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UML

What is USE CASE diagram?


A use case diagram establish the capability of the system as a whole. Components of use case diagram:

Actor Use case System boundary Relationship Actor relationship


Semantic of the components is followed.

ACTOR:
What is an actor?
An actor is some one or something that must interact with the system

under development UML notation for actor is stickman, shown below.

Customer

Manager

Cashier
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ACTOR:
More about an actor:
It is role a user plays with respect to system. Actors are not part of the system they represent anyone or

anything that must interact with the system. Actors carry out use cases and a single actor may perform more than one use cases. Actors are determined by observing the direct uses of the system,

ACTOR:
Contd
Those are responsible for its use and maintain as well as other systems

that interact with the developed system.


An actor may

- input information to the system. - receive information from the system. - input to and out from the system.

ACTOR:
How do we find the actor?
Ask following questions to find the actors: Who uses the system? Who installs the system? Who Starts up the system? What other systems use this system? Who gets the information from the system? Who provides information to the system? Actor is always external to the system. They are never part of the

system to be developed.
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ACTOR:
4-Categories of an actor:
Principle

: Who uses the main system functions. Secondary : Who takes care of administration & maintenance. External h/w : The h/w devices which are part of application domain and must be used. Other system: The other system with which the system must interact.

ACTOR:
Note:
If newly identified actor is using a system in a same way like an

existing actor, then new actor can be dropped. If two actors use system in the same way they are same actors.

USE CASE:

What is USE case? A use case is a pattern of behavior, the system exhibits Each use case is a sequence of related transactions performed by an actor and the system in dialogue. USE CASE is dialogue between an actor and the system. Examples:

Open new account

Withdrawal of cash from ATM


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USE CASE:
More about USE CASE:
It is a snapshot of one aspect of system. They model a dialog between actor and system. A use case typically represents a major piece of functionality

that is complete from beginning to end. Most of the use cases are generated in initial phase, but you find some more as you proceed. A use case may be small or large. It captures a broad view of a primary functionality of the system in a manner that can be easily grasped by non technical user.
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USE CASE:
Contd
A use case must deliver something of value to an actor. The use cases may be decomposed into other use cases. Use cases also present a good vehicle for project planning.

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USE CASE:
How do we find the use cases?
What functions will the actor want from the system? Does the system store information? What actors will create, read,

update. Or delete that information? Does the system need to notify an actor about changes in its internal state?

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USE CASE:
Generic format for documenting the use case:

- Pre condition:
Use case : Actors :

If any
Name of the case. List of actors(external agents), indicating who initiates the use case. Intention of the use case. Description. primary / secondary. If any

Purpose : Overview : Type : Post condition:

Typical Course of Events:

: Numbered actions of the actor. SYSTEM RESPONSE : Numbered description of system responses.
ACTOR ACTION
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USE CASE:
USE CASE documentation example: The following use case describes the process of opening a new account in the bank. Use case :Open new account Actors :Customer, Cashier, Manager Purpose :Like to have new saving account. Description :A customer arrives in the bank to open the new
account. Customer requests for the new account form, fill the same and submits, along with the minimal deposit. At the end of complete successful process customer receives the passbook.

Type

:Primary use case.


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Grouping USE CASES:


Those use case functionality which are directly dependent on the

system environment are placed in interface objects Those functionality dealing with storage and handling of information are placed in entity objects Functionality's specific to one or few use cases and not naturally placed in any of the other objects are placed in control objects By performing this division we obtain a structure which helps us to understand the system from logical view

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SYSTEM BOUNDARY:
What is System Boundary?
It is shown as a rectangle. It helps to identify what is external verses internal, and what the

responsibilities of the system are. The external environment is represented only by actors.

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RELATIONSHIP:
What is Relationship?
Relationship between use case and actor.

Communicates Relationship between two use cases Extends Uses Notation used to show the relationships:

<<

>>
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RELATIONSHIP:
Relationship between use case and actor is often referred as

communicates . Relationship between two use cases is refereed as either uses or extends. USES: - Multiple use cases share a piece of same functionality. - This functionality is placed in a separate use case rather than documenting in every use case that needs it.

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RELATIONSHIP:
Contd... A uses relationship shows behavior that is common to one or more use cases. EXTENDS: It is used to show optional behavior, which is required only under certain condition.

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USE CASE diagram:


Use case diagram for the shown functionality.

Balance status report


extends

Clerk

Withdraw cash Customer


uses

Validation ATM

Manager

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Beginning Analysis and Design


Completion of first version of use case diagram initiates the processes

of analysis and design. UML provides the framework to carry out the process of analysis and design in form of set of diagrams. Every diagram and notation used in the diagram carries the semantics. First step towards analysis and design is to specify the flow of events.

