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Chapter 7

Explicit Dynamics: Body Interactions

ANSYS Explicit Dynamics

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February 27, 2009 Inventory #002665

Explicit Dynamics: Body Interactions

Body Interactions
The Body Interactions folder, under Connections, is used to define global connection options for Explicit Dynamics
Contact Detection
Trajectory (default)
Formulation Shell Thickness Factor Tolerence

Training Manual

Proximity Based
Pinball Factor Timestep Safety Factor Limiting Timestep Velocity Edge On Edge Contact

Body Self Contact Element Self Contact

ANSYS, Inc. Proprietary 2009 ANSYS, Inc. All rights reserved.

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February 27, 2009 Inventory #002665

Explicit Dynamics: Body Interactions

Trajectory Contact
Recommended option for impact and sliding contact between Solids, Shells and Beams. The trajectory of nodes and faces are tracked during the computation cycle. If the trajectory of a node and a face intersects during the cycle a contact event is detected (see figure). Trajectory based contact does not constrain the time step
Often provides the most efficient solution.

Training Manual

Nodes which penetrate into another element at the start of the simulation will be ignored for contact and should be avoided.
To generate duplicate conforming nodes across a contact interface
a) Use the multi-body part option in DesignModeler and set the Shared Topology Method to either Imprint or None b) In Meshing use Arbitrary Match Control (Sweep) or Match mesh where possible (Patch Independent Tetrahedrons).

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February 27, 2009 Inventory #002665

Explicit Dynamics: Body Interactions

Trajectory Contact
Shell Thickness Factor

Training Manual

The Shell Thickness Factor (STF) defines the shell (surface body) thickness used for contact
A factor of 1.0 takes the true physical shell thickness into account, which means that the contact surface is positioned at half the true shell thickness on both sides of the shell mid plane.

A factor of 0.0 means that the shell has no contact thickness and the contact surface is positioned at the shell mid plane.
Value must be between 0.0 and 5.0

For shell node on shell face impacts, the node is always located at the mid-surface of the shell.

ANSYS, Inc. Proprietary 2009 ANSYS, Inc. All rights reserved.

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February 27, 2009 Inventory #002665

Explicit Dynamics: Body Interactions

Trajectory Contact
Formulations
Penalty Formulation (default, recommended)
A penalty force is calculated to push a penetrating node back to the face. Penalty forces are calculated to conserve linear and angular momentum.

Training Manual

where D is the depth of penetration M is the effective mass of the node (N) and face (F) t is the simulation time step Nodes will be pushed back towards the contact position, but it will usually take several cycles to satisfy the contact condition.

Decomposition Response
All contacts that take place at the same point in time are first detected. The response of the system is then calculated to conserve momentum and energy. During this process, forces are calculated to ensure that the resulting position of nodes and faces does not result in further penetration at that time point
The decomposition response algorithm is more impulsive (in a given cycle) than the penalty method. This can in some situations give rise to large hourglass energies and energy errors.
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February 27, 2009 Inventory #002665

ANSYS, Inc. Proprietary 2009 ANSYS, Inc. All rights reserved.

Explicit Dynamics: Body Interactions

Proximity Based Contact


Alternative option for impact and sliding contact between Solids, Shells and Beams The external faces, edges and nodes of a mesh are encapsulated by a contact detection zone. If a node enters this zone, it is repelled using a penalty based force that conserves linear and angular momentum

Training Manual

Pinball Factor defines the size of the contact detection zone (Gap).
Smallest element size is multiplied by this factor to give the physical size of the contact detection zone. Value must be between 0.1 to 0.5. The smaller the fraction the more accurate the solution.

F R

F R R
Gap

Initial geometry / mesh must be defined such that there is a physical gap / separation of at least the contact detection zone size between interacting nodes and faces in the model.
Solver will give error messages if this criteria is not satisfied. May not be practical for very complex assemblies.
ANSYS, Inc. Proprietary 2009 ANSYS, Inc. All rights reserved.

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February 27, 2009 Inventory #002665

Explicit Dynamics: Body Interactions

Proximity Based Contact


Time step is constrained so that contact nodes can travel no more than
(contact detection zone size) x (Timestep Safety Factor)

Training Manual

in one cycle.
Default Timestep Safety Factor is 0.2 (strongly recommended)
Increasing to 0.5 (maximum value) may increase time step and reduce runtimes, but contacts may be missed.

