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State tables
identify and remove equivalent state
State minimization
State assignment
net-list
FSM Optimization
01 -0 00
S2
11
S3
010 -1
01 -0
1-
S1
11
S4
PI
Combinational Logic
PO
v1
u1
PS
NS
v2 u2
State Minimization
Goal : identify and remove redundant states (states which can not be observed from the FSM I/O behavior) Why : 1. Reduce number of latches assign minimum-length encoding only as the logarithm of the number of states 2. Increase the number of unassigned states codes heuristic to improve state-assignment and logic-optimization
State Minimization Definition Completely-specified state machine two states are equivalent if outputs are identical for all input combinations Next states are equivalent for all input combinations equivalence of states is an equivalence relation which partitions the states into disjoint equivalence classes Incompletely specified state machines
1. Partition states based on input output values asserted in the state 2. Define the partitions so that all states in a partition transition into the same next-state partition (under corresponding inputs)
Example
Ex : 0A 1A 0B 1B 0C 1C 0D 1D 0E 1E 0F 1F 0G 1G 0H 1H
B0 C0 D0 E0 F0 A0 H0 G0 B0 C0 D0 E0 F1 A0 H0 A0
(A,C,E)(G)(D)(B,F)(H)
State Assignment Assign unique code to each state to produce logic-level description utilize unassigned codes effectively as dont cares Choice for S state machine minimum-bit encoding
log S
maximum-bit encoding one-hot encoding using one bit per state something in between Modern techniques hypercube embedding of face constraint derived for collections of states (Kiss,Nova) adjacency embedding guided by weights derived between state pairs (Mustang)
Observation : one -hot encoding is the easiest to decode Am I in state 2,5,12 or 17? binary : x4x3x2x1x0(00010) + x4x3x2x1x0 (00101) + x4x3x2x1x0(01100) + x4x3x2x1x0 (10001) one hot : x2+x5+x12+x17 But one hot uses too many flip flops. Exploit this observation 1. two-level minimization after one hot encoding identifies useful state group for decoding 2. assigning the states in each group to a single face of the hypercube allows a single product term to decode the group to states.
Symbolic Implicant : represent a transition from one or more state to a next state under some input condition.
Symbolic cover representation is related to a multiple-valued logic. Positional cube notation : a p multiple-valued logic is represented as P bits (V1,V2,...,Vp) Ex: V = 4 for 5-value logic (00010) represent a set of values by one string V = 2 or V = 4 (01010)
Minimization of Multi-valued Logic Find a minimum multiple-valued-input cover - espresso Ex: A minimal multiple-valued-input cover 0 0110001 0000100 00 0 1001000 0000010 00 1 0001001 0000010 10
State Group
Consider the first symbolic implicant 0 0110001 0000100 00 This implicant shows that input 0 maps state-2 or state-3 or state-7 into state-5 and assert output 00 This example shows the effect of symbolic logic minimization is to group together the states that are mapped by some input into the same next-state and assert the same output. We call it state group if we give encodings to the states in the state group in adjacent binary logic and no other states in the group face, then the states group can be implemented as a cube.
Group Face
group face : the minimal dimension subspace containing the encoding assigned to that group. Ex: 0 010 0**0 group face 0100 0110
a 12
17
6
wrong!
12
6
2
17
5 6
4 17
wrong!
Step1: Find the group face of the encoding Step2: For all states, check if a state that does not belong to a state group intersects that group face
Example Constraint matrix A, state encoding S and group-face matrix F 010 110 0110001 101 S= 1001000 A= 000 0001001 001 011 100 Step1: Group face F = AS = 1 0
* * * 0
0 0
Step2: Check encoding of state-6 = [011] Since it does not belong to group 1, 2 and 3, check [0 1 1] [1 * *] = [0 1 1] [0 * 0] = [0 1 1] [* 0 0] = Encoding of state-6 satisfies the constraint
Step 2: Determine the encodings for that state (states) satisfying the constraint relation.
Step 3: If no encoding exists, increase the state code dimension and go to Step 2. Step 4: Assign an encoding to the selected state (states). Step 5: If all states have been encoded, stop. Else go to Step 1.
Step 3
Can always increase the coding length by one bit New state assignment: 1. For states already assigned, append 0 at the end 2. For the new state, ns,
case1: ns does not belong to any state group, encoding of ns = [c | 1] c is any vector ns belongs to some state group, encoding of ns = [c | 1] c is the encoding of any state that belongs to the state group
case2:
Example Ex: 00 0101 10 1010 A= S = 01 1100 11 To encode a new state (state-5), we have a new constraint matrix, 01011 A = 10100 11000 For the states already assigned, we have a new encoding, 000 100 S = 010 110 For the new state (state-5), we have encodings ns = [1 0 1] or [1 1 1]
Hyper-cube Embedding Method Advantage : use two-level logic minimizer to identify good state group almost all of the advantage of one-hot encoding, but fewer state-bit
Basic algorithm: (1) Assign weight w(s,t) to each pair of states weight reflects desire of placing states adjacent on the hypercube (2) Define cost function for assignment of codes to the states penalize weights for the distance between the state codes eg. w(s,t) * distance(enc(s),enc(t)) (3) Find assignment of codes which minimize this cost function summed over all pairs of states. heuristic to find an initial solution pair-wise interchange (simulated annealing) to improve solution
Mustang : weight assignment technique based on loosely maximizing common cube factors
How to Assign Weight to State Pair Assign weights to state pairs based on ability to extract a common-cube factor if these two states are adjacent on the hypercube.
Fan-Out-Oriented (examine present-state pairs) Present state pair transition to the same next state S1 S2 S3
$$$ S1 $$$ S3
S2 $$$$ S2 $$$$
Fan-Out-Oriented
present states pair asserts the same output S1 $/j S3 $/j S4 S2 $$$1$ S4 $$$1$
S2
$$$ S1 $$$ S3
S2
$$$ $$$ S1 S1
S4 S2 $$$$ S4 $$$$
S2
$0$ $0$ S1 S3
S4
S2 S4 $$$$ $$$$
Which Method Is Better? Which is better? FSMs have no useful two-level face constraints => adjacency-embedding FSMs have many two-level face constraints => face-embedding