malboro King enemy at the other side of the area. You will meet Veis the Assassin, who wants to join Clan Bowen, but they want her to prove her worth first. That means killing the mark before Clan Bowen does. You are to assist Veis in doing this. The best approach is to move all your units onto the bridge directly in front of where you begin, and attack the target from a distance (Air Render is excellent, as is Black Magick). The objective is to simply land the final blow on the enemy. If you hog the spaces on the bridge, this should be simple as the only person in Clan Bowen who can attack from a distance is their Illusionist. Once you beat the mark, Veis will teach you the Assassin job so you can use it as well! ====================== C4-02: To Be a Fighter ====================== Description: Who will you find at the front line of any army worth its salt? Fighters, and plenty of 'em. Prove yourself worthy. Best us in combat, and we'll teach you the ways of the sword and fist. -Jeorge, Mailed Fist Regular Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Restoring MP Rank: 14 Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an auction. Price: 300 Gil Location: Moorabella Days: 20 Required Talents: Teamwork = 8 Adaptability = 8 New Job Availability: Fighter Ability Points: 30 Clan Rewards: 28 Clan Points Teamwork +1 Adaptability +1 Reward: 1600 Gil Tiger Hide (x3) Peppergrass Ice Stone (x5) You will be facing a group consisting of three Fighters, a Thief, Soldier, and Warrior. For the most part it's a straightforward close-quarters physical battle, with the exception of the Warrior's Air Render attack. If you come well prepared with your strongest melee attackers and magick users, you should be in great shape here. The best advice would be to kill the Fighters quickly since their Aurablast ability is strong and can hit multiple members

of your clan in one shot. Upon completion of the battle, you will gain access to the Fighter job! ========================= C4-05: Popocho's Chocobos ========================= Description: Kupo! My precious chocobos have all run off! Every last one of them! It looks like they've headed for the mountains in the Aldanna Range. I need someone to find them before the monsters do, kupo! -Popocho, Chocobo Knight Quest Type: Escort Victory Circumstance: Protect the chocobo and defeat all foes! Protect the chocobos and defeat all foes! Protect Popocho and his chocobos! Forbidden: > 50 Damage Actions by Moogles Actions by Humes Rank: 27 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella. Price: 400 Gil Location: The Aldanna Range Days: 20 Required Talents: Negotiation = 13 Teamwork = 13 New Job Availability: Chocobo Knight Ability Points: 30 Clan Rewards: 54 Clan Points Teamwork +1 Adaptability +1 Reward: 4360 Gil Blood-darkened Bone (x4) Adamantite (x3) This quest takes place in the Aldanna Range, putting you into a total of three separate battles throughout the area. In each of the battles, there is a Yellow Chocobo you must protect from the various enemies. The first battle puts you against a Wolf, two Werewolves, and a Zaghnal. Fortunately for you, the Chocobo can fight back against the enemies and even cure itself. The only tricky part is using weak attacks, especially at the point in the game you get this quest. Either way, defeat all the enemies and the first Chocobo will be saved. Now for the second battle, there are two Green Chocobos that need saving from the Ice Flans and Wendigos. Since both enemies are ice-based, the Ice Flans tend to use Blizzard to heal themselves and hurt you. If you have the Elementalist's Fire Whip, it will come in handy here. You will need strong attackers to take out the Wendigos since they are quite strong and hit very hard. The Green Chocobos can use Choco Barrier, which casts Protect/Shell, as well as the standard Choco Cure. Once you defeat the enemies, these two birds will be saved. For the final battle, you have to save two Chocobos (Black and White), as well as Popocho this time. You are up against a powerful Zahak, two Ice Drakes, and a Ghost. The Ice Drakes can be taken out easily with fire-based attacks like in the previous battle with the Ice Flans. The Ghost can be taken down with healing magick/items (make sure you use a Phoenix Down or

Raise to totally destroy it at 0 HP). As for the Zahak, it starts off far away and moves slowly, so you should concentrate on the others before worrying about it. The Chocobos cast all sorts of buffs, including Regen, Protect and Shell, so you should be in excellent shape here. Once you win the third and final battle, Popocho will teach you the Chocobo Knight job as thanks! =========================== C4-06: Of Kupos and Cannons =========================== Description: Strange noises punctuate the night. There's naught but trees and the occasional abandoned well for many leagues, yet the din of "kupo"s and firearms is quite overwhelming. I can scarcely focus, never mind study, and so I find myself turning to frivolous fictions. Predictably, my schoolwork has begun to suffer and my very future is now in peril. Please find the cause of this nuisance and put a stop to it! -Orposi, Sophomore (again) Quest Type: Investigation Victory Circumstance: Survive for 4 rounds! Forbidden: Debuffs Rank: 22 Appears: After completing Quest B2-16 (Pearls in the Deep) and reading the Notice "Trouble in Jylland" in the Pub. Price: 400 Gil Location: Camoa Days: 20 Required Talents: Negotiation = 11 Aptitude = 11 Ability Points: 30 Clan Rewards: 44 Clan Points Negotiation +1 Teamwork +1 Adaptability +2 Reward: 2870 Gil Tyrant Hide (x4) Alraune Drill (x2) Out in the middle of the night, you will find a group of Flintlocks having their firing practice. Your clan has come to ask them to stop, but they refuse, so a battle must ensue. They are all armed with hand cannons, which they must Prime before actually launching an attack on you with them. That means you get a free round in between attacks to heal up if need be. The attacks themselves are rather weak, so you shouldn't be too worried. More Flintlocks will emerge from the wells, but the point here is to survive for four rounds. You can tell when a Flintlock is primed to attack because of the icon above its head. The rounds may feel like they take forever to go through because of how many Flintlocks eventually emerge, but it isn't a difficult battle. Once the fourth round ends, you have won and the Moogles will teach you the way of the Flintlock as an added reward. ================================ C4-07: Instrument of Inspiration ================================ Description: This is terrible! A tragedy! A travesty!

My concertina is nowhere to be found! How can I possibly perform without it? I can't! I need someone to help me find it! Come with all haste! -Mayhew, Prima Donna Quest Type: Item Recovery Victory Circumstance: Help Mayhew find her concertina! Forbidden: Copycat Rank: 19 Appears: After completing Quest B2-16 (Pearls in the Deep) and reading the Notice "Prima Donna" in the Pub. Price: 300 Gil Location: Moorabella Days: 20 Required Talents: Negotiation = 11 New Job Availability: Raptor Ability Points: 30 Clan Rewards: 38 Clan Points Aptitude +2 Adaptability +1 Reward: 2350 Gil Hedychium Pollen (x4) Leucojum (x3) When you arrive in this snowy area, you will find Mayhew and her party assembled atop the hill (Raptor, Lanista, Time Mage). There are Ice Drakes, a Lamia, and a Bloody Orb below waiting to attack while you search for the concertina (the sparkling spots on the ground). The enemies are not terribly difficult, especially if you have fire-based attacks for the Ice Drakes. The Lamia may pose a challenge if you don't take it out early, with the status effects it can inflict. The Devotees that Mayhew brought along are not all that useful either, so you'll be doing the fighting and searching pretty much on your own. When you find the ornate concertina, the quest is complete. As thanks, Mayhew will teach you how to use the Raptor job, which will now be availabile. ============================= C4-08: Loar Airships Grounded ============================= Description: The skies along the shipping lanes to Loar have been teeming with floating eyes. They've even infested the aerodrome. If something isn't done, they'll wreck the airships, and could even spill out into the town. Stop them before it's too late! -Jaq, Airship Pilot Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Opportunity Commands Rank: 24 Appears: After completing Quest C3-16 (Sleepless Nights). You must be in Moorabella to accept this quest. Price: 400 Gil Location: Moorabella Days: 20 Required Talents: Teamwork = 13 Adaptability = 13 Ability Points: 30 Clan Rewards: 48 Clan Points Teamwork +1 Adaptability +1

Reward: 3750 Gil Earthwyrm Crystal (x2) Bundle of Needles (x2) For this battle, you have to fight off the various floating eye enemies on the airship. You are up against Bloody Orbs, Floating Eyes, and Ahrimans. The Ahriman is the most dangerous due to its ability to Confuse and Charm your allies, so you will want to take them out as quickly as possible. Use longrange attacks and offensive magick to gain the edge on these enemies easily. The smaller eyeball enemies don't do much other than attack or use Supersonic Wave, which can Silence you. At this point in the game, they are rather weak, so you only really need to worry about the Ahriman enemies and their status effects. Once you clear up these enemies, the airships will be safe to fly once more! ====================== C4-09: Treasured Tomes ====================== Description: I'm always seeking to broaden my collection of books, and with it, my knowledge. Should you come into possession of the following volumes, please contact me. I promise to make it worth your while: -Urutan Annals -The Arnath Glyphs -Otach, Scholar Quest Type: Delivery Rank: 18 Appears: After completing Quest C3-11 (Rumors Abound). Price: 300 Gil Location: Aisenfield Days: 20 Required Items: Urutan Annals The Arnath Glyphs Required Talents: Negotiation = 18 New Job Availability: Scholar Ability Points: 30 Clan Rewards: 36 Clan Points Negotiation +1 Reward: 2350 Gil Quince (x4) ====================== C4-10: Sleight of Hand ====================== Description: Tricksters by name and trade are we-masters of sleight of hand. Beat us at our own tricks and the tricks of the trickster trade are yours for the trick...er, taking! -Glackta, Trickster Extraordinaire Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Receiving Buffs and Debuffs Rank: 23 Appears: After completing Quest D4-01 (Making Music) and visiting Moorabella. Price: 400 Gil Location: Nazan Mines Days: 20

Required Talents: Teamwork = 15 Adaptability = 15 New Job Availability: Trickster Ability Points: 30 Clan Rewards: 46 Clan Points Teamwork +1 Adaptability +1 Reward: 2790 Gil Earth Sigil (x5) For this quest, you must battle five Tricksters in order to learn the way of their trade. You should bring a White Mage or someone who can heal, since you will be taking a beating from these guys with their long-distance card attacks. The law may be difficult to uphold here since the Tricksters can use abilities on you which can cause various status effects such as Immobilize and Berserk. Other than their card attacks, this group you're fighting is quite easy to defeat, so you shouldn't have too much difficulty here. If you have a high-jumping clan member (Jump = 4), you can claim the treasure containing a Ribbon on the high ledge in the far left side of the room. Once you defeat these Tricksters, you will be taught how to use the job as well, and the quest will be complete. =================== C4-11: Kidnapping!? =================== Description: I can't get word to Prima Donna, and I've tried everything! We've got a concert coming up, too... Surely they haven't been kidnapped...have they? Oh, gods, they have! Someone look into this, please! -Manager, Prima Donna Quest Type: Investigation Victory Circumstance: Defeat all foes before they enter the water! Forbidden: Back Attack Rank: 30 Appears: After completing Quest C3-16 (Sleepless Nights) and Quest C4-07 (Instrument of Inspiration). Price: 400 Gil Location: Sant D'alsa Bluff Days: 20 Required Talents: Negotiation = 20 Aptitude = 20 Ability Points: 30 Clan Rewards: 60 Clan Points Teamwork +2 Adaptability +2 Reward: 3030 Gil Prime Pelt (x3) In this battle, your objective is clear: defeat all the enemies before they make it into the water, and it so happens you are fighting Prima Donna here! Anyway, you are up against a Raptor, Fencer, Hunter, and Spellblade, as well as two weak Devotees on the right side (Lanista and Time Mage). Send one of your party members to defeat the Devotees, and the rest of your group forward to the main Prima Donna. Be sure to use your clan members who can move far and attack from a distance. If you have the Elementalist, the Boulder Crush will come very much in handy to immobilize the flying enemies as they have the greatest range of movement. It will be a difficult battle because of the guidelines, but it will help if you have your party sit in the water to block

the enemies from reaching it. A Time Mage with Haste is essential for this battle. If you really want to take the easy way out, send out a good dispatch party to tackle this quest. Nonetheless, once Prima Donna is defeated, they will apologize for accusing you of spying, and the quest will be complete. ================ C4-13: Banbanga! ================ Description: The Tri-Bangaa Temple welcomes novices seeking guidance in the martial arts. Handed down over many hundred years, the martial arts are considered by many the pinnacle of melee combat. Temper body and mind as we share with you the secrets of these arts. -Monks of the Tri-Bangaa Temple Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Targeting Self Rank: 29 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. Price: 400 Gil Location: Nazan Mines Days: 20 Required Talents: Teamwork = 22 Adaptability = 22 New Job Availabilty: Master Monk Ability Points: 30 Clan Rewards: 58 Clan Points Teamwork +1 Reward: 5340 Gil Body Ceffyl (x4) Here, you get to meet the Bangaa Monks, consisting of two White Monks and three Master Monks. The Master Monks here are a bit tougher, each of them being able to attack twice in the same turn, as well as having the ability to attack more strongly if they have low HP. If you have anyone as a Ninja with Duel Wield, it will come very much in handy here to quickly take down the enemies. Also, anyone with Black Magick or the Elementalist's Fire Whip would be useful as well. The key here to avoid taking massive damage is to attack from a distance. When you win the battle, you will learn the Master Monk job so you too can become one! ===================== C4-14: The Cat's Meow ===================== Description: I saw it with me own eyes! A white cat as big as a man if it was a foot, it was. Leastwise, I think it were a cat. Prowling about the Rupie Mountains plain as day. Well, strutting about in a place with monsters like that will get it eaten alive in no time flat. Will you go and save it? -Maerwynn, Cat Lover Quest Type: Escort Victory Circumstance: Protect Roye and defeat all foes! Forbidden: Ranged Weapons Rank: 27 Appears: After completing Quest C3-16 (Sleepless Nights). Price: 400 Gil

Location: The Rupie Mountains Days: 20 Required Talents: Negotiation = 20 Teamwork = 20 New Job Availability: Seer Ability Points: 30 Clan Rewards: 56 Clan Points Teamwork +1 Reward: 6150 Gil Einherjarium (x3) Orichalcum (x2) Out here, you will find Roye on the hill surrounded by various enemies (Wendigos, Wolves, and a Zaghnal). Of course, you start the battle as far away from his as possible, so that means you have a lot of ground to cover. The Seer can fend off the enemies to some extent, but he will very quickly find himself cornered, which is not good either. Luckily, he has Magick Frenzy which will enable him to fend off enemies quite well when they are close together. The Wendigos cannot be hurt with physical attacks if you are next to them, so you need to use magick and other abilities to defeat them. The rest of the enemies are quite commonplace, even the physically strong Zaghnal. You'll want to take that one out as quickly as you can. Once you defeat all the enemies here, Roye will be saved and will teach you how to become a Seer as thanks! ======================= C4-15: The Storage Shed ======================= Description: Help! Someone's in my storage shed! What if it's a thief? I can't go out there alone to check... someone come with me! -Mayhew, Prima Donna Quest Type: Investigation Victory Circumstance: Defeat all foes! Forbidden: Harming Gria Rank: 6 Appears: After completing Quest D4-16 (A Request), Quest B4-03 (I Want to Forget), and Quest C4-11 (Kidnapping!?), and visiting any town. Price: 200 Gil Location: Tramdine Fens Days: 20 Required Talents: Negotiation = 18 Aptitude = 18 Ability Points: 30 Clan Rewards: 12 Clan Points Reward: 690 Gil High Arcana (x2) In this quest, you have to fight some extremely easy enemies for this point in the game. They are all at Level 10 and below, so there is no challenge in this at all. Simply defeat them quickly and the quest will be over before you know it. ============================= C5-01: Geomancer's Way - Rain =============================

Description: Geomancers bend nature to their will. Our society has established a series of trials for prospective geomancers to determine whether they are worthy to share in our knowledge. The Trial of Venomed Rain is the second trial. When you are ready to continue your journey down the path, come. -Naturalist Society Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Swimming Rank: 36 Appears: After completing Quest C5-02 (Geomancer's Way - Sun). Price: 500 Gil Location: Tramdine Fens Days: 20 Required Talents: Teamwork = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 72 Clan Points Teamwork +2 Reward: 4080 Gil Rainbow Thread (x2) For this second trial, you are up against three Geomancers, as well as a Wendigo and Nagaraja. Due to the fact it's raining, the Geomancers will have a strong water attack they can use, as well as the usual abilities that can inflict status effects on you, most notably Immobilize and Disable. The Wendigo and Nagaraja are physically strong as well, so you will want to bring a strong melee attacker to beat them down (preferably someone with Duel Wield or even Aurablast). Magick users are quite effective here against the Wendigo specifically. Just like the first trial, once you defeat them all, your job here is done. ============================ C5-02: Geomancer's Way - Sun ============================ Description: Geomancers bend nature to their will. Our society has established a series of trials for prospective geomancers to determine whether they are worthy to share in our knowledge. The Trial of the Sun is the first of four trials. When you are ready to be tested, come. -Naturalist Society Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Reaction Abilities Rank: 35 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and visiting Graszton. Price: 500 Gil Location: Kthili Sands Days: 20 Required Talents: Teamwork = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 70 Clan Points Teamwork +2 Reward: 5460 Gil

Cockatrice Skin (x2) In this first trial to become a Geomancer, you have to face three Geomancers, a Hellhound, and a Nidhogg in battle. The Hellhound is the easiest of the bunch, so you should kill it first. The Nidhogg has a lot of HP, plus its attacks are quite powerful, even moreso when amplified with Dragon Force, so you may want to save it for last. As for the Geomancers, they have a range of attack abilities based on what terrain they stand on, so be careful of them all. They can cause the Slow status effect and cause a lot of damage. If you can get Disable status on any of them, it will be quite helpful to your cause. When you defeat the entire group of enemies, you will succeed in the first trial here. ================= C5-03: Starstruck ================= Description: We've been so busy with our singing we've entirely neglected our stage combat. Sparring is well and good, but our adoring public wants authenticity-only a proper melee with beasts and blood will do! I'm sure we can handle ourselves, but we are out of practice, so a bodyguard would be welcome. Will no one come to our aid? -Prima Donna Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Restoring MP Rank: 47 Appears: After completing Quest D4-16 (A Request) and Quest C4-15 (The Storage Shed). Price: 500 Gil Location: The Ruins of Delgantua Days: 20 Required Talents: Teamwork = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 94 Clan Points Teamwork +2 Adaptability +2 Reward: 8670 Gil Waterwyrd Crystal Here, you will be fighting some enemies alongside Prima Donna. The monsters here consist of a Lamia, Great Malboro, Deathscythe, Nidhogg, and Headless. Lucky for you, four members of Prima Donna will be here to fight alongside you. Some of the enemies here are known for their adverse status effects they can inflict on you, so you will want to bring out magick-users and long-range attackers to handle them. Try and bring your strongest attackers to this battle, that way you can do your part to end this battle as soon as possible, with Prima Donna providing some much-needed support. ============================ C5-04: Moorabella Nightwatch ============================ Description: A plague of robberies has fallen upon the land! All occur at night and follow a similar pattern, indicating that a single group may be responsible. For the swift resolution of this case,

and the safety of our citizens, we are currently accepting applications to join the Moorabella Nightwatch. -Jylland Sovereignty Society Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes within four rounds! Forbidden: Copycat Rank: 40 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 500 Gil Location: Moorabella Days: 20 Required Talents: Negotiation = 44 Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 80 Clan Points Teamwork +2 Reward: 6620 Gil Aurea Pollen Here, you have to do battle against three Baknanys and a Luchorpan. The catch is that you have to defeat them all in four rounds. The Head Editor of Bonga Bugle will be there, as well as the Owner; they won't do much but they can still help if an enemy is weak. That can be a bit tricky, especially since a couple of them remain out of reach atop a roof, so you will need some longrange attacks here. Magick-users are quite welcome, as are Tricksters and Fusiliers. If you have a melee attacker with Aurablast, that will come very much in handy for hitting multiple enemies at once with a strong hit. I find that having a Juggler with Smile Toss comes in handy for bringing your best attacker's turn around more quickly. When you beat these enemies before the end of the fourth round, the quest will be a success. ============== C5-05: Ravager ============== Description: To Clan Gully, Think you're all that? Prove it! I'm waiting in the Galleria Deep! -Tigrina, Ravager Quest Type: Meet Objectives Victory Circumstance: Speed Battle vs. Tigrina Forbidden: Targeting Distant Units Rank: 44 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 500 Gil Location: The Galleria Deep Days: 20 Required Talents: Adaptability = 44 New Job Availability: Ravager Ability Points: 30 Clan Rewards: 88 Clan Points Aptitude +2 Teamwork +3 Adaptability +2 Reward: 6720 Gil Scarletite For this quest, you have to partake in a speed battle against Tigrina. She is

a Ravager and she is by herself, but do not underestimate; her attacks are actually quite strong. Your mark is the Flowsand Lord (a Yowie) at the bottom of the area, but there are Pit Beasts to deal with along the way. The giant mark's attacks have not changed since you faced it earlier in the game, but you still need to kill it before Tigrina does. Try and surround the pit where the enemy is so she can't get an opening in, but make sure you have someone who can heal your party as needed. When you land the final blow on the Flowsand Lord first, you win the battle, and Tigrina will teach you how to become a Ravager as well! ======================== C5-06: A Lanista's Pride ======================== Description: Something horrible has happened: a great affront to my family I cannot let stand! Though it's only a few days before the next Prima Donna concert-I've never missed one yet-I find myself contemplating selling my tickets and going to face those responsible for said affront! In short, I have resolved to confront them, and I need someone to stand witness. -Viva Prima Donna! -Devotee Quest Type: Escort Victory Circumstance: Defend the devotee and defeat all foes! Forbidden: Lightning Rank: 26 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 400 Gil Location: Fluorgis Days: 20 Required Talents: Negotiation = 39 Teamwork = 39 New Job Availability: Lanista Ability Points: 30 Clan Rewards: 52 Clan Points Negotiation +1 Teamwork +2 Adaptability +1 Reward: 3050 Gil Hero Tonic (x4) In this battle, you must defend the Lanista (the Devotee) from the Head Editor (Ranger) and Owner (Berserker), as well as a Ninja, Assassin, and Parivir. The biggest threat is the Assassin, as she can target the Devotee from a distance and attack; you'll want to eliminate that quickly. The Ninja has Dual Wield, so try and send your best attacker (preferably with Dual Wield as well) after him. It will help if you have someone who can heal the Devotee if his health runs low. Once you defeat the weak Editor and Owner, as well as their bodyguards, the quest is over and you will walk away with the ability to become a Lanista! ====================== C5-08: Goug Nightwatch ====================== Description: A plague of robberies has fallen upon the land! All occur at night and follow a similar pattern, indicating that a single group may be responsible. For the swift resolution of this case,

and the safety of our citizens, we are currently accepting applications to join the Goug Nightwatch. -Jylland Sovereignty Society Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes within four rounds! Forbidden: Debuffs Rank: 41 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 500 Gil Location: Goug Days: 20 Required Talents: Negotiation = 44 Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 82 Clan Points Teamwork +2 Reward: 6620 Gil Orichalcum For this quest, you have to fight three Baknamys and a Luchorpan who are threatening the city. You must defeat these four enemies within four rounds, although they are not too difficult. The thing is, they are spread out due to Goug's layout, so you need to disperse your clan members. Luckily, this is made easier by the fact that another group is here to help you defeat them (a Parivir, Ninja, and Assassin). Basically, you just need to worry about the side you start off on and the other people will handle the rest. ====================== C5-13: A Lasting Peace ====================== Description: Clan Gully, I wish to speak with you. Would you meet me at the Moorabella Aerodrome? -Alys Quest Type: Satisfy Petitioner Rank: 20 Appears: After completing Quest B5-16 (One Last Memory). Price: 300 Gil Location: Moorabella Days: 20 Required Talents: Adaptability = 54 Ability Points: 30 Clan Rewards: 40 Clan Points Negotiation +1 Reward: 7000 Gil Mythril Ring of Precepts ======================= C5-16: Unplumbed Depths ======================= Description: Came across a curious notice in the pub about a new tunnel discovered in the Neslowe Passage. A little exploration may turn up the treasure the passage is rumored to hold. Quest Type: Defeat Mark

Victory Circumstance: Get the treasure! Forbidden: Targeting Self Rank: 49 Appears: After completing Quest D5-13 (Bringer of Doom), having Adelle master the Hilo ability (Chirijiraden) as a Heritor, and reading the Notice "A New Path!" at the Pub. Price: N/A Location: The Neslowe Passage Days: N/A Ability Points: 30 Clan Rewards: 98 Clan Points Aptitude +2 Teamwork +2 Adaptability +2 Reward: 11150 Gil Stormsoul Crystal In this area, you will be up against Bloody Orbs, Golems, a Bomb, and a Lamashtu. They are guarding the lone treasure chest in the middle of the area; however, the problem is you cannot open the chest until you defeat all of the enemies! The Golems can use Helmsplitter, which may destroy your equipment. The Lamashtu is by far the most dangerous enemy here, since it can use Eternal Sleep to cast Sleep/Doom status on everyone in the area, and Kiss to Charm your allies. That said, you will want people on your side who can attack from a distance or use attack magick. These enemies are not really that difficult, but the status effects can really hinder you, so you will want to defeat them as soon as you can. Once you beat them all, open the chest to complete the quest. Adelle will also master the Adelaide ability, which is the final Heritor ability! ========================= D1-01: An Earnest Delight ========================= Description: I seek the love of my life! My search has led me through city streets and far abroad. I have even taken up the pen, and met five charming ladies in my correspondence. Ah, but I've made a mess of things by scheduling a rendezvous with each of them on the same day! I need someone to meet four of the lucky damsels in my stead. Only the dashing need apply-I've a reputation to consider! -Marnot, Pride of Fluorgis Quest Type: Satisfy Petitioner Victory Circumstance: Impersonate Marnot! Forbidden: Harming Seeq Rank: 25 Appears: After completing Quest E5-01 (The Dig), Quest C1-04 (An Earnest Multitude), and visiting any town. Price: 400 Gil Location: Goug Tramdine Fens Zedlei Forest The Bisga Greenlands Days: 6 Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 50 Clan Points Negotiation +1

Teamwork +1 Reward: 2930 Gil Prime Pelt Like the quests before it, you need to go to the four locations within six days to meet with the ladies. This time around, you have to enter battle against a Viking and a Ranger at the first (Goug) location. Be sure to accept this quest in Goug so you can do this in time. For that battle, simply wander around for two of rounds and do NOT attack your opponents! You also have to impersonate Marnot, so when asked, say his name of course. After the first part in Goug, you need to dispatch your clan members to the other three locations (you can't possibly finish this in six days without dispatching). As long as your dispatched units are right for the job (check to see that they are jumping up and down when you select them for dispatch), you'll be victorious here yet again. =================== D1-02: Oh No, Kupo! =================== Description: I don't know when or how these bombs got in here, but they made a real mess of the town, kupo! Our machines got blown to smithereens! Kupo-po! I'd pick up the pieces, but I can't see for the tears! Could someone collect what's left? -Sheni, Machinist Quest Type: Item Recovery Victory Circumstance: Gather all the machinery parts! Forbidden: Harming the Weak Rank: 39 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and visiting Graszton. Price: 500 Gil Location: Goug Days: 20 Required Talents: Negotiation = 33 Ability Points: 30 Clan Rewards: 78 Clan Points Negotiation +2 Aptitude +2 Adaptability +2 Reward: 7210 Gil Tanned Beast Hide (x2) In the city of Goug, you are sent to find six machinery parts scattered around. However, there are three Bombs, a Grenade, Headless, and Worgen waiting to attack you. The law can make things difficult, especially since at this point in the game, it's very likely you are stronger than the enemies are (you can afford to lose the law bonus if you can't help your levels, I'm sure). The Bombs and Grenade can be the most difficult, due to their ability to cast Quicken when they have critical health, which will almost always lead to them self-destructing, causing massive damage to any nearby allies. Nonetheless, you don't HAVE to fight, but you probably should since they will get in the way of you reaching every sparkling spot in the area. The Headless can be a powerful attacker, as can the Worgen (at critical health, the Worgen can even call more enemies to the battlefield, so watch out). Also, don't forget to collect the rare treasure in the upper-right area (Elixir)! Once you collect all of the machinery parts, this quest is done.

=============================== D1-05: The Bangaa of the Rupies =============================== Description: This rivalry has gone on for many longs years... high time we finished it once and for all! Those cowards in the Nu Mou Nobles have had it coming, and with a little extra muscle from you, we'll see they get it! The battlefield will be the Rupie Mountains. Come prepared! -Mocedad, Bangaa Brotherhood Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Fire Rank: 50 Appears: After completing Quest C3-16 (Sleepless Nights), Quest C1-15 (The Bangaa Brotherhood), Quest C1-12 (The Nu Mou Nobles), reading the Notice "The Rivalry of the Rupies" at the Pub, during the month Blackfrost. Price: 500 Gil Location: The Rupie Mountains Days: 20 Required Talents: Teamwork = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 99 Clan Points Aptitude +3 Teamwork +3 Reward: 4970 Gil Earth Sigil (x2) Out here, you are on the Bangaa side fighting against the Nu Mou. You bring four of your clansmen to accompany the Bangaa Brotherhood (a Gladiator, Bishop, and Cannoneer) in the battle against the Nu Mou Nobles (Time Mage, Illusionist, Arcanist, White Mage, Black Mage). Your target should clearly be the White Mage, obviously due to its healing abilities. The Black Mage and Arcanist are quite dangerous as well, so you will want to deploy other party members to take them out. The Time Mage will cast Haste on its allies and Slow on you, but it's not that big of a deal since you clearly outnumber them. Once the Cannoneer on your team gets to attacking, you will be in great shape because of how powerful his shots are. Once you take down this group of mages, you will claim victory with the Bangaa. ================================ D1-07: The Rivalry of the Rupies ================================ Description: The Rupie Mountains are ours...but someone apparently forgot to tell those interlopers that! Come and see us stomp out this latest threat to our territory! We'll show them-and the world-that we of the Bangaa Brotherhood aren't to be trifled with! -Mocedad, Bangaa Brotherhood Quest Type: Escort Victory Circumstance: Protect Mocedad and Madreth! Forbidden: Buffs Rank: 59 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan), Quest D1-05 (The Bangaa of the Rupies) three times, Quest D1-10 (The Nu Mou of

the Rupies) three times, reading the Notice "Rupie Mountain Open?" at the Pub, and visiting Graszton. Price: 500 Gil Location: The Rupie Mountains Days: 20 Required Talents: Negotiation = 33 Teamwork = 33 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Adaptability +3 Reward: 10030 Gil Moon Ring (x2) Shining Lute Out here, you find Mocedad being cornered by House Bowen, and you are here to defend him. Once you send your three clan members to the battle, Madreth from the Nu Mou clan will appear to aid in the battle as well. You still need to protect him, too. Madreth also brought a Time Mage along to further aid the cause, which will come in handy. As for House Bowen, you have to deal with their usual setup (Fighter, Assassin, Illusionist, Ravager). The Illusionist has the most damaging abilities, so you will want to defeat him first. The Assassin will probably be your last target due to her constant use of the Vanish ability. If any of your guests run low on health, be sure to cure them since if they die, you fail the quest. Luckily, Madreth (an Arcanist) can use Drain to help heal himself. Once you defeat the enemies, the quest will end and you will receive the Shining Lute as a reward for resolving the rivalry! =================== D1-09: Tree Hugging =================== Description: Monsters are chewing on the tree where my brother and I used to compare heights as children. I fear it will soon die if nothing is done. Could someone drive off the monsters for me? -Celestine, A Good Sister Quest Type: Satisfy Petitioner Victory Circumstance: Defeat 10 foes and keep them from the tree! Forbidden: Restoring MP Rank: 15 Appears: After completing Quest C2-05 (Komodo Departure). Price: 300 Gil Location: Graszton Days: 20 Required Talents: Negotiation = 7 Adaptability = 7 Ability Points: 30 Clan Rewards: 30 Clan Points Teamwork +1 Adaptability +1 Reward: 3280 Gil Power Fruit (x2) Telaq Flower Dirty Wool This quest puts you in a ring-shaped area with a special tree A total of 10 enemies will pour into the area (5 or 6 will be time), in the form of Antlions and Pit Beasts. The Pit Beasts stronger ones, so be careful of their Sandstorm ability which in the middle. onscreen at one are the can heal them

and hurt you. You must keep the enemies away from the tree, so split your party in half and head in different directions to keep the enemies at bay. Once you kill the final enemy, the quest will be complete and the tree is safe again. =============================== D1-10: The Nu Mou of the Rupies =============================== Description: Our rivalry has gone on for many long years...long enough. I want it to end. We must vanquish into shame those musclebound Bangaa Brotherhood goons once and for all! Seeking warriors with faith in their mental acuity to aid our cause in battle. The battlefield will be the Rupie Mountains. -Madreth, Nu Mou Nobles Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Items Rank: 50 Appears: After completing Quest C3-16 (Sleepless Nights), Quest C1-15 (The Bangaa Brotherhood), Quest C1-12 (The Nu Mou Nobles), reading the Notice "The Rivalry of the Rupies" at the Pub, during the month Coppersun. Price: 500 Gil Location: The Rupie Mountains Days: 20 Required Talents: Teamwork = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Adaptability +3 Reward: 10640 Gil Earth Sigil (x2) Out here, you are on the Nu Mou side fighting against the Bangaas. You bring four of your clansmen to accompany the Nu Mou Nobles (an Arcanist, White Mage, and Illusionist) in the battle against the Bangaa Brotherhood (Master Monk, Bishop, Cannoneer, Gladiator, White Monk). Your target should clearly be the Master Monk and Gladiator, as they are the strongest attackers on the opposition. The Cannoneer can attack from a great distance, so you will want to eliminate that quickly as well. Luckily, on the Nu Mou side, you have a White Mage who will keep your party in good shape, as well as the Arcanist and Illusionist to help fight back the Bangaas. Once you defeat the Bangaa Brotherhood, you will have completed this quest! =============== D1-13: Memories =============== Description: Ayeee! I've lost my precious wayfarer's log, the one I used in my youth. It's gone! Gone! How can I go to my grave with this hanging over me? Would someone care to give me their wayfarer's log? It might serve well enough to bring back the memories... -Old Man Boiboi Quest Type: Delivery Rank: 15

