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Netball Rules!

FOR KIDS

To Miss Lucas from Chany Harrex

Background Information Netball


Netball is a fast paced sport in which men, woman and children all participate in, in all parts of the world. It is a sport which is most popular in New Zealand, Australia, South Africa, Jamaica and United Kingdom. There are woman's teams, men's teams, mixed teams and children's teams which are divided into divisions. This sport is a commonwealth sport and over played in over 70 countries. It is a team strategy game with team work, speed, agility and co-ordination that are key parts in the game. Where each player on the court has a role to play in order to help their team score a goal. From getting the ball off the opposing team, to defending the goal, to feeding the ball into the goal circle to take a shot at the netball ring.

Basics
The objective of a netball team is to score more goals than the opposition. A goal is scored through a successful shot into the opponents hoop. The team which scores the most goals wins the match! Games are split into 4 quarters, each lasting 15 minutes 7 player on court per team Two teams play at a time on 1 court Netball Court has three thirds a goal post at each end on the court with a center circle in the middle.

One foot LandingWhen a player lands on one foot they may step with the other foot, lift the landing foot, but must throw before regrounding it.They may use the landing foot as a pivoting foot, stepping in any direction with the other foot as many times as they wish. Once the pivoting foot is lifted they must pass or shoot before regrounding this foot.A player may jump from the landing foot onto the other foot and jump again, providing they throw the ball before regrounding either foot.NB. A player cannot: drag or slide the landing foot, hop on either foot.

Stepping
Two foot LandingIf a player catches the ball and lands on both feet simultaneously, they may step in any direction with one foot, lift the other foot but must throw or shoot before regrounding this foot.They may pivot on one foot, stepping in any direction with the other foot as often as they wish. Once the pivot foot is lifted they must throw the ball before regrounding this foot.They may jump from both feet onto either foot, or step and jump but must throw or shoot before regrounding either foot. NB. Netta players are allowed to shuffle their feet to regain balance but are encouraged top use correct footwork.

Contact
A player cannot accidentally or deliberately come into contact with another player in a way which impedes their play.For example, pushing, charging, tripping, throwing the body against an opponent or using the ball to push or contact an opponent.Players must not hold an opponent, nor keep their elbows against another player.

Obstruction
The defenders feet must be 3 feet away from the attackers landing foot.If the attacking player lessons the distance (e.g. takes a step in with one foot in the air) the defending player is not considered to be obstructing because it was the attacking player and not the defending player who shortened the distance. A player must not use intimidating actions against an opponent with or without the ball.

Held Ball
A player must pass the ball or shoot for goal, within three seconds

Over a Third
The ball cannot be thrown over a complete third, without being touched by a player in that third. This results in a penalty and the pass must be taken from the third where the ball crossed over at the transverse line.

Offside
Players must stay within their designated playing areas.A player may reach over and take the ball from an offside area provided that no part of their body touches the ground in that area.When two opposing players go offside but neither touches the ball, there are not penalised, its called play on as they have made no interference with the game. If one or both players are in possession of the ball when they go offside, a toss up is
given in their area of play.

Toss Up
A toss up is used to put the ball into play when: opposing players simultaneously contact each other opposing players simultaneously knock the ball out of court opposing players simultaneously gain possession of the ball the umpire is unable to decide who last touched the ball out of court opposing players are simultaneously offside with one in possession of the ball The two players stand 0.9m (1.2m for Nettas) apart, facing each other and their own goal ends. Their arms should be straight with hands by their sides. Once in position, they must not move until the umpire has tossed it up from just below shoulder height of the shorter player and blown the whistle.The ball may be caught or batted except directly at an opponent.A Goal Shooter or Goal Attack may shoot for goal from a successful possession at a toss up.

Penalties Given
Penalty PassA penalty pass is awarded for contact, intimidation and obstruction infringements.The pass is taken where the infringer was standing, except if it places the non defending team at a disadvantage.The pass can be taken by any player who is allowed in the area.The penalised player must stand out of play. That is, beside and away from the player taking the pass and make no attempt to take part in play until the ball has left the throwers hands.If a penalty is given to a Goal Attack or Goal Shooter in the goal circle they are awarded a penalty pass or shot.

There are three types of penalties in netball: a free pass a penalty pass a penalty pass or shot: Free PassA free pass is awarded for all other

Out of Court
When the ball goes out of court it is thrown in by an opponent of the team which was last to touch it.The player taking the throw, should place one or both feet behind the point where the ball crossed the line and make sure all other players are on the court before throwing the ball. If a player has no contact with the ball they may stand or move out of the court but must make contact with the playing area and have no other contact with anything outside the court before attempting to touch the ball again.

Replay
A player who has possession of the ball may not bounce the ball and replay it.If a player does not catch the ball cleanly, it may be bounced once to gain possession or batted or bounced to another team mate.After throwing the ball, a player cannot play it again until it is touched by another player, or rebounds off the goal post.

WE ARE NOT BASKETBALL PLAYERS!!!

Short Pass
There must always be room for a third player to move between the hands of the thrower and those of the receiver when passing. Passes that do not have this room are called short passes.A player cannot: punch, roll, kick or fall on the ball.Pass the ball in any way while lying, sitting or kneeling on the ground.Use the goal post as a way to regain balance or as a support while stopping the ball from going out of court.

Lines of a netball court

Positions On Court
A netball team is made up of 7 players. Each player has a nominated position and role, and may only be permitted into certain areas of the court. If a player enters a zone which they are restricted from then they are deemed 'offside'. The different positions on court: Goal Shooter (GS), Goal Attack (GA), Wing Attack (WA), Centre (C), Wing Defence (WD), Goal Defence (GD) and Goal Keeper (GK)

WD GK C

GA GS

GD

WA

Where they can go?


Goal Shooter can only run in her goal third and in the circle. Goal Attack can run in the center third, goal third and the circle.

GA GS

Where they can go?


Wing Attack is allowed in the center third and the goal third but NOT in the circle. Centre is allowed in all three thirds but NOT in the circle.

C WA

Where they can go?


Wing Defense is allowed in the center third and goal third but NOT in the circle.
WD

Goal Defense is allowed in the center third, goal third and in the circle.

GD

Where they can go?


Goal Keeper is allowed only in the goal third and the circle
GS = shooting GA = shooting/getting center pass WA = Throwing ball into circle/ getting center pass C = Steps into the circle (in the middle of the court) and throws into circle WD = Defending/helps with center pass GD = Defending in circle/helps with center pass (if needed) GK = Defends

GK

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