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-Explain Applied Behavior Analysis and the primary principles of learning in behavior
PURPOSE . . .
-Explain Applied Behavior Analysis and the primary principles of learning in behavior -Apply ABA programs to the concerned SWDs
PURPOSE . . .
-Explain Applied Behavior Analysis and the primary principles of learning in behavior -Apply ABA programs to the concerned SWDs -Evaluate the efficacy of ABA methodology.
UNDERSTANDING
A. B. A.
A. B. A.
A. B. A.
P P L I E D E H A V I O R N A L Y S I S
An intensive, structured, one-on-one teaching program, based on the scientific principles of behavior, designed to eliminate problematic behaviors and help develop or enhance desirable ones.
HISTORICAL FOUNDATIONS:
ABA Curriculum
ABA Curriculum
Objective of the Intervention
ABA Curriculum
Objective of the Intervention
TEACH THE CHILD HOW TO LEARN BY STRUCTURING THE ENVIRONMENT
ABA Curriculum
Objective of the Intervention
TEACH THE CHILD HOW TO LEARN BY STRUCTURING THE ENVIRONMENT Curriculum should involve all the developmental skills present such as cognitive, language, gross and fine motor, social and self-help skills.
TEACHING FORMATS
Discrete Trial Teaching Language Training Incidental Teaching Social Interaction and Integration Group Instruction and Inclusion
Stages of THERAPY
BEGINNING STAGE -Involves getting to know your child. -Learning to learn. MIDDLE STAGE -Involves learning specific communication, play, self-help, and social skills. ADVANCED STAGE -Involve progressively making therapy more natural and generalize to everyday environment.
Stages of THERAPY
BEGINNING STAGE
MIDDLE STAGE
ADVANCED STAGE -Involve progressively making therapy more natural and generalize to everyday environment.
Stages of THERAPY
BEGINNING STAGE -Involves getting to know your child. -Learning to learn.
MIDDLE STAGE
ADVANCED STAGE
-Involve progressively making therapy more natural and generalize to everyday environment.
Stages of THERAPY
BEGINNING STAGE -Involves getting to know your child. -Learning to learn. MIDDLE STAGE -Involves learning specific communication, play, self-help, and social skills.
ADVANCED STAGE
-Involve progressively making therapy more natural and generalize to everyday environment.
PROGRAM EFFECTIVENESS:
-AGE AT THE ONSET OF TREATMENT -QUALITY OF TREATMENT -THE CHILDS COGNITIVE CAPACITY -CONSISTENCY IN THE HOME ENVIRONMENT
Techniques in ABA
A - Antecedent
An environmental change that occurs prior to the behavior also called trigger of the behavior. are stimuli that precede and influence the person's behavior. Examples of an antecedent can include questions, commands, introduction of a person or object to the environment and motivation.
What if a stimulus or antecedent is presented and the behavior does not occur?
An additional stimulus intended to elicit a specific response called prompt or cue. The prompt is part of the antecedent. The prompt increases the likelihood of the learner engaging in a correct response. Prompts are added stimuli that increase the probability of the behavior occurring.
Types of Prompts
Physical Prompt
used when another person physically helps the learner engage in the desired behavior. may done by physically guiding the part of the body. For example, if the desired behavior is brushing teeth, the behavior analyst may have to place his/her hand over the learner's hand and physically guide the learner to brush his teeth. With a physical prompt, the teacher keeps control of the action, completely guiding the learner through the appropriate response. Partial physical prompting involves a less intrusive physical prompt. It can include light guidance or a nudge in the right direction.
Gestural Prompt
used when any physical movement or gesture of the teacher would serve as a cue to perform the behavior. less intrusive than a physical prompt. examples would be pointing to the object that the learner would have to label or pick up to perform a desired behavior. Some gestural prompts may be very subtle such as movement of eyes, face, lips, or leaning toward an item. It must be remembered; even the subtlest of prompts need to be faded to avoid dependency. Prompts that arc not faded can also interfere with generalization of the behavior.
Verbal Prompt
a vocal instruction intended to assist the learner in engaging in the appropriate behavior. For instance, a teacher holds up a picture of a dog and asks, "What is it? DOG" and the learner says "dog". When driving in a car and someone tells you where to turn, the instruction is a verbal prompt.
