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Manufacturing Information Processing

TRIZ (TIPS)
--Theory of Inventive Problem Solving

Team Members

ReflectionIn my group who plays the following role in the team?


Idea generator all of us Information gatekeeper KJ & Chihui Power point all of us Presenter for the group KJ & Blanche

Contents
1.Introduction

2.TRIZ Contribution
3.Application (Case) 4.Conclusion

1.Introduction

About TRIZ
Theory of solving inventive problems or Theory of inventive problems solving (TIPS) Originated in 1940 by Genrich Altshuller Systematic, structured way of thinking supported with numerous tools Results of analysis of over 200,000 worldwide patents within all engineering domains Model-based technology for generating innovative ideas and solutions for problem solving. 60 years of studying patents in different areas of engineering resulted in several important discoveries which form the TRIZ philosophy

Genrich Altshuller, the Founder 1926-1998

Born in former Soviet Union


Made his first invention at the age of 14 Education: Mechanical and chemical engineer Started working on TRIZ in 1940

Published 14 books and numerous papers


Taught thousand of students

Over 60 Years of Development initiated and led by G. Altshuller (1926-1998) and involving hundreds of scientists and inventors
Innovation could be learned. Innovation could be taught.
Practical experience of thousands of scientists, inventors, engineers, managers, businessmen, etc.
More than 200,000 world- wide patents

History of evolution in different areas of technology and science, social systems, business, management, art, languages, etc.

Feedback from solving with TRIZ thousands of problems


7
7

TRIZ in NPD Phases


Creativity enhancing method Phases of creative problem solving
Objective finding
TRIZ Fact finding Problem finding Idea finding

Solution finding
Acceptance finding

Phases of product development

TRIZ Philosophy

The TRIZ Domain

What we Want

Problems = The gaps between What we Want and the System


TRIZ Problem Solving Tools E.G 40 Principles, Standard Solutions

System Which delivers What we want

From Oxford Creativity Ltd

Solving a Problem with TRIZ


Define Technical System (Function Model) Use 39 Parameters Physical Contradiction Want A and
Convert

Identify Ideal Final Result (IFR)


Compare/Contrast Existing system with IFR Establish Ideality Equation (useful/harmful) Identify system level contradictions

Technical Contradiction B: C

Separation Principles

Contradiction Matrix

Solutions
No

Problem Solved?

Yes

Create System Model


Substance-Field (Su-Field) Algorithm

Compare solution Ideality with Existing system Compare with IFR

Identify contradictions at subor super-system level

Implement

Algorithm for Problem Solving


1) Define the problem
List all requirements and constraints We want this but we cant because of this. We get this because of this.

5) Determine Contradictions
Technical or Physical contradictions

6) Determine Input Parameters


Use 2 of 39 or other parameters

2) Create Ideal Final Result (IFR)


Eliminate the deficiencies Preserve the advantages Not more complicated No new disadvantages

7) Physical or Technical Contradiction


Convert between the two contradictions If Technical then use Contradiction Matrix

8) Determine General Solution 3) Determine the differences


Compare original system with IFR Use 40 Inventive Principles

9) Examime Solutions 4) Create Ideality Equation


List differences as Benefit, Cost, Harmful Convert generic solutions to specific Does solution increase Ideality? No go to step 5 Does solution solve the problem? Yes IMPLEMENT

39 Parameters
Development of a functional model required to identify conflicts in design task
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Engineering Parameters Commonly Used Weight of moving object Weight of nonmoving object Length of moving object Length of nonmoving object Area of moving object Area of nonmoving object Volume of moving object volume of nonmoving object Speed Force Tension, pressure Shape Stability of Object Strength Durability of moving object Durability of nonmoving object Temperature Brightness Energy spent by moving object Energy spent by nonmoving object 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 Engineering Parameters Commonly Used Power Waste of energy Waste of substance Loss of information Waste of time Amount of substance Reliability Accuracy of measurement Accuracy of manufacturing Harmful factors acting on object Harmful side effects Manufacturability Convenience of use Repairability Adaptability Complexity of device Complexity of control Level of automation Productivity

Conflicts stated as contradictions in generalized engineering parameters for describing product metrics [QFD]

40 Principle
1. Segmentation() 2. Taking out() 3. Local Quality() 4. Asymmetry() 5. Merging() 6. Universality() 7. Nested doll() 8. Anti-weight() 9. Preliminary anti-action() 10. Preliminary action() 11. Beforehand cushioning() 12. Equi potentiality() 13. The other way around() 14. Spheroidality() 15. Dynamics() 16. Partial or excessive actions() 17. Another dimension() 18. Mechanical vibration() 19. Periodic action() 20. Continuity of useful action() 21. Skipping() 22. Blessing in disguise() 23. Feedback() 24. Intermediary() 25. Self-service() 26. Copying() 27. Cheap short-living() 28. Mechanics substitution() 29. Pneumatics and hydraulics() 30. Flexible shells and thin films() 31. Porous materials() 32. Color changes() 33. Homogeneity() 34. Discarding and recovering() 35. Parameter changes() 36. Phase transitions() 37. Thermal expansion() 38. Strong oxidants() 39. Inert atmosphere() 40. Composite material()

3.Application (Case)

Contradiction Table
Possible contradictions represented in 39 x 39 table
Weight of Moving Object Weight of Nonmoving Object Undesired Result (Degraded Feature) Feature to Improve

14
Strength

38 39
Productivity

Intersections of contradicting rows and columns are references to 40 inventive principles for contradiction elimination

1 2

Weight of Moving Object Weight of Nonmoving Object

28, 27, 18, 40

Level of Automation

Inventive Principles
28 Replace a mechanical system with a non mechanical system 27 An inexpensive short-life object instead of an expensive durable one 18 Mechanical vibration 40 Composite materials

