Beruflich Dokumente
Kultur Dokumente
LINEAR KINEMATICS
Objectives: When you finish this chapter, you should be able to do the following: Distinguish between linear, angular, and general motion. Define distance traveled and displacement, and distinguish between the two. Define average speed and average velocity, and distinguish between the two.
Define instantaneous speed and instantaneous velocity. Define average acceleration. Define instantaneous acceleration. Calculate the distance traveled and displacement, speed and velocity, and acceleration.
Use the equations of projectile motion to determine the vertical or horizontal position of a projectile given the initial velocities and time.
Types of Motion
Motion
Rectilinear Motion
Curvilinear Motion
General Motion
Rectilinear motion
LINEAR KINEMATICS
Linear Kinematics: describing objects in linear motion (position, distance traveled, displacement, time, speed, velocity, acceleration)
Position
Mechanically, position is defined as location an object in space at any particular time. Example: A 100-meter swimming race in a 50-meter pool.
Position
a swimmer s location at any particular time.
Displacement:
The change in position of a body during motion Units (SI): meter (m) Vector quantity
Distance: represented by BLUE colour line Displacement: represented by YELLOW colour line
Displacement as a Vector
Vector has:
Magnitude Direction Point of origin
+ +
Calculation of Displacement
Calculation of Magnitude: P2
Resultant displacement (dR) = = = 0.63 m
P1
Calculation of Direction:
Resultant displacement (dR) Vertical displacement (dV) = 0.2 m
Angle to horizontal () Tan = Opposite / Adjacent Tan = dV / dH = 0.2 / 0.6 = Tan-1 (0.2 / 0.6) = 18.8
p d v= = t t
If displacement = 50 m If t = 5 s v = 50 / 5
Average velocity (vector): Change in position (p) divided by change in time (t) Displacement (d) divided by change in time (t)
= 10 ms-1
Velocity as a vector
Average Velocity
Average velocity not necessarily equal to instantaneous velocity.
Winner of the Men's 100 m at the 2004 Athens Olympics in 9.85 s Average velocity: = 100/9.85 = 10.15 ms-1
50-60 m
= 10 / 0.8 = 12.5 ms-1
60-70 m
= 10 / 0.7 = 14.3 ms-1
10-20 m
= 10 / 1.2 = 8.3 ms-1
70-80 m
= 10 / 0.8 = 12.5 ms-1
20-30 m
= 10 / 0.8 = 12.5 ms-1
80-90 m
= 10 / 0.9 = 11.1 ms-1
30-40 m
= 10 / 0.7 = 14.3 ms-1
90-100 m
= 10 / 0.9 = 11.1 ms-1
40-50 m
= 10 / 0.8 = 12.5 ms-1
Acceleration
Average Acceleration (a):
Change in velocity (v) divided by change in time (t)
As with displacement & velocity, acceleration can be resolved into components using trigonometry & Pythagorean theorem
(v 2 - v1 ) v a= = t t
V2 = 8.3 ms-1
Acceleration
When an object speeds up, slows down, starts, stops, or changes direction, it is accelerating. The direction of motion does not indicate the direction of the acceleration.
Positive Acceleration
Constant Velocity
Positive/Negative Acceleration
Horizontal & Vertical Components: Vertical is influenced by gravity. No force (neglecting air resistance) affects the horizontal. Horizontal relates to distance. Vertical relates to maximum height achieved.
Angles of Projection
Perfectly vertical Parabolic Perfectly horizontal Air resistance may cause irregularities. In this chapter, neglecting air resistance.
Path of a projectile fired with initial velocity vo at angle o to the horizontal. Path is shown in black, the velocity vectors are green arrows, and velocity components are dashed.
General Kinematic Equations for Constant Acceleration in Two Dimensions Horizontal (x component):
Vertical (y component):
v h g
= = = =
projection speed (m/s) angle of projection (degree) relative height of projection (m) acceleration due to gravity (9,8 m/s2) TUGAS: BUKTIKAN...!!!
THANKS....