Time step is computed using the maximum velocity of all contact nodes, but limited by the Limiting Timestep Velocity (default very large).
Use with care or contacts may be misses

ANSYS, Inc. Proprietary 2009 ANSYS, Inc. All rights reserved.

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February 27, 2009 Inventory #002665

Explicit Dynamics: Body Interactions

Proximity Based Contact


Edge on Edge Contact
Edge on Edge contact can be used to extend contact detection to include edge to edge contacts (standard detection is node to face).
All edges of Solid, Shell and Beam elements will be included in the contact detection. This option is numerically intensive and can significantly increase runtimes.
Compare results with and without edge contact to make sure this option is required.

Training Manual

ANSYS, Inc. Proprietary 2009 ANSYS, Inc. All rights reserved.

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February 27, 2009 Inventory #002665

Explicit Dynamics: Body Interactions

Trajectory and Proximity Based Contact


Body Self Contact
By default, the contact detection algorithm will check for external nodes of a body contacting with faces of the same body in addition to other bodies.
Most robust option since all possible external contacts should be detected.

Training Manual

If self impact of a body is unlikely, set Body Self Contact = No


Reduces the number of possible contact events Improve efficiency of the simulation. Do not use if a body is likely to fold onto itself during the simulation e.g. during plastic buckling.

ANSYS, Inc. Proprietary 2009 ANSYS, Inc. All rights reserved.

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February 27, 2009 Inventory #002665

Explicit Dynamics: Body Interactions

Trajectory and Proximity Based Contact


Element Self Contact
This option automatically removes (erodes) an element if it deforms such that one of its nodes comes within a tolerance of one of its faces, i.e. before it becomes degenerate or inverted.
For Trajectory Contact a Tolerance factor is specified
Smallest element size is multiplied by this factor to give the physical tolerance. Value must be between 0.1 to 0.5.

Training Manual

For Proximity Based Contact, the Pinball Factor is used for the tolerance factor

ANSYS, Inc. Proprietary 2009 ANSYS, Inc. All rights reserved.

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February 27, 2009 Inventory #002665

Explicit Dynamics: Body Interactions

Body Interaction Objects


Each Body Interaction object activates a body interaction for the bodies scoped in the object
Four Types of Body Interaction
Bonded Frictionless (contact) Frictional (contact) Reinforcement

Training Manual

Contact detection is completely automated.


Every node of the scoped bodies interacts with every face of the scoped bodies.

A default Frictionless interaction is scoped to all bodies To improve the efficiency of simulations involving large number of bodies:
Suppress the default Frictionless interaction

Insert new Body Interaction objects which limit interactions to specific bodies.
The union of all Frictional / Frictionless body interactions defines the matrix of possible body interactions during the simulation.
ANSYS, Inc. Proprietary 2009 ANSYS, Inc. All rights reserved.

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February 27, 2009 Inventory #002665

Explicit Dynamics: Body Interactions

Body Interaction Objects


Example
Body A is travelling towards body B and we require Frictional contact to take place. A body Interaction of type frictional scoped only to Bodies A and B will achieve this. Body A will not come close to body C during the simulation so does not need to be included in the interaction. Body B is bonded to Body C. A body Interaction of type bonded, scoped to Bodies B and C will achieve this If the bond between bodies B and C breaks during the simulation. We want frictional contact to take place between bodies B and C. A body interaction of type frictional scoped to bodies B and C will achieve this
ANSYS, Inc. Proprietary 2009 ANSYS, Inc. All rights reserved.

Training Manual

A bonded body interaction of can be applied in addition to a frictional / frictionless body interaction

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February 27, 2009 Inventory #002665

Explicit Dynamics: Body Interactions

Body Interaction Objects


Types of Body Interactions
Frictionless (default)
Sliding contact is frictionless.

Training Manual

Frictional
Friction Coefficient
A non-zero value will activate Coulomb type friction between bodies:

F = sR
Dynamic Coefficient, Decay Constant
Non-zero values will activate dynamic friction where the relative velocity (v) of sliding interfaces can influence frictional forces:

ANSYS, Inc. Proprietary 2009 ANSYS, Inc. All rights reserved.

