Beruflich Dokumente
Kultur Dokumente
Group 2
Adarsh Natrajan Alok Shukla Dharmesh Gandhi Narendran Subbaiah Ramnathan G A Saurabh Jain 2008003 2008005 2008019 2008038 2008097 2008105
Objectives
Suggest a conceptual process by which a creative can be selected for Mountain dew as a part of a brands strategy? Explain the various aspects that you need to go through for formulating the process?
Process
Application of the article Brand and Branding Market Scenario Demographic analysis Describe existing brand culture Map competitive brand culture Map environmental factors affecting brand strategy decision Cultural Evolution Behaviour in Target Group Over all brand strategy Recommendation for new creative strategy
For e.g. Pepsi in India (Videos) Construction of components of brand culture through stories, images and association
Brand Strategy
Existing Brand Culture
Product Reputation Relationship Perception Experience Framing Symbolism
Changing Env
Brand Engineering
Market Scenario
Sales
2500.0
Share
25.0
2000.0 Coke
Percentage
20.0
Pepsi
1500.0
15.0
1000.0
10.0
500.0
5.0
0.0 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 Year
0.0 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 Year
Adspend as a % of Sales
Percentage
1991
1992
1993
1994
1995
Sprite
1996
1997
1998
7-UP
1999
Surge
Coke
Pepsi
MountainDew
Dr Pepper
Market Scenario
Perceptual Map based on Psychographic Imagery
Rebellious
Mountain Dew
SPRITE
7 UP
Relaxed
Market Scenario
Position Map
U P S C A L E
D O W N S C A L E
Rura l
Tow ns
Urba n
Mountain Dew
SPRIT E
Dr. Pepper
During 70s, Rural Orientation Hello Sunshine, Mountains, Dew drops, Sun, condensed drop on can During 80s, Positioning sub-urban youth Country Cool, Athletic endeavors Early 90s, Positioning as National Brand emphasized athletic stunts, Aggressive rock Music Get Vertical Mid 90s, Targeting Spots Do the Dew, Done That, Parking Attendant, Music Grunge, Raves, Extreme Games, Celebrities
Product
Product perception was primarily on experiential like 1. Pepsi Choice of the new generation 2. Coke For family and all occasions 1. 2. 3.
Packaging
20 Ounces single serve bottles 2 Liter packs, 24 pack cases Prominent color based identification of CSD
Pricing
5% price increase at the category level, has made customer think about his choices. Else the point of competition is not price
Brand Story
Reputation Inferences Relationship Inferences Experience Inferences
Too Sweet, Lots of Flavor Energy Booster Loyalist Being Sporty was not differentiable, predictable, Most Entertaining ads Fun to Drink, Intense Experience Highest gate keeping ratings, Adventurous, Wild, Active, Daring, Courageous, Exciting, Free-spirited, Rebellious, Spontaneous, Athletic, Youthful , Hip, Out-going N/A N/A Andre Agassi performs extreme stunts Powerful citrus flavor, more sugar, more caffeine, Transactional Sporty, Excitement, Energy
Symbolism Inferences
N/A
Brand Story
Reputation Inferences
Sprite
7-Up
Surge
Unique
When need energy boost In mood for something different Can't relate to ads, Low quality products, Not always available, Intense Experience, Tastes Artificial Wild, Rebellious, Daring, Adventurous, Active, Up-to-date, Athletic, Trendy, Youthful, Leading-edge, Exciting, Spontaneous, Individualistic, Powerful, In Style
Lowest Calories, Low in Sodium Lowest Calories, Least Fattening Goes down easily Low in Sodium Healthy/good for you Relationship Inferences In a restaurant, After exercise/sports, In the morning / evening Experience Inferences Most refreshing, Thirst Quenching Most refreshing, Too Little Flavour, Not Sweet Enough, Not Filling
Symbolism Inferences
Feminine, Sensitive, Peaceful, Nice, Relaxed, Free-Spirited, Cooperative, Friendly, Happy, Kind, Innovative
Sensitive, Relaxed, Peaceful, Healthy, Feminine, Kind, Nurturing, Nice, Loyal, Cooperative
Life style
High on lifestyle, high income, high awareness quotient, flashy lifestyle Aspirational, low physical activities, classic rock, mid-high income Part of urban fringe, mid-high income, educated, vicarious pleasure seekers baseball fans, gambling, internet, read science Urban, educated, diverse, traditional source of entertainment - fashion, music, films, computers Middle income, outgoing hunting, racing, fishing, camping, owns trucks/vans Country side, outgoing in lifestyle fishing, woodworking, wrestling, camping, Not much into reading Multi-ethnic, low income, Asian, Africans, Hispanics, Europeans, Identification dance music, boxing, pro basketball, lottery, contemporary radio, Low income Poor, Socially conservative and religious, high African Americans, low on education, occupation, income Interested in target shooting, tractor pulls, country music, fishing, hunting Poor, Hispanic, African Americans, Dance music, basketball, lottery, TV viewing (heavy)
Downscale Urban
76
18-34 W/Kids 18-34 W/O Kids 35-54 W/Kids 35-54 W/O Kids 55-64 65+
82
77 101 56 45 13
118
121 160 79 42 35
101
111 108 71 64 18
139
85 141 47 47 21
237
139 242 121 67 42
225
153 212 141 91 39
148
104 97 52 49 31
309
142 291 127 87 43
99
98 107 73 55 32
Cultural Evolution
Era Culture
Early 90s
Gangsta rap, violent lyrics Emergence of alternative sports-skateboarding, paragliding, BMX biking, etc Cynicism towards work-oriented values
Mid 90s
Alternative rock, grunge music Professionalization of these new sports [Extreme games]. Coverage by NBC and MTV. Anti-establishment ethos,jaded about brands.Revolt against popular established brands
Late 90s
Grunge music fades away and emergence of techno music. Dance parties, raves. Ecstasy drug. Promiscuous affection, sensory overload, energy drinks. Interest in non-trendy products, need to differentiate themselves.
Previous Creatives
Year 1970s 1980s 1994-95 Campaign Hello Sunshine Country Cool Done that campaign Authors Company Company, popular culture Company, popular culture, consumers(been there, done that) Company, popular culture, Strategy Expand reach from hinterlands to suburbs and cities Suburban kids + active rural lifestyle Association with alternative sports and grunge musicpopuilar culture-TG teen enthusiasts
1995
http://www.youtube.com/watch?v =1fMSvCi5HU8
1997
1997
1999
Different creative again targeted at alternative sports like snowboarding with a touch of irreverence
3
4 5
Dew or Die
Mock Opera
Recommendation
Select a creative corresponding to current culture in TG: based on market research Consistent with communication strategy of 2000: Product benefits, emotional benefits, personality