Appears: After completing Quest C2-06 (The Forests of Loar), during the month of Mistleaf. Price: 300 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 1 Ability Points: 30 Clan Rewards: 30 Clan Points Negotiation +1 Reward: 140 Gil For this quest, Old Man Boiboi will want you to give up your Wayfarer's Log. You fill this up by completing certain quests, listed below: Quest Quest Quest Quest Quest Quest Quest C2-06 C2-07 C2-08 D2-01 D2-02 D2-03 D2-04 (The (The (The (The (The (The (The Forests of Loar) Lands of Loar) Towns of Loar) Seas of Ordalia) Wonders of Ordalia) Wonders of Loar) Forgotten Places)

Anyway, for each of these quests you complete, you get a log. Depending on how many logs you have, you will receive a special reward from the old man. Those rewards are as follows: 1: 3: 5: 7: X-Potion 2: Elixir Mythril 4: Waterwyrd Crystal Eureka Crystal 6: Grimoire Stone Ribbon (first time only; subsequent reward will be Grimoire Stone)

====================== D1-14: 'Tis the Season ====================== Description: Tis the season again...the season for those horrid mimics to start spawning. Oh, I want to get rid of them this year in the worst way, but it will take a while to activate my magickal device that should put an end to the infestation. I need someone to hold them off until it gets going! -Center for Mimic Control Research -Assistant to the Chief Quest Type: Satisfy Petitioner Victory Circumstance: Buy time for four rounds! Forbidden: HP <= 20 Rank: 29 Appears: After completing Quest D4-16 (A Request) and visiting any town, during the month of Silversun. Price: 500 Gil Location: The Neslowe Passage Days: 20 Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 58 Clan Points Teamwork +1 Adaptability +1 Reward: 6220 Gil

Clear Sap Magick Fruit For this quest, you are up against a bunch of Mimics who keep respawning if you kill any of them. They really aren't a threat to you, so just bring a good party who can attack from a distance and wander the area for four rounds, fighting the Mimics to get some extra loot. They tend to drop some rare loot items, so it's worth defeating a bunch of them. If you have the Faerie Shoes accessory, be sure to equip them on one of your clan members and have them collect the rare treasure in the upper-left area, as it contains a rare Madu blade. It also works if you have a Gria in your party. Anyway, the rounds take a long time to cycle, so you'll have plenty of time to gather loot from these creatures. Once the fourth round is over, you are free to go! ========================== D2-01: The Seas of Ordalia ========================== Description: -Annual Wayfarer's Expedition!Visit all the below areas within 6 days and receive a stamp in your wayfarer's log to win valuable prizes! -Marsa Wayfarers Association List of Destinations: -Tramdine Fens -Aisenfield -Sant D'alsa Bluff Quest Type: Meet Objectives Rank: 18 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and Quest C2-08 (The Towns of Loar), and visiting Graszton. Price: 300 Gil Location: Tramdine Fens Aisenfield Sant D'alsa Bluff Days: 6 Required Talents: Adaptability = 33 Ability Points: 30 Clan Rewards: 36 Clan Points Teamwork +1 Adaptability +1 Reward: 1750 Gil Earth Sigil ============================= D2-02: The Wonders of Ordalia ============================= Description: -Annual Wayfarer's Expedition!Visit all the below areas within 8 days and receive a stamp in your wayfarer's log to win valuable prizes! -Marsa Wayfarers Association List of Destinations: -Nazan Mines -Sant D'alsa Bluff -Kthili Sands Quest Type: Meet Objectives Rank: 19 Appears: After completing Quest D4-16 (A Request) and Quest D2-01 (The Seas

of Ordalia), and visiting any town. Price: 300 Gil Location: Nazan Mines Sant D'alsa Bluff Kthili Sands Days: 8 Required Talents: Adaptability = 39 Ability Points: 30 Clan Rewards: 38 Clan Points Teamwork +1 Adaptability +1 Reward: 1750 Gil Cockatrice Skin ========================== D2-03: The Wonders of Loar ========================== Description: -Annual Wayfarer's Expedition!Visit all the below areas within 16 days and receive a stamp in your wayfarer's log to win valuable prizes! -Marsa Wayfarers Association List of Destinations: -Baptiste Hill -The Aldanna Range -The Rupie Mountains -The Ruins of Delgantua Quest Type: Meet Objectives Rank: 20 Appears: After completing Quest E5-06 (Through Another's Eyes), Quest D2-02 (The Wonders of Ordalia), and visiting any town. Price: 300 Gil Location: Baptiste Hill The Aldanna Range The Rupie Mountains The Ruins of Delgantua Days: 16 Required Talents: Adaptability = 47 Ability Points: 30 Clan Rewards: 40 Clan Points Teamwork +1 Adaptability +1 Reward: 1750 Gil Wyrmtwig =========================== D2-04: The Forgotten Places =========================== Description: -Annual Wayfarer's Expedition!Visit all the below areas within 13 days and receive a stamp in your wayfarer's log to win valuable prizes! -Marsa Wayfarers Association List of Destinations: -The Galleria Deep -Nazan Mines -The Ruins of Delgantua -The Neslowe Passage

Quest Type: Meet Objectives Rank: 21 Appears: After completing Quest E5-11 (Pirate Problems), Quest D2-03 (The Wonders of Loar), and visiting any town. Price: 400 Gil Location: The Galleria Deep Nazan Mines The Ruins of Delgantua The Neslowe Passage Days: 13 Required Talents: Adaptability = 51 Ability Points: 30 Clan Rewards: 42 Clan Points Teamwork +1 Adaptability +1 Reward: 1750 Gil Mind Ceffyl ============================== D2-05: Chita on Weapons-Adepts ============================== Description: Ngaaa! It's just no good! I've sung the praises of focus and determination high and low, but it just doesn't seem to stick! Nothing for it but for me to give a lecture to end all lectures! -Chita, Chita's Weaponers Quest Type: Meet Objectives Victory Circumstance: Speed Battle vs. Chita's Weaponers Forbidden: Piercing Weapons Rank: 49 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and Quest C2-12 (Chita on Weapons-Adepts), and visiting Graszton. Price: 500 Gil Location: The Ruins of Delgantua Days: 20 Required Talents: Adaptability = 33 Ability Points: 30 Clan Rewards: 98 Clan Points Negotiation +2 Teamwork +2 Reward: 7550 Gil Bundle of Needles (x3) For the third and final time, you are pitted against Chita's group in a speed battle! Your mark is a Reaver sitting on the high ledge. You will want to avoid magick attackers since the mark has the "Evade Magick" Reaction ability, as well as getting too close to it, since it can destroy your armor and hit you with a strong Holy Strike attack. Stick with long-range attackers like Tricksters, Hunters, Fusiliers, and the like. If you have any units with Duel Wield, the extra attack that warrants will be quite useful here. As always, you win if you land the final blow on the enemy, so time your attacks accordingly. Because Chita's group are melee attackers, it would do you well to position your own units around the Reaver so it can't move and they can't attack it either. When you win, Chita will give you the Materia Blade as an added reward. ===============

D2-06: Bug Hunt =============== Description: I need someone to catch these really rare antlions for me. They're supposed to be different colors from the other antlions. I never seen them myself, but they're supposed to live in the forest, or grasslands, or something like that. Oh, and I heard of one being seen near Moorabella once, too. -Eckt, Bug Collector Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes except the blue antlion! Defeat all foes except the green antlion! Defeat all foes except the white antlion! Forbidden: Ice Fire Lightning Rank: 30 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. Price: 400 Gil Location: Zedlei Forest The Bisga Greenlands Moorabella Days: 20 Required Talents: Negotiation = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 60 Clan Points Aptitude +2 Reward: 2650 Gil Fire Sigil (x4) Wind Sigil (x3) For this quest, you have to go to three different locations and fight the battles there. The only stipulation of each battle is that you can't kill a certain color enemy (in this case, Antlions, as the petitioner described). The first battle takes place in Zedlei Forest, against two Antlions, a Chocobo, a Great Tortoise, and the blue Pit Beast. You need to defeat all the other enemies in order to capture the blue Pit Beast. The Chocobo tends to cure injured enemies, so you may want to eliminate it first. The Great Tortoise is the strongest of the pack, and the Antlions aren't too difficult at all. If you have strong attackers and can avoid mistakenly killing the blue Pit Beast, you're set here. The next battle takes place in the Bisga Greenlands. This group consists entirely of Antlions this time, but the one you need to capture is the green one in the center of the formation. The proximity of the other enemies may make this a little more difficult, but once again the Antlions are not that difficult. You just need to be a bit more cautious about where you go and how you attack. If you have abilities such as Aurablast and Air Render, as well as good attack magick, it should be easy to pick off the ones you want. Once you defeat the other Antlions, the green Pit Beast is yours for the taking. Now, for the final battle, you have to go to Moorabella. In addition to the white Pit Beast you must save, you need to fight off Werewolves, Lamias, and a Sprite. The Werewolves are physically strong, so bring some tough attackers to take them out quickly. The Lamias have their abilities which can cause adverse status effects, so you would want to defeat them from a distance. The Sprite is probably the lowest threat, since it basically goes around casting Reflect on the other enemies. It's a different group of monsters to defeat, but overall not too difficult. Once you clear them, the white Pit Beast is

yours and the quest is finally over! ============================= D2-07: The Show's Not Over... ============================= Description: I am a songstress. My voice is my livelihood. I have a series of performances scheduled, but I've come down with a terrible sore throat. I can't possibly perform in this condition. I've heard sweet sap can soothe the pain. Would you bring me some? -Teis, Songstress Quest Type: Delivery Rank: 17 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. Price: 300 Gil Location: Fluorgis Days: 20 Required Items: Sweet Sap Required Talents: Negotiation = 15 Ability Points: 30 Clan Rewards: 34 Clan Points Aptitude +1 Teamwork +1 Adaptability +1 Reward: 2240 Gil Body Ceffyl (x2) ==================== D2-08: Fluffy Flier? ==================== Description: I saw someone fly over a volcano the other day! Flitting through the air right over the hot flowing lava, they were! My mom says I'm full of it, but I know what I saw. Could someone go check it out? -Uwattyo, Adventurous Boy Quest Type: Investigation Victory Circumstance: Defeat all foes! Forbidden: Summoning Scions Rank: 38 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 500 Gil Location: The Neslowe Passage Days: 20 Required Talents: Negotiation = 44 Aptitude = 44 Ability Points: 30 Clan Rewards: 76 Clan Points Teamwork +2 Adaptability +2 Reward: 5410 Gil Emperor Scale For this battle in this treacherous magma-filled area, you have to fight against three Sprites, a Banshee, Brown Chocobo, and a Fire Drake. The Sprites and Banshee are the biggest threats since they can all use Meteorite which can hit pretty hard. The Banshee can also use an ability which turns multiple targets into Stone; be careful of this one! Also, try to end this

battle quickly since at the end of every round, the ground will shake, and after a few rounds everyone will start taking damage from it. Either way, once the enemies are gone, the quest is over. ======================= D2-09: Cake: The Recipe ======================= Description: I had a fight with my father the other day, and we haven't spoken a word since. I wanted to make up with him by baking one of my special carrot cakes for his birthday...but a monster took all six pages of my recipe! Please, someone, get them back for me! -Lea, Who is in truth fond of her father Quest Type: Item Recovery Victory Circumstance: Gather all the pages of the recipe! Forbidden: Lightning Rank: 27 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. Price: 400 Gil Location: Fluorgis Days: 20 Required Talents: Negotiation = 15 Ability Points: 30 Clan Rewards: 54 Clan Points Aptitude +1 Adaptability +1 Reward: 2590 Gil Windslicer Pinion (x4) Your goal out here is to recover the six pages of the cake recipe, as shown by the sparkling points on the ground. There are some enemies you need to get through in order to reach them all though (Axebeak, two Cockatrices, Bloody Orb, Lamia, and Adamantitan). You should defeat the Lamia first, especially since it's the closest to you on your path. If you have a Dragoon, you should be able to reach the higher ledge earlier and fight the enemies there. Be extremely careful of the Adamantitan though, as it can use Munch which will break your armor! The Cockatrices can be annoying with their abilities which can cast Haste and Quicken on themselves. They stay on the top level, so you'll be facing them last. Once you make it through the enemies and collect all of the stolen pages, this quest will be a success. ============================ D2-10: Cake: The Ingredients ============================ Description: I went collecting ingredients to make my grandmother's special cake, and I've gone and tired myself out completely. Would someone be kind enough to procure the final ingredient, a hedychium bloom? -Lea, Who is in truth not a good cook Quest Type: Delivery Rank: 18 Appears: After completing Quest D4-01 (Making Music) and Quest D2-09 (Cake: The Recipe), and visiting Moorabella. Price: 300 Gil Location: Fluorgis Days: 20

Required Items: Hedychium Required Talents: Negotiation = 15 Ability Points: 30 Clan Rewards: 36 Clan Points Negotiation +1 Reward: 2240 Gil Goldcap (x4) ============================ D2-11: Cake: The Catastrophe ============================ Description: It took me five days, but I finally finished baking my grandmother's special cake-but on my way to deliver it to my father, I was set upon by a monster like a great ball of feathers, and it stole the cake, box and all! Won't someone please get it back for me? -Lea, Who is often set upon by monsters Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Bladed Weapons Rank: 27 Appears: After completing Quest D4-16 (A Request) and Quest D2-10 (Cake: The Ingredients), and visiting any town. Price: 500 Gil Location: Kthili Sands Days: 20 Required Talents: Teamwork = 39 Adaptability = 39 Ability Points: 30 Clan Rewards: 74 Clan Points Aptitude +2 Teamwork +2 Reward: 6830 Gil Godwood (x2) Out here in the desert, you have to face a Rocktitan, two Pit Beasts, two Cockatrices, and an Axebeak. The Cockatrices can be annoying since they can cast Haste on themselves and the Axebeak can turn your party members to Stone. The Pit Beasts and Rocktitan can dish out some powerful attacks as well, so you will want to bring some equally strong attackers to take care of that. Also, bring some long-range attackers as well as magick-users to make quick work of everything here. Regardless of how you do it, once you defeat everything here, the battle is over. ==================== D2-12: One Red Phial ==================== Description: Ever heard the story of the "one red phial of antidote"? Where that guy traded one phial of antidote for something, and then traded that and so on until he had a chocobo? Well, I decided to give it a go, too! I'm up to a bottle of silver liquid now, and I want to trade it for a chunk of adamantite. C'mon, you know you want it! -Aerning the Lazy Quest Type: Delivery Rank: 17

Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. Price: 300 Gil Location: Tramdine Fens Days: 20 Required Items: Adamantite Required Talents: Negotiation = 15 Ability Points: 30 Clan Rewards: 34 Clan Points Negotiation +1 Reward: 2240 Gil Clear Sap (x2) Silver Liquid ====================== D2-13: My Secret Shame ====================== Description: That Killan has done it again! He's thrown my final exam papers out the window. If anyone learns the mark I received, I'll never be able to show my face in the Akademy again. I think the papers are still in the forest behind the school. Gather them and return them with all haste! -Udite, Second Year Akademy Student Quest Type: Item Recovery Victory Circumstance: Gather Udite's exam papers! Forbidden: Back Attack Rank: 25 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella. Price: 400 Gil Location: Moorabella Days: 20 Required Talents: Negotiation = 13 Ability Points: 30 Clan Rewards: 50 Clan Points Aptitude +1 Adaptability +1 Reward: 2720 Gil Bat Wing (x5) Wyvern Wing For this battle in the forest, you are facing up against a variety of monsters, including Deadly Nightshades, a Sprite, Hoppy Bunny, and Dreamhare. Your actual objective is to gather the papers, as designated by the sparkling points on the ground. There are six papers to be gathered in total, and once you grab them all, the quest ends. While you're here though, you should take out the enemies for practice, starting with the Hoppy Bunny due to its ability to cast Haste on others. The enemies here are rather simple to deal with, especially from a distance, so you should have no trouble here. ============================== D2-14: Maintaining the Balance ============================== Description: The creatures of Tramdine Fens are on the brink of catastrophe! A swell in the number of antlions has driven the native cockatrices into decline. If something isn't done, they'll disappear from the fens altogether. Please travel to Tramdine

Fens and thin the antlion population. -Baran, Society for the Protection of Monsters Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Reaction Abilities Rank: 27 Appears: After completing Quest C3-16 (Sleepless Nights), during the month of Coppersun. Price: 400 Gil Location: Tramdine Fens Days: 20 Required Talents: Teamwork = 18 Adaptability = 18 Ability Points: 30 Clan Rewards: 54 Clan Points Teamwork +1 Reward: 4970 Gil Skull (x2) Giant Feather In this battle, you have to but the status effects they level you should be at now, some good attackers and you ======================== D2-15: The Natural Order ======================== Description: Natural habitats in the Tramdine Fens are in danger! Cockatrice wattles blot out the sun, and they're eating everything in sight! We need someone to eradicate those cockatrices. They are a blight upon the land. -Goran, Friends of the Fen Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Grouping Rank: 29 Appears: After completing Quest C3-16 (Sleepless Nights) and Quest D2-14 (Maintaining the Balance), during the month of Plumfrost. Price: 400 Gil Location: Tramdine Fens Days: 20 Required Talents: Teamwork = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 58 Clan Points Teamwork +1 Reward: 3290 Gil Alraune Drill (x4) Succulent Fruit For this quest, you have to do battle with five Cockatrices. They are all quite simple, though they can give themselves Haste status, which can be annoying when you're trying to defeat them quickly. As for their attacks, it's nothing really noteworthy to be concerned over. Just move in quickly and defeat them all to end this straightforward quest. defeat five can inflict this should will be set Antlions. They are relatively simple, on you can be a bit annoying. At the be an easy battle for you. Just use here.

============================ D2-16: Cilawa the Gluttonous ============================ Description: I've thought up a new formula I'm eager to put to the test. I'll need someone to bring me a fresh rat tail for the mixture. -Cilawa the Gluttonous Quest Type: Delivery Rank: 5 Appears: After completing Quest B1-09 (Prepared with Love). Price: 100 Gil Location: Camoa Days: 20 Required Items: Rat Tail Required Talents: Negotiation = 4 Ability Points: 30 Clan Rewards: 10 Clan Points Reward: 560 Gil Tanned Hide (x3) Ladies' Tresses (x2) Cloudy Sap (x3) ====================== D3-01: Gripped by Fear ====================== Description: You have flown aboard an airship? Seen the world from above the clouds and felt the cool wind on your face? I too wish to know what it is to feel this, but heights terrify me. I seek a companion to accompany me aboard an airship and help keep my fears at bay. -Arna the Superstitious Quest Type: Satisfy Petitioner Rank: 15 Appears: After completing Quest C3-11 (Rumors Abound). Price: 300 Gil Location: Moorabella Days: 20 Required Talents: Negotiation = 13 Aptitude = 13 Ability Points: 30 Clan Rewards: 30 Clan Points Negotiation +1 Reward: 1330 Gil Spider Silk (x3) When you get to the Aerodrome, you will meet up with Arna. Ask her if she really is scared (the first option), then she will take the flight to Fluorgis and the quest will be a success. ====================== D3-04: I Must Have It! ====================== Description: I've recently taken up crafting figurines in the likeness of monsters and fantastic beasts. Not easy getting them to look like the real thing.

To finish the piece I'm working on now, I require a faerie wing. Bring one to me, and you'll be well rewarded. -Maddock, Perfectionist Quest Type: Delivery Rank: 25 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 400 Gil Location: Goug Days: 20 Required Items: Faerie Wing Required Talents: Negotiation = 44 Ability Points: 30 Clan Rewards: 50 Clan Points Negotiation +1 Reward: 4260 Gil Emperor Scale (x2) ===================== D3-05: Rude Awakening ===================== Description: I'm not what you would call a morning person. I'm always oversleeping and missing my classes. I've heard that malboro draught might help me wake up on time. It's made from malboro vine and foul liquid, and the Witch of the Fens is said to know how to prepare it. Once you have the draught, bring it to me in Fluorgis. -Geldran the Drowsy Quest Type: Delivery Rank: 18 Appears: After completing Quest C3-11 (Rumors Abound). Price: 300 Gil Location: Tramdine Fens Fluorgis Days: 20 Required Items: Malboro Vine Foul Liquid Required Talents: Negotiation = 18 Ability Points: 30 Clan Rewards: 36 Clan Points Negotiation +1 Adaptability +1 Reward: 2350 Gil ===================== D3-06: Drowsy Draught ===================== Description: I once had trouble oversleeping and missing my classes, but a certain draught I'd rather not recall put an end to that. Oh how I miss those mornings spent drowsing in bed! I wish to return to my layabout ways, and prim draught is said to be just the thing I need. Please bring a succulent fruit and some sweet sap to the Witch of the Fens and have her prepare the draught for me! -Geldran the Once Drowsy Quest Type: Delivery Rank: 20 Appears: After completing Quest C3-16 (Sleepless Nights) and Quest D3-05

(Rude Awakening). Price: 300 Gil Location: Fluorgis Days: 20 Required Items: Succulent Fruit Sweet Sap Required Talents: Negotiation = 20 Ability Points: 30 Clan Rewards: 40 Clan Points Negotiation +1 Adaptability +1 Reward: 2580 Gil Even though it is not stated in the quest location part, you still have to visit the Witch of the Fens. She is located in the Tramdine Fens area. After you get the draught from her, go to Geldran in the Fluorgis area to deliver it. ========================= D3-07: Teach a Man to Run ========================= Description: The ultimate fisherman needs no rod, line, or hook. All he needs is what he was born with. I am in training to become such a master, but I seem to have attracted something most unfortunate. Somebody help me! -Enchan, Perspiring Fisherman Quest Type: Escort Victory Circumstance: Protect Enchan and defeat all foes! Forbidden: Copycat Rank: 37 Appears: After completing Quest E5-01 (The Dig), Quest D3-10 (Teach a Man to Fish), and visiting any town. Price: 500 Gil Location: Tramdine Fens Days: 20 Required Talents: Negotiation = 22 Teamwork = 22 Ability Points: 30 Clan Rewards: 74 Clan Points Teamwork +2 Adaptability +2 Reward: 5150 Gil Bundle of Needles Potion Echo Herbs Ribbon In this battle, you must again help Enchan, who needs assistance battling a giant Rafflesia. It can get annoying since the giant plant can shoot out seeds, which sprout into Malboros instantaneously to battle you. In addition to that, this mark can cause any surrounding units to fall asleep. Keep in mind that if you defeat the Malboro it shoots out, another one will be sent out right away, so don't waste too much time with that distraction. It helps a lot if you have long-range attacks, and especially fire-based abilities to quickly deplete its health. It has close to 2000 HP, so the battle may take a while; just be prepared to heal Enchan since he can't do anything for himself here. Either way, once you defeat the Rafflesia and the Malboro it shot out, the quest will be complete. As an added thanks, Enchan will give you a Potion

and Echo Herbs, as well as the extremely important Ribbon! ======================= D3-09: Cleaning to Loar ======================= Description: Looking for helpers to swab an airship. We haven't had the crew to properly clean her for some time now. It would be a shame to put her out of service, so we'll have you cleaning her mid-flight. Oh, and watch out for the rats. -Jylland Airship Inspection Board Quest Type: Satisfy Petitioner Victory Circumstance: Clean the airship within 4 rounds! Forbidden: Lightning Rank: 22 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. You must be in Fluorgis to accept this quest. Price: 400 Gil Location: Fluorgis Days: 4 Required Talents: Aptitude = 1 Ability Points: 30 Clan Rewards: 44 Clan Points Aptitude +1 Teamwork +1 Reward: 180 Gil Great Serpent's Fang (x2) Aboard the airship headed for Moorabella, your job is to clean up all the dirty points (sparkling spots on the ground; three on the deck, one on the back right wing, and one on each of the front wings). As opposed to the Cleaning to Ordalia quest, it seems you are alone on this flight. It is imperative that you send only your six clan members with the greatest speed and especially range of movement for this quest. You will need to push two members to the far end of the ship as quickly as possible, to reach those far two swabbing points. You have until the end of the fourth round to complete the task, so if you have your characters in position on the far wings, you could keep an eye on the turn list on the top screen. Don't waste too much time though, the ship must be clean for you to succeed! ========================== D3-10: Teach a Man to Fish ========================== Description: The ultimate fisherman needs no rod, line, or hook. All he needs is what he was born with. I am in training to become such a master, but monsters keep intruding on my fishing hole. Someone drive them off! -Enchan, Aspiring Fisherman Quest Type: Escort Victory Circumstance: Protect Enchan and defeat all foes! Forbidden: Harming Nu Mou Rank: 28 Appears: After completing Quest D4-16 (A Request) and Quest B4-03 (I Want to Forget), and visiting any town. Price: 400 Gil Location: Tramdine Fens Days: 10

Recommended Job (Dispatch): Defender Required Talents: Negotiation = 18 Teamwork = 18 Ability Points: 30 Clan Rewards: 56 Clan Points Negotiation +1 Teamwork +1 Reward: 4260 Gil Screamroot Out here in the swamp, you have to defend Enchan (a White Mage) against a slew of monsters, including a Wendigo, Hellhound, Adamantitan, Rocktitan, and Nagaraja. All of these enemies are strong physical attackers, with many of them being able to inflict status effects like Silence and Immobilize. You will need someone who can heal in case the monsters gang up on Enchan and you need to protect him; if he dies, the quest is a failure. Bring some strong attackers and magick-users (the Wendigo is weak against Lightning) to quickly bring down these enemies, and the quest will be a success. ================== D3-11: Love-struck ================== Description: I was developing a love philtre for my studies, but a classmate drank the potion before I could complete it and has come down with a terrible fever. I need someone to ask the Witch of the Fens to make a potion to cool the fever before my classmate's condition grows worse. The ingredients needed are silk bloom and malboro wine. Thanks! (And hurry!) -Kuleek, Moorabella Magick Akademy Quest Type: Delivery Rank: 23 Appears: After completing Quest D4-01 (Making Music) and Quest D3-06 (Drowsy Draught). Price: 400 Gil Location: Moorabella Days: 20 Required Items: Silk Bloom Malboro Wine Required Talents: Negotiation = 22 Ability Points: 30 Clan Rewards: 46 Clan Points Negotiation +1 Adaptability +1 Reward: 2910 Gil Once again, although it is not explicitly stated in the quest's location, you must first visit the Witch of the Fens located in the Tramdine Fens area. She will make the potion you need, which you bring to Kuleek in Moorabella to complete the quest. ========================= D3-12: All Good Things... ========================= Description: My unfinished love philtre seems to have taken premature effect, and my classmate has become infatuated with me! Though I must confess I am somewhat pleased by this, I am left

feeling strangely unwholesome. I need someone to ask the Witch of the Fens to make an antidote to the philtre! The ingredients needed are cactus fruit and malboro wine. Thanks! (And...don't hurry too much.) -Kuleek, Moorabella Magick Akademy Quest Type: Delivery Rank: 26 Appears: After completing Quest D4-06 (Seeking the Stone) and Quest D3-11 (Love-struck). Price: 400 Gil Location: Moorabella Days: 20 Required Items: Cactus Fruit Malboro Wine Required Talents: Negotiation = 28 Ability Points: 30 Clan Rewards: 52 Clan Points Negotiation +1 Adaptability +1 Reward: 3260 Gil Once again, despite not being listed officially, you must visit the Witch of the Fens, located at Tramdine Fens first. After she makes the antidote, bring it to Kuleek in Moorabella to complete the quest. ================================= D3-15: Rancher's Request - Yellow ================================= Description: I'm big on chocobos. So big, I decided to build a chocobo ranch. All well and good, right? Wrong! I spent so much on the ranch, I didn't have anything left to buy chocobos! That's why I need you to go out and catch me a wild one. Yellow should do just fine. -Yew, Chocobo Rancher Quest Type: Satisfy Petitioner Victory Circumstance: Deliver a yellow chocobo to Yew! Rank: 21 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella. Price: 400 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 13 Ability Points: 30 Clan Rewards: 42 Clan Points Adaptability +1 Reward: 180 Gil Spiral Vine (x3) Kempas (x3) For this quest, you must bring the Chocobo Rancher a Yellow Chocobo. You are required to have a Chocobo Knight in order to carry this out, plus you need to already have captured the Chocobo prior to doing this quest. The best place to search is in the Targ Wood region. When the Fey Mischief encounter appears, enter the battle and defeat all the other enemies except the Chocobo. Then, weaken the Chocobo to critical health and move your Chocobo Knight next to it. Mount it to capture, then bring it here to complete the

quest. ================================ D3-16: Rancher's Request - Black ================================ Description: My ranch is up and running, but with only one chocobo, it seems even emptier than before! That's why I'm asking you to catch another wild chocobo for me! A black chocobo should do nicely. -Yew, Chocobo Rancher Quest Type: Satisfy Petitioner Victory Circumstance: Deliver a black chocobo to Yew! Rank: 25 Appears: After completing Quest C3-06 (Grounded!) and Quest D3-15 (Rancher's Request - Yellow). Price: 400 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 15 Ability Points: 30 Clan Rewards: 50 Clan Points Adaptability +1 Reward: 1750 Gil Kuraisle Boxwood (x2) For this quest, you must bring the Chocobo Rancher a Black Chocobo. You are required to have a Chocobo Knight in order to carry this out, plus you need to already have captured the Chocobo prior to doing this quest. The best place to search is in the Galleria Deep region during the month of Coppersun. When the One-eyed Evil encounter appears, enter the battle and defeat all the other enemies except the Chocobo. Then, weaken the Chocobo to critical health and move your Chocobo Knight next to it. Mount it to capture, then bring it here to complete the quest. =================== D4-01: Making Music =================== Description: The timber of the strawood trees growing near Fluorgis makes the best instruments, kupo! You'll get some for me, won't you, kupo? Oh, thank you! Thank you! -Hurdy, Itinerant Bard *Oh, if you find some flutegrass too, that'd be awful nifty, kupo! Quest Type: Story Battle Rank: 27 Appears: After completing Quest C3-11 (Sleepless Nights) and visiting Fluorgis. Price: 400 Gil Location: Aisenfield Days: N/A Ability Points: 80 Clan Rewards: 54 Clan Points Aptitude +4 Adaptability +5 Reward: 4730 Gil Emperor Scale (x2)

Star Fragments (x3) ================================ D4-04: Hors D'oeuvre of the Hour ================================ Description: Haven't tried Culinary Crusade's latest gastronomical triumph, Amarette Malbonara yet? Now's your chance! Just be careful not to burn the ingredients when you harvest them. Heat muddles the flavor. -Grosso, Culinary Crusade Quest Type: Satisfy Petitioner Victory Circumstance: Uphold the law and defeat all foes! Forbidden: Fire Rank: 41 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 500 Gil Location: The Bisga Greenlands Days: 20 Required Talents: Negotiation = 39 Adaptability = 39 Ability Points: 30 Clan Rewards: 82 Clan Points Aptitude +2 Teamwork +2 Reward: 3980 Gil Ancient Turtle Shell (x2) Here, you have to defeat three Malboros and a Malboro King. As you know, when dealing with Malboros, you need to keep your distance to avoid their longrange attacks which can inflict various status effects on your clan. The only catch is that you cannot use fire-based attacks as requested by the quest petitioner himself. If you use ranged attacks of your own to pick off these enemies one by one, it will definitely help make this battle easier and allow you to win. After you defeat all four of these enemies, the quest is over. ======================== D4-06: Seeking the Stone ======================== Description: I search for a piece of magicite the color of silver. I'm sure it was in my laboratory just the other day... Please, if you know something-anything at all-let me know. My laboratory is in the Bisga Greenlands. -Narph, Magick Akademy Scholar Quest Type: Story Battle Rank: 29 Appears: After completing Quest D4-01 (Making Music) and visiting Moorabella. Price: 400 Gil Location: The Bisga Greenlands Days: N/A Ability Points: 80 Clan Rewards: 58 Clan Points Teamwork +5 Reward: 5480 Gil Einherjarium (x2) Adamantite (x5)

=========================== D4-07: I've Been Had, Kupo! =========================== Description: Kupo!!! I've been had, kupo, had!!! "Super special hammer," my pom-pom! This is just an ungainly lump of iron! That alchemist pulled a fast one on me! Someone get that ne'er-do-well and take back my 20,000 gil, kupo! His name's Nezzel! -Craftsmoogles' League Foreman Quest Type: Defeat Mark Victory Circumstance: Defeat Nezzel the Alchemist! Forbidden: Height >= 10 Rank: 32 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 500 Gil Location: The Bisga Greenlands Days: 20 Required Talents: Teamwork = 28 Adaptability = 28 Ability Points: 30 Clan Rewards: 64 Clan Points Negotiation +2 Adaptability +2 Reward: 1960 Gil Kalos (x3) Here, you have to do battle with Nezzel and his group in the mountains. They consist of a Green Mage, Thief, Black Mage, White Monk, Time Mage, and of course an Alchemist. The biggest threat by far is the Alchemist, since his Flare attack can be quite painful. The Black Mage also has higher-level magicks which you need to be concerned over as well, but he is far away so you have time before you have to worry about it. You only have to beat Nezzel in order to complete the quest; the rest of your kills can be for extra loot and such. After the battle, you will meet another Alchemist who will give you a card which makes it so no enemy can dispel your Judge! ======================== D4-08: Beneath the Sands ======================== Description: Need someone to head over to Kithili Sands and look for my treasure. Buried it out there a chocobo's age ago, and now I can't remember where it's at. Went looking for it myself, but didn't have any luck. Maybe you'll do better. -Ricard, Former treasure hunter Quest Type: Item Recovery Victory Circumstance: Find the buried treasure! Forbidden: Summoning Scions Rank: 40 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 500 Gil Location: Kthili Sands Days: 20 Required Talents: Negotiation = 39 Ability Points: 30 Clan Rewards: 80 Clan Points Aptitude +2

Adaptability +2 Reward: 6270 Gil Wyvern Wing In this area, there are six sparkling spots on the ground where the petitioner's treasure may be buried. You need to check each spot to find out where the buried treasure is hidden, but of course you have to deal with some monsters along the way (Thunder Drake, two Pit Beasts, Yellow Jelly, and a Brown Chocobo). There are some hazards in the form of hidden traps, which cause Charm status, so you may want a Ranger with Awareness to help with that. The Thunder Drake and Yellow Jelly can use lightning-based attacks to heal themselves and hurt you, and the Brown Chocobo can cause Regen status on itself and its allies, so try and take it out quickly. You don't have to kill the enemies, but it's useful for extra loot as well as clearing the way to the potential treasure locations. Once you find the treasure, your job here is done. ====================== D4-09: Airship S.O.S.! ====================== Description: No one's noticed yet, but an airship sitting in the dock has been hijacked. I don't want to contact the watch and cause a commotion, so I'm posting for help here. -Neah, Accidental Witness Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Being Robbed Rank: 19 Appears: After completing Quest D4-01 (Making Music) and visiting Moorabella. Price: 300 Gil Location: Moorabella Days: 20 Required Talents: Teamwork = 13 Adaptability = 13 Ability Points: 30 Clan Rewards: 38 Clan Points Teamwork +1 Adaptability +1 Reward: 2960 Gil Gurnat (x2) Strange Liquid (x4) Here, you get to go against the hijackers of the airship face to face. The law may be tricky to uphold, seeing as your enemies are Soldiers and Thieves! It's not too big of a deal if you break the law, but if you want to uphold it, stick to long-range attackers and magick-users. The enemies here are quite easy and at a low level for this point in the game, so you should have quite an easy time taking them out and saving the hostages. ============================== D4-11: Wanted: Sky Pirate Vaan ============================== Description: Apprehend the sky pirates Vaan and Penelo! Those scurvy scum of the skies infiltrated the Beltorey Manse and made an attempt on the baron's life. A commensurate reward is promised the one who can bring them in.