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Flow of Events:
A flow of events document is created for each use case. Details about what the system must provide to the actor when the use

is executed. Typical contents How the use case starts and ends Normal flow of events Alternate flow of events Exceptional flow of events Typical Course of Events has: Actor Action(AA) System Response(SR)

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Normal Flow of Events:


For withdrawal of cash: 1.(SR) The ATM asks the user to insert a card. 2.(AA) The user inserts a cash card. 3.(SR) The ATM accepts the card and reads its serial number. 4.(SR) The ATM requests the password. 5.(AA) The user enters 1234. 6.(SR) The ATM verifies the serial number and password with the bank and gets the notification accordingly. 7.(SA)The ATM asks the user to select the kind of transaction. 8.(AA)User selects the withdrawal.

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Normal Flow of Events:


Contd... 9.(SR)The ATM asks for the amount of cash; user enters Rs. 2500/10.(SR)The ATM verifies that the amount of cash is within predefined policy limits and asks the bank, to process the transaction which eventually confirms success and returns the new account balance. 11.(SR) The ATM dispenses cash and asks the user to take it. 12.(AA) The user takes the cash. 13.(SR) The ATM asks whether the user wants to continue. 14.(AA) The user indicates no.

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Normal Flow of Events:


Contd... 15.(SR) The ATM prints a receipt, ejects the card and asks the user to take them 16.(AA) The user takes the receipt and the card. 17.(SR) The ATM asks a user to insert a card.

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Alternative Flow of Events:


For withdrawal of cash use case: 9. The ATM asks for the amount of cash; the user has change of mind and hits the cancel.

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Exceptional Flow of Events:


For withdrawal of cash use case: 3 Suspicious pattern of usage on the card. 10 The machine is out of cash. 11 Money gets stuck in the machine.

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Why flow of events?


It helps in understanding the functionality of a system to be developed. Flow of events helps in finding objects of the system to be developed. Happens to be most important and very first step towards analysis and

design.

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What is Scenario?
The functionality of the use case is captured in flow of the

events. A scenarios is one path through the flow of events for the use case. Scenarios are developed to help identify objects, classes and object interactions for that use case.

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What is Interaction diagram?


Interaction diagrams are models that describe how groups of objects

collaborate in some behavior There are 2 kinds of interaction diagrams Sequence diagram Collaboration diagram Sequence diagrams are a temporal representation of objects and their interactions Collaboration diagrams are spatial representation of objects, links and interrelations

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What is sequence diagram?


Typically these diagrams capture behaviors of the single

scenario. Shows object interaction arranged in time sequence. They show sequence of messages among the objects. It has two dimensions, vertical represents time & horizontal represents objects. Components of sequence diagram:
-objects -object lifeline -Message -pre/post conditions.
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OBJECT & OBJECT LIFE LINE:


Object are represented by rectangles and name of the objects are underlined. Object life line are denoted as dashed lines. They are used to model the existence of objects over time.
Name:Class

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MESSAGES:
They are used to model the content of communication between objects.

They are used to convey information between objects and enable objects to request services of other objects.
The message instance has a sender, receiver, and possibly other

information according to the characteristics of the request.


Messages are denoted as labeled horizontal arrows between life lines. The sender will send the message and receiver will receive the

message.
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MESSAGES:

Contd May have square brackets containing a guard conditions. This is a Boolean condition that must be satisfied to enable the message to be sent. May have have an asterisk followed by square brackets containing an iteration specification. This specifies the number of times the message is sent. May have return list consisting of a comma -separated list of names that designate the values of returned by the operation. Must have a name or identifier string that represents the message. May have parentheses containing an argument list consisting of a comma separated list of actual parameters passed to a method.
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Sequence diagram
:Customer
Insert card Request password Enter the password Request option Enter option Request amount Enter the amount

[for withdrawal of cash, normal flow]

:ATM
Verify account Account o.k.
Create Transaction

:Bank

:Transaction

Dispense cash Request take cash Take cash Request continuation

Update transaction Transaction commit Transaction complete

Terminate Print receipt ,eject card Request take card Take card Display main screen and prompt for the card.

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What is Collaboration diagram?


Collaboration diagrams illustrate the interaction between the objects,

using static spatial structure. Unlike sequence diagram the time is not explicitly represented in these diagrams In collaboration diagram the sequence of messages is indicated by numbering the messages. The UML uses the decimal numbering scheme. In these diagrams, an actor can be displayed in order to represent the triggering of interaction by an element external to the system. This helps in representing the interaction, without going into the details of user interface.

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Components of collaboration diagram:


Named objects Links: Links are represented by a continuous line between objects, and

indicates the exchange of messages. Messages has following attributes:


Synchronization --thread name, step within thread. Sequence number Message labels : The name of the message often corresponds to an operation defined in the class of the object that is the destination of the message. Message names may have the arguments and return values. *[iteration]. It uses decimal notation. Message direction.

