Beruflich Dokumente
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Outline
Image Quality Issues Pixels Color Video Formats Liquid Crystal Displays CRT Displays Projection Displays
For each, lets draw up: Range of commonly available components Importance Cost Which would you want most?
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Pixels
monitor at 1 m (17 -> 10, 22 -> 13) projector screen at 2 m (4), 4 m (8) REVE at 4m (18 high) How far should you make someone sit in front of a 42 (34 rotated vert) plasma running at 720p?
Color
There are no commercially available small pixel technologies that can individually change color. Color is encoded by placing differentcolored pixels adjacent to each other. Field sequential color uses red, blue and green liquid crystal shutters to change color in front of a monochrome screen.
Video Formats
TV Standards
NTSC - 720x480, 29.97f/s (60 fields per second), interlaced PAL - 720x576, 25f/s (50 fields/sec) interlaced
VGA - 640x480, 60f/s, no interlaced SVGA 800x600, 60f/s no interlaced XGA 1024x768+, 60+f/s no interlaced
RGB - 3 independent video signals and synchronization signal, vary in resolution and refresh rate Time-multiplexed color - R,G,B one after another on a single signal, vary in resolution and refresh rate
Interlacing
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LCDs
(cont.)
Color is obtained by placing filters in front of each LCD element Usually black space between pixels to separate the filters. Because of the physical nature of the LCD matrix, it is difficult to make the individual LCD pixels very small. Image quality dependent on viewing angle.
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LCDs
(cont.)
LCD resolution is often quoted as number of color elements not number of RGB triads.
R B R G G R B B G R R B G G R B B G R R B G G R
Example: 320 horizontal by 240 vertical elements = 76,800 elements Equivalent to 76,800/3 = 25,500 RGB pixels
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LCDs
(cont.)
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Advantages of LCDs
Flat Lightweight Low power consumption
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Color CRT
Red, Green and Blue electron guns. Screen coated with phosphor triads.
G B G R R G B B R G G B
PHOSPHORESCENCE - Light given off once the electron beam is PERSISTENCE - Is the time from the removal of excitation to the
moment when phosphorescence has decayed to 10% of the initial light output.
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Beam Movement
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Beam Movement
scan line - one row on the screen interlace vs. non-interlace - Each frame is either drawn entirely, or as two consecutively drawn fields that alternate horizontal scan lines. vertical sync (vertical retrace) - the motion of the beam moving from the bottom of the image to the top, after it has drawn a frame. refresh rate - how many frames are drawn per second. Eye can see 24 frames per second. TV is 30 Hz, monitors are at least 60 Hz.
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CRTs
(cont.)
Strong electrical fields and high voltage Very good resolution Heavy, not flat
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Projection Displays
Use bright CRT or LCD screens to generate an image which is sent through an optical system to focus on a (usually) large screen.
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Projector Technology
In both types of projectors, a lens collects the image from the image-forming element, magnifies the image and focuses it onto a screen
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Transmittive Projectors
CRT Based
Old CRT-based projectors are usually heavy and large compared to other technologies
One color CRT tube (red, blue, green phosphors) displays an image with one projection lens. One black-and-white CRT with a rapidly rotating color filter wheel (red, green, blue filters) is placed between the CRT tube and the projection lens. Three CRT tubes (red, green, blue) with three lenses project the images. The lenses are aligned so that a single color image appears on the screen.
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Transmittive Projectors
LCD Based
Use a bright light to illuminate an LCD panel, and a lens projects the image formed by the LCD onto a screen.
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Reflective Projectors
In reflective projectors, the image is formed on a small, reflective chip. When light shines on the chip, the image is reflected off it and through a projection lens to the screen. Recent innovations in reflective technology have been in the the following areas:
Micro electromechanical systems (MEMS)
Digital micro mirror device (DMD, DLP) Grating light valve (GLV)
Very large screens can provide large FoV and can be seen by several people simultaneously. Image quality can be fuzzy and somewhat dimmer than conventional displays. (less so these days). Light is measured in lumens (1000, 2000 common) Sensitivity to ambient light. Delicate optical alignment.
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Basic Components An immersive visual display (HMD, large screen projection (CAVE), dome projection) A means of tracking head and/or eye motion A source of visual information that is dependent on the user's head/eye motion.
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Differences HMD/HTD
HMD
Eyes are fixed distance and location from the display screen(s) Line-of-sight of the user is perpendicular to the display screen(s) or at a fixed, known angle to the display screen(s). Only virtual images in world
HTD
Distance to display screen(s) varies Line-of-sight to display screen(s) almost never is perpendicular Usually much wider FoV than HMD Combines virtual and real imagery
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