-House Beltorey Quest Type: Story Battle Rank: 32 Appears: After completing Quest D4-06 (Seeking the Stone) and visiting any town. Price: 500 Gil Location: The Rupie Mountains Days: N/A Ability Points: 80 Clan Rewards: 64 Clan Points Negotiation +4 Teamwork +4 Reward: 5040 Gil Stormsoul Crystal (x2) Gemsteel (x4) ==================== D4-12: A Small Favor ==================== Description: I require an ether. Bring me one, won't you? -Master Metallurgist Quest Type: Delivery Rank: 30 Appears: After completing Quest E5-16 (The Ritual), Quest B4-03 (I Want to Forget), and Side Quest "Gifted". Price: 400 Gil Location: Tramdine Fens Days: 20 Required Items: Ether Ability Points: 30 Clan Rewards: 60 Clan Points Negotiation +2 Reward: 7880 Gil Wyvern Wing When you come to the location at Tramdine Fens, you will find a note instead of the petitioner. It will ask you to visit another location to meet up with him (this location changes each time you accept the quest). Head to the location that fits the description and you will meet who you are looking for. Deliver the Ether and the quest will be complete. The list below consists of those locations along with their descriptions. Once you complete this quest five times, that is it. Goug = The city to the south Nazan Mines = Where the sun begins its march across the sky The Ruins of Delgantua = Land where the sun sets Zedlei Forest = Northern reaches of the Strait of Lumes Zellea, the Forbidden Land = Island at the end of the world ================================ D4-14: Ordalia Airships Grounded ================================ Description: A pack of bombs from Sant D'alsa Bluff is posing a threat to the aerodrome. If they detonate near even one of the airships moored there, the entire fleet could go up in flames. Destroy them all before it's too late!

-Ash, Airship Pilot Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Targeting Distant Units Rank: 25 Appears: After completing Quest D4-06 (Seeking the Stone) and Quest A2-10 (Odd Places). You must be in Fluorgis to accept this quest. Price: 400 Gil Location: Fluorgis Days: 20 Required Talents: Teamwork = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 50 Clan Points Teamwork +1 Reward: 4610 Gil Strange Liquid (x2) In this battle, you have to face three Bombs, two Red Marshmallows and a Grenade aboard an airship. This can be a little bit difficult, especially since the enemies can inflict Oil status, plus they all have fire-based attacks which heal themselves and hurt you. You will do well to have a mage with water-based attacks, but be cautious when you get any of them to critical health. The bomb enemies tend to self-destruct when they have low health, causing massive fire damage to anyone nearby. Once you manage to destroy all of these creatures, the quest will be complete. ================ D4-16: A Request ================ Description: For Clan Gully, a request. I must speak with you. I await in the Ruins of Delgantua. P.S. I trust you enjoyed my gift? Quest Type: Story Battle Rank: 34 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and visiting Graszton. Price: 500 Gil Location: The Ruins of Delgantua Days: N/A Ability Points: 80 Clan Rewards: 68 Clan Points Teamwork +5 Adaptability +4 Reward: 6550 Gil Crusader Tonic ========================== D5-01: Graszton Nightwatch ========================== Description: A plague of robberies has fallen upon the land! All occur at night and follow a similar pattern, indicating that a single group may be responsible. For the swift resolution of this case, and the safety of our citizens, we are currently accepting

applications to join the Graszton Nightwatch. -Jylland Sovereignty Society Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes within four rounds! Forbidden: Targeting Distant Units Rank: 40 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 500 Gil Location: Graszton Days: 20 Required Talents: Negotiation = 44 Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 80 Clan Points Teamwork +2 Reward: 6620 Gil Stormsoul Crystal In this quest, you have to defeat three Baknamys and a Luchorpan to defend Graszton. This time, you will be helped by Chita's Weaponers (two Warriors and a Gladiator). You have to defeat these enemies within four rounds, but that won't be an issue at all given the help you're getting from the other clan. Nonetheless, bring some good attackers that can move quickly and you'll be pretty much set here. Just defeat the enemies within four rounds and the quest will be complete! =========================== D5-02: The Camoa Nightwatch =========================== Description: A plague of robberies has fallen upon the land! All occur at night and follow a similar pattern, indicating that a single group may be responsible. For the swift resolution of this case, and the safety of our citizens, we are currently accepting applications to join the Camoa Nightwatch. -Jylland Sovereignty Society Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes within four rounds! Forbidden: Targeting Self Rank: 38 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 500 Gil Location: Camoa Days: 20 Ability Points: 30 Clan Rewards: 76 Clan Points Teamwork +2 Reward: 6620 Gil Stradivari For this battle to defend Camoa, you have to defeat three Baknamys and a Luchorpan. Helping you out in this battle are the Camoa Braves (two White Monks and a Warrior). Of course, you have to defeat all of the enemies within four rounds, but with the added help, this is easily doable. Deploy the units who have the highest Move statistics, since you will need to get across the area to quickly reach the far off monsters. Either way, they are quite simple to fight and don't pose any real threat, so beat them within four rounds to clear this quest.

================ D5-03: Stowaways ================ Description: There are murmurings among our passengers that there are ghosts aboard the airships. Though understandably concerned, we are yet mindful that rumor is not fact. We need someone trustworthy to investigate, and, in the event that there is a ghostly infestation, remedy the problem with all haste. -Jylland Airship Inspection Board Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Solitude Rank: 23 Appears: After completing Quest D4-01 (Making Music) and reading the Notice "Spirits in the Sky" at the Pub. Price: 400 Gil Location: Fluorgis Days: 20 Recommended Job (Dispatch): White Monk Required Talents: Teamwork = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 46 Clan Points Teamwork +1 Reward: 2610 Gil Wyrm Carapace (x4) You will be fighting this battle in midflight aboard the airship. The enemies consist of Ahrimans, Ghosts, a Bloody Orb, and a Deathscythe. The most dangerous of them are the Ahrimans, due to the status effects they can inflict on you, most notably Charm, Confuse, and Slow. Other than that, it's a typical battle against undead enemies, who will mainly use the magick Dark to attack, or try to drain your health with another ability. As always, keep in mind that once you deplete the undead enemy's health to 0 HP, you must use Raise or a similar ability/item to fully destroy it; that way it doesn't come back to life in a couple turns. Once you manage to defeat the enemies aboard the airship, the quest will be complete and you will now be in Moorabella. ======================== D5-05: Wanted: Devotees! ======================== Description: Wanted: The criminals known as the Devotees! -Duo responsible for several acts of theft. -Thought to be involved in arms deals. -Thought to be followers of a certain band of musicians. -Jylland Sovereignty Society Quest Type: Battle Victory Circumstance: Defeat the Devotees! Forbidden: Ranged Weapons Rank: 25 Appears: After completing Quest A2-06 (The Stone With No Name), Quest C5-04 (Moorabella Nightwatch), Quest C5-08 (Goug Nightwatch), Quest D5-01 (Graszton Nightwatch), Quest D5-02 (The Camoa Nightwatch), and Quest D5-06 (Fluorgis Nightwatch).

Price: 400 Gil Location: The Ruins of Delgantua Days: 20 Ability Points: 30 Clan Rewards: 50 Clan Points Negotiation +1 Teamwork +1 Reward: 5130 Gil Aurea Pollen In this battle, you have to defeat not only the Devotee and Devotee Jr. (Lanista and Time Mage), but you have to beat two Baknamys and a Luchorpan as well. Before the battle, you confront them with proof they were behind the robberies. For each of the five papers you read, pick the answer with "Prima Donna" in it to correctly proceed. As for the battle, the monsters are the most difficult of all, yet they are simple to beat since they don't really have abilities worth noting. The Devotees themselves are very low-level, so you can easily dispatch them once you get to where they're hiding. When you defeat everyone here, the quest will be complete. ========================== D5-06: Fluorgis Nightwatch ========================== Description: A plague of robberies has fallen upon the land! All occur at night and follow a similar pattern, indicating that a single group may be responsible. For the swift resolution of this case, and the safety of our citizens, we are currently accepting applications to join the Fluorgis Nightwatch. -Jylland Sovereignty Society Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes within four rounds! Forbidden: Swimming Rank: 43 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 500 Gil Location: Fluorgis Days: 20 Required Talents: Negotiation = 44 Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 86 Clan Points Teamwork +2 Reward: 6620 Gil High Arcana Here, you have to do battle against three Baknanys and a Luchorpan. The catch is that you have to defeat them all in four rounds. Joining you in this battle is House Bowen, which will certainly make killing the enemies in four rounds or less that much easier. You should deploy clan members with high Jump statistics, since it will make navigating Fluorgis a lot easier. With Bowen's help, you will definitely have this cleared in the time allowed; the enemies don't hurt you too much, and you heavily outnumber them as well. ======================= D5-08: A Lost Companion =======================

Description: Got a strange letter today at the pub from someone named Gade. Whoever Gade is, it sounds like a friend of his named Shoofa is lost on a "snowy plain." I'm pretty sure the letter came to us by accident, but now it's got me curious. Quest Type: Defeat Mark Victory Circumstance: Defeat Gade! Forbidden: Debuffs Rank: 25 Appears: After completing Side Quest "Gifted" and reading the Notice "A Lost Friend" at the Pub. Price: N/A Location: The Rupie Mountains Days: N/A Ability Points: 30 Clan Rewards: 50 Clan Points Teamwork +1 Adaptability +1 Reward: 3940 Gil Tiptaptwo Here, you will have to battle Gade, who happens to be a Wraith, accompanied by Ghosts and Zombies. You only have to defeat Gade in order to win this battle. Keep in mind that all of your enemies are undead, so you need to destroy their tombstones at 0 HP by using a Phoenix Down or something similar. As far as their attacks are concerned, they all have the typical abilities that can inflict status effects, such as Sleep, Silence, and Poison. Either way, the enemies here are nothing to be too concerned over, so concentrate on defeating Gade quickly. Once you get him down to 0 HP, the battle will end. Adelle will then receive the memento from the Moogle, which happens to be the Tiptaptwo, allowing Adelle to learn the Viola ability as a Heritor! ============ D5-12: Help! ============ Description: We got a letter today from a man named Wermut, some old guy who hurt himself out in the swamp. He wants us to bring him a potion, so let's make sure we've got at least one to spare before heading out there. Quest Type: Delivery Rank: 42 Appears: After completing Quest D5-08 (A Lost Companion), having Adelle master the Viola ability (Tiptaptwo), and reading the Notice "Send Help!" at the Pub. Price: N/A Location: Zedlei Forest Days: N/A Required Items: Potion Ability Points: 30 Clan Rewards: 84 Clan Points Negotiation +3 Reward: 160 Gil Whale Whisker Here, Adelle will meet with the old man Wermut. He is injured with a twisted ankle, so Adelle gives him the Potion to help. As thanks, Wermut will give her the Whale Whisker. After Adelle leaves, you will witness a conversation

between Wermut and someone named Ljda before the quest is complete. ====================== D5-13: Bringer of Doom ====================== Description: Came across a worrying notice in the pub about a creature threatening the town of Goug. Hard to know whether this prophet Hilo can be trusted, but it may be a good idea to take a look, just to be on the safe side. Quest Type: Defeat Mark Victory Circumstance: Defeat the Smoldering Incubus! Forbidden: Reaction Abilities Rank: 45 Appears: After completing Quest D5-14 (The Shrine of the Paling Gods), having Adelle master the Elpe ability (Hyakushiki-masamune) as a Heritor, and reading the Notice "Calamity Cometh" at the Pub. Price: N/A Location: Goug Days: N/A Ability Points: 30 Clan Rewards: 90 Clan Points Teamwork +3 Adaptability +2 Reward: 10240 Gil Gold Chalice Chirijiraden When you arrive here, you will meet the Prophet Hilo face to face. He will give Adelle the Chirijiraden sword, which will come in handy when battling the Smoldering Incubus at the top of the area. When you select your clan members for the battle, make sure to equip Adelle with her new weapon. Anyway, you will want all your long-range attackers in this battle, since you can't get directly next to the enemy for a closer hit. As for its attacks, you must bring people with Ribbons and Orbs of Minwu equipped, since the Incubus can inflict Charm/Doom status on multiple people at once. If you equipped Adelle with her new weapon like I said you should, use the Hilo ability to attack from afar. It will be a long battle, especially since the mark's attacks are extremely powerful, but if you have someone healing and able to revive fallen allies, you should be able to recover nicely. Once you defeat the giant beast, the quest will be complete. ==================================== D5-14: The Shrine of the Paling Gods ==================================== Description: Came across a worrying notice in the pub about something strange happening at the shrines of the Paling Gods in Tramdine Fens. It sounds like there has been a growing number of monster sightings in the area. Might be worth looking into. Quest Type: Satisfy Petitioner Victory Circumstance: Rekindle the power of the stones! Forbidden: Harming the Weak Rank: 38 Appears: After completing Quest D5-15 (The Beast of Aisenfield), having Adelle master the Nesiaam ability (Nagrarok) as a Heritor, and reading the Notice "The Shrine of the Paling Gods" at the Pub. Price: N/A

Location: Tramdine Fens Days: N/A Ability Points: 30 Clan Rewards: 76 Clan Points Aptitude +3 Adaptability +2 Reward: 8650 Gil Hyakushiki-masamune Over here, you will find a number of monsters, including Malboros, a Great Malboro, a Green Chocobo, and a Black Chocobo. There are also three strange pillars in the area, and your goal is to go to each and empower them. As for the enemies, the Malboros are the most dangerous due to their abilities which can inflict status effects on you. You should send in clan members with accessories like the Ninja Tabi, so that you can quickly get across the area and power up the pillars. Once you do that, the quest wil end. You will also receive the next weapon for Adelle, the Hyakushiki-masamune. ============================== D5-15: The Beast of Aisenfield ============================== Description: Read a tale about a man who possessed a terrible power. Those he knew turned against him, and over time he became a beast. If the story's true, maybe he still stalks Aisenfield? Quest Type: Defeat Mark Victory Circumstance: Defeat Nesiaam! Forbidden: < 20 Damage Rank: 36 Appears: After completing Quest D5-16 (Woman of the Wood), having Adelle master the Ljda ability (Ayvuir Blue) as a Heritor, and reading the Notice "The Beast of Aisenfield" at the Pub. Price: N/A Location: Aisenfield Days: N/A Ability Points: 30 Clan Rewards: 72 Clan Points Teamwork +2 Adaptability +2 Reward: 6300 Gil Nagrarok In this area, Adelle will be confronted by Nesiaam, who is now in the form of a Zahak. He is accompanied by two Fire Drakes, a Headless, Axebeak, and a Rocktitan. You only have to defeat Nesiaam though. The Zahak itself is strong physically, and its attacks all have elemental effects. The Axebeak can use Quicken on other enemies (Wake-Up Call), and the Fire Drakes can use Mesmerize to Charm you. Also, the Rocktitan can use Headbutt if it gets close enough, which may Immobilize its target. Each enemy has its negative aspects, but the Fire Drakes are the greatest threats, so on your way to the Zahak, you should probably kill them first. Once you defeat Nesiaam, you will receive the Nagrarok, and the quest will end! ======================== D5-16: Woman of the Wood ======================== Description: Came across a worrying notice in the pub about a woman

surrounded by monsters in the woods. If she's still there, and still alive, she may well need help. Quest Type: Defeat Mark Victory Circumstance: Defeat Ljda! Forbidden: Knockback Rank: 31 Appears: After completing Quest D5-12 (Help!), having Adelle master the Wermut ability (Whale Whisker) as a Heritor, and reading the Notice "Screaming Beauty" at the Pub. Price: N/A Location: Moorabella Days: N/A Ability Points: 30 Clan Rewards: 62 Clan Points Adaptability +2 Reward: 5430 Gil Ayvuir Blue In this area, Luso and Adelle will spot a Viera apparently under attack by some monsters. It is actually Ljda, who summons more monsters to attack you. Your objective here is to defeat Ljda only, but the others may get in the way, so you will probably have to defeat them as well (Fire Drake, Ice Drake, Thunder Drake, Banshee, and White Chocobo). These enemies have their usual attacks, but the Banshee is the most dangerous with a Holy attack that can hit everyone that's a certain level, as well as Meteorite. Ljda herself is an Elementalist who can use abilities that may inflict status effects upon you, most specifically Disable (Fire Whip). If you can move quickly and attack her, you should be able to win early on, ending this battle early. ============================ E1-01: Bonga Bugle - Goldsun ============================ Description: Greetings! Bonga Bugle Head Editor here! This month's special: the Field of Hidden Treasures! A place where treasures are said to spring into being beneath the ground...all by themselves! Reporting assistants wanted. -Head Editor, Bonga Bugle Quest Type: Meet Objectives Victory Circumstance: Find three treasures! Forbidden: Attack Rank: 22 Appears: After completing Quest B2-11 (Now That's a Fire!) and reading the Notice "The Bonga Bugle" in the Pub, during the month of Goldsun. Price: 400 Gil Location: Baptiste Hill Days: 3 Required Talents: Adaptability = 9 Ability Points: 30 Clan Rewards: 44 Clan Points Aptitude +2 Reward: 1750 Gil Recall Grass When you arrive here, you will find the Head Editor who wants to send you on a treasure hunt. He will give you a Treasure Detector, which will help you find the hidden treasure. To use it, simply move around the field and when you are at a treasure site, the option to check the detector will appear.

When you check it, it will say whether there is a small or large treasure to be dug up. Larger ones are generally worth more, so it's best to go for those instead (you have the option to not dig up something if you detect it). After you dig up three treasures, the quest is over. ============================== E1-02: Bonga Bugle - Silversun ============================== Description: Greetings! Bonga Bugle Head Editor here! This month, we're taking a look at haunted spots, starting with that most forbidding of places, Shadeholme! ...Um, someone go with me, please! Note: the actual location of our report will be top secret! -Head Editor, Bonga Bugle Quest Type: Escort Victory Circumstance: Defend the Head Editor and defeat all foes! Forbidden: Copycat Rank: 18 Appears: After completing Quest B2-01 (Wanted: Ugohr) and reading the Notice "The Bonga Bugle" in the Pub, during the month of Silversun. Price: 300 Gil Location: Graszton Days: 8 Required Talents: Negotiation = 7 Teamwork = 7 Ability Points: 30 Clan Rewards: 36 Clan Points Teamwork +1 Adaptability +1 Reward: 3030 Gil Trusty Frying Pan (x4) Turtle Shell (x2) Dipraeu Bronze (x7) When you arrive at this location, you will see that there are plenty of Ghosts and Deathscythes around. You will be tasked with protecting the Head Editor from these creatures while you defeat them all. If you have someone who can use Black Magick, you will be in rather good shape here. Also, remember that you can use recovery items and Cure spells to cause damage to them as well. It is also important to remind you that when you defeat them, in order to remove the tombstone (so they don't come back to battle some more), you need to use a Phoenix Down or an equivalent ability/spell to totally destroy it. Once you banish all of the undead, the quest is complete. ============================ E1-03: Bonga Bugle - Ashleaf ============================ Description: Greetings! Bonga Bugle Head Editor here! This month, I'll be reporting on Galmia Pepe, fashion mavens known for their novel designs and commitment to quality. We'll be conducting some stealth interviews to get to the bottom of their unparalleled popularity! Reporting assistants wanted. -Head Editor, Bonga Bugle Quest Type: Satisfy Petitioner Victory Circumstance: Help the Bonga Bugle get its scoop!

Forbidden: Ranged Weapons Rank: 22 Appears: After completing Quest B2-16 (Pearls in the Deep) and reading the Notice "The Bonga Bugle" in the Pub, during the month of Ashleaf. Price: 400 Gil Location: Camoa Days: 8 Required Talents: Negotiation = 11 Adaptability = 11 Ability Points: 30 Clan Rewards: 44 Clan Points Negotiation +2 Teamwork +1 Reward: 3890 Gil Zinconium (x2) Cloudy Sap (x2) For this edition of the Bonga Bugle, you are there to help the Head Editor get an interview. However, the Jylland Free Press is there as well trying to beat the Bonga Bugle to it. The opposing party consists of a Ninja, Time Mage, Geomancer, and Green Mage. You don't have to actually defeat them though; the goal is to get to the Galmia P.R. person first. You may want to defeat the Time Mage so it can't use Haste and Quicken on its party members. Move your fastest party members to the upper area as quickly as you can so you can reach the Illusionist first. Be sure to take the treasure by the Head Editor, as it contains Brigand's Gloves! You simply have to move to the space directly in front of the P.R. person to win this quest. ============================= E1-04: Bonga Bugle - Mistleaf ============================= Description: Greetings! Bonga Bugle Head Editor here! This month's special feature: Unlimited Power! What power? Power in battle! What battles? Clan battles! We'll be measuring clan power, comparing the clans, and posting our results! Looking for clans to participate in this event! -Head Editor, Bonga Bugle Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes! Forbidden: Harming the Weak Rank: 34 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and reading the Notice "The Bonga Bugle" in the Pub, during the month of Mistleaf. Price: 500 Gil Location: Baptiste Hill Days: 8 Required Talents: Negotiation = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 68 Clan Points Teamwork +2 Reward: 6970 Gil Onion Brilliant Theorbo For this quest, you are asked to do battle with a variety of monsters, including a Hoppy Bunny, Nidhogg, Malboro, Deathscythe, and Werewolf. The

Nidhogg and Werewolf are the physical attackers, so send a couple of melee attackers to take care of them quickly. The rest of the enemies though have abilities which can inflict some rough status effects, so try to take care of them from a distance so you stay safe. Once you defeat all of the monsters, the Head Editor will thank you and give you a Brilliant Theorbo as an added reward. ============================== E1-05: Bonga Bugle - Coppersun ============================== Description: Greetings from the Bonga Bugle! This month we're taking a very long, very close look at Prima Donna! Is there anyone who doesn't know the incredibly popular and talented ladies of this singing group? There won't be after this month's issue of the Bonga Bugle! Assistants wanted. -Head Editor, Bonga Bugle *Selection by interview. P.D. fanatics preferred. Quest Type: Meet Objectives Victory Circumstance: Protect the Head Editor and defeat all foes! Forbidden: Harming Seeq Rank: 30 Appears: After completing Quest C3-16 (Sleepless Nights) and reading the Notice "The Bonga Bugle" in the Pub, during the month of Coppersun. Price: 400 Gil Location: Moorabella Days: 4 Ability Points: 10 (interview) 30 (battle) Clan Rewards: 60 Clan Points Negotiation +2 Reward: 2 Gil (interview only) 4590 Gil Holy Stone (x4) Damascus (x2) Faerie Wing (x2) When you come here, you will be interviewed by the Head Editor about the Prima Donna group. Pick the last option and you will be hired to continue on to Fluorgis for the reporting part of the quest. When you arrive over there, you will be put into a battle against the kidnappers you fought in another quest, and are looking to kidnap Prima Donna! Now that the enemies realize how important the Head Editor is, they're going to aim for him, so you must protect him; if he dies, the quest is a failure. As for the enemies, you are up against an Archer, Thief, Hunter, and Blue Mage. Additionally, the Prima Donna group are on your side fighting the enemy, so you have the added support from them too. The Hunter and Archer are most dangerous since they can attack faraway targets. The other two enemies can be taken out rather easily, especially since you have such a great force of allies here. Once you defeat the would-be kidnappers, the Head Editor will have his scoop and this quest will come to an end. ============================== E1-08: Bonga Bugle - Emberleaf ============================== Description: Greetings from the Bonga Bugle!

This month we'll be investigating a true scourge upon the landcrime syndicates! As I am...somewhat concerned for my safety, I want someone to come with me! -Head Editor, Bonga Bugle *Selection by interview. Wolves only. Sheep need not apply! Quest Type: Satisfy Petitioner Victory Circumstance: Defend the Head Editor and defeat all foes! Forbidden: Summoning Scions Rank: 38 Appears: After completing Quest D4-16 (A Request) and reading the Notice "The Bonga Bugle" in the Pub, during the month of Emberleaf. Price: 500 Gil Location: Moorabella Days: 4 Ability Points: 10 (interview) 30 (battle) Clan Rewards: 76 Clan Points (battle) Negotiation +2 (battle) Adaptability +2 (battle) Reward: 2 Gil (interview only) 7280 Gil (battle) Aurea Pollen (battle) When you meet up with the Head Editor, you will be subject to an interview. Pick the third option (the howling like a wolf one) and you will be hired to go to the specified location and start "reporting". When you get to that location, you will be put into a battle against a random rival clan. The battles aren't too difficult, so prepare for these like any other; you need to protect the Head Editor though, so a healer will be quite useful here. The rewards you get for defeating the rival clan are the same regardless of who you actually fight. ============================= E1-09: Bonga Bugle - Rosefire ============================= Description: Greetings! Bonga Bugle Head Editor here! This month's special: The Master Potter. I'll be photographing a pot on loan from master potsmith Master LePot the 3rd! Reporting assistants wanted. -Head Editor, Bonga Bugle Quest Type: Satisfy Petitioner Victory Circumstance: Place 5 pots on the tree stumps! Forbidden: Piercing Weapons Rank: 15 Appears: After completing Quest B2-06 (Wanted: Gilmunto) and reading the Notice "The Bonga Bugle" in the Pub, during the month of Rosefire. Price: 300 Gil Location: Zedlei Forest Days: 4 Required Talents: Negotiation = 8 Adaptability = 8 Ability Points: 30 Clan Rewards: 30 Clan Points Aptitude +1 Reward: 2730 Gil Gun Gear (x3)

Here in the forest, you have a task from the Bonga Bugle to accomplish. There are five pots, and you must arrange them on five stumps in the middle of the area. However, there are enemies in the area, and more keep coming after every few turns. Therefore, it's really not worth killing them, and you should just worry about placing the urns on the stumps. If an enemy is in your way, then attack it; otherwise just focus on the stumps. Once you place all five urns, the quest is complete. ============================== E1-12: Bonga Bugle - Plumfrost ============================== Description: Greetings from the Bonga Bugle! This month, we'll be getting up close and personal with the man himself, the Bugle Owner! All who wish to see just what our great Own is made of had better not miss this unique opportunity! -Head Editor, Bonga Bugle *There will be interviews. The secret phrase is: "You'll be owner next!" (Transportation costs reimbursed.) Quest Type: Satisfy Petitioner Victory Circumstance: Protect the Bugle staff and defeat all foes! Forbidden: Summoning Scions Rank: 43 Appears: After completing Quest D4-16 (A Request) and reading the Notice "The Bonga Bugle" in the Pub, during the month of Plumfrost. Price: 500 Gil Location: Moorabella Days: 4 Ability Points: 10 (interview) 30 (battle) Clan Rewards: 86 Clan Points (battle) Negotiation +2 (battle) Adaptability +2 (battle) Reward: 2 Gil (interview only) 7900 Gil (battle) Star Fragments (battle) Spiral Incisor (battle) Earth Sigil (battle) When you meet up with the Head Editor, you will be subject to an interview. Pick the third option (You'll be Owner next!) and you will be hired to go to the specified location and start "reporting". When you get to that location (there are three possible ones), you will be put into a battle against a random group of monsters (Chocobos in The Rupie Mountains; Bombs in Fluorgis; Worgens, Rocktitan, and Tonberry in Nazan Mines). Set up a strong party to counter what's waiting for you at your destination. Once you defeat all the enemies, while defending the Head Editor and Owner of course (they tend to try and attack the enemies as well, be ready to heal FAST), you will successfully complete the quest. ============================== E1-13: Bonga Bugle - Bloodfire ============================== Description: Greetings! Bonga Bugle Head Editor here!

This month's special: the Working People! We're taking a look at daily life in a shop that's part of -our- daily life. Reporting assistants wanted. -Head Editor, Bonga Bugle Quest Type: Meet Objectives Rank: 12 Appears: After completing Quest A1-16 (You Say Tomato) and reading the Notice "The Bonga Bugle" in the Pub, during the month of Bloodfire. Price: 300 Gil Location: Targ Wood Days: 8 Required Talents: Negotiation = 6 Adaptability = 6 Ability Points: 30 Clan Rewards: 24 Clan Points Negotiation +2 Adaptability +1 Reward: 1230 Gil Zinconium (x9) Malboro Wine (x3) For this edition of the Bonga Bugle, you play the role of a shopkeeper in Wood Village. Customers will come in asking for something, usually by giving some vague hint, and you have to pick the right item for them. A total of 10 customers will appear, and once they are done, the Head Editor will rate your performance. You will receive an added reward based on the number of customers you correctly helped. Those rewards are as follows: 0: 1-7: 8-9: 10: Knot of Rust N/A Elixir Eureka Crystal

============================== E1-14: Bonga Bugle - Greenfire ============================== Description: Greetings from the Bonga Bugle! This month we'll be looking at rare and unusual laws! All laws are equal, but it turns out that some laws -are- more equal than others! I'll need assistants, of course. -Head Editor, Bonga Bugle *Selection by interview. The secret password is "simply lovely"! Quest Type: Satisfy Petitioner Victory Circumstance: Uphold the law and defeat all foes! Forbidden: Being Robbed Rank: 29 Appears: After completing Quest C3-11 (Rumors Abound) and reading the Notice "The Bonga Bugle" in the Pub, during the month of Greenfire. Price: 400 Gil Location: Moorabella Days: 4 Ability Points: 10 (interview) 30 (battle) Clan Rewards: 56 Clan Points Adaptability +2 Reward: 2 Gil (interview only) 3030 Gil Onion

Agathis Dipraeu Bronze When you arrive, you will be subject to an interview by the Head Editor. Tell him the password "simply lovely" and you will be hired to go reporting in Fluorgis. When you head to Fluorgis, you'll have to enter battle against three Thieves, a Soldier, and a Viking. You must uphold the law, which is to not get robbed, so you need to keep these enemies at bay. Use a Ranger who can lay traps (Sten Needle in particular), as well as a Fusilier or Trickster to attack from a distance. If you have an Elementalist with Fire Whip, they will be VERY useful here in trying to Disable the enemies. Nonetheless, when you defeat everyone here while upholding the law, you will clear the quest. ============================= E1-15: Bonga Bugle - Skyfrost ============================= Description: Greetings from the Bonga Bugle! This month we'll be taking a look at special places, traveling far and wide across Jylland to find the best and the most beautiful! And I'll need assistants! -Head Editor, Bonga Bugle *Selection by interview. Cool and collected applicants preferred. Quest Type: Satisfy Petitioner Victory Circumstance: Protect the Head Editor and defeat all foes! Forbidden: Buffs Rank: 31 Appears: After completing Quest C3-06 (Grounded!) and reading the Notice "The Bonga Bugle" in the Pub, during the month of Skyfrost. Price: 400 Gil Location: Moorabella Days: 4 Ability Points: 10 (interview) 30 (battle) Clan Rewards: 64 Clan Points Teamwork +2 Adaptability +2 Reward: 2 Gil (interview only) 4940 Gil Hedychium Black Thread When you come to the location, you will be interviewed by the Head Editor. He will start to tell a joke, and then you have the option to respond. Pick the last option, "*smirk*", and you will get hired. He will then tell you to go to the Ruins of Delgantua to start reporting, so head there and you will enter a battle. You will be fighting against five Viera (Elementalist, White Mage, Assassin, Green Mage, Sniper). If you are well-prepared, you should be able to kill the Assassin first since she is closest to where your party starts. The White Mage and Elementalist need to go quickly as well due to their ability to heal and damage you. The Sniper has an ability which casts Regen as soon as she gets damaged, which means it may be a slightly longer fight with her, but you can easily win it. You need to protect the Head Editor from damage as well, so if his health runs low, heal him!

