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MIPS Instruction Set

Advantages
Typical of Modern RISC Instruction sets Free Simulator Available for Unix, PCs and Macs Used in real machines - MIPS R2000 Processors Used in many CS Compiler Classes as Target Machine

MIPS Architecture
32-bit RISC Processor 32 32-bit Registers, $0..$31 Pipelined Execution of Instructions All instructions are 32-bits Most Instructions executed in one clock cycle 230 32-bit memory words Byte addressable memory
A 32-bit word contains four bytes To address the next word of memory add 4

MIPS Instruction Formats


R format - Uses three register operands
Used by all arithmetic and logical instructions

I format - Uses two register operands and an address/immediate value


Used by load and store instructions Used by arithmetic and logical instructions with a constant

J format - Contains a jump address


Used by Jump instructions

MIPS Instruction Formats


32-bit Instruction Formats R, I and J
OP RS RT RD SHAMT FUNCT

OP

RS

RT

Address/Immediate

OP

Jump Address

MIPS Instruction Set


Only Load instruction can read an operand from memory Only Store instruction can write an operand to memory Typcial RISC calculations require
Load(s) to get operands from memory into registers Calculations performed only on values in registers Store(s) to write result from register back to memory

MIPS Addressing Modes


Register - Uses value in register as operand
Example $2 - Uses register 2 as operand

Direct Address - Uses value stored in memory at given address


Example 100 - Uses value stored at location 100 in memory as operand

Register Indirect Address - Uses value in register as address of operand in memory


Example ($3) - Uses value in register 3 as address of memory operand

MIPS Addressing Modes


Indexed Address - Adds address field and register value and uses this as address of operand in memory
Example 100($2) - Adds 100 to the value in register 2 and reads the operand from the resulting memory address Used for array X[I] operations, the array index is normally in the register and the address field is the first location in the array

MIPS Addressing Modes


Immediate Addressing - Uses constant value contained in instruction
Example addi $1,$2,4 - adds constant 4 to register 2 and stores result in register 1 Used for constants in programs

PC relative - Address from instruction is added to the current value in the Program Counter
Example J 4 - Jumps to address PC+4 Saves address bits in jump instructions

MIPS Assembly Language Examples


ADD $1,$2,$3
Register 1 = Register 2 + Register 3

SUB $1,$2,$3
Register 1 = Register 2 - Register 3

AND $1,$2,$3
Register 1 = Register 2 AND Register 3

ADDI $1,$2,10
Register 1 = Register 2 + 10

SLL $1, $2, 10


Register 1 = Register 2 shifted left 10 bits

MIPS Assembly Language Examples


LW $1,100
Register 1 = Contents of memory location 100 Used to load registers

SW $1,100
Contents of memory location 100 = Register 1 Used to save registers

LUI $1,100
Register 1 upper 16-bits = 100 Lower 16-bits are set to all 0s Used to load a constant in the upper 16-bits Other constants in instructions are only 16-bits, so this instruction is used when a constant larger than 16-bits is required for the operation

MIPS Assembly Language Examples


J 100
Jumps to PC+100

JAL 100
Save PC in $31 and Jumps to PC+100 Used for subroutine calls

JR $31
Jumps to address in register 31 Used for subroutine returns

MIPS Assembly Language Examples


BEQ $1, $2, 100
If register 1 equal to register 2 jump to PC+100 Used for Assembly Language If statements

BNE $1, $2, 100


If register 1 not equal to register 2 jump to PC+100 Used for Assembly Language If statements

MIPS Assembly Language Examples


SLT $1,$2,$3
If register 2 is less than register 3 then register 1=1 else register 1=0 In an assembly language flag a 1 means true and a 0 means false Used in conjunction with Bxx instruction to implement any arithmetic comparision Required for more complex assembly language If statements

MIPS Labels
Instead of absolute memory addresses symbolic labels are used to indicate memory addresses in assembly language Assembly Language Programs are easier to modify and are easier to understand when labels are used
Examples Variable X is stored a location 123 in memory - Use label X instead of 123 in programs. Location LOOP_TOP is address 250 in a program - Use label LOOP_TOP instead of jump address 250 in programs

MIPS Program Examples A = B + C;


LW $2, B LW $3, C ADD $4, $2, $3 SW $4, A ;Register 2 = value of B ;Register 3 = value of C ;Register 4 = B+C ;A=B+C

MIPS Assembly Language Label Examples


N: .WORD 0
Like declaring an Integer, N, in a HLL Sets up N as a Label that points to a 32-bit data value Initial value is set to 0

LOOP:

ADD $a0,$a0,$a1

Sets up LOOP as a Label that points to the Add instruction Can jump to LOOP (i.e. J LOOP)

MIPS Assembler Directives


Assembler directives are commands for the assembler that do not generate machine instructions Assembler directives are also called pseudo ops Used to set up data and instruction areas

MIPS Assembler Directive Examples


.DATA
The following lines are constant or data values

.WORD
Reserve a 32-bit word in memory for a variable

.ASCII
Place a string in memory using the ASCII character code

.TEXT
The following lines are instructions

SPIM Simulator Windows


Text Window
Contains Assembled Machine Instructions Use to Obtain Program and Breakpoint Addresses

Register Window
Displays value of machine registers when program is run Check after stopping at a breakpoint to aid debug

Data Window
Displays values of data in memory

Console Window
Used for Program Input and Output

Session Window
Displays Assembly Errors

MIPS Examples
# f=(g+h)-(i+j); # compiler puts f,g,h,i in # $16,$17,$18,$19,$20 add $8,$17,$18 # $8 =g+h add $9,$19,$20 #9=i+j sub $16,$8,$9 # $16=(g+h)-(i+j)

MIPS Examples
# g=h+A[i] # compiler puts g,h,i in $17,$18,$19 LW $8,Astart($19) # $8 = A[i] ADD $17,$18,$8 # $17 = h+A[i]

MIPS Examples
# A[i] = h + A[i]; # compiler puts g,h in $17,$18 # compiler puts i times 4 in $19 LW $8,Astart($19) # $8 = A[i] ADD $8,$18,$8 # $8 = h+A[i] SW $8,Astart($19) # A[i]=h+A[i]

MIPS Examples
#if (i==j) f=g+h;

Bne $19,$20,Endif Add $16,$17,$18 Endif:

MIPS Examples
#if (i==j) f=g+h; else f=g-h;

Bne $19,$20,Else Add $16,$17,$18 J Exit Else: sub $16,$17,$18 Exit:

MIPS Examples
#for loop

ADDI Loop: ADDI BNE

$5,$0,10

$5,$5,-1 $5,$0,Loop

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