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TECHNOLOGY

SCIENCE

1. E-learning concept 2. E-learning application

3. E-learning future potency and development

E-learning

Electronic and learning

Comerchero (2006:19) self-motivation, communication, efficiency, and technology

New Zealand Department of Education (2004) Learning that is enabled or supported by the use of digital tools and content.

E-LEARNING

Computer Based Learning

Distance Learning Online Based Learning InternetWebbased based learning

as medium through classroom or distance learning 2. A unique education form 3. Ref lected pedagogical purpose - innovation - benefits 4. Presenting material and facilitating learning process 5. The education model is chosen and integrated carefully
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6. The use of technique or method : on-line or off-line 7. Effective learning process how users (students) involved 8. Enables students to achieve instructional goal

1. to increase students learning opportunity and 2. 3. 4. 5.

f lexibility to enhance general quality, to develop skills and competencies, to meet various learning styles or needs, to improve learning cost effectiveness.

3.1 E-learning as a Medium Learning Management Systems (LMS) Nichols (2008) The features: 1. Website or webpage; 2. Links; 3. Chat client; 4. Quizzes, multiple choices, short or long answer; 5. Database management; 6. Record system and logs.

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Multimedia utilization; Contiguity; Modality; Redundancy; Coherency; Personal.

E-learning approaches is delivered in the following ways: 1. Distance learning, 2. Computer-based training or learning, 3. Technology Enhanced Training (TEL), 4. Computer-Supported Collaborative Learning (CSCL)

Convenience and f lexibility, 2. More effective and efficient learning experience and opportunity, 3. Dynamics and qualified education system, 4. Improving personal and institutional quality
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Hartoyo (2009) and Mukmin (2008) explains the productive result of the ICT utilization is determined by inter-correlated four components, there are : 1. Technoware (object-embodied technology), 2. Humanware (person-embodied technology), 3. Orgaware (institution-embodied technology), 4. Infoware (document-embodied technology).

ICT becomes more familiar 2. Hardware and software getting more modern and affordable. 3. Telecommunication and broadband enable big capacity of data/information being transferred 4. Government has committed to support ICT-based learning.
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The obstacles in implementing e-learning in Indonesia, they are: 1. Limited fun, 2. Human resource,

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