=============================== E1-16: Bonga Bugle - Blackfrost =============================== Description: Happy New Year from the Bonga Bugle! We're doing a special on New Year's resolutions, and what better place to conduct a survey than where all the people are: in Moorabella! Calling all those willing to assist this noblest of causes. -Head Editor, Bonga Bugle Quest Type: Meet Objectives Victory Circumstance: Survey New Year's resolutions! Forbidden: Attack Rank: 19 Appears: After completing Quest C3-01 (Mountain Watch) and reading the Notice "The Bonga Bugle" in the Pub, during the month of Blackfrost. Price: 300 Gil Location: Moorabella Days: 8 Required Talents: Negotiation = 13 Adaptability = 13 Ability Points: 30 Clan Rewards: 38 Clan Points Negotiation +1 Teamwork +1 Adaptability +1 Reward: 8750 Gil Adamant Alloy (x3) Hedychium For this edition of the Bonga Bugle, your job is to survey the townsfolk about their New Year's resolutions. You will have to deploy your clan members around Moorabella and talk to everyone outside, and even go up to doors and knock on them to talk to the people who are inside. You need to find out what the most popular resolution is (it is random, so you can't just guess it). When you're confident in your answer (there are 13 possible people you can ask, in case you want to deduce it that way), talk to the Head Editor and give him your answer. If you are correct, you will complete the quest. ===================== E2-05: Survey No. 258 ===================== Description: Wanted: Researchers to assist with geological survey of the Galleria Deep. Please survey the area assigned and report your findings. -Jylland Geological Survey Committee Quest Type: Satisfy Petitioner Victory Circumstance: Survey points of geological interest! Forbidden: Bludgeoning Weapons Rank: 24 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella. Price: 400 Gil Location: The Galleria Deep Days: 20 Required Talents: Negotiation = 13 Adaptability = 13 Ability Points: 30

Clan Rewards: 48 Clan Points Aptitude +1 Adaptability +1 Reward: 5000 Gil Leestone (x7) Quality Pelt In this quest, your job is to survey six locations as designated by sparkling spots on the ground. There are some enemies here though, such as Zombies, Ahrimans, and a Black Chocobo. You should take care of the Ahriman enemies first, as they can Confuse your clan members. As for dealing with the Zombies, remember that they are undead, so in order to completely destroy them you must use Raise or some equivalent ability/item after you get them down to 0 HP. The Black Chocobo's Choco Flame is rather strong as well, so you may want to dispatch it quickly too. Once you survey all of the points, the quest ends. ===================== E2-06: Survey No. 259 ===================== Description: Wanted: Researchers to assist with geological survey of Nazan Mines. Please survey the area assigned and report your findings. Transportation fees will be provided. -Jylland Geological Survey Committee Quest Type: Satisfy Petitioner Victory Circumstance: Survey points of geological interest! Forbidden: Summoning Scions Rank: 33 Appears: After completing Quest D4-01 (Making Music) and Quest E2-05 (Survey No. 258), and visiting Moorabella. Price: 500 Gil Location: Nazan Mines Days: 20 Required Talents: Negotiation = 22 Adaptability = 22 Ability Points: 30 Clan Rewards: 66 Clan Points Aptitude +2 Adaptability +2 Reward: 5250 Gil Darklord Crystal (x5) Demon Feather (x3) Here in the mines, you are sent to take a survey of the area, as designated by the six sparkling spots on the ground. You are also faced with Zombies, Bloody Orbs, a Ghoul, and a Plague here, though. It's not required that you fight them, but it will be in your best interest to take out at least the Plague due to its Roulette ability which can KO a random friend or foe currently in the battle, as well as its abilities which cause Slow or Disable status. Despite that, the rest of the enemies you face here are rather simple to get around and beat should you want to fight. Either way, it may be easier for you to just defeat everything here as you make your way to the survey spots. Once you complete your task, the quest is over. ===================== E2-07: Survey No. 260

===================== Description: Wanted: Researchers to assist with geological survey of the Neslowe Passage. Please survey the area assigned and report your findings. Transportation fees and hazard pay (x2) will be provided. -Jylland Geological Survey Committee Quest Type: Satisfy Petitioner Victory Circumstance: Survey points of geological interest! Forbidden: Opportunity Commands Rank: 42 Appears: After completing Quest D4-16 (A Request), Quest E2-07 (Survey No. 259), Quest A2-10 (Odd Places) by examining the bottom-left well, and visiting any town. Price: 500 Gil Location: The Neslowe Passage Days: 20 Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 84 Clan Points Aptitude +2 Adaptability +2 Reward: 10250 Gil Firebird Crystal For this quest, you are sent to survey six geological points of interest, as designated by the sparkling spots on the ground. However, you are not alone and have to deal with a group of enemies (Master Monk, Cannoneer, Parivir, Trickster, Ninja, Seer). You don't have to defeat these guys, but you probably should since they can be rather tough and prove to be a nuisance if you left them alone. You will want to defeat the Master Monk early on due to his Lifebane ability (causes Doom), as well as the Seer with Magick Frenzy. Once you manage to investigate all six of the locations, your job here will be complete. ===================== E2-08: Survey No. 261 ===================== Description: Wanted: Researchers to assist with geological survey of Zellea, the Forbidden Land. Please survey the area assigned and report your findings. Transportation fees and hazard pay (x3) will be provided. -Jylland Geological Survey Committee Quest Type: Satisfy Petitioner Victory Circumstance: Survey points of geological interest! Forbidden: Targeting Distant Units Rank: 56 Appears: After completing Quest E2-07 (Survey No. 261), and completing the game and reloading complete game save data. Price: 500 Gil Location: Zellea, the Forbidden Land Days: 20 Required Talents: Negotiation = 54 Adaptability = 54 Ability Points: 30 Clan Rewards: 99 Clan Points Aptitude +3

Teamwork +3 Adaptability +3 Reward: 15250 Gil Scarletite Here, you have to once again survey the area by checking out six sparkling spots on the ground. What stands in your way this time are some of the game's strongest and most annoying enemies, including Tonberry Kings, Plagues, Malboro Kings, Behemoths, and Reavers. There is no point to really killing the enemies here, since if you defeat one, another random one will appear in its place. There is something unique about this area though; there are a few points which will turn purple; if you go to those locations and charge them up, you can use a mage cannon which will inflict a strong magickal attack on all of the enemies. Either way, once you investigate the six survey spots, your job here will be done. ======================= E2-09: The Finest Blade ======================= Description: You know the shelled beasts that walk this land with their longforgotten foes' swords lodged in their backs? One such beast is the toughskin, and it is rare, for few blades can so much as scratch its reddish hide, said to be the hardest of all its ilk. And yet there are rumors that one has been spotted, and with sword! I would very much like to see such a sword. Bring it to me! -Metallurgist Steeling Quest Type: Defeat Mark Victory Circumstance: Defeat the blade biter! Forbidden: Bludgeoning Weapons Rank: 42 Appears: After completing Quest E5-01 (The Dig), Quest A2-10 (Odd Places), by examining the bottom-left well, and visiting any town. Price: 500 Gil Location: The Neslowe Passage Days: 20 Required Talents: Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 84 Clan Points Teamwork +2 Reward: 7740 Gil Prime Tanned Hide For this quest, you have to defeat the red Toughskin in the back area. However, in your way stands a Hoppy Bunny, two Rocktitans, and two Pit Beasts. You only have to defeat the Toughskin though, luckily. The Hoppy Bunny should be your first target due to its ability to cast Haste on the other enemies. The Rocktitans have Headbutt, which can Immobilize you, and the Pit Beasts use Sandstorm, which can hit multiple party members for a bit of damage. The Toughskin has Resonate, which is most devastating since it can Disable any of your units with bladed weapons. That will make it rough on you if you brought a lot of those type of melee attackers to the battle. Bring a magick-user to help you out here so you don't get disabled. It's not required, but it will help a lot if you defeat the other enemies en route to the Toughskin. Once you defeat your mark, the quest will be complete.

======================= E2-10: A Charm for Luck ======================= Description: Lyze, my beloved, has left to travel the world seeking riches. He says he'll return when he's wealthy enough for us to be married. But it's not wealth I want, it's him! My only wish is that he return safely. I seek someone to bring him a charm to keep him safe. -Remie, Waiting anxiously Quest Type: Delivery Rank: 15 Appears: After completing Quest C3-11 (Rumors Abound). Price: 300 Gil Location: Tramdine Fens Nazan Mines Days: 20 Required Talents: Negotiation = 18 Ability Points: 30 Clan Rewards: 30 Clan Points Negotiation +1 Reward: 1470 Gil Magick Fruit (x5) ================== E2-11: Gimme That! ================== Description: Nyeh heh heh heh! Know what I want? A darklord crystal! It's valuable, oh, it's valuable...but I'll pay the price! The drop off will go down in the Zedlei Forest. Nyeh heh heh! I'll be waiting! -Zedlei Consortium Quest Type: Delivery Victory Circumstance: Defeat all foes! Forbidden: Non-elemental Effects Rank: 28 Appears: After completing Quest C3-16 (Sleepless Nights). Price: 400 Gil Location: Zedlei Forest Days: 20 Required Items: Darklord Crystal Required Talents: Negotiation = 20 Ability Points: 30 Clan Rewards: 56 Clan Points Aptitude +1 Reward: 5000 gil Blood-darkened Bone (x4) When you arrive at this location, the petitioner will take the crystal and try to pay you only 50 gil for it. Say that's not enough and you will enter battle. There will be a whole crowd of enemies here to face (Ice Flan, Yellow Jelly, Red Marshmallow, two Rangers, and a Berserker). To top it off, there are the usual traps laid about the area, so hopefully you're lucky enough not to trip them. The Flan enemies have their usual elemental magick attacks to hurt you and heal them. As for the Rangers and Berserker you face, they can lay traps and such, so you would want to eliminate them as well. Once you defeat everyone here, the battle ends and you win. The Berserker who tried to

rip you off prior to the battle will pay out the actual reward, too. ========================= E2-12: Vim, Vigor, and Go ========================= Description: I'm exhausted. Work keeps me so busy I can scarcely find time to eat, let alone rest. But now's no time to pack it in. If someone could bring me a pick-me-up, something to put the spring back in my step, I'd be very grateful. -Bease, Overworked and underappreciated Quest Type: Delivery Rank: 25 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 400 Gil Location: The Neslowe Passage Days: 20 Required Items: Crusader Tonic Required Talents: Negotiation = 44 Ability Points: 30 Clan Rewards: 50 Clan Points Negotiation +1 Reward: 4260 gil Platinum ==================== E2-13: Plea for Help ==================== Description: We were digging a shaft in the Nazan Mines when it collapsed, trapping me and my friends in the darkness. Up until a few days ago I could hear my friends' voices, but now I hear only the cries of spirits. I'm placing this note in a bottle and casting it in one of the underground rivers that runs through the mine in the slim hope it will be found in time. -Rasgow, Nazan Miner Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Targeting an Area Rank: 25 Appears: After completing Quest C3-11 (Rumors Abound). Price: 400 Gil Location: Nazan Mines Days: 20 Recommended Job (Dispatch): White Monk Required Talents: Teamwork = 18 Adaptability = 18 Ability Points: 30 Clan Rewards: 50 Clan Points Teamwork +1 Reward: 4260 Gil Suspect Mushroom (x2) Cod Scale (x2) Here, you are faced by five Ghosts and a Wraith in the middle. There are a few treasures you can collect in this area as well. Your main target is the group of ghosts, however. Their status effects can be quite a nuisance, so you may want to keep your distance and attack strongly when possible. As

always when dealing with the undead, you need to use a Raise or Phoenix Down to totally defeat them at 0 HP. That said, it is necessary for you to have some allies with the Items command available. It also doesn't help that all these enemies can heal themselves with their abilities, so you will want to kill them all quickly if you can help it. Once you defeat them all, by quickly making them all into tombstones or actually exorcising them, the quest will be over. =========================== E2-14: A Treasured Heirloom =========================== Description: My most treasured family heirloom-a gil snapped shell-has broken clean in two! That shell has been handed down for generations as a charm to bring good fortune to our family business. That it's broken is an affront to my ancestors, and I fear it may bring ill luck on my trade. I seek someone to catch a gil snapper and replace the broken shell! Money's no object-I don't need gil, I need a gil snapper! -Maat, Dealer of Antiquities Quest Type: Defeat Mark Victory Circumstance: Defeat the gil snapper! Forbidden: Fire, Ice, Lightning Rank: 28 Appears: After completing Quest C3-16 (Sleepless Nights). Price: 400 Gil Location: Sant D'alsa Bluff Days: 20 Required Talents: Teamwork = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 56 Clan Points Teamwork +1 Reward: 5170 Gil Spiral Vine (x3) In this battle, you are to defeat an Adamantitan (gil snapper) in order to collect its shell. It is accompanied by two Banshees and Great Tortoises. The Banshees are most dangerous since they can use a Meteorite to cause lots of damage to one of your clan members. At this point in the game, you should be strong enough to quickly take out these enemies and head up the hill to where the Adamantitan is. It is a strong enemy, and its Rain of Stone attack will heal it and hurt multiple members of your party, so watch out. Once you defeat the mark, the quest is over. ====================== E2-15: Picnic Pleasure ====================== Description: Greetings! Bonga Bugle Head Editor here! This month, we're taking a look at haunted spots, starting with that most forbidding of places, Shadeholme! ...Um, someone go with me, please! Note: the actual location of our report will be top secret! -Head Editor, Bonga Bugle Quest Type: Escort Victory Circumstance: Defeat all foes! Forbidden: Fire, Ice, Lightning

Rank: 26 Appears: After completing Quest C3-11 (Rumors Abound). Price: 400 Gil Location: Nazan Mines Days: 20 Required Talents: Negotiation = 7 Teamwork = 7 Ability Points: 30 Clan Rewards: 52 Clan Points Aptitude +1 Teamwork +1 Reward: 4800 Gil Storm Sigil (x3) For this battle, you have to face a number of different monsters, including each color of Flan, two Headlesses, and a Grenade. What makes this fight a bit tough is the fact that many of the enemies rely on magick attacks not only to hurt you, but to heal themselves as well. Since the three main elements are banned from the battle, you should take advantage of long-range attacks from other jobs such as Fusiliers and Snipers, even certain abilities from Fighters are quite helpful. Your primary focus should be to kill the three colored Flans, as they can be the most dangerous in the mix, especially with the ability to cast Stop on your party members! Defeat everyone here and you will win, as usual. ==================== E2-16: Escort Wanted ==================== Description: I'm designing the fastest airship ever built, and I need to find a light, but strong metal to use for the gears, kupo. I believe the Goug Mines might hold the object of my search, but they also hold hordes of monsters! I seek an armed escort to accompany and protect me, kupo. -Thamas, Airship Architect Quest Type: Escort Victory Circumstance: Protect Thamas and defeat all foes! Forbidden: Knockback Rank: 41 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 500 Gil Location: Goug Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 44 Teamwork = 44 Ability Points: 30 Clan Rewards: 82 Clan Points Teamwork +2 Adaptability +2 Reward: 7180 Gil Putrid Liquid (x2) For this battle, you need to go against three Headless, two Deathscythes, and a Lamashtu. This can be a very difficult and dangerous battle, especially since the undead creatures and the Lamashtu have abilities which can cast Stop and Doom on your clan members. The Lamashtu has an ability called Eternal Sleep which has a chance of putting friend or foe to Sleep or Doom status. You will need to disable this monster as quickly as possible. Don't

forget to fully destroy the undead enemies once you get them to 0 HP. After you clear the area of enemies, you will receive the well-earned victory. ================= E3-05: Shaved Ice ================= Description: I need someone to bring me an ice stone. You see, my daughter Coryn has taken ill, and wants to eat shaved ice. True, ice from places such as the Rupie Mountains would do, but I want only the best for my daughter. -Matieu Quest Type: Delivery Rank: 20 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. Price: 300 Gil Location: Fluorgis Days: 20 Required Items: Ice Stone Required Talents: Negotiation = 15 Ability Points: 30 Clan Rewards: 40 Clan Points Negotiation +1 Reward: 2240 Gil Storm Sigil (x2) ======================== E3-06: Meeting the Quota ======================== Description: I've always been weak-ill suited for physical labor. As my luck would have it, I was chosen to join an expedition to dig for licra ore. I really don't think I'm up to the task, and so I seek a group of hunters to go in my place. -Cain the Frail Quest Type: Item Recovery Victory Circumstance: Gather the licra ore! Forbidden: Targeting an Area Rank: 30 Appears: After completing Quest C3-11 (Rumors Abound). Price: 400 Gil Location: Nazan Mines Days: 20 Recommended Job (Dispatch): White Monk Required Talents: Negotiation = 18 Ability Points: 30 Clan Rewards: 60 Clan Points Aptitude +2 Teamwork +2 Adaptability +2 Reward: 4990 Gil High Arcana (x2) In this quest, you have to face a bunch of Ghosts and Zombies, as well as a Ghoul, as you search for the licra ore. There are six locations where the ore is to be gathered from, as designated by the sparkling spots on the ground. The undead enemies can be annoying, especially with their abilities to drain your health and such. As you probably are aware by now, in order to fully

defeat them at 0 HP, you must use Raise or something similar. You don't get any loot for defeating them, but their attacks and related status effects can be annoying, so you may want to try and defeat anything in your way. There are a few treasures you can pick up in this area, as well. Regardless, once you have recovered all of the ore, you are free to go. ======================= E3-07: Wish Upon A Star ======================= Description: This past night I saw another falling star in the direction of Sant D'alsa Bluff. There had been another the night before last, and the night before that, too! I can't rest with the sky falling down around me. All I want is a good night's sleep! Would someone travel to Sant D'alsa Bluff and see if there's anything that can be done? -Manuela, Insomniac Quest Type: Defeat Mark Victory Circumstance: Defeat Entz! Forbidden: Elemental Effects Rank: 27 Appears: After completing Quest C3-16 (Sleepless Nights). Price: 400 Gil Location: Graszton Days: 20 Required Talents: Teamwork = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 54 Clan Points Aptitude +1 Teamwork +1 Reward: 5740 Gil Darklord Crystal (x2) Mahbeny (x2) For this battle, your primary target is Entz the Alchemist. He is being surrounded by Zombies, Great Tortoises, and a Ghoul. The Great Tortoises are strong attackers, and the undead enemies can be a pain with their ability to Poison you and drain your health. The Alchemist is your main target, and he has the ability to rain meteors on your clan, causing lots of damage in the process. Ignore the undead and beat down on Entz when you get to him with your strong attacks, and he will be down in no time. ============================== E3-10: Wanted: Hatchery Worker ============================== Description: My precious chocobos will begin laying eggs soon, and I want to take on an additional hand to work in the hatchery. -No experience required -All applicants welcome -Room and board to be provided -Duration: 15 days -Yew, Chocobo Rancher Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 18 Appears: After completing Quest C3-11 (Rumors Abound) and Quest E3-13

(Rancher's Request - Green), during the month of Greenfire. Price: 300 Gil Location: Targ Wood Days: 20 Required Talents: Teamwork = 18 Adaptability = 18 Ability Points: 30 Clan Rewards: 36 Clan Points Negotiation +1 Adaptability +1 Reward: 2560 Gil Platinum For this quest, you are asked to dispatch a clan member to work in a chocobo hatchery for 15 days. The obvious pick for this task should be the Chocobo Knight, though a Beastmaster will work just as well. If you send either of these jobs, they will come back and the quest will be a success! ================ E3-11: Abducted! ================ Description: My girl was taken from my arms last night! Maybe they spotted her in that beauty contest she won, and... Oh! Were they jealous of her victory? Someone save my beauty for me! -Bunbassa Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Actions by Seeq Rank: 30 Appears: After completing Quest C3-16 (Sleepless Nights). Price: 400 Gil Location: Aisenfield Days: 20 Required Talents: Teamwork = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 60 Clan Points Teamwork +2 Adaptability +2 Reward: 4970 Gil Godwood (x3) Here, you are up against the kidnappers of the girl, consisting of a Blue Mage, Seer, Ninja, and Archer. The Seer is the weakest in the mix, so there's not much to worry about here. The Ninja can Confuse or Silence your allies, but luckily does not have Duel Wield, so you have that much less to worry about. As for the rest of the enemies, you have nothing to really be concerned over, as they are rather weak. Once the battle is over, the kidnapped girl will be free, and the quest is complete. ====================== E3-12: Eternal Rivalry ====================== Description: My master suddenly left the dojo the other day, leaving behind a note that said he was off to fight his sworn enemy! I am worried for my master. Could someone go and see if he is all right?

-Anis, Grant's Pupil Quest Type: Satisfy Petitioner Victory Circumstance: See the battle to its end! Forbidden: Restoring HP Rank: 99 Appears: After completing Quest A2-10 (Odd Places) by examining the upperleft well. Price: 500 Gil Location: Sant D'alsa Bluff Days: 20 Required Talents: Negotiation = 22 Adaptability = 22 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +5 Adaptability +5 Reward: 6850 Gil Moon Ring (x5) When you first arrive here, you may be expecting some crazy high-level fight. This is actually not the case; you are merely observing a battle between Grant, a Master Monk, and his enemy, a Paladin. All you can do is watch them do battle on the upper area of the map, while you simply move around. Do not interfere with their battle, though; you are only here to watch! Don't worry about the ground shaking and everyone taking damage from it, the battle won't last long enough for you to die from it. Once the battle ends, the quest is over. ================================ E3-13: Rancher's Request - Green ================================ Description: I'd like to have a green chocobo at my ranch to raise along with the others, but they're so fast, all of my own attempts to catch one have failed. Seek fleet-footed hunters to find and catch a green chocobo for me! -Yew, Chocobo Rancher Quest Type: Satisfy Petitioner Victory Circumstance: Deliver a green chocobo to Yew! Rank: 29 Appears: After completing Quest C3-11 (Rumors Abound) and Quest D3-16 (Rancher's Request - Black). Price: 400 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 18 Ability Points: 30 Clan Rewards: 58 Clan Points Adaptability +1 Reward: 1750 Gil Gold Chalice (x3) For this quest, you must bring the Chocobo Rancher a Green Chocobo. You are required to have a Chocobo Knight in order to carry this out, plus you need to already have captured the Chocobo prior to doing this quest. The best place to search is in Zedlei Forest around the month of Greenfire until the "Open Wide" encounter appears. Then, enter the battle and defeat all the other enemies except the Chocobo. Then, weaken the Chocobo to critical health and move your Chocobo Knight next to it. Mount it to capture, then bring it

here to complete the quest. ================================ E3-14: Rancher's Request - Brown ================================ Description: The other day I made to catch a brown chocobo to add to my herd, but I didn't expect the fierce beaking that was in store for me. I was lucky to make it back in one piece! I seek stalwart hunters to capture a brown chocobo and return it to me-I'll stick to raising them. -Yew, Chocobo Rancher Quest Type: Satisfy Petitioner Victory Circumstance: Deliver a brown chocobo to Yew! Rank: 33 Appears: After completing Quest C3-16 (Sleepless Nights) and Quest E3-13 (Rancher's Request - Green). Price: 500 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 20 Ability Points: 30 Clan Rewards: 66 Clan Points Adaptability +2 Reward: 1750 Gil Unpurified Ether (x3) For this quest, you must bring the Chocobo Rancher a Brown Chocobo. You are required to have a Chocobo Knight in order to carry this out, plus you need to already have captured the Chocobo prior to doing this quest. The best place to search is in the Aldanna Range region around the month of Greenfire until the "Formidable Strength" encounter appears. Then, enter the battle and defeat all the other enemies except the Chocobo. Then, weaken the Chocobo to critical health and move your Chocobo Knight next to it. Mount it to capture, then bring it here to complete the quest. ================================ E3-15: Rancher's Request - White ================================ Description: I was tending my chocobos in the field when-to my unending surprise and delight-a white chocobo appeared! I tried to catch it, but it seemed to guess my intent and darted off before I could get anywhere near it. Perhaps I should be content to merely have been in the presence of such a rare beast, but I'm not! I mean to add it to my herd, and I want you to catch it for me! -Yew, Chocobo Rancher Quest Type: Satisfy Petitioner Victory Circumstance: Deliver a white chocobo to Yew! Rank: 37 Appears: After completing Quest D4-01 (Making Music) and Quest E3-14 (Rancher's Request - Brown). Price: 500 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 22 Ability Points: 30

Clan Rewards: 74 Clan Points Adaptability +2 Reward: 1750 Gil Scarletite (x3) ============================== E3-16: Rancher's Request - Red ============================== Description: Some fellow chocobo aficionados and I went chocobo-watching in the hope of seeing a red chocobo. We had spotted one and were settling in for a good viewing, when without warning it lashed out at us with a choco meteor! Our number must have spooked the poor thing. I knew I should have gone alone! Would you catch one for me? -Yew, Chocobo Rancher Quest Type: Satisfy Petitioner Victory Circumstance: Deliver the red chocobo! Rank: 46 Appears: After completing Quest D4-06 (Seeking the Stone), Quest E3-15 (Rancher's Request - White), and visiting any town. Price: 500 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 28 Ability Points: 30 Clan Rewards: 92 Clan Points Adaptability +2 Reward: 1750 Gil Pink Tail (x5) ======================= E4-01: Devilish Delight ======================= Description: Never tasted the delicious tears of devils brought to a simmer by the scalding heat of fire and brimstone? Then you've never tasted Imp Stew, a sinfully tasty dish! It must be eaten while piping hot, or it loses its punch, so don't dawdle once you've ladled a bowl or three! -Grosso, Culinary Crusade Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes in 4 rounds! Forbidden: Being Robbed Rank: 42 Appears: After completing Quest D4-16 (A Request), Quest D4-04 (Hors D'oeuvre of the Hour), Quest A2-10 (Odd Places) by examining the upper-middle well, and visiting any town. Price: 500 Gil Location: Goug Days: 20 Recommended Job (Dispatch): Ninja Assassin Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 84 Clan Points Teamwork +2

Adaptability +2 Reward: 6410 Gil Prime Tanned Hide Fiend's Blood In this battle, you are up against a Master Monk, Berserker, Beastmaster, Thief, and two Fire Drakes. The catch is that you have to defeat everyone within four rounds. Generally speaking, the enemies are easy, with the only ones you'll have any difficult with being the Master Monk and possibly the Berserker with his high evasion. The Fire Drakes can heal each other with fire-based abilities, so you should try and kill them quickly before they can recover their lost health. Once you defeat all of the enemies within four rounds, the quest will be complete. You will receive some Fiend's Blood as an added reward for completing this quest, too. =================== E4-02: Shelling Out =================== Description: Fisherman's Tortoria is an old Graszton favorite of lightly seasoned turtle meat. Simple, and simply delicious! The trick to preparing this dish comes not in the kitchen but on the battlefield. Bring down the turtles with bladed weapons, and the entire dish tastes of metal, so best to avoid using them entirely. Are you up to the task? -Grosso, Culinary Crusade Quest Type: Satisfy Petitioner Victory Circumstance: Uphold the law and defeat all foes! Forbidden: Bladed Weapons Rank: 50 Appears: After completing Quest E3-12 (Eternal Rivalry) and Quest E4-01 (Devilish Delight). Price: 500 Gil Location: Graszton Days: 20 Recommended Job (Dispatch): White Monk Master Monk Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 99 Clan Points Aptitude +3 Teamwork +3 Reward: 9230 Gil Emperor Scale Pink Tail In this battle, you are up against two Great Tortoises, as well as a Lamia, two Rocktitans, and an Adamantitan. The Lamia has a powerful Twister attack; it has low accuracy, but if it hits, it can be brutal. The other enemies all have their Headbutt attacks, which can cause Immobilize status on your clan members. If you have a mage, their magick attacks will be useful, particularly Aero and other air-based attacks. Luckily, these enemies are somewhat slow, but they do have a lot of HP, so you need to be able to inflict a lot of damage in order to bring them down. If anyone is equipped with a bladed weapon, try to use other abilities that don't use them, or else you will fail the quest. Once you defeat all of the enemies without using blades, the quest will be a success; you will also receive a Pink Tail as an extra reward.