38 39

Level of Automation Productivity

CaseBicycle seat design


1.Problem
Target: Method: New problem: Comfortable Wider seats Foot movement is not convenient

For Example:

2.Contradiction Matrix
Worsening Feature Improving Feature

12 Seat shape

4 Length

Principle13:The other way round Principle14::Spheroidality - Curvature Principle15:Dynamics Principle7:Nested dolls

TRIZ 40
http://www.triz40.com/

Principle 13. The Other Way Round ()


A - Invert the action(s) used to solve the problem (e.g. instead of cooling an object, heat it)
To loosen stuck parts, cool the inner part instead of heating the outer part. Vacuum casting Test pressure vessel by varying pressure outside rather than inside the vessel Test seal on a liquid container by filling with pressurised air and immersing in liquid; trails of bubbles are easier to trace than slow liquid leaks Place nuts in a vacuum to get them out of their shells Upside-down motorcycle forks

B - Make movable parts (or the external environment) fixed, and fixed parts movable)
Hamster wheel Rotate the part instead of the tool. Wind tunnels Moving sidewalk with standing people

C - Turn the object (or process) 'upside down'


Clean bottles by inverting and injecting water from below; the water then drains by itself. Turn an assembly upside down to insert fasteners Open tinned beans from the bottom to get out beans that would otherwise have stuck to the bottom due to storage

Principle 14. Spheroidality Curvature ()


A - Instead of using rectilinear parts, surfaces, or forms, use curvilinear ones; move from flat surfaces to spherical ones; from parts shaped as a cube (parallelepiped) to ball-shaped structures
Use arches and domes for strength in architecture. Introduce stress relieving holes at the ends of slots Change curvature on lens to alter light deflection properties

B - Use rollers, balls, spirals, domes


Spiral gear (Nautilus) produces continuous resistance for weight lifting. Use spherical casters instead of cylindrical wheels to move furniture Archimedes screw

C - Go from linear to rotary motion (or vice versa)


Rotary actuators in hydraulic system. Switch from reciprocating to rotary pump Linear motors

D - Use centrifugal forces


Centrifugal casting for even wall thickness structures Spin components after painting to remove excess paint Watt governor Vortex/cyclone separates different density objects

Principle 15. Dynamics ()


A - Allow (or design) the characteristics of an object, external environment, or process to change to be optimal or to find an optimal operating conditionA
Adjustable steering wheel (or seat, or back support, or mirror position...) Gel fillings inside seat allow it to adapt to user Shape memory alloys/polymers. Racing car suspension adjustable for different tracks and driving techniques Telescopic curtain rail allows for "one size fits all"

B - Divide an object into parts capable of movement relative to each other


Articulated lorry Folding chair/mobile phone/laptop/etc Brush seals

C - If an object (or process) is rigid or inflexible, make it movable or adaptive


Bendy drinking straw Flexible joint Strimmer

D - Increase the degree of free motion


Use of different stiffness fibres in toothbrush easily deflected at the edges to prevent gum damage, hard in the middle Loose sand inside truck tyre gives it self-balancing properties at speed

Principle 7. Nested Doll ()


A - Place one object inside another
Place a safe inside a wall or under floorboards Retractable aircraft under-carriage Introduce voids into 3D structures Injected cavity-wall insulation Paint-brush attached to inside of lid of nail-varnish, etc Lining inside a coat Nested tables Telescope Measuring cups or spoons Stacking chairs Multi-layer erosion/corrosion coatings Telescopic car aerial Retractable power-lead in vacuum cleaner Seat belt retraction mechanism Tape measure Stacked charge ammunition

B - Place multiple objects inside others

C - Make one part pass (dynamically) through a cavity in the other.

CaseBicycle seat design


Target: Comfortable Wider seats Foot movement is not convenient

1.Problem

Method: New problem:

2.Contradiction Matrix 3.Solution


Worsening Feature Improving Feature

12 Seat shape

4 Length

Principle13:The other way round Principle14::Spheroidality - Curvature Principle15:Dynamics Principle7:Russian dolls

4.Conclusion

Conclusion
These principles are very useful for designer to accomplish a design problem when the contradiction is unclear or whether there are some parameters need to be improved and avoid getting worse. The recommends inventive principles can be practically applied to any of the design problem, but these principles cannot guarantee a solution in every design problem can be achieved. Because of this reason, designers sometimes have to consider and try to use other inventive principles in order to have a new inventing idea, which can inspire new inventions for the design task besides solving the design problem.

5.Q&A
Gift time~!

Q1.What is Genrich Altshullers job? (A) (B) (C) (D) Dancer Bus driver Patent-related work (eg. Apply..) Hawker

Q1.What is Genrich Altshullers job? (A) (B) (C) (D) Dancer Bus driver Patent-related work (eg. Apply..) Hawker

Q2.How many Parameters? (A)19 (B)29 (C)39 (D)49 X 19 X 29 X39 X49

Q2.How many Parameters? (A)19 (B)29 (C)39 (D)49 X 19 X 29 X39 X49

Q3.How many Principles? (A)10 (B)20 (C)30 (D)40

Q3.How many Principles? (A)10 (B)20 (C)30 (D)40

Q4.The website? (A)Tech 40.com (B)Test 40.com (C)Triz 40.com (D)Tiger 40.com

Q4.The website? (A)Tech 40.com (B)Test 40.com (C)Triz 40.com (D)Tiger 40.com

Q5.The most easy way to storage ideas? (A) (B) (C) (D) Only to think Read out Write it down (any idea, any time) Do nothing

Q5.The most easy way to storage ideas? (A) (B) (C) (D) Only to think Read out Write it down (any idea, any time) Do nothing

Thank you for your kind attention~!

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