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Semantics of components:
Object names identify which objects are participating and the links

show which objects collaborate A link between two objects must exist for one object to send message to another and vice a versa. Messages in the collaboration diagram get transformed to more detailed signature. They use the decimal notation system for numbering the messages. The direction of the message defines the sender and receiver of the message

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Collaboration diagram [for withdrawal of cash, normal flow.]


1. Insert card Enter password, Enter kind Enter amount, Take cash, Take card cancel,Terminate, Continue

CUSTOMER

Create Transaction Transaction complete

Display main screen unreadable card message, request password, request kind, request amount, canceled message, eject card, failure message, dispense cash, request take cash request continuation, print receipt, request take card bad account message, Verify account, bad bank account message process transaction

ATM
Transaction succeed Transaction failed account o.k. bad account, bad password, bad bank code

TRANSACTION

BANK
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What is Class diagram?


A class diagram shows the existence of classes and their relationships

in the logical view of a system


UML modeling elements in class diagrams are:

Classes, their structure and behavior. relationships components among the classes like association, aggregation, composition, dependency and inheritance Multiplicity and navigation indicators Role names or labels.

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Major Types of classes:


Concrete classes A concrete class is a class that is instantiable; that is it can have different instances. Only concrete classes may be leaf classes in the inheritance tree. Abstract classes An abstract class is a class that has no direct instance but whose descendants classes have direct instances. An abstract class can define the protocol for an operation without supplying a corresponding method we call this as an abstract operation. An abstract operation defines the form of operation, for which each concrete subclass should provide its own implementation.
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RELATIONSHIP:
Association Aggregation Composition Inheritance Dependency Instantiation

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ASSOCIATION:

These are the most general type of relationship: It denotes a semantic connection between two classes It shows BI directional connection between two classes It is a weak coupling as associated classes remain somewhat independent of each other Example:

CUSTOMER

ATM system

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AGGREGATION:
This is a special type of association The association with label contains or is part of is an aggregation It represents has a relationship It is used when one object logically or physically contains other The container is called as aggregate It has a diamond at its end The components of aggregate can be shared with others It expresses a whole - part relationships

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AGGREGATION:
Example:

Customer

ATM card

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COMPOSITION:

This is a strong form of aggregation It expresses the stronger coupling between the classes The owner is explicitly responsible for creation and deletion of the part Any deletion of whole is considered to cascade its part The aggregate has a filled diamond at its end

Window

Client Area

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INHERITANCE:
The inheritance relationship helps in managing the complexity by

ordering objects within trees of classes with increasing levels of abstraction. Notation used is solid line with arrowhead,shown below. Generalization and specialization are points of view that are based on inheritance hierarchies.
Account

CurrentAccount

SavingAccount

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DEPENDENCY:
Dependency is semantic connection between dependent and

independent model elements. This association is unidirectional and is shown with dotted arrowhead line. In the following example it shows the dependency relationship between client and server. The client avails services provided by server so it should have semantic knowledge of server. The server need not know about client.

Client

Server
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INSTANTIATION
This relationship is defined between parameterized class and actual class. Parameterized class is also referred as generic class. A parameterized class cant have instances unless we first instantiated it Example: Element Queue

Queue<int>

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What is Cardinality? :
Definition: Number of instances of each class involved in the dialogue is specified by cardinality. Common multiplicity values: Symbol Meaning 1 One and only one 0..1 Zero or one MN From M to N (natural integer) 0..* From zero to any positive integer 1..* From one to any positive integer

Also thought can be given about navigability to every applicable

relationship.
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Reaching the class diagram:


In collaboration diagram we have shown the objects, their interaction

and detailed message signature. This information is carried forward to the class diagram. At this point,we group the similar objects and form classes. Messages get mapped to responsibilities for respective classes. Find the attributes for every class. Transform the links to appropriate relationships. Relationship is further refined with respect to multiplicity and navigability. This complete procedure brings the minimal class diagram [for withdraw cash
use case, normal flow.]

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Class diagram [for withdrawal of cash, normal flow]

Customer
1 1..*

1..*

ATMSystem
0..*

Transaction
1..*

1 1 1

Bank[Branch]

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What more to the Class Diagram?