======================== E4-03: Flantastic Finish ======================== Description: Zedlei Flan, a specialty from the forest of the same name, is a delicate desert that melts in one's mouth, before melting one's heart. Only the freshest ingredients will do for this treat! -Grosso, Culinary Crusade Quest Type: Satisfy Petitioner Victory Circumstance: Weaken the red flan and defeat all other foes! Forbidden: Opportunity Commands Rank: 50 Appears: After completing Quest E5-06 (Through Another's Eyes), Quest E4-02 (Shelling Out), and visiting any town. Price: 500 Gil Location: Zedlei Forest Days: 20 Recommended Job (Dispatch): Arcanist Required Talents: Negotiation = 47 Adaptability = 47 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Adaptability +3 Reward: 7810 Gil Fiend's Blood Sweet Sap In this battle for collecting ingredients, you not only go up against the Red Marshmallow, but also the Deadly Nightshade, Hoppy Bunny, Lilith, Werewolf, and a White Chocobo (good opportunity for a Chocobo Knight). The Hoppy Bunny is the most annoying since it can cast Haste on the other enemies. The Lilith can also Doom/Charm your clan members with its Kiss, and the Werewolf can Immobilize you with its Assault attack. It would be important to eliminate the Hoppy Bunny as quickly as you can, followed by the Lilith, so that their status effects can't hinder the match any further. Make sure you defeat all the other enemies first before going for the Red Marshmallow. All you have to do is weaken it to critical health and the quest will be completed. You also receive some Sweet Sap as an added reward here. ======================== E4-04: Flantastic Finish ======================== Description: A connoisseur of fine cuisine is always in search of the next great meal. I am happy to tell you that meal is here, my friends! If you think you have what it takes to appreciate the finest of gastronomical delights, meet me in Aisenfield! -Grosso, Culinary Crusade Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes! Forbidden: Actions by Humes Rank: 47 Appears: After completing Quest E5-11 (Pirate Problems), Quest E4-03 (Flantastic Finish), and visiting any town. Price: 500 Gil Location: Aisenfield

Days: 20 Required Talents: Negotiation = 51 Adaptability = 51 Ability Points: 30 Clan Rewards: 94 Clan Points Adaptability +2 Reward: 10700 Gil Spider Silk Tanned Beast Hide When you arrive here, you will get to meet Grosso face to face, who tells you to wait for the meal to arrive. It turns out that the meal does arrive, and knocks him off into the distance. That leaves your clan to do battle with four Behemoths and a Reaver. They are all very strong physical attackers who can lower your defense and raise their own attack power, so bring your own strong attackers and magick-users into the battle to counter that. The Behemoths are weak against ice-based attacks, so if you have a mage, they will fit in very well here. You really need someone who can cure your allies as well, since they will take quite a beating from the Behemoths. Concentrate on taking out one enemy at a time; it will make things much easier. Once you defeat them all, you will receive a Tanned Beast Hide as an added reward, and the quest will finally be complete. ========================== E4-05: The Honorable Thing ========================== Description: Ah, the sweet lips of my love. My one pleasure in this life. But the vile Balfonne has stolen a kiss from my darling Preme, and with it, her love. I could not let such a slight go unanswered! I immediately challenged Balfonne to a duel to settle this point of honor, but sadly, urgent matters prevent me from dealing with the scoundrel myself. I seek someone to do battle in my place. -Hseaunon, Preme's True Love Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Buffs Rank: 36 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and visiting Graszton. Price: 500 Gil Location: The Ruins of Delgantua Days: 20 Required Talents: Teamwork = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 72 Clan Points Teamwork +2 Adaptability +2 Reward: 4590 Gil Putrid Liquid (x2) Here, you will find yourself battling another clan hired to go to the duel for Balfonne, go figure. Your opposition consists of a Parivir, Defender, Hunter, Cannoneer, and White Mage. Of course, the Parivir is most dangerous due to his abilities to inflict Slow and Immobilize on your party. The White Mage is another enemy that needs to go quickly so she doesn't heal them constantly. The rest of the enemies here are not particularly noteworth as they attack from a distance, and can be dispatched quite easily from close

range. Once you defeat them all, the battle will be over. ========================== E4-06: From 'Cross the Sea ========================== Description: I've penned a reply to my dear friend Riddim 'cross the sea. I seek a courier to deliver it to her. -Meena Quest Type: Delivery Rank: 25 Appears: After completing Quest E5-01 (The Dig), Quest E4-09 ('Cross the Sea), and visiting any town. Price: 400 Gil Location: Goug Camoa Days: 20 Required Talents: Negotiation = 44 Ability Points: 30 Clan Rewards: 50 Clan Points Negotiation +1 Reward: 2660 Gil Mythril ====================== E4-07: Training Wanted ====================== Description: Those parivir we hired to watch over our town were nothing but trouble, kupo. But we learned our lesson. If we want something done right, we have to do it ourselves! We've formed a town watch to protect the city, but what we have in determination we lack in experience. We need someone to help us harden up, kupo! -Zupp, Commander of the Goug Watch Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes! Forbidden: > 100 Damage Rank: 45 Appears: After completing Quest E5-01 (The Dig), Quest E4-10 (Watching the Watchers), and visiting any town. Price: 500 Gil Location: Goug Days: 20 Required Talents: Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 90 Clan Points Teamwork +2 Reward: 6620 Gil Mysidia Alloy In this battle, you are fighting the new Goug Watch in a training battle of sorts, but they can still be tough! You have to fight against a Tinker, Thief, Black Mage, Fusilier, Moogle Knight, and an Animist. You need to take this battle seriously like always since they aren't going to take it easy on you even if they are just learning. You will want to take care of the Tinker on the right side quickly, since he can cause status effects on everyone in

the area. The rest of these guys don't have any special abilities to be too worried about. Defeat them, and the quest for their training will be over. ==================== E4-08: Wall of Flame ==================== Description: Bombs have been streamling out of the crater on Firewyrm Mount. We're in the process of forming a brigade of mages to deal with the threat, but we need more time. Hold back the bombs for us until we've finished our preparations! -Jank, Goug Firehouse Quest Type: Satisfy Petitioner Victory Circumstance: Endure the enemy's attack for 3 rounds! Forbidden: Ice Rank: 29 Appears: After completing Quest D4-16 (A Request), Quest A2-10 (Odd Places) by examining the upper-middle well, and visiting any town. Price: 400 Gil Location: Goug Days: 20 Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 58 Clan Points Aptitude +1 Teamwork +1 Adaptability +1 Reward: 4270 Gil Gold Chalice For this quest, you will find yourself dealing with a lot of Bombs. You don't necessarily have to defeat them all, but you must survive their attacks for three whole rounds of combat. They tend to heal themselves with fire-based attacks, all while attacking you with the same abilities. Be careful if you get a Bomb to critical health, as it will self-destruct, causing lots of damage. There is basically an endless supply of Bombs, where if you defeat one, another will appear instantly. If you have someone who can cure your party, you will be in great shape here. Once the third round ends, you are free to go. ===================== E4-09: 'Cross the Sea ===================== Description: My dear friend Meena has moved 'cross the sea. I seek a courier to deliver a letter to her. -Riddim Quest Type: Delivery Rank: 25 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 400 Gil Location: Camoa Goug Days: 20 Required Talents: Negotiation = 44 Ability Points: 30 Clan Rewards: 50 Clan Points

Negotiation +1 Reward: 2660 Gil Einherjarium ============================ E4-10: Watching the Watchers ============================ Description: We hired a group of parivir to protect our precious city from outside attacks, but those very parivir have started wreaking havoc -inside- the city, kupo! We need a group of hunters to come and take care of the troublemakers. -Zupp, Goug Youth Alliance Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Piercing Weapons Rank: 38 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 500 Gil Location: Goug Days: 20 Required Talents: Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 76 Clan Points Aptitude +2 Teamwork +2 Reward: 7000 Gil Prime Pelt (x2) In the city limits, you have to do battle with a Parivir, as well as a Fighter, Master Monk, and a Berserker. These opponents are all strong attackers, but the Berserker has abilities which can cause various debuffs like Confuse, so you will want to go after him first. The others all have attacks that can hit multiple units from a distance, so you should be prepared for that. If you can attack from a distance as well, or with magick, it will be quite useful. There are no other notable enemy abilities to be worried about here aside from the Berserker, so defeat them and you will be done here. ===================== E4-11: Crying Eyeball ===================== Description: You're not going to believe this, but I saw tons of those eyeball monsters coming out of this old mineshaft...and they were headed for Goug! I know I say a lot of things that aren't exactly true, but this time is different! Someone hold those eyeballs off while I alert the watch! -Riger, The Boy Who Cried Eyeball Quest Type: Satisfy Petitioner Victory Circumstance: Stop the incursion and survive 3 rounds! Forbidden: HP <= 20 Rank: 31 Appears: After completing Quest E4-12 (Time to Act). Price: 400 Gil Location: Goug

Days: 20 Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 62 Clan Points Teamwork +2 Adaptability +2 Reward: 6390 Gil Kuraisle Boxwood Here, you have to fight a variety of the eyeball monsters, including the Ahriman, Bloody Orbs, Floating Eyes, and a Plague. You only have to survive three rounds in this battle, and even if you kill the enemies, new ones will appear. You need to keep them at bay, and keep them from passing the barrel near where you start off; if any get by, the quest is a failure. Luckily for you, these enemies are all in the level 30 range, so at this point in the game, you should be much stronger and able to handle a battle like this. The only annoying part comes from the status effects that the Ahriman and Plague can inflict upon you. Either way, you just need to keep the enemies at bay by whatever means necessary. You can kill them if not only for the added loot, which may be useful. Once the end of the third round rolls by, the quest will be over. ================== E4-12: Time to Act ================== Description: The parivir driven out of Goug are holding a grudge, kupo. They're back, and they've brought friends! The Goug Watch is ready to move, but this is our first real battle, and having someone to watch our backs would really be a comfort, kupo. -Zupp, Commander of the Goug Watch Quest Type: Escort Victory Circumstance: Protect the Goug Watch and defeat all foes! Forbidden: Harming Moogles Rank: 48 Appears: After completing Quest E5-06 (Through Another's Eyes), Quest E4-07 (Training Wanted), and visiting any town. Price: 500 Gil Location: Goug Days: 20 Required Talents: Negotiation = 47 Teamwork = 47 Ability Points: 30 Clan Rewards: 96 Clan Points Negotiation +2 Teamwork +2 Reward: 7650 Gil Lightwing Crystal For this battle, you can send only one member from your clan to aid the Goug Watch in their first real battle. Since you also have to protect them, you should bring a good attacker with the ability to heal/use curative magicks as well. Also, you should make sure your one person is well-equipped (Ninja Tabi to increase their movement, the High Seraph's Plume to summon Ultima, and some strong magick/long-range attacking abilities). Other useful abilities include Magick Frenzy and Dual Wield, as well as any of the Ultima abilities learned from weapons.

Anyway, you are up against a Parivir, Ninja, Illusionist, Arcanist, and Sniper. For the most part you will be observing the battle, only acting when your single character's turn comes up. If you see things are not going well for your team, you need to be able to heal on a moment's notice and defeat the threatening enemies. Since you have a Tinker on your team, the battle can be swayed in either direction just by the effects that he brings about in the battle (if he ends up casting Haste on the enemies, you are pretty much doomed and should just quit right away). If anyone from Goug Watch dies, you automatically fail, which makes it all the more difficult. Try to pick off the strongest attackers early on, particularly the Illusionist and Arcanist, and keep the characters who are being attacked by the Ninja and Parivir healthy, and you should be able to get through this. =================== E4-14: Drawn Bridge =================== Description: I'm in charge of Dow Bridge, a drawbridge linking Goug with Kthili Sands. The bridge mechanism is one of the great feats of mooglecraft! The thing is, I've run into a little problem...I lost the key required to operate it! I dropped it in one of the mine shafts, and no one's been able to use the bridge since! My pom-pom's akimbo over the whole mess, kupo! -Tchipo, Dow Bridge Operator Quest Type: Investigation Victory Circumstance: Find the Dow Bridge key! Forbidden: Items Rank: 48 Appears: After completing Quest E5-06 (Through Another's Eyes) and visiting any town. You must be in Goug to accept this quest. Price: 500 Gil Location: Goug Days: 20 Required Talents: Aptitude = 44 Ability Points: 30 Clan Rewards: 96 Clan Points Teamwork +2 Adaptability +2 Reward: 7180 Gil Einherjarium In this quest, you are in a mine shaft populated by Mimics and a Magick Pot in the corner. Your goal is to find the key for the drawbridge, which can be found at any of the six sparkling spots on the ground. Don't worry about fighting the enemies if you don't have to, though; if you kill any of them, they will respawn, so it's really a lost cause to do so. Simply head to each location in the room and search them until you find the key. Once you do, the quest will be complete. As a result of your efforts, the bridge connecting Goug to the Kthili Sands will be open again, cutting down travel time between the two areas! =================================== E4-15: Inspiration or Perspiration? =================================== Description: I seek a guide to escort me to Neslowe Peak. There I intend to stand beside a river of boiling magma and feel its heat on my skin. So inspired, I will paint a picture to capture that heat,

making it real for all who look on it! You will be well rewarded for your trouble. -Master Painter Kismunt Quest Type: Escort Victory Circumstance: Protect your guest and defeat all foes! Forbidden: Instruments and Books Rank: 40 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 500 Gil Location: The Neslowe Passage Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 44 Teamwork = 44 Ability Points: 30 Clan Rewards: 80 Clan Points Negotiation +2 Teamwork +2 Reward: 10820 Gil Stradivari In this magma-filled area, you have to battle three Bombs, two Fire Drakes, and a Red Marshmallow. You also have to protect the painter, an Alchemist, so make sure you have someone who can heal him just in case. As for the battle, all of the enemies use fire attacks to heal themselves and hurt you, so bring your magick-users and pummel these creatures with ice-based attacks to gain the edge quickly. Be quick in your battling though; over time the ground will start to tremble and after the fourth round, everyone will take a bit of damage from it. Once you defeat all of the enemies, the battle ends. ============== E5-01: The Dig ============== Description: It's the 410th Goug Mines Salvage Run! Ancient machineries lie in the dark depths below Goug, and we're going to dig 'em up, kupo! You never know what you might find, kupo! -Goug Machinists Alliance Quest Type: Story Battle Rank: 37 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 500 Gil Location: Goug Days: N/A Ability Points: 80 Clan Rewards: 74 Clan Points Aptitude +5 Adaptability +6 Reward: 7580 Gil Orichalcum Hurdy-gurdy ============================= E5-06: Through Another's Eyes ============================= Description: Monsters have settled in to the area around the ancient stone

heads of Kthili Sands. Not only are our surveys being delayed, I fear there may be nothing left to survey if those monsters have their way with the ruins! Please, somebody, rid us of them! -Rothwall, Archaeologikal Survey Team Quest Type: Story Battle Rank: 40 Appears: After completing Quest E5-01 (The Dig) and visiting any town. Price: 500 Gil Location: Kthili Sands Days: N/A Ability Points: 80 Clan Rewards: 80 Clan Points Negotiation +6 Aptitude +5 Teamwork +6 Adaptability +6 Reward: 9100 Gil Orichalcum ============================ E5-08: A Bride for Montblanc ============================ Description: My Dear Montblanc, I have long admired you from afar, and now I wish to see you and profess my feelings in person. Yours, -Cois, Maiden of the Wood Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes! Forbidden: Actions by Gria Rank: 36 Appears: After completing Quest E5-12 (Wanted: Friends, Kupo!). Price: 500 Gil Location: The Ruins of Delgantua Days: 20 Required Talents: Negotiation = 33 Teamwork = 33 Ability Points: 30 Clan Rewards: 72 Clan Points Negotiation +2 Teamwork +2 Reward: 6130 Gil High Arcana Here, you will find that the girl who wanted to profess her love for Montblanc actually wants to fight him. So, you are up against an Archer, White Mage, Blue Mage, White Monk, Trickster, and a Lanista. The Blue Mage is the greatest threat here due to his Bad Breath and Screech abilities that can inflict various status effects on you. Also, the White Monk has some powerful attacks such as Air Render and Aurablast, so you'll want to defeat him quick too. The White Mage is another obvious target since you don't want these enemies recovering too easily. Once you defeat everyone here, the quest will be over. ======================

E5-11: Pirate Problems ====================== Description: "Lord Even, was it? Heard you're in possession of that rarest of treasures, the 'Black Cat,' and we're coming to Camoa for it! See you soon! Swiftest of the Sky Pirates, Vaan & Penelo" Wanted: Someone to deal with sky pirates. -Fohgginus Eden Quest Type: Story Battle Rank: 46 Appears: After completing Quest E5-06 (Through Another's Eyes) and visiting any town. Price: 500 Gil Location: Camoa Days: N/A Ability Points: 80 Clan Rewards: 92 Clan Points Teamwork +6 Adaptability +7 Reward: 10470 Gil Scarletite ============================= E5-12: Wanted: Friends, Kupo! ============================= Description: I am an itinerant black mage, kupo. I've come all this way alone, but now I feel it's time to take on some traveling companions. Meet me on Baptiste Hill if you think you're right for the job, kupo! -(Unsigned) Quest Type: Satisfy Petitioner Rank: 49 Appears: After completing Quest A2-13 (Fluorgis Cup), Quest B1-02 (The Last Step), completing the game and reloading complete game save data. Price: 500 Gil Location: Baptiste Hill Days: 20 Required Talents: Teamwork = 54 Adaptability = 54 Ability Points: 30 Clan Rewards: 98 Clan Points Negotiation +3 Reward: 7880 Gil Emperor Scale When you come here, you will meet a Moogle by the name of Montblanc. He will talk to you for a bit while Luso shows him the treasures he is here to hunt apparently. After you learn a bit more of Montblanc's background (another tie-in to Final Fantasy XII of course), he will join your clan! ===================== E5-15: A Dashing Duel =====================

Description: I had been courting the Lady Bcja for some time, and had finally arranged for a proper... rendezvous, shall we say. When the day arrived, however, she told me she'd made other plans with another suitor! I seek a champion to fight this philanderer on my behalf and uphold my honor. I must have satisfaction! -Marnot, Pride of Fluorgis Quest Type: Defeat Mark Victory Circumstance: Defeat Al-Cid! Forbidden: Harming Viera Rank: 62 Appears: After completing Quest E5-11 (Pirate Problems), and completing the Side Quest "Where Could He Be?". Price: 500 Gil Location: Aisenfield Days: 20 Required Talents: Negotiation = 1 Teamwork = 1 Ability Points: 30 Clan Rewards: 99 Clan Points Negotiation +3 Adaptability +3 Reward: 8790 Gil Snowcat Crystal Here, you have to do battle against Al-Cid Margrace himself, as well as his posse (Red Mage, Green Mage, Fencer, Sniper, and Spellblade; an all Viera team). The Sniper and Green Mage are the greatest threats to you in this battle, with their Doubleshot/Death Sickle and Ifrit abilities, respectively. Interestingly enough though, the law prohibits you from attacking anyone other than Al-Cid, so if you want that law bonus, concentrate only on him. If you bring your best attackers into the fight, this should be quite easy, seeing as he doesn't really attack; he only covers for the rest of his clan. Once you defeat him, he will leave and the quest will end. ================= E5-16: The Ritual ================= Description: At last, the day when all my dreams shall know fruition is nigh! Just a few finishing touches remain. I trust you'll be on hand to celebrate? I'll be waiting at the ruins. -Illua Quest Type: Story Battle Rank: 47 Appears: After completing Quest E5-11 (Pirate Problems) and visiting any town. Price: 500 Gil Location: The Ruins of Delgantua Days: N/A Ability Points: 80 Clan Rewards: 94 Clan Points Aptitude +6 Teamwork +7 Reward: 9870 Gil Prime Pelt ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=

-= 7. Side Quests -= -=-=-=-=-=-=-=-=-=-=-= ====================== A Bewitching Encounter ====================== Victory Circumstance: Defeat all foes! Forbidden: > 100 Damage Appears: After completing Quest E5-11 (Pirate Problems) and visiting any town. Location: The Rupie Mountains Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 3940 Gil Kuraisle Boxwood In this area, you have to face off against a couple of Lamias, a Lilith, Ice Flan, Ice Drake, and a White Chocobo. Once again, this is a great opportunity to capture that chocobo if you need it, so long as you have a Chocobo Knight in your battle party. Since you are dealing with Lamias here, be aware of their adverse status effects, and use long-range attacks and magick when possible to avoid getting hit by them. Also, the Ice Flan and Ice Drake tend to use ice-based attacks to heal themselves and hurt you, so try not to stand too close to either of them if you can help it. Once you defeat all of the enemies here, this encounter will be over and done. ============ A Hard Place ============ Victory Circumstance: Defeat all foes! Forbidden: Grouping Appears: After completing Quest C1-06 (Grounded!) and visiting Fluorgis. Location: Fluorgis Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 5130 Gil Adamantite Foul Liquid Over here, you have to do battle with three Great Tortoises, two Toughskins, and an Adamantitan. These creatures are all quite strong, plus they have abilities that tend to Disable/Immobilize you, as well as destroying your equipment and rendering units with bladed weapons to be Disabled (with the Toughskin's Resonate ability). Be very careful with the Great Tortoises, since if you get them to single-digit HP values, they can use Limit Glove, which is an extremely powerful attack which may kill you. At any rate, the best approach is to gang up on these monsters one at a time, that way you can quickly kill them without having them all weakened but still attacking you fiercely. Attacking from a safe distance with ranged attacks or magick (airbased attacks, especially) will be the most effective in this fight. ================== A Moment's Respite ==================

Appears: After completing the Side Quest "Where Could He Be?". Location: Fluorgis Here, you will witness a scene between Vaan, Penelo, and Hurdy in the local Pub. They will talk for a while, and that's about it. ================= A Refined Recruit ================= Appears: After completing Quest E5-15 (A Dashing Duel), and reading the Notice "An Elegant Letter" at the Pub. Location: Targ Wood When you come here, you will once again meet Al-Cid, this time at the Pub. After a long conversation between him and your clan, he will actually join you! ==================== An Elegant Encounter ==================== Appears: After completing the Side Quest "The Search". Location: Fluorgis When you come here, you will get to meet Al-Cid Margrace. He will ask you to deliver a letter to a particular person that you apparently know already. Judging by his description, he is referring to Vaan and Penelo. After Al-Cid leaves, Penelo runs into the room wondering where Vaan is as well. The signs point to an area in the northern part of this region. Since you need to deliver it to Vaan in person, Penelo will join your clan at this point and you will all leave together! ============ Burning Soul ============ Victory Circumstance: Defeat all foes! Forbidden: Using >= 20 MP Appears: After completing Quest E5-16 (The Ritual). Location: Kthili Sands Ability Points: 30 Clan Rewards: 99 Clan Points Adaptability +3 Reward: 3560 Gil Pink Tail Here, you are up against a variety of foes, including Pit Beasts, Bombs, a Grenade, and a Red Chocobo. The Bombs and Grenade can be annoying since they use fire-based attacks that will heal themselves and hurt you. They all have attacks that can hit multiple allies at the same time, so you will want to spread out and have someone ready to heal when necessary. Be careful when you get the Bombs/Grenade to critical health, as they may self-destruct to cause lots of damage. The Red Chocobo has Choco Meteor, which means you should disable or kill it quickly as well. Of course, once you clear all of the enemies, the battle will be over. It should also be noted that you can

capture the Red Chocobo here if you brought a Chocobo Knight. It can be tricky to do so since it goes into Berserk status when you get it to critical health. That said, you need to bring a Sage with Esunaga to remove the Berserk status so you can mount it. ============== Dire Rotundity ============== Victory Circumstance: Defeat all foes! Forbidden: Grouping Appears: After completing the game and reloading complete game save data. Location: Aisenfield Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 3150 Gil Rainbow Thread In this battle, you are up against a Fire Drake, Thunder Drake, Axebeak, two Cockatrices, and a Nagaraja. The Fire/Thunder Drakes can attack with their respective elements, but will also heal themselves with it, so you will want to be careful if you get close enough to them. The Nagaraja is physically strong, so you will want some strong attackers ready to take it out. The Cockatrices can use Wake-Up Call, which casts Quicken on other enemies, which can be annoying as well. Take down the most annoying enemies first, and save the Nagaraja for last since it has Dragonheart which can cast Reraise on itself. Once you beat everyone here, the quest will be complete. ============ Fey Mischief ============ Victory Circumstance: Defeat all foes! Forbidden: Targeting Self Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa. Location: Targ Wood Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 5130 Gil Gimble Stalk Small Feather Soft Cotton Over here, you have to do battle against a Banshee, two Sprites, a Dreamhare, Baknamy, and a Yellow Chocobo. The Sprites are most annoying since they can use the Meteorite ability, which can cause a lot of damage to one of your units, plus they can use White Wind to heal each other. Of course, the Chocobo can also cure the other enemies, so you will want to eliminate it quickly (or capture it if you need one and have a Chocobo Knight handy). The Dreamhare also has Illude, which can Charm your allies, so you will want to be extremely of this as well. Once you defeat everyone here, the battle ends. =================== Formidable Strength ===================

Victory Circumstance: Defeat all foes! Forbidden: Reaction Abilities Appears: After completing Quest D4-16 (A Request) and visiting any town. Location: The Aldanna Range Ability Points: 30 Clan Rewards: 99 Clan Points Adaptability +5 Reward: 5130 Gil Star Fragments In this battle, you face off against a couple of Headlesses, a couple of Zaghnals, a Loup-garou, and a Brown Chocobo. This is your chance to capture the Brown Chobobo if you have a Chocobo Knight (weaken it and then mount it to capture). These monsters are very melee-based, so you need to make sure to have some strong people ready to fight back. The Brown Chocobo of course will try to cure them while attacking you as well. If you have a Sage with Aero, these monsters should be simple to beat. Just make sure you heal anyone who runs low on health, as always. ====== Gifted ====== Victory Circumstance: Defeat Lennart! Forbidden: Targeting Distant Units Appears: After completing Side Quest "The Search". Location: Zedlei Forest New Job Availability: Heritor (Adelle only) Ability Points: 30 Clan Rewards: 36 Clan Points Negotiation +1 Adaptability +1 Reward: 2050 Gil Lightwing Crystal Over here, Luso and Adelle will meet up with Lennart. Adelle leaves with him to another area, where a solo battle will commence. You must defeat Lennart in battle, but luckily for you, he is at a relatively low level for this point in the game, and is rather easy to beat. Simply go up and attack him until you win, which should take no more than a few rounds. Once you win, Lennart will instill upon Adelle the Heritor job! ================ Graszton Seaways ================ Victory Circumstance: Defeat all foes! Forbidden: Targeting Adjacent Units Appears: After participating in an auction at Graszton and becoming champ of Graszton, by going against Graszton Seaways in the auction. Location: Graszton Ability Points: 30 Clan Rewards: 58 Clan Points Negotiation +1 Teamwork +1 Reward: 3560 Gil Water Stone (x2)

Remedy Here, you have to fight the Graszton Seaways clan, consisting of a White Monk, Warrior, Thief, Berserker, Archer, and Beastmaster. You are surrounded by them, but you should send your strong attackers to face the White Monk and Warrior, while sending the rest for the other half. The White Monk, Warrior, and Berserker are the greatest threats here, so you will want to defeat them first of course. After you defeat this group of bandits, the quest is over. =========== House Bowen =========== Victory Circumstance: Defeat all foes! Forbidden: Actions by Seeq Appears: After participating in an auction at Fluorgis and becoming champ of Sant D'alsa Bluff, by going against House Bowen in the auction. Location: The Neslowe Passage Ability Points: 30 Clan Rewards: 90 Clan Points Negotiation +2 Adaptability +2 Reward: 5130 Gil Fire Stone (x2) X-Potion Over here, you have to face House Bowen in battle (Fighter, Illusionist, Assassin, Ravager). Their Assassin is the most annoying due to her ability to use Vanish and Doubleshot, so you may want to save her for last. The Illusionist has the strongest attacks that can hit you from a distance, so you will want to take him out quickly. The Ravager can fly, so that gives her the range to reach you at any location, so watch out for her attacks, too. Don't forget to open the fancy chest in the area, as it contains the rare Ragetsu-denbu. Once you manage to defeat this clan, the battle will be over. =================== I Got A Bad Feeling =================== Victory Circumstance: Defeat Klesta! Forbidden: Opportunity Commands Appears: After completing Quest B2-06 (Wanted: Gilmunto) and Quest B2-03 (Throw Down), and visiting Graszton. Location: Baptiste Hill Ability Points: 30 Clan Rewards: 34 Clan Points Adaptability +1 Reward: 1470 Gil Mirror Scale (x3) Yellow Liquid (x4) Here, you again meet up with the giant Crushatrice Klesta. Luckily, you don't have to take it alone, as House Bowen arrives to assist you. You can only bring three of your own units to battle, so bring some strong attackers and a magick user if possible. Klesta's attacks can hit multiple targets, so be careful when you move in close to attack. It's only around level 20, so you shouldn't have too much difficulty bringing this giant down. Once you deplete its HP, it will flee just like last time.

============= Just Desserts ============= Victory Circumstance: Defeat all foes! Forbidden: Non-elemental Effects Appears: After completing Quest D4-16 (A Request) and visiting any town. Location: The Ruins of Delgantua Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 5130 Gil Cockatrice Skin Here, you are faced with a couple of Bloody Orbs, as well as a Yellow Jelly, Ice Flan, Red Marshmallow, and a White Pudding. The White Pudding has a Ribbon, but you cannot steal it unfortunately. It is also by far the most dangerous of the enemies here, as it can Charm you, and use Graviga to bring your HP down by 50%. The other flans can heal themselves with their respective elemental abilities, while hurting you at the same time, so be careful if you get close to them. The White Pudding is only weak against Holy and Dark elemental attacks, so if you wish to uphold the law, you need to use those to defeat it. Don't open the chest in this area, as it contains a Mimic (unless of course you want to fight it). Anyway, once you defeat the group of enemies here, the battle will be complete. ============= Jytras Pirata ============= Victory Circumstance: Defeat all foes! Forbidden: Targeting All Units Appears: After participating in an auction at Fluorgis or Goug and becoming champ of any area in Ordalia (not region master). Location: Aisenfield Nazan Mines Tramdine Fens Ability Points: 30 Clan Rewards: 68 Clan Points Negotiation +2 Teamwork +2 Reward: 3220 Gil Water Stone (x2) In this battle, you have to face the Jytras Pirata clan. Depending on the location you face them, your opponents may be slightly different. Overall, they are not too difficult to beat, as long as you take out the strongest of the bunch early on (users of attack magick, as well as strong physical attackers, for example). When you defeat the clan in battle, the quest will be complete. ================ Kthili Surveyors ================ Victory Circumstance: Defeat all foes!

Forbidden: Being Robbed Appears: After completing Quest C3-16 (Sleepless Nights) and Quest A3-15 (Something's Dropped!). Location: Kthili Sands Ability Points: 30 Clan Rewards: 60 Clan Points Negotiation +2 Adaptability +2 Reward: 2890 Gil Tomato Stalk Sweet Sap Dark Matter In the desert here, you have to do battle with two Thieves, a Beastmaster, a Viking, and two Axebeaks. You can avoid the battle by paying the 5000 Gil they demand, but where's the fun in that? Anyway, these guys are not too difficult at all, especially since they'll primarily concentrate on trying to steal from you. Bring some strong attackers and you should be able to take down this group in short time. ============== Moogle Porters ============== Victory Circumstance: Defeat all foes! Forbidden: Height >= 10 Appears: After participating in an auction at Goug and becoming champ of The Neslowe Passage. Location: The Neslowe Passage Ability Points: 30 Clan Rewards: 60 Clan Points Negotiation +2 Teamwork +2 Reward: 2520 Gil Earth Stone (x2) Here, you have to defeat the Moogle Porters clan, who are mad that you have control of the auction from winning the auction. They consist of an Animist, Flintlock, Juggler, Tinker, and two Mooglebanes. The greatest threat of all are the Mooglebanes since they can Charm you, and Haste the enemies. The Tinker's abilities can get annoying as well, especially when they work against you (causing Sleep/Blind status). The rest of the enemies here aren't particularly notable, so you should be able to defeat them with no problem. ============ Of a Feather ============ Victory Circumstance: Defeat all foes! Forbidden: Ranged Weapons Appears: After completing the game and reloading complete game save data. Location: Goug Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 5130 Gil Storm Sigil

In this battle, you are up against a group of Chocobos (five Yellow, one Red). They all have the same moves, so there's nothing really unexpected here (Yellows have Peck, Red has Meteor). The Red Chocobo's Choco Meteor is the biggest threat, so you will want to defeat it first. If you have a strong attacker with magick, you will be able to take these enemies out quickly. It gets annoying when they all cure themselves, so you will want to try and concentrate on one at a time so that there's no room for recovery to take place. Once you defeat the herd, the quest will end. ========= Open Wide ========= Victory Circumstance: Defeat all foes! Forbidden: Opportunity Commands Appears: After completing Quest C3-11 (Rumors Abound). Location: Zedlei Forest Ability Points: 30 Clan Rewards: 99 Clan Points Adaptability +3 Reward: 4590 Gil Dipraeu Bronze Rabbit Pelt Malboro Vine In this battle, you have to face a Hoppy Bunny, Malboro, Great Malboro, and two Green Chocobos. This is the perfect opportunity to capture a Green Chocobo for the "Rancher's Request - Green" quest if you haven't done so already (make sure you bring a Chocobo Knight, then defeat all other foes and weaken the chocobo you want before mounting it). The Malboro and Great Malboro each have their devastating status effects they can inflict, plus the Hoppoy Bunny tends to Haste the other enemies. That said, you should have some good long-range attackers ready to conquer these enemies in battle. The Chocobos can cure and attack, but they aren't too much of a threat; it's the other enemies that you need to watch out for. Once you defeat them all, the battle will end. ===================== Otherworldly Visitors ===================== Victory Circumstance: Defeat all foes! Forbidden: Swimming Appears: After completing Quest D4-06 (Seeking the Stone) and Quest B4-03 (I Want to Forget), and visiting any town. Location: Tramdine Fens Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 5130 Gil Vampyr Fang Here, you are up against a couple of Lamias, Ghosts, a Wraith, and a Deathscythe. The greatest threat is the Deathscythe with its abilities that can inflict some serious status effects on you (Stop, Disable, Immobilize, and Doom). The Lamias have the Twister ability which can take 50% of your current HP, so watch out for them as well. When dealing with the undead enemies, be sure to use a Phoenix Down or something similar after you deplete

their HP; that way you can totally kill them. You should really concentrate on the Deathscythe first, followed by the two Lamias. Once you defeat all of the enemies, this battle will be completely over. ================ Spirits of Nazan ================ Victory Circumstance: Defeat all foes! Forbidden: Back Attack Appears: After completing Quest D4-06 (Seeking the Stone) and visiting any town. Location: Nazan Mines Ability Points: 30 Clan Rewards: 99 Clan Points Adaptability +3 Reward: 3150 Gil Fiend's Blood In this area, you have to face a number of undead enemies (Zombies, a Ghost, and a Ghoul), as well as two Tonberries. The Tonberries have the ability to Stalk and cause massive damage to their targets, as well as to your other allies in general, so you want to keep your distance and kill them quickly. The undead enemies have their typical attacks, so they are not too much of a threat here. As with any undead battle, you need to completely destroy them after you get their HP down to 0, so be prepared for that unless you want them to revive and continue attacking. Once you manage to defeat everyone here, the battle will end. ================ The Camoa Braves ================ Victory Circumstance: Defeat all foes! Forbidden: Targeting Adjacent Units Appears: After participating in an auction at Camoa and becoming champ of Camoa. Location: Camoa Ability Points: 30 Clan Rewards: 38 Clan Points Negotiation +1 Teamwork +1 Reward: 2330 Gil Earth Stone (x2) Knot of Rust Here, you have to do battle against the Camoa Braves. Initially they will ask you for 5,000 Gil, but if you tell them to beat it, they will engage you in battle. Their lineup consists of two Thieves, two White Monks, a Black Mage, and a Warrior. Since it's a crowd of physical attackers, you will want to bring some good melee attackers of your own to make quick work of them. Once they are defeated, your job here is done, and you get to keep your money! ========== The Search ==========

Appears: After completing Quest E5-06 (Through Another's Eyes) and visiting any town. Location: The Aldanna Range For this side quest, Adelle will visit Lezaford at his cottage in pursuit of information regarding her powers. She wants to be stronger, and so Lezaford points her in the direction of a man named Lennart. That is where this side quest of sorts ends. ======================== The Strength of the Wolf ======================== Victory Circumstance: Defeat all foes! Forbidden: Back Attack Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an auction. Location: The Bisga Greenlands Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 5130 Gil Blood-darkened Bone Bat Tail Here, you are up against three Werewolves, two Worgens, and a Hellhound. They are all strong physical attackers, particularly the Werewolves, so you will want to defeat them quickly so they can't do too much damage. Beware of their Screech abilities, which can Confuse your allies. Take out these enemies one at a time as you advance up the cliffs and you should be fine. Once you defeat them all, the battle will be over. ======== Wee Evil ======== Victory Circumstance: Defeat all foes! Forbidden: Actions by Moogles Appears: After completing Quest B2-01 (Wanted: Ugohr) and visiting Graszton. Location: Baptiste Hill Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 5130 Gil Ahriman Wing (x3) Cursed Coin (x2) Gikhet Lead (x3) For this battle, you are up against two Baknamys, a Luchorpan, two Hoppy Bunnies, and a Deadly Nightshade. The Hoppy Bunnies are most annoying since they can use Haste to speed up all of the enemies, which basically makes the battle take longer and for you to have less room to attack in between. The rest of the enemies are not too notable in their abilities, and once you take out the annoying Hoppy Bunnies, the rest of the battle should run quite smoothly. ==================