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Inventory #002665

s = Fricti on Coeff icient d = February 27, 2009 Dyna

Explicit Dynamics: Body Interactions

Body Interaction Objects


Types of Body Interactions
Bonded
External nodes of bodies included in Bonded interactions are tied to faces of bodies included in the interaction if the nodes are within the defined Maximum Offset distance of a face
Solver automatically detects bonded nodes / faces during initialization.

Training Manual

Bonds can break during a simulation based on a specified Stress Criteria.


Effective normal and shear stresses are calculated at each node involved in a bonded connection. If the following criteria is exceeded, the node will be released from bonded contact.

All released nodes will subsequently be added to the sliding contact detection algorithm.

ANSYS, Inc. Proprietary 2009 ANSYS, Inc. All rights reserved.

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February 27, 2009 Inventory #002665

Explicit Dynamics: Body Interactions

Body Interaction Objects


Types of Body Interactions
Bonded (continued)
It is important to select an appropriate value for the Maximum Offset. The automatic search will bond a node which is to be tied to a face within the offset distance, the selected face will be the closest one which is most parallel to a face to which the tied node belongs. The breakable bond criteria works best when equivalent, or similar, meshes are used on the faces at either side of the bond. Bonded connections must be used with Trajectory Contact Bonded connections are only available for Solid and Surface bodies Flexible to Rigid body bonded connections can only be made using Body Interaction objects

Training Manual

ANSYS, Inc. Proprietary 2009 ANSYS, Inc. All rights reserved.

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February 27, 2009 Inventory #002665

Explicit Dynamics: Body Interactions

Body Interaction Objects


Types of Body Interactions Reinforcement
Used to apply discrete reinforcement to solid bodies Line body elements scoped to the object, contained within any solid body in the model, are converted to discrete reinforcement elements / nodes Elements which lie outside solid bodies remain standard beam elements Reinforcing beam nodes are constrained to stay at the same parametric location within the solid element they reside during element deformation For good modeling, the size of the beam elements should be similar or less than that of the volume elements If volume elements erode, reinforcing nodes tied to them become free beam nodes If reinforcing beam elements erode, and inertia is retained, the eroded nodes will remain tied to the parametric location of their solid elements Typical applications involve reinforced concrete or reinforced rubber structures likes tires and hoses
ANSYS, Inc. Proprietary 2009 ANSYS, Inc. All rights reserved.

Training Manual

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February 27, 2009 Inventory #002665

Explicit Dynamics: Body Interactions

Contact Regions
Used to define specific face to face contact interactions Contact and target faces are scoped to each manual contact region
For shell bodies, target shell face option is not respected for Explicit Dynamics. The nearest shell face is always selected

Training Manual

Types
Bonded Bonds can be breakable No Separation not supported for Explicit Dynamics Frictionless Rough not supported for Explicit Dynamics Frictional Static and dynamic friction options

Settings defined under Body Interactions are used for Body Interaction Object and Contact Region Object May reduce Solve times
ANSYS, Inc. Proprietary 2009 ANSYS, Inc. All rights reserved.

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February 27, 2009 Inventory #002665

Explicit Dynamics: Body Interactions

Spot Welds
Rigidly connect two discrete points to model welds, rivets, bolts e.t.c.
Points usually belong to two different surfaces Defined on the geometry (DesignModeler) Respected by Meshing Points are connected by a rigid beam element

Training Manual

Can fail (break) using Breakable Stress Criteria or Force Criteria.

Where fn and fs are normal and shear interface forces (normal force is only non-zero for tension), Sn and Ss are the Normal and Shear Force Limit, and n and s are the Normal and Shear Stress Exponent (For stress criteria an Effective Diameter is used to convert the stress limits to equivalent force limits)

Spot welds of zero length are permitted


Failure criteria is modified since local normal and shear directions cannot be defined

where f are component force differences across the spot weld


ANSYS, Inc. Proprietary 2009 ANSYS, Inc. All rights reserved.

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February 27, 2009 Inventory #002665

Explicit Dynamics: Body Interactions

Spot welds
Connecting shell points have both translational and rotational degrees of freedom linked Points on solid bodies, have additional rigid beam elements automatically generated to enable transfer of rotations at the spot weld location Beam elements are automatically deleted if weld fails

Training Manual

ANSYS, Inc. Proprietary 2009 ANSYS, Inc. All rights reserved.

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February 27, 2009 Inventory #002665

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