Till this slide we have worked out the essentials of class diagram for

withdrawal of cash use case, normal flow of events. Similar exercise required to be carried out for every scenario and clubbed all in the class diagram. At this point, we refine this integrated class diagram to add further fine details. Approximate sketch for this class diagram has been shown at the end of this module. Refinement attributes should be updated right from sequence diagram to class diagram. Next few slides will take into the discussion of refinement attributes. This process of iterative and incremental development will continue till there is no change in two consecutive iteration.
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Refinement attributes:
Stereotypes:
Stereotypes are part of the range of extensibility mechanism provided

by UML
It permits user to add new model element classes on top of the kernel

predefined by UML

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Refinement attributes:
Contd

Constraints: Constraints are functional relationship between the entities and object model. The entities include objects, classes, attributes, association, links. A constraint restricts the values that entities can assume. UML doesn't specify a particular syntax for constraints, other than they should appear between braces, so they may therefore be expressed using natural language, pseudo code, navigation expression or mathematical expression UML1.2 does prefer the use of a constraint language OCL i.e. Object Constraint Language, which is subset of UML.
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Refinement attributes:
Qualifier: UML provides a role of constraint notation to indicate different kind of collections that may be inherent in the analysis model
Common role constraints for multi valued roles include {ordered} Collection is maintained in sorted manner {bag} Collection may have multiple copies of same item. {set} Collection may have at most one copy of given item.

Some constraints may be combined such as:

{ordered set}

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Refinement attributes:
Qualifier: Another common design scheme is to use a key value to retrieve an

item from the collection. This is called as qualified association and the key value as qualifier. A qualified association is the UML equivalent of a programming concept variously known as associative arrays, maps,dictionaries A qualified association relates two object classes and a qualifier The qualifier is a special attribute that reduced the effective multiplicity of an association.
One to many and many to many association may be qualified.

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Refinement attributes:
Check for many to many relationship, if any, normalize with qualifier

or association class. Check for the scope forming abstract classes and template classes. Check for helper functions. Thought can be given for using the design patterns.

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Refined Class diagram


Area ATMSystem

[for withdrawal of cash]

Few more relationship can be further added to the shown diagram:


BatchJob

1..* 1 Bank[Branch] 1 1

BankComputer <<abstract>> person

Cash <<abstract>> AccountAccessor

Transaction 1..* Slips 1..* <<abstract>> Account 1 CurrentAccount SavingAccount 1 1

CashierStation Customer BankAssociates 1 TellerScreen 0..1 BankCard NoteHelpForBankCard ATMScreen

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What is state transition diagram?


A state transition diagram shows the states of a single object, the

events or the messages that cause a transition from one state to another and the action that result from a state change. A state transition diagram will not be created for every class in the system. Components of State Diagram:
Start State Stop state State Transition

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Semantics of every components:


State: A state is a condition during the life of an object when it

satisfies some condition, performs some action, or waits for an event. The UML notation for a state is a rectangle with rounded corners.
Special states:There are two special states.

Start state: Each state diagram must have one and only one start state. Notation for start state is filled solid circle. Stop State: An object can have multiple stop states. Notation for stop state is bulls eye.

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Semantics of every components:


Contd... State transition: A state transition represents a change from an originating to a successor state. Transition label: event name[guard condition] / action

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State Transition Diagram [for Account class. ]

request and fill the form for new saving account[ validate ] / process Open transaction request[ validate ] / update()

transactionStrart / Transfer_to_main_ledger ()
Dormant

Operational

no transaction / Transfer_to_Dormant_Ledger Fraud or authorized instruction[Validate] / lockAccount() matter_resolved[ validate ] / unlockAccount()

fill_the_request_form/update()

close fill_the_request_form / update()

seized

Note:Account can be closed from open state as well

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More about State Diagram:


A state diagram will not be created for every class. state diagrams are used only for those classes that exhibit interesting

behavior. State diagrams are also useful to investigate the behavior of user interface and control classes. State diagram are used to show dynamics of a individual class

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What is activity diagram?


It is a special kind of state diagram and is worked out at use case level. These are mainly targeted towards representing internal behavior of a a use case. These may be thought as a kind of flowchart. Flowcharts are normally limited to sequential process; activity diagrams can handle parallel process. Activity diagrams are recommended in the following situations: Analyzing use case Dealing with multithreaded application Understanding workflow across many use cases.

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Consistency Checking

Consistency checking is the process of ensuring that, information in both static view of the system(class diagram) and the dynamic view of the system(sequence and collaboration diagram) is telling the same story.

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What is component diagram?


COMPONENT DIAGRAM: Component diagrams illustrate the organizations and dependencies among software components.

A component may be A source code component A run time components An executable component Dependency relationship.

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Component Diagram
policy.dll

[for withdrawal of cash]

Bank Server.exe customer.dll Branch Bank.dll

Branch Bank.exe ATM.exe

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What is deployment diagram?


A deployment diagram shows the relationship among software and

hardware components in the delivered system. These diagram include nodes and connections between nodes. Each node in deployment diagram represents some kind of computational unit, in most cases a piece of hardware. Connection among nodes show the communication path over which the system will interact. The connections may represent direct hardware coupling line RS-232 cable, Ethernet connection, they also may represent indirect coupling such as satellite to ground communication.

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Deployment diagram
Branch Bank_ Bank.exe Ethernet Ethernet

ATM_ machine ATM.exe

Bank_ server BankServer.exe

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THANK-U!

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