Where Could He Be? ================== Victory Circumstance: Protect Vaan and defeat all foes! Forbidden: Actions by Bangaa Appears: After completing the Side Quest "An Elegant Encounter". Location: Fluorgis Ability Points: 30 Clan Rewards: 52 Clan Points Adaptability +2 Reward: 2660 Gil Firebird Crystal Here, you will find Vaan, but he is under attack! You are up against a Wolf, Worgen, Gladiator, Beastmaster, and Berserker. In general, these enemies are no match for you, especially at a point so late in the game. The biggest threats are the Gladiator and Berserker with their strong attacking abilities, so once you take them out, you'll be in good shape. You also need to protect Vaan, so make sure you have someone who can heal him just in case he gets low on health. Once you defeat all of the enemies, Vaan will join your clan! ============ With a Smile ============ Victory Circumstance: Defeat all foes! Forbidden: Actions by Bangaa Appears: After completing Quest D4-06 (Seeking the Stone), Quest B4-06 (Caravan Cry), and reading the Notice "Clan Hunters, begin" at the Pub. Location: Aisenfield Aldanna Range Nazan Mines The Ruins of Delgantua Ability Points: 30 Clan Rewards: 70 Clan Points Negotiation +2 Teamwork +2 Reward: 2870 Gil Tanned Beast Hide (x3) When you arrive, you will find yourself up against a group from Duelhorn yet again (three Black Mages, a White Mage, Time Mage, and an Illusionist). Since you're dealing with mages here, and a number of them are on high ledges, having your own long-distance attackers and magick-users are a must. It may be helpful if you send one of your clan members onto the ledges that form the perimeter of the area, so you have that added support against the mages hiding up there. Defeat the White Mage first so he can't heal the others, then start picking off the mages one by one until they're all gone. I should also note that there are four possible locations that you may encounter this group on the map, but if you defeat them at one location, you won't see them again. ***************************************************************************** -=-=-=-=-=-=-=-= -= 8. Races -= -=-=-=-=-=-=-=-=

Coming soon. ***************************************************************************** -=-=-=-=-=-=-= -= 9. Jobs -= -=-=-=-=-=-=-= NOTE: Under the Type heading, A represents Action abilities, R is Reaction, and P is Passive. The ability lists are sorted by AP needed to master. ====== Archer ====== Races: Hume, Viera Prerequisites: Master 1 Soldier A-ability (Hume) Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Focus A - Self 100 Longbow - Increase amount of damage afflicted with next regular attack ------------------------------------------------------------------Archer's Bane R 200 Green Beret - Dodge all arrows shot in your direction ------------------------------------------------------------------Burial A - Weapon 200 Silver Bow - Totally destroys Undead targets, disallowing them to come back ------------------------------------------------------------------Take Aim A - Weapon 200 Yoichi Bow - Cause 1/2 damage to target, but with 100% accuracy ------------------------------------------------------------------Blackout A - Weapon 250 Char Bow - Inflict "Blind" status to target ------------------------------------------------------------------Concentration P 250 Target Bow - Raises the accuracy of all abilities by 5% ------------------------------------------------------------------Leg Shot A - Weapon 250 Thorn Bow - Inflict "Immobilize" status to target ------------------------------------------------------------------Lightning Strike A - Weapon 300 Perseus Bow - Causes damage to target, disregarding equipped R-Abilities ------------------------------------------------------------------Arm Shot A - Weapon 350 Nail Bow - Inflict "Disable" status to target ------------------------------------------------------------------Cupid A - Weapon 450 Artemis Bow - Inflict "Charm" status to target ------------------------------------------------------------------========== Black Mage ==========

Races: Hume, Moogle, Nu Mou Prerequisites: Master 1 White Mage A-ability Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Blizzard A 8 4/2 100 Rod - Inflict a small amount of Ice elemental damage ------------------------------------------------------------------Fire A 8 4/2 100 Rod - Inflict a small amount of Fire elemental damage ------------------------------------------------------------------Thunder A 8 4/2 100 Rod - Inflict a small amount of Lightning elemental damage ------------------------------------------------------------------Blizzara A 14 4/2 200 Sleet Rod - Inflict a moderate amount of Ice elemental damage ------------------------------------------------------------------Fira A 14 4/2 200 Firewheel Rod - Inflict a moderate amount of Fire elemental damage ------------------------------------------------------------------Thundara A 14 4/2 200 Thunder Rod - Inflict a moderate amount of Lightning elemental damage ------------------------------------------------------------------Blizzaga A 18 4/2 300 Chill Rod - Inflict a large amount of Ice elemental damage ------------------------------------------------------------------Firaga A 18 4/2 300 Flame Rod - Inflict a large amount of Fire elemental damage ------------------------------------------------------------------Thundaga A 18 4/2 300 Thor Rod - Inflict a large amount of Lightning elemental damage ------------------------------------------------------------------Geomancy P 350 Sage's Robe - Strengthens the elemental damage inflicted by magic ------------------------------------------------------------------Magick Counter R 400 Samite Coat - Re-cast a spell back at an enemy when attacked by magick ------------------------------------------------------------------======== Defender ======== Races: Bangaa Prerequisites: Master 2 Gladiator A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Hibernate A - Self 100 Defender - Removes some debuffs, but causes user to Sleep ------------------------------------------------------------------Critical: Berserk R 150 Gauntlets - Enables "Berserk" status when made critical from attack

------------------------------------------------------------------Defense^ P 150 Diamond Armor - Decrease damage received from physical attacks ------------------------------------------------------------------Defend A - Self 200 Lionheart - Increases Defense/Resistance by 20% for subsequent attack ------------------------------------------------------------------Whirl Blast A - Prox. 200 El-Cid - Damage and knock back adjacent units ------------------------------------------------------------------Bulwark A - Self 300 Save the Queen - Prevent all damage for one turn ------------------------------------------------------------------Tank P 300 Platinum Armor - Allows Heavy Armor to be equipped, regardless of current job ------------------------------------------------------------------Meltdown A - Prox. 350 Vajra - Attack which damages equal to user's current HP but KO's self ------------------------------------------------------------------Mow Down A - Prox. 350 Stribog - Damage adjacent units, but lowers user's Evasion ------------------------------------------------------------------Rend Weapon A - Weapon 350 Claymore - Does damage, may destroy target's weapon ------------------------------------------------------------------Aura A 28 Self 400 Lohengrin - Cast "Regen" on "Reraise" on self ------------------------------------------------------------------======= Dragoon ======= Races: Bangaa Prerequisites: Complete Quest C3-13 (Kyrra, Dragoon), master 2 Warrior A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Jump A 4/1 150 Javelin - Jump up and then impale target on the way down (requires Spear) ------------------------------------------------------------------Wyrmtamer A 1/1 150 Buster Sword - Force critical Dragons to withdraw from the battle field ------------------------------------------------------------------Wyrmkiller A - Weapon 200 Blood Sword - Inflict 2x damage to Dragons ------------------------------------------------------------------Fire Breath A - Expell 300 Lava Spear - Breathe out Fire elemental damage ------------------------------------------------------------------Ice Breath A - Expell 300 Ice Lance - Breathe out Ice elemental damage ------------------------------------------------------------------Lancet A 1/1 300 Restorer - Absorb HP from targeted enemy

------------------------------------------------------------------Thunder Breath A - Expell 300 Gae Bolg - Breathe out Thunder elemental damage ------------------------------------------------------------------Bangaa Cry A - Expell 400 Dragon Whisker - Damage targeted enemies, may cause "Confuse" status ------------------------------------------------------------------Dragonheart R 500 Vitanova - Gain "Reraise" status when attacked, only once per battle ------------------------------------------------------------------======= Fighter ======= Races: Hume Prerequisites: Complete Quest C4-02 (To Be a Fighter), master 3 Soldier A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Rush A - Weapon 100 Sweep Blade - Deals damage and knocks back target ------------------------------------------------------------------Air Render A 3/1 250 Atomos Blade - Attack from a distance ------------------------------------------------------------------Beat Down A - Weapon 250 Shadow Blade - Deal twice as much damage, but with 50% accuracy ------------------------------------------------------------------Blitz A - Weapon 250 Sun Blade - 50% damage, but with 2x accuracy ------------------------------------------------------------------Bonecrusher R 250 Wygar - Counterattack after being attacked, and deal greater damage ------------------------------------------------------------------Doublehand P 250 Venus Blade - Hold weapon with two hands to increase the damage dealt with it ------------------------------------------------------------------Wild Swing A - Prox. 250 Ogun Blade - Deal damage to adjacent units ------------------------------------------------------------------Air Blast A - Expell 350 Air Blade - Wind damage to units in front of you ------------------------------------------------------------------Aurablast A 4/2 350 Kwigon Blade - Deal damage in a wide range ------------------------------------------------------------------Back Draft A 1/1 400 Flametongue - Deal Fire elemental damage, causes some backfiring damage ------------------------------------------------------------------========= Gladiator =========

Races: Bangaa Prerequisites: Master 2 Warrior A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Rush A - Weapon 100 Sweep Blade - Deals damage and knocks back target ------------------------------------------------------------------Beat Down A - Weapon 250 Shadow Blade - Deal twice as much damage, but with 50% accuracy ------------------------------------------------------------------Blitz A - Weapon 250 Sun Blade - 50% damage, but with 2x accuracy ------------------------------------------------------------------Doublehand P 250 Venus Blade - Hold weapon with two hands to increase the damage dealt with it ------------------------------------------------------------------Strike Back R 250 Bone Plate - Evade incoming "Attack" actions, and counterattack back ------------------------------------------------------------------Wild Swing A - Prox. 250 Ogun Blade - Deal damage to adjacent units ------------------------------------------------------------------Blizzard Tackle A 4 1/1 300 Icebrand - Cast ice on sword to inflict Ice elemental damage ------------------------------------------------------------------Fire Soul A 4 1/1 300 Flametongue - Cast flames on sword to inflict Fire elemental damage ------------------------------------------------------------------Thunder Assault A 4 1/1 300 Air Blade - Cast bolts on sword to inflict Thunder elemental damage ------------------------------------------------------------------Ultima Sword A 32 Weapon 990 Materia Blade - Ultimate Bangaa attack, does heavy damage to target ------------------------------------------------------------------====== Hunter ====== Races: Gria, Hume Prerequisites: Master 3 Archer A-abilities (Hume) Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Advice A 1/1 100 Twin Bow - Raise ally's Critical Hit rate ------------------------------------------------------------------Attack^ P 150 Nike Bow - Increase damage of physical attacks ------------------------------------------------------------------Oust A - Weapon 150 Windslash Bow

- Drive critical Monster from battle (doesn't work on last unit) ------------------------------------------------------------------Regenerate R 200 Gaia Gear - Gain "Regen" status when attacked ------------------------------------------------------------------Sonic Boom A 4/2 200 Cranequin - Deal damage in a wide range ------------------------------------------------------------------Counter Force A - Weapon 300 Master Bow - Inflicts "Addle" status (can only use Attack) to target ------------------------------------------------------------------Hunting A - Weapon 300 Hunting Bow - Receive loot from target if the attack kills it ------------------------------------------------------------------Sidewinder A - Weapon 300 Hades Bow - Inflict 2x damage to Monsters ------------------------------------------------------------------Vitals Shot A - Weapon 300 Elfin Bow - Afflicts target with a random debuff ------------------------------------------------------------------Ultima Shot A 32 Weapon 990 Seventh Heaven - Ultimate magick/physical attack, does heavy damage to target ------------------------------------------------------------------=========== Illusionist =========== Races: Hume, Nu Mou Prerequisites: Master 2 White Mage A-abilities and 4 Black Mage A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Absorb MP R 250 Lordly Robe - Absorbs the MP used to cast the magick spell used to attack you ------------------------------------------------------------------Freezeblink A 28 All 250 Sleet Rod - Inflict Ice elemental damage to all enemies ------------------------------------------------------------------Prominence A 28 All 250 Firewheel Rod - Inflict Fire elemental damage to all enemies ------------------------------------------------------------------Tempest A 28 All 250 Thunder Rod - Inflict Lightning elemental damage to all enemies ------------------------------------------------------------------Deluge A 28 All 300 Chill Rod - Inflict Water elemental damage to all enemies ------------------------------------------------------------------Rockfall A 28 All 300 Terre Rod - Inflict Earth elemental damage to all enemies ------------------------------------------------------------------Star Cross A 28 All 300 Crown Scepter - Inflict Holy elemental damage to all enemies ------------------------------------------------------------------Stardust A 28 All 300 Stardust Rod - Cause non-elemental damage to all enemies

------------------------------------------------------------------Wild Tornado A 28 All 300 Thor Rod - Inflict Wind elemental damage to all enemies ------------------------------------------------------------------Halve MP P 400 Luminous Robe - Decreases required MP to cast magick spells by 50% ------------------------------------------------------------------=========== Master Monk =========== Races: Bangaa Prerequisites: Complete Quest C4-13 (Banbanga!), master 2 Warrior and White Monk A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Unscarred P 150 Judicer's Coat - If user's HP full, raises Attack, Defense, Magick, Resistance ------------------------------------------------------------------Blink Counter R 250 Bone Armlets - Counterattack after being attacked, and knock back attacker ------------------------------------------------------------------Dark Fist A 2 300 Battle Bamboo - Damage targets, but reduces user's HP by 25% of damage dealt ------------------------------------------------------------------Inner Focus A Self 300 Tonfa - Restores HP and removes some debuffs ------------------------------------------------------------------Pummel A - Weapon 300 Eight-fluted Pole - Hit twice in the same attack ------------------------------------------------------------------Cross-counter A - Weapon 350 Fanatic - Attack target with regular attack plus target's counterattack ------------------------------------------------------------------Holy Strike A - Weapon 350 Sanjiegun - Holy elemental attack ------------------------------------------------------------------Rend Armor A - Weapon 350 Cypress Pole - Does damage, may destroy target's armor ------------------------------------------------------------------Lifebane A - Weapon 400 Esztam Baton - Attack the target, may cause "Doom" status ------------------------------------------------------------------Withering Strike A - Weapon 400 Gokuu Pole - Deal damage equivalent to amount of HP currently lost by user ------------------------------------------------------------------===== Ninja ===== Races: Hume Prerequisites: Master 4 Thief A-abilities

Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Throw A 4/1 100 Kunai - Throw a weapon from your stock at the targeted unit ------------------------------------------------------------------Earth Veil A 4 4/1 200 Osafune - Deals weak damage, and may cause "Slow" status to target ------------------------------------------------------------------Gold Veil A 4 4/1 200 Kiku-ichimonji - Deals weak damage, and may cause "Blind" status to target ------------------------------------------------------------------Water Veil A 4 4/1 200 Murasame - Deals weak damage, and may cause "Silence" status to target ------------------------------------------------------------------Critical: Haste R 250 Ninja Gear - Enables "Haste" status when made critical from attack ------------------------------------------------------------------Wood Veil A 4 4/1 250 Kotetsu - Deals weak damage, and may cause "Immobilize" status to target ------------------------------------------------------------------Fire Veil A 4 4/1 250 Ashura - Deals weak damage, and may cause "Confuse" status to target ------------------------------------------------------------------Oblivion A 12 1/1 300 Masamune - Inflicts "Addle" status (can only use Attack) to target ------------------------------------------------------------------Unspell A 4 1/1 300 Ama-no-murakumo - Dispel target's buffs ------------------------------------------------------------------Dual Wield P 990 Ragetsu-denbu - Equip a weapon to each hand, and therefore attack twice ------------------------------------------------------------------======= Paladin ======= Races: Hume Prerequisites: Master 3 Soldier A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Nurse A - Prox. 100 Defender - Recover HP and remove some debuffs to self and surrounding units ------------------------------------------------------------------Defense^ P 150 Diamond Armor - Decrease damage from physical attacks ------------------------------------------------------------------Parley A 1/1 150 Barong - Persuade critical enemy to leave battlefield (not last unit) ------------------------------------------------------------------Defend A - Self 200 Lionheart

- Increases Defense/Resistance by 20% for subsequent attack ------------------------------------------------------------------Sanctify A 3/2 250 Ogrenix - Totally destroys Undead targets, disallowing them to come back ------------------------------------------------------------------Cover A 4/1 300 Save the Queen - Take damage instead of attacks directed at target for one turn ------------------------------------------------------------------War Cry A - Prox. 300 Oblige - Increases Resistance to self and surrounding units ------------------------------------------------------------------Reflex R 350 Genji Armor - Completely evade all any incoming "Attack" actions ------------------------------------------------------------------Holy Blade A 22 Weapon 400 Excalibur - Envelopes blade in light to cause strong Holy damage ------------------------------------------------------------------Saint Cross A 10 Prox. 400 Arch Sword - Holy damage expelled in all four cardinal directions ------------------------------------------------------------------======= Parivir ======= Races: Hume Prerequisites: Complete Quest B4-08 (The Eastwatch), master 3 Soldier A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Death Strike P 150 Bracers - Increases chance of landing a critical hit when attacking ------------------------------------------------------------------Blade Bash A - Weapon 200 Ashura - Deals weak damage, and may cause "Immobilize" status to target ------------------------------------------------------------------Wind Slash A 4/1 200 Murasame - Physical attack with Air elemental damage ------------------------------------------------------------------Strike Back R 250 Bone Plate - Evade incoming "Attack" actions, and counterattack back ------------------------------------------------------------------Iai Blow A - Weapon 300 Osafune - Deals weak damage, and may cause "KO" status to target ------------------------------------------------------------------Hoarfrost Blade A - Weapon 400 Ama-no-murakumo - Deals weak damage, and may cause "Slow" status to target ------------------------------------------------------------------Lifethread Blade A - Weapon 400 Adazakura - Deals weak damage, and may cause "Doom" status to target ------------------------------------------------------------------Shimmering Blade A - Weapon 400 Nosada - Deals weak damage, and may cause "Confuse" status to target ------------------------------------------------------------------Skyfury Blade A - Weapon 400 Kotestsu

- Deals weak damage, and may cause "Berserk" status to target ------------------------------------------------------------------Unburden Soul A Self 400 Sumihomura - Sacrifice self to fully recover HP/cure debuffs of all allies ------------------------------------------------------------------==== Seer ==== Races: Hume Prerequisites: Complete Quest C4-14 (The Cat's Meow), master 4 White Mage A-abilities. Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Cura A 4/2 200 Battle Folio - Recovers a moderate amount of HP ------------------------------------------------------------------Esuna A 4/2 200 Urutan Annals - Cures most debuffs ------------------------------------------------------------------Pierce P 200 Red Robe - Magick spells cast are unaffected by target's Reflect status ------------------------------------------------------------------Raise A 4/1 200 Veil of Wiyu - Resurrect a fallen character + recover 10% of their HP ------------------------------------------------------------------Blizzara A 14 4/2 250 The Arnath Glyphs - Inflict a large amount of Ice elemental damage ------------------------------------------------------------------Fira A 14 4/2 250 Mage Manual - Inflict a moderate amount of Fire elemental damage ------------------------------------------------------------------Thundara A 14 4/2 250 Enavia Chronicles - Inflict a moderate amount of Lightning elemental damage ------------------------------------------------------------------Ribbon-bearer P 300 Orb of Minwu - Allows user to equip a Ribbon, regardless of current job ------------------------------------------------------------------Recharge A 4 Self 350 Tome of Ending - Restores 24 MP to the user ------------------------------------------------------------------Replenish MP R 350 Black Robe - Absorb 20% of damage received as MP ------------------------------------------------------------------Magick Frenzy A - Magick 550 Edaroya Scriptures - Combined magick attack followed by a physical attack ------------------------------------------------------------------======= Soldier ======= Races: Hume

Prerequisites: N/A Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------First Aid A - Self 100 Broadsword - Recover a small amount of HP ------------------------------------------------------------------Gauge A 4/1 150 Burglar Sword - Reveal Lv. 1 loot and items ------------------------------------------------------------------Shieldbearer P 150 Bronze Shield - Equip Shields regardless of current job ------------------------------------------------------------------Monkey Grip P 250 Dagriohm - Hold two-handed weapons in one hand (in order to equip a Shield) ------------------------------------------------------------------Rend Magick A - Weapon 250 Buster Sword - Lowers target's Magick ------------------------------------------------------------------Rend MP A - Weapon 250 Ancient Sword - Lowers target's MP ------------------------------------------------------------------Rend Power A - Weapon 250 Barong - Lowers target's Attack ------------------------------------------------------------------Provoke A 1/1 300 Blood Sword - Causes target to have "Berserk" status ------------------------------------------------------------------Mug Gil A - Weapon 350 Diamond Sword - Deals damage and steal Gil from target ------------------------------------------------------------------Rend Speed A - Weapon 350 Silver Sword - Lowers target's Speed ------------------------------------------------------------------===== Thief ===== Races: Hume, Moogle Prerequisites: Master 1 Soldier A-ability (Hume) Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Loot Lv. 1 A 1/1 100 Scramasax - Attempt to steal targeted enemy's level 1 loot ------------------------------------------------------------------Counter R 150 Chainmail - Counterattack after being attacked ------------------------------------------------------------------Safeguard P 150 Adamant Vest - Protect against equipment being stolen or broken -------------------------------------------------------------------

Loot Lv. 2 A 1/1 200 Rondel - Attempt to steal targeted enemy's level 2 loot ------------------------------------------------------------------Steal Gil A 1/1 200 Jackknife - Steal Gil from targeted enemy ------------------------------------------------------------------Steal Items A 1/1 200 Kard - Attempt to steal targeted enemy's items ------------------------------------------------------------------Loot Lv. 3 A 1/1 300 Swordbreaker - Attempt to steal targeted enemy's level 2 loot ------------------------------------------------------------------Loot Lv. 4 A 1/1 400 Cinquedea - Attempt to steal tageted enemy's level 4 loot ------------------------------------------------------------------Steal Limelight A 1/1 400 Orichalcum Dirk - Steal Smash Gauge from targeted enemy ------------------------------------------------------------------Steal Accessory A 1/1 550 Jambiya - Attempt to steal targeted enemy's accesory ------------------------------------------------------------------======= Warrior ======= Races: Bangaa Prerequisites: N/A Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------First Aid A - Self 100 Broadsword - Recover a small amount of HP ------------------------------------------------------------------Shieldbearer P 150 Bronze Shield - Equip Shields regardless of current job ------------------------------------------------------------------Monkey Grip P 250 Predator - Hold two-handed weapons in one hand (in order to equip a Shield) ------------------------------------------------------------------Rend Magick A - Weapon 250 Buster Sword - Lowers target's Magick ------------------------------------------------------------------Rend MP A - Weapon 250 Falchion - Lowers target's MP ------------------------------------------------------------------Rend Power A - Weapon 250 Samson Sword - Lowers target's Attack ------------------------------------------------------------------Body Slam A - Weapon 300 Stribog - Attack target with more power, but receive recoil damage ------------------------------------------------------------------Greased Lightning A - Weapon 300 Gale Sword - Causes damage to target, disregarding equipped R-abilities ------------------------------------------------------------------Lifetap A 16 Weapon 300 Restorer

- Deplete target's current HP by 50% ------------------------------------------------------------------Rend Speed A - Weapon 350 Silver Sword - Lowers target's Speed ------------------------------------------------------------------========== White Mage ========== Races: Hume, Nu Mou, Viera Prerequisites: N/A Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Cure A 8 4/2 100 White Staff - Recovers a small amount of HP. ------------------------------------------------------------------Cura A 14 4/2 200 Healing Staff - Recovers a moderate amount of HP. ------------------------------------------------------------------Esuna A 12 4/2 200 Cleansing Staff - Cures most debuffs. ------------------------------------------------------------------Raise A 10 4/1 200 Staff of Blessings - Resurrect a fallen character + recover 10% of their HP. ------------------------------------------------------------------Turbo MP P 250 White Robe - Use 2x MP to cast a spell, but its effectiveness increases. ------------------------------------------------------------------Curaga A 18 4/2 300 Spring Staff - Recovers a large amount of HP. ------------------------------------------------------------------Arise A 20 4/2 400 Nirvana - Resurrect a fallen character + fully recover their HP. ------------------------------------------------------------------Refresh A 14 4/2 400 Staff of the Magi - Cures most debuffs (more than Esuna). ------------------------------------------------------------------Reraise A 28 4/2 400 Cheer Staff - Causes "Reraise" status on target. ------------------------------------------------------------------========== White Monk ========== Races: Bangaa Prerequisites: N/A Abilities --------Name Type MP Range AP Item -------------------------------------------------------------------

Counter R 150 Chainmail - Counterattack after being attacked ------------------------------------------------------------------Roundhouse A - Prox. 150 Metal Knuckles - Damage all adjacent units ------------------------------------------------------------------Chakra A - Self 200 Cat Claws - Recover HP and removes some debuffs ------------------------------------------------------------------Air Render A 3/1 250 Kaiser Knuckles - Attack from a distance ------------------------------------------------------------------Exorcise A 1/1 250 Rising Sun - Totally destroys Undead targets, disallowing them to come back ------------------------------------------------------------------Holy Sign A 1/1 300 White Fangs - Dispel buffs from target ------------------------------------------------------------------Revive A 1/1 300 Survivor - Resurrect a fallen character + recover 1 HP ------------------------------------------------------------------Aurablast A 4/2 350 Godhand - Deal damage in a wide range ------------------------------------------------------------------Earth Render A - Linear 350 Tiger Fangs - Earth elemental damage to everything standing in your path ------------------------------------------------------------------Reflex R 350 Ever Robe - Completely evade all any incoming "Attack" actions ------------------------------------------------------------------***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 10. Monsters -= -=-=-=-=-=-=-=-=-=-= Coming soon. ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 11. Head Gear -= -=-=-=-=-=-=-=-=-=-= Coming soon. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 12. Body Armor -= -=-=-=-=-=-=-=-=-=-=-= NOTE: Armor with a * after its name signifies that only one is available for purchase. If you buy it, you must create another one through the Bazaar. =========== Heavy Armor ===========

Adamant Armor* Effects: Defense +54, Resistance +3 Abilities: N/A Price: 12000 Gil Bronze Armor Effects: Defense +30, Resistance +3 Abilities: N/A Price: 600 Gil Carabineer Mail Effects: Defense +42, Resistance +8 Abilities: N/A Price: 2800 Gil Diamond Armor Effects: Defense +40, Resistance +3 Abilities: Defense^ - 150 AP - Paladin/Defender/Ravager Price: 1850 Gil Dragon Mail Effects: Defense +40, Resistance +6 Added Effects: Half Damage: Fire Abilities: Bonecrusher - 250 AP - Templar/Ravager Price: 3800 Gil Genji Armor* Effects: Attack +2, Defense +58, Resistance +12 Abilities: Reflex - 350 AP - Paladin/Raptor Price: 13500 Gil Golden Armor Effects: Defense +38, Resistance +6 Abilities: Critical: Haste - 250 AP - Moogle Knight Price: 1500 Gil Iron Armor Effects: Defense +34, Resistance +3 Abilities: Safeguard - 150 AP - Viking/Raptor Price: 1200 Gil Linen Cuirass Effects: Defense +28, Resistance +2 Abilities: N/A Price: 220 Gil Materia Armor* Effects: Defense +50, Magick +5, Resistance +8 Abilities: N/A Price: 8500 Gil Maximilian Effects: Defense +44, Resistance +10 Abilities: N/A Price: 5600 Gil Mirror Mail Effects: Defense +40, Resistance +6 Added Effects: Equip: Reflect

Abilities: N/A Price: 2000 Gil Peytral Effects: Jump +1, Evasion +2, Speed +2, Defense +88, Magick +5, Resistance +2 Abilities: N/A Price: N/A (complete Quest A4-15 (Blue King of Cinquleur) to obtain) Platemail Effects: Defense +38, Resistance +3 Abilities: N/A Price: 1400 Gil Platinum Armor Effects: Defense +42, Resistance +3 Abilities: Tank - 200 AP - Defender/Lanista/Ravager Price: 3200 Gil ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 13. Weapons -= -=-=-=-=-=-=-=-=-= NOTE: Weapons with a * after its name signifies that only one is available for purchase. If you buy it, you must create another one through the Bazaar. ====== Blades ====== Adamant Blade* Effects: Attack +55, Defense +10 Abilities: Flee - 300 AP - Sky Pirate Price: 12000 Gil Air Blade Effects: Attack +42 Added Effects: Element: Air Abilities: Air Blast - 350 AP - Fighter Thunder Assault - 300 AP - Gladiator Price: 2400 Gil Atomos Blade Effects: Attack +38 Added Effects: Element: Lightning Abilities: Air Render - 250 AP - Fighter Moogle Lance - 250 AP - Moogle Knight Price: 1200 Gil Ayvuir Blue Effects: Evasion +4, Attack +64, Resistance +10 Abilities: Ljda - 300 AP - Heritor Price: N/A (complete Quest D5-16 (Woman of the Wood) to obtain) Ayvuir Red* Effects: Speed +2, Attack +64, Defense +7 Abilities: N/A

Price: 14800 Gil Ebon Blade Effects: Attack +50, Defense +5 Added Effects: Element: Dark Abilities: Life of Crime - 300 AP - Sky Pirate Price: 7200 Gil Flametongue Effects: Attack +42 Added Effects: Element: Fire Abilities: Back Draft - 400 AP - Fighter Fire Soul - 300 AP - Gladiator Moogle Attack - 100 AP - Moogle Knight Price: 2400 Gil Icebrand Effects: Attack +42 Added Effects: Element: Ice Abilities: Blizzard Tackle - 300 AP - Gladiator Moogle Aid - 300 AP - Moogle Knight Price: 2400 Gil Iron Blade Effects: Attack +25 Abilities: N/A Price: 150 Gil Kwigon Blade Effects: Attack +45, Defense +3, Resistance +3 Abilities: Aurablast - 350 AP - Fighter Moogle Guard - 200 AP - Moogle Knight Price: 5600 Gil Materia Blade* Effects: Attack +58, Magick +15, Resistance +10 Abilities: Ultima Sword - 990 AP - Gladiator Ultima Charge - 990 AP - Moogle Knight Price: 12000 Gil Ogun Blade Effects: Attack +38, Magick +2 Abilities: Wild Swing - 250 AP - Fighter/Gladiator Price: 1350 Gil Paraiba Blade Effects: Evasion +4, Attack +45, Magick +10 Abilities: Moogle Disarm - 350 AP - Moogle Knight Price: 6400 Gil Pearl Blade Effects: Attack +33 Abilities: Moogle Shield - 200 AP - Moogle Knight Price: 640 Gil Shadow Blade Effects: Evasion +4, Attack +33 Abilities: Beat Down - 250 AP - Fighter/Gladiator Moogle Rush - 250 AP - Moogle Knight Price: 480 Gil

Sun Blade Effects: Speed +2, Attack +33 Abilities: Blitz - 250 AP - Fighter/Gladiator Price: 480 Gil Sweep Blade Effects: Attack +28 Abilities: Rush - 100 AP - Fighter/Gladiator Price: 220 Gil Venus Blade Effects: Speed +2, Attack +33, Magick +2 Added Effects: Element: Fire Abilities: Doublehand - 250 AP - Fighter/Gladiator Price: 580 Gil ==== Bows ==== Artemis Bow Effects: Attack +29 Abilities: Cupid - 450 AP - Archer Price: 3800 Gil Char Bow Effects: Attack +21 Abilities: Blackout - 250 AP - Archer Price: 220 Gil Crescent Bow* Effects: Evasion +4, Attack +45 Abilities: N/A Price: 16000 Gil Longbow Effects: Attack +19 Abilities: Focus - 100 AP - Archer Price: 120 Gil Malbow* Effects: Attack +55 Abilities: N/A Price: 22500 Gil Nail Bow Effects: Attack +29 Abilities: Arm Shot - 350 AP - Archer Mirror Items - 300 AP - Ranger Price: 3800 Gil Perseus Bow Effects: Evasion +5, Attack +42 Abilities: Lightning Strike - 300 AP - Archer Price: 14000 Gil Shortbow Effects: Attack +17

Abilities: N/A Price: 100 Gil Silver Bow Effects: Attack +23 Abilities: Burial - 200 AP - Archer Price: 500 Gil Target Bow* Effects: Attack +35 Abilities: Awareness - 200 AP - Ranger Concentration - 250 AP - Archer Price: 5800 Gil Thorn Bow Effects: Attack +25 Abilities: Leg Shot - 250 AP - Archer Life Bond - 250 AP - Ranger Price: 850 Gil Yoichi Bow Effects: Attack +33 Abilities: Take Aim - 200 AP - Archer Price: 5200 Gil ===== Cards ===== Ace of Spades Effects: Evasion +2, Speed +2, Attack +32 Abilities: Mug - 250 AP - Trickster Price: 4800 Gil Eight of Hearts Effects: Evasion +2, Speed +2, Attack +30 Abilities: Snigger - 150 AP - Trickster Price: 4000 Gil Four of Spades Effects: Evasion +2, Speed +2, Attack +29 Abilities: Hypochondria - 150 AP - Trickster Price: 3800 Gil Jack of Diamonds Effects: Evasion +2, Speed +2, Attack +31 Abilities: Shadow of Doubt - 250 AP - Trickster Price: 4400 Gil Joker* Effects: Evasion +4, Speed +5, Attack +52 Abilities: N/A Price: 14000 Gil King of Hearts Effects: Evasion +2, Speed +2, Attack +32 Abilities: Traumatize - 300 AP - Trickster Price: 4800 Gil

