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HKKK TMP 38E050
Markku Stenborg 2005
6
3. Cartels and Collusion
Examples of simple strategies:
One-shot Bertand price always
Tit-for-Tat: do today what rival did yesterday
p
i1
= p
M
; p
it
= p
M
if p
jt-1
= p
M
, else p
it
= 0
Equilibrium: No incentive to change strategy
Is "always one-shot Bertrand equil behavior" still an equil
strategy?
Yes: if i always chooses p
it
= 0, best j can do is to choose
p
jt
= 0 H
it
= 0
Both always charge monopoly price and earn H
it
= H
i
M
/2 > 0
equilibrium?
If j always charges p
jt
= p
M
, what should i do?
Look at rf: i should choose p
it
= p
M
- c
If i deviates from p
M
, it earns higher profits every period
H
i
D
= p
M
- c > p
M
/2 (D: deviate or defect), hence
V
i
D
= E
t
o
t
H
it
(p
i
D
,p
j
M
) > V
i
M
= E
t
o
t
H
it
(p
i
M
,p
j
M
)
HKKK TMP 38E050
Markku Stenborg 2005
7
3. Cartels and Collusion
Strategy always monopoly price is not in equilibrium
Grim Strategy (GS):
Choose p
i1
= p
M
Choose p
it
= p
M
if p
jt-1
= p
M
Else always choose p
it
= 0
Suppose j knows i plays GS; what is best for j?
GS is best reply (among others)
GS is a best reply against itself
Both firms using GS is an equilibrium
Punishment needs to be credible, otherwise it is only empty
threat
There must be incentives to start punishment
Punishment must be part of equilibrium path from that
moment onward, so that no firm will want to deviate
from punishment
One-shot Nash equil behavior always credible punishment
HKKK TMP 38E050
Markku Stenborg 2005
8
3. Cartels and Collusion
GS punishes defection forever
Punishment "too hard", lesser punishment suffices
Optimal punishment: shortest number of periods T such that
extra profits gained by defection are vanished
Stay on intended equil path: earn H
M
/2 each period
Temptation: gain H
M
- H
M
/2 - c = H
M
/2 - c during
defection
Punishment: earn zero profits long enough so that profits
(defect + punishment) < profits (collusion)
Minimum length of sufficient punishment depends on
discount factor o
Often optimal punishment is minimax strategy of per period
game, ie tougher than one-shot equil behavior
GS easy to use
Point here collusive outcome, not details how one supports
outcome
HKKK TMP 38E050
Markku Stenborg 2005
9
3. Cartels and Collusion
"Folk Therorem": Any outcome that leaves each player more
than one-shot minmax is sustainable as an equil outcome in
infinitely repeated game
There are many equilibrium strategies
"Anything" is in equil
No predictive power w/o more assumptions
Generally collusion is sustainable if temptation to defect is
low enough and punisment following the deviation strong
enough
Firm wants to keep colluding if present value of devi-ating is
smaller than present value of adhering to collusive
agreement
PV of collusion here
V
i
C
= E
t
o
t
H
it
(p
i
C
,p
j
C
) = p
i
C
/(1-o)
as E
t
d
t
= 1/(1-d) if |d| < 1
HKKK TMP 38E050
Markku Stenborg 2005
10
3. Cartels and Collusion
PV of deviation = profits reaped during deviation + present
value of profits earned during punishment:
V
i
D
= H
D
+ E
t
o
t
H
it
(p
i
P
,p
j
P
) = H
D
+ o p
i
P
/(1-o)
Note: here punishment assumed to be infinitely long
Collusion is sustainable if
Incentive to deviate depends on discount factor
If discount factor is too low to support collusion, either
toughen up punishment or try to lower degree of collusion
Longer or harder price war
Reduce collusive prices from monopoly price
Note: punisments are never observed
None used since threat is enough
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C P D C
D i i i i
i
D P
i i
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