The teacher organizes the environment in such a way that the position or location of items to get the appropriate response/behavior. For instance, a teacher may present pictures of three animals: a cat, a bird and a rabbit. The rabbit (target response) is placed closer to the student and the teacher asks the student to touch the rabbit. In this case, the cue is within the presentation of the stimulus. Positional prompts can also be used during behavior chains, such as dressing. The teacher gives the instruction for a learner to dress up and places the first item of clothing closest to the learner.
Positional Prompt
Modeling
The teacher physically demonstrates the appropriate response or target behavior for the student. The teacher does not physically touch the student but engages in the target behavior him/herself. The student is expected to imitate the behavior. We use models to cue us on how to engage in new behaviors when we are presented with new stimulus or stimulus class.
Note on Prompts
Prompts are used initially when a learner is presented with a novel stimulus to promote generalization. The goal of any skill is independence. Prompts need to be faded quickly and systematically to promote independent responding.
B E H A V I O R
. . . An organisms interaction with its environment that is characterized by detectable (movement) in space through time of some part of the organism. . . that results in a measurable change in the environment.
Behaviors can generally be CLASSIFIED as: desirable or undesirable appropriate or inappropriate positive or negative good or bad
A behavior can be MEASURED based on 4 aspects of its occurrence: FREQUENCY DURATION LATENCY INTENSITY
Behaviors can be ANALYZED . . . . . . . Determinism is the belief that the universe is a lawful and orderly place and that all phenomena occur as a result of other events.
Consequence
The third part of the three-term contingency is the consequence. It follows the behavior. Behaviors become more/less likely to occur under similar circumstances due to the consequences that have followed the behavior in the past. Therefore, consequence is an important aspect of behavior change.
Types of Consequences
Reinforcer Generalized Reinforcer Primary reinforcer Secondary reinforcer Differential reinforcer Positive reinforcer Negative reinforcer Punishment Positive punishment Negative punishment
Reinforcer
A stimulus that when presented after a behavior increases the probability of the behavior occurring again under similar circumstances. the procedure that increases the future probability of the occurrence of a behavior.
Generalized Reinforcer
A reinforcer that has no specific reinforcing quality of it's own but becomes reinforcing because with it you can gain access to primary and secondary reinforcer. Money and tokens are a sample generalized reinforcers.
Positive Reinforcer
Reinforcer that is applied or given to the learner. For example, a student asks for a cookie and gets the cookie. The act of getting a cookie will increase the probability or asking for a cookie.
Primary Reinforcer
These are reinforcers that meet basic needs, i.e. food, water, clothing to keep warm, etc.
Secondary Reinforcer
Otherwise known as conditioned reinforcers. They only have reinforcing properties because they have been paired with primary or more powerful reinforcers, in the past. An example of this is praise, stickers, or social interaction.
Negative Reinforcer
A reinforcer that is removed, delayed or taken away from the learner. is defined by two criteria: (l) the behavior terminates the occurrence of stimulus or prevents; the stimulus from occurring (2) the behavior that caused the removal of stimuli is likely to occur again (reinforcement) The word "terminates means that the stimulus is occurring and is stopped when the behavior occurs. This is a form of escape.
Punishment
reduces the likelihood of a behavior occurring again under similar circumstances. Punishment can be "positive" (something is applied) or "negative" (something is taken away).
Positive Punishment
A stimulus that is added applied after a behavior that decreases the likelihood of the behavior occurring again. Some examples of this are verbal reprimands and spanking.
Negative Punishment
A stimulus that when removed after a behavior decreases probability of the behavior occurring again. Some examples are time out and response cost systems.
Extinction
is neither punishment nor reinforcement. Extinction occurs when the function or reinforcer, is blocked. Nothing is applied or taken away, and often instead of decreasing, as with punishment, the behavior will increase in what is called an extinction burst. After the extinction burst, if staff and parents continue to utilize the extinction procedure behaviors will decrease and fade away.