Queen of Clubs Effects: Evasion +2, Speed +2, Attack +31 Abilities: Agitate - 400 AP - Trickster Price: 4200 Gil Six of Diamonds Effects: Evasion +2, Speed +2, Attack +33 Abilities: Suggestion - 450 AP - Trickster Price: 5200 Gil Two of Clubs Effects: Evasion +2, Speed +2, Attack +32 Abilities: Charisma - 400 AP - Trickster Price: 4800 Gil ============ Knightswords ============ Apocalypse Effects: Attack +37 Added Effects: Element: Dark Abilities: Rasp - 250 AP - Templar Price: 1150 Gil Arch Sword Effects: Attack +47 Abilities: Saint Cross - 400 AP - Paladin Soul Sphere - 250 AP - Templar Price: 5550 Gil Defender Effects: Attack +35 Abilities: Nurse - 100 AP - Paladin Hibernate - 100 AP - Defender Price: 1000 Gil Excalibur Effects: Evasion +4, Speed +1, Attack +48, Magick +2 Added Effects: Element: Holy Immune: Holy Abilities: Holy Blade - 400 AP - Paladin Price: 5680 Gil Lionheart Effects: Attack +38, Defense +2, Resistance +1 Abilities: Defend - 200 AP - Paladin/Defender Price: 1220 Gil Lohengrin Effects: Attack +43 Abilities: Aura - 400 AP - Defender Haste - 250 AP - Templar Price: 2400 Gil Longsword Effects: Attack +32 Abilities: N/A Price: 380 Gil

Nagnarok Effects: Evasion +4, Speed +6, Attack +68 Abilities: Nesiaam - 300 AP - Heritor Price: N/A (complete Quest D5-15 (The Beast of Aisenfield) to obtain) Ragnarok Effects: Attack +42, Magick +5 Abilities: Silence - 200 AP - Templar Price: 2400 Gil Save the Queen Effects: Evasion +4, Attack +45, Defense +3, Resistance +3 Added Effects: Element: Holy Absorb: Holy Abilities: Cover - 300 AP - Paladin Bulwark - 300 AP - Defender Astra - 200 AP - Templar Price: 5400 Gil Sequencer Effects: Jump +1, Evasion +2, Speed +2, Attack +92, Defense +2, Magick +5, Resistance +2 Abilities: N/A Price: N/A (complete Quest A4-11 (Red King of Cinquleur) to obtain) The Fallen Angel* Effects: Evasion +5, Speed +4, Attack +72, Magick +3 Abilities: N/A Price: 17800 Gil ====== Knives ====== Cinquedea Effects: Evasion +4, Speed +5, Attack +42 Abilities: Loot Lv. 4 - 400 AP - Thief Ring Toss - 450 AP - Juggler Price: 5200 Gil Dagger Effects: Evasion +2, Attack +20 Abilities: N/A Price: 80 Gil Jackknife Effects: Evasion +2, Attack +22 Abilities: Steal Gil - 200 AP - Thief Gil Toss - 100 AP - Juggler Price: 160 Gil Jambiya* Effects: Evasion +2, Attack +43, Magick +2 Abilities: Steal Accessory - 550 AP - Thief Critical: Vanish - 400 AP - Ranger Price: 10800 Gil Kard

Effects: Evasion +4, Attack +27 Abilities: Steal Items - 200 AP - Thief Silence Gas - 200 AP - Ranger Price: 360 Gil Khukuri Effects: Evasion +2, Speed +2 Attack +34 Abilities: Molotov Cocktail - 250 AP - Juggler Camouflage - 300 AP - Ranger Price: 1200 Gil Kris Effects: Evasion +2, Attack +33, Resistance +5 Abilities: Weapon Toss - 100 AP - Juggler Price: 850 Gil Orichalcum Dirk Effects: Evasion +2, Attack +40, Magick +2 Abilities: Steal Limelight - 400 AP - Thief Smile Toss - 450 AP - Juggler Price: 3200 Gil Rondel Effects: Evasion +2, Attack +33 Abilities: Loot Lv. 2 - 200 AP - Thief Leech - 250 AP - Ranger Price: 600 Gil Scramasax Effects: Evasion +2, Attack +30 Abilities: Loot Lv. 1 - 100 AP - Thief Ball Toss - 350 AP - Juggler Price: 500 Gil Swordbreaker Effects: Evasion +4, Attack +37 Abilities: Loot Lv. 3 - 300 AP - Thief Dagger Toss - 400 AP - Juggler Price: 1850 Gil Tiptaptwo Effects: Evasion +2, Speed +15, Attack +55 Added Effects: Immune: Slow Abilities: Voila - 300 AP - Heritor Price: N/A (complete Quest D5-08 (A Lost Companion) to obtain) Tonberrian* Effects: Evasion +2, Speed +10, Attack +52 Abilities: Love Potion - 350 AP - Ranger Price: 11600 Gil Zwillblade Effects: Evasion +2, Speed +1, Attack +41 Abilities: Sten Needle - 150 AP - Ranger Price: 4200 Gil ====== Sabers ======

Aqua Saber Effects: Evasion +5, Attack +38 Added Effects: Element: Water Abilities: N/A Price: 1200 Gil Blue Saber Effects: Speed +2, Attack +25 Abilities: N/A Price: 200 Gil Harpe Effects: Attack +54, Magick +5 Abilities: Trophy Hunt - 300 AP - Sky Pirate Price: 3600 Gil Light Saber Effects: Attack +22 Abilities: Learn - 100 AP - Blue Mage Price: 100 Gil Manganese Saber Effects: Attack +57, Magick +10 Abilities: Swipe - 300 AP - Sky Pirate Price: 4800 Gil Shamshir Effects: Evasion +4, Attack +34 Abilities: N/A Price: 520 Gil Soulsaber* Effects: Evasion +4, Attack +62, Resistance +10 Added Effects: Element: Fire Abilities: N/A Price: 12000 Gil Talwar* Effects: Speed +2, Attack +65, Defense +5, Resistance +10 Abilities: N/A Price: 12000 Gil ====== Swords ====== Blood Sword Effects: Attack +22 Added Effects: On Hit: Steal HP Abilities: Provoke - 300 AP - Soldier Wyrmkiller - 200 AP - Dragoon Poison Blade - 200 AP - Spellblade Price: 1850 Gil Broadsword Effects: Attack +25 Abilities: First Aid - 100 AP - Soldier/Warrior Oil Blade - 300 AP - Spellblade

Price: 200 Gil Burglar Sword Effects: Attack +35 Abilities: Gauge - 150 AP - Soldier Stun Blade - 200 AP - Spellblade Wyrmtamer - 150 AP - Dragoon Price: 1000 Gil Buster Sword Effects: Attack +30, Defense +5 Abilities: Rend Magick - 250 AP - Soldier/Warrior Blood Price - 150 AP - Spellblade Price: 600 Gil Chirijiraden Effects: Attack +62, Defense +7 Abilities: Hilo - 300 AP - Heritor Price: N/A (complete Quest D5-13 (Bringer of Doom) to obtain) Gale Sword Effects: Speed +5, Attack +35 Added Effects: Element: Air Abilities: Greased Lightning - 300 AP - Warrior Sleep Blade - 250 AP - Spellblade Price: 1100 Gil Onion Sword Effects: Evasion +2, Attack +42, Defense +5, Resistance +5 Abilities: Confusion Blade - 300 AP - Spellblade Price: 3200 Gil Restorer* Effects: Attack +43, Magick +5, Resistance +5 Abilities: Lifetap - 300 AP - Warrior Lancet - 300 AP - Dragoon Maim Blade - 350 AP - Spellblade Price: 4800 Gil Shortsword Effects: Attack +22 Abilities: N/A Price: 100 Gil Silver Sword Effects: Evasion +4, Speed +2, Attack +35 Abilities: Rend Speed - 350 AP - Soldier/Warrior Slow Blade - 300 AP - Spellblade Price: 400 Gil Vitanova* Effects: Evasion +4, Attack +44, Magick +2 Added Effects: Element: Holy Absorb: Holy Abilities: Doom Blade - 400 AP - Spellblade Dragonheart - 500 AP - Dragoon Price: 4800 Gil *****************************************************************************

-=-=-=-=-=-=-=-=-= -= 14. Shields -= -=-=-=-=-=-=-=-=-= NOTE: Shields with a * after its name signifies that only one is available for purchase. If you buy it, you must create another one through the Bazaar. Aegis Shield Effects: Evasion +10, Defense +2, Resistance +5 Added Effects: Element: Holy Immune: Stone Abilities: N/A Price: 2200 Gil Bronze Shield Effects: Evasion +5, Resistance +2 Abilities: Shieldbearer - 150 AP - Soldier/Warrior/Fencer Price: 200 Gil Chocobo Shield* Effects: Evasion +12, Speed +2 Abilities: Gil Snapper - 300 AP - Viking Price: 7200 Gil Ensanguined Shield* Effects: Evasion +15 Added Effects: Element: Dark Weak: Fire Abilities: N/A Price: 18600 Gil Flame Shield Effects: Evasion +10, Resistance +8 Added Effects: Element: Fire Absorb: Fire Abilities: N/A Price: 1400 Gil Genji Shield* Effects: Evasion +10, Attack +2, Defense +5, Resistance +7 Abilities: N/A Price: 7200 Gil Ice Shield Effects: Evasion +10, Resistance +8 Added Effects: Element: Fire Absorb: Fire Abilities: N/A Price: 1400 Gil Platinum Shield Effects: Evasion +10, Defense +1, Resistance +5 Abilities: Shieldbearer - 150 AP - Viking/Raptor Price: 1400 Gil Reverie Shield* Effects: Evasion +20 Abilities: N/A Price: 21000 Gil

Round Shield Effects: Evasion +7, Resistance +2 Abilities: Shieldbearer - 150 AP - Sage/Moogle Knight Price: 800 Gil Shield of the Four* Effects: Evasion +12, Resistance +10 Abilities: N/A Price: 7200 Gil Templar Shield* Effects: Evasion +12, Defense +2, Resistance +5 Added Effects: Element: Holy Immune: Several debuffs Abilities: N/A Price: 7200 Gil ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 15. Accessories -= -=-=-=-=-=-=-=-=-=-=-= Angel Ring Effects: N/A Added Effects: Equip: Reraise once Abilities: N/A Price: 6200 Gil Armguards Effects: Evasion +2 Abilities: N/A Price: 1800 Gil Battle Boots Effects: Defense +7 Abilities: N/A Price: 1000 Gil Bone Armlets Effects: Evasion +5, Attack +2 Defense +5, Resistance +2 Abilities: Blink Counter - 250 AP - Master Monk/Lanista Price: 12400 Gil Bracers Effects: Defense +5, Resistance +1 Abilities: Death Strike - 150 AP - Parivir/Berserker Price: 5400 Gil Brigand's Gloves Effects: Evasion +2, Attack +2 Added Effects: Equip: Increased steal success rate Abilities: N/A Price: 4800 Gil Condemner's Choker Effects: Defense +5, Resistance +5 Added Effects: Summon Zeromus Abilities: Big Bang

Price: N/A (complete Quest A5-14 (The Five Kings) to obtain) Corsage of Corruption Effects: Defense +5, Resistance +5 Added Effects: Summon Mateus Abilities: Frostwave Price: N/A (complete Quest A2-05 (Graszton Cup) to obtain) Earrings of the Dead Effects: Defense +5, Resistance +5 Added Effects: Summon Zalera Abilities: Condemnation Price: N/A (complete Quest B1-02 (The Last Step) to obtain) Empyreal Armband Effects: Attack +1, Defense +1, Magick +1, Resistance +1 Added Effects: Immune: Stop Abilities: N/A Price: 6200 Gil Ewer of Darkness Effects: Defense +5, Resistance +5 Added Effects: Summon Famfrit Abilities: Tsunami Price: N/A (complete Quest A3-01 (Goug Cup) to obtain) Faerie Shoes Effects: Defense +3, Resistance +2 Added Effects: Equip: Move by teleportation Abilities: N/A Price: 6800 Gil Fortune Ring Effects: Defense +2 Added Effects: Immune: Doom Abilities: Blur - 150 AP - Cannoneer/Flintlock Price: 4800 Gil Gaius Caligae Effects: Evasion +2, Speed +1, Defense +7 Abilities: N/A Price: 6800 Gil Galmia Shoes Effects: Speed +2, Defense +3 Added Effects: Equip: Ignore elevation Abilities: N/A Price: 5400 Gil Gauntlets Effects: Attack +2, Defense +5, Resistance +5 Abilities: Critical: Berserk - 150 AP - Defender/Berserker Price: 7200 Gil Genji Gloves Effects: Defense +10, Magick +3, Resistance +5 Abilities: N/A Price: 8400 Gil Germinas Boots

Effects: Jump +2, Defense +3 Abilities: N/A Price: 3600 Gil Gift of the Judge-Sal Effects: Defense +5, Resistance +5 Added Effects: Summon Exodus Abilities: Meteor Price: N/A (complete Quest A3-13 (Jylland Cup) to obtain) Gigas Pendant Effects: Defense +5, Resistance +5 Added Effects: Summon Belias Abilities: Hellfire Price: N/A (complete Quest A2-01 (Camoa Cup) to obtain) Golden Amulet Effects: Magick +10, Resistance +10 Abilities: N/A Price: 8300 Gil High Seraph's Plume Effects: Defense +5, Resistance +5 Added Effects: Summon Ultima Abilities: Ultima Price: N/A (complete Quest B5-03 (Hunted) to obtain) Magick Ring Effects: Magick +5, Resistance +5 Added Effects: Immune: Berserk Abilities: N/A Price: 5400 Gil Ninja Tabi Effects: Move +2, Defense +3 Abilities: N/A Price: 9600 Gil Orb of Minwu Effects: Attack +2, Magick +2 Added Effects: Immune: Most debuffs Abilities: Ribbon-bearer - 300 AP - Seer/Trickster/Tinker Price: 7800 Gil Pin of Order Effects: Defense +5, Resistance +5 Added Effects: Summon Hashmal Abilities: Gaia's Wrath Price: N/A (complete Quest A2-13 (Fluorgis Cup) to obtain) Raging Brooch Effects: Defense +5, Resistance +5 Added Effects: Summon Adrammelech Abilities: Judgment Bolt Price: N/A (complete Quest A2-09 (Moorabella Cup) to obtain) Red Shoes Effects: Evasion +5, Defense +3, Resistance +5 Abilities: N/A Price: 3600 Gil

Ring of Precepts Effects: Defense +5, Resistance +5 Added Effects: Summon Zodiark Abilities: Final Eclipse Price: N/A (complete Quest C5-13 (A Lasting Peace) to obtain) Ring of the Wheel Effects: Defense +5, Resistance +5 Added Effects: Summon Chaos Abilities: Tornado Price: N/A (complete Quest A3-05 (Loar Cup) to obtain) Ruby Earring Effects: Magick +2, Resistance +2 Added Effects: Immune: Charm Abilities: N/A Price: 6200 Gil Scarab Charm Effects: Defense +2, Resistance +2 Added Effects: Immune: Toad Abilities: N/A Price: 6200 Gil Spiked Boots Effects: Jump +1, Defense +4 Abilities: Avoid Traps - 150 AP - Ranger/Geomancer Price: 1000 Gil Sprint Shoes Effects: Move +1, Defense +2 Abilities: N/A Price: 2000 Gil Tainted Cufflink Effects: Defense +5, Resistance +5 Added Effects: Summon Cchulainn Abilities: Blight Price: N/A (complete Quest A3-05 (Loar Cup) to obtain) Winged Boots Effects: Defense +3 Added Effects: Equip: Walk on water Abilities: N/A Price: 3600 Gil ***************************************************************************** -=-=-=-=-=-=-=-= -= 16. Items -= -=-=-=-=-=-=-=-= Antidote Effects: Removes Poison status Price: 50 Gil Bandage Effects: Removes Immobilize and Disable status Price: 100 Gil

Dark Matter Effects: Restores HP to all allies Price: N/A Echo Herbs Effects: Removes Silence status Price: 50 Gil Elixir Effect: Fully restores all HP and MP Price: N/A Ether Effects: Restores 30 MP Price: N/A Eureka Crystal Effects: Fully restores HP, raises Attack and Defense of all allies Price: N/A Eye Drops Effects: Removes Blind status Price: 50 Gil Gold Needle Effects: Removes Stone status Price: 100 Gil Grimoire Stone Effects: Fully restores MP, raises Magick and Resistance of all allies Price: N/A Handkerchief Effects: Removes Oil status Price: 100 Gil Hi-Potion Effects: Restores 100 HP Price: 100 Gil Holy Water Effects: Raises Resilience to debuffs Price: 80 Gil Knot of Rust Effects: Can be thrown for minimal damage Price: N/A Maiden's Kiss Effects: Removes Toad status Price: 100 Gil Phoenix Down Effects: Revives KO'd units Price: 200 Gil Potion Effects: Restores 30 HP Price: 30 Gil

Remedy Effects: Removes most debuffs Price: 800 Gil X-Potion Effects: Restores 200 HP Price: 300 Gil ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 17. Bazaar Formulas -= -=-=-=-=-=-=-=-=-=-=-=-=-= ================== Apprentice Weapons ================== Grade ----E Item ---Broadsword Formula ------Gikhet Lead + Faren Pollen

==================== Arms of the Firelord ==================== Grade ----B B C C D Item ---Flame Shield Lotus Mace Blaze Robe Flame Rod Firewheel Rod Formula ------Fire Sigil Fire Sigil Fire Stone Fire Sigil Fire Stone

+ + + + +

Cursed Coin + Great Serpent's Fang Mysidia Alloy + Ancient Turtle Shell Zincatite + Bomb Shell Leestone + Wyrm Carapace Zinconium + Iron Carapace

=================== Arms of the Icelord =================== Grade ----C D E Item ---Chill Rod Flurry Robe Sleet Rod Formula ------Ice Sigil + Leestone + Fine Wool Ice Stone + Zincatite + Aged Linen Thread Ice Stone + Zinconium + Dirty Wool

================ Astrologer's Aid ================ Grade ----B C Item ---Empyreal Armband Stardust Rod Formula ------Low Arcana + Zodiac Ore + Star Fragments Tarkov Crystal + Adamantite + Star Fragments

=========== Battle Gear

=========== Grade ----D E Item ---Battle Bamboo Battle Boots Formula ------Tarkov Crystal + Cursed Coin + Quality Pelt Wind Stone + Dipraeu Bronze + Rat Pelt

===================== Battle-hardened Armor ===================== Grade ----A B C D E Item ---Templar Cloth Rubber Suit Wygar Brigandine Chainmail Formula ------Einherjarium + Pink Tail + Aurea Pollen Mysidia Alloy + Prime Tanned Hide + Magick Fruit Orichalcum + Pink Tail + Leucojum Gikhet Lead + Prime Tanned Hide + Moon Bloom Clock Gear + Tanned Hide + Ladies' Tresses

====================== Battle-hardened Staves ====================== Grade ----A Item ---Cheer Staff Formula ------Four-leaf Clover + Gurnat + Hero Tonic

===================== Battle-tested Bracers ===================== Grade ----A B C Item ---Bone Armlets Gauntlets Bracers Formula ------Gemsteel + Tanned Beast Hide + Blood-darkened Bone Platinum + Tanned Tyrant Hide + Wyrm Carapace Zincatite + Quality Hide + Dragon Bone

==================== Battle-tested Swords ==================== Grade ----B C D E ====== Bauble ====== Grade ----B Item ---Scarab Charm Formula ------Tarkov Crystal + Coeurl Pelt + Blood-darkened Bone Item ---Arch Sword Lohengrin Ragnarok Lionheart Formula ------Tarkov Crystal + Platinum + Cod Scale Soul Ceffyl + Platinum + Cod Scale Body Ceffyl + Platinum + Zingu Pearl Tarkov Crystal + Zinconium + Dragon Bone

=============== Black Vestments =============== Grade ----B C Item ---Black Hat Black Robe Formula ------Darklord Crystal + Prime Tanned Hide + Black Thread Mind Ceffyl + Quality Pelt + Black Thread

=================== Black-stained Armor =================== Grade ----B C D Item ---Dragon Mail Carabineer Mail Platemail Formula ------Adamantite + Silver Liquid + White Thread Adamant Alloy + Malboro Wine + Superior Silk Thread Dipraeu Bronze + Green Liquid + Silk Thread

============= Blood-red Gem ============= Grade ----C Item ---Ruby Earring Formula ------Body Ceffyl + Zodiac Ore + Pink Tail

============ Bronze Armor ============ Grade ----E Item ---Bronze Armor Formula ------Gikhet Lead + Cactus Fruit

=========== Bulky Robes =========== Grade ----A B D E Item ---Lordly Robe Luminous Robe Chameleon Robe Silken Robe Formula ------High Arcana + Pink Tail + Rainbow Thread Storm Sigil + Prime Pelt + Rainbow Thread Earth Stone + Coeurl Pelt + Soft Cotton Tarkov Crystal + Rabbit Pelt + Silk Thread

============== Colossal Sword ============== Grade ----E Item ---Samson Sword Formula ------Cruzle Brass + Chocobo Skin + Nepenthis

============== Cracked Staves ============== Grade ----A B C Item ---Nirvana Pomegranate Staff Serpent Staff Formula ------Lightwing Crystal + Mahbeny + Crusader Tonic Fire Sigil + Pagoda Wood + Fiend's Blood Mind Ceffyl + Divariwood + Strange Liquid

============ Crystal Gear ============ Grade ----A B Item ---Materia Blade Materia Armor Formula ------Mythril + Hero Tonic + Demon Feather Mysidia Alloy + Crusader Tonic + Windslicer Pinion

============ Cursed Armor ============ Grade ----A B Item ---Ensanguined Shield Reaper's Robe Formula ------Blood-darkened Bone + Fiend's Blood + Demon Feather Skull + Fiend's Blood + Demon Feather

=============== Dog-eared Cards =============== Grade ----A B B C C C C D E Item ---Joker Six of Diamonds Two of Clubs Ace of Spades Jack of Diamonds King of Hearts Queen of Clubs Eight of Hearts Four of Spades Formula ------Cockatrice Skin + Aurea Pollen + Fiend's Blood Tanned Beast Hide + Malboro Flower + Putrid Liquid Cockatrice Skin + Screamroot + Strange Liquid Pink Tail + Onion + Unpurified Ether Cockatrice Skin + Magick Fruit + Yellow Liquid Prime Tanned Hide + Malboro Flower + Clear Sap Prime Pelt + Hedychium + Silver Liquid Giant's Tanned Hide + Onion + Silver Liquid Rat Tail + Recall Grass + Yellow Liquid

============ Exotic Armor ============ Grade ----A B Item ---Genji Armor Genji Shield Formula ------Prime Tanned Hide + Beastlord Horn + Kuraisle Boxwood Tanned Beast Hide + Ancient Turtle Shell +

C C

Genji Gloves Genji Helm

Wyrmtwig Tyrant Hide + Aged Turtle Shell + Wyrmtwig Tanned Beast Hide + Coral Fragments + Godwood

========== Faded Caps ========== Grade ----B C D E Item ---Tiara Thief's Cap Wizard's Hat Circlet Formula ------Storm Sigil + Quality Pelt + Rainbow Thread Dark Stone + Tanned Tyrant Hide + Windslicer Pinion Soul Ceffyl + Tanned Hide + Velvet Fire Stone + Rabbit Pelt + Wool

========== Faerie Set ========== Grade ----A B Item ---Faerie Shoes Faerie Harp Formula ------Star Fragments + Stradivari + Faerie Wing Alraune Drill + Mahbeny + Faerie Wing

=============== Feathered Boots =============== Grade ----A C Item ---Galmia Shoes Winged Boots Formula ------Windgod Crystal + Prime Tanned Hide + Windslicer Pinion Windgod Crystal + Rabbit Tail + Bat Wing

============= Fencing Foils ============= Grade ----A B C D E Item ---Femme Fatale Madu Gupti Aga Flamberge Estoc Formula ------Firebird Crystal + Bundle of Needles + Kuraisle Boxwood Snowcat Crystal + Moon Ring + Mahbeny Body Ceffyl + Einherjarium + Kempas Ice Stone + Sanative Needle + Moonwood Earth Stone + Sanative Needle + Birch

============= Flash of Dawn ============= Grade ----D E Item ---Rising Sun Sun Blade Formula ------Fire Stone + Adamant Alloy + Bomb Shell Soul Ceffyl + Cruzle Brass + Bomb Shell

================= Flower of the Sun ================= Grade ----A Item ---Tournesol Formula ------High Arcana + Scarletite + Emperor Scale

================== Forgotten Firearms ================== Grade ----A B B C C D D D E Item ---Rocket Punch Dromaeo Guang Cannon Brevis Massive Bazooka Diklum Ligatur Supernal Ray Omnis Cannon Formula ------Bundle of Needles + Ancient Turtle Shell + Strange Liquid Clock Gear + Skull + Putrid Liquid Clock Gear + Great Serpent's Fang + Fiend's Blood Clock Gear + Aged Turtle Shell + Fiend's Blood Clock Gear + Coral Fragments + Sweet Sap Clock Gear + Dragon Bone + Bitter Sap Clock Gear + Battlewyrm Carapace + Yellow Liquid Clock Gear + Sturdy Bone + Foul Liquid Clock Gear + Iron Carapace + Cloudy Sap

================ Formidable Flora ================ Grade ----A C Item ---Mandragora Onion Sword Formula ------Mysidia Alloy + Screamroot + Clear Sap Gemsteel + Onion + Crusader Tonic

============= Gift of Stone ============= Grade ----C D E Item ---Diamond Armor Diamond Helm Diamond Sword Formula ------Dipraeu Bronze + Battlewyrm Carapace + Sweet Sap Adamant Alloy + Zingu Pearl + Bitter Sap Zinconium + Pointed Horn + Bitter Sap

================ Gilt Accessories ================ Grade ----B C D Item ---Golden Skullcap Golden Amulet Gold Hairpin Formula ------Mind Ceffyl + Moon Ring + Goldcap Low Arcana + Crusite Alloy + Hedychium Pollen Tarkov Crystal + Crusite Alloy + Pearl Moss

========== Gilt Armor ========== Grade ----B D ======== Grab Bag ======== Grade ----B C C D D E E Item ---Perseus Bow Fanatic Satyr Flute Kwigon Blade Oblige Conch Shell Tonfa Formula ------Gemsteel + Quince + Spider Silk Damascus + Wyrmtwig + Windslicer Pinion Damascus + Rose Branch + Bat Wing Platinum + Birch + Aged Linen Thread Dipraeu Bronze + Cottonflue + Superior Silk Thread Zincatite + Cottonflue + Soft Cotton Cruzle Brass + Agathis + Ahriman Wing Item ---Golden Axe Golden Armor Formula ------Gemsteel + Prime Tanned Hide + Goldcap Dipraeu Bronze + Tyrant Hide + Tomato Stalk

========= Greatbows ========= Grade ----A C D D E Item ---Seventh Heaven Marduk Elfin Bow Hunting Bow Cranequin Formula ------Lightwing Crystal + Kuraisle Boxwood + Windslicer Pinion Wind Sigil + Pagoda Wood + Bat Wing Wind Sigil + Kuraisle Boxwood + Faerie Wing Water Sigil + Agathis + Silk Thread Wind Stone + Danbukwood + Ahriman Wing

=========== Greatswords =========== Grade ----A B C C D D E E Item ---Master Sword Vigilante Ogrenix Zweihander Ancient Sword Dagriohm Barong Xankbras Formula ------Scarletite + Beastlord Horn + Godwood Orichalcum + Emperor Scale + Kuraisle Boxwood Zodiac Ore + Zingu Pearl + Pagoda Wood Zodiac Ore + Skull + Quality Lumber Sanative Needle + Pointed Horn + Spruce Gikhet Lead + Iron Carapace + Mape Wood Cruzle Brass + Animal Bone + Waltwood Xergis Tin + Insect Husk + Birch

==================== Grime-stained Gloves ====================

Grade ----A B C D E

Item ---Gleisburst Magick Hands Kaiser Knuckles Poison Knuckles Metal Knuckles

Formula ------Waterwyrd Crystal + Gold Chalice + Bundle of Needles Stormsoul Crystal + Bundle of Needles + Cockatrice Skin Storm Stone + Adamant Alloy + Giant's Tanned Hide Dark Stone + Xergis Tin + Bat Tail Earth Stone + Zinconium + Wolf Pelt

=============== Hair Adornments =============== Grade ----B C Item ---Barette Cachusha Formula ------Alraune Drill + Kalos + Gurnat Coral Fragments + Four-leaf Clover + Pagoda Wood

============= Hallowed Arms ============= Grade ----A C D D Item ---Zeus Mace Life Crosier Cleansing Staff Healing Staff Formula ------Lightwing Crystal + Godwood + Hero Tonic Waterwyrd Crystal + Rose Branch + Unpurified Ether Holy Stone + Waltwood + Crusader Tonic Holy Stone + Waltwood + Healing Water

========== Heavy Bows ========== Grade ----A B C D Item ---Max's Oathbow Gastrophetes Master Bow Twin Bow Formula ------Mysidia Alloy + Blood-darkened Bone + Wyrmtwig Zincatite + Alraune Drill + Quality Lumber Zodiac Ore + Gimble Stalk + Kuraisle Boxwood Damascus + Sturdy Bone + Danbukwood

=========== Heavy Maces =========== Grade ----A B C D Item ---Scorpion Tail Morning Star Druid Mace Energy Mace Formula ------Wind Sigil + Crusite Alloy + Aurea Pollen Windgod Crystal + Mysidia Alloy + Kalos Fire Stone + Zinconium + Whisperweed Dark Stone + Zinconium + Succulent Fruit

============ Heavy Swords ============

Grade ----A B C C D D E E

Item ---Estrella Rhomphaia Beastsword Claymore El-Cid Stribog Falchion Predator

Formula ------Waterwyrd Crystal + Scarletite + Prime Pelt High Arcana + Adamantite + Tanned Beast Hide Earth Sigil + Zodiac Ore + Giant's Tanned Hide Tarkov Crystal + Adamantite + Tanned Tyrant Hide Water Stone + Zodiac Ore + Coeurl Pelt Wind Stone + Zodiac Ore + Tanned Hide Wind Stone + Zinconium + Rat Pelt Earth Stone + Gikhet Lead + Wolf Pelt

=============== Hurdy's Request =============== Grade ----A B Item ---Shining Lute Brilliant Theorbo Formula ------Flutegrass + Strawood Spiral Vine + Strawood

===================== Ill-tuned Instruments ===================== Grade ----B D D E Item ---Frigid Viol Glass Bell War Trumpet Demon Bell Formula ------Einherjarium + Star Fragments + Kempas Cruzle Brass + Skull + Moonwood Trusty Frying Pan + Aged Turtle Shell + Mape Wood Gikhet Lead + Skull + Danbukwood

========== Iron Armor ========== Grade ----D E Item ---Iron Armor Iron Helm Formula ------Trusty Frying Pan + Zingu Pearl Shell Trusty Frying Pan + Turtle Shell

============= Lethal Blades ============= Grade ----B C D D E Item ---Ebon Blade Paraiba Blade Ogun Blade Pearl Blade Sweep Blade Formula ------Darklord Crystal + Crusite Storm Stone + Zodiac Ore + Water Stone + Xergis Tin + Water Stone + Cruzle Brass Wind Stone + Gikhet Lead +

Alloy + Vampyr Fang Lamia Scale Gimble Stalk + Zingu Pearl Shell Animal Bone

============ Light Blades

============ Grade ----A C D E Item ---Tonberrian Orichalcum Dirk Khukuri Rondel Formula ------Scarletite Orichalcum Damascus + Xergis Tin

+ Wyvern Fang + Putrid Liquid + Alraune Drill + Bitter Sap Bomb Shell + Foul Liquid + Insect Husk + Malboro Vine

================= Maelstrom's Might ================= Grade ----C E Item ---Nike Bow Judicer's Staff Formula ------Storm Stone + Spiral Vine + Divariwood Storm Stone + Recall Grass + Waltwood

==================== Magicked Protectives ==================== Grade ----B C E Item ---Magick Robe Magick Ring Magus Robe Formula ------Darklord Crystal + Magick Fruit + Bat Wing Mind Ceffyl + Four-leaf Clover + Small Feather Tarkov Crystal + Tiny Mushrooms + Soft Cotton

============== Malodorous Bow ============== Grade ----A Item ---Malbow Formula ------Malboro Vine + Godwood + Malboro Wine

=================== Mark of the Goddess =================== Grade ----B C D Item ---Minerva Bustier Artemis Bow Save the Queen Formula ------High Arcana + Dipraeu Bronze + Spiral Vine Mind Ceffyl + Gemsteel + Moon Bloom Holy Stone + Mysidia Alloy + Pearl Moss

============= Mirrored Gear ============= Grade ----B C D Item ---Mirage Vest Mirror Mail pe-prisme Formula ------Mind Ceffyl + Gemsteel + Rainbow Thread Storm Sigil + Platinum + Windslicer Pinion Storm Sigil + Zincatite + Faerie Wing

=========== Moldy Tomes =========== Grade ----A B C C D D E E Item ---Edaroya Scriptures Tome of Ending Enavia Chronicles Veil of Wiyu The Arnath Glyphs Urutan Annals Battle Folio Mage Manual Formula ------Screamroot + Stradivari + Putrid Liquid Kalos + Quince + Strange Liquid Tiny Mushrooms + Kempas + Strange Liquid Hedychium Pollen + Kempas + Yellow Liquid Marriom Heather + Quality Lumber + Malboro Wine Ladies' Tresses + Quality Lumber + Foul Liquid Silk Bloom + Cottonflue + Foul Liquid Succulent Fruit + Waltwood + Foul Liquid

