Beruflich Dokumente
Kultur Dokumente
Course description
1- We have 4 meetings
Today! 15.09 13.10 09.11 01.12
4- You will be working on your thesis but if you cannot use your
thesis as a case for this course we provide you with a case (Oppifi Ltd).
5- Four tasks:
A) Reading group (1 book)
B) Design one concept (possibly with a prototype(s), at least 3 iterations with 5 users)
C) Visit a firm and understand their perspective on concept design (document in blog). Comment on blog articles from other groups.
D) Presentation of the concept and it's development process. Document every iteration.
17 hs
Total
135hs
7- Roles
Mariana answer mails Mariana gives final grades and Ari and Jukka give suggestions Ari and Jukka prepared bibliography. Jukka and Ari manage the blog
8- Goals
Primary goal Understand concept design. After the course a student should be able to answer the following questions: - What is a concept? What kind of different concepts are there? (service, product, business etc.) - Why are concepts useful? What different uses have they? How can concepts be used in different contexts (own organization, portfolio, future partners)? - How are concepts developed? How do different companies develop concepts? What makes a good concept? How to evaluate concepts?
Secondary goals Get hands-on experience in doing prototypes and test them with final users Map future workplaces Learn how to use a blog
9- Visits
We want to organize
where they develop concepts using prototypes. We aim to organize two of these visits. One is confirmed. The third visit you have to organize it with your group, using your network. This is the task 1 Task 1: visit a company in a small group and interview the person making concept design and prototypes. Report on the visit. This task is group work. The report is a presentation that you upload to Optima. We will scheduled presentations according your possibilities to arrange the visits.
This is group work. Groups can be different for the different tasks.
Today's program
Introduction to the course (Mariana, Ari and Jukka) Teamwork to define what is a concept (Jukka and Ari)
10.00-10.15 Break!
10.15 - 11.00 Concepts from previous course (Riikka & Pirjo) 11.00 - 12.00 Students form groups, brainstorm concepts
Today's program
13.00 - 16.30 Marko Taipale, Huitale Oy / Gosei Oy
Part 1: The story of Nextdoor-service. How did we build it, what did I learn. The role of concepts and prototypes in service and business development. Part 2: Business Model Generation, Business Model Canvas, Minimum Viable Products and prototypes. Where do concepts and prototypes come from? What needs do they serve?
16.30 - 17.00
Definition
Konsepti
Definition from Wikipedia
Konsepti, kirjallisen tyn luonnos, puhtaaksikirjoittamaton ty Konsepti, suullista esityst varten tehty ksikirjoitus Konseptikuva ja konseptikuvitus, erilaisten produktioiden kuvallinen luonnos tai suunnitelma
Concept Design
Does it exists? Can we add the definition after today?
Sound Trace
nijalki (2005) Ateneum Art Museum
Conversational Map
Keskustelukartta (2005) Kunsthalle (Taidehalli)
Yes!!!
Brainstorming- VisualizingMaking Scenarios & PersonasUnderstanding design processNurturing the dialogue with the usersDicussing- Testing- Evaluating-Being critical and Prototyping
Analisis t
Sntesis t
INPUT OUTPUT
Analisis t
Sintesis t
INPUT OUTPUT
Definition
t
analyse t
define
t
implement
ideatet select
Exploration t
Generation
t
Communication
Evaluation
Detailing
Analysis of Problem t
Need
Statement of Problemt
Conceptual design
Feedback
Arki research group material. Media lab Helsinki. Thanks to Joanna Saad-Sulonen for this slides.
Principles of prototyping
In brief
When creating a prototype, it is important to consider: the material the resolution the scope
Wizard of Oz
The responses actually generated by a remote operator who manually simulates the system
It already requires some material in digital form
Paper prototyping
Best suited for 2D interface design, especially often used in web design. For 3D or highly interactive content less useful Rough sketches of the interface One of the designers acts as a "computer" and changes the pages. When the user interacts with the imaginary system: points with a finger
Need to take notes or videotape the test case for further analysis
Use your imagination: for example menus can be done with pieces of paper
Papers Prototypes are low-tech, low-cost, but highly effective form of usability testing for web site design Helen M. Grady
simple tools like paper, scissors, and stickies. separation of design and content allows to be focused on content hands-on designing manipulating physically the content the whole group can be following all the steps no computer skills are needed
users recognizing that the prototype is a rough model felt freer to criticize and make recommendations
multiple tests with small number of users is more helpful at identifying problems than elaborate usability tests
paper prototyping allows to separate content from visual design
changes can be made on the fly during the test after several iterations of testing and design on paper putting a web site will not take long the data should be as real as possible
Examples
Konseptisuunnittelun supersankari. Tiia Sammallahti. Rapid Contextual Design - a how-to guide to key techniques for User-Centered Design. Karen Haren Holzblatt, Jessamyn Burns Wendell, Shelley Wood
Thanks! mariana.salgado@laurea.fi
mariana.salgado@iki.fi