Differential Reinforcement
OPERATION
FUNCTION
OPERATION
(1) . . . When you
FUNCTION
(2) . . . and the behavior
Increases (+)
OPERATION
(1) . . . When you
FUNCTION
(2) . . . and the behavior
Increases (+)
OPERATION
(1) . . . When you
FUNCTION
(2) . . . and the behavior
Increases (+)
OPERATION
(1) . . . When you
FUNCTION
(2) . . . and the behavior
Increases (+)
Negative Reinforcement
OPERATION
(1) . . . When you
FUNCTION
(2) . . . and the behavior
Decreases (-)
OPERATION
(1) . . . When you
FUNCTION
(2) . . . and the behavior
Decreases (-)
OPERATION
(1) . . . When you
FUNCTION
(2) . . . and the behavior
Decreases (-)
OPERATION
(1) . . . When you
FUNCTION
(2) . . . and the behavior
Decreases (-)
Type II Punishment
OPERATION
(1) . . . When you
FUNCTION
(2) . . . and the behavior
Increases (+)
Decreases (-)
ATTENTION
ANTECEDENT/SD
An SD is a verbal instruction, but it may also be another discrete event or visual stimulus.
This helps avoid confusion. It also helps highlight the relevant stimulus
(ex. cookie vs. juice, instead of saying touch the cookie please or can you show me which one is cookie? Later on, instructions should become more complex, more natural:
Promotes generalization Prepares the student better to learn from incidental situations Makes the session more interesting.
STUDENTS RESPONSE
2. Make sure the SD (or instruction) is appropriate to the task. (Ex. If you want the student to count, the SD should be count. If you want him to tell you how many objects there are, the SD should be How many?
3. Give the student approximately 3-5 seconds to respond. This helps provide an opportunity to process the information . The teacher must be sensitive to the pace of therapy that is optimal for the student: Too fast may result in confusion and chaos Too slow may result in inattention 4. Give the SD when the student is paying good attention.
STUDENTS RESPONSE
POSITIVE RESPONSE NEGATIVE RESPONSE PROMPTED RESPONSE NO RESPONSE
CONSEQUENCE/FEEDBACK
VERY GOOD! GOOD! NO, THATS A GOOD TRY! NO!
Being with person, eye-contact, interactive games, talking to a person, parties, winning. (Taste or consumption-related) pizza, Burger King, candy, soda, salty, swallowing, chewing. Music, singing, novel sounds.
Visual Tactile
Proprioceptive Olfactory Vestibular
Being with person, eye-contact, interactive games, talking to a person, parties, winning. (Taste or consumption-related) pizza, Burger King, candy, soda, salty, swallowing, chewing. Music, singing, novel sounds.
Visual Tactile
Proprioceptive Olfactory Vestibular
Being with person, eye-contact, interactive games, talking to a person, parties, winning. (Taste or consumption-related) pizza, Burger King, candy, soda, salty, swallowing, chewing. Music, singing, novel sounds.
Visual Tactile
Proprioceptive Olfactory Vestibular
Being with person, eye-contact, interactive games, talking to a person, parties, winning. (Taste or consumption-related) pizza, Burger King, candy, soda, salty, swallowing, chewing. Music, singing, novel sounds.
Visual Tactile
Proprioceptive Olfactory Vestibular
Being with person, eye-contact, interactive games, talking to a person, parties, winning. (Taste or consumption-related) pizza, Burger King, candy, soda, salty, swallowing, chewing. Music, singing, novel sounds.
Visual Tactile
Proprioceptive Olfactory Vestibular
Being with person, eye-contact, interactive games, talking to a person, parties, winning. (Taste or consumption-related) pizza, Burger King, candy, soda, salty, swallowing, chewing. Music, singing, novel sounds.
Visual Tactile
Proprioceptive Olfactory Vestibular
Being with person, eye-contact, interactive games, talking to a person, parties, winning. (Taste or consumption-related) pizza, Burger King, candy, soda, salty, swallowing, chewing. Music, singing, novel sounds.
Visual Tactile
Proprioceptive Olfactory Vestibular
Being with person, eye-contact, interactive games, talking to a person, parties, winning. (Taste or consumption-related) pizza, Burger King, candy, soda, salty, swallowing, chewing. Music, singing, novel sounds.
Visual Tactile
Proprioceptive Olfactory Vestibular
Being with person, eye-contact, interactive games, talking to a person, parties, winning. (Taste or consumption-related) pizza, Burger King, candy, soda, salty, swallowing, chewing. Music, singing, novel sounds.
Visual Tactile
Proprioceptive Olfactory Vestibular
THANK YOU !