Sie sind auf Seite 1von 40

© 2007 Regents of the University of Michigan.

By
All rights
Ashish reserved.
Kumar.
First Question………

 What is SECOND LIFE?


 What is the need of Second Life?
 What are it’s funtionalities.
What is Second Life?

•“Second Life is a 3D online digital world


imagined, created, and owned by its residents.
•“Your world. Your imagination”.
•Virtual world developed By Linden Lab.
•A free client Program.
•Second Life runs on a grid of linked servers
and databases.
• Realization of the real Life.
• Users interact each other with AVATARS.
Second Life is a
Virtual World With:
• Doctors, bankers, candlestick makers;
• Builders, workers, dancers, shirkers;
• Churches and homes; gardens and
domes;
• Libraries, museums; teachers and
beach bums!
About Second Life
• Also known as the
Metaverse, a term from
Snow Crash, a novel by
Neal Stephenson.
• What does it mean --
“3D online digital
world”?

http://abyss.hubbe.net/fredrik_favs.html
History of Second Life.

•Many of the ideas and terminology can be found


in “Snow Crash”.
•Among all internet access virtual world
Second Life is the most successful.
•It is discovered and developed in the Lindon
lab.
•Linden Lab was founded in 1999 by Philip
Rosedale and runs the operation from its
headquarters in San Francisco.
Welcome to the
Second Life
“Your imagination.
Your world.”
• Go shopping with a muscle man
• Build a cathedral. Visit with angels, devils, and
dragons
• Build a skeleton for a giant, with a beating heart.
Teach others how to help.
• Scan an Easter Island statue and import it as a 3D
object.
• Explore a coral reef ecosystem -- in high heels.
• Piggyback a ride on Saturn and take tourist pics of
the rest of the solar system.
Why it is needed.
 Second Life provides the virtual realization of
the living things.
 Simulation of the Real World.
It provides the AUDIO, VIDEO & TEXT chat
facilities.
 AVATARS.

More About.....................
AVATARS

Avatars are the Residents through


which users interact with each other.
IDENTITY

• Every
AVATAR has its
unique name

• Chosen at
registration

• Can’t be
APPEARANCE

Appearance can be
instantly change.

U can have any


shape on the internet.

On the internet no


one knows U are a Girl
,Boy or any Animal.
Edit-APPEARANCE
Edit-APPEARANCE
COMMUNICATION

 CHAT
 IM
 Group IM
 IM < -- >email
 Voice chat
<Skype
Integration>
Getting Around
• Walking
•Flying
•Teleporting
- locally via

scripted Objects.
-longer distances
via landmark.
•in-world search
engine
•locations exposed
to Web as SLURLs
Things to Do:
Meetings
•Two Person

•Group meeting
-Conference.
-Presentation.
-Group
Discussion.
-Interviews
Conference.
Presentation
Personal Interview
Things to Do:
Education
• Scientific Education

•Language

•Technical
Education.

• Medical
Language
Technical Education
Medical
Things to Do:
Religion
• Virtual
Realization Of
-Churches.
-Temples.
-Mosques

• Listen Preaches
Religion:
Virtual Hajj
Things to Do: Live
Sport Entertainment
•Tennis
•Football
•Racing
•Boxing
•Kung Fu

etc……
Things to Do:
Gaming
Things to Do:
Arts

•Art Exhibitions

•Live Music

•Live Theater
Things to Do: Live
Music & Theater
Things to Do:

EVERYTHING is Possible virtually.


Virtual Land
•rent or buy
•needed for
permanent buildings
-shops, galleries,
--universities
•mainland areas
•private islands
(~$1000 for non-
profits)
Purchase:
Virtual Land
Building stuff
•anyone can build
in sandboxes or on own
land
•objects made out of
basic building blocks –
prims (cubes, spheres,
…)
•prim limits usually apply
•prims can be textured
for realism – but some
cost is there.
Scripting

•scripted objects
•C++/java, event-driven
language
•move, change shape,
etc.
• chat, sensing the env.
modify avatar behaviour.
•Voice chat-Skype
SL and Web 2.0
• scripting language can issue HTTP
GET and POST requests
• can integrate with Web 2.0 services
• no built-in HTML, XML parsers so
need to parse externally
• SLURLs can be bookmarked in
del.icio.us
Demographics
Country % Average Age
Adult
United States 31.19%
Age % Grid
France 12.73%
13-17 1.23% 33
Germany 10.45%
18-24 27.16%
United Kingdom 8.08%
Netherlands 6.55% 25-34 38.88%

Spain 3.83% Average Age


on Teen
Brazil 3.77% 35-44 21.13% Grid
Canada 3.30% 45 + 11.61% 15
Belgium 2.63%
Italy 1.93% F M
Australia 1.48% 2008 September 43.76% 56.24%
Switzerland 1.29% 2008 October 42.65% 57.35%
Japan 1.29% 2008 November 42.14% 57.86%
Sweden 0.95% 2008 December 41.42% 58.58%
Denmark 0.88% 2009 January 41.11% 58.89%
China 0.61% 2009 February 41.07% 58.93%
Minimum System
requirements.
Conclusions
 Seems likely that 3-D virtual worlds of some kind will be
part of the future.
 High technical Requirements.
 Simulation Of the real world with the Virtual World.
THANK YOU

Das könnte Ihnen auch gefallen