49 min listen
Game Development with C++ and Javascript with Mark Logan
FromCppCast
ratings:
Length:
44 minutes
Released:
Jan 15, 2016
Format:
Podcast episode
Description
Rob and Jason are joined by Mark Logan to discuss his experience building a game engine in Javascript and C++
Mark started learning C++ with Borland Turbo C++ in high school, so that he could build video games. After 20 years, he's finally starting to feel like he knows what he's doing. After graduating from Northeastern University's College of Computer Science, Mark spent 7 years at Google, mainly working on internal infrastructure and automation. More recently, he returned to his first love - game programming - and helped found a studio called Artillery. He's currently the tech lead on Artillery's free-to-play RTS, code-named Atlas. He spends his time working on performance optimization, networking, and solving cross-platform development problems.
News
New cppcheck released
How to make your own C++ static analyzer with clang
Improving your build times with Incredibuild and VS 2015
Mark Logan
@technicaldebtor
Links
Artillery
Artillery Blog
Released:
Jan 15, 2016
Format:
Podcast episode
Titles in the series (100)
Better Code Concurrency with Sean Parent: Rob and Jason are joined by Sean Parent to talk about his recent C++Now! talk where he presented a new futures library.Sean Parent is a principal scientist and software architect for Adobe’s mobile digital imaging group. Sean has been at Adobe... by CppCast