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Pedagogical viewpoint
If you give people tools, and they use their natural ability and their curiosity, they will develop things in ways that will surprise you very much beyond what you might have expected.
- Bill Gates
CALL evaluation
It is imperative that any language learning software embodies basic principles of language teaching and learning and does not merely position some foreign words interestingly on the screen with some background music. (Murray & Barnes, 1998)
Framework
The medium may change but teachers should still be able to use their professional judgement and experience in the software evaluation. Checklist (set of questions) to help decide if the designer has implemented sound language teaching and learning approaches
How is new language introduced? Is there sufficient practice before Ss produce language?
Work out how much weight the software allocate to various stages of language learning:
Too much time on presentation? Production expected too quickly without sufficient support?
2. Activities that involve mimicking and producing phrases 3. Activities where learners convey their own meanings but still with an element of rehearsal 4. Activities that are genuine acts of communication
Software must strive to provide suitable experiences for learners, as well as ensure that users of different abilities are set appropriate objectives. Reward or feeling of achievement at each step is the key. Variety of activity is the key.
Activities should be active and interactivelearners must be doing something and responding. CALL software should allow learners to apply what they have learnt in a different context, not rely on a single conversation throughout.
Activities should lead up to including a degree of unpredictability and unfamiliarity, while starting at an achievable, straightforward level. Activities should not overload memory, for example, activity with long lists of instructions.
How well does the software match pupils expectations and the needs of the course?
Ss are generally sophisticated in their demands on technologyso video clips and/or good graphics may be essential. However, Ss must be learning the language when they are using the software, not struggling with how to use the software.
Is the multimedia dimension exploited with regard to grammar and language patterns?
The program should provide Ss with an aid towards internalising and using structures accurately, not just recognising them.
Present structures in context. Use the language depending on the level of the learners language. Options of language to explain and present grammar, as well as give Ss feedback.