=========== Mystic Arms =========== Grade ----A C Item ---Angel Ring Staff of Blessings Formula ------Lightwing Crystal + Mythril + Wyrmtwig Soul Ceffyl + Platinum + Divariwood

=============== Night's Embrace =============== Grade ----A B C D E Item ---Heretic Rod Death Claws Bone Plate Black Quena Apocalypse Formula ------Darklord Crystal + Mythril + Vampyr Fang Darklord Crystal + Adamantite + Vampyr Fang Dark Stone + Crusite Alloy + Blood-darkened Bone Dark Stone + Zincatite + Skull Dark Stone + Zinconium + Skull

================= Ornamented Blades ================= Grade ----C C D E Item ---Joyeuse Mage Masher Fleuret Stinger Formula ------Trusty Frying Pan Sanative Needle + Sanative Needle + Sanative Needle +

+ Zingu Pearl + Aqua Galac Sturdy Bone + Aqua Galac Molting + Fresh Water Lamia Scale + Fresh Water

=============== Ornamented Bows =============== Grade ----A Item ---Crescent Bow Formula ------Beastlord Horn + Aurea Pollen + Mahbeny

B B C D E E

Target Bow Yoichi Bow Nail Bow Thorn Bow Char Bow Longbow

Great Serpent's Fang + Suspect Mushroom + Kuraisle Boxwood Aged Turtle Shell + Spiral Vine + Quince Spiral Incisor + Malboro Vine + Gurnat Sturdy Bone + Spiral Vine + Kempas Animal Bone + Sturdy Vine + Red Geeps Molting + Sturdy Vine + Mape Wood

================= Ornamented Spears ================= Grade ----A B C D E Item ---Dragon Whisker Trident Kain's Lance Partisan Javelin Formula ------Einherjarium + Wyvern Fang + Wyvern Wing Moon Ring + Cod Scale + Wyvern Wing Crusite Alloy + Vampyr Fang + Black Thread Dipraeu Bronze + Wyrm Carapace + Velvet Xergis Tin + Animal Bone + Wool

=================== Ounce of Prevention =================== Grade ----B Item ---Orb of Minwu Formula ------Low Arcana + Crusader Tonic + Rainbow Thread

============ Power Within ============ Grade ----A C Item ---Judicer's Coat Colichemarde Formula ------Stormsoul Crystal + Platinum + Prime Pelt Mind Ceffyl + Damascus + Tanned Tyrant Hide

==================== Pride of the Templar ==================== Grade ----A C Item ---The Fallen Angel Excalibur Formula ------Lightwing Crystal + Mythril + Hero Tonic High Arcana + Mysidia Alloy + Crusader Tonic

=============== Pugilist's Gear =============== Grade ----B C D Item ---Tiger Fangs Power Sash Jujitsu Gi Formula ------Adamantite + Tanned Beast Hide + Kalos Mysidia Alloy + Giant's Tanned Hide + Onion Damascus + Prime Pelt + Pearl Moss

Headband

Trusty Frying Pan + Rabbit Tail + Power Fruit

============== Rimebound Gear ============== Grade ----B C D E Item ---White Fangs Ice Shield Icebrand Ice Lance Formula ------Ice Stone Ice Stone Ice Stone Ice Stone

+ + + +

Mythril + Blood-darkened Bone Zodiac Ore + Vampyr Fang Adamant Alloy + Molting Sanative Needle + Fury Fragments

============== Roadworn Boots ============== Grade ----A B C D Item ---Gaius Caligae Germinas Boots Sprint Shoes Spiked Boots Formula ------Stormsoul Crystal + Tanned Beast Hide + Demon Feather Earthwyrm Crystal + Tyrant Hide + Spider Silk Wind Sigil + Rabbit Tail + Superior Silk Thread Fire Stone + Wolf Pelt + Fine Wool

================= Rust-stained Guns ================= Grade ----B B B C C D D E Item ---Longbarrel Outsider Peacemaker Chaos Rifle Giot Gun Lost Gun Riot Gun Aiot Gun Formula ------Fire Sigil + Moon Ring + Strange Liquid Ice Sigil + Moon Ring + Clear Sap Earth Sigil + Moon Ring + Silver Liquid Earth Stone + Gun Gear + Silver Liquid Ice Sigil + Gun Gear + Foul Liquid Wind Stone + Gun Gear + Yellow Liquid Storm Stone + Clock Gear + Green Liquid Wind Stone + Sanative Needle + Cloudy Sap

================== Rust-stained Helms ================== Grade ----B B D E Item ---Giant's Helmet Hanya Mask Close Helmet Barbut Formula ------Crusite Crusite Adamant Adamant

Alloy Alloy Alloy Alloy

+ + + +

Beastlord Horn + Foul Liquid Blood-darkened Bone + Strange Liquid Bone Chips + Malboro Wine Crooked Fang + Green Liquid

=========== Sacred Arms ===========

Grade ----A B B C C

Item ---Zanmato Ama-no-murakumo Heal Chime Godhand Vitanova

Formula ------Lightwing Crystal + Bundle of Needles + Aqua Galac Lightwing Crystal + Gemsteel + Strange Liquid Holy Stone + Gold Chalice + Sweet Sap Holy Stone + Adamantite + Unpurified Ether Holy Stone + Crusite Alloy + Clear Sap

============== Sage's Bequest ============== Grade ----A B C Item ---Sage's Robe Staff of the Magi Sage Crosier Formula ------High Arcana + Gold Chalice + Stradivari High Arcana + Gold Chalice + Godwood Holy Stone + Leestone + Rose Branch

=================== Seal of the Templar =================== Grade ----B C Item ---Templar Shield Maximilian Formula ------Holy Stone + Mythril + Star Fragments Low Arcana + Dipraeu Bronze + Wyrm Carapace

================== Sharp-edged Katana ================== Grade ----A B B C C C D D E Item ---Ragetsu-denbu Adazakura Sumihomura Kiku-ichimonji Kotetsu Nosada Ashura Osafune Kunai Formula ------Low Arcana + Gun Gear + Screamroot Earth Sigil + Moon Ring + Kalos Fire Sigil + Crusite Alloy + Goldcap Earth Sigil + Einherjarium + Hedychium Pollen Body Ceffyl + Moon Ring + Goldcap Wind Sigil + Adamantite + Spiral Vine Fire Stone + Xergis Tin + Suspect Mushroom Water Sigil + Zincatite + Leucojum Earth Stone + Xergis Tin + Prima Petal

=============== Shattered Claws =============== Grade ----B D Item ---Cat Claws Dream Claws Formula ------Mythril + Quality Hide + Sweet Sap Zincatite + Giant's Tanned Hide + Cloudy Sap

==================== Sign of the Guardian ====================

Grade ----B C D E E

Item ---Crown Scepter Fortune Ring

Formula ------Body Ceffyl + Damascus + Beastlord Horn Body Ceffyl + Dipraeu Bronze + Battlewyrm Carapace Defender Wind Stone + Zinconium + Fury Fragments Armguards Tarkov Crystal + Zinconium + Turtle Shell Staff of Protection Water Stone + Cruzle Brass + Coral Fragments

============ Silver Death ============ Grade ----B C C D E Item ---Samite Silver Silver Silver Silver Formula ------Mind Ceffyl + Crusite Alloy + Alraune Drill Dark Stone + Clock Gear + Zingu Pearl Shell Holy Stone + Trusty Frying Pan + Mirror Scale Wind Stone + Zincatite + Wyrm Carapace Ice Sigil + Platinum + Insect Husk

Coat Cannon Rapier Bow Sword

==================== Silver-sheened Armor ==================== Grade ----B C D Item ---Platinum Armor Platinum Shield Platinum Helm Formula ------Platinum + Hedychium + Yellow Liquid Platinum + Leucojum + Silver Liquid Platinum + Peppergrass + Green Liquid

=========== Smallswords =========== Grade ----B C C D E E Item ---Jambiya Cinquedea Zwillblade Kris Kard Scramasax Formula ------Crusite Alloy + Spiral Incisor + Four-leaf Clover Damascus + Spiral Incisor + Kalos Zincatite + Blood-darkened Bone + Hedychium Pollen Gikhet Lead + Sturdy Bone + Tomato Stalk Gikhet Lead + Animal Bone + Cactus Fruit Xergis Tin + Pointed Horn + Ball Moss

============= Solid Hammers ============= Grade ----B C D E Item ---Mjolnir Sledgehammer War Hammer Iron Hammer Formula ------Scarletite + Quince + Unpurified Ether Cursed Coin + Gurnat + Yellow Liquid Cruzle Brass + Cottonflue + Cloudy Sap Xergis Tin + Spruce + Fresh Water

==================== Soot-stained Shields ==================== Grade ----A B C D E Item ---Reverie Shield Shield of the Four Chocobo Shield Aegis Shield Round Shield Formula ------Scarletite + Tyrant Hide + Wyvern Fang Adamantite + Pink Tail + Ancient Turtle Shell Damascus + Chocobo Skin + Alraune Drill Gemsteel + Tanned Tyrant Hide + Spiral Incisor Cruzle Brass + Quality Pelt + Lamia Scale

=========== Stealth Set =========== Grade ----B B C C E Item ---Brigand's Gloves Ninja Tabi Black Garb Ninja Gear Shadow Blade Formula ------Rabbit Tail + Battlewyrm Carapace + Windslicer Pinion Prime Tanned Hide + Wyvern Fang + Demon Feather Quality Hide + Emperor Scale + Giant Feather Rabbit Tail + Emperor Scale + Faerie Wing Bat Tail + Molting + Large Feather

===================== Steel of Living Flame ===================== Grade ----A D D E E Item ---Soulsaber Flametongue Lava Spear Scarlet Rapier Venus Blade Formula ------Firebird Crystal + Moon Ring + Vampyr Fang Fire Stone + Cruzle Brass + Zingu Pearl Fire Stone + Cruzle Brass + Animal Bone Soul Ceffyl + Sanative Needle + Bomb Shell Soul Ceffyl + Xergis Tin + Bomb Shell

====================== Storm-forged Armaments ====================== Grade ----B C D Item ---Thor Rod Thunder Robe Thunder Rod Formula ------Storm Sigil + Leestone + Kalos Storm Stone + Leestone + Silk Bloom Storm Stone + Zinconium + Sturdy Vine

================= Strength of Earth ================= Grade ----B C Item ---Arbalest Gaia Gear Formula ------Earth Sigil + Gurnat + Wyvern Wing Earth Sigil + Rose Branch + Fine Wool

D E

Terre Rod Huntsman's Bow

Earth Stone + Agathis + Spider Silk Earth Stone + Spruce + Aged Linen Thread

============= Sundry Sabers ============= Grade ----A B C D Item ---Talwar Manganese Saber Harpe Shamshir Formula ------Earth Sigil Ice Sigil + Water Sigil Earth Stone

+ Adamantite + Aurea Pollen Gemsteel + Four-leaf Clover + Gemsteel + Suspect Mushroom + Dipraeu Bronze + Hedychium

============ Survival Set ============ Grade ----B C D E Item ---Survivor Survival Vest Green Beret Jackknife Formula ------Bundle of Needles + Prime Pelt + Tomato Stalk Gun Gear + Tiger Hide + Power Fruit Cursed Coin + Tiger Hide + Malboro Vine Gikhet Lead + Snake Skin + Tiny Mushrooms

===================== Swords of Destruction ===================== Grade ----C D E Item ---Luabreaker Swordbreaker Hardedge Formula ------Gemsteel + Mirror Scale + Red Geeps Adamant Alloy + Sturdy Bone + Moonwood Zodiac Ore + Great Serpent's Fang + Danbukwood

============= Tempting Fate ============= Grade ----A C D Item ---Diabolique Blood Sword Hades Bow Formula ------Darklord Crystal + Gold Chalice + Vampyr Fang Dark Stone + Cursed Coin + Spiral Incisor Dark Stone + Clock Gear + Blood-darkened Bone

=========== The Drowned =========== Grade ----C D E Item ---Spring Staff Aqua Saber Murasame Formula ------Water Sigil + Moon Ring + Healing Water Water Stone + Dipraeu Bronze + Healing Water Water Stone + Xergis Tin + Healing Water

================== Threadbare Clothes ================== Grade ----A Item ---Ever Robe Formula ------Lightwing Crystal + Prime Tanned Hide + Wyvern Wing

============= Thunder's Cry ============= Grade ----C D E Item ---Vajra Gae Bolg Atomos Blade Formula ------Storm Sigil + Zodiac Ore + Hedychium Thunder Stone + Cruzle Brass + Telaq Flower Soul Ceffyl + Gikhet Lead + Faren Pollen

================ Time-tested Rods ================ Grade ----A B D Item ---Bomb Arm Lilith Rod Force Rod Formula ------Fire Sigil + Moon Ring + Magick Fruit Mind Ceffyl + Mysidia Alloy + Magick Fruit Body Ceffyl + Leestone + Marriom Heather

============== Trendy Clothes ============== Grade ----A A Item ---Brint Frock Galmia Frock Formula ------Prime Tanned Hide + Emperor Scale + Putrid Liquid Prime Pelt + Emperor Scale + Putrid Liquid

=================== Turquoise Trappings =================== Grade ----B E Item ---Blueleaf Flute Blue Saber Formula ------Water Sigil + Mysidia Alloy + Unpurified Ether Water Stone + Trusty Frying Pan + Fresh Water

============== Uncommon Poles ============== Grade ----B B Item ---Eight-fluted Pole Ivory Pole Formula ------Storm Sigil + Gold Chalice + Red Geeps Ice Sigil + Mythril + Agathis

C C D D E E

Gokuu Pole Esztam Baton Iron Pole Zephyr Pole Cypress Pole Sanjiegun

Body Ceffyl + Leestone Mind Ceffyl + Leestone Earth Sigil + Leestone Wind Sigil + Zincatite Soul Ceffyl + Leestone Storm Stone + Leestone

+ + + + + +

Quality Lumber Divariwood Waltwood Mape Wood Spruce Pagoda Wood

=============== Uncommon Swords =============== Grade ----B D E Item ---Restorer Burglar Sword Buster Sword Formula ------Holy Stone + Orichalcum + Wyrm Carapace Earth Stone + Xergis Tin + Dragon Bone Earth Stone + Xergis Tin + Crooked Fang

=================== Unyielding Strength =================== Grade ----A B D Item ---Adamant Armor Adamant Blade Adamant Vest Formula ------Earthwyrm Crystal + Adamantite + Pink Tail Body Ceffyl + Adamantite + Cockatrice Skin Earth Stone + Adamant Alloy + Rat Tail

==================== Vermillion Vestments ==================== Grade ----A B C Item ---Ayvuir Red Red Robe Red Shoes Formula ------Firebird Crystal + Orichalcum + Spider Silk Fire Stone + Einherjarium + Rainbow Thread Wind Sigil + Cursed Coin + Large Feather

================= Voice of the Wind ================= Grade ----A C D D E Item ---Windsong Rapier Gale Sword Air Blade Djinn Flyssa Windslash Bow Formula ------Windgod Crystal + Mysidia Alloy + Wyvern Wing Wind Sigil + Damascus + Bat Wing Wind Stone + Dipraeu Bronze + Giant Feather Wind Stone + Cursed Coin + Ahriman Wing Wind Stone + Cruzle Brass + Small Feather

============ Whetted Axes ============ Grade ----Item ---Formula -------

B B C C D

Francisca Greataxe Hammerhead Slasher Broadaxe

Leestone + Rabbit Pelt + Spiral Incisor Gemsteel + Cockatrice Skin + Gimble Stalk Adamant Alloy + Coeurl Pelt + Great Serpent's Fang Adamant Alloy + Tiger Hide + Battlewyrm Carapace Gikhet Lead + Rat Pelt + Mirror Scale

=============== White Vestments =============== Grade ----A B C Item ---Last Letter White Hat White Robe Formula ------Snowcat Crystal + Wyvern Fang + Wyvern Wing Lightwing Crystal + Star Fragments + White Thread Mind Ceffyl + Zingu Pearl + White Thread

================== Work of the Master ================== Grade ----B Item ---Masamune Formula ------Moon Ring + Clear Sap + Spider Silk

***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-= -= 18. Auction House -= -=-=-=-=-=-=-=-=-=-=-=-= Coming soon. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 19. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =========================== Unlocking Secret Characters =========================== Character --------Al-Cid Frimelda Montblanc Penelo Vaan How to Unlock ------------Complete Side Quest "A Refined Recruit" Complete Quest B5-07 (Memories Forged) Complete Quest E5-12 (Wanted: Friends, Kupo!) Complete Side Quest "An Elegant Encounter" Complete Side Quest "Where Could He Be?"

***************************************************************************** ------------------------------------------------------------------------------------------------------------------------------------------------------------** 2. Summary [xsumm] -------------------------------------------------------------------------------------------------------------------------------------------------------------

In case you don't want to read all of this FAQ, here are the highlights: RECRUITMENT BY MAP: - You can only recruit certain races during certain months, in certain areas. A list for the races and their corresponding areas/months can be found in section 5. - You cannot recruit until you reach Camoa (i.e. have world map access) - You cannot recruit someone whose class you don't have unlocked yet. Your units don't have to be able to change to the job, just have it unlocked. (It can't say ?????? but it can be greyed out.) - If you have the class unlocked and still have trouble, advance the story and try again. - One race per area per year. If you've already gotten a unit in an area, you will not find another one there for another year. - Gria cannot be recruitable until you do the airship quest, then you can recruit them immediately in Fluorgis. - Viera cannot be recruitable until you do the Moon Seal quest. - TIP: Saving before you recruit randomizes the unit. So if you get an unwanted unit, you can reset and try again. RECRUITMENT BY QUEST: - The recruitment quest "Clan Mates" will not appear until after you complete the auction quest (story-related). - The MONTH in which you activate the quest will determine which race you get. Refer to section 5 for the list. - You can control the JOB CLASS of the unit you recruit. You will be asked four questions -- refer to section 5 for the answers/job classes. - If you do not have the class unlocked but you use the answers for that class, you will be offered a replacement. If you refuse, you will have to answer the questions again. This occurs up to 3 times, afterwards, the recruitment guy gives up. NPC RECRUITMENT: - Coming soon. ------------------------------------------------------------------------------------------------------------------------------------------------------------** 3. Recruitment by Map [xmap] ------------------------------------------------------------------------------------------------------------------------------------------------------------******************************************************************************* * IMPORTANT NOTE * ******************************************************************************* * * * You cannot recruit until you have access to the world map (as opposed to * * the area map). If you don't know what I'm talking about, you haven't gotten * * out of Targ Forest yet. You need to be able to reach at least Camoa. * * * * Also, I wouldn't start attempting to recruit until you meet Lezaford. This * * is because if you go to his cabin after you've met him, you will be able to * * sleep there. Sleeping passes the time VERY quickly -- you can choose by * * increments of 20, 60, or even 200 days! Just fyi, there are 12 months, * * 240 days in a year. * * * ******************************************************************************* ------------------------------------------------------------------------------** 3.1. How to recruit

------------------------------------------------------------------------------You can only recruit certain races during certain months, in certain areas. Yes, recruiting new members is that much of a pain. A list for the races and their corresponding areas/months can be found in section 5. So when you visit a certain area in a certain month, you will get a random pop-up message on the map that will show a new recruit is available. Here is exactly what happens: Example: Hume in Targ Forest, Blackfrost or Skyfrost. 1. The month is Blackfrost or Skyfrost. 2. You walk into Targ Forest. 3. When you enter the area, an event bubble will appear. 4. When you walk to the spot on the map, the recruit will ask to join. 5. You can view his stats, equipment, abilities before recruiting him. 6. If you choose to recruit, s/he joins. Tip: Save before walking into the spot where the recruit asks to join. This way you can reset the game until you get a unit with the most desired job and stats. Of course for obvious reasons, the race will not change. ------------------------------------------------------------------------------** 3.2. Things to know ------------------------------------------------------------------------------If you look at section 5, the race-month list, you will see that you can recruit all job types. You might be thinking, wow, I can get advanced classes really early! Well, sorry, you can't. Before you can encounter a specific class, you will need to have UNLOCKED the class for yourself. Meaning, on your "change class" menu, the class you want to recruit must be present (not ?????). None of your units have to be able to change into the class, the class merely has to be UNLOCKED. Another thing to note is that even if you have the class unlocked, you will need to have progressed far enough into the story to recruit them. Sorry, I don't know EXACTLY when the "advanced" classes become available, but if you're having trouble encountering them, just advance the story a little more and try again. If you're STILL having trouble, it might be because you can only recruit ONE race PER area PER year. This means if you got a Bangaa in Baptiste Hills already, you cannot recruit another one in the same area until one year passes. However, you can still recruit in the other area, which is Aisenfield for Bangaa. Note that for the advanced classes, you have to be far enough in the story to be able to recruit them. Also, Seeq/Gria count as "one" unit so if you get a "basic" Seeq in The Aldanna Range, you cannot get a "basic" Gria in Fluorgis. Note about Gria: You cannot recruit Gria even though their Ravager and Geomancer classes are available in Zedlei Forest on the main continent. You MUST have reached the new continent (after the airship quest), and then Gria will be immediately available for recruit in Fluorgis. Note about Viera: You must do the quest "Moon Seal" first. "Moon Seal" appears in the quest menu after you do "Star Seal." If you have done "Star Seal" but "Moon Seal" doesn't appear in your quest menu, do a couple more story quests and it should appear. I believe I was able to recruit Viera after I met Lezaford, but that might not be the earliest chance.

TIP: Saving before you recruit randomizes the unit. So if you get an unwanted unit, you can reset and try again. ------------------------------------------------------------------------------------------------------------------------------------------------------------** 4. Recruitment by Quest [xquest] ------------------------------------------------------------------------------------------------------------------------------------------------------------******************************************************************************* * IMPORTANT NOTE * ******************************************************************************* * * * It is general consensus here on the GF boards that you will not be able to * * get the recruitment quest until AFTER the auction event. After that, it * * will appear in the pub menu like any normal quest. The quest is called * * "Clan Mates" and it is Rank 1. It does respawn after some time, so feel * * free to advance the calendar if you want to do it again. * * * ******************************************************************************* The MONTH in which you activate the quest will determine which race you get. So if you do the quest in Blackfrost, you will get a Hume; if you do it in Ashleaf, you will get a Viera. Refer to section 5 for the list. You can however control the JOB CLASS of the unit you recruit. You will be asked four questions -- the answers are below. Note that if you DO NOT have a job unlocked and you try to get it, the recruitment guy WILL NOT give you the unit. Instead he'll offer you a replacement unit. If you refuse this, he will ask you the questions again -up to 3 times, in which he gives up. Hume ---------------------AAAA Thief AAAB Soldier AABA Fighter AABB Paladin ABAA Thief ABAB Soldier ABBA Ninja ABBB Parivir BAAA Black Mage BAAB Archer BABA Blue Mage BABB Hunter BBAA Black Mage BBAB White Mage BBBA Illusionist BBBB Seer Bangaa ---------------------AAAA White Monk AAAB Master Monk AABA Gladiator AABB White Monk ABAA White Monk ABAB White Monk

ABBA ABBB BAAA BAAB BABA BABB BBAA BBAB BBBA BBBB

Dragoon Dragoon Warrior Defender Warrior Warrior Cannoneer Templar Bishop Trickster

Nu-Mou ---------------------AAAA Illusionist AAAB Black Mage AABA Sage AABB Beastmaster ABAA Arcanist ABAB Black Mage ABBA Sage ABBB Scholar BAAA White Mage BAAB White Mage BABA Alchemist BABB Beastmaster BBAA Time Mage BBAB Time Mage BBBA White Mage BBBB Beastmaster Moogle ---------------------AAAA Animist AAAB Chocobo Knight AABA Moogle Knight AABB Animist ABAA Tinker ABAB Fusilier ABBA Black Mage ABBB Moogle Knight BAAA Animist BAAB Flintlock BABA Time Mage BABB Thief BBAA Fusilier BBAB Black Mage BBBA Juggler BBBB Thief Viera ---------------------AAAA Archer AAAB Fencer AABA Archer AABB Spellblade ABAA Green Mage ABAB White Mage ABBA Red Mage ABBB Green Mage BAAA Assassin

BAAB BABA BABB BBAA BBAB BBBA BBBB

Fencer Archer Sniper Elementalist White Mage Summoner White Mage

Seeq/Gria ---------------------AAAA Raptor AAAB Viking AABA Raptor AABB Viking ABAA Lanista ABAB Lanista ABBA Geomancer ABBB Geomancer BAAA Berserker BAAB Ravager BABA Berserker BABB Ravager BBAA Ranger BBAB Ranger BBBA Hunter BBBB Hunter ------------------------------------------------------------------------------------------------------------------------------------------------------------** 5. Race-Month Correlation List [xlist] ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Hume - Blackfrost, Skyfrost ------------------------------------------------------------------------------Targ Forest - Soldier, Thief, White Mage, Black Mage, Archer Galerria Deep - Paladin, Fighter, Blue Mage, Hunter Sant D'alsa Bluff - Parivir, Ninja, Illusionist, Seer ------------------------------------------------------------------------------Bangaa - Greenfire, Bloodfire ------------------------------------------------------------------------------Baptiste Hills - Warrior, White Monk, Dragoon, Gladiator, Bishop Aisenfield - Defender, Master Monk, Templar, Cannoneer, Trickster ------------------------------------------------------------------------------Nu-Mou - Rosefire, Coppersun ------------------------------------------------------------------------------Graszton - White Mage, Black Mage, Beastmaster Moorabelle - Time Mage, Arcanist, Illusionist, Sage Nazan Mines - Alchemist, Scholar ------------------------------------------------------------------------------Moogle - Goldsun, Silversun ------------------------------------------------------------------------------Bisga Greenlands - Animist, Thief, Black Mage Goug - Moogle Knight, Fusilier, Tinker, Time Mage Neslowe Passage - Chocobo Knight, Juggler, Flintlock

------------------------------------------------------------------------------Viera - Ashleaf, Mistleaf ------------------------------------------------------------------------------Camoa - Fencer, Archer, White Mage, Green Mage, Red Mage Rupie Mountains - Elementalist, Spellblade, Summoner, Assassin, Sniper ------------------------------------------------------------------------------Gria - Emberleaf, Plumfrost ** MONTHS SHARED WITH SEEQ ** ------------------------------------------------------------------------------Fluorgis - Hunter, Raptor Zedlei Forest - Ravager, Geomancer ------------------------------------------------------------------------------Seeq - Emberleaf, Plumfrost ** MONTHS SHARED WITH GRIA ** ------------------------------------------------------------------------------Aldanna Range - Berserker, Ranger Tramdine Fens - Lanista, Viking ------------------------------------------------------------------------------------------------------------------------------------------------------------** 6. NPC Recruitment [xnpc] ------------------------------------------------------------------------------------------------------------------------------------------------------------FRIMELDA: You recruit Frimelda by finishing a chain of quests. Here is the order: 1. Under the Weather 2. A Chill in the Night 3. Show of Strength 4. Hunted 5. Memories Forged (recruited here) 6. The Way of the Sword (solo battle using Frimelda here) PENELO: You must be at the end of the game, right before the last quest to get Penelo and Vaan. The last quest is "The Ritual." Also you can tell by looking at the top DS screen. If there is only room for one more line to appear, that's it. Go to Fluorgis. An event bubble should appear. Go and you will meet Al-Cid, and afterwards Penelo will join you. VAAN: After recruiting Penelo, another event bubble will appear on the same map. Win the battle and Vaan will join. AL-CID: After recruiting Vaan and Penelo, complete the quest "A Dashing Duel." Then, finish the game. After saving a "GAME COMPLETE" file, reload it. Go to a pub and read the notices. There should be a post called "An Elegant Letter." Go to Targ Woods to encounter Al-Cid. MONTBLANC:

You need to be post-game (GAME COMPLETE file) and need three things: 1. Giga's Pendant (quest: "Camoa Cup") 2. Pin of Order (quest: "Fluorgis Cup") 3. Earrings of the Dead (quest: "The Last Step") Then you will get a quest called "Wanted: Friends, Kupo" in the pub. ------------------------------------------------------------------------------------------------------------------------------------------------------------** 7. Frequently Asked Questions [xfaq] ------------------------------------------------------------------------------------------------------------------------------------------------------------***** WHEN IN DOUBT, ADVANCE THE STORY MORE! ***** Q: Why can't I recruit [xx] class? A: You must be trying to recruit an "advanced" class. Look at section 5's list. Initially, you can ONLY recruit the first set of classes if you are doing this by map. In the case of both map and quest recruitment, you will also need to have unlocked the class you're trying to recruit. If you're still having trouble, you might need to be farther along in the story. Q: The recruitment by quest answers aren't right. A: I didn't write that part, the list was given to me. I haven't verified its accuracy 100%, so use it at your own risk. However it hasn't given me any trouble for the times I've tried to recruit specific units. Also note that you cannot recruit a particular class until you 1) have unlocked the class and 2) progressed along in the story. No, I'm not sure "how far" you need to progress. Q: Why are the new recruited units so low level? A: The level of new recruits is based on the average level of your clan UP TO LEVEL 30. (Yes, thank you guys for all the emails.) This is still not 100% confirmed, but based on all 1098498 of you who sent me emails, this is the best theory I can come up with. Makes sense to me. Please let me know if there's anything wrong with it :) Q: I've heard that if you do clan trials, you can be able to recruit the advanced units. Is this true? A: On the boards, it's been suspected that in order to unlock recruitment of the more advanced classes, you have to do clan trials OR get far enough into the story. I've found that the CLAN TRIALS part is probably wrong. I haven't done many clan trials, and yet I can recruit all of the classes. So, I believe you JUST HAVE TO BE FAR ENOUGH into the story to recruit. Q: What are the order of the months? A: Blackfrost, Skyfrost, Greenfire, Bloodfire, Rosefire, Coppersun, Goldsun, Silversun, Ashleaf, Mistleaf, Emberleaf, Plumfrost, repeat. Q: What happens if my party is full and I try to recruit? A: You are given the option of replacing an existing party member. Also, if you do dismiss an existing member, they will automatically be stripped of their equipment so you don't have to worry about that. Q: What are some other factors that affect recruitment? A: Pasted from email: "The second thing I wanted to mention is about the affect that doing clan

trials can have. I have started the game a few times and I have found that having a higher clan title gets me MORE OPPORTUNITIES to recruit people, even if they are for the regular jobs." - crajonpau ------------------------------------------------------------------------------Unlockables Clan Abilities During the prologue (Luso's summer journal), you can answer the three questions in the following orders to unlock different clan abilities from the beginning. Unlockable How to Unlock AP Up 1 Answer B, C, C Clan Up 1 Answer B, B, C Evade Up 1 Answer B, A, A EXP Up 1 Answer B, C, B Gil Up 1 Answer B, A, C Lucky 1 Answer B, A, B Power Up 1 Answer B, B, B Smash Up 1 Answer B, B, A Speed Up 1 Answer B, C, A Unlockable Classes Unlockable How to Unlock Arcanist Complete The Nu Mou Nobles quest Assassin class Complete quest,Veis Assassin Beastmaster Complete the quest Knowing the Beast Cannoneer Complete Quest: The Bangaa Brotherhood Chocobo Knight Complete the Popocho's Chocobos quest Dragoon Complete Kyrra, Dragoon Fighter Complete "To be a Fighter" Flintlock Complete "Of Kupos and Cannons" Fusiler Complete the Goug Consortium quest Geomancer Complete "Geomancer's Way" quest chain Green Mage Complete Green Dominion Quest Heritor Complete "Gifted" Quest Heritor Talk to Lezaford and go to Zeldei Woods before fighting Illua 3rd Lanista Complete "A Lanista's Pride" Master Monk Complete Banbanga! Parivir Complete "The Eastwatch" quest Raptor Complete "Instrument of Inspiration" Ravager Do the quest "Ravager" Scholar Complete the Treasured Tomes quest Seer Complete the Cat's Meow quest Spellblade Complete "To Be a Spellblade" quest Trickster Complete the Sleight of Hand quest Viking Complete the Lord Grayrl! quest Unlocking clan ability Libra early You can aquire the clan ability 'Libra' at the start of the game by having a cop y of Final Fantasy Tactics Advance in the Slot-2 (GBA) of your DS. Unlockable How to Unlock Libra Insert a copy of Final Fantasy Tactics Advance when starting a new game or loading a game. Unlocking the FFXII Espers By doing certain quests of the game, you can unlock items that allow you to summ on the Espers of FFXII, so long as you have a full Smash Gauge.

Unlockable How to Unlock Adrammelech Complete "The Moorabella Cup" Belias Complete "The Camoa Cup" Chaos Complete "The Loar Cup" Cchulainn Complete, "The Odalia Cup" Exodus Complete, "The Jylland Cup" Famfrit Complete, "The Goug Cup" Hashmal Complete "The Fluorgis Cup" Mateus Complete "The Graszton Cup" Shemhazai Complete the event "Of a Feather" Ultima Complete "Hunted" Zalera Complete "The Last Step" Zeromus Complete "The Five Kings" Zodiark Complete, "A Lasting Peace" Secrets Bonga Bugle - Goldsun: Secret Treasure If you use a Knockback ability on the Head Editor and move Luso to where he was standing, the treasure detector will go off to reveal a special item with a litt le message how it is the 'Special Bonga Treasure.' ===========================================================

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