Beruflich Dokumente
Kultur Dokumente
to orient the learner to the pervasiveness of educational technology in society. to lend familiarization on how educational technology can be utilized as media for the teaching-learning process in the school. to uplift the learner to human learning through the use of learning technology. to impact skills in planning, designing, using and evaluating the technology-enriched teaching-learning process. to acquaint learners on basic aspects of community education, functions of the school media center, and finally to introduce the learner to what is recognized as the third revolution in education, the computer.
Educational Technology 2
Utilization of Appropriate Technology in Teaching
Educational Technology 2
EdTech 2 is concerned with the integration of technology in the Teaching and Learning process. It is focused on introducing, reinforcing, supplementing and extending the knowledge and skills to learners so that they can become exemplary users of educational technology.
Educational Technology 2
It is mainly directed to student teachers, also professional teachers, who may wish to update their knowledge of educational technology. EdTech 2 aims to teach learners to weave technology, with software (computer programmed learning materials) becoming a natural extension of their learning tools.
Educational Technology 2
EdTech 2 will involve a deeper understanding of the computer as well as hands-on application of computer skills as part of the enhancement of the teaching-and-learning through technology integration.
Educational Technology 2
In essence, EdTech 2 aims to infuse technology in the student-teachers training, helping them to adapt and meet rapid and continuing technology changes, particularly in the thriving global information and communication technology (ICT) environment.
to provide education in the use of technology in instruction by providing knowledge and skills on technology integration-in-instruction to learners. to acquaint students on Information Technology or ITrelated learning. to engage learners on practical technology integration issues including managing IT classrooms, use of the Internet for learning, cooperative learning through the use of information technology, etc. to inculcate higher-level thinking and creativity among students while providing them knowledge of IT based learning techniques.
Fact or Opinion
Progressive countries in the Asia Pacific Region have formulated state policies and strategies to infuse technology in schools. The five progressive states/city imposing ICT policies and strategies in schools are:
Government with the education and technology sectors, community groups, and industry envisions supporting to the development of the capability of schools to use information and communication technologies in teachingand-learning and in administration.
Strategy
Improving learning outcomes for students using ICT to support curriculum Using ICT to improve the efficiency and effectiveness of educational administration Developing partnerships with communities to enhance access to learning through ICT
Infrastructure for increasing schools' access to ICTs to enhance education Professional development so that school managers and teachers can increase their capacity to use ICT
Initiatives
ICT professional development schools An on-line resource center with centrally managed website A computer recycling scheme A planning and implementation guide for schools Media resources to schools
EdTech in Australia
Planning, funding and implementation strategies:
Fast local and wide area networks linking schools across the state and territory Substantial number of computers in schools, ensuring adequate access Continuing teacher training in the use of technology for instruction Technical support to each school Sufficient hardware and software Digital library resources Technology demonstrations as models for schools
EdTech in Malaysia
Teaching-and-Learning includes: Classroom with multi-media, presentation facilities, e-mail and groupware for collaborative work Library media center with database for multimedia courseware and network access to the internet Computer laboratory for teaching, readily accessible multimedia and audiovisual equipment Multimedia development center Studio/theatre with control room Teachers' room with on-line access to courseware catalogues and databases, information and resource management systems and professional networking tools, such as e-mail and groupware Administration offices capable of accessing the network
EdTech in Singapore
Strategies
Development of a wide range of educational software for instruction Use relevant internet resources for teaching- and-learning Convenient and timely procurement of software materials
Teacher development
Training on purposeful use of IT for teaching Equipping each trainee teacher with core skills in teaching with IT Tie-ups with institutions for higher learning and industry partners
EdTech in Singapore
Physical and technological infrastructure
Pupil computer ratio 2:1 Access to IT in all learning areas in the school School wide network and school linkages through wide area network (WAN), eventually connected to Singapore ONE - Universal Access to Broadband (Singapore)
40 computers for every primary school and 82 computers for every secondary school About 85,000 IT training places for teachers at four levels Technical support for all schools Information Education Resource Center IT coordinator for each of 250 schools
Computer rooms for the use of students after normal school hours Review of school curriculum to incorporate IT elements Development of appropriate software in collaboration with government, the private sector, tertiary institutions and schools Exploring feasibility of setting up an education- specific Intranet
revitalize our schools to make them into dynamic, collaborative and innovative learning institutions where students can become more motivated, inquisitive and creative learners. link up our students with the vast networked world of knowledge and information to enable them to acquire a broad knowledge base and a global outlook and provide them with the resources for the development of a creative mind;
develop in our students skills and capabilities to critically and intelligently seek, absorb, analyse, manage and present information; create new knowledge and products; and develop in our students habits of self-learning to nurture the attitude and capability for lifelong learning.
Text2Teach
Smart
Epol Apple
NATURAL USER INTERFACES: The last few year have brought about a number of important innovations in the ways in which we interact and interface with technology: motion-sensing as with the Microsoft Kinect, the touchscreen of the iPhone, the voiceactivation of Siri. Just as the graphical user interface, the GUI, opened computer technologies to new populations (specifically non-programmers), these natural user interfaces will likely push those things further forward, increasing accessibility.
Game-based learning has been on the cusp of being the next big thing for a while now. Perhaps 2012 will be the year. With the flourishing of mobile technologies, with the promise of data and analytics, and with a realization that we can create new and engaging ways to move through lessons, we are likely to see an explosion of educational gaming apps this year. The big question, of course with this as with every new ed-tech development: does this actually improve learning? When is a educational game fun? What makes it engaging? What makes it actually educational?