Beruflich Dokumente
Kultur Dokumente
31/10/12
Legitimate peripheral participation is . . . an analytic viewpoint on learning, a way of understanding learning. We hope to make it clear that learning through legitimate peripheral participation takes place no matter which educational form provides a context for learning, or whether there is any intentional educational form at all. Indeed, this viewpoint makes a fundamental distinction between learning and intentional instruction. (Lave & Wenger , 2000)
Empowerment
Thinking question
Some terms
Self-learning. When a learner is aware of his needs and the ways to achieve these needs. Learners who have insights into their learning styles and strategies. Students are left on their own to sort things out. Students stop depending on the teacher
Characteristics of autonomous learner in a digital environment having the capacity to control / supervise learning knowing own learning styles & strategies. motivated. good guessers risk takers able to choose materials, methods & tasks taking active approach to tasks not afraid of failures
Three necessary conditions for autonomous learning using technology: a. accessible & reliable technology b. sufficient computer literacy c. good interaction and support from peers (Toyoda, 2001)
Roles of Learners
Positive Negative
Roles of Learners
Collaborators
Initiator & Wrapper Social network builders
Roles of Learners
Negative Lurkers
Dominants
Flamers
Knowledge Generators
-
Able to construct the knowledge from the learning process and adapt it according to their own needs ;utilise the new knowledge in the everyday lives - The role of a knowledge generator is divided into two categories: i. Frequently answering the questions from the instructor ii. Frequently sharing the information through the contribution of articles, illustrations or notes in the forum
Collaborators
-
Able to work with their peers in the digital learning community to achieve the learning outcomes Need to be able to provide and receive feedback as well as to evaluate their own learning progress
Initiator : starts the discussions Wrapper : summarises / closes the discussion Students need to be both initiator and wrappers to ensure a successful networked learning environment
Lurkers
a.
b.
Lurkers
-
Students who lurk due to technical access problems or lack of computing skills.
Flamers
Learners who are frustrated with the situation and illustrate their frustrations through harsh words or by bullying other learners Write comments that offend their peers and the instructor . Could disrupt the effectiveness of the collaborative learning environment.
Dominant
Takes over more than 50% of the discussion Do not necessarily have the most knowledge Two types : - personal dominance :learners dominate the discussion with issues unrelated to the learning process - Academic dominance highly knowledgeable who tend to dominate the discussion by providing information without allowing others to participate
Social presence is vital to develop an effective and collaborative n-learning community. Social presence refers to the way students express their thoughts and ideas in a social context, through social cues (Anderson, 2000; Rourke, 2001)
Autonomy does not mean learning in isolation. In a networked environment , learners need to be autonomous but able to work collaboratively in achieving the learning outcomes
Autonomy leads to good learning strategies which will lead to successful learning community and network building Use technology to create own activities, participate actively in the learning process, setting own goals, choosing materials, designing as well as evaluating the knowledge and the learning process Technology : medium to foster learner autonomy, not as the means to an end. Teacher is still needed as a guide
References
Gunn, C (2010) Promoting Learner Autonomy in the ESL Classroom: Can Using Technology Help? http://shct.hct.ac.ae/events/openlectureseries3/documents/AutonomyandtheWeb.pdf Benson, P., & Chik, A. (2010). New literacies and autonomy in foreign language learning. In M. J. Luzon, M. N. Ruiz-Madrid, & M. L. Villanueva (Eds.), Digital genres, new literacies and autonomy in language learning (pp. 6380). Newcastle: Cambridge Scholars. Preece, J. (2000) Online Communities: Designing Usability, Supporting Sociability. John Wiley: Sussex Salmon, G. (2000) E-Moderating: the Key to Teaching and Learning Online. Kogan Page: London.