Beruflich Dokumente
Kultur Dokumente
co,id
desondra@gmail.com
By : Made Sondra
Buku Referensi :
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PENILAIAN :
• Kehadiran : 10 %
• Kuis & Tugas-tugas : 15 %
• UTS : 25 %
• UAS : 50 %
TOTAL : 100 %
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JADWAL PERTEMUAN :
Lanjutan
Masa
Kuliah II
UAS
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Bahwa Keahlian Komputer
merupakan standar keahlian
minimal yang harus dimiliki untuk
meningkatkan produktivitas dan
daya saing di pasar tenaga kerja
dalam masyarakat informasi
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1. Pendidikan
2. Kedokteran
3. Perancangan
4. Perindustrian
5. Kemiliteran
6. Meningkatkan kesempatan
kerja
7. Meningkatkan Produktifitas
8. Meningkatkan Kemampuan
Manusia
9. Hiburan By : Made Sondra
OUTPUT
CPU
Processor
INPUT OUTPUT
Control Unit
DEVICE DEVICE
ALU
ROM
RAM
MEMORI PROCESS
INPUT
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1. Komputer Pribadi (Micro Computer)
2. Komputer Mini (Mini Computer/WS)
3. Komputer Utama (Mainframe)
4. Komputer Super (Super Computer)
5. Komputer Server
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(1)Microcomputers / PC
• The most common for home users ,
computers that can fit on a desktop or in
one's briefcase.
• Can perform all of its input, processing,
output and storage activities by itself.
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Types of PC
i. Mini – tower
ii. Desktop
Mobile Computer
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(2) Mini Computer (Workstation)
•Powerful desktop computers
•Used by engineers and scientists for
engineering applications,
software development, application
that require a high amount of
computing power
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(3)Mainframe
s
•Process data at very high speed
•less expensive than Supercomputer
•used for processing large amount of data
•user work with terminal e.g Maybank Mainframe
(4) Supercomputers
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(5)Servers
•designed to support a computer network that allows you to
share files, application software, hardware, such as printers and
other network resources.
•Mainframes, personal computers can be used as a server.
•Server computers usually have following characteristics:
•Designed to be connected to one or more networks
•The most powerful CPUs available
•Multiple CPUs to share the processing tasks
•Large memory and disk storage
•High-speed communications capabilities
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Sistem Komputer
Notes:
• A computer
system is made
on hardware and
software
• Software controls
the computers
and makes it do
useful work
• Hardware refers
to the physical
components that
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make up the
Komponen Utama Komputer
3. Perangkat Keras (Hardware):
• Input (Keyboard, Mouse)
• Processing (CPU)
• Storage (Memory, Hard disk)
• Output (Monitor, Printer)
• Communication (Modem)
5. Manusia (Brainware)
• Prosedur
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Hardware
• Input
• Processing
Keyboard
• Storage
• Output
Mouse
• Communications
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Hardware
• Input
• Processing
• Storage
• Output
• Communications
Case or system cabinet
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Hardware
• Input
• Processing
• Storage
• Output
• Communications
Processor chip
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Hardware
• Input
• Processing
• Storage
• Output
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Hardware
• Input
• Processing
• Storage
• Output
• Communications
Motherboard
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Hardware
Primary storage (memory) - RAM
• Input
Computer circuitry that
• Processing temporarily holds data waiting to
be processed
• Storage
Secondary storage (storage) -
ROM
• Output
The area in the computer where
• Communications data or information is held
permanently
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Hardware
• Input
• Processing
• Storage
• Output
• Communications
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Hardware
• Input
• Processing
• Storage
• Output
• Communications
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Hardware
• Input
• Processing
• Storage
• Output
• Communications
CD Drive
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Hardware
• Input
• Processing
• Storage
• Output
• Communications
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Hardware
• Input
• Processing
• Storage
• Output
• Communications
Speakers
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Hardware
• Input
• Processing
• Storage
• Output
• Communications
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Hardware
• Input
• Processing
• Storage
• Output
• Communications
Monitor
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Hardware
• Input
• Processing
• Storage
• Output
• Communications
Printer
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Hardware
• Input
• Processing
• Storage
• Output
• Communications
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Software
System Software
“Software that
enables the
application
software to
interact with the
computer and
helps the
computer manage WINDOWS LINUX
its internal and
external
resources”
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Software
Interpreter & Compiler Software
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Types of Users
End Users
❖ Individuals who uses the
product after it has been
fully developed and
marketed.
Mobile Users
❖ Traveling people
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Generasi Komputer
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1st Generation (1951 - 1958) : Vacuum Tubes
Memory was made up of
hundreds of vacuum
tubes or sometimes
magnetic drum
Gave off so much heat
that even if they were
cooled by gigantic air IBM Punched Card (input)
conditioners.
Input and output media
were punched cards and
magnetic tapes
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2nd Generation (1959 - 1964) : Transistor
•an electronic switch that alternately allow or disallow
electronic signal to pass, replaces vacuum tubes
•These transistors were made of solid material, some of
which is silicon, therefore they were very cheap to produce
•Much smaller than vacuum tubes, draw less power, and
generate less heat, conduct electricity faster.
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Minicomputer
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3rd Generation (1965 - 1971) : Integrated Circuit
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Minicomputer
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4th Generation (1971-Present) : Microprocessor
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5th Generation (Present & Beyond)
: Artificial Intelligence
Artificial Intelligence (AI)
concerns with making
computers behave and think like
humans.
The branch of computer
science that deal with writing
computer programs that can
solve problems creatively
AI studies include robotics,
expert systems, games, etc..
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Arah Perkembangan Komputer
∀ ↓ size
– Everything has become smaller
∀ ↑ power
– Miniaturization allowed computer makers to cram
more power into their machines, providing faster
processing speeds and more data storage
capacity.
∀ ↓ expensive
– The price of the hardware is getting cheaper
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Why are COMPUTERS
so Useful?
• Storage
• Reliability
• Speed
• Accuracy
• Communication
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Communication
Process in which two or more computers transfers data,
instructions, and information
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Communication
What is needed for successful communications?
Sending
device — initiates Communications Receiving
instruction to channel — media device — accepts
transmit data, on which data, transmission of data,
instructions, or instructions, or instructions, or
information information travel information
Communication channels
Communication Device
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Networks
Network is a
collection of
computers and
devices connected
by communication
channels
To facilitate
communications,
share hardware,
data and
information,
software, etc
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Networks
TYPES OF NETWORKS:
• LOCAL AREA NETWORK (LAN)
• METROPOLITAN AREA NETWORK (MAN)
• WIDE AREA NETWORK (WAN)
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Type of Networks
1. Local Area Network (LAN)
• Privately owned communication network
• Home, school computer laboratory or office building
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Type of Networks
2. Metropolitan Area Network (MAN)
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Type of Networks
3. Wide Area Network (WAN)
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Internet
• Internet is worldwide collection of networks that
links millions of computers together
• allows all of the computers to communicate with
one another
E-mail
Information
Shopping
Meeting people
Entertainment
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Internet
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Internet
ISP
THE
INTERNET
home user
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